glitch3d 0.2.2.6 → 0.2.2.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/fixtures/textures/rug.jpg +0 -0
- data/lib/glitch3d/bpy/helpers.py +4 -3
- data/lib/glitch3d/bpy/main.py +3 -2
- data/lib/glitch3d/version.rb +1 -1
- data/lib/glitch3d.rb +2 -1
- metadata +2 -1
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
---
|
2
2
|
SHA1:
|
3
|
-
metadata.gz:
|
4
|
-
data.tar.gz:
|
3
|
+
metadata.gz: c728e6526c24904a35317b0b53ea4e6edc54cb78
|
4
|
+
data.tar.gz: fce915d3e30f8d5c2fe7f32cc441d03ed3792985
|
5
5
|
SHA512:
|
6
|
-
metadata.gz:
|
7
|
-
data.tar.gz:
|
6
|
+
metadata.gz: 2dcfe4d9123fd8e277f02d6348dc789c0b2aba7a28fd5d2a9db33e534cb4a9f1f79645afaea140458075e08189b267b251a82627daaec7c03332d0e5f42c1256
|
7
|
+
data.tar.gz: 7c19874443b22b8897b953edb5a46f3c84828f2c43a4f12610f3259123ec706ae5186cc1ef83334ef3a02cfed49482607e674651671333484201cb63a955a758
|
Binary file
|
data/lib/glitch3d/bpy/helpers.py
CHANGED
@@ -9,7 +9,7 @@ DISPLACEMENT_AMPLITUDE = random.uniform(0.02, 0.1)
|
|
9
9
|
REPLACE_TARGET = str(random.uniform(0, 9))
|
10
10
|
REPLACEMENT = str(random.uniform(0, 9))
|
11
11
|
ORIGIN = (0,0,2)
|
12
|
-
NUMBER_OF_FRAMES =
|
12
|
+
NUMBER_OF_FRAMES = 100
|
13
13
|
SCATTER_INTENSITY = 0.015
|
14
14
|
ABSORPTION_INTENSITY = 0.25
|
15
15
|
DISPLAY_SCALE = (2, 2, 2)
|
@@ -341,9 +341,10 @@ def add_ocean(spatial_size, resolution):
|
|
341
341
|
make_object_gradient_fabulous(ocean, rand_color(), rand_color())
|
342
342
|
mix_nodes(ocean.data.materials[0], ocean.data.materials[0].node_tree.nodes['Diffuse BSDF'], ocean.data.materials[0].node_tree.nodes['Glossy BSDF'])
|
343
343
|
shadow = clone(ocean)
|
344
|
-
shadow.location.x +=
|
344
|
+
shadow.location.x += 2
|
345
|
+
shadow.location.y += 1
|
345
346
|
wireframize(shadow)
|
346
|
-
shadow.name = '
|
347
|
+
shadow.name = 'shadow'
|
347
348
|
ocean.name = 'ocean'
|
348
349
|
return [ocean, shadow]
|
349
350
|
|
data/lib/glitch3d/bpy/main.py
CHANGED
@@ -100,8 +100,9 @@ if animate:
|
|
100
100
|
for frame in range(0, NUMBER_OF_FRAMES):
|
101
101
|
bpy.context.scene.frame_set(frame)
|
102
102
|
animation_routine(frame - 1)
|
103
|
-
for
|
104
|
-
|
103
|
+
for obj in context.scene.objects:
|
104
|
+
obj.keyframe_insert(data_path="rotation_euler", index=-1)
|
105
|
+
obj.keyframe_insert(data_path="location", index=-1)
|
105
106
|
bpy.ops.screen.frame_jump(end=False)
|
106
107
|
shoot(output_name(index, model_path))
|
107
108
|
|
data/lib/glitch3d/version.rb
CHANGED
data/lib/glitch3d.rb
CHANGED
@@ -28,6 +28,7 @@ module Glitch3d
|
|
28
28
|
# @param String source_file, 3d model file to take as input
|
29
29
|
# @param Hash args, parameters { 'stuff' => 'shit' }
|
30
30
|
def process_model(source_file, args = nil)
|
31
|
+
raise 'Make sure Blender is correctly installed' if BLENDER_EXECUTABLE_PATH.nil?
|
31
32
|
source_file = random_fixture if source_file.nil?
|
32
33
|
args = Hash[ARGV.join(' ').scan(/--?([^=\s]+)(?:=(\S+))?/)] if args.nil?
|
33
34
|
return clean_model(source_file) if args['clean']
|
@@ -171,6 +172,6 @@ module Glitch3d
|
|
171
172
|
'-a',
|
172
173
|
initial_args['animate'].capitalize
|
173
174
|
]
|
174
|
-
|
175
|
+
system(*args)
|
175
176
|
end
|
176
177
|
end
|
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: glitch3d
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.2.2.
|
4
|
+
version: 0.2.2.8
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- pskl
|
@@ -103,6 +103,7 @@ files:
|
|
103
103
|
- fixtures/textures/grid.jpg
|
104
104
|
- fixtures/textures/kago.jpg
|
105
105
|
- fixtures/textures/kawai.jpg
|
106
|
+
- fixtures/textures/rug.jpg
|
106
107
|
- fixtures/textures/spiral.jpg
|
107
108
|
- fixtures/textures/vapor.jpg
|
108
109
|
- glitch3d.gemspec
|