gmath3D 0.2.5 → 1.0.0
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- data/.document +5 -5
- data/Gemfile +5 -5
- data/LICENSE.txt +20 -20
- data/README.rdoc +19 -19
- data/Rakefile +45 -45
- data/VERSION +1 -1
- data/gmath3D.gemspec +79 -79
- data/lib/box.rb +146 -145
- data/lib/ellipse.rb +11 -11
- data/lib/ext.rb +82 -82
- data/lib/finite_line.rb +244 -244
- data/lib/geom.rb +20 -20
- data/lib/gmath3D.rb +22 -22
- data/lib/line.rb +122 -122
- data/lib/plane.rb +131 -131
- data/lib/polyline.rb +73 -73
- data/lib/quat.rb +170 -170
- data/lib/rectangle.rb +155 -155
- data/lib/tri_mesh.rb +258 -258
- data/lib/triangle.rb +281 -281
- data/lib/util.rb +36 -36
- data/lib/vector3.rb +231 -227
- data/test/helper.rb +15 -15
- data/test/test_box.rb +172 -167
- data/test/test_ellipse.rb +55 -55
- data/test/test_finite_line.rb +306 -306
- data/test/test_geom.rb +17 -17
- data/test/test_line.rb +146 -146
- data/test/test_matrix_util.rb +84 -84
- data/test/test_plane.rb +200 -200
- data/test/test_polyline.rb +93 -93
- data/test/test_quat.rb +144 -144
- data/test/test_rectangle.rb +184 -184
- data/test/test_tri_mesh.rb +186 -186
- data/test/test_triangle.rb +318 -318
- data/test/test_util.rb +88 -88
- data/test/test_vector3.rb +453 -439
- metadata +8 -8
data/lib/polyline.rb
CHANGED
@@ -1,73 +1,73 @@
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-
require 'gmath3D'
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module GMath3D
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#
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# Polyline represents a closed or open polyline on 3D space.
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#
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class Polyline < Geom
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public
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attr_accessor :vertices
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attr_accessor :is_open
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include BoxAvailable
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# [Input]
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# _vertices_ should be Array of Vector3.
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# [Output]
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# return new instance of Polyline.
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def initialize(vertices = [], is_open = true)
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Util3D.check_arg_type(Array, vertices)
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super()
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@vertices = vertices
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@is_open = is_open
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end
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def initialize_copy( original_obj )
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@vertices = Array.new(original_obj.vertices.size)
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for i in 0..@vertices.size-1
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@vertices[i] = original_obj.vertices[i].dup
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end
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@is_open = original_obj.is_open
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end
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# [Input]
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# _rhs_ is Polyline.
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# [Output]
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# return true if rhs equals myself.
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def ==(rhs)
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return false if rhs == nil
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return false if( !rhs.kind_of?(Polyline) )
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return false if( self.is_open != rhs.is_open )
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return false if(@vertices.size != rhs.vertices.size)
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for i in 0..(@vertices.size-1)
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return false if( self.vertices[i] != rhs.vertices[i])
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end
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return true
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end
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def to_s
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str = "Polyline["
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vertices.each do |vertex|
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str += vertex.to_element_s + ", "
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end
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str.slice!(str.length - 2, 2) if(vertices.size > 0)
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str += "] "
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str += "open" if(@is_open)
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str += "closed" if(!@is_open)
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return str
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end
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# [Output]
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# return center point as Vector3.
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def center
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center = Vector3.new()
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@vertices.each do |vertex|
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center += vertex
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end
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center /= @vertices.size
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return center
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end
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end
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end
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require 'gmath3D'
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module GMath3D
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#
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# Polyline represents a closed or open polyline on 3D space.
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6
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#
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7
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class Polyline < Geom
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public
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attr_accessor :vertices
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attr_accessor :is_open
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include BoxAvailable
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# [Input]
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# _vertices_ should be Array of Vector3.
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# [Output]
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# return new instance of Polyline.
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def initialize(vertices = [], is_open = true)
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Util3D.check_arg_type(Array, vertices)
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super()
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@vertices = vertices
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@is_open = is_open
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end
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def initialize_copy( original_obj )
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@vertices = Array.new(original_obj.vertices.size)
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for i in 0..@vertices.size-1
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@vertices[i] = original_obj.vertices[i].dup
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end
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@is_open = original_obj.is_open
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end
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# [Input]
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# _rhs_ is Polyline.
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# [Output]
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# return true if rhs equals myself.
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def ==(rhs)
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return false if rhs == nil
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return false if( !rhs.kind_of?(Polyline) )
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return false if( self.is_open != rhs.is_open )
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return false if(@vertices.size != rhs.vertices.size)
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42
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for i in 0..(@vertices.size-1)
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return false if( self.vertices[i] != rhs.vertices[i])
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end
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45
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return true
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end
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47
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|
48
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def to_s
|
49
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str = "Polyline["
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50
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vertices.each do |vertex|
|
51
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str += vertex.to_element_s + ", "
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52
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end
|
53
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str.slice!(str.length - 2, 2) if(vertices.size > 0)
|
54
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str += "] "
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str += "open" if(@is_open)
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56
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str += "closed" if(!@is_open)
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return str
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58
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end
|
59
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60
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# [Output]
|
61
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# return center point as Vector3.
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def center
|
63
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center = Vector3.new()
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64
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@vertices.each do |vertex|
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center += vertex
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66
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end
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67
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center /= @vertices.size
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68
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return center
|
69
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end
|
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end
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end
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data/lib/quat.rb
CHANGED
@@ -1,170 +1,170 @@
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require 'gmath3D'
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module GMath3D
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#
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# Quat represents quaternion.
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#
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class Quat
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public
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attr_accessor :x
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attr_accessor :y
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attr_accessor :z
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attr_accessor :w
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# [Input]
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# _x_, _y_, _z_, _w_should be Numeric.
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# [Output]
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# return new instance of Quat.
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def initialize(x=0.0,y=0.0,z=0.0,w=0.0)
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Util3D.check_arg_type(Numeric, x)
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Util3D.check_arg_type(Numeric, y)
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Util3D.check_arg_type(Numeric, z)
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Util3D.check_arg_type(Numeric, w)
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super()
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@x = x
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@y = y
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@z = z
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@w = w
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end
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30
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# [Input]
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31
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# _axsi_ should be Vector3 and _angle_ should be Numeric.
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# [Output]
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# return new instance of Quat.
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34
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def self.from_axis(axis, angle)
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35
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Util3D.check_arg_type(Vector3, axis)
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Util3D.check_arg_type(Numeric, angle)
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s = Math.sin(0.5*angle)
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x = s * axis.x
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y = s * axis.y
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z = s * axis.z
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w = Math.cos(0.5*angle)
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return Quat.new(x,y,z,w)
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end
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45
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# [Input]
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# _matrix_ should be Matrix which row and column size are 3.
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# [Output]
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48
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# return new instance of Quat.
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49
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def self.from_matrix(mat)
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fourWSquaredMinus1 = mat[0,0] + mat[1,1] + mat[2,2]
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fourXSquaredMinus1 = mat[0,0] - mat[1,1] - mat[2,2]
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fourYSquaredMinus1 = mat[1,1] - mat[0,0] - mat[2,2]
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fourZSquaredMinus1 = mat[2,2] - mat[0,0] - mat[1,1]
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biggestIndex = 0
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fourBiggestSquaredMinus1 = fourWSquaredMinus1
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if(fourXSquaredMinus1 > fourBiggestSquaredMinus1)
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fourBiggestSquaredMinus1 = fourXSquaredMinus1
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biggestIndex = 1
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end
|
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if(fourYSquaredMinus1 > fourBiggestSquaredMinus1)
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fourBiggestSquaredMinus1 = fourYSquaredMinus1
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biggestIndex = 2
|
64
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end
|
65
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if(fourZSquaredMinus1 > fourBiggestSquaredMinus1)
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fourBiggestSquaredMinus1 = fourZSquaredMinus1
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biggestIndex = 3
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end
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70
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biggestVal = Math.sqrt(fourBiggestSquaredMinus1 + 1.0) * 0.5
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multi = 0.25 / biggestVal
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case biggestIndex
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when 0
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w = biggestVal
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x = (mat[1,2] - mat[2,1]) *multi
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y = (mat[2,0] - mat[0,2]) *multi
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z = (mat[0,1] - mat[1,0]) *multi
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when 1
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x = biggestVal;
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81
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w = (mat[1,2] - mat[2,1]) *multi
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82
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y = (mat[0,1] + mat[1,0]) *multi
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83
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z = (mat[2,0] + mat[0,2]) *multi
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when 2
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y = biggestVal;
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w = (mat[2,0] - mat[0,2]) *multi
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x = (mat[0,1] + mat[1,0]) *multi
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88
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z = (mat[1,2] + mat[2,1]) *multi
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when 3
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90
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z = biggestVal;
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w = (mat[0,1] - mat[1,0]) *multi
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x = (mat[2,0] + mat[0,2]) *multi
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93
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y = (mat[1,2] + mat[2,1]) *multi
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94
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end
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95
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return Quat.new(x,y,z,w)
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end
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98
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def to_element_s
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99
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"[#{@x}, #{@y}, #{@z}, #{@w}]"
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100
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end
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101
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|
102
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def to_s
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103
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"Quat" + to_element_s
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104
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end
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105
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106
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# [Input]
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107
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# _rhs_ should be Quat.
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108
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# [Output]
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109
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# return true if rhs equals myself.
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def ==(rhs)
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111
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return false if( !rhs.kind_of?(Quat) )
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return false if(self.x != rhs.x)
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113
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return false if(self.y != rhs.y)
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114
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return false if(self.z != rhs.z)
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115
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return false if(self.w != rhs.w)
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116
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true
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117
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end
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118
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119
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# [Output]
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120
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# return conjugated Quat.
|
121
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def conjugate
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122
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return Quat.new( -self.x, -self.y, -self.z, self.w)
|
123
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end
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124
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|
125
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# [Output]
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126
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# return normalized result as Quat.
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127
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def normalize()
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128
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mag = Math.sqrt(self.x*self.x + self.y*self.y + self.z*self.z)
|
129
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return Quat.new(self.x/mag, self.y/mag, self.z/mag, self.w/mag)
|
130
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end
|
131
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|
132
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# [Input]
|
133
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# _rhs_ should be Quat.
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134
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# [Output]
|
135
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# return added result as Quat.
|
136
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def +(rhs)
|
137
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Util3D.check_arg_type(Quat, rhs)
|
138
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t1 = Vector3.new(self.x, self.y, self.z)
|
139
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t2 = Vector3.new(rhs.x, rhs.y, rhs.z)
|
140
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dot = t1.dot(t2)
|
141
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t3 = t2.cross(t1)
|
142
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|
143
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t1 *= rhs.w
|
144
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t2 *= self.w
|
145
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-
|
146
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tf = t1 + t2 + t3
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147
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rtn_w = self.w * rhs.w - dot
|
148
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-
|
149
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return Quat.new(tf.x, tf.y, tf.z, rtn_w)
|
150
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-
end
|
151
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-
|
152
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# [Input]
|
153
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# _rsh_ should be Quat.
|
154
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# [Output]
|
155
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# return (outer products) multiplyed result as Quat.
|
156
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def *(rhs)
|
157
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Util3D.check_arg_type(Quat, rhs)
|
158
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-
|
159
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pw = self.w; px = self.x; py = self.y; pz = self.z;
|
160
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qw = rhs.w ; qx = rhs.x ; qy = rhs.y ; qz = rhs.z;
|
161
|
-
|
162
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w = pw * qw - px * qx - py * qy - pz * qz
|
163
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x = pw * qx + px * qw + py * qz - pz * qy
|
164
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-
y = pw * qy - px * qz + py * qw + pz * qx
|
165
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z = pw * qz + px * qy - py * qx + pz * qw
|
166
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-
return Quat.new( x,y,z,w )
|
167
|
-
end
|
168
|
-
end
|
169
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end
|
170
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|
1
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+
require 'gmath3D'
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2
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+
|
3
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+
module GMath3D
|
4
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+
#
|
5
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+
# Quat represents quaternion.
|
6
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+
#
|
7
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+
class Quat
|
8
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+
public
|
9
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+
attr_accessor :x
|
10
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+
attr_accessor :y
|
11
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+
attr_accessor :z
|
12
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+
attr_accessor :w
|
13
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+
|
14
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+
# [Input]
|
15
|
+
# _x_, _y_, _z_, _w_should be Numeric.
|
16
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+
# [Output]
|
17
|
+
# return new instance of Quat.
|
18
|
+
def initialize(x=0.0,y=0.0,z=0.0,w=0.0)
|
19
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+
Util3D.check_arg_type(Numeric, x)
|
20
|
+
Util3D.check_arg_type(Numeric, y)
|
21
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+
Util3D.check_arg_type(Numeric, z)
|
22
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+
Util3D.check_arg_type(Numeric, w)
|
23
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+
super()
|
24
|
+
@x = x
|
25
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+
@y = y
|
26
|
+
@z = z
|
27
|
+
@w = w
|
28
|
+
end
|
29
|
+
|
30
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+
# [Input]
|
31
|
+
# _axsi_ should be Vector3 and _angle_ should be Numeric.
|
32
|
+
# [Output]
|
33
|
+
# return new instance of Quat.
|
34
|
+
def self.from_axis(axis, angle)
|
35
|
+
Util3D.check_arg_type(Vector3, axis)
|
36
|
+
Util3D.check_arg_type(Numeric, angle)
|
37
|
+
s = Math.sin(0.5*angle)
|
38
|
+
x = s * axis.x
|
39
|
+
y = s * axis.y
|
40
|
+
z = s * axis.z
|
41
|
+
w = Math.cos(0.5*angle)
|
42
|
+
return Quat.new(x,y,z,w)
|
43
|
+
end
|
44
|
+
|
45
|
+
# [Input]
|
46
|
+
# _matrix_ should be Matrix which row and column size are 3.
|
47
|
+
# [Output]
|
48
|
+
# return new instance of Quat.
|
49
|
+
def self.from_matrix(mat)
|
50
|
+
fourWSquaredMinus1 = mat[0,0] + mat[1,1] + mat[2,2]
|
51
|
+
fourXSquaredMinus1 = mat[0,0] - mat[1,1] - mat[2,2]
|
52
|
+
fourYSquaredMinus1 = mat[1,1] - mat[0,0] - mat[2,2]
|
53
|
+
fourZSquaredMinus1 = mat[2,2] - mat[0,0] - mat[1,1]
|
54
|
+
|
55
|
+
biggestIndex = 0
|
56
|
+
fourBiggestSquaredMinus1 = fourWSquaredMinus1
|
57
|
+
if(fourXSquaredMinus1 > fourBiggestSquaredMinus1)
|
58
|
+
fourBiggestSquaredMinus1 = fourXSquaredMinus1
|
59
|
+
biggestIndex = 1
|
60
|
+
end
|
61
|
+
if(fourYSquaredMinus1 > fourBiggestSquaredMinus1)
|
62
|
+
fourBiggestSquaredMinus1 = fourYSquaredMinus1
|
63
|
+
biggestIndex = 2
|
64
|
+
end
|
65
|
+
if(fourZSquaredMinus1 > fourBiggestSquaredMinus1)
|
66
|
+
fourBiggestSquaredMinus1 = fourZSquaredMinus1
|
67
|
+
biggestIndex = 3
|
68
|
+
end
|
69
|
+
|
70
|
+
biggestVal = Math.sqrt(fourBiggestSquaredMinus1 + 1.0) * 0.5
|
71
|
+
multi = 0.25 / biggestVal
|
72
|
+
|
73
|
+
case biggestIndex
|
74
|
+
when 0
|
75
|
+
w = biggestVal
|
76
|
+
x = (mat[1,2] - mat[2,1]) *multi
|
77
|
+
y = (mat[2,0] - mat[0,2]) *multi
|
78
|
+
z = (mat[0,1] - mat[1,0]) *multi
|
79
|
+
when 1
|
80
|
+
x = biggestVal;
|
81
|
+
w = (mat[1,2] - mat[2,1]) *multi
|
82
|
+
y = (mat[0,1] + mat[1,0]) *multi
|
83
|
+
z = (mat[2,0] + mat[0,2]) *multi
|
84
|
+
when 2
|
85
|
+
y = biggestVal;
|
86
|
+
w = (mat[2,0] - mat[0,2]) *multi
|
87
|
+
x = (mat[0,1] + mat[1,0]) *multi
|
88
|
+
z = (mat[1,2] + mat[2,1]) *multi
|
89
|
+
when 3
|
90
|
+
z = biggestVal;
|
91
|
+
w = (mat[0,1] - mat[1,0]) *multi
|
92
|
+
x = (mat[2,0] + mat[0,2]) *multi
|
93
|
+
y = (mat[1,2] + mat[2,1]) *multi
|
94
|
+
end
|
95
|
+
return Quat.new(x,y,z,w)
|
96
|
+
end
|
97
|
+
|
98
|
+
def to_element_s
|
99
|
+
"[#{@x}, #{@y}, #{@z}, #{@w}]"
|
100
|
+
end
|
101
|
+
|
102
|
+
def to_s
|
103
|
+
"Quat" + to_element_s
|
104
|
+
end
|
105
|
+
|
106
|
+
# [Input]
|
107
|
+
# _rhs_ should be Quat.
|
108
|
+
# [Output]
|
109
|
+
# return true if rhs equals myself.
|
110
|
+
def ==(rhs)
|
111
|
+
return false if( !rhs.kind_of?(Quat) )
|
112
|
+
return false if(self.x != rhs.x)
|
113
|
+
return false if(self.y != rhs.y)
|
114
|
+
return false if(self.z != rhs.z)
|
115
|
+
return false if(self.w != rhs.w)
|
116
|
+
true
|
117
|
+
end
|
118
|
+
|
119
|
+
# [Output]
|
120
|
+
# return conjugated Quat.
|
121
|
+
def conjugate
|
122
|
+
return Quat.new( -self.x, -self.y, -self.z, self.w)
|
123
|
+
end
|
124
|
+
|
125
|
+
# [Output]
|
126
|
+
# return normalized result as Quat.
|
127
|
+
def normalize()
|
128
|
+
mag = Math.sqrt(self.x*self.x + self.y*self.y + self.z*self.z)
|
129
|
+
return Quat.new(self.x/mag, self.y/mag, self.z/mag, self.w/mag)
|
130
|
+
end
|
131
|
+
|
132
|
+
# [Input]
|
133
|
+
# _rhs_ should be Quat.
|
134
|
+
# [Output]
|
135
|
+
# return added result as Quat.
|
136
|
+
def +(rhs)
|
137
|
+
Util3D.check_arg_type(Quat, rhs)
|
138
|
+
t1 = Vector3.new(self.x, self.y, self.z)
|
139
|
+
t2 = Vector3.new(rhs.x, rhs.y, rhs.z)
|
140
|
+
dot = t1.dot(t2)
|
141
|
+
t3 = t2.cross(t1)
|
142
|
+
|
143
|
+
t1 *= rhs.w
|
144
|
+
t2 *= self.w
|
145
|
+
|
146
|
+
tf = t1 + t2 + t3
|
147
|
+
rtn_w = self.w * rhs.w - dot
|
148
|
+
|
149
|
+
return Quat.new(tf.x, tf.y, tf.z, rtn_w)
|
150
|
+
end
|
151
|
+
|
152
|
+
# [Input]
|
153
|
+
# _rsh_ should be Quat.
|
154
|
+
# [Output]
|
155
|
+
# return (outer products) multiplyed result as Quat.
|
156
|
+
def *(rhs)
|
157
|
+
Util3D.check_arg_type(Quat, rhs)
|
158
|
+
|
159
|
+
pw = self.w; px = self.x; py = self.y; pz = self.z;
|
160
|
+
qw = rhs.w ; qx = rhs.x ; qy = rhs.y ; qz = rhs.z;
|
161
|
+
|
162
|
+
w = pw * qw - px * qx - py * qy - pz * qz
|
163
|
+
x = pw * qx + px * qw + py * qz - pz * qy
|
164
|
+
y = pw * qy - px * qz + py * qw + pz * qx
|
165
|
+
z = pw * qz + px * qy - py * qx + pz * qw
|
166
|
+
return Quat.new( x,y,z,w )
|
167
|
+
end
|
168
|
+
end
|
169
|
+
end
|
170
|
+
|