glimr 0.1.0
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- data/lib/glimr.rb +2 -0
- data/lib/glimr/configurable.rb +37 -0
- data/lib/glimr/default_theme/button_bg.png +0 -0
- data/lib/glimr/default_theme/button_bg_down.png +0 -0
- data/lib/glimr/default_theme/button_cover.png +0 -0
- data/lib/glimr/default_theme/button_cover_down.png +0 -0
- data/lib/glimr/default_theme/button_focus.png +0 -0
- data/lib/glimr/default_theme/checkbox_bg.png +0 -0
- data/lib/glimr/default_theme/checkbox_checked_bg.png +0 -0
- data/lib/glimr/default_theme/font.ttf +0 -0
- data/lib/glimr/default_theme/hscroller_bg.png +0 -0
- data/lib/glimr/default_theme/radiobutton_bg.png +0 -0
- data/lib/glimr/default_theme/radiobutton_checked_bg.png +0 -0
- data/lib/glimr/default_theme/resizer_down.png +0 -0
- data/lib/glimr/default_theme/resizer_up.png +0 -0
- data/lib/glimr/default_theme/scroll_down_down.png +0 -0
- data/lib/glimr/default_theme/scroll_down_up.png +0 -0
- data/lib/glimr/default_theme/scroll_hknob_down.png +0 -0
- data/lib/glimr/default_theme/scroll_hknob_up.png +0 -0
- data/lib/glimr/default_theme/scroll_left_down.png +0 -0
- data/lib/glimr/default_theme/scroll_left_up.png +0 -0
- data/lib/glimr/default_theme/scroll_right_down.png +0 -0
- data/lib/glimr/default_theme/scroll_right_up.png +0 -0
- data/lib/glimr/default_theme/scroll_up_down.png +0 -0
- data/lib/glimr/default_theme/scroll_up_up.png +0 -0
- data/lib/glimr/default_theme/scroll_vknob_down.png +0 -0
- data/lib/glimr/default_theme/scroll_vknob_up.png +0 -0
- data/lib/glimr/default_theme/text_cursor.png +0 -0
- data/lib/glimr/default_theme/text_cursor_insert.png +0 -0
- data/lib/glimr/default_theme/text_input_bg.png +0 -0
- data/lib/glimr/default_theme/vscroller_bg.png +0 -0
- data/lib/glimr/event.rb +41 -0
- data/lib/glimr/eventlistener.rb +209 -0
- data/lib/glimr/layoutable.rb +520 -0
- data/lib/glimr/renderer.rb +2 -0
- data/lib/glimr/renderer/camera.rb +63 -0
- data/lib/glimr/renderer/geometry.rb +194 -0
- data/lib/glimr/renderer/glutwindow.rb +387 -0
- data/lib/glimr/renderer/light.rb +43 -0
- data/lib/glimr/renderer/material.rb +66 -0
- data/lib/glimr/renderer/model.rb +103 -0
- data/lib/glimr/renderer/orthoprojection.rb +21 -0
- data/lib/glimr/renderer/raw.rb +34 -0
- data/lib/glimr/renderer/sceneobject.rb +279 -0
- data/lib/glimr/renderer/shader.rb +14 -0
- data/lib/glimr/renderer/texture.rb +280 -0
- data/lib/glimr/renderer/transform.rb +322 -0
- data/lib/glimr/renderer/viewport.rb +349 -0
- data/lib/glimr/renderer_core.rb +10 -0
- data/lib/glimr/util.rb +247 -0
- data/lib/glimr/widget.rb +87 -0
- data/lib/glimr/widgets.rb +37 -0
- data/lib/glimr/widgets/button.rb +277 -0
- data/lib/glimr/widgets/checkbox.rb +82 -0
- data/lib/glimr/widgets/container.rb +84 -0
- data/lib/glimr/widgets/image.rb +82 -0
- data/lib/glimr/widgets/label.rb +91 -0
- data/lib/glimr/widgets/layout.rb +227 -0
- data/lib/glimr/widgets/list.rb +28 -0
- data/lib/glimr/widgets/radiogroup.rb +118 -0
- data/lib/glimr/widgets/resizer.rb +31 -0
- data/lib/glimr/widgets/scrollable_container.rb +67 -0
- data/lib/glimr/widgets/scrollbar.rb +496 -0
- data/lib/glimr/widgets/stretchable_image.rb +135 -0
- data/lib/glimr/widgets/text_editor.rb +349 -0
- data/tests/assets/datatowers_crop.jpg +0 -0
- data/tests/assets/download_progress_meter.png +0 -0
- data/tests/assets/metalwing2.png +0 -0
- data/tests/assets/redhairgreeneyes3.jpg +0 -0
- data/tests/demo_apps/spinning_ruby.rb +37 -0
- data/tests/integration_tests/run_all.rb +8 -0
- data/tests/integration_tests/test_button.rb +22 -0
- data/tests/integration_tests/test_checkbox.rb +21 -0
- data/tests/integration_tests/test_container.rb +22 -0
- data/tests/integration_tests/test_label.rb +12 -0
- data/tests/integration_tests/test_layout.rb +43 -0
- data/tests/integration_tests/test_radiogroup.rb +16 -0
- data/tests/integration_tests/test_renderer.rb +44 -0
- data/tests/integration_tests/test_renderer2.rb +36 -0
- data/tests/integration_tests/test_scrollable_container.rb +34 -0
- data/tests/integration_tests/test_scrollbar.rb +20 -0
- data/tests/integration_tests/test_stretchable_image.rb +34 -0
- data/tests/integration_tests/test_text_input.rb +20 -0
- data/tests/integration_tests/test_zsort.rb +18 -0
- data/tests/unit_tests/test_button.rb +93 -0
- data/tests/unit_tests/test_checkbox.rb +35 -0
- data/tests/unit_tests/test_label.rb +36 -0
- data/tests/unit_tests/test_layout.rb +229 -0
- data/tests/unit_tests/test_widget.rb +3 -0
- metadata +139 -0
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require 'glimr/renderer/transform'
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module GlimR
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# Camera is a special Transform that applies to both the
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# OpenGL projection matrix and modelview matrix.
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#
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class Camera < Transform
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touching_accessor :looking_at, :up
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attr_accessor :perspective, :fov, :near, :far
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def default_config
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super.merge(
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:position => [0,0,5000],
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:looking_at => [0,0,0],
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:up => [0,1,0],
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:near => 1,
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:far => 10000,
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:fov => 60,
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:perspective => false
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)
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end
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def initialize(*a, &b)
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super
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@changed = true
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end
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# Sets up the camera projection to the projection matrix
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def apply
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MatrixMode(PROJECTION)
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LoadIdentity()
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if perspective
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top = Math.tan(fov*Math::PI/360) * near
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bottom = -top
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left = viewport.aspect * bottom
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right = viewport.aspect * top
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Frustum(left,right, bottom,top, near,far)
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else
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Ortho(viewport.x,viewport.width, viewport.y,viewport.height, near,far)
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Scale(1,-1,1)
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Translate(0,-viewport.height,0)
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end
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MatrixMode(MODELVIEW)
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LoadIdentity()
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super
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end
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# Uses GLU.LookAt to position the camera.
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def gl_transform
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GLU.LookAt(*position+looking_at+up)
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end
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def absolute_transform
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collapse! unless @collapsed_matrix
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@collapsed_matrix
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end
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end
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end
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require 'glimr/renderer/sceneobject'
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module GlimR
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# A Geometry object abstracts vertex arrays.
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# It may contain a normal array, texcoord array, color array and vertex array.
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#
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# The type of a Geometry is the corresponding GL VertexPointer type.
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#
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# A Geometry is required to actually draw something to the screen.
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#
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class Geometry < SceneObject
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attr_accessor :normals, :texcoords, :colors, :vertices, :type, :vertice_count
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def default_config
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super.merge(
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:type => GL::QUADS
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)
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end
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# Returns the smallest x coordinate in the vertices.
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def min_x
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x_coords.min
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end
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# Returns the largest x coordinate in the vertices.
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def max_x
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x_coords.max
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end
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# Returns the smallest y coordinate in the vertices.
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def min_y
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y_coords.min
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end
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# Returns the largest y coordinate in the vertices.
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def max_y
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y_coords.max
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end
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# Returns the smallest z coordinate in the vertices.
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def min_z
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z_coords.min
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end
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# Returns the largest z coordinate in the vertices.
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def max_z
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z_coords.max
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end
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# Returns an array of the x coordinates in the vertices.
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def x_coords
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coords 0
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end
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# Returns an array of the y coordinates in the vertices.
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def y_coords
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coords 1
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end
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# Returns an array of the z coordinates in the vertices.
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def z_coords
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coords 2
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end
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# Returns the coordinates that have coord index % 3 == d.
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def coords(d)
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if vertices
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v = vertices.unpack("f*")
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i = -1
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v.find_all{|c|
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i += 1
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i%3 == d
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}
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else
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[0]
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end
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end
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# Draws the vertex arrays.
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def draw
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DrawArrays type, 0, vertice_count
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end
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# Parses the given vertex array to a valid OpenGL vertex array
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def parse_array(v)
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case v
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when Array
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v.flatten.pack("f*")
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when String,nil,false
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v
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else
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raise ArgumentError, "Provide either an Array of coords or a String of packed floats"
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end
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end
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# A geometry is a drawable.
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def drawables
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@drawables + [self]
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end
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def collapse(list=[])
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if vertices # drawable geometry
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list << self
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end
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super
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end
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# The collapsed geometry of a Geometry is the Geometry itself.
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def absolute_geometry
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self
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end
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# Merges self with the other.
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def merge!(other)
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@type = other.type if other.type
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@normals = other.normals if other.normals
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@texcoords = other.texcoords if other.texcoords
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@colors = other.colors if other.colors
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@vertices = other.vertices if other.vertices
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@vertice_count = other.vertice_count if other.vertice_count
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self
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end
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# Replaces ivars with the other's.
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def replace!(other)
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@type = other.type
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@normals = other.normals
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@texcoords = other.texcoords
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@colors = other.colors
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@vertices = other.vertices
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@vertice_count = other.vertice_count
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self
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end
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def texcoords=(v)
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v = parse_array(v)
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@texcoords = v
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end
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def normals=(v)
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v = parse_array(v)
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@normals = v
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end
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def colors=(v)
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v = parse_array(v)
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@colors = v
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end
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def vertices=(v)
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v = parse_array(v)
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@vertices = v
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@vertice_count = v.size / 12
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end
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touching :touch!, :texcoords=, :normals=, :colors=, :vertices=, :vertice_count=, :replace!
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# Applies the different arrays and draws if vertices set.
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def apply
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NormalPointer FLOAT, 0, normals if normals
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TexCoordPointer 2, FLOAT, 0, texcoords if texcoords
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ColorPointer 4, FLOAT, 0, colors if colors
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VertexPointer 3, FLOAT, 0, vertices if vertices
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draw if vertices
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end
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# Enables vertex arrays.
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def push_state
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EnableClientState NORMAL_ARRAY if normals
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EnableClientState TEXTURE_COORD_ARRAY if texcoords
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EnableClientState COLOR_ARRAY if colors
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EnableClientState VERTEX_ARRAY if vertices
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end
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# Disables vertex arrays.
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def pop_state
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DisableClientState NORMAL_ARRAY if normals
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DisableClientState TEXTURE_COORD_ARRAY if texcoords
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DisableClientState COLOR_ARRAY if colors
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DisableClientState VERTEX_ARRAY if vertices
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end
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def inspect
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"#<#{self.class.name}:#{hash}:TYPE#@type:#@vertice_count vertices>"
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end
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end
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end
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require 'glimr/renderer/viewport'
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require 'glimr/renderer/camera'
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require 'glimr/util'
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GC.disable
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require 'glut'
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GLUT.Init
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module GlimR
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# The GLUTWindow provides a stand-alone OpenGL context for GlimR.
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#
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# When rendering, a GLUTWindow first sends a frame event to its viewport,
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# then clears the buffer and tells its viewport to draw itself.
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#
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# The GLUTWindow is also responsible for mapping GLUT events into GlimR
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# events and sending them to the viewport.
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#
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class GLUTWindow
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@frame_time = 0
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# Index of the current window.
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def self.window_index
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@window_index ||= 0
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end
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# Array of windows created.
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def self.windows
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@windows ||= []
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end
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# Id of current GLUT window.
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def self.current_window
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windows[window_index]
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end
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# Sets the active GLUT window to the next window in order.
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def self.next_window
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if @window_index == 0
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slp = 0.033 - (Time.now.to_f - @frame_time)
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sleep(slp) if slp > 0
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@frame_time = Time.now.to_f
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end
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@window_index = (window_index + 1)%windows.size
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GLUT.SetWindow(current_window.window_id)
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current_window.heartbeat
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end
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# Creates a GLUT window with the title and adds it to windows list.
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def self.create_window(window)
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GLUT.InitDisplayMode(window.display_mode)
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GLUT.InitWindowSize(window.width, window.height)
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GLUT.InitWindowPosition(window.x, window.y) if window.x and window.y
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window.window_id = GLUT.CreateWindow window.title
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windows << window
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window.window_id
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end
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# Destroys the GLUT window w and deletes it from the windows list.
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|
+
# Exits if the window in question was the last remaining window.
|
62
|
+
def self.destroy_window(w)
|
63
|
+
windows.delete w
|
64
|
+
GLUT.DestroyWindow w.window_id
|
65
|
+
exit if windows.empty?
|
66
|
+
end
|
67
|
+
|
68
|
+
# GLUT idle function is to show the next window.
|
69
|
+
GLUT.IdleFunc(lambda { next_window })
|
70
|
+
|
71
|
+
attr_accessor :viewport
|
72
|
+
attr_accessor :window_id
|
73
|
+
attr_reader :width, :height, :title, :frame, :frames_drawn, :x, :y, :display_mode
|
74
|
+
|
75
|
+
delegate :viewport, :<<, :attach, :detach, :camera=, :camera, :background, :background=
|
76
|
+
|
77
|
+
# Creates a window with width w and height h.
|
78
|
+
def initialize(w=400,h=300,title="GlimR - #{$0}",x=nil,y=nil)
|
79
|
+
@viewport = Viewport.new
|
80
|
+
@viewport.background = [1,1,1,1]
|
81
|
+
@viewport.clear_depth_buffer = true
|
82
|
+
@visible = true
|
83
|
+
@display_mode = GLUT::DOUBLE | GLUT::RGB | GLUT::DEPTH
|
84
|
+
@x = x
|
85
|
+
@y = y
|
86
|
+
@viewport.x = 0
|
87
|
+
@viewport.y = 0
|
88
|
+
@frame_event = Event.new(:frame)
|
89
|
+
@reshape_event = Event.new(:resize)
|
90
|
+
@frame_time = @last_frame_time = Time.now.to_f
|
91
|
+
@frame = @frames_drawn = 0
|
92
|
+
@title = title
|
93
|
+
@event_queue = {}
|
94
|
+
@mouse_buttons_down = {}
|
95
|
+
@mouse_properties = {}
|
96
|
+
@modifiers = {}
|
97
|
+
reshape(w,h)
|
98
|
+
init_glut
|
99
|
+
end
|
100
|
+
|
101
|
+
# Initialize GLUT state for the window, then ask GLUTWindow class to
|
102
|
+
# create the window.
|
103
|
+
def init_glut
|
104
|
+
self.class.create_window(self)
|
105
|
+
set_callback_funcs
|
106
|
+
end
|
107
|
+
|
108
|
+
# GLUT ReshapeFunc.
|
109
|
+
# Sets viewport width and height to w and h, respectively,
|
110
|
+
# and sends a resize event to the viewport.
|
111
|
+
def reshape(w,h)
|
112
|
+
@width = w
|
113
|
+
@height = h
|
114
|
+
@reshape_event.time = Time.now.to_f
|
115
|
+
@reshape_event.bubbles = false
|
116
|
+
@reshape_event.width = w
|
117
|
+
@reshape_event.height = h
|
118
|
+
viewport.multicast_event(@reshape_event)
|
119
|
+
end
|
120
|
+
|
121
|
+
# Enters GLUT.MainLoop.
|
122
|
+
def run
|
123
|
+
GLUT.MainLoop
|
124
|
+
end
|
125
|
+
|
126
|
+
def need_redraw?
|
127
|
+
@visible and (changed? or damaged?)
|
128
|
+
end
|
129
|
+
|
130
|
+
def damaged?
|
131
|
+
GLUT.LayerGet(GLUT::NORMAL_DAMAGED) == GL::TRUE
|
132
|
+
end
|
133
|
+
|
134
|
+
def changed?
|
135
|
+
viewport.changed?
|
136
|
+
end
|
137
|
+
|
138
|
+
def heartbeat
|
139
|
+
GC.disable
|
140
|
+
@frame_time = Time.now.to_f
|
141
|
+
@frame_event.time = @frame_time
|
142
|
+
@frame_event.bubbles = false
|
143
|
+
@event_queue.values.each{|evt|
|
144
|
+
viewport.dispatch_event(evt)
|
145
|
+
}
|
146
|
+
@event_queue.clear
|
147
|
+
viewport.multicast_event(@frame_event)
|
148
|
+
GLUT.PostRedisplay if need_redraw?
|
149
|
+
GC.enable
|
150
|
+
@frame += 1
|
151
|
+
end
|
152
|
+
|
153
|
+
def queue_event evt
|
154
|
+
if evt.type == :mouse_move and @event_queue[:mouse_move]
|
155
|
+
evt.dx += @event_queue[:mouse_move].dx
|
156
|
+
evt.dy += @event_queue[:mouse_move].dy
|
157
|
+
evt.params[:dx] = evt.dx
|
158
|
+
evt.params[:dy] = evt.dy
|
159
|
+
evt.params[:time] = evt.time = Time.now.to_f
|
160
|
+
end
|
161
|
+
@event_queue[evt.type] = evt
|
162
|
+
end
|
163
|
+
|
164
|
+
# GLUT DisplayFunc.
|
165
|
+
#
|
166
|
+
# Displays the GLUTWindow. Sleeps to maintain a maximum
|
167
|
+
# framerate of 33fps, then displays previously rendered frame.
|
168
|
+
# Then sends a frame event to the viewport.
|
169
|
+
#
|
170
|
+
# If the GLUTWindow is visible, clears the buffer and tells viewport to draw itself.
|
171
|
+
# Finally increments the frame counter.
|
172
|
+
#
|
173
|
+
def display
|
174
|
+
GC.disable
|
175
|
+
viewport.render
|
176
|
+
GLUT.SwapBuffers
|
177
|
+
@frames_drawn += 1
|
178
|
+
end
|
179
|
+
|
180
|
+
# Asks GLUTWindow class to destroy the window.
|
181
|
+
def close(*a)
|
182
|
+
self.class.destroy_window(self)
|
183
|
+
end
|
184
|
+
|
185
|
+
# Toggles fullscreen mode.
|
186
|
+
def fullscreen(*a)
|
187
|
+
if not @fullscreen
|
188
|
+
@fullscreen = %w(X Y WIDTH HEIGHT).map{|cn|
|
189
|
+
GLUT.Get(GLUT.const_get("WINDOW_#{cn}"))
|
190
|
+
}
|
191
|
+
GLUT.FullScreen
|
192
|
+
else
|
193
|
+
x,y,w,h = *@fullscreen
|
194
|
+
GLUT.ReshapeWindow(w,h)
|
195
|
+
GLUT.PositionWindow(x,y)
|
196
|
+
@fullscreen = nil
|
197
|
+
end
|
198
|
+
end
|
199
|
+
|
200
|
+
# Takes screenshot (not implemented.)
|
201
|
+
def take_screenshot(*a)
|
202
|
+
#screenshot
|
203
|
+
end
|
204
|
+
|
205
|
+
# Enters the profiler, lets run for 5 seconds, then
|
206
|
+
# exits.
|
207
|
+
def profiler(*a)
|
208
|
+
Thread.new{
|
209
|
+
puts "Entering profiler"
|
210
|
+
require 'profile'
|
211
|
+
sleep 5
|
212
|
+
exit
|
213
|
+
}
|
214
|
+
end
|
215
|
+
|
216
|
+
# Set GLUT callback functions to the object's methods that have
|
217
|
+
# the rubyized name of the corresponding callback function.
|
218
|
+
# That's not very clear, is it. Maybe this example sheds some light on it.
|
219
|
+
#
|
220
|
+
# GLUT::ReshapeFunc is set to "reshape"-method
|
221
|
+
# GLUT::SpaceballMotionFunc is set to "spaceball_motion"-method
|
222
|
+
# GLUT::MouseFunc is set to "mouse"-method
|
223
|
+
# ... and so on for every GLUT method that ends with Func.
|
224
|
+
#
|
225
|
+
# If there is no corresponding method (e.g. there's no "idle"-method), the
|
226
|
+
# callback won't be set.
|
227
|
+
#
|
228
|
+
# List of callback names (avoid these in non-callback method names):
|
229
|
+
#
|
230
|
+
# ButtonBoxFunc => button_box
|
231
|
+
# DialsFunc => dials
|
232
|
+
# DisplayFunc => display
|
233
|
+
# EntryFunc => entry
|
234
|
+
# IdleFunc => idle
|
235
|
+
# KeyboardFunc => keyboard
|
236
|
+
# MotionFunc => motion
|
237
|
+
# MouseFunc => mouse
|
238
|
+
# OverlayDisplayFunc => overlay_display
|
239
|
+
# PassiveMotionFunc => passive_motion
|
240
|
+
# ReshapeFunc => reshape
|
241
|
+
# SpaceballButtonFunc => spaceball_button
|
242
|
+
# SpaceballMotionFunc => spaceball_motion
|
243
|
+
# SpaceballRotateFunc => spaceball_rotate
|
244
|
+
# SpecialFunc => special
|
245
|
+
# TabletButtonFunc => tablet_button
|
246
|
+
# TabletMotionFunc => tablet_motion
|
247
|
+
# TimerFunc => timer
|
248
|
+
# VisibilityFunc => visibility
|
249
|
+
# WindowStatusFunc => window_status
|
250
|
+
#
|
251
|
+
def set_callback_funcs
|
252
|
+
GLUT.methods.grep(/Func$/).sort.each{|callback_setter_name|
|
253
|
+
# Change FooBarFunc into foo_bar
|
254
|
+
callback_method_name = callback_setter_name[0,1].downcase +
|
255
|
+
callback_setter_name[1..-5].
|
256
|
+
gsub(/[A-Z]/){|cap| "_" + cap.downcase}
|
257
|
+
if respond_to?(callback_method_name.to_sym)
|
258
|
+
callback_method = method(callback_method_name).to_proc
|
259
|
+
GLUT.__send__(callback_setter_name, callback_method)
|
260
|
+
end
|
261
|
+
}
|
262
|
+
@mouse_over_window = true
|
263
|
+
end
|
264
|
+
|
265
|
+
MOUSE_BUTTONS = [:left, :middle, :right, :wheel_up, :wheel_down]
|
266
|
+
|
267
|
+
# GLUT EntryFunc.
|
268
|
+
def entry(enter)
|
269
|
+
@mouse_over_window = (enter == 1)
|
270
|
+
if @mouse_over_window
|
271
|
+
@mouse_x, @mouse_y = @prev_mouse_x, @prev_mouse_y
|
272
|
+
else
|
273
|
+
@mouse_x = @mouse_y = nil
|
274
|
+
end
|
275
|
+
end
|
276
|
+
|
277
|
+
# Updates current mouse coordinates.
|
278
|
+
def update_coords(x,y,update_modifier_keys=true)
|
279
|
+
props = {
|
280
|
+
:target => @target,
|
281
|
+
:x => x, :y => y,
|
282
|
+
:dx => (@prev_mouse_x ? x-@prev_mouse_x : 0),
|
283
|
+
:dy => (@prev_mouse_y ? y-@prev_mouse_y : 0),
|
284
|
+
:buttons => @mouse_buttons_down
|
285
|
+
}
|
286
|
+
@prev_mouse_x, @prev_mouse_y = x, y
|
287
|
+
@mouse_x, @mouse_y = x, y if @mouse_over_window
|
288
|
+
update_modifiers if update_modifier_keys
|
289
|
+
@mouse_properties = @mouse_properties.merge(props).merge(@modifiers)
|
290
|
+
end
|
291
|
+
|
292
|
+
# GLUT PassiveMotionFunc. Moving mouse without buttons depressed
|
293
|
+
def passive_motion(x,y)
|
294
|
+
event_properties = update_coords(x,y,false)
|
295
|
+
queue_event Event.new(:mouse_move, event_properties)
|
296
|
+
end
|
297
|
+
|
298
|
+
# GLUT MotionFunc. Moving mouse with mouse button depressed.
|
299
|
+
def motion(x,y)
|
300
|
+
event_properties = update_coords(x,y,false)
|
301
|
+
queue_event Event.new(:mouse_move, event_properties)
|
302
|
+
end
|
303
|
+
|
304
|
+
# GLUT ButtonBoxFunc.
|
305
|
+
def button_box(*a)
|
306
|
+
end
|
307
|
+
|
308
|
+
# GLUT VisibilityFunc. Toggles window visibility variable based on the argument.
|
309
|
+
def visibility(visible)
|
310
|
+
@visible = (visible == GLUT::VISIBLE)
|
311
|
+
end
|
312
|
+
|
313
|
+
# GLUT WindowStatusFunc.
|
314
|
+
def window_status(*a)
|
315
|
+
end
|
316
|
+
|
317
|
+
# GLUT MouseFunc. Fired when mouse button pressed or released.
|
318
|
+
def mouse(button, down, x, y)
|
319
|
+
down = (down == 0)
|
320
|
+
button = MOUSE_BUTTONS[button]
|
321
|
+
@mouse_buttons_down[button] = down
|
322
|
+
event_type = (down ? :mouse_down : :mouse_up)
|
323
|
+
event_properties = update_coords(x,y)
|
324
|
+
event_properties[:button] = button
|
325
|
+
queue_event Event.new(event_type, event_properties)
|
326
|
+
end
|
327
|
+
|
328
|
+
# Gets modifier key states and assigns them to
|
329
|
+
# @modifiers-Hash and returns the Hash.
|
330
|
+
def update_modifiers
|
331
|
+
modifier_bitfield = GLUT.GetModifiers
|
332
|
+
GLUT.constants.grep(/^ACTIVE_/).each{|cn|
|
333
|
+
@modifiers[cn[7..-1].downcase.to_sym] = (modifier_bitfield & GLUT.const_get(cn) > 0)
|
334
|
+
}
|
335
|
+
@modifiers
|
336
|
+
end
|
337
|
+
|
338
|
+
# GLUT KeyboardFunc. Fired when key pressed.
|
339
|
+
# Multicasts key_down and key_up.
|
340
|
+
#
|
341
|
+
# Note: there is no "Hold button down"-functionality in GLUT.
|
342
|
+
#
|
343
|
+
def keyboard(key, x, y)
|
344
|
+
event_properties = update_coords(x,y).merge(:key => key)
|
345
|
+
ev = Event.new(:key_down, event_properties)
|
346
|
+
@viewport.multicast_event(ev)
|
347
|
+
ev = Event.new(:key_up, event_properties)
|
348
|
+
@viewport.multicast_event(ev)
|
349
|
+
handler = keyhandlers[key] if @modifiers[:ctrl] and not (@modifiers[:shift] or @modifiers[:alt])
|
350
|
+
if handler and not (ev.stopped or ev.cancelled)
|
351
|
+
if handler.respond_to? :call
|
352
|
+
handler.call(key, x, y)
|
353
|
+
else
|
354
|
+
__send__(handler, key, x, y)
|
355
|
+
end
|
356
|
+
end
|
357
|
+
end
|
358
|
+
|
359
|
+
# Handles special key presses.
|
360
|
+
#
|
361
|
+
# Converts the special key to a symbol by stripping KEY_
|
362
|
+
# off the front and downcasing the remains, e.g. :f1, :left, :right.
|
363
|
+
#
|
364
|
+
# Delegates the symbol to #keyboard.
|
365
|
+
#
|
366
|
+
def special(key, x, y)
|
367
|
+
cn = GLUT.constants.grep(/^KEY_/).find{|k| GLUT.const_get(k) == key}
|
368
|
+
key = cn.sub(/^KEY_/, '').downcase.to_sym
|
369
|
+
keyboard(key, x, y)
|
370
|
+
end
|
371
|
+
|
372
|
+
# Default key handlers.
|
373
|
+
#
|
374
|
+
# ESC closes window, f toggles fullscreen, p enters profiler, s takes screenshot.
|
375
|
+
#
|
376
|
+
def keyhandlers
|
377
|
+
@keyhandlers ||= {
|
378
|
+
17 => :close,
|
379
|
+
6 => :fullscreen,
|
380
|
+
16 => :profiler,
|
381
|
+
20 => :take_screenshot,
|
382
|
+
}
|
383
|
+
end
|
384
|
+
|
385
|
+
end
|
386
|
+
|
387
|
+
end
|