glimr 0.1.0 → 0.1.1
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- data/COPYING +504 -0
- data/README +222 -0
- data/glimr-0.1.1.gemspec +21 -0
- data/lib/glimr/renderer/glutwindow.rb +387 -387
- data/lib/glimr/renderer/viewport.rb +352 -349
- data/lib/glimr/widget.rb +1 -0
- data/lib/glimr/widgets/label.rb +120 -91
- data/lib/glimr/widgets/list.rb +67 -9
- data/lib/glimr/widgets/scrollbar.rb +4 -4
- data/setup.rb +1360 -0
- data/tests/integration_tests/test_list.rb +11 -0
- metadata +61 -55
- data/tests/assets/download_progress_meter.png +0 -0
- data/tests/assets/metalwing2.png +0 -0
data/README
ADDED
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GlimR 0.1
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Ruby OpenGL Widget Kit
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2006-07-14
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-----------
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http://glimr.rubyforge.org
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Under development. Watch your head.
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Funded as one of Ruby Central Inc.'s
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Google Summer of Code 2006 projects.
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http://code.google.com/soc/
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Installation:
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-------------
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Requirements:
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* Ruby OpenGL bindings and GLUT
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* Ruby/SDL with SDL::TTF support
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To install:
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(sudo) ruby setup.rb
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Should install and run on Windows, Linux and OS X.
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How to use:
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-----------
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GlimR is an event-driven GUI toolkit.
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You write programs by creating widgets,
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attaching them to a parent widget and setting
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event listeners to respond to user input.
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GlimR can be used as either a stand-alone
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GUI toolkit or embedded as a part of an
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OpenGL application.
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Currently GlimR has simple low-level widgets
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and you need to build dialogs and such from
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smaller bits.
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Here's a small GlimR program:
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require 'glimr'
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include GlimR
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name_form = VLayout.new(
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:expand_height => true, :expand_width => true,
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:align => :center, :valign => :middle)
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label = Label.new(:text => "Enter your name:")
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name_input = TextInput.new(:text => "")
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submit = Button.new(:label => "OK"){|o,e|
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name_form.attach Label.new(:text => "Hi, #{name_input.text}!")
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}
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name_form.attach label, name_input, submit
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window = GLUTWindow.new(400, 200, "My App")
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window.attach name_form
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window.run
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See tests/integration_tests/ for more sample code.
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Embedding:
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----------
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To embed GlimR in an OpenGL application, do this:
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1. Create a GlimR::Viewport as the root of your GlimR scene.
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2. Set the viewport's width and height to your window's width and height.
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3. Send user input events, window reshape events and a frame event to
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the viewport. See an example on how to do this in
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lib/glimr/renderer/glutwindow.rb.
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4. After drawing your OpenGL frame -- but before swapping buffers --
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draw the viewport by calling viewport.render
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To avoid loading GLUT, set $glimr_no_glut = true before loading GlimR.
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To draw the GUI only when it has changed, render the viewport to a
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texture and poll viewport.changed? to figure out if anything
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redraw-worthy has taken place.
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E.g. hypothetical frame loop:
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input_events.each{|ev| viewport.multicast_event(ev) }
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if reshape_event
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viewport.multicast_event(reshape_event)
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reshape_event = false
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end
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viewport.multicast_event(frame_event)
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if viewport.changed?
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gui_texture.render_into(w,h){ viewport.render }
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end
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draw_frame
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gui_texture.draw_on_screen
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Implementation of gui_texture left as an exercise for the reader.
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Code structure:
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---------------
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--- EVENTS
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+ lib/glimr/event.rb - GlimR::Event
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- Events are glorified OpenStructs
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- conforms to the DOM2 Event interface (but no subclasses)
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+ lib/glimr/eventlistener.rb - GlimR::EventListener
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- EventListener mixin
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- conforms to the DOM2 EventListener interface
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(plus event multicasting)
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- if you're ever used JavaScript, you should feel comfy
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--- UTILITIES
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+ lib/glimr/configurable.rb - Configurable
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- Configurable mixin for Hash-based initialization that works
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with inheritance
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+ lib/glimr/layoutable.rb - GlimR::Layoutable
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- Layoutable mixin
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- used to make objects get layouted
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- Widgets and Layouts are Layoutable
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+ lib/glimr/util.rb
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- utility classes and core class extensions
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(metaprogramming helpers mostly)
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--- WIDGETS
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+ lib/glimr/widget.rb - GlimR::Widget
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- base GlimR widget class
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- inherits from GlimR::Model (see below)
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- is Layoutable and EventListener
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+ lib/glimr/widgets.rb
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- loads widgets from widgets/
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+ lib/glimr/default_theme/
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- the theme dir contains the images and fonts used by the widgets
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+ lib/glimr/widgets/
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- all different widgets
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+ lib/glimr/layout.rb - GlimR::Layout, GlimR::VLayout, GlimR::HLayout
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- layout classes, inherit from GlimR::Widget
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+ button.rb - Button
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+ checkbox.rb - CheckBox
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+ radiogroup.rb - RadioGroup
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+ container.rb - Container
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- viewport wrapper
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+ scrollable_container.rb - ScrollableContainer
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+ resizer.rb - Resizer
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- resizing knob
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+ scrollbar.rb - VScrollBar, HScrollBar
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+ image.rb - Image
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+ stretchable_image.rb - StretchableImage
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+ label.rb - Label
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+ text_editor.rb - TextInput
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--- RENDERER
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+ lib/glimr/renderer.rb
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- loads renderer core classes
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- loads standalone renderer if $glimr_no_glut is nil or false
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+ lib/glimr/renderer_core.rb
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- loads renderer core classes
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+ lib/glimr/renderer/
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- rendering-related classes
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+ glutwindow.rb - Glimr::GLUTWindow
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- stand-alone GLUT window
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- creates GL context
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- passes input events to the viewport
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- ctrl-q quits
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+ sceneobject.rb - GlimR::SceneObject
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- class that other rendering classes inherit from
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- defines child-parent relationships and state collapsing defaults
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+ viewport.rb - GlimR::Viewport
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- the root of the GlimR drawing hierarchy
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- captures input events, munges them to fit its view of the world
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and passes them to the scene below
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- handles clearing screen, setting up camera, clipping to viewport,
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turning mouse_down & mouse_up into click
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+ model.rb - GlimR::Model
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- convenience class for managing a transform with attached
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material, texture, shader and geometry
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+ geometry.rb - GlimR::Geometry
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- drawable geometry
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- uses vertex arrays
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+ transform.rb - GlimR::Transform, GlimR::AngleAxis, GlimR::Quaternion
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- does OpenGL transforms: translation, scaling, rotation
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(with angle-axis or quaternion), custom transform matrix
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+ texture.rb - GlimR::Texture
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- manages OpenGL textures
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- handles loading image files to textures
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Author:
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-------
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Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
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data/glimr-0.1.1.gemspec
ADDED
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require 'rake'
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Gem::Specification.new do |s|
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s.name = 'glimr'
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s.version = '0.1.1'
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s.date = '2006-07-22'
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s.summary = 'Ruby OpenGL GUI Widget Kit'
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s.email = 'ilmari.heikkinen@gmail.com'
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s.homepage = 'glimr.rubyforge.org'
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s.rubyforge_project = 'glimr'
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s.authors = ['Ilmari Heikkinen']
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s.files = FileList[
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'*',
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'lib/**/*.rb',
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'lib/**/*.png',
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'lib/**/*.ttf',
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'tests/**/*'
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].to_a
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s.required_ruby_version = '>= 1.8.1'
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s.requirements = ['Ruby-OpenGL >= 0.32g', 'Ruby/SDL >= 1.0.0']
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end
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require 'glimr/renderer/viewport'
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require 'glimr/renderer/camera'
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require 'glimr/util'
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GC.disable
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require 'glut'
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GLUT.Init
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module GlimR
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# The GLUTWindow provides a stand-alone OpenGL context for GlimR.
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#
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# When rendering, a GLUTWindow first sends a frame event to its viewport,
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# then clears the buffer and tells its viewport to draw itself.
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#
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# The GLUTWindow is also responsible for mapping GLUT events into GlimR
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# events and sending them to the viewport.
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#
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class GLUTWindow
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@frame_time = 0
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# Index of the current window.
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def self.window_index
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@window_index ||= 0
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end
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# Array of windows created.
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def self.windows
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@windows ||= []
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end
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# Id of current GLUT window.
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def self.current_window
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windows[window_index]
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end
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# Sets the active GLUT window to the next window in order.
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def self.next_window
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GLUT.
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window.
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window.window_id
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@viewport
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@reshape_event.
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@frame += 1
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end
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def queue_event evt
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if evt.type == :mouse_move and @event_queue[:mouse_move]
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evt.dx += @event_queue[:mouse_move].dx
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evt.dy += @event_queue[:mouse_move].dy
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evt.params[:dx] = evt.dx
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evt.params[:dy] = evt.dy
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evt.params[:time] = evt.time = Time.now.to_f
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end
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@event_queue[evt.type] = evt
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end
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# GLUT DisplayFunc.
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#
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# Displays the GLUTWindow. Sleeps to maintain a maximum
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# framerate of 33fps, then displays previously rendered frame.
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# Then sends a frame event to the viewport.
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#
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# If the GLUTWindow is visible, clears the buffer and tells viewport to draw itself.
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# Finally increments the frame counter.
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#
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def display
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GC.disable
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viewport.render
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GLUT.SwapBuffers
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@frames_drawn += 1
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end
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# Asks GLUTWindow class to destroy the window.
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def close(*a)
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self.class.destroy_window(self)
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end
|
184
|
-
|
185
|
-
# Toggles fullscreen mode.
|
186
|
-
def fullscreen(*a)
|
187
|
-
if not @fullscreen
|
188
|
-
@fullscreen = %w(X Y WIDTH HEIGHT).map{|cn|
|
189
|
-
GLUT.Get(GLUT.const_get("WINDOW_#{cn}"))
|
190
|
-
}
|
191
|
-
GLUT.FullScreen
|
192
|
-
else
|
193
|
-
x,y,w,h = *@fullscreen
|
194
|
-
GLUT.ReshapeWindow(w,h)
|
195
|
-
GLUT.PositionWindow(x,y)
|
196
|
-
@fullscreen = nil
|
197
|
-
end
|
198
|
-
end
|
199
|
-
|
200
|
-
# Takes screenshot (not implemented.)
|
201
|
-
def take_screenshot(*a)
|
202
|
-
#screenshot
|
203
|
-
end
|
204
|
-
|
205
|
-
# Enters the profiler, lets run for 5 seconds, then
|
206
|
-
# exits.
|
207
|
-
def profiler(*a)
|
208
|
-
Thread.new{
|
209
|
-
puts "Entering profiler"
|
210
|
-
require 'profile'
|
211
|
-
sleep 5
|
212
|
-
exit
|
213
|
-
}
|
214
|
-
end
|
215
|
-
|
216
|
-
# Set GLUT callback functions to the object's methods that have
|
217
|
-
# the rubyized name of the corresponding callback function.
|
218
|
-
# That's not very clear, is it. Maybe this example sheds some light on it.
|
219
|
-
#
|
220
|
-
# GLUT::ReshapeFunc is set to "reshape"-method
|
221
|
-
# GLUT::SpaceballMotionFunc is set to "spaceball_motion"-method
|
222
|
-
# GLUT::MouseFunc is set to "mouse"-method
|
223
|
-
# ... and so on for every GLUT method that ends with Func.
|
224
|
-
#
|
225
|
-
# If there is no corresponding method (e.g. there's no "idle"-method), the
|
226
|
-
# callback won't be set.
|
227
|
-
#
|
228
|
-
# List of callback names (avoid these in non-callback method names):
|
229
|
-
#
|
230
|
-
# ButtonBoxFunc => button_box
|
231
|
-
# DialsFunc => dials
|
232
|
-
# DisplayFunc => display
|
233
|
-
# EntryFunc => entry
|
234
|
-
# IdleFunc => idle
|
235
|
-
# KeyboardFunc => keyboard
|
236
|
-
# MotionFunc => motion
|
237
|
-
# MouseFunc => mouse
|
238
|
-
# OverlayDisplayFunc => overlay_display
|
239
|
-
# PassiveMotionFunc => passive_motion
|
240
|
-
# ReshapeFunc => reshape
|
241
|
-
# SpaceballButtonFunc => spaceball_button
|
242
|
-
# SpaceballMotionFunc => spaceball_motion
|
243
|
-
# SpaceballRotateFunc => spaceball_rotate
|
244
|
-
# SpecialFunc => special
|
245
|
-
# TabletButtonFunc => tablet_button
|
246
|
-
# TabletMotionFunc => tablet_motion
|
247
|
-
# TimerFunc => timer
|
248
|
-
# VisibilityFunc => visibility
|
249
|
-
# WindowStatusFunc => window_status
|
250
|
-
#
|
251
|
-
def set_callback_funcs
|
252
|
-
GLUT.methods.grep(/Func$/).sort.each{|callback_setter_name|
|
253
|
-
# Change FooBarFunc into foo_bar
|
254
|
-
callback_method_name = callback_setter_name[0,1].downcase +
|
255
|
-
callback_setter_name[1..-5].
|
256
|
-
gsub(/[A-Z]/){|cap| "_" + cap.downcase}
|
257
|
-
if respond_to?(callback_method_name.to_sym)
|
258
|
-
callback_method = method(callback_method_name).to_proc
|
259
|
-
GLUT.__send__(callback_setter_name, callback_method)
|
260
|
-
end
|
261
|
-
}
|
262
|
-
@mouse_over_window = true
|
263
|
-
end
|
264
|
-
|
265
|
-
MOUSE_BUTTONS = [:left, :middle, :right, :wheel_up, :wheel_down]
|
266
|
-
|
267
|
-
# GLUT EntryFunc.
|
268
|
-
def entry(enter)
|
269
|
-
@mouse_over_window = (enter == 1)
|
270
|
-
if @mouse_over_window
|
271
|
-
@mouse_x, @mouse_y = @prev_mouse_x, @prev_mouse_y
|
272
|
-
else
|
273
|
-
@mouse_x = @mouse_y = nil
|
274
|
-
end
|
275
|
-
end
|
276
|
-
|
277
|
-
# Updates current mouse coordinates.
|
278
|
-
def update_coords(x,y,update_modifier_keys=true)
|
279
|
-
props = {
|
280
|
-
:target => @target,
|
281
|
-
:x => x, :y => y,
|
282
|
-
:dx => (@prev_mouse_x ? x-@prev_mouse_x : 0),
|
283
|
-
:dy => (@prev_mouse_y ? y-@prev_mouse_y : 0),
|
284
|
-
:buttons => @mouse_buttons_down
|
285
|
-
}
|
286
|
-
@prev_mouse_x, @prev_mouse_y = x, y
|
287
|
-
@mouse_x, @mouse_y = x, y if @mouse_over_window
|
288
|
-
update_modifiers if update_modifier_keys
|
289
|
-
@mouse_properties = @mouse_properties.merge(props).merge(@modifiers)
|
290
|
-
end
|
291
|
-
|
292
|
-
# GLUT PassiveMotionFunc. Moving mouse without buttons depressed
|
293
|
-
def passive_motion(x,y)
|
294
|
-
event_properties = update_coords(x,y,false)
|
295
|
-
queue_event Event.new(:mouse_move, event_properties)
|
296
|
-
end
|
297
|
-
|
298
|
-
# GLUT MotionFunc. Moving mouse with mouse button depressed.
|
299
|
-
def motion(x,y)
|
300
|
-
event_properties = update_coords(x,y,false)
|
301
|
-
queue_event Event.new(:mouse_move, event_properties)
|
302
|
-
end
|
303
|
-
|
304
|
-
# GLUT ButtonBoxFunc.
|
305
|
-
def button_box(*a)
|
306
|
-
end
|
307
|
-
|
308
|
-
# GLUT VisibilityFunc. Toggles window visibility variable based on the argument.
|
309
|
-
def visibility(visible)
|
310
|
-
@visible = (visible == GLUT::VISIBLE)
|
311
|
-
end
|
312
|
-
|
313
|
-
# GLUT WindowStatusFunc.
|
314
|
-
def window_status(*a)
|
315
|
-
end
|
316
|
-
|
317
|
-
# GLUT MouseFunc. Fired when mouse button pressed or released.
|
318
|
-
def mouse(button, down, x, y)
|
319
|
-
down = (down == 0)
|
320
|
-
button = MOUSE_BUTTONS[button]
|
321
|
-
@mouse_buttons_down[button] = down
|
322
|
-
event_type = (down ? :mouse_down : :mouse_up)
|
323
|
-
event_properties = update_coords(x,y)
|
324
|
-
event_properties[:button] = button
|
325
|
-
queue_event Event.new(event_type, event_properties)
|
326
|
-
end
|
327
|
-
|
328
|
-
# Gets modifier key states and assigns them to
|
329
|
-
# @modifiers-Hash and returns the Hash.
|
330
|
-
def update_modifiers
|
331
|
-
modifier_bitfield = GLUT.GetModifiers
|
332
|
-
GLUT.constants.grep(/^ACTIVE_/).each{|cn|
|
333
|
-
@modifiers[cn[7..-1].downcase.to_sym] = (modifier_bitfield & GLUT.const_get(cn) > 0)
|
334
|
-
}
|
335
|
-
@modifiers
|
336
|
-
end
|
337
|
-
|
338
|
-
# GLUT KeyboardFunc. Fired when key pressed.
|
339
|
-
# Multicasts key_down and key_up.
|
340
|
-
#
|
341
|
-
# Note: there is no "Hold button down"-functionality in GLUT.
|
342
|
-
#
|
343
|
-
def keyboard(key, x, y)
|
344
|
-
event_properties = update_coords(x,y).merge(:key => key)
|
345
|
-
ev = Event.new(:key_down, event_properties)
|
346
|
-
@viewport.multicast_event(ev)
|
347
|
-
ev = Event.new(:key_up, event_properties)
|
348
|
-
@viewport.multicast_event(ev)
|
349
|
-
handler = keyhandlers[key] if @modifiers[:ctrl] and not (@modifiers[:shift] or @modifiers[:alt])
|
350
|
-
if handler and not (ev.stopped or ev.cancelled)
|
351
|
-
if handler.respond_to? :call
|
352
|
-
handler.call(key, x, y)
|
353
|
-
else
|
354
|
-
__send__(handler, key, x, y)
|
355
|
-
end
|
356
|
-
end
|
357
|
-
end
|
358
|
-
|
359
|
-
# Handles special key presses.
|
360
|
-
#
|
361
|
-
# Converts the special key to a symbol by stripping KEY_
|
362
|
-
# off the front and downcasing the remains, e.g. :f1, :left, :right.
|
363
|
-
#
|
364
|
-
# Delegates the symbol to #keyboard.
|
365
|
-
#
|
366
|
-
def special(key, x, y)
|
367
|
-
cn = GLUT.constants.grep(/^KEY_/).find{|k| GLUT.const_get(k) == key}
|
368
|
-
key = cn.sub(/^KEY_/, '').downcase.to_sym
|
369
|
-
keyboard(key, x, y)
|
370
|
-
end
|
371
|
-
|
372
|
-
# Default key handlers.
|
373
|
-
#
|
374
|
-
# ESC closes window, f toggles fullscreen, p enters profiler, s takes screenshot.
|
375
|
-
#
|
376
|
-
def keyhandlers
|
377
|
-
@keyhandlers ||= {
|
378
|
-
17 => :close,
|
379
|
-
6 => :fullscreen,
|
380
|
-
16 => :profiler,
|
381
|
-
20 => :take_screenshot,
|
382
|
-
}
|
383
|
-
end
|
384
|
-
|
385
|
-
end
|
386
|
-
|
387
|
-
end
|
1
|
+
require 'glimr/renderer/viewport'
|
2
|
+
require 'glimr/renderer/camera'
|
3
|
+
require 'glimr/util'
|
4
|
+
GC.disable
|
5
|
+
require 'glut'
|
6
|
+
GLUT.Init
|
7
|
+
|
8
|
+
|
9
|
+
module GlimR
|
10
|
+
|
11
|
+
# The GLUTWindow provides a stand-alone OpenGL context for GlimR.
|
12
|
+
#
|
13
|
+
# When rendering, a GLUTWindow first sends a frame event to its viewport,
|
14
|
+
# then clears the buffer and tells its viewport to draw itself.
|
15
|
+
#
|
16
|
+
# The GLUTWindow is also responsible for mapping GLUT events into GlimR
|
17
|
+
# events and sending them to the viewport.
|
18
|
+
#
|
19
|
+
class GLUTWindow
|
20
|
+
|
21
|
+
@frame_time = 0
|
22
|
+
|
23
|
+
# Index of the current window.
|
24
|
+
def self.window_index
|
25
|
+
@window_index ||= 0
|
26
|
+
end
|
27
|
+
|
28
|
+
# Array of windows created.
|
29
|
+
def self.windows
|
30
|
+
@windows ||= []
|
31
|
+
end
|
32
|
+
|
33
|
+
# Id of current GLUT window.
|
34
|
+
def self.current_window
|
35
|
+
windows[window_index]
|
36
|
+
end
|
37
|
+
|
38
|
+
# Sets the active GLUT window to the next window in order.
|
39
|
+
def self.next_window
|
40
|
+
GC.enable
|
41
|
+
if @window_index == 0
|
42
|
+
slp = 0.033 - (Time.now.to_f - @frame_time)
|
43
|
+
sleep(slp) if slp > 0
|
44
|
+
@frame_time = Time.now.to_f
|
45
|
+
end
|
46
|
+
@window_index = (window_index + 1)%windows.size
|
47
|
+
GC.disable
|
48
|
+
GLUT.SetWindow(current_window.window_id)
|
49
|
+
current_window.heartbeat
|
50
|
+
end
|
51
|
+
|
52
|
+
# Creates a GLUT window with the title and adds it to windows list.
|
53
|
+
def self.create_window(window)
|
54
|
+
GLUT.InitDisplayMode(window.display_mode)
|
55
|
+
GLUT.InitWindowSize(window.width, window.height)
|
56
|
+
GLUT.InitWindowPosition(window.x, window.y) if window.x and window.y
|
57
|
+
window.window_id = GLUT.CreateWindow window.title
|
58
|
+
windows << window
|
59
|
+
window.window_id
|
60
|
+
end
|
61
|
+
|
62
|
+
# Destroys the GLUT window w and deletes it from the windows list.
|
63
|
+
# Exits if the window in question was the last remaining window.
|
64
|
+
def self.destroy_window(w)
|
65
|
+
windows.delete w
|
66
|
+
GLUT.DestroyWindow w.window_id
|
67
|
+
exit if windows.empty?
|
68
|
+
end
|
69
|
+
|
70
|
+
# GLUT idle function is to show the next window.
|
71
|
+
GLUT.IdleFunc(lambda { next_window })
|
72
|
+
|
73
|
+
attr_accessor :viewport
|
74
|
+
attr_accessor :window_id
|
75
|
+
attr_reader :width, :height, :title, :frame, :frames_drawn, :x, :y, :display_mode
|
76
|
+
|
77
|
+
delegate :viewport, :<<, :attach, :detach, :camera=, :camera, :background, :background=
|
78
|
+
|
79
|
+
# Creates a window with width w and height h.
|
80
|
+
def initialize(w=400,h=300,title="GlimR - #{$0}",x=nil,y=nil)
|
81
|
+
@viewport = Viewport.new
|
82
|
+
@viewport.background = [1,1,1,1]
|
83
|
+
@viewport.clear_depth_buffer = true
|
84
|
+
@visible = true
|
85
|
+
@display_mode = GLUT::DOUBLE | GLUT::RGB | GLUT::DEPTH
|
86
|
+
@x = x
|
87
|
+
@y = y
|
88
|
+
@viewport.x = 0
|
89
|
+
@viewport.y = 0
|
90
|
+
@frame_event = Event.new(:frame)
|
91
|
+
@reshape_event = Event.new(:window_resize)
|
92
|
+
@frame_time = @last_frame_time = Time.now.to_f
|
93
|
+
@frame = @frames_drawn = 0
|
94
|
+
@title = title
|
95
|
+
@event_queue = {}
|
96
|
+
@mouse_buttons_down = {}
|
97
|
+
@mouse_properties = {}
|
98
|
+
@modifiers = {}
|
99
|
+
reshape(w,h)
|
100
|
+
init_glut
|
101
|
+
end
|
102
|
+
|
103
|
+
# Initialize GLUT state for the window, then ask GLUTWindow class to
|
104
|
+
# create the window.
|
105
|
+
def init_glut
|
106
|
+
self.class.create_window(self)
|
107
|
+
set_callback_funcs
|
108
|
+
end
|
109
|
+
|
110
|
+
# GLUT ReshapeFunc.
|
111
|
+
# Sets viewport width and height to w and h, respectively,
|
112
|
+
# and sends a window_resize event to the viewport.
|
113
|
+
def reshape(w,h)
|
114
|
+
@width = w
|
115
|
+
@height = h
|
116
|
+
@reshape_event.time = Time.now.to_f
|
117
|
+
@reshape_event.bubbles = false
|
118
|
+
@reshape_event.width = w
|
119
|
+
@reshape_event.height = h
|
120
|
+
viewport.multicast_event(@reshape_event)
|
121
|
+
end
|
122
|
+
|
123
|
+
# Enters GLUT.MainLoop.
|
124
|
+
def run
|
125
|
+
GLUT.MainLoop
|
126
|
+
end
|
127
|
+
|
128
|
+
def need_redraw?
|
129
|
+
@visible and (changed? or damaged?)
|
130
|
+
end
|
131
|
+
|
132
|
+
def damaged?
|
133
|
+
GLUT.LayerGet(GLUT::NORMAL_DAMAGED) == GL::TRUE
|
134
|
+
end
|
135
|
+
|
136
|
+
def changed?
|
137
|
+
viewport.changed?
|
138
|
+
end
|
139
|
+
|
140
|
+
def heartbeat
|
141
|
+
@frame_time = Time.now.to_f
|
142
|
+
@frame_event.time = @frame_time
|
143
|
+
@frame_event.bubbles = false
|
144
|
+
@event_queue.values.each{|evt|
|
145
|
+
viewport.dispatch_event(evt)
|
146
|
+
}
|
147
|
+
@event_queue.clear
|
148
|
+
viewport.multicast_event(@frame_event)
|
149
|
+
GLUT.PostRedisplay if need_redraw?
|
150
|
+
@frame += 1
|
151
|
+
end
|
152
|
+
|
153
|
+
def queue_event evt
|
154
|
+
if evt.type == :mouse_move and @event_queue[:mouse_move]
|
155
|
+
evt.dx += @event_queue[:mouse_move].dx
|
156
|
+
evt.dy += @event_queue[:mouse_move].dy
|
157
|
+
evt.params[:dx] = evt.dx
|
158
|
+
evt.params[:dy] = evt.dy
|
159
|
+
evt.params[:time] = evt.time = Time.now.to_f
|
160
|
+
end
|
161
|
+
@event_queue[evt.type] = evt
|
162
|
+
end
|
163
|
+
|
164
|
+
# GLUT DisplayFunc.
|
165
|
+
#
|
166
|
+
# Displays the GLUTWindow. Sleeps to maintain a maximum
|
167
|
+
# framerate of 33fps, then displays previously rendered frame.
|
168
|
+
# Then sends a frame event to the viewport.
|
169
|
+
#
|
170
|
+
# If the GLUTWindow is visible, clears the buffer and tells viewport to draw itself.
|
171
|
+
# Finally increments the frame counter.
|
172
|
+
#
|
173
|
+
def display
|
174
|
+
GC.disable
|
175
|
+
viewport.render
|
176
|
+
GLUT.SwapBuffers
|
177
|
+
@frames_drawn += 1
|
178
|
+
end
|
179
|
+
|
180
|
+
# Asks GLUTWindow class to destroy the window.
|
181
|
+
def close(*a)
|
182
|
+
self.class.destroy_window(self)
|
183
|
+
end
|
184
|
+
|
185
|
+
# Toggles fullscreen mode.
|
186
|
+
def fullscreen(*a)
|
187
|
+
if not @fullscreen
|
188
|
+
@fullscreen = %w(X Y WIDTH HEIGHT).map{|cn|
|
189
|
+
GLUT.Get(GLUT.const_get("WINDOW_#{cn}"))
|
190
|
+
}
|
191
|
+
GLUT.FullScreen
|
192
|
+
else
|
193
|
+
x,y,w,h = *@fullscreen
|
194
|
+
GLUT.ReshapeWindow(w,h)
|
195
|
+
GLUT.PositionWindow(x,y)
|
196
|
+
@fullscreen = nil
|
197
|
+
end
|
198
|
+
end
|
199
|
+
|
200
|
+
# Takes screenshot (not implemented.)
|
201
|
+
def take_screenshot(*a)
|
202
|
+
#screenshot
|
203
|
+
end
|
204
|
+
|
205
|
+
# Enters the profiler, lets run for 5 seconds, then
|
206
|
+
# exits.
|
207
|
+
def profiler(*a)
|
208
|
+
Thread.new{
|
209
|
+
puts "Entering profiler"
|
210
|
+
require 'profile'
|
211
|
+
sleep 5
|
212
|
+
exit
|
213
|
+
}
|
214
|
+
end
|
215
|
+
|
216
|
+
# Set GLUT callback functions to the object's methods that have
|
217
|
+
# the rubyized name of the corresponding callback function.
|
218
|
+
# That's not very clear, is it. Maybe this example sheds some light on it.
|
219
|
+
#
|
220
|
+
# GLUT::ReshapeFunc is set to "reshape"-method
|
221
|
+
# GLUT::SpaceballMotionFunc is set to "spaceball_motion"-method
|
222
|
+
# GLUT::MouseFunc is set to "mouse"-method
|
223
|
+
# ... and so on for every GLUT method that ends with Func.
|
224
|
+
#
|
225
|
+
# If there is no corresponding method (e.g. there's no "idle"-method), the
|
226
|
+
# callback won't be set.
|
227
|
+
#
|
228
|
+
# List of callback names (avoid these in non-callback method names):
|
229
|
+
#
|
230
|
+
# ButtonBoxFunc => button_box
|
231
|
+
# DialsFunc => dials
|
232
|
+
# DisplayFunc => display
|
233
|
+
# EntryFunc => entry
|
234
|
+
# IdleFunc => idle
|
235
|
+
# KeyboardFunc => keyboard
|
236
|
+
# MotionFunc => motion
|
237
|
+
# MouseFunc => mouse
|
238
|
+
# OverlayDisplayFunc => overlay_display
|
239
|
+
# PassiveMotionFunc => passive_motion
|
240
|
+
# ReshapeFunc => reshape
|
241
|
+
# SpaceballButtonFunc => spaceball_button
|
242
|
+
# SpaceballMotionFunc => spaceball_motion
|
243
|
+
# SpaceballRotateFunc => spaceball_rotate
|
244
|
+
# SpecialFunc => special
|
245
|
+
# TabletButtonFunc => tablet_button
|
246
|
+
# TabletMotionFunc => tablet_motion
|
247
|
+
# TimerFunc => timer
|
248
|
+
# VisibilityFunc => visibility
|
249
|
+
# WindowStatusFunc => window_status
|
250
|
+
#
|
251
|
+
def set_callback_funcs
|
252
|
+
GLUT.methods.grep(/Func$/).sort.each{|callback_setter_name|
|
253
|
+
# Change FooBarFunc into foo_bar
|
254
|
+
callback_method_name = callback_setter_name[0,1].downcase +
|
255
|
+
callback_setter_name[1..-5].
|
256
|
+
gsub(/[A-Z]/){|cap| "_" + cap.downcase}
|
257
|
+
if respond_to?(callback_method_name.to_sym)
|
258
|
+
callback_method = method(callback_method_name).to_proc
|
259
|
+
GLUT.__send__(callback_setter_name, callback_method)
|
260
|
+
end
|
261
|
+
}
|
262
|
+
@mouse_over_window = true
|
263
|
+
end
|
264
|
+
|
265
|
+
MOUSE_BUTTONS = [:left, :middle, :right, :wheel_up, :wheel_down]
|
266
|
+
|
267
|
+
# GLUT EntryFunc.
|
268
|
+
def entry(enter)
|
269
|
+
@mouse_over_window = (enter == 1)
|
270
|
+
if @mouse_over_window
|
271
|
+
@mouse_x, @mouse_y = @prev_mouse_x, @prev_mouse_y
|
272
|
+
else
|
273
|
+
@mouse_x = @mouse_y = nil
|
274
|
+
end
|
275
|
+
end
|
276
|
+
|
277
|
+
# Updates current mouse coordinates.
|
278
|
+
def update_coords(x,y,update_modifier_keys=true)
|
279
|
+
props = {
|
280
|
+
:target => @target,
|
281
|
+
:x => x, :y => y,
|
282
|
+
:dx => (@prev_mouse_x ? x-@prev_mouse_x : 0),
|
283
|
+
:dy => (@prev_mouse_y ? y-@prev_mouse_y : 0),
|
284
|
+
:buttons => @mouse_buttons_down
|
285
|
+
}
|
286
|
+
@prev_mouse_x, @prev_mouse_y = x, y
|
287
|
+
@mouse_x, @mouse_y = x, y if @mouse_over_window
|
288
|
+
update_modifiers if update_modifier_keys
|
289
|
+
@mouse_properties = @mouse_properties.merge(props).merge(@modifiers)
|
290
|
+
end
|
291
|
+
|
292
|
+
# GLUT PassiveMotionFunc. Moving mouse without buttons depressed
|
293
|
+
def passive_motion(x,y)
|
294
|
+
event_properties = update_coords(x,y,false)
|
295
|
+
queue_event Event.new(:mouse_move, event_properties)
|
296
|
+
end
|
297
|
+
|
298
|
+
# GLUT MotionFunc. Moving mouse with mouse button depressed.
|
299
|
+
def motion(x,y)
|
300
|
+
event_properties = update_coords(x,y,false)
|
301
|
+
queue_event Event.new(:mouse_move, event_properties)
|
302
|
+
end
|
303
|
+
|
304
|
+
# GLUT ButtonBoxFunc.
|
305
|
+
def button_box(*a)
|
306
|
+
end
|
307
|
+
|
308
|
+
# GLUT VisibilityFunc. Toggles window visibility variable based on the argument.
|
309
|
+
def visibility(visible)
|
310
|
+
@visible = (visible == GLUT::VISIBLE)
|
311
|
+
end
|
312
|
+
|
313
|
+
# GLUT WindowStatusFunc.
|
314
|
+
def window_status(*a)
|
315
|
+
end
|
316
|
+
|
317
|
+
# GLUT MouseFunc. Fired when mouse button pressed or released.
|
318
|
+
def mouse(button, down, x, y)
|
319
|
+
down = (down == 0)
|
320
|
+
button = MOUSE_BUTTONS[button]
|
321
|
+
@mouse_buttons_down[button] = down
|
322
|
+
event_type = (down ? :mouse_down : :mouse_up)
|
323
|
+
event_properties = update_coords(x,y)
|
324
|
+
event_properties[:button] = button
|
325
|
+
queue_event Event.new(event_type, event_properties)
|
326
|
+
end
|
327
|
+
|
328
|
+
# Gets modifier key states and assigns them to
|
329
|
+
# @modifiers-Hash and returns the Hash.
|
330
|
+
def update_modifiers
|
331
|
+
modifier_bitfield = GLUT.GetModifiers
|
332
|
+
GLUT.constants.grep(/^ACTIVE_/).each{|cn|
|
333
|
+
@modifiers[cn[7..-1].downcase.to_sym] = (modifier_bitfield & GLUT.const_get(cn) > 0)
|
334
|
+
}
|
335
|
+
@modifiers
|
336
|
+
end
|
337
|
+
|
338
|
+
# GLUT KeyboardFunc. Fired when key pressed.
|
339
|
+
# Multicasts key_down and key_up.
|
340
|
+
#
|
341
|
+
# Note: there is no "Hold button down"-functionality in GLUT.
|
342
|
+
#
|
343
|
+
def keyboard(key, x, y)
|
344
|
+
event_properties = update_coords(x,y).merge(:key => key)
|
345
|
+
ev = Event.new(:key_down, event_properties)
|
346
|
+
@viewport.multicast_event(ev)
|
347
|
+
ev = Event.new(:key_up, event_properties)
|
348
|
+
@viewport.multicast_event(ev)
|
349
|
+
handler = keyhandlers[key] if @modifiers[:ctrl] and not (@modifiers[:shift] or @modifiers[:alt])
|
350
|
+
if handler and not (ev.stopped or ev.cancelled)
|
351
|
+
if handler.respond_to? :call
|
352
|
+
handler.call(key, x, y)
|
353
|
+
else
|
354
|
+
__send__(handler, key, x, y)
|
355
|
+
end
|
356
|
+
end
|
357
|
+
end
|
358
|
+
|
359
|
+
# Handles special key presses.
|
360
|
+
#
|
361
|
+
# Converts the special key to a symbol by stripping KEY_
|
362
|
+
# off the front and downcasing the remains, e.g. :f1, :left, :right.
|
363
|
+
#
|
364
|
+
# Delegates the symbol to #keyboard.
|
365
|
+
#
|
366
|
+
def special(key, x, y)
|
367
|
+
cn = GLUT.constants.grep(/^KEY_/).find{|k| GLUT.const_get(k) == key}
|
368
|
+
key = cn.sub(/^KEY_/, '').downcase.to_sym
|
369
|
+
keyboard(key, x, y)
|
370
|
+
end
|
371
|
+
|
372
|
+
# Default key handlers.
|
373
|
+
#
|
374
|
+
# ESC closes window, f toggles fullscreen, p enters profiler, s takes screenshot.
|
375
|
+
#
|
376
|
+
def keyhandlers
|
377
|
+
@keyhandlers ||= {
|
378
|
+
17 => :close,
|
379
|
+
6 => :fullscreen,
|
380
|
+
16 => :profiler,
|
381
|
+
20 => :take_screenshot,
|
382
|
+
}
|
383
|
+
end
|
384
|
+
|
385
|
+
end
|
386
|
+
|
387
|
+
end
|