google-apis-vision_v1 0.3.0 → 0.4.0

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data/CHANGELOG.md CHANGED
@@ -1,5 +1,10 @@
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  # Release history for google-apis-vision_v1
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+ ### v0.4.0 (2021-03-18)
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+
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+ * Regenerated from discovery document revision 20210317
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+ * Regenerated using generator version 0.2.0
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+
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  ### v0.3.0 (2021-03-04)
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  * Unspecified changes
@@ -645,61 +645,60 @@ module Google
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  # Represents a color in the RGBA color space. This representation is designed
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  # for simplicity of conversion to/from color representations in various
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- # languages over compactness; for example, the fields of this representation can
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- # be trivially provided to the constructor of "java.awt.Color" in Java; it can
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- # also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha"
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+ # languages over compactness. For example, the fields of this representation can
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+ # be trivially provided to the constructor of `java.awt.Color` in Java; it can
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+ # also be trivially provided to UIColor's `+colorWithRed:green:blue:alpha`
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  # method in iOS; and, with just a little work, it can be easily formatted into a
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- # CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry
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+ # CSS `rgba()` string in JavaScript. This reference page doesn't carry
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  # information about the absolute color space that should be used to interpret
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  # the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default,
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- # applications SHOULD assume the sRGB color space. Note: when color equality
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- # needs to be decided, implementations, unless documented otherwise, will treat
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- # two colors to be equal if all their red, green, blue and alpha values each
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- # differ by at most 1e-5. Example (Java): import com.google.type.Color; // ...
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- # public static java.awt.Color fromProto(Color protocolor) ` float alpha =
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- # protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new
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- # java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(
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- # ), alpha); ` public static Color toProto(java.awt.Color color) ` float red = (
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- # float) color.getRed(); float green = (float) color.getGreen(); float blue = (
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- # float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder
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- # = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator)
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- # .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255)
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- # ` result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) /
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- # denominator) .build()); ` return resultBuilder.build(); ` // ... Example (iOS /
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- # Obj-C): // ... static UIColor* fromProto(Color* protocolor) ` float red = [
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- # protocolor red]; float green = [protocolor green]; float blue = [protocolor
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- # blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (
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- # alpha_wrapper != nil) ` alpha = [alpha_wrapper value]; ` return [UIColor
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- # colorWithRed:red green:green blue:blue alpha:alpha]; ` static Color* toProto(
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- # UIColor* color) ` CGFloat red, green, blue, alpha; if (![color getRed:&red
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- # green:&green blue:&blue alpha:&alpha]) ` return nil; ` Color* result = [[Color
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- # alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:
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- # blue]; if (alpha <= 0.9999) ` [result setAlpha:floatWrapperWithValue(alpha)]; `
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- # [result autorelease]; return result; ` // ... Example (JavaScript): // ...
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- # var protoToCssColor = function(rgb_color) ` var redFrac = rgb_color.red || 0.0;
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+ # applications should assume the sRGB color space. When color equality needs to
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+ # be decided, implementations, unless documented otherwise, treat two colors as
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+ # equal if all their red, green, blue, and alpha values each differ by at most
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+ # 1e-5. Example (Java): import com.google.type.Color; // ... public static java.
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+ # awt.Color fromProto(Color protocolor) ` float alpha = protocolor.hasAlpha() ?
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+ # protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.
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+ # getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); ` public static
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+ # Color toProto(java.awt.Color color) ` float red = (float) color.getRed();
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+ # float green = (float) color.getGreen(); float blue = (float) color.getBlue();
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+ # float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .
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+ # setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue /
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+ # denominator); int alpha = color.getAlpha(); if (alpha != 255) ` result.
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+ # setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .
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+ # build()); ` return resultBuilder.build(); ` // ... Example (iOS / Obj-C): // ..
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+ # . static UIColor* fromProto(Color* protocolor) ` float red = [protocolor red];
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+ # float green = [protocolor green]; float blue = [protocolor blue]; FloatValue*
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+ # alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper !=
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+ # nil) ` alpha = [alpha_wrapper value]; ` return [UIColor colorWithRed:red green:
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+ # green blue:blue alpha:alpha]; ` static Color* toProto(UIColor* color) `
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+ # CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&
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+ # blue alpha:&alpha]) ` return nil; ` Color* result = [[Color alloc] init]; [
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+ # result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <
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+ # = 0.9999) ` [result setAlpha:floatWrapperWithValue(alpha)]; ` [result
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+ # autorelease]; return result; ` // ... Example (JavaScript): // ... var
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+ # protoToCssColor = function(rgb_color) ` var redFrac = rgb_color.red || 0.0;
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  # var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0;
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  # var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255);
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  # var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) ` return
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- # rgbToCssColor_(red, green, blue); ` var alphaFrac = rgb_color.alpha.value || 0.
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+ # rgbToCssColor(red, green, blue); ` var alphaFrac = rgb_color.alpha.value || 0.
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  # 0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',
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- # ', alphaFrac, ')'].join(''); `; var rgbToCssColor_ = function(red, green, blue)
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- # ` var rgbNumber = new Number((red << 16) | (green << 8) | blue); var
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- # hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length;
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- # var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) `
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- # resultBuilder.push('0'); ` resultBuilder.push(hexString); return resultBuilder.
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- # join(''); `; // ...
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+ # ', alphaFrac, ')'].join(''); `; var rgbToCssColor = function(red, green, blue)
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+ # ` var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString
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+ # = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var
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+ # resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) ` resultBuilder.
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+ # push('0'); ` resultBuilder.push(hexString); return resultBuilder.join(''); `; /
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+ # / ...
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  class Color
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  include Google::Apis::Core::Hashable
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  # The fraction of this color that should be applied to the pixel. That is, the
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- # final pixel color is defined by the equation: pixel color = alpha * (this
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- # color) + (1.0 - alpha) * (background color) This means that a value of 1.0
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+ # final pixel color is defined by the equation: `pixel color = alpha * (this
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+ # color) + (1.0 - alpha) * (background color)` This means that a value of 1.0
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  # corresponds to a solid color, whereas a value of 0.0 corresponds to a
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  # completely transparent color. This uses a wrapper message rather than a simple
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  # float scalar so that it is possible to distinguish between a default value and
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- # the value being unset. If omitted, this color object is to be rendered as a
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- # solid color (as if the alpha value had been explicitly given with a value of 1.
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- # 0).
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+ # the value being unset. If omitted, this color object is rendered as a solid
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+ # color (as if the alpha value had been explicitly given a value of 1.0).
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  # Corresponds to the JSON property `alpha`
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  # @return [Float]
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  attr_accessor :alpha
@@ -739,49 +738,49 @@ module Google
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  # Represents a color in the RGBA color space. This representation is designed
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  # for simplicity of conversion to/from color representations in various
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- # languages over compactness; for example, the fields of this representation can
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- # be trivially provided to the constructor of "java.awt.Color" in Java; it can
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- # also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha"
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+ # languages over compactness. For example, the fields of this representation can
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+ # be trivially provided to the constructor of `java.awt.Color` in Java; it can
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+ # also be trivially provided to UIColor's `+colorWithRed:green:blue:alpha`
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  # method in iOS; and, with just a little work, it can be easily formatted into a
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- # CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry
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+ # CSS `rgba()` string in JavaScript. This reference page doesn't carry
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  # information about the absolute color space that should be used to interpret
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  # the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default,
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- # applications SHOULD assume the sRGB color space. Note: when color equality
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- # needs to be decided, implementations, unless documented otherwise, will treat
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- # two colors to be equal if all their red, green, blue and alpha values each
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- # differ by at most 1e-5. Example (Java): import com.google.type.Color; // ...
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- # public static java.awt.Color fromProto(Color protocolor) ` float alpha =
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- # protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new
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- # java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(
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- # ), alpha); ` public static Color toProto(java.awt.Color color) ` float red = (
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- # float) color.getRed(); float green = (float) color.getGreen(); float blue = (
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- # float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder
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- # = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator)
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- # .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255)
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- # ` result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) /
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- # denominator) .build()); ` return resultBuilder.build(); ` // ... Example (iOS /
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- # Obj-C): // ... static UIColor* fromProto(Color* protocolor) ` float red = [
764
- # protocolor red]; float green = [protocolor green]; float blue = [protocolor
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- # blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (
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- # alpha_wrapper != nil) ` alpha = [alpha_wrapper value]; ` return [UIColor
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- # colorWithRed:red green:green blue:blue alpha:alpha]; ` static Color* toProto(
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- # UIColor* color) ` CGFloat red, green, blue, alpha; if (![color getRed:&red
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- # green:&green blue:&blue alpha:&alpha]) ` return nil; ` Color* result = [[Color
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- # alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:
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- # blue]; if (alpha <= 0.9999) ` [result setAlpha:floatWrapperWithValue(alpha)]; `
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- # [result autorelease]; return result; ` // ... Example (JavaScript): // ...
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- # var protoToCssColor = function(rgb_color) ` var redFrac = rgb_color.red || 0.0;
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+ # applications should assume the sRGB color space. When color equality needs to
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+ # be decided, implementations, unless documented otherwise, treat two colors as
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+ # equal if all their red, green, blue, and alpha values each differ by at most
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+ # 1e-5. Example (Java): import com.google.type.Color; // ... public static java.
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+ # awt.Color fromProto(Color protocolor) ` float alpha = protocolor.hasAlpha() ?
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+ # protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.
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+ # getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); ` public static
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+ # Color toProto(java.awt.Color color) ` float red = (float) color.getRed();
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+ # float green = (float) color.getGreen(); float blue = (float) color.getBlue();
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+ # float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .
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+ # setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue /
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+ # denominator); int alpha = color.getAlpha(); if (alpha != 255) ` result.
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+ # setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .
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+ # build()); ` return resultBuilder.build(); ` // ... Example (iOS / Obj-C): // ..
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+ # . static UIColor* fromProto(Color* protocolor) ` float red = [protocolor red];
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+ # float green = [protocolor green]; float blue = [protocolor blue]; FloatValue*
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+ # alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper !=
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+ # nil) ` alpha = [alpha_wrapper value]; ` return [UIColor colorWithRed:red green:
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+ # green blue:blue alpha:alpha]; ` static Color* toProto(UIColor* color) `
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+ # CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&
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+ # blue alpha:&alpha]) ` return nil; ` Color* result = [[Color alloc] init]; [
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+ # result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <
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+ # = 0.9999) ` [result setAlpha:floatWrapperWithValue(alpha)]; ` [result
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+ # autorelease]; return result; ` // ... Example (JavaScript): // ... var
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+ # protoToCssColor = function(rgb_color) ` var redFrac = rgb_color.red || 0.0;
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  # var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0;
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  # var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255);
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  # var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) ` return
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- # rgbToCssColor_(red, green, blue); ` var alphaFrac = rgb_color.alpha.value || 0.
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+ # rgbToCssColor(red, green, blue); ` var alphaFrac = rgb_color.alpha.value || 0.
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  # 0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',
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- # ', alphaFrac, ')'].join(''); `; var rgbToCssColor_ = function(red, green, blue)
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- # ` var rgbNumber = new Number((red << 16) | (green << 8) | blue); var
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- # hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length;
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- # var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) `
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- # resultBuilder.push('0'); ` resultBuilder.push(hexString); return resultBuilder.
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- # join(''); `; // ...
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+ # ', alphaFrac, ')'].join(''); `; var rgbToCssColor = function(red, green, blue)
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+ # ` var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString
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+ # = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var
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+ # resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) ` resultBuilder.
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+ # push('0'); ` resultBuilder.push(hexString); return resultBuilder.join(''); `; /
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+ # / ...
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  # Corresponds to the JSON property `color`
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  # @return [Google::Apis::VisionV1::Color]
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  attr_accessor :color
@@ -1514,49 +1513,49 @@ module Google
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  # Represents a color in the RGBA color space. This representation is designed
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  # for simplicity of conversion to/from color representations in various
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- # languages over compactness; for example, the fields of this representation can
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- # be trivially provided to the constructor of "java.awt.Color" in Java; it can
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- # also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha"
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+ # languages over compactness. For example, the fields of this representation can
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+ # be trivially provided to the constructor of `java.awt.Color` in Java; it can
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+ # also be trivially provided to UIColor's `+colorWithRed:green:blue:alpha`
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  # method in iOS; and, with just a little work, it can be easily formatted into a
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- # CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry
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+ # CSS `rgba()` string in JavaScript. This reference page doesn't carry
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  # information about the absolute color space that should be used to interpret
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  # the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default,
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- # applications SHOULD assume the sRGB color space. Note: when color equality
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- # needs to be decided, implementations, unless documented otherwise, will treat
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- # two colors to be equal if all their red, green, blue and alpha values each
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- # differ by at most 1e-5. Example (Java): import com.google.type.Color; // ...
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- # public static java.awt.Color fromProto(Color protocolor) ` float alpha =
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- # protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new
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- # java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(
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- # ), alpha); ` public static Color toProto(java.awt.Color color) ` float red = (
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- # float) color.getRed(); float green = (float) color.getGreen(); float blue = (
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- # float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder
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- # = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator)
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- # .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255)
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- # ` result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) /
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- # denominator) .build()); ` return resultBuilder.build(); ` // ... Example (iOS /
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- # Obj-C): // ... static UIColor* fromProto(Color* protocolor) ` float red = [
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- # protocolor red]; float green = [protocolor green]; float blue = [protocolor
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- # blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (
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- # alpha_wrapper != nil) ` alpha = [alpha_wrapper value]; ` return [UIColor
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- # colorWithRed:red green:green blue:blue alpha:alpha]; ` static Color* toProto(
1543
- # UIColor* color) ` CGFloat red, green, blue, alpha; if (![color getRed:&red
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- # green:&green blue:&blue alpha:&alpha]) ` return nil; ` Color* result = [[Color
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- # alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:
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- # blue]; if (alpha <= 0.9999) ` [result setAlpha:floatWrapperWithValue(alpha)]; `
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- # [result autorelease]; return result; ` // ... Example (JavaScript): // ...
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- # var protoToCssColor = function(rgb_color) ` var redFrac = rgb_color.red || 0.0;
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+ # applications should assume the sRGB color space. When color equality needs to
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+ # be decided, implementations, unless documented otherwise, treat two colors as
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+ # equal if all their red, green, blue, and alpha values each differ by at most
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+ # 1e-5. Example (Java): import com.google.type.Color; // ... public static java.
1527
+ # awt.Color fromProto(Color protocolor) ` float alpha = protocolor.hasAlpha() ?
1528
+ # protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.
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+ # getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); ` public static
1530
+ # Color toProto(java.awt.Color color) ` float red = (float) color.getRed();
1531
+ # float green = (float) color.getGreen(); float blue = (float) color.getBlue();
1532
+ # float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .
1533
+ # setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue /
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+ # denominator); int alpha = color.getAlpha(); if (alpha != 255) ` result.
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+ # setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .
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+ # build()); ` return resultBuilder.build(); ` // ... Example (iOS / Obj-C): // ..
1537
+ # . static UIColor* fromProto(Color* protocolor) ` float red = [protocolor red];
1538
+ # float green = [protocolor green]; float blue = [protocolor blue]; FloatValue*
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+ # alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper !=
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+ # nil) ` alpha = [alpha_wrapper value]; ` return [UIColor colorWithRed:red green:
1541
+ # green blue:blue alpha:alpha]; ` static Color* toProto(UIColor* color) `
1542
+ # CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&
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+ # blue alpha:&alpha]) ` return nil; ` Color* result = [[Color alloc] init]; [
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+ # result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <
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+ # = 0.9999) ` [result setAlpha:floatWrapperWithValue(alpha)]; ` [result
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+ # autorelease]; return result; ` // ... Example (JavaScript): // ... var
1547
+ # protoToCssColor = function(rgb_color) ` var redFrac = rgb_color.red || 0.0;
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  # var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0;
1550
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  # var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255);
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  # var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) ` return
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- # rgbToCssColor_(red, green, blue); ` var alphaFrac = rgb_color.alpha.value || 0.
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+ # rgbToCssColor(red, green, blue); ` var alphaFrac = rgb_color.alpha.value || 0.
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  # 0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',
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- # ', alphaFrac, ')'].join(''); `; var rgbToCssColor_ = function(red, green, blue)
1555
- # ` var rgbNumber = new Number((red << 16) | (green << 8) | blue); var
1556
- # hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length;
1557
- # var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) `
1558
- # resultBuilder.push('0'); ` resultBuilder.push(hexString); return resultBuilder.
1559
- # join(''); `; // ...
1553
+ # ', alphaFrac, ')'].join(''); `; var rgbToCssColor = function(red, green, blue)
1554
+ # ` var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString
1555
+ # = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var
1556
+ # resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) ` resultBuilder.
1557
+ # push('0'); ` resultBuilder.push(hexString); return resultBuilder.join(''); `; /
1558
+ # / ...
1560
1559
  # Corresponds to the JSON property `color`
1561
1560
  # @return [Google::Apis::VisionV1::Color]
1562
1561
  attr_accessor :color
@@ -3234,49 +3233,49 @@ module Google
3234
3233
 
3235
3234
  # Represents a color in the RGBA color space. This representation is designed
3236
3235
  # for simplicity of conversion to/from color representations in various
3237
- # languages over compactness; for example, the fields of this representation can
3238
- # be trivially provided to the constructor of "java.awt.Color" in Java; it can
3239
- # also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha"
3236
+ # languages over compactness. For example, the fields of this representation can
3237
+ # be trivially provided to the constructor of `java.awt.Color` in Java; it can
3238
+ # also be trivially provided to UIColor's `+colorWithRed:green:blue:alpha`
3240
3239
  # method in iOS; and, with just a little work, it can be easily formatted into a
3241
- # CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry
3240
+ # CSS `rgba()` string in JavaScript. This reference page doesn't carry
3242
3241
  # information about the absolute color space that should be used to interpret
3243
3242
  # the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default,
3244
- # applications SHOULD assume the sRGB color space. Note: when color equality
3245
- # needs to be decided, implementations, unless documented otherwise, will treat
3246
- # two colors to be equal if all their red, green, blue and alpha values each
3247
- # differ by at most 1e-5. Example (Java): import com.google.type.Color; // ...
3248
- # public static java.awt.Color fromProto(Color protocolor) ` float alpha =
3249
- # protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new
3250
- # java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(
3251
- # ), alpha); ` public static Color toProto(java.awt.Color color) ` float red = (
3252
- # float) color.getRed(); float green = (float) color.getGreen(); float blue = (
3253
- # float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder
3254
- # = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator)
3255
- # .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255)
3256
- # ` result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) /
3257
- # denominator) .build()); ` return resultBuilder.build(); ` // ... Example (iOS /
3258
- # Obj-C): // ... static UIColor* fromProto(Color* protocolor) ` float red = [
3259
- # protocolor red]; float green = [protocolor green]; float blue = [protocolor
3260
- # blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (
3261
- # alpha_wrapper != nil) ` alpha = [alpha_wrapper value]; ` return [UIColor
3262
- # colorWithRed:red green:green blue:blue alpha:alpha]; ` static Color* toProto(
3263
- # UIColor* color) ` CGFloat red, green, blue, alpha; if (![color getRed:&red
3264
- # green:&green blue:&blue alpha:&alpha]) ` return nil; ` Color* result = [[Color
3265
- # alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:
3266
- # blue]; if (alpha <= 0.9999) ` [result setAlpha:floatWrapperWithValue(alpha)]; `
3267
- # [result autorelease]; return result; ` // ... Example (JavaScript): // ...
3268
- # var protoToCssColor = function(rgb_color) ` var redFrac = rgb_color.red || 0.0;
3243
+ # applications should assume the sRGB color space. When color equality needs to
3244
+ # be decided, implementations, unless documented otherwise, treat two colors as
3245
+ # equal if all their red, green, blue, and alpha values each differ by at most
3246
+ # 1e-5. Example (Java): import com.google.type.Color; // ... public static java.
3247
+ # awt.Color fromProto(Color protocolor) ` float alpha = protocolor.hasAlpha() ?
3248
+ # protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.
3249
+ # getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); ` public static
3250
+ # Color toProto(java.awt.Color color) ` float red = (float) color.getRed();
3251
+ # float green = (float) color.getGreen(); float blue = (float) color.getBlue();
3252
+ # float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .
3253
+ # setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue /
3254
+ # denominator); int alpha = color.getAlpha(); if (alpha != 255) ` result.
3255
+ # setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .
3256
+ # build()); ` return resultBuilder.build(); ` // ... Example (iOS / Obj-C): // ..
3257
+ # . static UIColor* fromProto(Color* protocolor) ` float red = [protocolor red];
3258
+ # float green = [protocolor green]; float blue = [protocolor blue]; FloatValue*
3259
+ # alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper !=
3260
+ # nil) ` alpha = [alpha_wrapper value]; ` return [UIColor colorWithRed:red green:
3261
+ # green blue:blue alpha:alpha]; ` static Color* toProto(UIColor* color) `
3262
+ # CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&
3263
+ # blue alpha:&alpha]) ` return nil; ` Color* result = [[Color alloc] init]; [
3264
+ # result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <
3265
+ # = 0.9999) ` [result setAlpha:floatWrapperWithValue(alpha)]; ` [result
3266
+ # autorelease]; return result; ` // ... Example (JavaScript): // ... var
3267
+ # protoToCssColor = function(rgb_color) ` var redFrac = rgb_color.red || 0.0;
3269
3268
  # var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0;
3270
3269
  # var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255);
3271
3270
  # var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) ` return
3272
- # rgbToCssColor_(red, green, blue); ` var alphaFrac = rgb_color.alpha.value || 0.
3271
+ # rgbToCssColor(red, green, blue); ` var alphaFrac = rgb_color.alpha.value || 0.
3273
3272
  # 0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',
3274
- # ', alphaFrac, ')'].join(''); `; var rgbToCssColor_ = function(red, green, blue)
3275
- # ` var rgbNumber = new Number((red << 16) | (green << 8) | blue); var
3276
- # hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length;
3277
- # var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) `
3278
- # resultBuilder.push('0'); ` resultBuilder.push(hexString); return resultBuilder.
3279
- # join(''); `; // ...
3273
+ # ', alphaFrac, ')'].join(''); `; var rgbToCssColor = function(red, green, blue)
3274
+ # ` var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString
3275
+ # = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var
3276
+ # resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) ` resultBuilder.
3277
+ # push('0'); ` resultBuilder.push(hexString); return resultBuilder.join(''); `; /
3278
+ # / ...
3280
3279
  # Corresponds to the JSON property `color`
3281
3280
  # @return [Google::Apis::VisionV1::Color]
3282
3281
  attr_accessor :color
@@ -4988,49 +4987,49 @@ module Google
4988
4987
 
4989
4988
  # Represents a color in the RGBA color space. This representation is designed
4990
4989
  # for simplicity of conversion to/from color representations in various
4991
- # languages over compactness; for example, the fields of this representation can
4992
- # be trivially provided to the constructor of "java.awt.Color" in Java; it can
4993
- # also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha"
4990
+ # languages over compactness. For example, the fields of this representation can
4991
+ # be trivially provided to the constructor of `java.awt.Color` in Java; it can
4992
+ # also be trivially provided to UIColor's `+colorWithRed:green:blue:alpha`
4994
4993
  # method in iOS; and, with just a little work, it can be easily formatted into a
4995
- # CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry
4994
+ # CSS `rgba()` string in JavaScript. This reference page doesn't carry
4996
4995
  # information about the absolute color space that should be used to interpret
4997
4996
  # the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default,
4998
- # applications SHOULD assume the sRGB color space. Note: when color equality
4999
- # needs to be decided, implementations, unless documented otherwise, will treat
5000
- # two colors to be equal if all their red, green, blue and alpha values each
5001
- # differ by at most 1e-5. Example (Java): import com.google.type.Color; // ...
5002
- # public static java.awt.Color fromProto(Color protocolor) ` float alpha =
5003
- # protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new
5004
- # java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(
5005
- # ), alpha); ` public static Color toProto(java.awt.Color color) ` float red = (
5006
- # float) color.getRed(); float green = (float) color.getGreen(); float blue = (
5007
- # float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder
5008
- # = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator)
5009
- # .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255)
5010
- # ` result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) /
5011
- # denominator) .build()); ` return resultBuilder.build(); ` // ... Example (iOS /
5012
- # Obj-C): // ... static UIColor* fromProto(Color* protocolor) ` float red = [
5013
- # protocolor red]; float green = [protocolor green]; float blue = [protocolor
5014
- # blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (
5015
- # alpha_wrapper != nil) ` alpha = [alpha_wrapper value]; ` return [UIColor
5016
- # colorWithRed:red green:green blue:blue alpha:alpha]; ` static Color* toProto(
5017
- # UIColor* color) ` CGFloat red, green, blue, alpha; if (![color getRed:&red
5018
- # green:&green blue:&blue alpha:&alpha]) ` return nil; ` Color* result = [[Color
5019
- # alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:
5020
- # blue]; if (alpha <= 0.9999) ` [result setAlpha:floatWrapperWithValue(alpha)]; `
5021
- # [result autorelease]; return result; ` // ... Example (JavaScript): // ...
5022
- # var protoToCssColor = function(rgb_color) ` var redFrac = rgb_color.red || 0.0;
4997
+ # applications should assume the sRGB color space. When color equality needs to
4998
+ # be decided, implementations, unless documented otherwise, treat two colors as
4999
+ # equal if all their red, green, blue, and alpha values each differ by at most
5000
+ # 1e-5. Example (Java): import com.google.type.Color; // ... public static java.
5001
+ # awt.Color fromProto(Color protocolor) ` float alpha = protocolor.hasAlpha() ?
5002
+ # protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.
5003
+ # getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); ` public static
5004
+ # Color toProto(java.awt.Color color) ` float red = (float) color.getRed();
5005
+ # float green = (float) color.getGreen(); float blue = (float) color.getBlue();
5006
+ # float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .
5007
+ # setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue /
5008
+ # denominator); int alpha = color.getAlpha(); if (alpha != 255) ` result.
5009
+ # setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .
5010
+ # build()); ` return resultBuilder.build(); ` // ... Example (iOS / Obj-C): // ..
5011
+ # . static UIColor* fromProto(Color* protocolor) ` float red = [protocolor red];
5012
+ # float green = [protocolor green]; float blue = [protocolor blue]; FloatValue*
5013
+ # alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper !=
5014
+ # nil) ` alpha = [alpha_wrapper value]; ` return [UIColor colorWithRed:red green:
5015
+ # green blue:blue alpha:alpha]; ` static Color* toProto(UIColor* color) `
5016
+ # CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&
5017
+ # blue alpha:&alpha]) ` return nil; ` Color* result = [[Color alloc] init]; [
5018
+ # result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <
5019
+ # = 0.9999) ` [result setAlpha:floatWrapperWithValue(alpha)]; ` [result
5020
+ # autorelease]; return result; ` // ... Example (JavaScript): // ... var
5021
+ # protoToCssColor = function(rgb_color) ` var redFrac = rgb_color.red || 0.0;
5023
5022
  # var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0;
5024
5023
  # var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255);
5025
5024
  # var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) ` return
5026
- # rgbToCssColor_(red, green, blue); ` var alphaFrac = rgb_color.alpha.value || 0.
5025
+ # rgbToCssColor(red, green, blue); ` var alphaFrac = rgb_color.alpha.value || 0.
5027
5026
  # 0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',
5028
- # ', alphaFrac, ')'].join(''); `; var rgbToCssColor_ = function(red, green, blue)
5029
- # ` var rgbNumber = new Number((red << 16) | (green << 8) | blue); var
5030
- # hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length;
5031
- # var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) `
5032
- # resultBuilder.push('0'); ` resultBuilder.push(hexString); return resultBuilder.
5033
- # join(''); `; // ...
5027
+ # ', alphaFrac, ')'].join(''); `; var rgbToCssColor = function(red, green, blue)
5028
+ # ` var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString
5029
+ # = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var
5030
+ # resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) ` resultBuilder.
5031
+ # push('0'); ` resultBuilder.push(hexString); return resultBuilder.join(''); `; /
5032
+ # / ...
5034
5033
  # Corresponds to the JSON property `color`
5035
5034
  # @return [Google::Apis::VisionV1::Color]
5036
5035
  attr_accessor :color
@@ -6882,49 +6881,49 @@ module Google
6882
6881
 
6883
6882
  # Represents a color in the RGBA color space. This representation is designed
6884
6883
  # for simplicity of conversion to/from color representations in various
6885
- # languages over compactness; for example, the fields of this representation can
6886
- # be trivially provided to the constructor of "java.awt.Color" in Java; it can
6887
- # also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha"
6884
+ # languages over compactness. For example, the fields of this representation can
6885
+ # be trivially provided to the constructor of `java.awt.Color` in Java; it can
6886
+ # also be trivially provided to UIColor's `+colorWithRed:green:blue:alpha`
6888
6887
  # method in iOS; and, with just a little work, it can be easily formatted into a
6889
- # CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry
6888
+ # CSS `rgba()` string in JavaScript. This reference page doesn't carry
6890
6889
  # information about the absolute color space that should be used to interpret
6891
6890
  # the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default,
6892
- # applications SHOULD assume the sRGB color space. Note: when color equality
6893
- # needs to be decided, implementations, unless documented otherwise, will treat
6894
- # two colors to be equal if all their red, green, blue and alpha values each
6895
- # differ by at most 1e-5. Example (Java): import com.google.type.Color; // ...
6896
- # public static java.awt.Color fromProto(Color protocolor) ` float alpha =
6897
- # protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new
6898
- # java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(
6899
- # ), alpha); ` public static Color toProto(java.awt.Color color) ` float red = (
6900
- # float) color.getRed(); float green = (float) color.getGreen(); float blue = (
6901
- # float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder
6902
- # = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator)
6903
- # .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255)
6904
- # ` result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) /
6905
- # denominator) .build()); ` return resultBuilder.build(); ` // ... Example (iOS /
6906
- # Obj-C): // ... static UIColor* fromProto(Color* protocolor) ` float red = [
6907
- # protocolor red]; float green = [protocolor green]; float blue = [protocolor
6908
- # blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (
6909
- # alpha_wrapper != nil) ` alpha = [alpha_wrapper value]; ` return [UIColor
6910
- # colorWithRed:red green:green blue:blue alpha:alpha]; ` static Color* toProto(
6911
- # UIColor* color) ` CGFloat red, green, blue, alpha; if (![color getRed:&red
6912
- # green:&green blue:&blue alpha:&alpha]) ` return nil; ` Color* result = [[Color
6913
- # alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:
6914
- # blue]; if (alpha <= 0.9999) ` [result setAlpha:floatWrapperWithValue(alpha)]; `
6915
- # [result autorelease]; return result; ` // ... Example (JavaScript): // ...
6916
- # var protoToCssColor = function(rgb_color) ` var redFrac = rgb_color.red || 0.0;
6891
+ # applications should assume the sRGB color space. When color equality needs to
6892
+ # be decided, implementations, unless documented otherwise, treat two colors as
6893
+ # equal if all their red, green, blue, and alpha values each differ by at most
6894
+ # 1e-5. Example (Java): import com.google.type.Color; // ... public static java.
6895
+ # awt.Color fromProto(Color protocolor) ` float alpha = protocolor.hasAlpha() ?
6896
+ # protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.
6897
+ # getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); ` public static
6898
+ # Color toProto(java.awt.Color color) ` float red = (float) color.getRed();
6899
+ # float green = (float) color.getGreen(); float blue = (float) color.getBlue();
6900
+ # float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .
6901
+ # setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue /
6902
+ # denominator); int alpha = color.getAlpha(); if (alpha != 255) ` result.
6903
+ # setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .
6904
+ # build()); ` return resultBuilder.build(); ` // ... Example (iOS / Obj-C): // ..
6905
+ # . static UIColor* fromProto(Color* protocolor) ` float red = [protocolor red];
6906
+ # float green = [protocolor green]; float blue = [protocolor blue]; FloatValue*
6907
+ # alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper !=
6908
+ # nil) ` alpha = [alpha_wrapper value]; ` return [UIColor colorWithRed:red green:
6909
+ # green blue:blue alpha:alpha]; ` static Color* toProto(UIColor* color) `
6910
+ # CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&
6911
+ # blue alpha:&alpha]) ` return nil; ` Color* result = [[Color alloc] init]; [
6912
+ # result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <
6913
+ # = 0.9999) ` [result setAlpha:floatWrapperWithValue(alpha)]; ` [result
6914
+ # autorelease]; return result; ` // ... Example (JavaScript): // ... var
6915
+ # protoToCssColor = function(rgb_color) ` var redFrac = rgb_color.red || 0.0;
6917
6916
  # var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0;
6918
6917
  # var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255);
6919
6918
  # var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) ` return
6920
- # rgbToCssColor_(red, green, blue); ` var alphaFrac = rgb_color.alpha.value || 0.
6919
+ # rgbToCssColor(red, green, blue); ` var alphaFrac = rgb_color.alpha.value || 0.
6921
6920
  # 0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',
6922
- # ', alphaFrac, ')'].join(''); `; var rgbToCssColor_ = function(red, green, blue)
6923
- # ` var rgbNumber = new Number((red << 16) | (green << 8) | blue); var
6924
- # hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length;
6925
- # var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) `
6926
- # resultBuilder.push('0'); ` resultBuilder.push(hexString); return resultBuilder.
6927
- # join(''); `; // ...
6921
+ # ', alphaFrac, ')'].join(''); `; var rgbToCssColor = function(red, green, blue)
6922
+ # ` var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString
6923
+ # = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var
6924
+ # resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) ` resultBuilder.
6925
+ # push('0'); ` resultBuilder.push(hexString); return resultBuilder.join(''); `; /
6926
+ # / ...
6928
6927
  # Corresponds to the JSON property `color`
6929
6928
  # @return [Google::Apis::VisionV1::Color]
6930
6929
  attr_accessor :color
@@ -16,13 +16,13 @@ module Google
16
16
  module Apis
17
17
  module VisionV1
18
18
  # Version of the google-apis-vision_v1 gem
19
- GEM_VERSION = "0.3.0"
19
+ GEM_VERSION = "0.4.0"
20
20
 
21
21
  # Version of the code generator used to generate this client
22
- GENERATOR_VERSION = "0.1.2"
22
+ GENERATOR_VERSION = "0.2.0"
23
23
 
24
24
  # Revision of the discovery document this client was generated from
25
- REVISION = "20210209"
25
+ REVISION = "20210317"
26
26
  end
27
27
  end
28
28
  end
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: google-apis-vision_v1
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.3.0
4
+ version: 0.4.0
5
5
  platform: ruby
6
6
  authors:
7
7
  - Google LLC
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2021-03-08 00:00:00.000000000 Z
11
+ date: 2021-03-22 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: google-apis-core
@@ -52,7 +52,7 @@ licenses:
52
52
  metadata:
53
53
  bug_tracker_uri: https://github.com/googleapis/google-api-ruby-client/issues
54
54
  changelog_uri: https://github.com/googleapis/google-api-ruby-client/tree/master/generated/google-apis-vision_v1/CHANGELOG.md
55
- documentation_uri: https://googleapis.dev/ruby/google-apis-vision_v1/v0.3.0
55
+ documentation_uri: https://googleapis.dev/ruby/google-apis-vision_v1/v0.4.0
56
56
  source_code_uri: https://github.com/googleapis/google-api-ruby-client/tree/master/generated/google-apis-vision_v1
57
57
  post_install_message:
58
58
  rdoc_options: []