glimmer-dsl-swt 4.20.13.13 → 4.20.13.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +17 -0
- data/README.md +5 -10
- data/VERSION +1 -1
- data/docs/reference/GLIMMER_SAMPLES.md +61 -2
- data/glimmer-dsl-swt.gemspec +0 -0
- data/lib/glimmer/swt/display_proxy.rb +8 -6
- data/lib/glimmer/ui/custom_shell.rb +1 -1
- data/lib/glimmer/ui/custom_widget.rb +3 -3
- data/samples/elaborate/battleship.rb +79 -0
- data/samples/elaborate/battleship/model/cell.rb +84 -0
- data/samples/elaborate/battleship/model/game.rb +143 -0
- data/samples/elaborate/battleship/model/grid.rb +54 -0
- data/samples/elaborate/battleship/model/ship.rb +114 -0
- data/samples/elaborate/battleship/model/ship_collection.rb +56 -0
- data/samples/elaborate/battleship/view/action_panel.rb +59 -0
- data/samples/elaborate/battleship/view/cell.rb +163 -0
- data/samples/elaborate/battleship/view/grid.rb +77 -0
- data/samples/elaborate/battleship/view/ship.rb +65 -0
- data/samples/elaborate/battleship/view/ship_collection.rb +49 -0
- data/samples/elaborate/connect4.rb +116 -0
- data/samples/elaborate/connect4/model/grid.rb +174 -0
- data/samples/elaborate/connect4/model/slot.rb +36 -0
- data/samples/elaborate/klondike_solitaire/view/column_pile.rb +0 -1
- data/samples/elaborate/klondike_solitaire/view/foundation_pile.rb +0 -2
- data/samples/hello/hello_custom_shell.rb +2 -0
- data/samples/hello/hello_slider.rb +58 -0
- metadata +17 -2
@@ -0,0 +1,77 @@
|
|
1
|
+
# Copyright (c) 2007-2021 Andy Maleh
|
2
|
+
#
|
3
|
+
# Permission is hereby granted, free of charge, to any person obtaining
|
4
|
+
# a copy of this software and associated documentation files (the
|
5
|
+
# "Software"), to deal in the Software without restriction, including
|
6
|
+
# without limitation the rights to use, copy, modify, merge, publish,
|
7
|
+
# distribute, sublicense, and/or sell copies of the Software, and to
|
8
|
+
# permit persons to whom the Software is furnished to do so, subject to
|
9
|
+
# the following conditions:
|
10
|
+
#
|
11
|
+
# The above copyright notice and this permission notice shall be
|
12
|
+
# included in all copies or substantial portions of the Software.
|
13
|
+
#
|
14
|
+
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
15
|
+
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
16
|
+
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
17
|
+
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
18
|
+
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
19
|
+
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
20
|
+
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
21
|
+
|
22
|
+
require_relative '../model/grid'
|
23
|
+
|
24
|
+
require_relative 'cell'
|
25
|
+
|
26
|
+
class Battleship
|
27
|
+
module View
|
28
|
+
class Grid
|
29
|
+
include Glimmer::UI::CustomWidget
|
30
|
+
|
31
|
+
options :game, :player
|
32
|
+
|
33
|
+
body {
|
34
|
+
composite {
|
35
|
+
grid_layout(Model::Grid::WIDTH + 1, true) {
|
36
|
+
margin_width 0
|
37
|
+
margin_height 0
|
38
|
+
horizontal_spacing 0
|
39
|
+
vertical_spacing 0
|
40
|
+
}
|
41
|
+
|
42
|
+
label(:center) {
|
43
|
+
layout_data(:fill, :center, true, false) {
|
44
|
+
horizontal_span (Model::Grid::WIDTH + 1)
|
45
|
+
}
|
46
|
+
|
47
|
+
text player.to_s.capitalize
|
48
|
+
font height: 20, style: :bold
|
49
|
+
}
|
50
|
+
|
51
|
+
label # filler
|
52
|
+
Model::Grid::WIDTH.times do |column_index|
|
53
|
+
label {
|
54
|
+
text (column_index + 1).to_s
|
55
|
+
font height: 16
|
56
|
+
}
|
57
|
+
end
|
58
|
+
|
59
|
+
Model::Grid::HEIGHT.times do |row_index|
|
60
|
+
label {
|
61
|
+
text Model::Grid::ROW_ALPHABETS[row_index]
|
62
|
+
font height: 16
|
63
|
+
}
|
64
|
+
Model::Grid::WIDTH.times do |column_index|
|
65
|
+
cell(game: game, player: player, row_index: row_index, column_index: column_index) {
|
66
|
+
layout_data {
|
67
|
+
width_hint 25
|
68
|
+
height_hint 25
|
69
|
+
}
|
70
|
+
}
|
71
|
+
end
|
72
|
+
end
|
73
|
+
}
|
74
|
+
}
|
75
|
+
end
|
76
|
+
end
|
77
|
+
end
|
@@ -0,0 +1,65 @@
|
|
1
|
+
# Copyright (c) 2007-2021 Andy Maleh
|
2
|
+
#
|
3
|
+
# Permission is hereby granted, free of charge, to any person obtaining
|
4
|
+
# a copy of this software and associated documentation files (the
|
5
|
+
# "Software"), to deal in the Software without restriction, including
|
6
|
+
# without limitation the rights to use, copy, modify, merge, publish,
|
7
|
+
# distribute, sublicense, and/or sell copies of the Software, and to
|
8
|
+
# permit persons to whom the Software is furnished to do so, subject to
|
9
|
+
# the following conditions:
|
10
|
+
#
|
11
|
+
# The above copyright notice and this permission notice shall be
|
12
|
+
# included in all copies or substantial portions of the Software.
|
13
|
+
#
|
14
|
+
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
15
|
+
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
16
|
+
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
17
|
+
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
18
|
+
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
19
|
+
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
20
|
+
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
21
|
+
|
22
|
+
require_relative 'cell'
|
23
|
+
|
24
|
+
class Battleship
|
25
|
+
module View
|
26
|
+
class Ship
|
27
|
+
include Glimmer::UI::CustomWidget
|
28
|
+
|
29
|
+
options :game, :player, :ship_name, :ship_length
|
30
|
+
|
31
|
+
body {
|
32
|
+
composite {
|
33
|
+
row_layout(:vertical) {
|
34
|
+
fill true
|
35
|
+
margin_width 0
|
36
|
+
margin_height 0
|
37
|
+
}
|
38
|
+
|
39
|
+
label {
|
40
|
+
text ship_name.to_s.titlecase
|
41
|
+
font height: 16
|
42
|
+
}
|
43
|
+
|
44
|
+
composite {
|
45
|
+
grid_layout(ship_length, true) {
|
46
|
+
margin_width 0
|
47
|
+
margin_height 0
|
48
|
+
horizontal_spacing 0
|
49
|
+
vertical_spacing 0
|
50
|
+
}
|
51
|
+
|
52
|
+
ship_length.times do |column_index|
|
53
|
+
cell(game: game, player: player, type: :ship, column_index: column_index, ship: game.ship_collections[player].ships[ship_name]) {
|
54
|
+
layout_data {
|
55
|
+
width_hint 25
|
56
|
+
height_hint 25
|
57
|
+
}
|
58
|
+
}
|
59
|
+
end
|
60
|
+
}
|
61
|
+
}
|
62
|
+
}
|
63
|
+
end
|
64
|
+
end
|
65
|
+
end
|
@@ -0,0 +1,49 @@
|
|
1
|
+
# Copyright (c) 2007-2021 Andy Maleh
|
2
|
+
#
|
3
|
+
# Permission is hereby granted, free of charge, to any person obtaining
|
4
|
+
# a copy of this software and associated documentation files (the
|
5
|
+
# "Software"), to deal in the Software without restriction, including
|
6
|
+
# without limitation the rights to use, copy, modify, merge, publish,
|
7
|
+
# distribute, sublicense, and/or sell copies of the Software, and to
|
8
|
+
# permit persons to whom the Software is furnished to do so, subject to
|
9
|
+
# the following conditions:
|
10
|
+
#
|
11
|
+
# The above copyright notice and this permission notice shall be
|
12
|
+
# included in all copies or substantial portions of the Software.
|
13
|
+
#
|
14
|
+
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
15
|
+
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
16
|
+
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
17
|
+
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
18
|
+
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
19
|
+
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
20
|
+
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
21
|
+
|
22
|
+
require_relative '../model/game'
|
23
|
+
require_relative '../model/ship_collection'
|
24
|
+
|
25
|
+
require_relative 'ship'
|
26
|
+
|
27
|
+
class Battleship
|
28
|
+
module View
|
29
|
+
class ShipCollection
|
30
|
+
include Glimmer::UI::CustomWidget
|
31
|
+
|
32
|
+
options :game, :player
|
33
|
+
|
34
|
+
body {
|
35
|
+
composite {
|
36
|
+
row_layout(:vertical) {
|
37
|
+
fill true
|
38
|
+
margin_width 0
|
39
|
+
margin_height 0
|
40
|
+
}
|
41
|
+
|
42
|
+
Model::ShipCollection::BATTLESHIPS.each do |ship_name, ship_length|
|
43
|
+
ship(game: game, player: player, ship_name: ship_name, ship_length: ship_length)
|
44
|
+
end
|
45
|
+
}
|
46
|
+
}
|
47
|
+
end
|
48
|
+
end
|
49
|
+
end
|
@@ -0,0 +1,116 @@
|
|
1
|
+
# Copyright (c) 2007-2021 Andy Maleh
|
2
|
+
#
|
3
|
+
# Permission is hereby granted, free of charge, to any person obtaining
|
4
|
+
# a copy of this software and associated documentation files (the
|
5
|
+
# "Software"), to deal in the Software without restriction, including
|
6
|
+
# without limitation the rights to use, copy, modify, merge, publish,
|
7
|
+
# distribute, sublicense, and/or sell copies of the Software, and to
|
8
|
+
# permit persons to whom the Software is furnished to do so, subject to
|
9
|
+
# the following conditions:
|
10
|
+
#
|
11
|
+
# The above copyright notice and this permission notice shall be
|
12
|
+
# included in all copies or substantial portions of the Software.
|
13
|
+
#
|
14
|
+
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
15
|
+
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
16
|
+
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
17
|
+
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
18
|
+
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
19
|
+
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
20
|
+
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
21
|
+
|
22
|
+
require 'glimmer-dsl-swt'
|
23
|
+
|
24
|
+
require_relative 'connect4/model/grid'
|
25
|
+
|
26
|
+
class Connect4
|
27
|
+
include Glimmer::UI::CustomShell
|
28
|
+
|
29
|
+
COLOR_BACKGROUND = rgb(63, 104, 212)
|
30
|
+
COLOR_EMPTY_SLOT = :white
|
31
|
+
COLOR_COIN1 = rgb(236, 223, 56)
|
32
|
+
COLOR_COIN2 = rgb(176, 11, 23)
|
33
|
+
|
34
|
+
attr_accessor :current_player_color
|
35
|
+
|
36
|
+
before_body do
|
37
|
+
@grid = Model::Grid.new
|
38
|
+
select_player_color
|
39
|
+
end
|
40
|
+
|
41
|
+
after_body do
|
42
|
+
observe(@grid, :current_player) do
|
43
|
+
select_player_color
|
44
|
+
end
|
45
|
+
|
46
|
+
observe(@grid, :game_over) do |game_over_value|
|
47
|
+
if game_over_value
|
48
|
+
game_over_message = case game_over_value
|
49
|
+
when true
|
50
|
+
"Game over!\nDraw!"
|
51
|
+
when 1
|
52
|
+
"Game over!\nPlayer 1 (yellow) wins!"
|
53
|
+
when 2
|
54
|
+
"Game over!\nPlayer 2 (red) wins!"
|
55
|
+
end
|
56
|
+
|
57
|
+
message_box {
|
58
|
+
text 'Game Over!'
|
59
|
+
message game_over_message
|
60
|
+
}.open
|
61
|
+
|
62
|
+
@grid.restart!
|
63
|
+
end
|
64
|
+
end
|
65
|
+
end
|
66
|
+
|
67
|
+
body {
|
68
|
+
shell(:no_resize) {
|
69
|
+
grid_layout(Model::Grid::WIDTH, true)
|
70
|
+
|
71
|
+
text 'Glimmer Connect 4'
|
72
|
+
background COLOR_BACKGROUND
|
73
|
+
|
74
|
+
Model::Grid::HEIGHT.times do |row_index|
|
75
|
+
Model::Grid::WIDTH.times do |column_index|
|
76
|
+
canvas {
|
77
|
+
layout_data {
|
78
|
+
width_hint 50
|
79
|
+
height_hint 50
|
80
|
+
}
|
81
|
+
|
82
|
+
background :transparent
|
83
|
+
|
84
|
+
the_oval = oval(0, 0, 50, 50) {
|
85
|
+
background <= [@grid.slot_rows[row_index][column_index], :value, on_read: ->(v) { v == 0 ? COLOR_EMPTY_SLOT : (v == 1 ? COLOR_COIN1 : COLOR_COIN2)}]
|
86
|
+
}
|
87
|
+
|
88
|
+
if row_index == 0
|
89
|
+
entered = false
|
90
|
+
on_mouse_enter do
|
91
|
+
entered = true
|
92
|
+
the_oval.background = current_player_color if @grid.slot_rows[row_index][column_index].value == 0
|
93
|
+
end
|
94
|
+
|
95
|
+
on_mouse_exit do
|
96
|
+
entered = false
|
97
|
+
the_oval.background = COLOR_EMPTY_SLOT if @grid.slot_rows[row_index][column_index].value == 0
|
98
|
+
end
|
99
|
+
|
100
|
+
on_mouse_up do
|
101
|
+
@grid.insert!(column_index)
|
102
|
+
the_oval.background = current_player_color if entered && @grid.slot_rows[row_index][column_index].value == 0
|
103
|
+
end
|
104
|
+
end
|
105
|
+
}
|
106
|
+
end
|
107
|
+
end
|
108
|
+
}
|
109
|
+
}
|
110
|
+
|
111
|
+
def select_player_color
|
112
|
+
self.current_player_color = @grid.current_player == 1 ? COLOR_COIN1 : COLOR_COIN2
|
113
|
+
end
|
114
|
+
end
|
115
|
+
|
116
|
+
Connect4.launch
|
@@ -0,0 +1,174 @@
|
|
1
|
+
# Copyright (c) 2007-2021 Andy Maleh
|
2
|
+
#
|
3
|
+
# Permission is hereby granted, free of charge, to any person obtaining
|
4
|
+
# a copy of this software and associated documentation files (the
|
5
|
+
# "Software"), to deal in the Software without restriction, including
|
6
|
+
# without limitation the rights to use, copy, modify, merge, publish,
|
7
|
+
# distribute, sublicense, and/or sell copies of the Software, and to
|
8
|
+
# permit persons to whom the Software is furnished to do so, subject to
|
9
|
+
# the following conditions:
|
10
|
+
#
|
11
|
+
# The above copyright notice and this permission notice shall be
|
12
|
+
# included in all copies or substantial portions of the Software.
|
13
|
+
#
|
14
|
+
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
15
|
+
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
16
|
+
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
17
|
+
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
18
|
+
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
19
|
+
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
20
|
+
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
21
|
+
|
22
|
+
require_relative 'slot'
|
23
|
+
|
24
|
+
class Connect4
|
25
|
+
module Model
|
26
|
+
class Grid
|
27
|
+
WIDTH = 7
|
28
|
+
HEIGHT = 6
|
29
|
+
|
30
|
+
attr_reader :slot_rows
|
31
|
+
attr_accessor :current_player, :game_over
|
32
|
+
|
33
|
+
def initialize
|
34
|
+
build_slots
|
35
|
+
start!
|
36
|
+
end
|
37
|
+
|
38
|
+
def start!
|
39
|
+
self.game_over = false
|
40
|
+
self.current_player = 1
|
41
|
+
reset_slots
|
42
|
+
end
|
43
|
+
alias restart! start!
|
44
|
+
|
45
|
+
def insert!(column_index)
|
46
|
+
found_row_index = bottom_most_free_row_index(column_index)
|
47
|
+
raise "Illegal move at #{column_index}" if found_row_index == -1
|
48
|
+
@slot_rows[found_row_index][column_index].value = @current_player
|
49
|
+
self.current_player = @current_player%2 + 1
|
50
|
+
evaluate_game_over
|
51
|
+
end
|
52
|
+
|
53
|
+
# returns bottom most free row index
|
54
|
+
# returns -1 if none
|
55
|
+
def bottom_most_free_row_index(column_index)
|
56
|
+
found_row_index = @slot_rows.size - 1
|
57
|
+
found_row_index -= 1 until found_row_index == -1 || @slot_rows[found_row_index][column_index].value == 0
|
58
|
+
found_row_index
|
59
|
+
end
|
60
|
+
|
61
|
+
private
|
62
|
+
|
63
|
+
def build_slots
|
64
|
+
@slot_rows = HEIGHT.times.map do |row_index|
|
65
|
+
WIDTH.times.map do |column_index|
|
66
|
+
Slot.new(self)
|
67
|
+
end
|
68
|
+
end
|
69
|
+
end
|
70
|
+
|
71
|
+
def reset_slots
|
72
|
+
@slot_rows.flatten.each {|s| s.value = 0}
|
73
|
+
end
|
74
|
+
|
75
|
+
def evaluate_game_over
|
76
|
+
evaluate_horizontal_win
|
77
|
+
evaluate_vertical_win
|
78
|
+
evaluate_sw_ne_diagonal_win
|
79
|
+
evaluate_se_nw_diagonal_win
|
80
|
+
self.game_over ||= true if @slot_rows.flatten.map(&:value).all? {|v| v > 0}
|
81
|
+
end
|
82
|
+
|
83
|
+
def evaluate_horizontal_win
|
84
|
+
connections = nil
|
85
|
+
last_slot_value = nil
|
86
|
+
HEIGHT.times do |row_index|
|
87
|
+
connections = nil
|
88
|
+
last_slot_value = nil
|
89
|
+
WIDTH.times do |column_index|
|
90
|
+
slot = @slot_rows[row_index][column_index]
|
91
|
+
if slot.value.to_i > 0 && slot.value == last_slot_value
|
92
|
+
connections += 1
|
93
|
+
else
|
94
|
+
last_slot_value = slot.value
|
95
|
+
connections = 1
|
96
|
+
end
|
97
|
+
break if connections == 4
|
98
|
+
end
|
99
|
+
break if connections == 4
|
100
|
+
end
|
101
|
+
self.game_over = last_slot_value if connections == 4
|
102
|
+
end
|
103
|
+
|
104
|
+
def evaluate_vertical_win
|
105
|
+
connections = nil
|
106
|
+
last_slot_value = nil
|
107
|
+
WIDTH.times do |column_index|
|
108
|
+
connections = nil
|
109
|
+
last_slot_value = nil
|
110
|
+
HEIGHT.times do |row_index|
|
111
|
+
slot = @slot_rows[row_index][column_index]
|
112
|
+
if slot.value.to_i > 0 && slot.value == last_slot_value
|
113
|
+
connections += 1
|
114
|
+
else
|
115
|
+
last_slot_value = slot.value
|
116
|
+
connections = 1
|
117
|
+
end
|
118
|
+
break if connections == 4
|
119
|
+
end
|
120
|
+
break if connections == 4
|
121
|
+
end
|
122
|
+
self.game_over = last_slot_value if connections == 4
|
123
|
+
end
|
124
|
+
|
125
|
+
def evaluate_sw_ne_diagonal_win
|
126
|
+
sw_ne_coordinates = [
|
127
|
+
[[3, 0], [2, 1], [1, 2], [0, 3]],
|
128
|
+
[[4, 0], [3, 1], [2, 2], [1, 3], [0, 4]],
|
129
|
+
[[5, 0], [4, 1], [3, 2], [2, 3], [1, 4], [0, 5]],
|
130
|
+
[[5, 1], [4, 2], [3, 3], [2, 4], [1, 5], [0, 6]],
|
131
|
+
[[5, 2], [4, 3], [3, 4], [2, 5], [1, 6]],
|
132
|
+
[[5, 3], [4, 4], [3, 5], [2, 6]],
|
133
|
+
]
|
134
|
+
evaluate_diagonal_win(sw_ne_coordinates)
|
135
|
+
end
|
136
|
+
|
137
|
+
def evaluate_se_nw_diagonal_win
|
138
|
+
sw_ne_coordinates = [
|
139
|
+
[[0, 3], [1, 4], [2, 5], [3, 6]],
|
140
|
+
[[0, 2], [1, 3], [2, 4], [3, 5], [4, 6]],
|
141
|
+
[[0, 1], [1, 2], [2, 3], [3, 4], [4, 5], [5, 6]],
|
142
|
+
[[0, 0], [1, 1], [2, 2], [3, 3], [4, 4], [5, 5]],
|
143
|
+
[[1, 0], [2, 1], [3, 2], [4, 3], [5, 4]],
|
144
|
+
[[2, 0], [3, 1], [4, 2], [5, 3]],
|
145
|
+
]
|
146
|
+
evaluate_diagonal_win(sw_ne_coordinates)
|
147
|
+
end
|
148
|
+
|
149
|
+
def evaluate_diagonal_win(diagonal_coordinates)
|
150
|
+
connections = nil
|
151
|
+
last_slot_value = nil
|
152
|
+
diagonal_coordinates.each do |group|
|
153
|
+
connections = nil
|
154
|
+
last_slot_value = nil
|
155
|
+
group.each do |row_index, column_index|
|
156
|
+
slot = @slot_rows[row_index][column_index]
|
157
|
+
if slot.value.to_i > 0 && slot.value == last_slot_value
|
158
|
+
connections += 1
|
159
|
+
else
|
160
|
+
last_slot_value = slot.value
|
161
|
+
connections = 1
|
162
|
+
end
|
163
|
+
break if connections == 4
|
164
|
+
end
|
165
|
+
break if connections == 4
|
166
|
+
end
|
167
|
+
self.game_over = last_slot_value if connections == 4
|
168
|
+
end
|
169
|
+
|
170
|
+
end
|
171
|
+
|
172
|
+
end
|
173
|
+
|
174
|
+
end
|