glimmer-dsl-swt 4.20.13.12 → 4.20.13.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (44) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +18 -0
  3. data/README.md +5 -10
  4. data/VERSION +1 -1
  5. data/docs/reference/GLIMMER_SAMPLES.md +84 -2
  6. data/glimmer-dsl-swt.gemspec +0 -0
  7. data/lib/glimmer-dsl-swt.rb +1 -0
  8. data/lib/glimmer/swt/custom/drawable.rb +1 -0
  9. data/lib/glimmer/swt/custom/shape.rb +19 -0
  10. data/lib/glimmer/swt/custom/shape/arc.rb +2 -0
  11. data/lib/glimmer/swt/custom/shape/cubic.rb +1 -0
  12. data/lib/glimmer/swt/custom/shape/line.rb +1 -0
  13. data/lib/glimmer/swt/custom/shape/oval.rb +2 -0
  14. data/lib/glimmer/swt/custom/shape/path.rb +1 -5
  15. data/lib/glimmer/swt/custom/shape/point.rb +1 -0
  16. data/lib/glimmer/swt/custom/shape/polygon.rb +2 -0
  17. data/lib/glimmer/swt/custom/shape/polyline.rb +1 -0
  18. data/lib/glimmer/swt/custom/shape/rectangle.rb +1 -0
  19. data/lib/glimmer/swt/display_proxy.rb +8 -6
  20. data/lib/glimmer/ui/custom_shell.rb +1 -1
  21. data/lib/glimmer/ui/custom_widget.rb +3 -3
  22. data/samples/elaborate/battleship.rb +79 -0
  23. data/samples/elaborate/battleship/model/cell.rb +84 -0
  24. data/samples/elaborate/battleship/model/game.rb +143 -0
  25. data/samples/elaborate/battleship/model/grid.rb +54 -0
  26. data/samples/elaborate/battleship/model/ship.rb +114 -0
  27. data/samples/elaborate/battleship/model/ship_collection.rb +56 -0
  28. data/samples/elaborate/battleship/view/action_panel.rb +59 -0
  29. data/samples/elaborate/battleship/view/cell.rb +163 -0
  30. data/samples/elaborate/battleship/view/grid.rb +77 -0
  31. data/samples/elaborate/battleship/view/ship.rb +65 -0
  32. data/samples/elaborate/battleship/view/ship_collection.rb +49 -0
  33. data/samples/elaborate/connect4.rb +116 -0
  34. data/samples/elaborate/connect4/model/grid.rb +174 -0
  35. data/samples/elaborate/connect4/model/slot.rb +36 -0
  36. data/samples/elaborate/klondike_solitaire.rb +1 -1
  37. data/samples/elaborate/klondike_solitaire/view/column_pile.rb +0 -1
  38. data/samples/elaborate/klondike_solitaire/view/foundation_pile.rb +0 -2
  39. data/samples/elaborate/parking.rb +146 -0
  40. data/samples/elaborate/parking/model/parking_floor.rb +41 -0
  41. data/samples/elaborate/parking/model/parking_presenter.rb +42 -0
  42. data/samples/elaborate/parking/model/parking_spot.rb +46 -0
  43. data/samples/hello/hello_custom_shell.rb +2 -0
  44. metadata +20 -2
@@ -0,0 +1,79 @@
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+ # Copyright (c) 2007-2021 Andy Maleh
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+ #
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+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
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+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+
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+ require 'glimmer-dsl-swt'
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+ require 'facets/string/titlecase'
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+ require 'facets/string/underscore'
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+
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+ require_relative 'battleship/model/game'
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+
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+ require_relative 'battleship/view/grid'
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+ require_relative 'battleship/view/ship_collection'
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+ require_relative 'battleship/view/action_panel'
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+
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+ class Battleship
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+ include Glimmer::UI::CustomShell
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+
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+ COLOR_WATER = rgb(156, 211, 219)
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+ COLOR_SHIP = :dark_gray
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+
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+ before_body do
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+ @game = Model::Game.new
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+ end
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+
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+ after_body do
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+ observe(@game, :over) do |game_over_value|
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+ if game_over_value
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+ game_over_message = if game_over_value == :you
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+ "Game over!\nYou Won!"
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+ else
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+ "Game over!\nYou Lost!"
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+ end
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+
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+ message_box {
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+ text 'Game Over!'
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+ message game_over_message
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+ }.open
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+ end
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+ end
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+ end
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+
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+ body {
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+ shell(:no_resize) {
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+ grid_layout(2, false) {
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+ horizontal_spacing 15
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+ vertical_spacing 15
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+ }
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+
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+ text 'Glimmer Battleship'
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+
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+ @enemy_grid = grid(game: @game, player: :enemy)
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+ @enemy_ship_collection = ship_collection(game: @game, player: :enemy)
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+
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+ @player_grid = grid(game: @game, player: :you)
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+ @player_ship_collection = ship_collection(game: @game, player: :you)
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+
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+ action_panel(game: @game)
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+ }
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+ }
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+ end
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+
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+ Battleship.launch
@@ -0,0 +1,84 @@
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+ # Copyright (c) 2007-2021 Andy Maleh
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+ #
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+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+
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+ class Battleship
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+ module Model
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+ class Cell
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+ attr_reader :grid, :row_index, :column_index
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+ attr_accessor :hit, :ship, :ship_index
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+ alias hit? hit
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+
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+ def initialize(grid, row_index, column_index)
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+ @grid = grid
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+ @row_index = row_index
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+ @column_index = column_index
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+ end
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+
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+ def reset!
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+ self.hit = nil
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+ self.ship = nil
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+ self.ship_index = nil
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+ end
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+
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+ # Places ship horizontally so that its top left cell is self,
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+ # automatically figuring out the rest of the cells
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+ def place_ship!(ship)
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+ begin
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+ old_ship_top_left_cell = ship.top_left_cell
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+ old_ship_orientation = ship.orientation
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+ ship.top_left_cell = self
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+ if old_ship_top_left_cell
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+ ship.cells(old_ship_orientation).each(&:reset!)
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+ ship.length.times do |index|
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+ if ship.orientation == :horizontal
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+ old_cell = grid.cell_rows[old_ship_top_left_cell.row_index][old_ship_top_left_cell.column_index + index]
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+ else
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+ old_cell = grid.cell_rows[old_ship_top_left_cell.row_index + index][old_ship_top_left_cell.column_index]
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+ end
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+ old_cell.reset!
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+ end
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+ end
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+ ship.length.times do |index|
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+ if ship.orientation == :horizontal
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+ cell = grid.cell_rows[row_index][column_index + index]
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+ else
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+ cell = grid.cell_rows[row_index + index][column_index]
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+ end
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+ cell.ship = ship
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+ cell.ship_index = index
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+ end
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+ rescue => e
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+ Glimmer::Config.logger.debug(e.full_message)
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+ end
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+ end
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+
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+ def hit=(value)
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+ @hit = value
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+ ship&.sunk = true if ship&.all_cells_hit?
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+ grid.game.over = grid.game.opposite_player(grid.player) if grid.game.started? && grid.game.ship_collections[grid.player].ships.values.map(&:sunk).all?
77
+ end
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+
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+ def to_s
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+ "#{(Grid::ROW_ALPHABETS[row_index])}#{(column_index + 1)}"
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,143 @@
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+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ require_relative 'grid'
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+ require_relative 'ship'
24
+
25
+ class Battleship
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+ module Model
27
+ class Game
28
+ BATTLESHIPS = {
29
+ aircraft_carrier: 5,
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+ battleship: 4,
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+ submarine: 3,
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+ cruiser: 3,
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+ destroyer: 2
34
+ }
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+ PLAYERS = [:enemy, :you]
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+
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+ attr_reader :grids, :ship_collections
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+ attr_accessor :started, :current_player, :over
39
+ alias started? started
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+ alias over? over
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+
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+ def initialize
43
+ @grids = PLAYERS.reduce({}) { |hash, player| hash.merge(player => Grid.new(self, player)) }
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+ @ship_collections = PLAYERS.reduce({}) { |hash, player| hash.merge(player => ShipCollection.new(self, player)) }
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+ @started = false
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+ @current_player = :enemy
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+ @enemy_moves = []
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+ end
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+
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+ def battle!
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+ self.started = true
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+ place_enemy_ships!
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+ enemy_attack!
54
+ end
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+
56
+ def reset!
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+ self.started = false
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+ self.over = false
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+ self.current_player = :enemy
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+ @grids.values.each(&:reset!)
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+ @ship_collections.values.each(&:reset!)
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+ @enemy_moves = []
63
+ end
64
+
65
+ def attack!(row_index, column_index)
66
+ return unless started?
67
+ cell = opposite_grid.cell_rows[row_index][column_index]
68
+ return unless cell.hit.nil?
69
+ cell.hit = !!cell.ship
70
+ switch_player!
71
+ enemy_attack! if current_player == :enemy
72
+ end
73
+
74
+ # Enemy attack artificial intelligence
75
+ def enemy_attack!
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+ begin
77
+ cell = nil
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+ if @enemy_moves.any? && @enemy_moves.last.hit? && !@enemy_moves.last.ship.sunk?
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+ if @enemy_moves[-2].nil? || !@enemy_moves[-2].hit?
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+ orientation = Ship::ORIENTATIONS[(rand * 2).to_i]
81
+ else
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+ orientation = @enemy_moves.last.row_index == @enemy_moves[-2].row_index ? :horizontal : :vertical
83
+ end
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+ offset = 1 * ((rand * 2).to_i == 1 ? 1 : -1)
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+ if orientation == :horizontal
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+ offset *= -1 if [-1, Grid::WIDTH].include?(@enemy_moves.last.column_index + offset)
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+ cell = opposite_grid.cell_rows[@enemy_moves.last.row_index][@enemy_moves.last.column_index + offset]
88
+ else
89
+ offset *= -1 if [-1, Grid::HEIGHT].include?(@enemy_moves.last.row_index + offset)
90
+ cell = opposite_grid.cell_rows[@enemy_moves.last.row_index + offset][@enemy_moves.last.column_index]
91
+ end
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+ cell = nil if cell.hit?
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+ end
94
+ if cell.nil?
95
+ random_row_index = (rand * Grid::HEIGHT).to_i
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+ random_column_index = (rand * Grid::WIDTH).to_i
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+ cell = opposite_grid.cell_rows[random_row_index][random_column_index]
98
+ end
99
+ end until cell.hit.nil?
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+ attack!(cell.row_index, cell.column_index)
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+ @enemy_moves << cell
102
+ end
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+
104
+ def opposite_grid
105
+ grids[opposite_player]
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+ end
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+
108
+ def opposite_player(player = nil)
109
+ player ||= current_player
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+ PLAYERS[(PLAYERS.index(player) + 1) % PLAYERS.size]
111
+ end
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+
113
+ def switch_player!
114
+ self.current_player = opposite_player
115
+ end
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+
117
+ def over=(value)
118
+ @over = value
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+ self.started = false
120
+ end
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+
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+ private
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+
124
+ def place_enemy_ships!
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+ ship_collection = @ship_collections[:enemy]
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+ ship_collection.ships.values.each do |ship|
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+ until ship.top_left_cell
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+ random_row_index = (rand * Grid::HEIGHT).to_i
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+ random_column_index = (rand * Grid::WIDTH).to_i
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+ enemy_grid = @grids[:enemy]
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+ top_left_cell = enemy_grid.cell_rows[random_row_index][random_column_index]
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+ top_left_cell.place_ship!(ship)
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+ begin
134
+ ship.toggle_orientation! if (rand * 2).to_i == 1
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+ rescue => e
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+ Glimmer::Config.logger.debug(e.full_message)
137
+ end
138
+ end
139
+ end
140
+ end
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+ end
142
+ end
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+ end
@@ -0,0 +1,54 @@
1
+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ require_relative 'cell'
23
+
24
+ class Battleship
25
+ module Model
26
+ class Grid
27
+ HEIGHT = 10
28
+ WIDTH = 10
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+ ROW_ALPHABETS = %w[A B C D E F G H I J]
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+
31
+ attr_reader :game, :player, :cell_rows
32
+
33
+ def initialize(game, player)
34
+ @game = game
35
+ @player = player
36
+ build
37
+ end
38
+
39
+ def reset!
40
+ @cell_rows.flatten.each(&:reset!)
41
+ end
42
+
43
+ private
44
+
45
+ def build
46
+ @cell_rows = HEIGHT.times.map do |row_index|
47
+ WIDTH.times.map do |column_index|
48
+ Cell.new(self, row_index, column_index)
49
+ end
50
+ end
51
+ end
52
+ end
53
+ end
54
+ end
@@ -0,0 +1,114 @@
1
+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ require_relative 'cell'
23
+
24
+ class Battleship
25
+ module Model
26
+ class Ship
27
+ ORIENTATIONS = [:horizontal, :vertical]
28
+
29
+ attr_reader :ship_collection, :name, :length
30
+ attr_accessor :orientation, :top_left_cell, :sunk
31
+ alias sunk? sunk
32
+
33
+ def initialize(ship_collection, name, length)
34
+ @ship_collection = ship_collection
35
+ @name = name
36
+ @length = length
37
+ @orientation = :horizontal
38
+ end
39
+
40
+ def to_s
41
+ "#{name.titlecase} (#{length} cells)"
42
+ end
43
+
44
+ def top_left_cell=(a_cell)
45
+ if a_cell
46
+ raise "Top left cell #{a_cell} already occupied by ship #{a_cell.ship.name}" if a_cell.ship && a_cell.ship != self
47
+ raise "Top left cell #{a_cell} cannot fit ship #{name}" if a_cell.column_index + length > Grid::WIDTH
48
+ grid = ship_collection.game.grids[ship_collection.player]
49
+ 1.upto(length - 1).each do |index|
50
+ if orientation == :horizontal
51
+ other_cell = grid.cell_rows[a_cell.row_index][a_cell.column_index + index]
52
+ else
53
+ other_cell = grid.cell_rows[a_cell.row_index + index][a_cell.column_index]
54
+ end
55
+ raise "Cell #{other_cell} already occupied by ship #{other_cell.ship.name}" if other_cell.ship && other_cell.ship != self
56
+ end
57
+ end
58
+ @top_left_cell = a_cell
59
+ end
60
+
61
+ def orientation=(value)
62
+ if top_left_cell
63
+ if value == :horizontal
64
+ if top_left_cell.column_index + length > Grid::WIDTH
65
+ raise "Top left cell #{top_left_cell} cannot fit ship #{name}"
66
+ end
67
+ else
68
+ if top_left_cell.row_index + length > Grid::HEIGHT
69
+ raise "Top left cell #{top_left_cell} cannot fit ship #{name}"
70
+ end
71
+ end
72
+ if cells(value)[1..-1].map(&:ship).reject {|s| s == self}.any?
73
+ raise 'Orientation #{value} cells occupied by another ship'
74
+ end
75
+ if value != @orientation
76
+ cells.each(&:reset!)
77
+ @orientation = value
78
+ cells.each_with_index do |cell, index|
79
+ cell.ship = self
80
+ cell.ship_index = index
81
+ end
82
+ end
83
+ end
84
+ end
85
+
86
+ def cells(for_orientation = nil)
87
+ for_orientation ||= orientation
88
+ if top_left_cell
89
+ length.times.map do |index|
90
+ if for_orientation == :horizontal
91
+ top_left_cell.grid.cell_rows[top_left_cell.row_index][top_left_cell.column_index + index]
92
+ else
93
+ top_left_cell.grid.cell_rows[top_left_cell.row_index + index][top_left_cell.column_index]
94
+ end
95
+ end
96
+ end
97
+ end
98
+
99
+ def all_cells_hit?
100
+ cells&.map(&:hit)&.all? {|h| h == true}
101
+ end
102
+
103
+ def reset!
104
+ self.sunk = nil
105
+ self.top_left_cell = nil
106
+ self.orientation = :horizontal
107
+ end
108
+
109
+ def toggle_orientation!
110
+ self.orientation = ORIENTATIONS[(ORIENTATIONS.index(orientation) + 1) % ORIENTATIONS.length]
111
+ end
112
+ end
113
+ end
114
+ end