glimr 0.1.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (90) hide show
  1. data/lib/glimr.rb +2 -0
  2. data/lib/glimr/configurable.rb +37 -0
  3. data/lib/glimr/default_theme/button_bg.png +0 -0
  4. data/lib/glimr/default_theme/button_bg_down.png +0 -0
  5. data/lib/glimr/default_theme/button_cover.png +0 -0
  6. data/lib/glimr/default_theme/button_cover_down.png +0 -0
  7. data/lib/glimr/default_theme/button_focus.png +0 -0
  8. data/lib/glimr/default_theme/checkbox_bg.png +0 -0
  9. data/lib/glimr/default_theme/checkbox_checked_bg.png +0 -0
  10. data/lib/glimr/default_theme/font.ttf +0 -0
  11. data/lib/glimr/default_theme/hscroller_bg.png +0 -0
  12. data/lib/glimr/default_theme/radiobutton_bg.png +0 -0
  13. data/lib/glimr/default_theme/radiobutton_checked_bg.png +0 -0
  14. data/lib/glimr/default_theme/resizer_down.png +0 -0
  15. data/lib/glimr/default_theme/resizer_up.png +0 -0
  16. data/lib/glimr/default_theme/scroll_down_down.png +0 -0
  17. data/lib/glimr/default_theme/scroll_down_up.png +0 -0
  18. data/lib/glimr/default_theme/scroll_hknob_down.png +0 -0
  19. data/lib/glimr/default_theme/scroll_hknob_up.png +0 -0
  20. data/lib/glimr/default_theme/scroll_left_down.png +0 -0
  21. data/lib/glimr/default_theme/scroll_left_up.png +0 -0
  22. data/lib/glimr/default_theme/scroll_right_down.png +0 -0
  23. data/lib/glimr/default_theme/scroll_right_up.png +0 -0
  24. data/lib/glimr/default_theme/scroll_up_down.png +0 -0
  25. data/lib/glimr/default_theme/scroll_up_up.png +0 -0
  26. data/lib/glimr/default_theme/scroll_vknob_down.png +0 -0
  27. data/lib/glimr/default_theme/scroll_vknob_up.png +0 -0
  28. data/lib/glimr/default_theme/text_cursor.png +0 -0
  29. data/lib/glimr/default_theme/text_cursor_insert.png +0 -0
  30. data/lib/glimr/default_theme/text_input_bg.png +0 -0
  31. data/lib/glimr/default_theme/vscroller_bg.png +0 -0
  32. data/lib/glimr/event.rb +41 -0
  33. data/lib/glimr/eventlistener.rb +209 -0
  34. data/lib/glimr/layoutable.rb +520 -0
  35. data/lib/glimr/renderer.rb +2 -0
  36. data/lib/glimr/renderer/camera.rb +63 -0
  37. data/lib/glimr/renderer/geometry.rb +194 -0
  38. data/lib/glimr/renderer/glutwindow.rb +387 -0
  39. data/lib/glimr/renderer/light.rb +43 -0
  40. data/lib/glimr/renderer/material.rb +66 -0
  41. data/lib/glimr/renderer/model.rb +103 -0
  42. data/lib/glimr/renderer/orthoprojection.rb +21 -0
  43. data/lib/glimr/renderer/raw.rb +34 -0
  44. data/lib/glimr/renderer/sceneobject.rb +279 -0
  45. data/lib/glimr/renderer/shader.rb +14 -0
  46. data/lib/glimr/renderer/texture.rb +280 -0
  47. data/lib/glimr/renderer/transform.rb +322 -0
  48. data/lib/glimr/renderer/viewport.rb +349 -0
  49. data/lib/glimr/renderer_core.rb +10 -0
  50. data/lib/glimr/util.rb +247 -0
  51. data/lib/glimr/widget.rb +87 -0
  52. data/lib/glimr/widgets.rb +37 -0
  53. data/lib/glimr/widgets/button.rb +277 -0
  54. data/lib/glimr/widgets/checkbox.rb +82 -0
  55. data/lib/glimr/widgets/container.rb +84 -0
  56. data/lib/glimr/widgets/image.rb +82 -0
  57. data/lib/glimr/widgets/label.rb +91 -0
  58. data/lib/glimr/widgets/layout.rb +227 -0
  59. data/lib/glimr/widgets/list.rb +28 -0
  60. data/lib/glimr/widgets/radiogroup.rb +118 -0
  61. data/lib/glimr/widgets/resizer.rb +31 -0
  62. data/lib/glimr/widgets/scrollable_container.rb +67 -0
  63. data/lib/glimr/widgets/scrollbar.rb +496 -0
  64. data/lib/glimr/widgets/stretchable_image.rb +135 -0
  65. data/lib/glimr/widgets/text_editor.rb +349 -0
  66. data/tests/assets/datatowers_crop.jpg +0 -0
  67. data/tests/assets/download_progress_meter.png +0 -0
  68. data/tests/assets/metalwing2.png +0 -0
  69. data/tests/assets/redhairgreeneyes3.jpg +0 -0
  70. data/tests/demo_apps/spinning_ruby.rb +37 -0
  71. data/tests/integration_tests/run_all.rb +8 -0
  72. data/tests/integration_tests/test_button.rb +22 -0
  73. data/tests/integration_tests/test_checkbox.rb +21 -0
  74. data/tests/integration_tests/test_container.rb +22 -0
  75. data/tests/integration_tests/test_label.rb +12 -0
  76. data/tests/integration_tests/test_layout.rb +43 -0
  77. data/tests/integration_tests/test_radiogroup.rb +16 -0
  78. data/tests/integration_tests/test_renderer.rb +44 -0
  79. data/tests/integration_tests/test_renderer2.rb +36 -0
  80. data/tests/integration_tests/test_scrollable_container.rb +34 -0
  81. data/tests/integration_tests/test_scrollbar.rb +20 -0
  82. data/tests/integration_tests/test_stretchable_image.rb +34 -0
  83. data/tests/integration_tests/test_text_input.rb +20 -0
  84. data/tests/integration_tests/test_zsort.rb +18 -0
  85. data/tests/unit_tests/test_button.rb +93 -0
  86. data/tests/unit_tests/test_checkbox.rb +35 -0
  87. data/tests/unit_tests/test_label.rb +36 -0
  88. data/tests/unit_tests/test_layout.rb +229 -0
  89. data/tests/unit_tests/test_widget.rb +3 -0
  90. metadata +139 -0
@@ -0,0 +1,2 @@
1
+ require 'glimr/renderer_core'
2
+ require 'glimr/renderer/glutwindow' unless $glimr_no_glut
@@ -0,0 +1,63 @@
1
+ require 'glimr/renderer/transform'
2
+
3
+ module GlimR
4
+
5
+ # Camera is a special Transform that applies to both the
6
+ # OpenGL projection matrix and modelview matrix.
7
+ #
8
+ class Camera < Transform
9
+
10
+ touching_accessor :looking_at, :up
11
+ attr_accessor :perspective, :fov, :near, :far
12
+
13
+ def default_config
14
+ super.merge(
15
+ :position => [0,0,5000],
16
+ :looking_at => [0,0,0],
17
+ :up => [0,1,0],
18
+ :near => 1,
19
+ :far => 10000,
20
+ :fov => 60,
21
+ :perspective => false
22
+ )
23
+ end
24
+
25
+ def initialize(*a, &b)
26
+ super
27
+ @changed = true
28
+ end
29
+
30
+ # Sets up the camera projection to the projection matrix
31
+ def apply
32
+ MatrixMode(PROJECTION)
33
+ LoadIdentity()
34
+ if perspective
35
+ top = Math.tan(fov*Math::PI/360) * near
36
+ bottom = -top
37
+ left = viewport.aspect * bottom
38
+ right = viewport.aspect * top
39
+ Frustum(left,right, bottom,top, near,far)
40
+ else
41
+ Ortho(viewport.x,viewport.width, viewport.y,viewport.height, near,far)
42
+ Scale(1,-1,1)
43
+ Translate(0,-viewport.height,0)
44
+ end
45
+ MatrixMode(MODELVIEW)
46
+ LoadIdentity()
47
+ super
48
+ end
49
+
50
+ # Uses GLU.LookAt to position the camera.
51
+ def gl_transform
52
+ GLU.LookAt(*position+looking_at+up)
53
+ end
54
+
55
+ def absolute_transform
56
+ collapse! unless @collapsed_matrix
57
+ @collapsed_matrix
58
+ end
59
+
60
+ end
61
+
62
+ end
63
+
@@ -0,0 +1,194 @@
1
+ require 'glimr/renderer/sceneobject'
2
+
3
+
4
+ module GlimR
5
+
6
+
7
+ # A Geometry object abstracts vertex arrays.
8
+ # It may contain a normal array, texcoord array, color array and vertex array.
9
+ #
10
+ # The type of a Geometry is the corresponding GL VertexPointer type.
11
+ #
12
+ # A Geometry is required to actually draw something to the screen.
13
+ #
14
+ class Geometry < SceneObject
15
+
16
+ attr_accessor :normals, :texcoords, :colors, :vertices, :type, :vertice_count
17
+
18
+ def default_config
19
+ super.merge(
20
+ :type => GL::QUADS
21
+ )
22
+ end
23
+
24
+ # Returns the smallest x coordinate in the vertices.
25
+ def min_x
26
+ x_coords.min
27
+ end
28
+
29
+ # Returns the largest x coordinate in the vertices.
30
+ def max_x
31
+ x_coords.max
32
+ end
33
+
34
+ # Returns the smallest y coordinate in the vertices.
35
+ def min_y
36
+ y_coords.min
37
+ end
38
+
39
+ # Returns the largest y coordinate in the vertices.
40
+ def max_y
41
+ y_coords.max
42
+ end
43
+
44
+ # Returns the smallest z coordinate in the vertices.
45
+ def min_z
46
+ z_coords.min
47
+ end
48
+
49
+ # Returns the largest z coordinate in the vertices.
50
+ def max_z
51
+ z_coords.max
52
+ end
53
+
54
+ # Returns an array of the x coordinates in the vertices.
55
+ def x_coords
56
+ coords 0
57
+ end
58
+
59
+ # Returns an array of the y coordinates in the vertices.
60
+ def y_coords
61
+ coords 1
62
+ end
63
+
64
+ # Returns an array of the z coordinates in the vertices.
65
+ def z_coords
66
+ coords 2
67
+ end
68
+
69
+ # Returns the coordinates that have coord index % 3 == d.
70
+ def coords(d)
71
+ if vertices
72
+ v = vertices.unpack("f*")
73
+ i = -1
74
+ v.find_all{|c|
75
+ i += 1
76
+ i%3 == d
77
+ }
78
+ else
79
+ [0]
80
+ end
81
+ end
82
+
83
+ # Draws the vertex arrays.
84
+ def draw
85
+ DrawArrays type, 0, vertice_count
86
+ end
87
+
88
+ # Parses the given vertex array to a valid OpenGL vertex array
89
+ def parse_array(v)
90
+ case v
91
+ when Array
92
+ v.flatten.pack("f*")
93
+ when String,nil,false
94
+ v
95
+ else
96
+ raise ArgumentError, "Provide either an Array of coords or a String of packed floats"
97
+ end
98
+ end
99
+
100
+ # A geometry is a drawable.
101
+ def drawables
102
+ @drawables + [self]
103
+ end
104
+
105
+ def collapse(list=[])
106
+ if vertices # drawable geometry
107
+ list << self
108
+ end
109
+ super
110
+ end
111
+
112
+ # The collapsed geometry of a Geometry is the Geometry itself.
113
+ def absolute_geometry
114
+ self
115
+ end
116
+
117
+ # Merges self with the other.
118
+ def merge!(other)
119
+ @type = other.type if other.type
120
+ @normals = other.normals if other.normals
121
+ @texcoords = other.texcoords if other.texcoords
122
+ @colors = other.colors if other.colors
123
+ @vertices = other.vertices if other.vertices
124
+ @vertice_count = other.vertice_count if other.vertice_count
125
+ self
126
+ end
127
+
128
+ # Replaces ivars with the other's.
129
+ def replace!(other)
130
+ @type = other.type
131
+ @normals = other.normals
132
+ @texcoords = other.texcoords
133
+ @colors = other.colors
134
+ @vertices = other.vertices
135
+ @vertice_count = other.vertice_count
136
+ self
137
+ end
138
+
139
+ def texcoords=(v)
140
+ v = parse_array(v)
141
+ @texcoords = v
142
+ end
143
+
144
+ def normals=(v)
145
+ v = parse_array(v)
146
+ @normals = v
147
+ end
148
+
149
+ def colors=(v)
150
+ v = parse_array(v)
151
+ @colors = v
152
+ end
153
+
154
+ def vertices=(v)
155
+ v = parse_array(v)
156
+ @vertices = v
157
+ @vertice_count = v.size / 12
158
+ end
159
+
160
+ touching :touch!, :texcoords=, :normals=, :colors=, :vertices=, :vertice_count=, :replace!
161
+
162
+ # Applies the different arrays and draws if vertices set.
163
+ def apply
164
+ NormalPointer FLOAT, 0, normals if normals
165
+ TexCoordPointer 2, FLOAT, 0, texcoords if texcoords
166
+ ColorPointer 4, FLOAT, 0, colors if colors
167
+ VertexPointer 3, FLOAT, 0, vertices if vertices
168
+ draw if vertices
169
+ end
170
+
171
+ # Enables vertex arrays.
172
+ def push_state
173
+ EnableClientState NORMAL_ARRAY if normals
174
+ EnableClientState TEXTURE_COORD_ARRAY if texcoords
175
+ EnableClientState COLOR_ARRAY if colors
176
+ EnableClientState VERTEX_ARRAY if vertices
177
+ end
178
+
179
+ # Disables vertex arrays.
180
+ def pop_state
181
+ DisableClientState NORMAL_ARRAY if normals
182
+ DisableClientState TEXTURE_COORD_ARRAY if texcoords
183
+ DisableClientState COLOR_ARRAY if colors
184
+ DisableClientState VERTEX_ARRAY if vertices
185
+ end
186
+
187
+ def inspect
188
+ "#<#{self.class.name}:#{hash}:TYPE#@type:#@vertice_count vertices>"
189
+ end
190
+
191
+ end
192
+
193
+
194
+ end
@@ -0,0 +1,387 @@
1
+ require 'glimr/renderer/viewport'
2
+ require 'glimr/renderer/camera'
3
+ require 'glimr/util'
4
+ GC.disable
5
+ require 'glut'
6
+ GLUT.Init
7
+
8
+
9
+ module GlimR
10
+
11
+ # The GLUTWindow provides a stand-alone OpenGL context for GlimR.
12
+ #
13
+ # When rendering, a GLUTWindow first sends a frame event to its viewport,
14
+ # then clears the buffer and tells its viewport to draw itself.
15
+ #
16
+ # The GLUTWindow is also responsible for mapping GLUT events into GlimR
17
+ # events and sending them to the viewport.
18
+ #
19
+ class GLUTWindow
20
+
21
+ @frame_time = 0
22
+
23
+ # Index of the current window.
24
+ def self.window_index
25
+ @window_index ||= 0
26
+ end
27
+
28
+ # Array of windows created.
29
+ def self.windows
30
+ @windows ||= []
31
+ end
32
+
33
+ # Id of current GLUT window.
34
+ def self.current_window
35
+ windows[window_index]
36
+ end
37
+
38
+ # Sets the active GLUT window to the next window in order.
39
+ def self.next_window
40
+ if @window_index == 0
41
+ slp = 0.033 - (Time.now.to_f - @frame_time)
42
+ sleep(slp) if slp > 0
43
+ @frame_time = Time.now.to_f
44
+ end
45
+ @window_index = (window_index + 1)%windows.size
46
+ GLUT.SetWindow(current_window.window_id)
47
+ current_window.heartbeat
48
+ end
49
+
50
+ # Creates a GLUT window with the title and adds it to windows list.
51
+ def self.create_window(window)
52
+ GLUT.InitDisplayMode(window.display_mode)
53
+ GLUT.InitWindowSize(window.width, window.height)
54
+ GLUT.InitWindowPosition(window.x, window.y) if window.x and window.y
55
+ window.window_id = GLUT.CreateWindow window.title
56
+ windows << window
57
+ window.window_id
58
+ end
59
+
60
+ # Destroys the GLUT window w and deletes it from the windows list.
61
+ # Exits if the window in question was the last remaining window.
62
+ def self.destroy_window(w)
63
+ windows.delete w
64
+ GLUT.DestroyWindow w.window_id
65
+ exit if windows.empty?
66
+ end
67
+
68
+ # GLUT idle function is to show the next window.
69
+ GLUT.IdleFunc(lambda { next_window })
70
+
71
+ attr_accessor :viewport
72
+ attr_accessor :window_id
73
+ attr_reader :width, :height, :title, :frame, :frames_drawn, :x, :y, :display_mode
74
+
75
+ delegate :viewport, :<<, :attach, :detach, :camera=, :camera, :background, :background=
76
+
77
+ # Creates a window with width w and height h.
78
+ def initialize(w=400,h=300,title="GlimR - #{$0}",x=nil,y=nil)
79
+ @viewport = Viewport.new
80
+ @viewport.background = [1,1,1,1]
81
+ @viewport.clear_depth_buffer = true
82
+ @visible = true
83
+ @display_mode = GLUT::DOUBLE | GLUT::RGB | GLUT::DEPTH
84
+ @x = x
85
+ @y = y
86
+ @viewport.x = 0
87
+ @viewport.y = 0
88
+ @frame_event = Event.new(:frame)
89
+ @reshape_event = Event.new(:resize)
90
+ @frame_time = @last_frame_time = Time.now.to_f
91
+ @frame = @frames_drawn = 0
92
+ @title = title
93
+ @event_queue = {}
94
+ @mouse_buttons_down = {}
95
+ @mouse_properties = {}
96
+ @modifiers = {}
97
+ reshape(w,h)
98
+ init_glut
99
+ end
100
+
101
+ # Initialize GLUT state for the window, then ask GLUTWindow class to
102
+ # create the window.
103
+ def init_glut
104
+ self.class.create_window(self)
105
+ set_callback_funcs
106
+ end
107
+
108
+ # GLUT ReshapeFunc.
109
+ # Sets viewport width and height to w and h, respectively,
110
+ # and sends a resize event to the viewport.
111
+ def reshape(w,h)
112
+ @width = w
113
+ @height = h
114
+ @reshape_event.time = Time.now.to_f
115
+ @reshape_event.bubbles = false
116
+ @reshape_event.width = w
117
+ @reshape_event.height = h
118
+ viewport.multicast_event(@reshape_event)
119
+ end
120
+
121
+ # Enters GLUT.MainLoop.
122
+ def run
123
+ GLUT.MainLoop
124
+ end
125
+
126
+ def need_redraw?
127
+ @visible and (changed? or damaged?)
128
+ end
129
+
130
+ def damaged?
131
+ GLUT.LayerGet(GLUT::NORMAL_DAMAGED) == GL::TRUE
132
+ end
133
+
134
+ def changed?
135
+ viewport.changed?
136
+ end
137
+
138
+ def heartbeat
139
+ GC.disable
140
+ @frame_time = Time.now.to_f
141
+ @frame_event.time = @frame_time
142
+ @frame_event.bubbles = false
143
+ @event_queue.values.each{|evt|
144
+ viewport.dispatch_event(evt)
145
+ }
146
+ @event_queue.clear
147
+ viewport.multicast_event(@frame_event)
148
+ GLUT.PostRedisplay if need_redraw?
149
+ GC.enable
150
+ @frame += 1
151
+ end
152
+
153
+ def queue_event evt
154
+ if evt.type == :mouse_move and @event_queue[:mouse_move]
155
+ evt.dx += @event_queue[:mouse_move].dx
156
+ evt.dy += @event_queue[:mouse_move].dy
157
+ evt.params[:dx] = evt.dx
158
+ evt.params[:dy] = evt.dy
159
+ evt.params[:time] = evt.time = Time.now.to_f
160
+ end
161
+ @event_queue[evt.type] = evt
162
+ end
163
+
164
+ # GLUT DisplayFunc.
165
+ #
166
+ # Displays the GLUTWindow. Sleeps to maintain a maximum
167
+ # framerate of 33fps, then displays previously rendered frame.
168
+ # Then sends a frame event to the viewport.
169
+ #
170
+ # If the GLUTWindow is visible, clears the buffer and tells viewport to draw itself.
171
+ # Finally increments the frame counter.
172
+ #
173
+ def display
174
+ GC.disable
175
+ viewport.render
176
+ GLUT.SwapBuffers
177
+ @frames_drawn += 1
178
+ end
179
+
180
+ # Asks GLUTWindow class to destroy the window.
181
+ def close(*a)
182
+ self.class.destroy_window(self)
183
+ end
184
+
185
+ # Toggles fullscreen mode.
186
+ def fullscreen(*a)
187
+ if not @fullscreen
188
+ @fullscreen = %w(X Y WIDTH HEIGHT).map{|cn|
189
+ GLUT.Get(GLUT.const_get("WINDOW_#{cn}"))
190
+ }
191
+ GLUT.FullScreen
192
+ else
193
+ x,y,w,h = *@fullscreen
194
+ GLUT.ReshapeWindow(w,h)
195
+ GLUT.PositionWindow(x,y)
196
+ @fullscreen = nil
197
+ end
198
+ end
199
+
200
+ # Takes screenshot (not implemented.)
201
+ def take_screenshot(*a)
202
+ #screenshot
203
+ end
204
+
205
+ # Enters the profiler, lets run for 5 seconds, then
206
+ # exits.
207
+ def profiler(*a)
208
+ Thread.new{
209
+ puts "Entering profiler"
210
+ require 'profile'
211
+ sleep 5
212
+ exit
213
+ }
214
+ end
215
+
216
+ # Set GLUT callback functions to the object's methods that have
217
+ # the rubyized name of the corresponding callback function.
218
+ # That's not very clear, is it. Maybe this example sheds some light on it.
219
+ #
220
+ # GLUT::ReshapeFunc is set to "reshape"-method
221
+ # GLUT::SpaceballMotionFunc is set to "spaceball_motion"-method
222
+ # GLUT::MouseFunc is set to "mouse"-method
223
+ # ... and so on for every GLUT method that ends with Func.
224
+ #
225
+ # If there is no corresponding method (e.g. there's no "idle"-method), the
226
+ # callback won't be set.
227
+ #
228
+ # List of callback names (avoid these in non-callback method names):
229
+ #
230
+ # ButtonBoxFunc => button_box
231
+ # DialsFunc => dials
232
+ # DisplayFunc => display
233
+ # EntryFunc => entry
234
+ # IdleFunc => idle
235
+ # KeyboardFunc => keyboard
236
+ # MotionFunc => motion
237
+ # MouseFunc => mouse
238
+ # OverlayDisplayFunc => overlay_display
239
+ # PassiveMotionFunc => passive_motion
240
+ # ReshapeFunc => reshape
241
+ # SpaceballButtonFunc => spaceball_button
242
+ # SpaceballMotionFunc => spaceball_motion
243
+ # SpaceballRotateFunc => spaceball_rotate
244
+ # SpecialFunc => special
245
+ # TabletButtonFunc => tablet_button
246
+ # TabletMotionFunc => tablet_motion
247
+ # TimerFunc => timer
248
+ # VisibilityFunc => visibility
249
+ # WindowStatusFunc => window_status
250
+ #
251
+ def set_callback_funcs
252
+ GLUT.methods.grep(/Func$/).sort.each{|callback_setter_name|
253
+ # Change FooBarFunc into foo_bar
254
+ callback_method_name = callback_setter_name[0,1].downcase +
255
+ callback_setter_name[1..-5].
256
+ gsub(/[A-Z]/){|cap| "_" + cap.downcase}
257
+ if respond_to?(callback_method_name.to_sym)
258
+ callback_method = method(callback_method_name).to_proc
259
+ GLUT.__send__(callback_setter_name, callback_method)
260
+ end
261
+ }
262
+ @mouse_over_window = true
263
+ end
264
+
265
+ MOUSE_BUTTONS = [:left, :middle, :right, :wheel_up, :wheel_down]
266
+
267
+ # GLUT EntryFunc.
268
+ def entry(enter)
269
+ @mouse_over_window = (enter == 1)
270
+ if @mouse_over_window
271
+ @mouse_x, @mouse_y = @prev_mouse_x, @prev_mouse_y
272
+ else
273
+ @mouse_x = @mouse_y = nil
274
+ end
275
+ end
276
+
277
+ # Updates current mouse coordinates.
278
+ def update_coords(x,y,update_modifier_keys=true)
279
+ props = {
280
+ :target => @target,
281
+ :x => x, :y => y,
282
+ :dx => (@prev_mouse_x ? x-@prev_mouse_x : 0),
283
+ :dy => (@prev_mouse_y ? y-@prev_mouse_y : 0),
284
+ :buttons => @mouse_buttons_down
285
+ }
286
+ @prev_mouse_x, @prev_mouse_y = x, y
287
+ @mouse_x, @mouse_y = x, y if @mouse_over_window
288
+ update_modifiers if update_modifier_keys
289
+ @mouse_properties = @mouse_properties.merge(props).merge(@modifiers)
290
+ end
291
+
292
+ # GLUT PassiveMotionFunc. Moving mouse without buttons depressed
293
+ def passive_motion(x,y)
294
+ event_properties = update_coords(x,y,false)
295
+ queue_event Event.new(:mouse_move, event_properties)
296
+ end
297
+
298
+ # GLUT MotionFunc. Moving mouse with mouse button depressed.
299
+ def motion(x,y)
300
+ event_properties = update_coords(x,y,false)
301
+ queue_event Event.new(:mouse_move, event_properties)
302
+ end
303
+
304
+ # GLUT ButtonBoxFunc.
305
+ def button_box(*a)
306
+ end
307
+
308
+ # GLUT VisibilityFunc. Toggles window visibility variable based on the argument.
309
+ def visibility(visible)
310
+ @visible = (visible == GLUT::VISIBLE)
311
+ end
312
+
313
+ # GLUT WindowStatusFunc.
314
+ def window_status(*a)
315
+ end
316
+
317
+ # GLUT MouseFunc. Fired when mouse button pressed or released.
318
+ def mouse(button, down, x, y)
319
+ down = (down == 0)
320
+ button = MOUSE_BUTTONS[button]
321
+ @mouse_buttons_down[button] = down
322
+ event_type = (down ? :mouse_down : :mouse_up)
323
+ event_properties = update_coords(x,y)
324
+ event_properties[:button] = button
325
+ queue_event Event.new(event_type, event_properties)
326
+ end
327
+
328
+ # Gets modifier key states and assigns them to
329
+ # @modifiers-Hash and returns the Hash.
330
+ def update_modifiers
331
+ modifier_bitfield = GLUT.GetModifiers
332
+ GLUT.constants.grep(/^ACTIVE_/).each{|cn|
333
+ @modifiers[cn[7..-1].downcase.to_sym] = (modifier_bitfield & GLUT.const_get(cn) > 0)
334
+ }
335
+ @modifiers
336
+ end
337
+
338
+ # GLUT KeyboardFunc. Fired when key pressed.
339
+ # Multicasts key_down and key_up.
340
+ #
341
+ # Note: there is no "Hold button down"-functionality in GLUT.
342
+ #
343
+ def keyboard(key, x, y)
344
+ event_properties = update_coords(x,y).merge(:key => key)
345
+ ev = Event.new(:key_down, event_properties)
346
+ @viewport.multicast_event(ev)
347
+ ev = Event.new(:key_up, event_properties)
348
+ @viewport.multicast_event(ev)
349
+ handler = keyhandlers[key] if @modifiers[:ctrl] and not (@modifiers[:shift] or @modifiers[:alt])
350
+ if handler and not (ev.stopped or ev.cancelled)
351
+ if handler.respond_to? :call
352
+ handler.call(key, x, y)
353
+ else
354
+ __send__(handler, key, x, y)
355
+ end
356
+ end
357
+ end
358
+
359
+ # Handles special key presses.
360
+ #
361
+ # Converts the special key to a symbol by stripping KEY_
362
+ # off the front and downcasing the remains, e.g. :f1, :left, :right.
363
+ #
364
+ # Delegates the symbol to #keyboard.
365
+ #
366
+ def special(key, x, y)
367
+ cn = GLUT.constants.grep(/^KEY_/).find{|k| GLUT.const_get(k) == key}
368
+ key = cn.sub(/^KEY_/, '').downcase.to_sym
369
+ keyboard(key, x, y)
370
+ end
371
+
372
+ # Default key handlers.
373
+ #
374
+ # ESC closes window, f toggles fullscreen, p enters profiler, s takes screenshot.
375
+ #
376
+ def keyhandlers
377
+ @keyhandlers ||= {
378
+ 17 => :close,
379
+ 6 => :fullscreen,
380
+ 16 => :profiler,
381
+ 20 => :take_screenshot,
382
+ }
383
+ end
384
+
385
+ end
386
+
387
+ end