gloomhaven 0.1.0 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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data/Gemfile.lock CHANGED
@@ -1,7 +1,7 @@
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  PATH
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  remote: .
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  specs:
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- gloomhaven (0.1.0)
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+ gloomhaven (1.0.0)
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  GEM
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  remote: https://rubygems.org/
data/README.md CHANGED
@@ -1,8 +1,6 @@
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  # Gloomhaven
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2
 
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- Welcome to your new gem! In this directory, you'll find the files you need to be able to package up your Ruby library into a gem. Put your Ruby code in the file `lib/gloomhaven`. To experiment with that code, run `bin/console` for an interactive prompt.
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-
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- TODO: Delete this and the text above, and describe your gem
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+ Ruby gem for generating Gloomhaven characters and ability decks.
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  ## Installation
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@@ -22,19 +20,70 @@ Or install it yourself as:
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  ## Usage
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- TODO: Write usage instructions here
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-
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- ## Development
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-
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- After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake spec` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment.
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-
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- To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org).
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+ ### Basic useage
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- ## Contributing
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+ #### Deck
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+ Create a `Gloomhaven::Deck` `@deck` object to create a standard 20-`Gloomhaven::Card` modifier deck.
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- Bug reports and pull requests are welcome on GitHub at https://github.com/[USERNAME]/gloomhaven.
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-
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- ## License
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-
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- The gem is available as open source under the terms of the [MIT License](https://opensource.org/licenses/MIT).
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- # gloomhaven
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+ ```
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+ require 'gloomhaven'
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+
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+ @deck = Gloomhaven::Deck.new
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+ => #<Gloomhaven::Deck>
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+
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+ # shuffle the deck to start
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+ @deck.shuffle!
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+
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+ @deck.cards.count
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+ => 20
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+
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+ # draw some cards
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+ @deck.draw
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+ => #<Gloomhaven::Card @name="Attack +1", @attack=1, @crit=false, @miss=false, @rolling=false, @shuffle=false>
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+
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+ # check the deck size, it's decreased
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+ @deck.cards.count
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+ => 19
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+
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+ # Let's bless and curse the deck
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+ @deck.bless!
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+ @deck.curse!
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+
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+ # confirm we added two new cards
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+ @deck.cards.count
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+ => 21
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+
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+ # let's shuffle the deck again and return the first card we drew
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+ @deck.shuffle!
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+
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+ # final count of a shuffled deck w/ 1 bless, 1 curse
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+ @deck.cards.size
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+ => 22
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+
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+ # and let's look at the cards
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+ @deck.cards.to_a
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+ [
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+ #<Gloomhaven::Card @name="Attack +0", @attack=0, @crit=false, @miss=false, @rolling=false, @shuffle=false>,
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+ #<Gloomhaven::Card @name="Attack -2", @attack=-2, @crit=false, @miss=false, @rolling=false, @shuffle=false>,
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+ #<Gloomhaven::Card @name="Attack +1", @attack=1, @crit=false, @miss=false, @rolling=false, @shuffle=false>,
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+ #<Gloomhaven::Card @name="Bless", @attack=0, @crit=true, @miss=false, @rolling=false, @shuffle=false>,
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+ #<Gloomhaven::Card @name="Curse", @attack=0, @crit=false, @miss=true, @rolling=false, @shuffle=false>,
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+ #<Gloomhaven::Card @name="Attack +2", @attack=2, @crit=false, @miss=false, @rolling=false, @shuffle=false>,
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+ #<Gloomhaven::Card @name="Attack +0", @attack=0, @crit=false, @miss=false, @rolling=false, @shuffle=false>,
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+ #<Gloomhaven::Card @name="Attack +0", @attack=0, @crit=false, @miss=false, @rolling=false, @shuffle=false>,
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+ #<Gloomhaven::Card @name="Attack -1", @attack=-1, @crit=false, @miss=false, @rolling=false, @shuffle=false>,
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+ #<Gloomhaven::Card @name="Attack +0", @attack=0, @crit=false, @miss=false, @rolling=false, @shuffle=false>,
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+ #<Gloomhaven::Card @name="Attack -1", @attack=-1, @crit=false, @miss=false, @rolling=false, @shuffle=false>,
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+ #<Gloomhaven::Card @name="Attack -1", @attack=-1, @crit=false, @miss=false, @rolling=false, @shuffle=false>,
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+ #<Gloomhaven::Card @name="Attack +0", @attack=0, @crit=false, @miss=false, @rolling=false, @shuffle=false>,
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+ #<Gloomhaven::Card @name="Attack -1", @attack=-1, @crit=false, @miss=false, @rolling=false, @shuffle=false>,
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+ #<Gloomhaven::Card @name="Attack +1", @attack=1, @crit=false, @miss=false, @rolling=false, @shuffle=false>,
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+ #<Gloomhaven::Card @name="Attack -1", @attack=-1, @crit=false, @miss=false, @rolling=false, @shuffle=false>,
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+ #<Gloomhaven::Card @name="Null", @attack=0, @crit=false, @miss=true, @rolling=false, @shuffle=true>,
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+ #<Gloomhaven::Card @name="Attack +0", @attack=0, @crit=false, @miss=false, @rolling=false, @shuffle=false>,
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+ #<Gloomhaven::Card @name="Attack +1", @attack=1, @crit=false, @miss=false, @rolling=false, @shuffle=false>,
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+ #<Gloomhaven::Card @name="2x", @attack=0, @crit=true, @miss=false, @rolling=false, @shuffle=true>,
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+ #<Gloomhaven::Card @name="Attack +1", @attack=1, @crit=false, @miss=false, @rolling=false, @shuffle=false>,
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+ #<Gloomhaven::Card @name="Attack +1", @attack=1, @crit=false, @miss=false, @rolling=false, @shuffle=false>
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+ ]
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+ ```
data/config/cards.yml CHANGED
@@ -1,43 +1,258 @@
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  ---
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- 1:
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+ -
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+ name: '2x'
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+ attack: 0
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+ crit: true
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+ shuffle: true
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+ starting_count: 1
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+ -
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  name: 'Attack +0'
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  attack: 0
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  starting_count: 6
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- 2:
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+ -
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+ name: 'Attack +0 Add Target'
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+ attack: 0
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+ add_target: true
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+ -
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+ name: 'Attack +0 Air'
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+ attack: 0
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+ air: true
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+ -
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+ name: 'Attack +0 Curse'
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+ attack: 0
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+ curse: true
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+ -
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+ name: 'Attack +0 Fire'
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+ attack: 0
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+ fire: true
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+ -
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+ name: 'Attack +0 Ice'
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+ attack: 0
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+ ice: true
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+ -
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+ name: 'Attack +0 Nature'
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+ attack: 0
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+ nature: true
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+ -
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+ name: 'Attack +0 Refresh item'
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+ attack: 0
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+ refresh_item: true
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+ -
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+ name: 'Attack +0 Stun'
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+ attack: 0
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+ stun: true
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+ -
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  name: 'Attack +1'
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  attack: 1
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  starting_count: 5
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- 3:
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- name: 'Attack -1'
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- attack: -1
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- starting_count: 5
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- 4:
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+ -
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+ name: 'Attack +1 Air'
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+ attack: 1
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+ air: true
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+ -
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+ name: 'Attack +1 Dark'
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+ attack: 1
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+ dark: true
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+ -
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+ name: 'Attack +1 Disarm'
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+ attack: 1
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+ disarm: true
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+ -
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+ name: 'Attack +1 Heal +2'
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+ attack: 2
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+ heal: 2
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+ -
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+ name: 'Attack +1 Immobilize'
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+ attack: 1
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+ immobilize: true
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+ -
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+ name: 'Attack +1 Invisible'
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+ attack: 1
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+ invisible: true
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+ -
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+ name: 'Attack +1 Poison'
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+ attack: 1
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+ poison: true
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+ -
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+ name: 'Attack +1 Push 1'
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+ attack: 1
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+ push: 1
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+ -
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+ name: 'Attack +1 Shield 1'
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+ attack: 1
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+ shield: 1
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+ -
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+ name: 'Attack +1 Wound'
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+ attack: 1
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+ wound: true
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+ -
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  name: 'Attack +2'
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  attack: 2
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  starting_count: 1
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- 5:
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+ -
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+ name: 'Attack +2 Fire'
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+ attack: 2
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+ fire: true
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+ -
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+ name: 'Attack +2 Ice'
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+ attack: 2
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+ ice: true
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+ -
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+ name: 'Attack +2 Muddle'
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+ attack: 2
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+ muddle: true
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+ -
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+ name: 'Attack +2 Poison'
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+ attack: 2
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+ poison: true
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+ -
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+ name: 'Attack +2 Wound'
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+ attack: 2
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+ wound: true
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+ -
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+ name: 'Attack +3'
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+ attack: 3
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+ -
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+ name: 'Attack +3 Muddle'
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+ attack: 3
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+ muddle: true
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+ -
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+ name: 'Attack +4'
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+ attack: 4
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+ -
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+ name: 'Attack -1'
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+ attack: -1
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+ starting_count: 5
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+ -
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+ name: 'Attack -1 Dark'
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+ attack: -1
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+ dark: true
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+ -
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  name: 'Attack -2'
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  attack: -2
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  starting_count: 1
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- 6: &crit_miss
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- name: 'Null'
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- attack: 0
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- starting_count: 1
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- shuffle: true
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- miss: true
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- 7: &crit_hit
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- name: '2x'
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+ -
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+ name: 'Bless'
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136
  attack: 0
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- starting_count: 1
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- shuffle: true
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  crit: true
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- 8:
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- <<: *crit_miss
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- name: 'Curse'
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  shuffle: false
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  starting_count: 0
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- 9:
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- <<: *crit_hit
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- name: 'Bless'
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+ -
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+ name: 'Curse'
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+ attack: 0
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+ miss: true
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  shuffle: false
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- starting_count: 0
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+ starting_count: 0
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+ -
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+ name: 'Null'
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+ attack: 0
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+ miss: true
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+ shuffle: true
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+ starting_count: 1
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+ -
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+ name: 'Rolling Add Target'
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+ attack: 0
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+ add_target: true
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+ rolling: true
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+ -
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+ name: 'Rolling Air'
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+ air: true
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+ rolling: true
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+ -
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+ name: 'Rolling Attack +1'
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+ attack: 1
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+ rolling: true
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+ -
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+ name: 'Rolling Attack +1 Disarm'
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+ attack: 1
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+ disarm: true
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+ rolling: true
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+ -
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+ name: 'Rolling Attack +2'
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+ attack: 2
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+ rolling: true
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+ -
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+ name: 'Rolling Curse'
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+ curse: true
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+ rolling: true
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+ -
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+ name: 'Rolling Dark'
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+ dark: true
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+ rolling: true
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+ -
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+ name: 'Rolling Disarm'
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+ attack: 0
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+ disarm: true
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+ rolling: true
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+ -
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+ name: 'Rolling Fire'
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+ fire: true
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+ rolling: true
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+ -
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+ name: 'Rolling Heal +1'
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+ heal: 1
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+ rolling: true
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+ -
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+ name: 'Rolling Heal +3'
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+ heal: 3
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+ rolling: true
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+ -
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+ name: 'Rolling Ice'
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+ ice: true
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+ rolling: true
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+ -
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+ name: 'Rolling Immobilize'
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+ immobilize: true
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+ rolling: true
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+ -
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+ name: 'Rolling Invisible'
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+ invisible: true
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+ rolling: true
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+ -
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+ name: 'Rolling Light'
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+ light: true
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+ rolling: true
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+ -
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+ name: 'Rolling Muddle'
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+ attack: 0
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+ muddle: true
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+ rolling: true
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+ -
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+ name: 'Rolling Nature'
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+ nature: true
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+ rolling: true
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+ -
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+ name: 'Rolling Pierce 3'
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+ attack: 0
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+ pierce: 3
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+ rolling: true
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+ -
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+ name: 'Rolling Poison'
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+ poison: true
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+ rolling: true
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+ -
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+ name: 'Rolling Pull 1'
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+ pull: 1
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+ rolling: true
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+ -
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+ name: 'Rolling Push 1'
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+ attack: 0
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+ push: 1
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+ rolling: true
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+ -
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+ name: 'Rolling Push 2'
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+ push: 2
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+ rolling: true
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+ -
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+ name: 'Rolling Shield 1, self'
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+ rolling: true
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+ shield: 1
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+ -
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+ name: 'Rolling Stun'
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+ attack: 0
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+ rolling: true
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+ stun: true
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+ -
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+ name: 'Rolling Wound'
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+ rolling: true
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+ wound: true
@@ -0,0 +1,214 @@
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+ ---
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+ beast_tyrant:
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+ perks:
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+ remove_two_minus_one_cards: 1
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+ replace_one_minus_one_card_with_one_plus_one_card: 3
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+ replace_one_plus_zero_card_with_one_plus_two_card: 2
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+ add_one_plus_one_wound_card: 2
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+ add_one_plus_one_immobilize_card: 2
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+ add_two_rolling_heal_plus_one_cards: 3
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+ add_two_rolling_nature_cards: 1
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+ ignore_negative_scenario_effects: 1
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+ berserker:
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+ perks:
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+ remove_two_minus_one_cards: 1
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+ remove_four_plus_zero_cards: 1
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+ replace_one_minus_one_card_with_one_plus_one_card: 2
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+ replace_one_plus_zero_card_with_one_rolling_plus_two_card: 2
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+ add_two_rolling_wound_cards: 2
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+ add_one_rolling_stun_card: 2
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+ add_one_rolling_plus_one_disarm_card: 1
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+ add_two_rolling_heal_plus_one_cards: 1
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+ add_one_plus_two_fire_card: 2
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+ ignore_negative_item_effects: 1
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+ brute:
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+ perks:
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+ remove_two_minus_one_cards: 1
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+ replace_one_minus_one_card_with_one_plus_one_card: 1
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+ add_two_plus_one_cards: 2
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+ add_one_plus_three_card: 1
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+ add_three_rolling_push_one_cards: 2
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+ add_two_rolling_pierce_three_cards: 1
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+ add_one_rolling_stun_card: 2
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+ add_one_rolling_disarm_card_and_one_rolling_muddle_card: 1
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+ add_one_rolling_add_target_card: 2
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+ add_one_plus_one_shield_one_self_card: 1
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+ ignore_negative_item_effects_and_add_one_plus_one_card: 1
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+ cragheart:
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+ perks:
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+ remove_four_plus_zero_cards: 1
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+ replace_one_minus_one_card_with_one_plus_one_card: 3
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+ add_one_minus_two_card_and_two_plus_two_cards: 1
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+ add_one_plus_one_immobilize_card: 2
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+ add_one_plus_two_muddle_card: 2
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+ add_two_rolling_push_two_cards: 1
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+ add_two_rolling_nature_cards: 2
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+ add_two_rolling_air_cards: 1
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+ ignore_negative_item_effects: 1
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+ ignore_negative_scenario_effects: 1
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+ doomstalker:
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+ perks:
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+ remove_two_minus_one_cards: 2
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+ replace_two_plus_zero_cards_with_two_plus_one_cards: 3
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+ add_two_rolling_plus_one_cards: 2
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+ add_one_plus_two_muddle_card: 1
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+ add_one_plus_one_poison_card: 1
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+ add_one_plus_one_wound_card: 1
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+ add_one_plus_one_immobilize_card: 1
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+ add_one_plus_zero_stun_card: 1
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+ add_one_rolling_add_target_card: 2
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+ ignore_negative_scenario_effects: 1
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+ elementalist:
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+ perks:
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+ remove_two_minus_one_cards: 2
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+ replace_one_minus_one_card_with_one_plus_one_card: 1
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+ replace_one_plus_zero_card_with_one_plus_two_card: 2
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+ add_three_plus_zero_fire_cards: 1
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+ add_three_plus_zero_ice_cards: 1
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+ add_three_plus_zero_air_cards: 1
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+ add_three_plus_zero_nature_cards: 1
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+ replace_two_plus_zero_cards_with_one_plus_zero_fire_and_one_plus_zero_nature_card: 1
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+ replace_two_plus_zero_cards_with_one_plus_zero_ice_and_one_plus_zero_air_card: 1
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+ add_two_plus_one_push_one_cards: 1
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+ add_one_plus_one_wound_card: 1
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+ add_one_plus_zero_stun_card: 1
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+ add_one_plus_zero_add_target_card: 1
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+ mindthief:
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+ perks:
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+ remove_two_minus_one_cards: 2
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+ remove_four_plus_zero_cards: 1
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+ replace_two_plus_one_cards_with_two_plus_two_cards: 1
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+ replace_one_minus_two_card_with_one_plus_zero_card: 1
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+ add_one_plus_two_ice_card: 2
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+ add_two_rolling_plus_one_cards: 2
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+ add_three_rolling_pull_one_cards: 1
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+ add_three_rolling_muddle_cards: 1
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+ add_two_rolling_immobilize_cards: 1
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+ add_one_rolling_stun_card: 1
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+ add_one_rolling_disarm_card_and_one_rolling_muddle_card: 1
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+ ignore_negative_scenario_effects: 1
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+ nightshroud:
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+ perks:
92
+ remove_two_minus_one_cards: 2
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+ remove_four_plus_zero_cards: 1
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+ add_one_minus_one_dark_card: 2
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+ replace_one_minus_one_dark_card_with_one_plus_one_dark_card: 2
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+ add_one_plus_one_invisible_card: 2
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+ add_three_rolling_muddle_cards: 2
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+ add_two_rolling_heal_plus_one_cards: 1
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+ add_two_rolling_curse_cards: 2
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+ add_one_rolling_add_target_card: 1
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+ ignore_negative_scenario_effects_and_add_two_plus_one_cards: 1
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+ plagueherald:
103
+ perks:
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+ replace_one_minus_two_card_with_one_plus_zero_card: 1
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+ replace_one_minus_one_card_with_one_plus_one_card: 2
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+ replace_one_plus_zero_card_with_one_plus_two_card: 2
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+ add_two_plus_one_cards: 1
108
+ add_one_plus_one_air_card: 3
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+ add_three_rolling_poison_cards: 1
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+ add_two_rolling_curse_cards: 1
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+ add_two_rolling_immobilize_cards: 1
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+ add_one_rolling_stun_card: 2
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+ ignore_negative_scenario_effects_and_add_one_plus_one_card: 1
114
+ quartermaster:
115
+ perks:
116
+ remove_two_minus_one_cards: 2
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+ remove_four_plus_zero_cards: 1
118
+ replace_one_plus_zero_card_with_one_plus_two_card: 2
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+ add_two_rolling_plus_one_cards: 2
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+ add_three_rolling_muddle_cards: 1
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+ add_two_rolling_pierce_three_cards: 1
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+ add_one_rolling_stun_card: 1
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+ add_one_rolling_add_target_card: 1
124
+ add_one_plus_zero_refresh_an_item_card: 3
125
+ ignore_negative_item_effects_and_add_two_plus_one_cards: 1
126
+ sawbones:
127
+ perks:
128
+ remove_two_minus_one_cards: 2
129
+ remove_four_plus_zero_cards: 1
130
+ replace_one_plus_zero_card_with_one_plus_two_card: 2
131
+ add_one_rolling_plus_two_card: 2
132
+ add_one_plus_one_immobilize_card: 2
133
+ add_two_rolling_wound_cards: 2
134
+ add_one_rolling_stun_card: 1
135
+ add_one_rolling_heal_plus_three_card: 2
136
+ add_one_plus_zero_refresh_an_item_card: 1
137
+ scoundrel:
138
+ perks:
139
+ remove_two_minus_one_cards: 2
140
+ remove_four_plus_zero_cards: 1
141
+ replace_one_minus_two_card_with_one_plus_zero_card: 1
142
+ replace_one_minus_one_card_with_one_plus_one_card: 1
143
+ replace_one_plus_zero_card_with_one_plus_two_card: 2
144
+ add_two_rolling_plus_one_cards: 2
145
+ add_two_rolling_pierce_three_cards: 1
146
+ add_two_rolling_poison_cards: 2
147
+ add_two_rolling_muddle_cards: 1
148
+ add_one_rolling_invisible_card: 1
149
+ ignore_negative_scenario_effects: 1
150
+ soothsinger:
151
+ perks:
152
+ remove_two_minus_one_cards: 2
153
+ remove_one_minus_two_card: 1
154
+ replace_two_plus_one_cards_with_one_plus_four_card: 2
155
+ replace_one_plus_zero_card_with_one_plus_one_immobilize_card: 1
156
+ replace_one_plus_zero_card_with_one_plus_one_disarm_card: 1
157
+ replace_one_plus_zero_card_with_one_plus_two_wound_card: 1
158
+ replace_one_plus_zero_card_with_one_plus_two_poison_card: 1
159
+ replace_one_plus_zero_card_with_one_plus_two_poison_card: 1
160
+ replace_one_plus_zero_card_with_one_plus_three_muddle_card: 1
161
+ replace_one_minus_one_card_with_one_plus_zero_stun_card: 1
162
+ add_three_rolling_plus_one_cards: 1
163
+ add_two_rolling_curse_cards: 2
164
+ spellweaver:
165
+ perks:
166
+ remove_four_plus_zero_cards: 1
167
+ replace_one_minus_one_card_with_one_plus_one_card: 2
168
+ add_two_plus_one_cards: 2
169
+ add_one_plus_zero_stun_card: 1
170
+ add_one_plus_one_wound_card: 1
171
+ add_one_plus_one_immobilize_card: 1
172
+ add_one_plus_one_curse_card: 1
173
+ add_one_plus_two_fire_card: 2
174
+ add_one_plus_two_ice_card: 2
175
+ add_one_rolling_nature_and_one_rolling_air_card: 1
176
+ add_one_rolling_light_and_one_rolling_dark_card: 1
177
+ summoner:
178
+ perks:
179
+ remove_two_minus_one_cards: 1
180
+ replace_one_minus_two_card_with_one_plus_zero_card: 1
181
+ replace_one_minus_one_card_with_one_plus_one_card: 3
182
+ add_one_plus_two_card: 2
183
+ add_two_rolling_wound_cards: 1
184
+ add_two_rolling_poison_cards: 1
185
+ add_two_rolling_heal_plus_one_cards: 3
186
+ add_one_rolling_fire_and_one_rolling_air_card: 1
187
+ add_one_rolling_dark_and_one_rolling_nature_card: 1
188
+ ignore_negative_scenario_effects_and_add_two_plus_one_cards: 1
189
+ sunkeeper:
190
+ perks:
191
+ remove_two_minus_one_cards: 2
192
+ remove_four_plus_zero_cards: 1
193
+ replace_one_minus_two_card_with_one_plus_zero_card: 1
194
+ replace_one_plus_zero_card_with_one_plus_two_card: 1
195
+ add_two_rolling_plus_one_cards: 2
196
+ add_two_rolling_heal_plus_one_cards: 2
197
+ add_one_rolling_stun_card: 1
198
+ add_two_rolling_light_cards: 2
199
+ add_two_rolling_shield_1_self_cards: 1
200
+ ignore_negative_item_effects_and_add_two_plus_one_cards: 1
201
+ ignore_negative_scenario_effects: 1
202
+ tinkerer:
203
+ perks:
204
+ remove_two_minus_one_cards: 2
205
+ replace_one_minus_two_card_with_one_plus_zero_card: 1
206
+ add_two_plus_one_cards: 1
207
+ add_one_plus_three_card: 1
208
+ add_two_rolling_fire_cards: 1
209
+ add_three_rolling_muddle_cards: 1
210
+ add_one_plus_one_wound_card: 2
211
+ add_one_plus_one_immobilize_card: 2
212
+ add_one_plus_one_heal_plus_two_card: 2
213
+ add_one_plus_zero_add_target_card: 1
214
+ ignore_negative_scenario_effects: 1