glimmer-dsl-swt 4.20.13.13 → 4.20.13.17
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- checksums.yaml +4 -4
- data/CHANGELOG.md +17 -0
- data/README.md +5 -10
- data/VERSION +1 -1
- data/docs/reference/GLIMMER_SAMPLES.md +61 -2
- data/glimmer-dsl-swt.gemspec +0 -0
- data/lib/glimmer/swt/display_proxy.rb +8 -6
- data/lib/glimmer/ui/custom_shell.rb +1 -1
- data/lib/glimmer/ui/custom_widget.rb +3 -3
- data/samples/elaborate/battleship.rb +79 -0
- data/samples/elaborate/battleship/model/cell.rb +84 -0
- data/samples/elaborate/battleship/model/game.rb +143 -0
- data/samples/elaborate/battleship/model/grid.rb +54 -0
- data/samples/elaborate/battleship/model/ship.rb +114 -0
- data/samples/elaborate/battleship/model/ship_collection.rb +56 -0
- data/samples/elaborate/battleship/view/action_panel.rb +59 -0
- data/samples/elaborate/battleship/view/cell.rb +163 -0
- data/samples/elaborate/battleship/view/grid.rb +77 -0
- data/samples/elaborate/battleship/view/ship.rb +65 -0
- data/samples/elaborate/battleship/view/ship_collection.rb +49 -0
- data/samples/elaborate/connect4.rb +116 -0
- data/samples/elaborate/connect4/model/grid.rb +174 -0
- data/samples/elaborate/connect4/model/slot.rb +36 -0
- data/samples/elaborate/klondike_solitaire/view/column_pile.rb +0 -1
- data/samples/elaborate/klondike_solitaire/view/foundation_pile.rb +0 -2
- data/samples/hello/hello_custom_shell.rb +2 -0
- data/samples/hello/hello_slider.rb +58 -0
- metadata +17 -2
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# Copyright (c) 2007-2021 Andy Maleh
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the
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# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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require_relative '../model/grid'
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require_relative 'cell'
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class Battleship
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module View
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class Grid
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include Glimmer::UI::CustomWidget
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options :game, :player
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body {
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composite {
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grid_layout(Model::Grid::WIDTH + 1, true) {
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margin_width 0
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margin_height 0
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horizontal_spacing 0
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vertical_spacing 0
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}
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label(:center) {
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layout_data(:fill, :center, true, false) {
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horizontal_span (Model::Grid::WIDTH + 1)
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}
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text player.to_s.capitalize
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font height: 20, style: :bold
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}
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label # filler
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Model::Grid::WIDTH.times do |column_index|
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label {
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text (column_index + 1).to_s
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font height: 16
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}
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end
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Model::Grid::HEIGHT.times do |row_index|
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label {
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text Model::Grid::ROW_ALPHABETS[row_index]
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font height: 16
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}
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Model::Grid::WIDTH.times do |column_index|
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cell(game: game, player: player, row_index: row_index, column_index: column_index) {
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layout_data {
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width_hint 25
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height_hint 25
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}
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}
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end
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end
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}
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}
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end
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end
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end
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# Copyright (c) 2007-2021 Andy Maleh
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the
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# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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require_relative 'cell'
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class Battleship
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module View
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class Ship
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include Glimmer::UI::CustomWidget
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options :game, :player, :ship_name, :ship_length
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body {
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composite {
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row_layout(:vertical) {
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fill true
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margin_width 0
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margin_height 0
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}
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label {
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text ship_name.to_s.titlecase
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font height: 16
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}
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composite {
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grid_layout(ship_length, true) {
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margin_width 0
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margin_height 0
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horizontal_spacing 0
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vertical_spacing 0
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}
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ship_length.times do |column_index|
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cell(game: game, player: player, type: :ship, column_index: column_index, ship: game.ship_collections[player].ships[ship_name]) {
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layout_data {
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width_hint 25
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height_hint 25
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}
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}
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end
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}
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}
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}
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end
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end
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end
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# Copyright (c) 2007-2021 Andy Maleh
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the
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# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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require_relative '../model/game'
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require_relative '../model/ship_collection'
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require_relative 'ship'
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class Battleship
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module View
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class ShipCollection
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include Glimmer::UI::CustomWidget
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options :game, :player
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body {
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composite {
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row_layout(:vertical) {
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fill true
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margin_width 0
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margin_height 0
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}
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Model::ShipCollection::BATTLESHIPS.each do |ship_name, ship_length|
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ship(game: game, player: player, ship_name: ship_name, ship_length: ship_length)
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end
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}
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}
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end
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end
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end
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# Copyright (c) 2007-2021 Andy Maleh
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the
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# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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require 'glimmer-dsl-swt'
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require_relative 'connect4/model/grid'
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class Connect4
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include Glimmer::UI::CustomShell
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COLOR_BACKGROUND = rgb(63, 104, 212)
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COLOR_EMPTY_SLOT = :white
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COLOR_COIN1 = rgb(236, 223, 56)
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COLOR_COIN2 = rgb(176, 11, 23)
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attr_accessor :current_player_color
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before_body do
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@grid = Model::Grid.new
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select_player_color
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end
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after_body do
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observe(@grid, :current_player) do
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select_player_color
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end
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observe(@grid, :game_over) do |game_over_value|
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if game_over_value
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game_over_message = case game_over_value
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when true
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"Game over!\nDraw!"
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when 1
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"Game over!\nPlayer 1 (yellow) wins!"
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when 2
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"Game over!\nPlayer 2 (red) wins!"
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end
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message_box {
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text 'Game Over!'
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message game_over_message
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}.open
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@grid.restart!
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end
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end
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end
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body {
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shell(:no_resize) {
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grid_layout(Model::Grid::WIDTH, true)
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text 'Glimmer Connect 4'
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background COLOR_BACKGROUND
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Model::Grid::HEIGHT.times do |row_index|
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Model::Grid::WIDTH.times do |column_index|
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canvas {
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layout_data {
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width_hint 50
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height_hint 50
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}
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background :transparent
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the_oval = oval(0, 0, 50, 50) {
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background <= [@grid.slot_rows[row_index][column_index], :value, on_read: ->(v) { v == 0 ? COLOR_EMPTY_SLOT : (v == 1 ? COLOR_COIN1 : COLOR_COIN2)}]
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}
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if row_index == 0
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entered = false
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on_mouse_enter do
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entered = true
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the_oval.background = current_player_color if @grid.slot_rows[row_index][column_index].value == 0
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end
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on_mouse_exit do
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entered = false
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the_oval.background = COLOR_EMPTY_SLOT if @grid.slot_rows[row_index][column_index].value == 0
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end
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on_mouse_up do
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@grid.insert!(column_index)
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the_oval.background = current_player_color if entered && @grid.slot_rows[row_index][column_index].value == 0
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end
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end
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}
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end
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end
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}
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}
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def select_player_color
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self.current_player_color = @grid.current_player == 1 ? COLOR_COIN1 : COLOR_COIN2
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end
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end
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Connect4.launch
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@@ -0,0 +1,174 @@
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# Copyright (c) 2007-2021 Andy Maleh
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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4
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+
# a copy of this software and associated documentation files (the
|
5
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+
# "Software"), to deal in the Software without restriction, including
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6
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+
# without limitation the rights to use, copy, modify, merge, publish,
|
7
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+
# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
|
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+
#
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+
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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15
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+
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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16
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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17
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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require_relative 'slot'
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class Connect4
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module Model
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class Grid
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WIDTH = 7
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HEIGHT = 6
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attr_reader :slot_rows
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attr_accessor :current_player, :game_over
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def initialize
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build_slots
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start!
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end
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def start!
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self.game_over = false
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self.current_player = 1
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reset_slots
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end
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alias restart! start!
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def insert!(column_index)
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found_row_index = bottom_most_free_row_index(column_index)
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raise "Illegal move at #{column_index}" if found_row_index == -1
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@slot_rows[found_row_index][column_index].value = @current_player
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self.current_player = @current_player%2 + 1
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evaluate_game_over
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end
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# returns bottom most free row index
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# returns -1 if none
|
55
|
+
def bottom_most_free_row_index(column_index)
|
56
|
+
found_row_index = @slot_rows.size - 1
|
57
|
+
found_row_index -= 1 until found_row_index == -1 || @slot_rows[found_row_index][column_index].value == 0
|
58
|
+
found_row_index
|
59
|
+
end
|
60
|
+
|
61
|
+
private
|
62
|
+
|
63
|
+
def build_slots
|
64
|
+
@slot_rows = HEIGHT.times.map do |row_index|
|
65
|
+
WIDTH.times.map do |column_index|
|
66
|
+
Slot.new(self)
|
67
|
+
end
|
68
|
+
end
|
69
|
+
end
|
70
|
+
|
71
|
+
def reset_slots
|
72
|
+
@slot_rows.flatten.each {|s| s.value = 0}
|
73
|
+
end
|
74
|
+
|
75
|
+
def evaluate_game_over
|
76
|
+
evaluate_horizontal_win
|
77
|
+
evaluate_vertical_win
|
78
|
+
evaluate_sw_ne_diagonal_win
|
79
|
+
evaluate_se_nw_diagonal_win
|
80
|
+
self.game_over ||= true if @slot_rows.flatten.map(&:value).all? {|v| v > 0}
|
81
|
+
end
|
82
|
+
|
83
|
+
def evaluate_horizontal_win
|
84
|
+
connections = nil
|
85
|
+
last_slot_value = nil
|
86
|
+
HEIGHT.times do |row_index|
|
87
|
+
connections = nil
|
88
|
+
last_slot_value = nil
|
89
|
+
WIDTH.times do |column_index|
|
90
|
+
slot = @slot_rows[row_index][column_index]
|
91
|
+
if slot.value.to_i > 0 && slot.value == last_slot_value
|
92
|
+
connections += 1
|
93
|
+
else
|
94
|
+
last_slot_value = slot.value
|
95
|
+
connections = 1
|
96
|
+
end
|
97
|
+
break if connections == 4
|
98
|
+
end
|
99
|
+
break if connections == 4
|
100
|
+
end
|
101
|
+
self.game_over = last_slot_value if connections == 4
|
102
|
+
end
|
103
|
+
|
104
|
+
def evaluate_vertical_win
|
105
|
+
connections = nil
|
106
|
+
last_slot_value = nil
|
107
|
+
WIDTH.times do |column_index|
|
108
|
+
connections = nil
|
109
|
+
last_slot_value = nil
|
110
|
+
HEIGHT.times do |row_index|
|
111
|
+
slot = @slot_rows[row_index][column_index]
|
112
|
+
if slot.value.to_i > 0 && slot.value == last_slot_value
|
113
|
+
connections += 1
|
114
|
+
else
|
115
|
+
last_slot_value = slot.value
|
116
|
+
connections = 1
|
117
|
+
end
|
118
|
+
break if connections == 4
|
119
|
+
end
|
120
|
+
break if connections == 4
|
121
|
+
end
|
122
|
+
self.game_over = last_slot_value if connections == 4
|
123
|
+
end
|
124
|
+
|
125
|
+
def evaluate_sw_ne_diagonal_win
|
126
|
+
sw_ne_coordinates = [
|
127
|
+
[[3, 0], [2, 1], [1, 2], [0, 3]],
|
128
|
+
[[4, 0], [3, 1], [2, 2], [1, 3], [0, 4]],
|
129
|
+
[[5, 0], [4, 1], [3, 2], [2, 3], [1, 4], [0, 5]],
|
130
|
+
[[5, 1], [4, 2], [3, 3], [2, 4], [1, 5], [0, 6]],
|
131
|
+
[[5, 2], [4, 3], [3, 4], [2, 5], [1, 6]],
|
132
|
+
[[5, 3], [4, 4], [3, 5], [2, 6]],
|
133
|
+
]
|
134
|
+
evaluate_diagonal_win(sw_ne_coordinates)
|
135
|
+
end
|
136
|
+
|
137
|
+
def evaluate_se_nw_diagonal_win
|
138
|
+
sw_ne_coordinates = [
|
139
|
+
[[0, 3], [1, 4], [2, 5], [3, 6]],
|
140
|
+
[[0, 2], [1, 3], [2, 4], [3, 5], [4, 6]],
|
141
|
+
[[0, 1], [1, 2], [2, 3], [3, 4], [4, 5], [5, 6]],
|
142
|
+
[[0, 0], [1, 1], [2, 2], [3, 3], [4, 4], [5, 5]],
|
143
|
+
[[1, 0], [2, 1], [3, 2], [4, 3], [5, 4]],
|
144
|
+
[[2, 0], [3, 1], [4, 2], [5, 3]],
|
145
|
+
]
|
146
|
+
evaluate_diagonal_win(sw_ne_coordinates)
|
147
|
+
end
|
148
|
+
|
149
|
+
def evaluate_diagonal_win(diagonal_coordinates)
|
150
|
+
connections = nil
|
151
|
+
last_slot_value = nil
|
152
|
+
diagonal_coordinates.each do |group|
|
153
|
+
connections = nil
|
154
|
+
last_slot_value = nil
|
155
|
+
group.each do |row_index, column_index|
|
156
|
+
slot = @slot_rows[row_index][column_index]
|
157
|
+
if slot.value.to_i > 0 && slot.value == last_slot_value
|
158
|
+
connections += 1
|
159
|
+
else
|
160
|
+
last_slot_value = slot.value
|
161
|
+
connections = 1
|
162
|
+
end
|
163
|
+
break if connections == 4
|
164
|
+
end
|
165
|
+
break if connections == 4
|
166
|
+
end
|
167
|
+
self.game_over = last_slot_value if connections == 4
|
168
|
+
end
|
169
|
+
|
170
|
+
end
|
171
|
+
|
172
|
+
end
|
173
|
+
|
174
|
+
end
|