google-apis-fcm_v1 0.3.0 → 0.4.0

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data/CHANGELOG.md CHANGED
@@ -1,5 +1,10 @@
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  # Release history for google-apis-fcm_v1
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+ ### v0.4.0 (2021-03-20)
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+
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+ * Regenerated from discovery document revision 20210317
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+ * Regenerated using generator version 0.2.0
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+
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  ### v0.3.0 (2021-03-04)
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  * Unspecified changes
@@ -30,7 +30,7 @@ module Google
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  # This is NOT the gem version.
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  VERSION = 'V1'
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- # View and manage your data across Google Cloud Platform services
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+ # See, edit, configure, and delete your Google Cloud Platform data
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  AUTH_CLOUD_PLATFORM = 'https://www.googleapis.com/auth/cloud-platform'
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  end
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  end
@@ -428,61 +428,60 @@ module Google
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  # Represents a color in the RGBA color space. This representation is designed
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  # for simplicity of conversion to/from color representations in various
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- # languages over compactness; for example, the fields of this representation can
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- # be trivially provided to the constructor of "java.awt.Color" in Java; it can
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- # also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha"
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+ # languages over compactness. For example, the fields of this representation can
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+ # be trivially provided to the constructor of `java.awt.Color` in Java; it can
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+ # also be trivially provided to UIColor's `+colorWithRed:green:blue:alpha`
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  # method in iOS; and, with just a little work, it can be easily formatted into a
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- # CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry
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+ # CSS `rgba()` string in JavaScript. This reference page doesn't carry
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  # information about the absolute color space that should be used to interpret
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  # the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default,
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- # applications SHOULD assume the sRGB color space. Note: when color equality
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- # needs to be decided, implementations, unless documented otherwise, will treat
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- # two colors to be equal if all their red, green, blue and alpha values each
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- # differ by at most 1e-5. Example (Java): import com.google.type.Color; // ...
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- # public static java.awt.Color fromProto(Color protocolor) ` float alpha =
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- # protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new
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- # java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(
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- # ), alpha); ` public static Color toProto(java.awt.Color color) ` float red = (
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- # float) color.getRed(); float green = (float) color.getGreen(); float blue = (
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- # float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder
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- # = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator)
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- # .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255)
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- # ` result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) /
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- # denominator) .build()); ` return resultBuilder.build(); ` // ... Example (iOS /
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- # Obj-C): // ... static UIColor* fromProto(Color* protocolor) ` float red = [
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- # protocolor red]; float green = [protocolor green]; float blue = [protocolor
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- # blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (
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- # alpha_wrapper != nil) ` alpha = [alpha_wrapper value]; ` return [UIColor
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- # colorWithRed:red green:green blue:blue alpha:alpha]; ` static Color* toProto(
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- # UIColor* color) ` CGFloat red, green, blue, alpha; if (![color getRed:&red
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- # green:&green blue:&blue alpha:&alpha]) ` return nil; ` Color* result = [[Color
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- # alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:
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- # blue]; if (alpha <= 0.9999) ` [result setAlpha:floatWrapperWithValue(alpha)]; `
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- # [result autorelease]; return result; ` // ... Example (JavaScript): // ...
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- # var protoToCssColor = function(rgb_color) ` var redFrac = rgb_color.red || 0.0;
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+ # applications should assume the sRGB color space. When color equality needs to
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+ # be decided, implementations, unless documented otherwise, treat two colors as
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+ # equal if all their red, green, blue, and alpha values each differ by at most
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+ # 1e-5. Example (Java): import com.google.type.Color; // ... public static java.
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+ # awt.Color fromProto(Color protocolor) ` float alpha = protocolor.hasAlpha() ?
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+ # protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.
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+ # getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); ` public static
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+ # Color toProto(java.awt.Color color) ` float red = (float) color.getRed();
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+ # float green = (float) color.getGreen(); float blue = (float) color.getBlue();
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+ # float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .
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+ # setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue /
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+ # denominator); int alpha = color.getAlpha(); if (alpha != 255) ` result.
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+ # setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .
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+ # build()); ` return resultBuilder.build(); ` // ... Example (iOS / Obj-C): // ..
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+ # . static UIColor* fromProto(Color* protocolor) ` float red = [protocolor red];
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+ # float green = [protocolor green]; float blue = [protocolor blue]; FloatValue*
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+ # alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper !=
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+ # nil) ` alpha = [alpha_wrapper value]; ` return [UIColor colorWithRed:red green:
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+ # green blue:blue alpha:alpha]; ` static Color* toProto(UIColor* color) `
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+ # CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&
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+ # blue alpha:&alpha]) ` return nil; ` Color* result = [[Color alloc] init]; [
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+ # result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <
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+ # = 0.9999) ` [result setAlpha:floatWrapperWithValue(alpha)]; ` [result
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+ # autorelease]; return result; ` // ... Example (JavaScript): // ... var
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+ # protoToCssColor = function(rgb_color) ` var redFrac = rgb_color.red || 0.0;
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  # var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0;
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  # var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255);
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  # var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) ` return
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- # rgbToCssColor_(red, green, blue); ` var alphaFrac = rgb_color.alpha.value || 0.
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+ # rgbToCssColor(red, green, blue); ` var alphaFrac = rgb_color.alpha.value || 0.
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  # 0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',
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- # ', alphaFrac, ')'].join(''); `; var rgbToCssColor_ = function(red, green, blue)
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- # ` var rgbNumber = new Number((red << 16) | (green << 8) | blue); var
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- # hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length;
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- # var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) `
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- # resultBuilder.push('0'); ` resultBuilder.push(hexString); return resultBuilder.
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- # join(''); `; // ...
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+ # ', alphaFrac, ')'].join(''); `; var rgbToCssColor = function(red, green, blue)
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+ # ` var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString
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+ # = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var
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+ # resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) ` resultBuilder.
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+ # push('0'); ` resultBuilder.push(hexString); return resultBuilder.join(''); `; /
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+ # / ...
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  class Color
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  include Google::Apis::Core::Hashable
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  # The fraction of this color that should be applied to the pixel. That is, the
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- # final pixel color is defined by the equation: pixel color = alpha * (this
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- # color) + (1.0 - alpha) * (background color) This means that a value of 1.0
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+ # final pixel color is defined by the equation: `pixel color = alpha * (this
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+ # color) + (1.0 - alpha) * (background color)` This means that a value of 1.0
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  # corresponds to a solid color, whereas a value of 0.0 corresponds to a
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  # completely transparent color. This uses a wrapper message rather than a simple
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  # float scalar so that it is possible to distinguish between a default value and
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- # the value being unset. If omitted, this color object is to be rendered as a
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- # solid color (as if the alpha value had been explicitly given with a value of 1.
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- # 0).
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+ # the value being unset. If omitted, this color object is rendered as a solid
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+ # color (as if the alpha value had been explicitly given a value of 1.0).
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  # Corresponds to the JSON property `alpha`
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  # @return [Float]
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  attr_accessor :alpha
@@ -540,49 +539,49 @@ module Google
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  # Represents a color in the RGBA color space. This representation is designed
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  # for simplicity of conversion to/from color representations in various
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- # languages over compactness; for example, the fields of this representation can
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- # be trivially provided to the constructor of "java.awt.Color" in Java; it can
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- # also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha"
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+ # languages over compactness. For example, the fields of this representation can
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+ # be trivially provided to the constructor of `java.awt.Color` in Java; it can
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+ # also be trivially provided to UIColor's `+colorWithRed:green:blue:alpha`
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  # method in iOS; and, with just a little work, it can be easily formatted into a
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- # CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry
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+ # CSS `rgba()` string in JavaScript. This reference page doesn't carry
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  # information about the absolute color space that should be used to interpret
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  # the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default,
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- # applications SHOULD assume the sRGB color space. Note: when color equality
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- # needs to be decided, implementations, unless documented otherwise, will treat
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- # two colors to be equal if all their red, green, blue and alpha values each
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- # differ by at most 1e-5. Example (Java): import com.google.type.Color; // ...
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- # public static java.awt.Color fromProto(Color protocolor) ` float alpha =
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- # protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new
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- # java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(
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- # ), alpha); ` public static Color toProto(java.awt.Color color) ` float red = (
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- # float) color.getRed(); float green = (float) color.getGreen(); float blue = (
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- # float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder
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- # = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator)
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- # .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255)
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- # ` result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) /
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- # denominator) .build()); ` return resultBuilder.build(); ` // ... Example (iOS /
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- # Obj-C): // ... static UIColor* fromProto(Color* protocolor) ` float red = [
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- # protocolor red]; float green = [protocolor green]; float blue = [protocolor
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- # blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (
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- # alpha_wrapper != nil) ` alpha = [alpha_wrapper value]; ` return [UIColor
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- # colorWithRed:red green:green blue:blue alpha:alpha]; ` static Color* toProto(
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- # UIColor* color) ` CGFloat red, green, blue, alpha; if (![color getRed:&red
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- # green:&green blue:&blue alpha:&alpha]) ` return nil; ` Color* result = [[Color
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- # alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:
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- # blue]; if (alpha <= 0.9999) ` [result setAlpha:floatWrapperWithValue(alpha)]; `
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- # [result autorelease]; return result; ` // ... Example (JavaScript): // ...
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- # var protoToCssColor = function(rgb_color) ` var redFrac = rgb_color.red || 0.0;
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+ # applications should assume the sRGB color space. When color equality needs to
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+ # be decided, implementations, unless documented otherwise, treat two colors as
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+ # equal if all their red, green, blue, and alpha values each differ by at most
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+ # 1e-5. Example (Java): import com.google.type.Color; // ... public static java.
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+ # awt.Color fromProto(Color protocolor) ` float alpha = protocolor.hasAlpha() ?
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+ # protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.
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+ # getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); ` public static
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+ # Color toProto(java.awt.Color color) ` float red = (float) color.getRed();
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+ # float green = (float) color.getGreen(); float blue = (float) color.getBlue();
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+ # float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .
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+ # setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue /
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+ # denominator); int alpha = color.getAlpha(); if (alpha != 255) ` result.
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+ # setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .
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+ # build()); ` return resultBuilder.build(); ` // ... Example (iOS / Obj-C): // ..
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+ # . static UIColor* fromProto(Color* protocolor) ` float red = [protocolor red];
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+ # float green = [protocolor green]; float blue = [protocolor blue]; FloatValue*
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+ # alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper !=
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+ # nil) ` alpha = [alpha_wrapper value]; ` return [UIColor colorWithRed:red green:
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+ # green blue:blue alpha:alpha]; ` static Color* toProto(UIColor* color) `
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+ # CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&
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+ # blue alpha:&alpha]) ` return nil; ` Color* result = [[Color alloc] init]; [
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+ # result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <
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+ # = 0.9999) ` [result setAlpha:floatWrapperWithValue(alpha)]; ` [result
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+ # autorelease]; return result; ` // ... Example (JavaScript): // ... var
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+ # protoToCssColor = function(rgb_color) ` var redFrac = rgb_color.red || 0.0;
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  # var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0;
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  # var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255);
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  # var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) ` return
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- # rgbToCssColor_(red, green, blue); ` var alphaFrac = rgb_color.alpha.value || 0.
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+ # rgbToCssColor(red, green, blue); ` var alphaFrac = rgb_color.alpha.value || 0.
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  # 0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',
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- # ', alphaFrac, ')'].join(''); `; var rgbToCssColor_ = function(red, green, blue)
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- # ` var rgbNumber = new Number((red << 16) | (green << 8) | blue); var
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- # hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length;
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- # var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) `
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- # resultBuilder.push('0'); ` resultBuilder.push(hexString); return resultBuilder.
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- # join(''); `; // ...
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+ # ', alphaFrac, ')'].join(''); `; var rgbToCssColor = function(red, green, blue)
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+ # ` var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString
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+ # = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var
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+ # resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) ` resultBuilder.
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+ # push('0'); ` resultBuilder.push(hexString); return resultBuilder.join(''); `; /
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+ # / ...
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  # Corresponds to the JSON property `color`
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  # @return [Google::Apis::FcmV1::Color]
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  attr_accessor :color
@@ -16,13 +16,13 @@ module Google
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  module Apis
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  module FcmV1
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  # Version of the google-apis-fcm_v1 gem
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- GEM_VERSION = "0.3.0"
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+ GEM_VERSION = "0.4.0"
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  # Version of the code generator used to generate this client
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- GENERATOR_VERSION = "0.1.2"
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+ GENERATOR_VERSION = "0.2.0"
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  # Revision of the discovery document this client was generated from
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- REVISION = "20210125"
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+ REVISION = "20210317"
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  end
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  end
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  end
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
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  name: google-apis-fcm_v1
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  version: !ruby/object:Gem::Version
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- version: 0.3.0
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+ version: 0.4.0
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  platform: ruby
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  authors:
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  - Google LLC
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  autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2021-03-08 00:00:00.000000000 Z
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+ date: 2021-03-22 00:00:00.000000000 Z
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  dependencies:
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  - !ruby/object:Gem::Dependency
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  name: google-apis-core
@@ -52,7 +52,7 @@ licenses:
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  metadata:
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  bug_tracker_uri: https://github.com/googleapis/google-api-ruby-client/issues
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  changelog_uri: https://github.com/googleapis/google-api-ruby-client/tree/master/generated/google-apis-fcm_v1/CHANGELOG.md
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- documentation_uri: https://googleapis.dev/ruby/google-apis-fcm_v1/v0.3.0
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+ documentation_uri: https://googleapis.dev/ruby/google-apis-fcm_v1/v0.4.0
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  source_code_uri: https://github.com/googleapis/google-api-ruby-client/tree/master/generated/google-apis-fcm_v1
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  post_install_message:
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  rdoc_options: []