go_gamification 0.0.13 → 0.0.14

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@@ -48,15 +48,15 @@ function prepareCanvas(canvasDiv, canvasWidth, canvasHeight)
48
48
  canvas.width = canvas.width; // clears the canvas
49
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  context.fillText("loading...", 40, 140);
50
50
 
51
- loadImage(("leftArm"));
52
- loadImage(("legs"));
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- loadImage(("torso"));
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- loadImage(("rightArm"));
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- loadImage(("head"));
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- loadImage(("hair"));
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- loadImage(("leftArm-jump"));
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- loadImage(("legs-jump"));
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- loadImage(("rightArm-jump"));
51
+ loadImage(("<%= asset_path 'go_gamification/leftArm' %>"));
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+ loadImage(("<%= asset_path 'go_gamification/legs' %>"));
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+ loadImage(("<%= asset_path 'go_gamification/torso' %>"));
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+ loadImage(("<%= asset_path 'go_gamification/rightArm' %>"));
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+ loadImage(("<%= asset_path 'go_gamification/head' %>"));
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+ loadImage(("<%= asset_path 'go_gamification/hair' %>"));
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+ loadImage(("<%= asset_path 'go_gamification/leftArm-jump' %>"));
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+ loadImage(("<%= asset_path 'go_gamification/legs-jump' %>"));
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+ loadImage(("<%= asset_path 'go_gamification/rightArm-jump' %>"));
60
60
  }
61
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62
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  function loadImage(name) {
@@ -65,7 +65,7 @@ function loadImage(name) {
65
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  images[name].onload = function() {
66
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  resourceLoaded();
67
67
  }
68
- images[name].src = "/assets/go_gamification/" + name + ".png";
68
+ images[name].src = name;
69
69
  }
70
70
 
71
71
  function resourceLoaded() {
@@ -97,25 +97,25 @@ function redraw() {
97
97
  }
98
98
 
99
99
  if (jumping) {
100
- context.drawImage(images["leftArm-jump"], x + 40, y - 42 - breathAmt);
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+ context.drawImage(images["<%= asset_path 'go_gamification/leftArm-jump' %>"], x + 40, y - 42 - breathAmt);
101
101
  } else {
102
- context.drawImage(images["leftArm"], x + 40, y - 42 - breathAmt);
102
+ context.drawImage(images["<%= asset_path 'go_gamification/leftArm' %>"], x + 40, y - 42 - breathAmt);
103
103
  }
104
104
 
105
105
  if (jumping) {
106
- context.drawImage(images["legs-jump"], x, y- 6);
106
+ context.drawImage(images["<%= asset_path 'go_gamification/legs-jump' %>"], x, y- 6);
107
107
  } else {
108
- context.drawImage(images["legs"], x, y);
108
+ context.drawImage(images["<%= asset_path 'go_gamification/legs' %>"], x, y);
109
109
  }
110
110
 
111
- context.drawImage(images["torso"], x, y - 50);
112
- context.drawImage(images["head"], x - 10, y - 125 - breathAmt);
113
- context.drawImage(images["hair"], x - 37, y - 138 - breathAmt);
111
+ context.drawImage(images["<%= asset_path 'go_gamification/torso' %>"], x, y - 50);
112
+ context.drawImage(images["<%= asset_path 'go_gamification/head' %>"], x - 10, y - 125 - breathAmt);
113
+ context.drawImage(images["<%= asset_path 'go_gamification/hair' %>"], x - 37, y - 138 - breathAmt);
114
114
 
115
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  if (jumping) {
116
- context.drawImage(images["rightArm-jump"], x - 35, y - 42 - breathAmt);
116
+ context.drawImage(images["<%= asset_path 'go_gamification/rightArm-jump' %>"], x - 35, y - 42 - breathAmt);
117
117
  } else {
118
- context.drawImage(images["rightArm"], x - 15, y - 42 - breathAmt);
118
+ context.drawImage(images["<%= asset_path 'go_gamification/rightArm' %>"], x - 15, y - 42 - breathAmt);
119
119
  }
120
120
 
121
121
  drawEllipse(x + 47, y - 68 - breathAmt, 8, curEyeHeight); // Left Eye
@@ -10,5 +10,9 @@ module GoGamification
10
10
  end
11
11
  end
12
12
 
13
+ config.assets.precompile += ['*.js', '*.css', '**/*.js', '**/*.css', '*.jpg',
14
+ '*.png', '*.ico', '*.gif', '*.woff2', '*.eot',
15
+ '*.woff', '*.ttf', '*.svg']
16
+
13
17
  end
14
18
  end
@@ -1,3 +1,3 @@
1
1
  module GoGamification
2
- VERSION = "0.0.13"
2
+ VERSION = "0.0.14"
3
3
  end
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: go_gamification
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.0.13
4
+ version: 0.0.14
5
5
  platform: ruby
6
6
  authors:
7
7
  - João Carlos Ottobboni
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2017-10-24 00:00:00.000000000 Z
11
+ date: 2017-10-25 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: draper