glimmer-dsl-swt 4.20.13.14 → 4.20.13.15

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data/CHANGELOG.md CHANGED
@@ -1,5 +1,9 @@
1
1
  # Change Log
2
2
 
3
+ ### 4.20.13.15
4
+
5
+ - Battleship elaborate sample
6
+
3
7
  ### 4.20.13.14
4
8
 
5
9
  - Connect 4 elaborate sample
data/README.md CHANGED
@@ -1,4 +1,4 @@
1
- # [<img src="https://raw.githubusercontent.com/AndyObtiva/glimmer/master/images/glimmer-logo-hi-res.png" height=85 />](https://github.com/AndyObtiva/glimmer) Glimmer DSL for SWT 4.20.13.14
1
+ # [<img src="https://raw.githubusercontent.com/AndyObtiva/glimmer/master/images/glimmer-logo-hi-res.png" height=85 />](https://github.com/AndyObtiva/glimmer) Glimmer DSL for SWT 4.20.13.15
2
2
  ## JRuby Desktop Development GUI Framework
3
3
  [![Gem Version](https://badge.fury.io/rb/glimmer-dsl-swt.svg)](http://badge.fury.io/rb/glimmer-dsl-swt)
4
4
  [![Travis CI](https://travis-ci.com/AndyObtiva/glimmer-dsl-swt.svg?branch=master)](https://travis-ci.com/github/AndyObtiva/glimmer-dsl-swt)
@@ -15,7 +15,7 @@
15
15
  [<img src="https://covers.oreillystatic.com/images/9780596519650/lrg.jpg" width=105 /><br />
16
16
  Featured in JRuby Cookbook](http://shop.oreilly.com/product/9780596519650.do) and [Chalmers/Gothenburg University Software Engineering Master's Lecture Material](http://www.cse.chalmers.se/~bergert/slides/guest_lecture_DSLs.pdf)
17
17
 
18
- [Glimmer DSL for SWT](https://rubygems.org/gems/glimmer-dsl-swt) 4.20.13.14 includes [SWT 4.20](https://download.eclipse.org/eclipse/downloads/drops4/R-4.20-202106111600/), which was released on June 11, 2021. Gem version numbers are in sync with the SWT library versions. The first two digits represent the SWT version number. The last two digits represent the minor and patch versions of Glimmer DSL for SWT. Note that SWT now supports AARCH64 on Mac and Linux, but it is not fully tested in Glimmer DSL for SWT yet, so deem its support experimental for the time being without guarantees for functionality until declared otherwise (report any issues you may encounter).
18
+ [Glimmer DSL for SWT](https://rubygems.org/gems/glimmer-dsl-swt) 4.20.13.15 includes [SWT 4.20](https://download.eclipse.org/eclipse/downloads/drops4/R-4.20-202106111600/), which was released on June 11, 2021. Gem version numbers are in sync with the SWT library versions. The first two digits represent the SWT version number. The last two digits represent the minor and patch versions of Glimmer DSL for SWT. Note that SWT now supports AARCH64 on Mac and Linux, but it is not fully tested in Glimmer DSL for SWT yet, so deem its support experimental for the time being without guarantees for functionality until declared otherwise (report any issues you may encounter).
19
19
 
20
20
  **Starting in version 4.20.0.0, [Glimmer DSL for SWT](https://rubygems.org/gems/glimmer-dsl-swt) comes with the new [***Shine***](/docs/reference/GLIMMER_GUI_DSL_SYNTAX.md#shine) syntax** for highly intuitive and visually expressive View/Model Attribute Mapping, relying on `<=>` for bidirectional (two-way) data-binding and `<=` for unidirectional (one-way) data-binding, providing an alternative to the `bind` keyword (keep in mind that it is still a beta, so default back to `bind` whenever needed).
21
21
 
@@ -326,7 +326,7 @@ jgem install glimmer-dsl-swt
326
326
 
327
327
  Or this command if you want a specific version:
328
328
  ```
329
- jgem install glimmer-dsl-swt -v 4.20.13.14
329
+ jgem install glimmer-dsl-swt -v 4.20.13.15
330
330
  ```
331
331
 
332
332
  `jgem` is JRuby's version of `gem` command.
@@ -354,7 +354,7 @@ Note: if you're using activerecord or activesupport, keep in mind that Glimmer u
354
354
 
355
355
  Add the following to `Gemfile`:
356
356
  ```
357
- gem 'glimmer-dsl-swt', '~> 4.20.13.14'
357
+ gem 'glimmer-dsl-swt', '~> 4.20.13.15'
358
358
  ```
359
359
 
360
360
  And, then run:
@@ -375,7 +375,7 @@ glimmer
375
375
  ```
376
376
 
377
377
  ```
378
- Glimmer (JRuby Desktop Development GUI Framework) - JRuby Gem: glimmer-dsl-swt v4.20.13.14
378
+ Glimmer (JRuby Desktop Development GUI Framework) - JRuby Gem: glimmer-dsl-swt v4.20.13.15
379
379
 
380
380
  Usage: glimmer [--bundler] [--pd] [--quiet] [--debug] [--log-level=VALUE] [[ENV_VAR=VALUE]...] [[-jruby-option]...] (application.rb or task[task_args]) [[application2.rb]...]
381
381
 
data/VERSION CHANGED
@@ -1 +1 @@
1
- 4.20.13.14
1
+ 4.20.13.15
@@ -65,6 +65,7 @@
65
65
  - [Game of Life](#game-of-life)
66
66
  - [Glimmer Tetris](#glimmer-tetris)
67
67
  - [Klondike Solitaire](#klondike-solitaire)
68
+ - [Battleship](#battleship)
68
69
  - [Mandelbrot Fractal](#mandelbrot-fractal)
69
70
  - [Parking](#parking)
70
71
  - [Stock Ticker](#stock-ticker)
@@ -74,6 +75,7 @@
74
75
  - [Glimmer Calculator](#glimmer-calculator)
75
76
  - [Gladiator](#gladiator)
76
77
  - [Timer](#timer)
78
+ - [Glimmer Klondike Solitaire](#glimmer-klondike-solitaire)
77
79
  - [License](#license)
78
80
 
79
81
  ## Samples
@@ -1066,7 +1068,7 @@ Connect 4 - Dropped Coin
1066
1068
 
1067
1069
  ![Connect 4 Dropped Coin](/images/glimmer-connect4-dropped-coin.png)
1068
1070
 
1069
- Connect 4 - Player 1 Wins
1071
+ Connect 4 - Player 1 Wins (keeps the coin about to drop visual cue)
1070
1072
 
1071
1073
  ![Connect 4 Player 1 Wins](/images/glimmer-connect4-player1-wins.png)
1072
1074
 
@@ -1142,7 +1144,7 @@ Code:
1142
1144
 
1143
1145
  #### Klondike Solitaire
1144
1146
 
1145
- This sample demonstrates how to build an interactive card game with MVC architecture, canvas, custom-shapes, data-binding, observers, and drag & drop.
1147
+ This sample demonstrates how to build an interactive card game with MVC architecture, canvas, custom-shapes, data-binding, observers, and canvas shape drag & drop.
1146
1148
 
1147
1149
  Code:
1148
1150
 
@@ -1152,6 +1154,26 @@ Code:
1152
1154
 
1153
1155
  ![Klondike Solitaire Played](/images/glimmer-klondike-solitaire-played.png)
1154
1156
 
1157
+ Check out a souped up large-card-size packaged version of the game in the [Glimmer Klondike Solitaire](#glimmer-klondike-solitaire) external sample.
1158
+
1159
+ #### Battleship
1160
+
1161
+ This sample demonstrates how to build an interactive board game with A.I., MVC architecture, hybrid canvas widget/shape approach, custom-widgets, data-binding, observers, and widget drag & drop.
1162
+
1163
+ Code:
1164
+
1165
+ [samples/elaborate/battleship.rb](/samples/elaborate/battleship.rb)
1166
+
1167
+ ![Battleship](/images/glimmer-battleship.png)
1168
+
1169
+ ![Battleship Placement](/images/glimmer-battleship-placement.png)
1170
+
1171
+ ![Battleship Ready for Battle](/images/glimmer-battleship-ready-for-battle.png)
1172
+
1173
+ ![Battleship Won](/images/glimmer-battleship-won.png)
1174
+
1175
+ ![Battleship Game Over](/images/glimmer-battleship-game-over.png)
1176
+
1155
1177
  #### Mandelbrot Fractal
1156
1178
 
1157
1179
  This sample demonstrates how to render canvas graphics with multi-threaded processing taking advantage of all CPU cores and doing background processing of images.
@@ -1275,6 +1297,14 @@ Gladiator is a good demonstration of:
1275
1297
 
1276
1298
  [<img src="https://raw.githubusercontent.com/AndyObtiva/glimmer-cs-timer/master/glimmer-timer-screenshot.png" />](https://github.com/AndyObtiva/glimmer-cs-timer)
1277
1299
 
1300
+ #### Glimmer Klondike Solitaire
1301
+
1302
+ This is a souped up version of the Klondike Solitaire elaborate sample, which is built as an external application to enable packaging as a native executable installer. Enjoy!
1303
+
1304
+ [<img alt="Glimmer Klondike Solitaire Icon" src="https://raw.githubusercontent.com/AndyObtiva/glimmer_klondike_solitaire/master/package/linux/Glimmer%20Klondike%20Solitaire.png" height=40 /> Glimmer Klondike Solitaire](https://github.com/AndyObtiva/glimmer_klondike_solitaire)
1305
+
1306
+ ![Glimmer Klondike Solitaire](https://raw.githubusercontent.com/AndyObtiva/glimmer_klondike_solitaire/master/images/glimmer-klondike-solitaire.png)
1307
+
1278
1308
  ## License
1279
1309
 
1280
1310
  [MIT](LICENSE.txt)
Binary file
@@ -0,0 +1,79 @@
1
+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ require 'glimmer-dsl-swt'
23
+ require 'facets/string/titlecase'
24
+ require 'facets/string/underscore'
25
+
26
+ require_relative 'battleship/model/game'
27
+
28
+ require_relative 'battleship/view/grid'
29
+ require_relative 'battleship/view/ship_collection'
30
+ require_relative 'battleship/view/action_panel'
31
+
32
+ class Battleship
33
+ include Glimmer::UI::CustomShell
34
+
35
+ COLOR_WATER = rgb(156, 211, 219)
36
+ COLOR_SHIP = :dark_gray
37
+
38
+ before_body do
39
+ @game = Model::Game.new
40
+ end
41
+
42
+ after_body do
43
+ observe(@game, :over) do |game_over_value|
44
+ if game_over_value
45
+ game_over_message = if game_over_value == :you
46
+ "Game over!\nYou Won!"
47
+ else
48
+ "Game over!\nYou Lost!"
49
+ end
50
+
51
+ message_box {
52
+ text 'Game Over!'
53
+ message game_over_message
54
+ }.open
55
+ end
56
+ end
57
+ end
58
+
59
+ body {
60
+ shell(:no_resize) {
61
+ grid_layout(2, false) {
62
+ horizontal_spacing 15
63
+ vertical_spacing 15
64
+ }
65
+
66
+ text 'Glimmer Battleship'
67
+
68
+ @enemy_grid = grid(game: @game, player: :enemy)
69
+ @enemy_ship_collection = ship_collection(game: @game, player: :enemy)
70
+
71
+ @player_grid = grid(game: @game, player: :you)
72
+ @player_ship_collection = ship_collection(game: @game, player: :you)
73
+
74
+ action_panel(game: @game)
75
+ }
76
+ }
77
+ end
78
+
79
+ Battleship.launch
@@ -0,0 +1,84 @@
1
+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ class Battleship
23
+ module Model
24
+ class Cell
25
+ attr_reader :grid, :row_index, :column_index
26
+ attr_accessor :hit, :ship, :ship_index
27
+ alias hit? hit
28
+
29
+ def initialize(grid, row_index, column_index)
30
+ @grid = grid
31
+ @row_index = row_index
32
+ @column_index = column_index
33
+ end
34
+
35
+ def reset!
36
+ self.hit = nil
37
+ self.ship = nil
38
+ self.ship_index = nil
39
+ end
40
+
41
+ # Places ship horizontally so that its top left cell is self,
42
+ # automatically figuring out the rest of the cells
43
+ def place_ship!(ship)
44
+ begin
45
+ old_ship_top_left_cell = ship.top_left_cell
46
+ old_ship_orientation = ship.orientation
47
+ ship.top_left_cell = self
48
+ if old_ship_top_left_cell
49
+ ship.cells(old_ship_orientation).each(&:reset!)
50
+ ship.length.times do |index|
51
+ if ship.orientation == :horizontal
52
+ old_cell = grid.cell_rows[old_ship_top_left_cell.row_index][old_ship_top_left_cell.column_index + index]
53
+ else
54
+ old_cell = grid.cell_rows[old_ship_top_left_cell.row_index + index][old_ship_top_left_cell.column_index]
55
+ end
56
+ old_cell.reset!
57
+ end
58
+ end
59
+ ship.length.times do |index|
60
+ if ship.orientation == :horizontal
61
+ cell = grid.cell_rows[row_index][column_index + index]
62
+ else
63
+ cell = grid.cell_rows[row_index + index][column_index]
64
+ end
65
+ cell.ship = ship
66
+ cell.ship_index = index
67
+ end
68
+ rescue => e
69
+ Glimmer::Config.logger.debug(e.full_message)
70
+ end
71
+ end
72
+
73
+ def hit=(value)
74
+ @hit = value
75
+ ship&.sunk = true if ship&.all_cells_hit?
76
+ grid.game.over = grid.game.opposite_player(grid.player) if grid.game.started? && grid.game.ship_collections[grid.player].ships.values.map(&:sunk).all?
77
+ end
78
+
79
+ def to_s
80
+ "#{(Grid::ROW_ALPHABETS[row_index])}#{(column_index + 1)}"
81
+ end
82
+ end
83
+ end
84
+ end
@@ -0,0 +1,143 @@
1
+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ require_relative 'grid'
23
+ require_relative 'ship'
24
+
25
+ class Battleship
26
+ module Model
27
+ class Game
28
+ BATTLESHIPS = {
29
+ aircraft_carrier: 5,
30
+ battleship: 4,
31
+ submarine: 3,
32
+ cruiser: 3,
33
+ destroyer: 2
34
+ }
35
+ PLAYERS = [:enemy, :you]
36
+
37
+ attr_reader :grids, :ship_collections
38
+ attr_accessor :started, :current_player, :over
39
+ alias started? started
40
+ alias over? over
41
+
42
+ def initialize
43
+ @grids = PLAYERS.reduce({}) { |hash, player| hash.merge(player => Grid.new(self, player)) }
44
+ @ship_collections = PLAYERS.reduce({}) { |hash, player| hash.merge(player => ShipCollection.new(self, player)) }
45
+ @started = false
46
+ @current_player = :enemy
47
+ @enemy_moves = []
48
+ end
49
+
50
+ def battle!
51
+ self.started = true
52
+ place_enemy_ships!
53
+ enemy_attack!
54
+ end
55
+
56
+ def reset!
57
+ self.started = false
58
+ self.over = false
59
+ self.current_player = :enemy
60
+ @grids.values.each(&:reset!)
61
+ @ship_collections.values.each(&:reset!)
62
+ @enemy_moves = []
63
+ end
64
+
65
+ def attack!(row_index, column_index)
66
+ return unless started?
67
+ cell = opposite_grid.cell_rows[row_index][column_index]
68
+ return unless cell.hit.nil?
69
+ cell.hit = !!cell.ship
70
+ switch_player!
71
+ enemy_attack! if current_player == :enemy
72
+ end
73
+
74
+ # Enemy attack artificial intelligence
75
+ def enemy_attack!
76
+ begin
77
+ cell = nil
78
+ if @enemy_moves.any? && @enemy_moves.last.hit? && !@enemy_moves.last.ship.sunk?
79
+ if @enemy_moves[-2].nil? || !@enemy_moves[-2].hit?
80
+ orientation = Ship::ORIENTATIONS[(rand * 2).to_i]
81
+ else
82
+ orientation = @enemy_moves.last.row_index == @enemy_moves[-2].row_index ? :horizontal : :vertical
83
+ end
84
+ offset = 1 * ((rand * 2).to_i == 1 ? 1 : -1)
85
+ if orientation == :horizontal
86
+ offset *= -1 if [-1, Grid::WIDTH].include?(@enemy_moves.last.column_index + offset)
87
+ cell = opposite_grid.cell_rows[@enemy_moves.last.row_index][@enemy_moves.last.column_index + offset]
88
+ else
89
+ offset *= -1 if [-1, Grid::HEIGHT].include?(@enemy_moves.last.row_index + offset)
90
+ cell = opposite_grid.cell_rows[@enemy_moves.last.row_index + offset][@enemy_moves.last.column_index]
91
+ end
92
+ cell = nil if cell.hit?
93
+ end
94
+ if cell.nil?
95
+ random_row_index = (rand * Grid::HEIGHT).to_i
96
+ random_column_index = (rand * Grid::WIDTH).to_i
97
+ cell = opposite_grid.cell_rows[random_row_index][random_column_index]
98
+ end
99
+ end until cell.hit.nil?
100
+ attack!(cell.row_index, cell.column_index)
101
+ @enemy_moves << cell
102
+ end
103
+
104
+ def opposite_grid
105
+ grids[opposite_player]
106
+ end
107
+
108
+ def opposite_player(player = nil)
109
+ player ||= current_player
110
+ PLAYERS[(PLAYERS.index(player) + 1) % PLAYERS.size]
111
+ end
112
+
113
+ def switch_player!
114
+ self.current_player = opposite_player
115
+ end
116
+
117
+ def over=(value)
118
+ @over = value
119
+ self.started = false
120
+ end
121
+
122
+ private
123
+
124
+ def place_enemy_ships!
125
+ ship_collection = @ship_collections[:enemy]
126
+ ship_collection.ships.values.each do |ship|
127
+ until ship.top_left_cell
128
+ random_row_index = (rand * Grid::HEIGHT).to_i
129
+ random_column_index = (rand * Grid::WIDTH).to_i
130
+ enemy_grid = @grids[:enemy]
131
+ top_left_cell = enemy_grid.cell_rows[random_row_index][random_column_index]
132
+ top_left_cell.place_ship!(ship)
133
+ begin
134
+ ship.toggle_orientation! if (rand * 2).to_i == 1
135
+ rescue => e
136
+ Glimmer::Config.logger.debug(e.full_message)
137
+ end
138
+ end
139
+ end
140
+ end
141
+ end
142
+ end
143
+ end
@@ -0,0 +1,54 @@
1
+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ require_relative 'cell'
23
+
24
+ class Battleship
25
+ module Model
26
+ class Grid
27
+ HEIGHT = 10
28
+ WIDTH = 10
29
+ ROW_ALPHABETS = %w[A B C D E F G H I J]
30
+
31
+ attr_reader :game, :player, :cell_rows
32
+
33
+ def initialize(game, player)
34
+ @game = game
35
+ @player = player
36
+ build
37
+ end
38
+
39
+ def reset!
40
+ @cell_rows.flatten.each(&:reset!)
41
+ end
42
+
43
+ private
44
+
45
+ def build
46
+ @cell_rows = HEIGHT.times.map do |row_index|
47
+ WIDTH.times.map do |column_index|
48
+ Cell.new(self, row_index, column_index)
49
+ end
50
+ end
51
+ end
52
+ end
53
+ end
54
+ end
@@ -0,0 +1,114 @@
1
+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ require_relative 'cell'
23
+
24
+ class Battleship
25
+ module Model
26
+ class Ship
27
+ ORIENTATIONS = [:horizontal, :vertical]
28
+
29
+ attr_reader :ship_collection, :name, :length
30
+ attr_accessor :orientation, :top_left_cell, :sunk
31
+ alias sunk? sunk
32
+
33
+ def initialize(ship_collection, name, length)
34
+ @ship_collection = ship_collection
35
+ @name = name
36
+ @length = length
37
+ @orientation = :horizontal
38
+ end
39
+
40
+ def to_s
41
+ "#{name.titlecase} (#{length} cells)"
42
+ end
43
+
44
+ def top_left_cell=(a_cell)
45
+ if a_cell
46
+ raise "Top left cell #{a_cell} already occupied by ship #{a_cell.ship.name}" if a_cell.ship && a_cell.ship != self
47
+ raise "Top left cell #{a_cell} cannot fit ship #{name}" if a_cell.column_index + length > Grid::WIDTH
48
+ grid = ship_collection.game.grids[ship_collection.player]
49
+ 1.upto(length - 1).each do |index|
50
+ if orientation == :horizontal
51
+ other_cell = grid.cell_rows[a_cell.row_index][a_cell.column_index + index]
52
+ else
53
+ other_cell = grid.cell_rows[a_cell.row_index + index][a_cell.column_index]
54
+ end
55
+ raise "Cell #{other_cell} already occupied by ship #{other_cell.ship.name}" if other_cell.ship && other_cell.ship != self
56
+ end
57
+ end
58
+ @top_left_cell = a_cell
59
+ end
60
+
61
+ def orientation=(value)
62
+ if top_left_cell
63
+ if value == :horizontal
64
+ if top_left_cell.column_index + length > Grid::WIDTH
65
+ raise "Top left cell #{top_left_cell} cannot fit ship #{name}"
66
+ end
67
+ else
68
+ if top_left_cell.row_index + length > Grid::HEIGHT
69
+ raise "Top left cell #{top_left_cell} cannot fit ship #{name}"
70
+ end
71
+ end
72
+ if cells(value)[1..-1].map(&:ship).reject {|s| s == self}.any?
73
+ raise 'Orientation #{value} cells occupied by another ship'
74
+ end
75
+ if value != @orientation
76
+ cells.each(&:reset!)
77
+ @orientation = value
78
+ cells.each_with_index do |cell, index|
79
+ cell.ship = self
80
+ cell.ship_index = index
81
+ end
82
+ end
83
+ end
84
+ end
85
+
86
+ def cells(for_orientation = nil)
87
+ for_orientation ||= orientation
88
+ if top_left_cell
89
+ length.times.map do |index|
90
+ if for_orientation == :horizontal
91
+ top_left_cell.grid.cell_rows[top_left_cell.row_index][top_left_cell.column_index + index]
92
+ else
93
+ top_left_cell.grid.cell_rows[top_left_cell.row_index + index][top_left_cell.column_index]
94
+ end
95
+ end
96
+ end
97
+ end
98
+
99
+ def all_cells_hit?
100
+ cells&.map(&:hit)&.all? {|h| h == true}
101
+ end
102
+
103
+ def reset!
104
+ self.sunk = nil
105
+ self.top_left_cell = nil
106
+ self.orientation = :horizontal
107
+ end
108
+
109
+ def toggle_orientation!
110
+ self.orientation = ORIENTATIONS[(ORIENTATIONS.index(orientation) + 1) % ORIENTATIONS.length]
111
+ end
112
+ end
113
+ end
114
+ end
@@ -0,0 +1,56 @@
1
+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ require_relative 'ship'
23
+
24
+ class Battleship
25
+ module Model
26
+ class ShipCollection
27
+ BATTLESHIPS = {
28
+ aircraft_carrier: 5,
29
+ battleship: 4,
30
+ submarine: 3,
31
+ cruiser: 3,
32
+ destroyer: 2
33
+ }
34
+
35
+ attr_reader :game, :player, :ships
36
+ attr_accessor :placed_count
37
+
38
+ def initialize(game, player)
39
+ @game = game
40
+ @player = player
41
+ @ships = BATTLESHIPS.reduce({}) do |hash, pair|
42
+ name, width = pair
43
+ ship = Ship.new(self, name, width)
44
+ Glimmer::DataBinding::Observer.proc do |cell_value|
45
+ self.placed_count = ships.values.map(&:top_left_cell).compact.size
46
+ end.observe(ship, :top_left_cell)
47
+ hash.merge(name => ship)
48
+ end
49
+ end
50
+
51
+ def reset!
52
+ ships.values.each(&:reset!)
53
+ end
54
+ end
55
+ end
56
+ end
@@ -0,0 +1,59 @@
1
+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ class Battleship
23
+ module View
24
+ class ActionPanel
25
+ include Glimmer::UI::CustomWidget
26
+
27
+ options :game
28
+
29
+ body {
30
+ composite {
31
+ row_layout(:horizontal) {
32
+ margin_width 0
33
+ margin_height 0
34
+ }
35
+
36
+ layout_data(:center, :center, true, false)
37
+
38
+ @battle_button = button {
39
+ text 'Battle!'
40
+ enabled <= [game.ship_collections[:you], :placed_count, on_read: ->(c) {c == 5}]
41
+
42
+ on_widget_selected do
43
+ game.battle!
44
+ @battle_button.enabled = false
45
+ end
46
+ }
47
+
48
+ button {
49
+ text 'Restart'
50
+
51
+ on_widget_selected do
52
+ game.reset!
53
+ end
54
+ }
55
+ }
56
+ }
57
+ end
58
+ end
59
+ end
@@ -0,0 +1,163 @@
1
+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ class Battleship
23
+ module View
24
+ class Cell
25
+ include Glimmer::UI::CustomWidget
26
+
27
+ class << self
28
+ attr_accessor :dragging
29
+ alias dragging? dragging
30
+ end
31
+
32
+ COLOR_WATER = rgb(156, 211, 219)
33
+ COLOR_SHIP = :gray
34
+ COLOR_PLACED = :white
35
+ COLOR_EMPTY = :black
36
+ COLOR_NO_HIT = :white
37
+ COLOR_HIT = :red
38
+
39
+ options :game, :player, :row_index, :column_index, :ship
40
+ option :type, default: :grid # other type is :ship
41
+
42
+ body {
43
+ canvas {
44
+ if type == :grid
45
+ if player == :you
46
+ background <= [model, :ship, on_read: ->(s) {s ? COLOR_SHIP : COLOR_WATER}]
47
+ else
48
+ background COLOR_WATER
49
+ end
50
+ else
51
+ background <= [ship, :sunk, on_read: ->(s) {s ? COLOR_HIT : COLOR_PLACED}]
52
+ background <= [ship, :top_left_cell, on_read: ->(c) {c ? COLOR_PLACED : COLOR_SHIP}]
53
+ end
54
+
55
+ rectangle(0, 0, [:max, -1], [:max, -1])
56
+ oval(:default, :default, 10, 10) {
57
+ foreground <= [model, :hit, on_read: ->(h) {h == nil ? COLOR_EMPTY : (h ? COLOR_HIT : COLOR_NO_HIT)}]
58
+ }
59
+ oval(:default, :default, 5, 5) {
60
+ background <= [model, :hit, on_read: ->(h) {h == nil ? COLOR_EMPTY : (h ? COLOR_HIT : COLOR_NO_HIT)}]
61
+ }
62
+
63
+ on_mouse_move do |event|
64
+ if game.started?
65
+ if type == :grid
66
+ if player == :enemy
67
+ body_root.cursor = :cross
68
+ else
69
+ body_root.cursor = :arrow
70
+ end
71
+ else
72
+ body_root.cursor = :arrow
73
+ end
74
+ end
75
+ end
76
+
77
+ if player == :enemy
78
+ on_mouse_up do
79
+ game.attack!(row_index, column_index)
80
+ end
81
+ end
82
+
83
+ if player == :you
84
+ on_drag_detected do |event|
85
+ unless game.started? || game.over?
86
+ Cell.dragging = true
87
+ body_root.cursor = :hand if type == :grid
88
+ end
89
+ end
90
+
91
+ on_drag_set_data do |event|
92
+ the_ship = ship || model&.ship
93
+ if the_ship && !game.started? && !game.over? && !(type == :ship && the_ship.top_left_cell)
94
+ event.data = the_ship.name.to_s
95
+ else
96
+ event.doit = false
97
+ Cell.dragging = false
98
+ end
99
+ end
100
+
101
+ on_mouse_up do
102
+ unless game.started? || game.over?
103
+ Cell.dragging = false
104
+ change_cursor
105
+ end
106
+ end
107
+
108
+ if type == :grid
109
+ on_mouse_move do |event|
110
+ unless game.started? || game.over?
111
+ change_cursor
112
+ end
113
+ end
114
+
115
+ on_mouse_hover do |event|
116
+ unless game.started? || game.over?
117
+ change_cursor
118
+ end
119
+ end
120
+
121
+ on_mouse_up do |event|
122
+ unless game.started? || game.over?
123
+ begin
124
+ model.ship&.toggle_orientation!
125
+ rescue => e
126
+ Glimmer::Config.logger.debug e.full_message
127
+ end
128
+ change_cursor
129
+ end
130
+ end
131
+
132
+ on_drop do |event|
133
+ unless game.started? || game.over?
134
+ ship_name = event.data
135
+ place_ship(ship_name.to_s.to_sym) if ship_name
136
+ Cell.dragging = false
137
+ change_cursor
138
+ end
139
+ end
140
+ end
141
+ end
142
+ }
143
+ }
144
+
145
+ def model
146
+ game.grids[player].cell_rows[row_index][column_index] if type == :grid
147
+ end
148
+
149
+ def place_ship(ship_name)
150
+ ship = game.ship_collections[player].ships[ship_name]
151
+ model.place_ship!(ship)
152
+ end
153
+
154
+ def change_cursor
155
+ if type == :grid && model.ship && !Cell.dragging?
156
+ body_root.cursor = model.ship.orientation == :horizontal ? :sizens : :sizewe
157
+ elsif !Cell.dragging?
158
+ body_root.cursor = :arrow
159
+ end
160
+ end
161
+ end
162
+ end
163
+ end
@@ -0,0 +1,77 @@
1
+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ require_relative '../model/grid'
23
+
24
+ require_relative 'cell'
25
+
26
+ class Battleship
27
+ module View
28
+ class Grid
29
+ include Glimmer::UI::CustomWidget
30
+
31
+ options :game, :player
32
+
33
+ body {
34
+ composite {
35
+ grid_layout(Model::Grid::WIDTH + 1, true) {
36
+ margin_width 0
37
+ margin_height 0
38
+ horizontal_spacing 0
39
+ vertical_spacing 0
40
+ }
41
+
42
+ label(:center) {
43
+ layout_data(:fill, :center, true, false) {
44
+ horizontal_span (Model::Grid::WIDTH + 1)
45
+ }
46
+
47
+ text player.to_s.capitalize
48
+ font height: 20, style: :bold
49
+ }
50
+
51
+ label # filler
52
+ Model::Grid::WIDTH.times do |column_index|
53
+ label {
54
+ text (column_index + 1).to_s
55
+ font height: 16
56
+ }
57
+ end
58
+
59
+ Model::Grid::HEIGHT.times do |row_index|
60
+ label {
61
+ text Model::Grid::ROW_ALPHABETS[row_index]
62
+ font height: 16
63
+ }
64
+ Model::Grid::WIDTH.times do |column_index|
65
+ cell(game: game, player: player, row_index: row_index, column_index: column_index) {
66
+ layout_data {
67
+ width_hint 25
68
+ height_hint 25
69
+ }
70
+ }
71
+ end
72
+ end
73
+ }
74
+ }
75
+ end
76
+ end
77
+ end
@@ -0,0 +1,65 @@
1
+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ require_relative 'cell'
23
+
24
+ class Battleship
25
+ module View
26
+ class Ship
27
+ include Glimmer::UI::CustomWidget
28
+
29
+ options :game, :player, :ship_name, :ship_length
30
+
31
+ body {
32
+ composite {
33
+ row_layout(:vertical) {
34
+ fill true
35
+ margin_width 0
36
+ margin_height 0
37
+ }
38
+
39
+ label {
40
+ text ship_name.to_s.titlecase
41
+ font height: 16
42
+ }
43
+
44
+ composite {
45
+ grid_layout(ship_length, true) {
46
+ margin_width 0
47
+ margin_height 0
48
+ horizontal_spacing 0
49
+ vertical_spacing 0
50
+ }
51
+
52
+ ship_length.times do |column_index|
53
+ cell(game: game, player: player, type: :ship, column_index: column_index, ship: game.ship_collections[player].ships[ship_name]) {
54
+ layout_data {
55
+ width_hint 25
56
+ height_hint 25
57
+ }
58
+ }
59
+ end
60
+ }
61
+ }
62
+ }
63
+ end
64
+ end
65
+ end
@@ -0,0 +1,49 @@
1
+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ require_relative '../model/game'
23
+ require_relative '../model/ship_collection'
24
+
25
+ require_relative 'ship'
26
+
27
+ class Battleship
28
+ module View
29
+ class ShipCollection
30
+ include Glimmer::UI::CustomWidget
31
+
32
+ options :game, :player
33
+
34
+ body {
35
+ composite {
36
+ row_layout(:vertical) {
37
+ fill true
38
+ margin_width 0
39
+ margin_height 0
40
+ }
41
+
42
+ Model::ShipCollection::BATTLESHIPS.each do |ship_name, ship_length|
43
+ ship(game: game, player: player, ship_name: ship_name, ship_length: ship_length)
44
+ end
45
+ }
46
+ }
47
+ end
48
+ end
49
+ end
@@ -26,8 +26,6 @@ require_relative 'connect4/model/grid'
26
26
  class Connect4
27
27
  include Glimmer::UI::CustomShell
28
28
 
29
- WIDTH = 7
30
- HEIGHT = 6
31
29
  COLOR_BACKGROUND = rgb(63, 104, 212)
32
30
  COLOR_EMPTY_SLOT = :white
33
31
  COLOR_COIN1 = rgb(236, 223, 56)
@@ -36,7 +34,7 @@ class Connect4
36
34
  attr_accessor :current_player_color
37
35
 
38
36
  before_body do
39
- @grid = Model::Grid.new(WIDTH, HEIGHT)
37
+ @grid = Model::Grid.new
40
38
  select_player_color
41
39
  end
42
40
 
@@ -68,13 +66,13 @@ class Connect4
68
66
 
69
67
  body {
70
68
  shell(:no_resize) {
71
- grid_layout(7, true)
69
+ grid_layout(Model::Grid::WIDTH, true)
72
70
 
73
71
  text 'Glimmer Connect 4'
74
72
  background COLOR_BACKGROUND
75
73
 
76
- HEIGHT.times do |row_index|
77
- WIDTH.times do |column_index|
74
+ Model::Grid::HEIGHT.times do |row_index|
75
+ Model::Grid::WIDTH.times do |column_index|
78
76
  canvas {
79
77
  layout_data {
80
78
  width_hint 50
@@ -24,12 +24,13 @@ require_relative 'slot'
24
24
  class Connect4
25
25
  module Model
26
26
  class Grid
27
- attr_reader :width, :height, :slot_rows
27
+ WIDTH = 7
28
+ HEIGHT = 6
29
+
30
+ attr_reader :slot_rows
28
31
  attr_accessor :current_player, :game_over
29
32
 
30
- def initialize(width, height)
31
- @width = width
32
- @height = height
33
+ def initialize
33
34
  build_slots
34
35
  start!
35
36
  end
@@ -60,8 +61,8 @@ class Connect4
60
61
  private
61
62
 
62
63
  def build_slots
63
- @slot_rows = height.times.map do |row_index|
64
- width.times.map do |column_index|
64
+ @slot_rows = HEIGHT.times.map do |row_index|
65
+ WIDTH.times.map do |column_index|
65
66
  Slot.new(self)
66
67
  end
67
68
  end
@@ -82,10 +83,10 @@ class Connect4
82
83
  def evaluate_horizontal_win
83
84
  connections = nil
84
85
  last_slot_value = nil
85
- height.times do |row_index|
86
+ HEIGHT.times do |row_index|
86
87
  connections = nil
87
88
  last_slot_value = nil
88
- width.times do |column_index|
89
+ WIDTH.times do |column_index|
89
90
  slot = @slot_rows[row_index][column_index]
90
91
  if slot.value.to_i > 0 && slot.value == last_slot_value
91
92
  connections += 1
@@ -103,10 +104,10 @@ class Connect4
103
104
  def evaluate_vertical_win
104
105
  connections = nil
105
106
  last_slot_value = nil
106
- width.times do |column_index|
107
+ WIDTH.times do |column_index|
107
108
  connections = nil
108
109
  last_slot_value = nil
109
- height.times do |row_index|
110
+ HEIGHT.times do |row_index|
110
111
  slot = @slot_rows[row_index][column_index]
111
112
  if slot.value.to_i > 0 && slot.value == last_slot_value
112
113
  connections += 1
@@ -43,7 +43,6 @@ class KlondikeSolitaire
43
43
  end
44
44
  drop_event.dragged_shape.dispose
45
45
  rescue => e
46
- # pd e
47
46
  drop_event.doit = false
48
47
  end
49
48
  end
@@ -36,7 +36,6 @@ class KlondikeSolitaire
36
36
 
37
37
  on_drop do |drop_event|
38
38
  begin
39
- # TODO make sure one cannot drag a column pile of cards here
40
39
  card_shape = drop_event.dragged_shape.get_data('custom_shape')
41
40
  card = card_shape.model
42
41
  card_parent_pile = card_shape.parent_pile
@@ -46,7 +45,6 @@ class KlondikeSolitaire
46
45
  card_source_model.remove!(card)
47
46
  drop_event.dragged_shape.dispose
48
47
  rescue => e
49
- # pd e
50
48
  drop_event.doit = false
51
49
  end
52
50
  end
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: glimmer-dsl-swt
3
3
  version: !ruby/object:Gem::Version
4
- version: 4.20.13.14
4
+ version: 4.20.13.15
5
5
  platform: ruby
6
6
  authors:
7
7
  - Andy Maleh
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2021-08-03 00:00:00.000000000 Z
11
+ date: 2021-08-06 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  requirement: !ruby/object:Gem::Requirement
@@ -528,6 +528,17 @@ files:
528
528
  - lib/glimmer/ui/custom_shell.rb
529
529
  - lib/glimmer/ui/custom_widget.rb
530
530
  - lib/glimmer/util/proc_tracker.rb
531
+ - samples/elaborate/battleship.rb
532
+ - samples/elaborate/battleship/model/cell.rb
533
+ - samples/elaborate/battleship/model/game.rb
534
+ - samples/elaborate/battleship/model/grid.rb
535
+ - samples/elaborate/battleship/model/ship.rb
536
+ - samples/elaborate/battleship/model/ship_collection.rb
537
+ - samples/elaborate/battleship/view/action_panel.rb
538
+ - samples/elaborate/battleship/view/cell.rb
539
+ - samples/elaborate/battleship/view/grid.rb
540
+ - samples/elaborate/battleship/view/ship.rb
541
+ - samples/elaborate/battleship/view/ship_collection.rb
531
542
  - samples/elaborate/calculator.rb
532
543
  - samples/elaborate/calculator/model/command.rb
533
544
  - samples/elaborate/calculator/model/command/all_clear.rb