go_gamification 0.0.16 → 0.0.17

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Files changed (61) hide show
  1. checksums.yaml +4 -4
  2. data/app/assets/images/go_gamification/flyingcloud.png +0 -0
  3. data/app/assets/images/go_gamification/hair.png +0 -0
  4. data/app/assets/images/go_gamification/hair.png~ +0 -0
  5. data/app/assets/javascripts/gamification/inventories.js +2 -0
  6. data/app/assets/javascripts/gamification/item_groups.js +2 -0
  7. data/app/assets/javascripts/gamification/item_types.js +2 -0
  8. data/app/assets/javascripts/gamification/items.js +2 -0
  9. data/app/assets/javascripts/go_gamification/character-new.js.erb +1 -13
  10. data/app/assets/stylesheets/gamification/inventories.css +4 -0
  11. data/app/assets/stylesheets/gamification/item_groups.css +4 -0
  12. data/app/assets/stylesheets/gamification/item_types.css +4 -0
  13. data/app/assets/stylesheets/gamification/items.css +4 -0
  14. data/app/assets/stylesheets/scaffold.css +80 -0
  15. data/app/controllers/gamification/inventories_controller.rb +69 -0
  16. data/app/controllers/gamification/item_groups_controller.rb +58 -0
  17. data/app/controllers/gamification/item_types_controller.rb +58 -0
  18. data/app/controllers/gamification/items_controller.rb +58 -0
  19. data/app/helpers/gamification/inventories_helper.rb +2 -0
  20. data/app/helpers/gamification/item_groups_helper.rb +2 -0
  21. data/app/helpers/gamification/item_types_helper.rb +2 -0
  22. data/app/helpers/gamification/items_helper.rb +2 -0
  23. data/app/models/gamification/inventory.rb +40 -0
  24. data/app/models/gamification/item.rb +10 -0
  25. data/app/models/gamification/item_group.rb +5 -0
  26. data/app/models/gamification/item_type.rb +5 -0
  27. data/app/views/gamification/inventories/_form.html.erb +32 -0
  28. data/app/views/gamification/inventories/_inventory.html.erb +56 -0
  29. data/app/views/gamification/inventories/edit.html.erb +6 -0
  30. data/app/views/gamification/inventories/index.html.erb +31 -0
  31. data/app/views/gamification/inventories/new.html.erb +5 -0
  32. data/app/views/gamification/inventories/show.html.erb +19 -0
  33. data/app/views/gamification/inventories/update.js.erb +195 -0
  34. data/app/views/gamification/item_groups/_form.html.erb +22 -0
  35. data/app/views/gamification/item_groups/edit.html.erb +6 -0
  36. data/app/views/gamification/item_groups/index.html.erb +27 -0
  37. data/app/views/gamification/item_groups/new.html.erb +5 -0
  38. data/app/views/gamification/item_groups/show.html.erb +9 -0
  39. data/app/views/gamification/item_types/_collection.html.erb +13 -0
  40. data/app/views/gamification/item_types/_form.html.erb +14 -0
  41. data/app/views/gamification/item_types/_pagination.html.erb +4 -0
  42. data/app/views/gamification/item_types/edit.html.erb +24 -0
  43. data/app/views/gamification/item_types/index.html.erb +42 -0
  44. data/app/views/gamification/item_types/new.html.erb +25 -0
  45. data/app/views/gamification/item_types/show.html.erb +9 -0
  46. data/app/views/gamification/items/_collection.html.erb +21 -0
  47. data/app/views/gamification/items/_form.html.erb +23 -0
  48. data/app/views/gamification/items/_pagination.html.erb +4 -0
  49. data/app/views/gamification/items/edit.html.erb +6 -0
  50. data/app/views/gamification/items/index.html.erb +41 -0
  51. data/app/views/gamification/items/new.html.erb +24 -0
  52. data/app/views/gamification/items/show.html.erb +39 -0
  53. data/config/routes.rb +5 -3
  54. data/db/migrate/20171026222729_create_gamification_item_types.rb +9 -0
  55. data/db/migrate/20171026223122_create_gamification_items.rb +15 -0
  56. data/db/migrate/20171026223219_create_gamification_inventories.rb +11 -0
  57. data/db/migrate/20171027010758_alter_table_go_gamification_item_type_add_key.rb +3 -0
  58. data/db/migrate/20171028203227_create_gamification_item_groups.rb +9 -0
  59. data/db/migrate/20171028203324_alter_table_gamificationitem_add_group.rb +5 -0
  60. data/lib/go_gamification/version.rb +1 -1
  61. metadata +128 -45
checksums.yaml CHANGED
@@ -1,7 +1,7 @@
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- metadata.gz: 80a7dec1101210a1866585ee587956ae75bbac5e
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- data.tar.gz: f423d82ff0d74d7164605ed7bc18614fb841e4c5
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+ metadata.gz: 891047e4cc20a13870e6411b625a999bafdd0a4c
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+ data.tar.gz: d36badf7343ee4a6346e6253fd082da9f05a9baa
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  SHA512:
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- metadata.gz: 7828712d42bf9f9fd4e92c879178024be6bb76d443c411dc7fc848c986fc5af2517170e2bb7a37474bdd170c7b61cc24347bd505cbb729aa1caf36800fa37b93
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- data.tar.gz: 606c89367bf316aa1bcd5e3afaf6f1a57e13ef302848a4b831cbd416b3f7dad6cc15cdb29bcf5fb38e3f5162e6c9f179a3d9cc1e63d41dbb5cdf9e1c70c0716c
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+ metadata.gz: 2616722fffb3a7c6cacbb62249351923c307ce169105c4acf014402fbd94046112a0d12fc35fb305d48fa04a4047a4d3bc03b2536edfb2583679fcdb1ff1e8c6
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+ data.tar.gz: e5b406939097c5688237bcd298a23513254a2e5065c1f6ffd3a1d8c6e864ff520e71bff24603f2f13528a84afe783e30be7f5e85c3e06fd9cb278bb63e41145d
@@ -0,0 +1,2 @@
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+ // Place all the behaviors and hooks related to the matching controller here.
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+ // All this logic will automatically be available in application.js.
@@ -0,0 +1,2 @@
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+ // Place all the behaviors and hooks related to the matching controller here.
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+ // All this logic will automatically be available in application.js.
@@ -0,0 +1,2 @@
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+ // Place all the behaviors and hooks related to the matching controller here.
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+ // All this logic will automatically be available in application.js.
@@ -0,0 +1,2 @@
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+ // Place all the behaviors and hooks related to the matching controller here.
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+ // All this logic will automatically be available in application.js.
@@ -18,18 +18,6 @@ var isJumping = false;
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  var jumpHeight = 45;
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  var cloudSpeed = 0.5;
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- var parts = [
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- {name: 'leftArm',ident: "<%= asset_path 'go_gamification/leftArm' %>", visible: true, x: charX + 40, y: charY - 42 - breathAmt},
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- {name:'leftArmjump',ident: "<%= asset_path 'go_gamification/leftArm-jump' %>", visible: false, x: charX + 40, y: charY - 42 - breathAmt},
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- {name: 'legs',ident: "<%= asset_path 'go_gamification/legs' %>", visible: true, x: charX, y: charY},
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- {name: 'legsjump',ident: "<%= asset_path 'go_gamification/legs-jump' %>", visible: false, x: charX, y: charY-6},
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- {name: 'torso',ident: "<%= asset_path 'go_gamification/torso' %>", visible: true, x: charX, y: charY - 50},
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- {name: 'head',ident: "<%= asset_path 'go_gamification/head' %>", visible: true, x: charX - 10, y: charY - 125 - breathAmt},
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- {name: 'hair',ident: "<%= asset_path 'go_gamification/hair' %>", visible: true, x: charX - 37, y: charY - 138 - breathAmt},
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- {name: 'rightArm',ident: "<%= asset_path 'go_gamification/rightArm' %>", visible: true, x: charX - 15, y: charY - 42 - breathAmt},
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- {name: 'rightArmjump',ident: "<%= asset_path 'go_gamification/rightArm-jump' %>", visible: false, x: charX - 35, y: charY - 42 - breathAmt},
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-
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- ];
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  var bodyParts = [];
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@@ -44,7 +32,7 @@ function myLoop() {
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  if(cx+cloud.width < 0) {
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  cx = engine._stageWidth + 20;
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- cy = Math.floor(Math.random()*230);
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+ cy = Math.floor(Math.random()*50);
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  cloud.y = cy;
49
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  }
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@@ -0,0 +1,4 @@
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+ /*
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+ Place all the styles related to the matching controller here.
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+ They will automatically be included in application.css.
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+ */
@@ -0,0 +1,4 @@
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+ /*
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+ Place all the styles related to the matching controller here.
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+ They will automatically be included in application.css.
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+ */
@@ -0,0 +1,4 @@
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+ /*
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+ Place all the styles related to the matching controller here.
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+ They will automatically be included in application.css.
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+ */
@@ -0,0 +1,4 @@
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+ /*
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+ Place all the styles related to the matching controller here.
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+ They will automatically be included in application.css.
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+ */
@@ -0,0 +1,80 @@
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+ body {
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+ background-color: #fff;
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+ color: #333;
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+ margin: 33px;
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+ }
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+
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+ body, p, ol, ul, td {
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+ font-family: verdana, arial, helvetica, sans-serif;
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+ font-size: 13px;
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+ line-height: 18px;
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+ }
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+
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+ pre {
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+ background-color: #eee;
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+ padding: 10px;
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+ font-size: 11px;
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+ }
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+
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+ a {
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+ color: #000;
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+ }
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+
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+ a:visited {
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+ color: #666;
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+ }
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+
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+ a:hover {
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+ color: #fff;
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+ background-color: #000;
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+ }
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+
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+ th {
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+ padding-bottom: 5px;
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+ }
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+
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+ td {
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+ padding: 0 5px 7px;
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+ }
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+
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+ div.field,
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+ div.actions {
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+ margin-bottom: 10px;
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+ }
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+
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+ #notice {
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+ color: green;
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+ }
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+
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+ .field_with_errors {
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+ padding: 2px;
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+ background-color: red;
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+ display: table;
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+ }
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+
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+ #error_explanation {
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+ width: 450px;
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+ border: 2px solid red;
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+ padding: 7px 7px 0;
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+ margin-bottom: 20px;
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+ background-color: #f0f0f0;
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+ }
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+
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+ #error_explanation h2 {
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+ text-align: left;
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+ font-weight: bold;
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+ padding: 5px 5px 5px 15px;
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+ font-size: 12px;
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+ margin: -7px -7px 0;
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+ background-color: #c00;
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+ color: #fff;
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+ }
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+
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+ #error_explanation ul li {
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+ font-size: 12px;
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+ list-style: square;
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+ }
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+
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+ label {
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+ display: block;
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+ }
@@ -0,0 +1,69 @@
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+ class Gamification::InventoriesController < ApplicationController
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+ before_action :set_gamification_inventory, only: [:show, :edit, :update, :destroy]
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+ before_action :set_user, only: [:update]
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+
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+ # GET /gamification/inventories
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+ def index
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+ @gamification_inventories = Gamification::Inventory.all
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+ end
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+
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+ # GET /gamification/inventories/1
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+ def show
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+ end
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+
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+ # GET /gamification/inventories/new
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+ def new
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+ @gamification_inventory = Gamification::Inventory.new
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+ end
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+
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+ # GET /gamification/inventories/1/edit
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+ def edit
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+ end
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+
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+ # POST /gamification/inventories
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+ def create
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+ @gamification_inventory = Gamification::Inventory.new(inventory_params)
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+
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+ if @gamification_inventory.save
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+ redirect_to @gamification_inventory, notice: 'Inventory was successfully created.'
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+ else
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+ render :new
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+ end
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+ end
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+
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+ # PATCH/PUT /gamification/inventories/1
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+ def update
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+ respond_to do |format|
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+ if @gamification_inventory.equip_item(params[:user_id].to_i)
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+
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+ format.js
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+ format.json { head :no_content }
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+ else
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+ format.js
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+ format.json { render json: @gamification_inventory.errors, status: :unprocessable_entity }
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+ end
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+ end
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+ end
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+
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+ # DELETE /gamification/inventories/1
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+ def destroy
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+ @gamification_inventory.destroy
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+ redirect_to gamification_inventories_url, notice: 'Inventory was successfully destroyed.'
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+ end
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+
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+ private
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+ # Use callbacks to share common setup or constraints between actions.
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+ def set_gamification_inventory
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+ @gamification_inventory = Gamification::Inventory.find(params[:id])
58
+ end
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+
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+ def set_user
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+ @user = User.find(params[:user_id])
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+ end
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+
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+ # Only allow a trusted parameter "white list" through.
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+
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+ def inventory_params
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+ params.require(:inventory).permit(:user_id, :equipped, :gamification_item_id)
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+ end
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+ end
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+ class Gamification::ItemGroupsController < ApplicationController
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+ before_action :set_gamification_item_group, only: [:show, :edit, :update, :destroy]
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+
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+ # GET /gamification/item_groups
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+ def index
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+ @gamification_item_groups = Gamification::ItemGroup.all
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+ end
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+
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+ # GET /gamification/item_groups/1
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+ def show
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+ end
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+
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+ # GET /gamification/item_groups/new
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+ def new
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+ @gamification_item_group = Gamification::ItemGroup.new
16
+ end
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+
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+ # GET /gamification/item_groups/1/edit
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+ def edit
20
+ end
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+
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+ # POST /gamification/item_groups
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+ def create
24
+ @gamification_item_group = Gamification::ItemGroup.new(gamification_item_group_params)
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+
26
+ if @gamification_item_group.save
27
+ redirect_to @gamification_item_group, notice: 'Item group was successfully created.'
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+ else
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+ render :new
30
+ end
31
+ end
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+
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+ # PATCH/PUT /gamification/item_groups/1
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+ def update
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+ if @gamification_item_group.update(gamification_item_group_params)
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+ redirect_to @gamification_item_group, notice: 'Item group was successfully updated.'
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+ else
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+ render :edit
39
+ end
40
+ end
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+
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+ # DELETE /gamification/item_groups/1
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+ def destroy
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+ @gamification_item_group.destroy
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+ redirect_to gamification_item_groups_url, notice: 'Item group was successfully destroyed.'
46
+ end
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+
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+ private
49
+ # Use callbacks to share common setup or constraints between actions.
50
+ def set_gamification_item_group
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+ @gamification_item_group = Gamification::ItemGroup.find(params[:id])
52
+ end
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+
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+ # Only allow a trusted parameter "white list" through.
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+ def gamification_item_group_params
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+ params.require(:gamification_item_group).permit(:name)
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+ end
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+ end
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+ class Gamification::ItemTypesController < ApplicationController
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+ before_action :set_gamification_item_type, only: [:show, :edit, :update, :destroy]
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+
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+ # GET /gamification/item_types
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+ def index
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+ @gamification_item_types = Gamification::ItemType.all
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+ end
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+
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+ # GET /gamification/item_types/1
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+ def show
11
+ end
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+
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+ # GET /gamification/item_types/new
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+ def new
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+ @gamification_item_type = Gamification::ItemType.new
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+ end
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+
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+ # GET /gamification/item_types/1/edit
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+ def edit
20
+ end
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+
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+ # POST /gamification/item_types
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+ def create
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+ @gamification_item_type = Gamification::ItemType.new(gamification_item_type_params)
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+
26
+ if @gamification_item_type.save
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+ redirect_to @gamification_item_type, notice: 'Item type was successfully created.'
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+ else
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+ render :new
30
+ end
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+ end
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+
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+ # PATCH/PUT /gamification/item_types/1
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+ def update
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+ if @gamification_item_type.update(gamification_item_type_params)
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+ redirect_to @gamification_item_type, notice: 'Item type was successfully updated.'
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+ else
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+ render :edit
39
+ end
40
+ end
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+
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+ # DELETE /gamification/item_types/1
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+ def destroy
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+ @gamification_item_type.destroy
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+ redirect_to gamification_item_types_url, notice: 'Item type was successfully destroyed.'
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+ end
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+
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+ private
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+ # Use callbacks to share common setup or constraints between actions.
50
+ def set_gamification_item_type
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+ @gamification_item_type = Gamification::ItemType.find(params[:id])
52
+ end
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+
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+ # Only allow a trusted parameter "white list" through.
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+ def gamification_item_type_params
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+ params.require(:gamification_item_type).permit(:name,:key)
57
+ end
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+ end
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+ class Gamification::ItemsController < ApplicationController
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+ before_action :set_gamification_item, only: [:show, :edit, :update, :destroy]
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+
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+ # GET /gamification/items
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+ def index
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+ @gamification_items = Gamification::Item.all
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+ end
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+
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+ # GET /gamification/items/1
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+ def show
11
+ end
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+
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+ # GET /gamification/items/new
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+ def new
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+ @gamification_item = Gamification::Item.new
16
+ end
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+
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+ # GET /gamification/items/1/edit
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+ def edit
20
+ end
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+
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+ # POST /gamification/items
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+ def create
24
+ @gamification_item = Gamification::Item.new(gamification_item_params)
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+
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+ if @gamification_item.save
27
+ redirect_to @gamification_item, notice: 'Item was successfully created.'
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+ else
29
+ render :new
30
+ end
31
+ end
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+
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+ # PATCH/PUT /gamification/items/1
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+ def update
35
+ if @gamification_item.update(gamification_item_params)
36
+ redirect_to @gamification_item, notice: 'Item was successfully updated.'
37
+ else
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+ render :edit
39
+ end
40
+ end
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+
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+ # DELETE /gamification/items/1
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+ def destroy
44
+ @gamification_item.destroy
45
+ redirect_to gamification_items_url, notice: 'Item was successfully destroyed.'
46
+ end
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+
48
+ private
49
+ # Use callbacks to share common setup or constraints between actions.
50
+ def set_gamification_item
51
+ @gamification_item = Gamification::Item.find(params[:id])
52
+ end
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+
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+ # Only allow a trusted parameter "white list" through.
55
+ def gamification_item_params
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+ params.require(:gamification_item).permit(:name, :gamification_item_type_id,:gamification_item_group_id, :image, :rarity, :cost,:user_id, :description)
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+ end
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+ end
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+ module Gamification::InventoriesHelper
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+ end
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+ module Gamification::ItemGroupsHelper
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+ end
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+ module Gamification::ItemTypesHelper
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+ end
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+ module Gamification::ItemsHelper
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+ end
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+ module Gamification
2
+ class Inventory < ApplicationRecord
3
+ belongs_to :user
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+ belongs_to :item, class_name: 'Gamification::Item', foreign_key: :gamification_item_id
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+
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+ scope :equipped, -> {where equipped: true}
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+
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+ def unnequip_same_type_item(user_id)
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+ Inventory.where(user_id: user_id,gamification_items: {gamification_item_type_id: self.item.item_type.id}).joins(:item).update_all(equipped: false)
10
+ end
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+
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+ def unnequip_same_associated_jump_item(user_id)
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+ if self.item.item_type
14
+ unequip_inventory = Inventory.where(user_id: user_id,gamification_item_types: {key: self.item.item_type.key + "jump"})
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+ .joins(item: :item_group).joins(item: :item_type)
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+ if unequip_inventory.any?
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+ unequip_inventory.update_all(equipped: false)
18
+ end
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+ end
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+ end
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+
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+ def equipe_associated_jump_item(user_id)
23
+ if self.item.item_group
24
+ inventory = Inventory.where.not(id: self.id).where(user_id: user_id,gamification_item_groups: {id: self.item.item_group.id}).where(gamification_item_types: {key: self.item.item_type.key + "jump"})
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+ .joins(item: :item_group).joins(item: :item_type)
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+ if inventory.any?
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+ inventory.update_all(:equipped => true)
28
+ end
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+ end
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+ end
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+
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+ def equip_item(user_id)
33
+ unnequip_same_type_item(user_id)
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+ unnequip_same_associated_jump_item(user_id)
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+ equipe_associated_jump_item(user_id)
36
+ self.update_attributes(:equipped => true)
37
+ end
38
+
39
+ end
40
+ end
@@ -0,0 +1,10 @@
1
+ module Gamification
2
+ class Item < ApplicationRecord
3
+ belongs_to :item_type,class_name: 'Gamification::ItemType',foreign_key: :gamification_item_type_id
4
+ belongs_to :item_group,class_name: 'Gamification::ItemGroup',foreign_key: :gamification_item_group_id
5
+ belongs_to :user
6
+ has_many :inventories,class_name: 'Gamification::Inventory',foreign_key: :gamification_item_id
7
+
8
+ mount_uploader :image, ImageUploader
9
+ end
10
+ end
@@ -0,0 +1,5 @@
1
+ module Gamification
2
+ class ItemGroup < ApplicationRecord
3
+ has_many :items,class_name: 'Gamification::Item',foreign_key: :gamification_item_type_id
4
+ end
5
+ end
@@ -0,0 +1,5 @@
1
+ module Gamification
2
+ class ItemType < ApplicationRecord
3
+ has_many :items,class_name: 'Gamification::Item',foreign_key: :gamification_item_type_id
4
+ end
5
+ end
@@ -0,0 +1,32 @@
1
+ <%= form_with(model: gamification_inventory, local: true) do |form| %>
2
+ <% if gamification_inventory.errors.any? %>
3
+ <div id="error_explanation">
4
+ <h2><%= pluralize(gamification_inventory.errors.count, "error") %> prohibited this gamification_inventory from being saved:</h2>
5
+
6
+ <ul>
7
+ <% gamification_inventory.errors.full_messages.each do |message| %>
8
+ <li><%= message %></li>
9
+ <% end %>
10
+ </ul>
11
+ </div>
12
+ <% end %>
13
+
14
+ <div class="field">
15
+ <%= form.label :User_id %>
16
+ <%= form.text_field :User_id, id: :gamification_inventory_User_id %>
17
+ </div>
18
+
19
+ <div class="field">
20
+ <%= form.label :Item_id %>
21
+ <%= form.text_field :Item_id, id: :gamification_inventory_Item_id %>
22
+ </div>
23
+
24
+ <div class="field">
25
+ <%= form.label :equipped %>
26
+ <%= form.check_box :equipped, id: :gamification_inventory_equipped %>
27
+ </div>
28
+
29
+ <div class="actions">
30
+ <%= form.submit %>
31
+ </div>
32
+ <% end %>
@@ -0,0 +1,56 @@
1
+ <div id="inventory">
2
+ <div class="col-sm-7 col-sm-pull-5 col-lg-8 col-lg-pull-4">
3
+ <div class="block block-opt-refresh-icon6">
4
+ <div class="block-header">
5
+ <ul class="block-options">
6
+ <li>
7
+ <button type="button" data-toggle="block-option" data-action="fullscreen_toggle">
8
+ <i class="si si-size-fullscreen"></i></button>
9
+ </li>
10
+ <li>
11
+ <button type="button" data-toggle="block-option" data-action="refresh_toggle" data-action-mode="demo">
12
+ <i class="si si-refresh"></i></button>
13
+ </li>
14
+ </ul>
15
+ <h3 class="block-title"><i class="fa fa-newspaper-o"></i> Inventario</h3>
16
+ </div>
17
+ <div class="block-content">
18
+ <div class="block">
19
+ <div class="block-content">
20
+ <div class="row">
21
+ <% Gamification::ItemType.where("key not in('legsjump','rightarmjump','leftarmjump')").select(:key).distinct.order(key: :asc).each do |item_type| %>
22
+ <% Gamification::Inventory.where(user_id: @user.id, gamification_item_types: {key: item_type.key})
23
+ .joins(item: :item_type).each do |inventory| %>
24
+ <div class="col-sm-6 col-lg-3">
25
+ <div class="block block-bordered block-link-hover3 text-center" href="javascript:void(0)">
26
+ <div class="block-content block-content-full bg-gray-lighter border-black-op" style="min-height: 75px;max-height:
27
+ 50px" data-toggle="popover" title="" data-placement="top" data-content="<%= inventory.item.description %>" type="button" data-original-title="<%= inventory.item.name %>">
28
+ <div class="h5 font-w700"><%= image_tag inventory.item.image.icon32 %></div>
29
+
30
+
31
+ <div class="h7 text-muted text-uppercase push-5-t"></div>
32
+ </div>
33
+ <div class="block-content block-content-full block-content-xs " style="text-align: center;vertical-align: middle;min-height: 50px;max-height:50px">
34
+ <% if inventory.equipped %>
35
+ <button class="btn btn-xs btn-info push-5-r push-10" type="button">Equipado</button>
36
+ <% else %>
37
+ <%= link_to gamification_inventory_path(inventory, gamification_item_id: inventory.gamification_item_id,
38
+ user_id: @user.id, :equipped => true), :remote => true,
39
+ :method => :put, class: 'btn btn-success btn-xs',:data => { :disable_with => "<i class='fa fa-cogs' aria-hidden='true'></i>Equipando".html_safe } do %>
40
+ <i class="fa fa-check-square ">Equipar </i>
41
+ <% end %>
42
+ <% end %>
43
+
44
+ </div>
45
+ </div>
46
+ </div>
47
+
48
+ <% end %>
49
+ <% end %>
50
+ </div>
51
+ </div>
52
+ </div>
53
+ </div>
54
+ </div>
55
+ </div>
56
+ </div>
@@ -0,0 +1,6 @@
1
+ <h1>Editing Gamification Inventory</h1>
2
+
3
+ <%= render 'form', gamification_inventory: @gamification_inventory %>
4
+
5
+ <%= link_to 'Show', @gamification_inventory %> |
6
+ <%= link_to 'Back', gamification_inventories_path %>
@@ -0,0 +1,31 @@
1
+ <p id="notice"><%= notice %></p>
2
+
3
+ <h1>Gamification Inventories</h1>
4
+
5
+ <table>
6
+ <thead>
7
+ <tr>
8
+ <th>User</th>
9
+ <th>Item</th>
10
+ <th>Equipped</th>
11
+ <th colspan="3"></th>
12
+ </tr>
13
+ </thead>
14
+
15
+ <tbody>
16
+ <% @gamification_inventories.each do |gamification_inventory| %>
17
+ <tr>
18
+ <td><%= gamification_inventory.User %></td>
19
+ <td><%= gamification_inventory.Item %></td>
20
+ <td><%= gamification_inventory.equipped %></td>
21
+ <td><%= link_to 'Show', gamification_inventory %></td>
22
+ <td><%= link_to 'Edit', edit_gamification_inventory_path(gamification_inventory) %></td>
23
+ <td><%= link_to 'Destroy', gamification_inventory, method: :delete, data: { confirm: 'Are you sure?' } %></td>
24
+ </tr>
25
+ <% end %>
26
+ </tbody>
27
+ </table>
28
+
29
+ <br>
30
+
31
+ <%= link_to 'New Gamification Inventory', new_gamification_inventory_path %>
@@ -0,0 +1,5 @@
1
+ <h1>New Gamification Inventory</h1>
2
+
3
+ <%= render 'form', gamification_inventory: @gamification_inventory %>
4
+
5
+ <%= link_to 'Back', gamification_inventories_path %>
@@ -0,0 +1,19 @@
1
+ <p id="notice"><%= notice %></p>
2
+
3
+ <p>
4
+ <strong>User:</strong>
5
+ <%= @gamification_inventory.User %>
6
+ </p>
7
+
8
+ <p>
9
+ <strong>Item:</strong>
10
+ <%= @gamification_inventory.Item %>
11
+ </p>
12
+
13
+ <p>
14
+ <strong>Equipped:</strong>
15
+ <%= @gamification_inventory.equipped %>
16
+ </p>
17
+
18
+ <%= link_to 'Edit', edit_gamification_inventory_path(@gamification_inventory) %> |
19
+ <%= link_to 'Back', gamification_inventories_path %>