glimmer-dsl-swt 4.20.13.14 → 4.20.13.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,143 @@
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+ # Copyright (c) 2007-2021 Andy Maleh
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+ #
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+ # Permission is hereby granted, free of charge, to any person obtaining
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+ # a copy of this software and associated documentation files (the
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+ # "Software"), to deal in the Software without restriction, including
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+ # without limitation the rights to use, copy, modify, merge, publish,
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+ # distribute, sublicense, and/or sell copies of the Software, and to
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+ # permit persons to whom the Software is furnished to do so, subject to
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+ # the following conditions:
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+ #
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+ # The above copyright notice and this permission notice shall be
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+ # included in all copies or substantial portions of the Software.
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+ #
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+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+
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+ require_relative 'grid'
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+ require_relative 'ship'
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+
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+ class Battleship
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+ module Model
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+ class Game
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+ BATTLESHIPS = {
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+ aircraft_carrier: 5,
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+ battleship: 4,
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+ submarine: 3,
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+ cruiser: 3,
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+ destroyer: 2
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+ }
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+ PLAYERS = [:enemy, :you]
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+
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+ attr_reader :grids, :ship_collections
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+ attr_accessor :started, :current_player, :over
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+ alias started? started
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+ alias over? over
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+
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+ def initialize
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+ @grids = PLAYERS.reduce({}) { |hash, player| hash.merge(player => Grid.new(self, player)) }
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+ @ship_collections = PLAYERS.reduce({}) { |hash, player| hash.merge(player => ShipCollection.new(self, player)) }
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+ @started = false
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+ @current_player = :enemy
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+ @enemy_moves = []
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+ end
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+
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+ def battle!
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+ self.started = true
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+ place_enemy_ships!
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+ enemy_attack!
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+ end
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+
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+ def reset!
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+ self.started = false
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+ self.over = false
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+ self.current_player = :enemy
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+ @grids.values.each(&:reset!)
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+ @ship_collections.values.each(&:reset!)
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+ @enemy_moves = []
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+ end
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+
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+ def attack!(row_index, column_index)
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+ return unless started?
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+ cell = opposite_grid.cell_rows[row_index][column_index]
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+ return unless cell.hit.nil?
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+ cell.hit = !!cell.ship
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+ switch_player!
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+ enemy_attack! if current_player == :enemy
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+ end
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+
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+ # Enemy attack artificial intelligence
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+ def enemy_attack!
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+ begin
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+ cell = nil
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+ if @enemy_moves.any? && @enemy_moves.last.hit? && !@enemy_moves.last.ship.sunk?
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+ if @enemy_moves[-2].nil? || !@enemy_moves[-2].hit?
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+ orientation = Ship::ORIENTATIONS[(rand * 2).to_i]
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+ else
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+ orientation = @enemy_moves.last.row_index == @enemy_moves[-2].row_index ? :horizontal : :vertical
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+ end
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+ offset = 1 * ((rand * 2).to_i == 1 ? 1 : -1)
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+ if orientation == :horizontal
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+ offset *= -1 if [-1, Grid::WIDTH].include?(@enemy_moves.last.column_index + offset)
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+ cell = opposite_grid.cell_rows[@enemy_moves.last.row_index][@enemy_moves.last.column_index + offset]
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+ else
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+ offset *= -1 if [-1, Grid::HEIGHT].include?(@enemy_moves.last.row_index + offset)
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+ cell = opposite_grid.cell_rows[@enemy_moves.last.row_index + offset][@enemy_moves.last.column_index]
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+ end
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+ cell = nil if cell.hit?
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+ end
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+ if cell.nil?
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+ random_row_index = (rand * Grid::HEIGHT).to_i
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+ random_column_index = (rand * Grid::WIDTH).to_i
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+ cell = opposite_grid.cell_rows[random_row_index][random_column_index]
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+ end
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+ end until cell.hit.nil?
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+ attack!(cell.row_index, cell.column_index)
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+ @enemy_moves << cell
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+ end
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+
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+ def opposite_grid
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+ grids[opposite_player]
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+ end
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+
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+ def opposite_player(player = nil)
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+ player ||= current_player
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+ PLAYERS[(PLAYERS.index(player) + 1) % PLAYERS.size]
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+ end
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+
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+ def switch_player!
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+ self.current_player = opposite_player
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+ end
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+
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+ def over=(value)
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+ @over = value
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+ self.started = false
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+ end
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+
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+ private
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+
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+ def place_enemy_ships!
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+ ship_collection = @ship_collections[:enemy]
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+ ship_collection.ships.values.each do |ship|
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+ until ship.top_left_cell
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+ random_row_index = (rand * Grid::HEIGHT).to_i
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+ random_column_index = (rand * Grid::WIDTH).to_i
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+ enemy_grid = @grids[:enemy]
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+ top_left_cell = enemy_grid.cell_rows[random_row_index][random_column_index]
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+ top_left_cell.place_ship!(ship)
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+ begin
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+ ship.toggle_orientation! if (rand * 2).to_i == 1
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+ rescue => e
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+ Glimmer::Config.logger.debug(e.full_message)
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+ end
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+ end
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+ end
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,54 @@
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+ # Copyright (c) 2007-2021 Andy Maleh
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+ #
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+ # Permission is hereby granted, free of charge, to any person obtaining
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+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
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+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
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+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
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+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
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+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+
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+ require_relative 'cell'
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+
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+ class Battleship
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+ module Model
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+ class Grid
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+ HEIGHT = 10
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+ WIDTH = 10
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+ ROW_ALPHABETS = %w[A B C D E F G H I J]
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+
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+ attr_reader :game, :player, :cell_rows
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+
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+ def initialize(game, player)
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+ @game = game
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+ @player = player
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+ build
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+ end
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+
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+ def reset!
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+ @cell_rows.flatten.each(&:reset!)
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+ end
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+
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+ private
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+
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+ def build
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+ @cell_rows = HEIGHT.times.map do |row_index|
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+ WIDTH.times.map do |column_index|
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+ Cell.new(self, row_index, column_index)
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+ end
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+ end
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,114 @@
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+ # Copyright (c) 2007-2021 Andy Maleh
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+ #
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+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
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+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
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+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
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+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
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+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+
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+ require_relative 'cell'
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+
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+ class Battleship
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+ module Model
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+ class Ship
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+ ORIENTATIONS = [:horizontal, :vertical]
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+
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+ attr_reader :ship_collection, :name, :length
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+ attr_accessor :orientation, :top_left_cell, :sunk
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+ alias sunk? sunk
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+
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+ def initialize(ship_collection, name, length)
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+ @ship_collection = ship_collection
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+ @name = name
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+ @length = length
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+ @orientation = :horizontal
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+ end
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+
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+ def to_s
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+ "#{name.titlecase} (#{length} cells)"
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+ end
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+
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+ def top_left_cell=(a_cell)
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+ if a_cell
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+ raise "Top left cell #{a_cell} already occupied by ship #{a_cell.ship.name}" if a_cell.ship && a_cell.ship != self
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+ raise "Top left cell #{a_cell} cannot fit ship #{name}" if a_cell.column_index + length > Grid::WIDTH
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+ grid = ship_collection.game.grids[ship_collection.player]
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+ 1.upto(length - 1).each do |index|
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+ if orientation == :horizontal
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+ other_cell = grid.cell_rows[a_cell.row_index][a_cell.column_index + index]
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+ else
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+ other_cell = grid.cell_rows[a_cell.row_index + index][a_cell.column_index]
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+ end
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+ raise "Cell #{other_cell} already occupied by ship #{other_cell.ship.name}" if other_cell.ship && other_cell.ship != self
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+ end
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+ end
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+ @top_left_cell = a_cell
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+ end
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+
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+ def orientation=(value)
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+ if top_left_cell
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+ if value == :horizontal
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+ if top_left_cell.column_index + length > Grid::WIDTH
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+ raise "Top left cell #{top_left_cell} cannot fit ship #{name}"
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+ end
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+ else
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+ if top_left_cell.row_index + length > Grid::HEIGHT
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+ raise "Top left cell #{top_left_cell} cannot fit ship #{name}"
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+ end
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+ end
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+ if cells(value)[1..-1].map(&:ship).reject {|s| s == self}.any?
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+ raise 'Orientation #{value} cells occupied by another ship'
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+ end
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+ if value != @orientation
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+ cells.each(&:reset!)
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+ @orientation = value
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+ cells.each_with_index do |cell, index|
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+ cell.ship = self
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+ cell.ship_index = index
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+ end
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+ end
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+ end
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+ end
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+
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+ def cells(for_orientation = nil)
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+ for_orientation ||= orientation
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+ if top_left_cell
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+ length.times.map do |index|
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+ if for_orientation == :horizontal
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+ top_left_cell.grid.cell_rows[top_left_cell.row_index][top_left_cell.column_index + index]
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+ else
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+ top_left_cell.grid.cell_rows[top_left_cell.row_index + index][top_left_cell.column_index]
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+ end
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+ end
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+ end
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+ end
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+
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+ def all_cells_hit?
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+ cells&.map(&:hit)&.all? {|h| h == true}
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+ end
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+
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+ def reset!
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+ self.sunk = nil
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+ self.top_left_cell = nil
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+ self.orientation = :horizontal
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+ end
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+
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+ def toggle_orientation!
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+ self.orientation = ORIENTATIONS[(ORIENTATIONS.index(orientation) + 1) % ORIENTATIONS.length]
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,56 @@
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+ # Copyright (c) 2007-2021 Andy Maleh
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+ #
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+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ require_relative 'ship'
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+
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+ class Battleship
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+ module Model
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+ class ShipCollection
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+ BATTLESHIPS = {
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+ aircraft_carrier: 5,
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+ battleship: 4,
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+ submarine: 3,
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+ cruiser: 3,
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+ destroyer: 2
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+ }
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+
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+ attr_reader :game, :player, :ships
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+ attr_accessor :placed_count
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+
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+ def initialize(game, player)
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+ @game = game
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+ @player = player
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+ @ships = BATTLESHIPS.reduce({}) do |hash, pair|
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+ name, width = pair
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+ ship = Ship.new(self, name, width)
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+ Glimmer::DataBinding::Observer.proc do |cell_value|
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+ self.placed_count = ships.values.map(&:top_left_cell).compact.size
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+ end.observe(ship, :top_left_cell)
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+ hash.merge(name => ship)
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+ end
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+ end
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+
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+ def reset!
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+ ships.values.each(&:reset!)
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,59 @@
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+ # Copyright (c) 2007-2021 Andy Maleh
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+ #
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+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
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+ class Battleship
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+ module View
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+ class ActionPanel
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+ include Glimmer::UI::CustomWidget
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+
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+ options :game
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+
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+ body {
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+ composite {
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+ row_layout(:horizontal) {
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+ margin_width 0
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+ margin_height 0
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+ }
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+
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+ layout_data(:center, :center, true, false)
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+
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+ @battle_button = button {
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+ text 'Battle!'
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+ enabled <= [game.ship_collections[:you], :placed_count, on_read: ->(c) {c == 5}]
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+
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+ on_widget_selected do
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+ game.battle!
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+ @battle_button.enabled = false
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+ end
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+ }
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+
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+ button {
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+ text 'Restart'
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+
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+ on_widget_selected do
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+ game.reset!
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+ end
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+ }
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+ }
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+ }
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+ end
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+ end
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+ end
@@ -0,0 +1,163 @@
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+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
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+ class Battleship
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+ module View
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+ class Cell
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+ include Glimmer::UI::CustomWidget
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+
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+ class << self
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+ attr_accessor :dragging
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+ alias dragging? dragging
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+ end
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+
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+ COLOR_WATER = rgb(156, 211, 219)
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+ COLOR_SHIP = :gray
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+ COLOR_PLACED = :white
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+ COLOR_EMPTY = :black
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+ COLOR_NO_HIT = :white
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+ COLOR_HIT = :red
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+
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+ options :game, :player, :row_index, :column_index, :ship
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+ option :type, default: :grid # other type is :ship
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+
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+ body {
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+ canvas {
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+ if type == :grid
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+ if player == :you
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+ background <= [model, :ship, on_read: ->(s) {s ? COLOR_SHIP : COLOR_WATER}]
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+ else
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+ background COLOR_WATER
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+ end
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+ else
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+ background <= [ship, :sunk, on_read: ->(s) {s ? COLOR_HIT : COLOR_PLACED}]
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+ background <= [ship, :top_left_cell, on_read: ->(c) {c ? COLOR_PLACED : COLOR_SHIP}]
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+ end
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+
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+ rectangle(0, 0, [:max, -1], [:max, -1])
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+ oval(:default, :default, 10, 10) {
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+ foreground <= [model, :hit, on_read: ->(h) {h == nil ? COLOR_EMPTY : (h ? COLOR_HIT : COLOR_NO_HIT)}]
58
+ }
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+ oval(:default, :default, 5, 5) {
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+ background <= [model, :hit, on_read: ->(h) {h == nil ? COLOR_EMPTY : (h ? COLOR_HIT : COLOR_NO_HIT)}]
61
+ }
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+
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+ on_mouse_move do |event|
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+ if game.started?
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+ if type == :grid
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+ if player == :enemy
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+ body_root.cursor = :cross
68
+ else
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+ body_root.cursor = :arrow
70
+ end
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+ else
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+ body_root.cursor = :arrow
73
+ end
74
+ end
75
+ end
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+
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+ if player == :enemy
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+ on_mouse_up do
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+ game.attack!(row_index, column_index)
80
+ end
81
+ end
82
+
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+ if player == :you
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+ on_drag_detected do |event|
85
+ unless game.started? || game.over?
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+ Cell.dragging = true
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+ body_root.cursor = :hand if type == :grid
88
+ end
89
+ end
90
+
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+ on_drag_set_data do |event|
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+ the_ship = ship || model&.ship
93
+ if the_ship && !game.started? && !game.over? && !(type == :ship && the_ship.top_left_cell)
94
+ event.data = the_ship.name.to_s
95
+ else
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+ event.doit = false
97
+ Cell.dragging = false
98
+ end
99
+ end
100
+
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+ on_mouse_up do
102
+ unless game.started? || game.over?
103
+ Cell.dragging = false
104
+ change_cursor
105
+ end
106
+ end
107
+
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+ if type == :grid
109
+ on_mouse_move do |event|
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+ unless game.started? || game.over?
111
+ change_cursor
112
+ end
113
+ end
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+
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+ on_mouse_hover do |event|
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+ unless game.started? || game.over?
117
+ change_cursor
118
+ end
119
+ end
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+
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+ on_mouse_up do |event|
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+ unless game.started? || game.over?
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+ begin
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+ model.ship&.toggle_orientation!
125
+ rescue => e
126
+ Glimmer::Config.logger.debug e.full_message
127
+ end
128
+ change_cursor
129
+ end
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+ end
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+
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+ on_drop do |event|
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+ unless game.started? || game.over?
134
+ ship_name = event.data
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+ place_ship(ship_name.to_s.to_sym) if ship_name
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+ Cell.dragging = false
137
+ change_cursor
138
+ end
139
+ end
140
+ end
141
+ end
142
+ }
143
+ }
144
+
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+ def model
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+ game.grids[player].cell_rows[row_index][column_index] if type == :grid
147
+ end
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+
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+ def place_ship(ship_name)
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+ ship = game.ship_collections[player].ships[ship_name]
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+ model.place_ship!(ship)
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+ end
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+
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+ def change_cursor
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+ if type == :grid && model.ship && !Cell.dragging?
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+ body_root.cursor = model.ship.orientation == :horizontal ? :sizens : :sizewe
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+ elsif !Cell.dragging?
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+ body_root.cursor = :arrow
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+ end
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+ end
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+ end
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+ end
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+ end