gluttonberg-core 2.5.7 → 2.5.8
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- data/app/assets/images/gb_360-button-pause-light.gif +0 -0
- data/app/assets/images/gb_360-button-pause-light.png +0 -0
- data/app/assets/images/gb_360-button-pause.gif +0 -0
- data/app/assets/images/gb_360-button-pause.png +0 -0
- data/app/assets/images/gb_360-button-play-light.gif +0 -0
- data/app/assets/images/gb_360-button-play-light.png +0 -0
- data/app/assets/images/gb_360-button-play.gif +0 -0
- data/app/assets/images/gb_360-button-play.png +0 -0
- data/app/assets/images/gb_360-button-vis-pause-light.gif +0 -0
- data/app/assets/images/gb_360-button-vis-pause-light.png +0 -0
- data/app/assets/images/gb_360-button-vis-pause.gif +0 -0
- data/app/assets/images/gb_360-button-vis-pause.png +0 -0
- data/app/assets/images/gb_360-button-vis-play-light.gif +0 -0
- data/app/assets/images/gb_360-button-vis-play-light.png +0 -0
- data/app/assets/images/gb_360-button-vis-play.gif +0 -0
- data/app/assets/images/gb_360-button-vis-play.png +0 -0
- data/app/assets/javascripts/gb_360player.js +1396 -0
- data/app/assets/javascripts/gb_application.js +49 -4
- data/app/assets/javascripts/gb_berniecode-animator.js +674 -0
- data/app/assets/javascripts/gb_soundmanager2-jsmin.js +106 -0
- data/app/assets/stylesheets/gb_360player.css +271 -0
- data/app/assets/stylesheets/gb_admin-override.sass +6 -0
- data/app/helpers/gluttonberg/asset_library.rb +5 -1
- data/app/views/gluttonberg/admin/asset_library/assets/show.html.haml +7 -1
- data/app/views/gluttonberg/admin/asset_library/shared/_asset_panels.html.haml +9 -3
- data/app/views/gluttonberg/admin/shared/_asset_panel.html.haml +12 -6
- data/app/views/layouts/gluttonberg.html.haml +4 -1
- data/lib/gluttonberg/version.rb +1 -1
- metadata +38 -18
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/** @license
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Animator.js 1.1.9
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This library is released under the BSD license:
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Copyright (c) 2006, Bernard Sumption. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer. Redistributions in binary
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form must reproduce the above copyright notice, this list of conditions and
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the following disclaimer in the documentation and/or other materials
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provided with the distribution. Neither the name BernieCode nor
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the names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
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DAMAGE.
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*/
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// http://www.berniecode.com/writing/animator.html
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// Applies a sequence of numbers between 0 and 1 to a number of subjects
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// construct - see setOptions for parameters
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function Animator(options) {
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this.setOptions(options);
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var _this = this;
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this.timerDelegate = function(){_this.onTimerEvent()};
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this.subjects = [];
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this.subjectScopes = [];
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this.target = 0;
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this.state = 0;
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this.lastTime = null;
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};
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Animator.prototype = {
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// apply defaults
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setOptions: function(options) {
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this.options = Animator.applyDefaults({
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interval: 20, // time between animation frames
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duration: 400, // length of animation
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onComplete: function(){},
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onStep: function(){},
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transition: Animator.tx.easeInOut
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}, options);
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},
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// animate from the current state to provided value
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seekTo: function(to) {
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this.seekFromTo(this.state, to);
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},
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// animate from the current state to provided value
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seekFromTo: function(from, to) {
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this.target = Math.max(0, Math.min(1, to));
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this.state = Math.max(0, Math.min(1, from));
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this.lastTime = new Date().getTime();
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if (!this.intervalId) {
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this.intervalId = window.setInterval(this.timerDelegate, this.options.interval);
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}
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},
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// animate from the current state to provided value
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jumpTo: function(to) {
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this.target = this.state = Math.max(0, Math.min(1, to));
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this.propagate();
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},
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// seek to the opposite of the current target
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toggle: function() {
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this.seekTo(1 - this.target);
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},
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// add a function or an object with a method setState(state) that will be called with a number
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// between 0 and 1 on each frame of the animation
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addSubject: function(subject,scope) {
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this.subjects[this.subjects.length] = subject;
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this.subjectScopes[this.subjectScopes.length] = scope;
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return this;
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},
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// remove all subjects
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clearSubjects: function() {
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this.subjects = [];
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this.subjectScopes = [];
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},
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// forward the current state to the animation subjects
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propagate: function() {
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var value = this.options.transition(this.state);
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for (var i=0; i<this.subjects.length; i++) {
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if (this.subjects[i].setState) {
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this.subjects[i].setState(value);
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} else {
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this.subjects[i].apply(this.subjectScopes[i],[value]);
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}
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}
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},
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// called once per frame to update the current state
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onTimerEvent: function() {
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var now = new Date().getTime();
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var timePassed = now - this.lastTime;
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this.lastTime = now;
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var movement = (timePassed / this.options.duration) * (this.state < this.target ? 1 : -1);
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if (Math.abs(movement) >= Math.abs(this.state - this.target)) {
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this.state = this.target;
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} else {
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this.state += movement;
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}
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try {
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this.propagate();
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} finally {
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this.options.onStep.call(this);
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if (this.target == this.state) {
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window.clearInterval(this.intervalId);
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this.intervalId = null;
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this.options.onComplete.call(this);
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}
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}
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},
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// shortcuts
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play: function() {this.seekFromTo(0, 1)},
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reverse: function() {this.seekFromTo(1, 0)},
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// return a string describing this Animator, for debugging
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inspect: function() {
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var str = "#<Animator:\n";
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for (var i=0; i<this.subjects.length; i++) {
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str += this.subjects[i].inspect();
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}
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str += ">";
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return str;
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}
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}
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// merge the properties of two objects
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Animator.applyDefaults = function(defaults, prefs) {
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prefs = prefs || {};
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var prop, result = {};
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for (prop in defaults) result[prop] = prefs[prop] !== undefined ? prefs[prop] : defaults[prop];
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return result;
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}
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// make an array from any object
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Animator.makeArray = function(o) {
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if (o == null) return [];
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if (!o.length) return [o];
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var result = [];
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for (var i=0; i<o.length; i++) result[i] = o[i];
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return result;
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}
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// convert a dash-delimited-property to a camelCaseProperty (c/o Prototype, thanks Sam!)
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Animator.camelize = function(string) {
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var oStringList = string.split('-');
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if (oStringList.length == 1) return oStringList[0];
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var camelizedString = string.indexOf('-') == 0
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? oStringList[0].charAt(0).toUpperCase() + oStringList[0].substring(1)
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: oStringList[0];
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for (var i = 1, len = oStringList.length; i < len; i++) {
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var s = oStringList[i];
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camelizedString += s.charAt(0).toUpperCase() + s.substring(1);
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}
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return camelizedString;
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}
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// syntactic sugar for creating CSSStyleSubjects
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Animator.apply = function(el, style, options) {
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if (style instanceof Array) {
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return new Animator(options).addSubject(new CSSStyleSubject(el, style[0], style[1]));
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}
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return new Animator(options).addSubject(new CSSStyleSubject(el, style));
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}
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// make a transition function that gradually accelerates. pass a=1 for smooth
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// gravitational acceleration, higher values for an exaggerated effect
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Animator.makeEaseIn = function(a) {
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return function(state) {
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return Math.pow(state, a*2);
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}
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}
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// as makeEaseIn but for deceleration
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Animator.makeEaseOut = function(a) {
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return function(state) {
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return 1 - Math.pow(1 - state, a*2);
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}
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}
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// make a transition function that, like an object with momentum being attracted to a point,
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// goes past the target then returns
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Animator.makeElastic = function(bounces) {
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return function(state) {
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state = Animator.tx.easeInOut(state);
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return ((1-Math.cos(state * Math.PI * bounces)) * (1 - state)) + state;
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}
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}
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// make an Attack Decay Sustain Release envelope that starts and finishes on the same level
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//
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Animator.makeADSR = function(attackEnd, decayEnd, sustainEnd, sustainLevel) {
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if (sustainLevel == null) sustainLevel = 0.5;
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return function(state) {
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if (state < attackEnd) {
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return state / attackEnd;
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}
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if (state < decayEnd) {
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return 1 - ((state - attackEnd) / (decayEnd - attackEnd) * (1 - sustainLevel));
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}
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if (state < sustainEnd) {
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return sustainLevel;
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}
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return sustainLevel * (1 - ((state - sustainEnd) / (1 - sustainEnd)));
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}
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}
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// make a transition function that, like a ball falling to floor, reaches the target and/
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// bounces back again
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Animator.makeBounce = function(bounces) {
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var fn = Animator.makeElastic(bounces);
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return function(state) {
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state = fn(state);
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return state <= 1 ? state : 2-state;
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}
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}
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// pre-made transition functions to use with the 'transition' option
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Animator.tx = {
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easeInOut: function(pos){
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return ((-Math.cos(pos*Math.PI)/2) + 0.5);
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},
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linear: function(x) {
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return x;
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},
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easeIn: Animator.makeEaseIn(1.5),
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easeOut: Animator.makeEaseOut(1.5),
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strongEaseIn: Animator.makeEaseIn(2.5),
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strongEaseOut: Animator.makeEaseOut(2.5),
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elastic: Animator.makeElastic(1),
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veryElastic: Animator.makeElastic(3),
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bouncy: Animator.makeBounce(1),
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veryBouncy: Animator.makeBounce(3)
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}
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// animates a pixel-based style property between two integer values
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function NumericalStyleSubject(els, property, from, to, units) {
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this.els = Animator.makeArray(els);
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if (property == 'opacity' && window.ActiveXObject) {
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this.property = 'filter';
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} else {
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this.property = Animator.camelize(property);
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}
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this.from = parseFloat(from);
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this.to = parseFloat(to);
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this.units = units != null ? units : 'px';
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}
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NumericalStyleSubject.prototype = {
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setState: function(state) {
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var style = this.getStyle(state);
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var visibility = (this.property == 'opacity' && state == 0) ? 'hidden' : '';
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var j=0;
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for (var i=0; i<this.els.length; i++) {
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try {
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this.els[i].style[this.property] = style;
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} catch (e) {
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// ignore fontWeight - intermediate numerical values cause exeptions in firefox
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if (this.property != 'fontWeight') throw e;
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}
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if (j++ > 20) return;
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}
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},
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getStyle: function(state) {
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state = this.from + ((this.to - this.from) * state);
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if (this.property == 'filter') return "alpha(opacity=" + Math.round(state*100) + ")";
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if (this.property == 'opacity') return state;
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return Math.round(state) + this.units;
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},
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inspect: function() {
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return "\t" + this.property + "(" + this.from + this.units + " to " + this.to + this.units + ")\n";
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}
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}
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// animates a colour based style property between two hex values
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function ColorStyleSubject(els, property, from, to) {
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this.els = Animator.makeArray(els);
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this.property = Animator.camelize(property);
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this.to = this.expandColor(to);
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this.from = this.expandColor(from);
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this.origFrom = from;
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this.origTo = to;
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}
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ColorStyleSubject.prototype = {
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// parse "#FFFF00" to [256, 256, 0]
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expandColor: function(color) {
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var hexColor, red, green, blue;
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hexColor = ColorStyleSubject.parseColor(color);
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if (hexColor) {
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red = parseInt(hexColor.slice(1, 3), 16);
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green = parseInt(hexColor.slice(3, 5), 16);
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blue = parseInt(hexColor.slice(5, 7), 16);
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return [red,green,blue]
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}
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if (window.DEBUG) {
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alert("Invalid colour: '" + color + "'");
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}
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},
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getValueForState: function(color, state) {
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return Math.round(this.from[color] + ((this.to[color] - this.from[color]) * state));
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},
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setState: function(state) {
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var color = '#'
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+ ColorStyleSubject.toColorPart(this.getValueForState(0, state))
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+ ColorStyleSubject.toColorPart(this.getValueForState(1, state))
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+ ColorStyleSubject.toColorPart(this.getValueForState(2, state));
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for (var i=0; i<this.els.length; i++) {
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this.els[i].style[this.property] = color;
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}
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},
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inspect: function() {
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return "\t" + this.property + "(" + this.origFrom + " to " + this.origTo + ")\n";
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}
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}
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// return a properly formatted 6-digit hex colour spec, or false
|
323
|
+
ColorStyleSubject.parseColor = function(string) {
|
324
|
+
var color = '#', match;
|
325
|
+
if(match = ColorStyleSubject.parseColor.rgbRe.exec(string)) {
|
326
|
+
var part;
|
327
|
+
for (var i=1; i<=3; i++) {
|
328
|
+
part = Math.max(0, Math.min(255, parseInt(match[i])));
|
329
|
+
color += ColorStyleSubject.toColorPart(part);
|
330
|
+
}
|
331
|
+
return color;
|
332
|
+
}
|
333
|
+
if (match = ColorStyleSubject.parseColor.hexRe.exec(string)) {
|
334
|
+
if(match[1].length == 3) {
|
335
|
+
for (var i=0; i<3; i++) {
|
336
|
+
color += match[1].charAt(i) + match[1].charAt(i);
|
337
|
+
}
|
338
|
+
return color;
|
339
|
+
}
|
340
|
+
return '#' + match[1];
|
341
|
+
}
|
342
|
+
return false;
|
343
|
+
}
|
344
|
+
// convert a number to a 2 digit hex string
|
345
|
+
ColorStyleSubject.toColorPart = function(number) {
|
346
|
+
if (number > 255) number = 255;
|
347
|
+
var digits = number.toString(16);
|
348
|
+
if (number < 16) return '0' + digits;
|
349
|
+
return digits;
|
350
|
+
}
|
351
|
+
ColorStyleSubject.parseColor.rgbRe = /^rgb\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*\)$/i;
|
352
|
+
ColorStyleSubject.parseColor.hexRe = /^\#([0-9a-fA-F]{3}|[0-9a-fA-F]{6})$/;
|
353
|
+
|
354
|
+
// Animates discrete styles, i.e. ones that do not scale but have discrete values
|
355
|
+
// that can't be interpolated
|
356
|
+
function DiscreteStyleSubject(els, property, from, to, threshold) {
|
357
|
+
this.els = Animator.makeArray(els);
|
358
|
+
this.property = Animator.camelize(property);
|
359
|
+
this.from = from;
|
360
|
+
this.to = to;
|
361
|
+
this.threshold = threshold || 0.5;
|
362
|
+
}
|
363
|
+
|
364
|
+
DiscreteStyleSubject.prototype = {
|
365
|
+
setState: function(state) {
|
366
|
+
var j=0;
|
367
|
+
for (var i=0; i<this.els.length; i++) {
|
368
|
+
this.els[i].style[this.property] = state <= this.threshold ? this.from : this.to;
|
369
|
+
}
|
370
|
+
},
|
371
|
+
inspect: function() {
|
372
|
+
return "\t" + this.property + "(" + this.from + " to " + this.to + " @ " + this.threshold + ")\n";
|
373
|
+
}
|
374
|
+
}
|
375
|
+
|
376
|
+
// animates between two styles defined using CSS.
|
377
|
+
// if style1 and style2 are present, animate between them, if only style1
|
378
|
+
// is present, animate between the element's current style and style1
|
379
|
+
function CSSStyleSubject(els, style1, style2) {
|
380
|
+
els = Animator.makeArray(els);
|
381
|
+
this.subjects = [];
|
382
|
+
if (els.length == 0) return;
|
383
|
+
var prop, toStyle, fromStyle;
|
384
|
+
if (style2) {
|
385
|
+
fromStyle = this.parseStyle(style1, els[0]);
|
386
|
+
toStyle = this.parseStyle(style2, els[0]);
|
387
|
+
} else {
|
388
|
+
toStyle = this.parseStyle(style1, els[0]);
|
389
|
+
fromStyle = {};
|
390
|
+
for (prop in toStyle) {
|
391
|
+
fromStyle[prop] = CSSStyleSubject.getStyle(els[0], prop);
|
392
|
+
}
|
393
|
+
}
|
394
|
+
// remove unchanging properties
|
395
|
+
var prop;
|
396
|
+
for (prop in fromStyle) {
|
397
|
+
if (fromStyle[prop] == toStyle[prop]) {
|
398
|
+
delete fromStyle[prop];
|
399
|
+
delete toStyle[prop];
|
400
|
+
}
|
401
|
+
}
|
402
|
+
// discover the type (numerical or colour) of each style
|
403
|
+
var prop, units, match, type, from, to;
|
404
|
+
for (prop in fromStyle) {
|
405
|
+
var fromProp = String(fromStyle[prop]);
|
406
|
+
var toProp = String(toStyle[prop]);
|
407
|
+
if (toStyle[prop] == null) {
|
408
|
+
if (window.DEBUG) alert("No to style provided for '" + prop + '"');
|
409
|
+
continue;
|
410
|
+
}
|
411
|
+
|
412
|
+
if (from = ColorStyleSubject.parseColor(fromProp)) {
|
413
|
+
to = ColorStyleSubject.parseColor(toProp);
|
414
|
+
type = ColorStyleSubject;
|
415
|
+
} else if (fromProp.match(CSSStyleSubject.numericalRe)
|
416
|
+
&& toProp.match(CSSStyleSubject.numericalRe)) {
|
417
|
+
from = parseFloat(fromProp);
|
418
|
+
to = parseFloat(toProp);
|
419
|
+
type = NumericalStyleSubject;
|
420
|
+
match = CSSStyleSubject.numericalRe.exec(fromProp);
|
421
|
+
var reResult = CSSStyleSubject.numericalRe.exec(toProp);
|
422
|
+
if (match[1] != null) {
|
423
|
+
units = match[1];
|
424
|
+
} else if (reResult[1] != null) {
|
425
|
+
units = reResult[1];
|
426
|
+
} else {
|
427
|
+
units = reResult;
|
428
|
+
}
|
429
|
+
} else if (fromProp.match(CSSStyleSubject.discreteRe)
|
430
|
+
&& toProp.match(CSSStyleSubject.discreteRe)) {
|
431
|
+
from = fromProp;
|
432
|
+
to = toProp;
|
433
|
+
type = DiscreteStyleSubject;
|
434
|
+
units = 0; // hack - how to get an animator option down to here
|
435
|
+
} else {
|
436
|
+
if (window.DEBUG) {
|
437
|
+
alert("Unrecognised format for value of "
|
438
|
+
+ prop + ": '" + fromStyle[prop] + "'");
|
439
|
+
}
|
440
|
+
continue;
|
441
|
+
}
|
442
|
+
this.subjects[this.subjects.length] = new type(els, prop, from, to, units);
|
443
|
+
}
|
444
|
+
}
|
445
|
+
|
446
|
+
CSSStyleSubject.prototype = {
|
447
|
+
// parses "width: 400px; color: #FFBB2E" to {width: "400px", color: "#FFBB2E"}
|
448
|
+
parseStyle: function(style, el) {
|
449
|
+
var rtn = {};
|
450
|
+
// if style is a rule set
|
451
|
+
if (style.indexOf(":") != -1) {
|
452
|
+
var styles = style.split(";");
|
453
|
+
for (var i=0; i<styles.length; i++) {
|
454
|
+
var parts = CSSStyleSubject.ruleRe.exec(styles[i]);
|
455
|
+
if (parts) {
|
456
|
+
rtn[parts[1]] = parts[2];
|
457
|
+
}
|
458
|
+
}
|
459
|
+
}
|
460
|
+
// else assume style is a class name
|
461
|
+
else {
|
462
|
+
var prop, value, oldClass;
|
463
|
+
oldClass = el.className;
|
464
|
+
el.className = style;
|
465
|
+
for (var i=0; i<CSSStyleSubject.cssProperties.length; i++) {
|
466
|
+
prop = CSSStyleSubject.cssProperties[i];
|
467
|
+
value = CSSStyleSubject.getStyle(el, prop);
|
468
|
+
if (value != null) {
|
469
|
+
rtn[prop] = value;
|
470
|
+
}
|
471
|
+
}
|
472
|
+
el.className = oldClass;
|
473
|
+
}
|
474
|
+
return rtn;
|
475
|
+
|
476
|
+
},
|
477
|
+
setState: function(state) {
|
478
|
+
for (var i=0; i<this.subjects.length; i++) {
|
479
|
+
this.subjects[i].setState(state);
|
480
|
+
}
|
481
|
+
},
|
482
|
+
inspect: function() {
|
483
|
+
var str = "";
|
484
|
+
for (var i=0; i<this.subjects.length; i++) {
|
485
|
+
str += this.subjects[i].inspect();
|
486
|
+
}
|
487
|
+
return str;
|
488
|
+
}
|
489
|
+
}
|
490
|
+
// get the current value of a css property,
|
491
|
+
CSSStyleSubject.getStyle = function(el, property){
|
492
|
+
var style;
|
493
|
+
if(document.defaultView && document.defaultView.getComputedStyle){
|
494
|
+
style = document.defaultView.getComputedStyle(el, "").getPropertyValue(property);
|
495
|
+
if (style) {
|
496
|
+
return style;
|
497
|
+
}
|
498
|
+
}
|
499
|
+
property = Animator.camelize(property);
|
500
|
+
if(el.currentStyle){
|
501
|
+
style = el.currentStyle[property];
|
502
|
+
}
|
503
|
+
return style || el.style[property]
|
504
|
+
}
|
505
|
+
|
506
|
+
|
507
|
+
CSSStyleSubject.ruleRe = /^\s*([a-zA-Z\-]+)\s*:\s*(\S(.+\S)?)\s*$/;
|
508
|
+
CSSStyleSubject.numericalRe = /^-?\d+(?:\.\d+)?(%|[a-zA-Z]{2})?$/;
|
509
|
+
CSSStyleSubject.discreteRe = /^\w+$/;
|
510
|
+
|
511
|
+
// required because the style object of elements isn't enumerable in Safari
|
512
|
+
/*
|
513
|
+
CSSStyleSubject.cssProperties = ['background-color','border','border-color','border-spacing',
|
514
|
+
'border-style','border-top','border-right','border-bottom','border-left','border-top-color',
|
515
|
+
'border-right-color','border-bottom-color','border-left-color','border-top-width','border-right-width',
|
516
|
+
'border-bottom-width','border-left-width','border-width','bottom','color','font-size','font-size-adjust',
|
517
|
+
'font-stretch','font-style','height','left','letter-spacing','line-height','margin','margin-top',
|
518
|
+
'margin-right','margin-bottom','margin-left','marker-offset','max-height','max-width','min-height',
|
519
|
+
'min-width','orphans','outline','outline-color','outline-style','outline-width','overflow','padding',
|
520
|
+
'padding-top','padding-right','padding-bottom','padding-left','quotes','right','size','text-indent',
|
521
|
+
'top','width','word-spacing','z-index','opacity','outline-offset'];*/
|
522
|
+
|
523
|
+
|
524
|
+
CSSStyleSubject.cssProperties = ['azimuth','background','background-attachment','background-color','background-image','background-position','background-repeat','border-collapse','border-color','border-spacing','border-style','border-top','border-top-color','border-right-color','border-bottom-color','border-left-color','border-top-style','border-right-style','border-bottom-style','border-left-style','border-top-width','border-right-width','border-bottom-width','border-left-width','border-width','bottom','clear','clip','color','content','cursor','direction','display','elevation','empty-cells','css-float','font','font-family','font-size','font-size-adjust','font-stretch','font-style','font-variant','font-weight','height','left','letter-spacing','line-height','list-style','list-style-image','list-style-position','list-style-type','margin','margin-top','margin-right','margin-bottom','margin-left','max-height','max-width','min-height','min-width','orphans','outline','outline-color','outline-style','outline-width','overflow','padding','padding-top','padding-right','padding-bottom','padding-left','pause','position','right','size','table-layout','text-align','text-decoration','text-indent','text-shadow','text-transform','top','vertical-align','visibility','white-space','width','word-spacing','z-index','opacity','outline-offset','overflow-x','overflow-y'];
|
525
|
+
|
526
|
+
|
527
|
+
// chains several Animator objects together
|
528
|
+
function AnimatorChain(animators, options) {
|
529
|
+
this.animators = animators;
|
530
|
+
this.setOptions(options);
|
531
|
+
for (var i=0; i<this.animators.length; i++) {
|
532
|
+
this.listenTo(this.animators[i]);
|
533
|
+
}
|
534
|
+
this.forwards = false;
|
535
|
+
this.current = 0;
|
536
|
+
}
|
537
|
+
|
538
|
+
AnimatorChain.prototype = {
|
539
|
+
// apply defaults
|
540
|
+
setOptions: function(options) {
|
541
|
+
this.options = Animator.applyDefaults({
|
542
|
+
// by default, each call to AnimatorChain.play() calls jumpTo(0) of each animator
|
543
|
+
// before playing, which can cause flickering if you have multiple animators all
|
544
|
+
// targeting the same element. Set this to false to avoid this.
|
545
|
+
resetOnPlay: true
|
546
|
+
}, options);
|
547
|
+
},
|
548
|
+
// play each animator in turn
|
549
|
+
play: function() {
|
550
|
+
this.forwards = true;
|
551
|
+
this.current = -1;
|
552
|
+
if (this.options.resetOnPlay) {
|
553
|
+
for (var i=0; i<this.animators.length; i++) {
|
554
|
+
this.animators[i].jumpTo(0);
|
555
|
+
}
|
556
|
+
}
|
557
|
+
this.advance();
|
558
|
+
},
|
559
|
+
// play all animators backwards
|
560
|
+
reverse: function() {
|
561
|
+
this.forwards = false;
|
562
|
+
this.current = this.animators.length;
|
563
|
+
if (this.options.resetOnPlay) {
|
564
|
+
for (var i=0; i<this.animators.length; i++) {
|
565
|
+
this.animators[i].jumpTo(1);
|
566
|
+
}
|
567
|
+
}
|
568
|
+
this.advance();
|
569
|
+
},
|
570
|
+
// if we have just play()'d, then call reverse(), and vice versa
|
571
|
+
toggle: function() {
|
572
|
+
if (this.forwards) {
|
573
|
+
this.seekTo(0);
|
574
|
+
} else {
|
575
|
+
this.seekTo(1);
|
576
|
+
}
|
577
|
+
},
|
578
|
+
// internal: install an event listener on an animator's onComplete option
|
579
|
+
// to trigger the next animator
|
580
|
+
listenTo: function(animator) {
|
581
|
+
var oldOnComplete = animator.options.onComplete;
|
582
|
+
var _this = this;
|
583
|
+
animator.options.onComplete = function() {
|
584
|
+
if (oldOnComplete) oldOnComplete.call(animator);
|
585
|
+
_this.advance();
|
586
|
+
}
|
587
|
+
},
|
588
|
+
// play the next animator
|
589
|
+
advance: function() {
|
590
|
+
if (this.forwards) {
|
591
|
+
if (this.animators[this.current + 1] == null) return;
|
592
|
+
this.current++;
|
593
|
+
this.animators[this.current].play();
|
594
|
+
} else {
|
595
|
+
if (this.animators[this.current - 1] == null) return;
|
596
|
+
this.current--;
|
597
|
+
this.animators[this.current].reverse();
|
598
|
+
}
|
599
|
+
},
|
600
|
+
// this function is provided for drop-in compatibility with Animator objects,
|
601
|
+
// but only accepts 0 and 1 as target values
|
602
|
+
seekTo: function(target) {
|
603
|
+
if (target <= 0) {
|
604
|
+
this.forwards = false;
|
605
|
+
this.animators[this.current].seekTo(0);
|
606
|
+
} else {
|
607
|
+
this.forwards = true;
|
608
|
+
this.animators[this.current].seekTo(1);
|
609
|
+
}
|
610
|
+
}
|
611
|
+
}
|
612
|
+
|
613
|
+
// an Accordion is a class that creates and controls a number of Animators. An array of elements is passed in,
|
614
|
+
// and for each element an Animator and a activator button is created. When an Animator's activator button is
|
615
|
+
// clicked, the Animator and all before it seek to 0, and all Animators after it seek to 1. This can be used to
|
616
|
+
// create the classic Accordion effect, hence the name.
|
617
|
+
// see setOptions for arguments
|
618
|
+
function Accordion(options) {
|
619
|
+
this.setOptions(options);
|
620
|
+
var selected = this.options.initialSection, current;
|
621
|
+
if (this.options.rememberance) {
|
622
|
+
current = document.location.hash.substring(1);
|
623
|
+
}
|
624
|
+
this.rememberanceTexts = [];
|
625
|
+
this.ans = [];
|
626
|
+
var _this = this;
|
627
|
+
for (var i=0; i<this.options.sections.length; i++) {
|
628
|
+
var el = this.options.sections[i];
|
629
|
+
var an = new Animator(this.options.animatorOptions);
|
630
|
+
var from = this.options.from + (this.options.shift * i);
|
631
|
+
var to = this.options.to + (this.options.shift * i);
|
632
|
+
an.addSubject(new NumericalStyleSubject(el, this.options.property, from, to, this.options.units));
|
633
|
+
an.jumpTo(0);
|
634
|
+
var activator = this.options.getActivator(el);
|
635
|
+
activator.index = i;
|
636
|
+
activator.onclick = function(){_this.show(this.index)};
|
637
|
+
this.ans[this.ans.length] = an;
|
638
|
+
this.rememberanceTexts[i] = activator.innerHTML.replace(/\s/g, "");
|
639
|
+
if (this.rememberanceTexts[i] === current) {
|
640
|
+
selected = i;
|
641
|
+
}
|
642
|
+
}
|
643
|
+
this.show(selected);
|
644
|
+
}
|
645
|
+
|
646
|
+
Accordion.prototype = {
|
647
|
+
// apply defaults
|
648
|
+
setOptions: function(options) {
|
649
|
+
this.options = Object.extend({
|
650
|
+
// REQUIRED: an array of elements to use as the accordion sections
|
651
|
+
sections: null,
|
652
|
+
// a function that locates an activator button element given a section element.
|
653
|
+
// by default it takes a button id from the section's "activator" attibute
|
654
|
+
getActivator: function(el) {return document.getElementById(el.getAttribute("activator"))},
|
655
|
+
// shifts each animator's range, for example with options {from:0,to:100,shift:20}
|
656
|
+
// the animators' ranges will be 0-100, 20-120, 40-140 etc.
|
657
|
+
shift: 0,
|
658
|
+
// the first page to show
|
659
|
+
initialSection: 0,
|
660
|
+
// if set to true, document.location.hash will be used to preserve the open section across page reloads
|
661
|
+
rememberance: true,
|
662
|
+
// constructor arguments to the Animator objects
|
663
|
+
animatorOptions: {}
|
664
|
+
}, options || {});
|
665
|
+
},
|
666
|
+
show: function(section) {
|
667
|
+
for (var i=0; i<this.ans.length; i++) {
|
668
|
+
this.ans[i].seekTo(i > section ? 1 : 0);
|
669
|
+
}
|
670
|
+
if (this.options.rememberance) {
|
671
|
+
document.location.hash = this.rememberanceTexts[section];
|
672
|
+
}
|
673
|
+
}
|
674
|
+
}
|