good_luck_wizard 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
checksums.yaml CHANGED
@@ -1,7 +1,7 @@
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data/lib/glw.rb CHANGED
@@ -9,30 +9,25 @@ module GLW
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  initialize_zeitwerk
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  GLW::Term.with_term do |t|
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- t.set(x: 0, y: 0, c: "@")
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- t.refresh
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- sleep 1
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+ g = Game.new(term: t)
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- t.set(x: 0, y: 0, c: " ")
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- t.set(x: 1, y: 1, c: "@")
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- t.refresh
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- sleep 1
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-
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- t.set(x: 1, y: 1, c: " ")
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- t.set(x: 2, y: 2, c: "@")
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- t.refresh
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- sleep 1
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+ loop do
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+ g.render
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+ break if g.send_key(t.getch) == :quit
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+ end
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  end
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  end
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- private
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-
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  def initialize_zeitwerk
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+ return if @zeitwerk_enabled
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+
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  Zeitwerk::Loader.new.tap do |loader|
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  loader.inflector.inflect("glw" => "GLW")
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  loader.push_dir(__dir__)
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  loader.setup
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  end
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+
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+ @zeitwerk_enabled = true
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  end
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  end
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  end
@@ -0,0 +1,31 @@
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+ module GLW
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+ class Game
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+ def initialize(term:)
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+ @map = Map.new
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+ @term = term
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+ end
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+
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+ def send_key(key)
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+ case key
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+ when "q"
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+ :quit
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+ when "h"
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+ @map.send_event :left
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+ when "l"
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+ @map.send_event :right
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+ when "k"
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+ @map.send_event :up
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+ when "j"
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+ @map.send_event :down
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+ end
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+ end
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+
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+ def render
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+ map.render(term, width: term.width - 60, height: term.height)
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+ end
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+
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+ private
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+
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+ attr_reader :term, :map
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+ end
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+ end
@@ -0,0 +1,71 @@
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+ module GLW
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+ class Map
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+ MAP = <<~TXT
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+ ############
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+ #..........# ##########
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+ #..........############....#...#
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+ #..............................#
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+ #.......g..############....#...#
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+ #..........# #....#...#
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+ ############ ##########
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+ TXT
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+
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+ def initialize
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+ @player_x = 3
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+ @player_y = 3
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+
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+ @map = Hash.new(" ")
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+ MAP.lines.each_with_index do |line, y|
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+ line.chars.each_with_index do |c, x|
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+ @map[[x, y]] = c
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+ end
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+ end
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+
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+ @offset_x = 1
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+ @offset_y = 1
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+ end
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+
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+ def send_event(e)
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+ case e
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+ when :left
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+ @player_x -= 1 if valid_player_position?(@player_x - 1, @player_y)
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+ when :right
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+ @player_x += 1 if valid_player_position?(@player_x + 1, @player_y)
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+ when :up
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+ @player_y -= 1 if valid_player_position?(@player_x, @player_y - 1)
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+ when :down
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+ @player_y += 1 if valid_player_position?(@player_x, @player_y + 1)
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+ end
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+ end
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+
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+ def render(term, width:, height:)
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+ (0..width - 1).each do |x|
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+ (0..height - 1).each do |y|
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+
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+ if [@player_x + @offset_x, @player_y + @offset_y] == [x, y]
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+ term.set(
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+ x: x,
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+ y: y,
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+ c: "@",
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+ fg: 220
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+ )
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+ else
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+ term.set(
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+ x: x,
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+ y: y,
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+ c: @map[[x - @offset_x, y - @offset_y]]
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+ )
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+ end
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+ end
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+ end
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+
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+ term.refresh
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+ end
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+
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+ private
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+
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+ def valid_player_position?(x, y)
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+ @map[[x, y]] == "."
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+ end
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+ end
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+ end
@@ -0,0 +1,33 @@
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+ module GLW
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+ class Random
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+ MASK64 = (1 << 64) - 1
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+ MASK32 = (1 << 32) - 1
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+ CONST = 0x2545F4914F6CDD1D
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+
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+ def initialize(seed)
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+ @state = seed & MASK64
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+ end
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+
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+ def sample(collection)
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+ collection[integer % collection.length]
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+ end
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+
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+ def integer
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+ x = state
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+ x = (x ^ (x >> 12)) & MASK64
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+ x = (x ^ (x << 25)) & MASK64
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+ x = (x ^ (x >> 27)) & MASK64
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+ self.state = x
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+
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+ (((x * CONST) & MASK64) >> 32) & MASK32
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+ end
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+
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+ def float
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+ integer.to_f / (1 << 32)
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+ end
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+
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+ private
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+
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+ attr_accessor :state
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+ end
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+ end
@@ -6,23 +6,9 @@ module GLW
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  DEFAULT_FG = 255
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  DEFAULT_BG = 16
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- Cell = Struct.new(:c, :fg, :bg) do
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- def initialize(*args)
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- super
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- @dirty = true
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- end
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-
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- def seen?
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- !@dirty
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- end
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-
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- def seen!
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- @dirty = false
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- end
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- end
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+ Cell = Struct.new(:c, :fg, :bg)
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  DEFAULT_CELL = Cell.new(" ", DEFAULT_FG, DEFAULT_BG)
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- DEFAULT_CELL.seen!
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  class << self
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  def with_term
@@ -43,6 +29,7 @@ module GLW
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  @window = window
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  @tiles = Hash.new { DEFAULT_CELL }
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  @next_tiles = {}
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+ @colors = TermColors.new
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  end
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  def set(x:, y:, c:, fg: DEFAULT_FG, bg: DEFAULT_BG)
@@ -51,10 +38,26 @@ module GLW
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  @next_tiles[[x, y]] = cell unless @tiles[[x, y]] == cell
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  end
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+ def width
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+ Curses.cols
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+ end
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+
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+ def height
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+ Curses.lines
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+ end
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+
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+ def getch
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+ window.getch
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+ end
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+
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  def refresh
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  @next_tiles.each do |coords, cell|
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- window.setpos *coords.reverse
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- window << cell.c
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+ x, y = *coords
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+ window.setpos(y, x)
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+
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+ window.attron(colors[cell.fg, cell.bg]) do
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+ window << cell.c
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+ end
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  end
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  @tiles = @tiles.merge(@next_tiles)
@@ -64,6 +67,6 @@ module GLW
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  private
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- attr_reader :window
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+ attr_reader :window, :colors
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  end
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  end
@@ -0,0 +1,22 @@
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+ module GLW
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+ class TermColors
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+ def initialize(curses = Curses)
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+ index = 1
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+
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+ @colors = Hash.new do |hash, key|
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+ fg, bg = *key
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+
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+ curses.init_pair(index, fg, bg)
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+ hash[key] = curses.color_pair(index)
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+
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+ index += 1
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+
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+ hash[key]
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+ end
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+ end
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+
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+ def [](fg, bg)
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+ @colors[[fg, bg]]
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+ end
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+ end
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+ end
@@ -1,3 +1,3 @@
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  module GLW
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- VERSION = "0.0.1"
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+ VERSION = "0.0.2"
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  end
metadata CHANGED
@@ -1,14 +1,14 @@
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  --- !ruby/object:Gem::Specification
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  name: good_luck_wizard
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  version: !ruby/object:Gem::Version
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- version: 0.0.1
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+ version: 0.0.2
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  platform: ruby
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  authors:
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  - Jared Norman
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  autorequire:
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  bindir: exe
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  cert_chain: []
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- date: 2020-12-31 00:00:00.000000000 Z
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+ date: 2021-01-05 00:00:00.000000000 Z
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  dependencies:
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  - !ruby/object:Gem::Dependency
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  name: curses
@@ -127,7 +127,11 @@ files:
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  - exe/glw
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  - good_luck_wizard.gemspec
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  - lib/glw.rb
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+ - lib/glw/game.rb
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+ - lib/glw/map.rb
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+ - lib/glw/random.rb
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  - lib/glw/term.rb
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+ - lib/glw/term_colors.rb
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  - lib/glw/version.rb
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  homepage: http://github.com/jarednorman/glw
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  licenses: []