glimmer-dsl-swt 4.20.13.10 → 4.20.13.11
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- checksums.yaml +4 -4
- data/README.md +5 -5
- data/VERSION +1 -1
- data/docs/reference/GLIMMER_SAMPLES.md +14 -3
- data/glimmer-dsl-swt.gemspec +0 -0
- data/samples/elaborate/game_of_life.rb +111 -0
- data/samples/elaborate/game_of_life/model/cell.rb +51 -0
- data/samples/elaborate/game_of_life/model/grid.rb +76 -0
- metadata +5 -2
checksums.yaml
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metadata.gz:
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data.tar.gz: 7b0bea9d898d0f42d5788ef36ce4279e81f3b3491c1102c148656f5c0e979328
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data.tar.gz: a9a3ed0e5e6cd57b26c64b6d030bdc35d14a29cb3576b11ed9e086d66a8dc7f76b206dd40539ed271e042b1073a85bca53f24415c68058df71b4571de93a161b
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data/README.md
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# [<img src="https://raw.githubusercontent.com/AndyObtiva/glimmer/master/images/glimmer-logo-hi-res.png" height=85 />](https://github.com/AndyObtiva/glimmer) Glimmer DSL for SWT 4.20.13.
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# [<img src="https://raw.githubusercontent.com/AndyObtiva/glimmer/master/images/glimmer-logo-hi-res.png" height=85 />](https://github.com/AndyObtiva/glimmer) Glimmer DSL for SWT 4.20.13.11
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## JRuby Desktop Development GUI Framework
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[![Gem Version](https://badge.fury.io/rb/glimmer-dsl-swt.svg)](http://badge.fury.io/rb/glimmer-dsl-swt)
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[![Travis CI](https://travis-ci.com/AndyObtiva/glimmer-dsl-swt.svg?branch=master)](https://travis-ci.com/github/AndyObtiva/glimmer-dsl-swt)
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[<img src="https://covers.oreillystatic.com/images/9780596519650/lrg.jpg" width=105 /><br />
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Featured in JRuby Cookbook](http://shop.oreilly.com/product/9780596519650.do) and [Chalmers/Gothenburg University Software Engineering Master's Lecture Material](http://www.cse.chalmers.se/~bergert/slides/guest_lecture_DSLs.pdf)
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-
[Glimmer DSL for SWT](https://rubygems.org/gems/glimmer-dsl-swt) 4.20.13.
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[Glimmer DSL for SWT](https://rubygems.org/gems/glimmer-dsl-swt) 4.20.13.11 includes [SWT 4.20](https://download.eclipse.org/eclipse/downloads/drops4/R-4.20-202106111600/), which was released on June 11, 2021. Gem version numbers are in sync with the SWT library versions. The first two digits represent the SWT version number. The last two digits represent the minor and patch versions of Glimmer DSL for SWT. Note that SWT now supports AARCH64 on Mac and Linux, but it is not fully tested in Glimmer DSL for SWT yet, so deem its support experimental for the time being without guarantees for functionality until declared otherwise (report any issues you may encounter).
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**Starting in version 4.20.0.0, [Glimmer DSL for SWT](https://rubygems.org/gems/glimmer-dsl-swt) comes with the new [***Shine***](/docs/reference/GLIMMER_GUI_DSL_SYNTAX.md#shine) syntax** for highly intuitive and visually expressive View/Model Attribute Mapping, relying on `<=>` for bidirectional (two-way) data-binding and `<=` for unidirectional (one-way) data-binding, providing an alternative to the `bind` keyword (keep in mind that it is still a beta, so default back to `bind` whenever needed).
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@@ -326,7 +326,7 @@ jgem install glimmer-dsl-swt
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Or this command if you want a specific version:
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```
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jgem install glimmer-dsl-swt -v 4.20.13.
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jgem install glimmer-dsl-swt -v 4.20.13.11
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```
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`jgem` is JRuby's version of `gem` command.
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Add the following to `Gemfile`:
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```
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gem 'glimmer-dsl-swt', '~> 4.20.13.
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gem 'glimmer-dsl-swt', '~> 4.20.13.11'
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```
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And, then run:
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```
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```
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Glimmer (JRuby Desktop Development GUI Framework) - JRuby Gem: glimmer-dsl-swt v4.20.13.
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Glimmer (JRuby Desktop Development GUI Framework) - JRuby Gem: glimmer-dsl-swt v4.20.13.11
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Usage: glimmer [--bundler] [--pd] [--quiet] [--debug] [--log-level=VALUE] [[ENV_VAR=VALUE]...] [[-jruby-option]...] (application.rb or task[task_args]) [[application2.rb]...]
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data/VERSION
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4.20.13.
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4.20.13.11
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- [Login](#login)
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- [Tic Tac Toe](#tic-tac-toe)
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- [Contact Manager](#contact-manager)
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- [Game of Life](#game-of-life)
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- [Glimmer Tetris](#glimmer-tetris)
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- [Klondike Solitaire](#klondike-solitaire)
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- [Mandelbrot Fractal](#mandelbrot-fractal)
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![Contact Manager](/images/glimmer-contact-manager-edit-done.png)
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#### Game of Life
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This sample demonstrates how to build an interactive canvas-based visualization of Conway's Game of Life (test-first), taking advantage of data-binding and multi-threading.
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Code:
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[samples/elaborate/game_of_life.rb](/samples/elaborate/game_of_life.rb)
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![Game of Life](/images/glimmer-game-of-life.gif)
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#### Glimmer Tetris
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This sample demonstrates how to build an interactive animated game with MVC architecture, custom-shell/custom-widgets, multi-threading, asynchronous programming, data-binding, canvas shape graphic decorations, canvas shape icon image generation, and keyboard events/shortcuts.
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#### Klondike Solitaire
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This sample demonstrates how to build an interactive card game with MVC architecture, custom-
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This sample demonstrates how to build an interactive card game with MVC architecture, canvas, custom-shapes, data-binding, observers, and drag & drop.
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Code:
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[samples/elaborate/klondike_solitaire.rb](/samples/elaborate/klondike_solitaire.rb)
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![
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![Klondike Solitaire](/images/glimmer-klondike-solitaire.png)
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![
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![Klondike Solitaire Played](/images/glimmer-klondike-solitaire-played.png)
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#### Mandelbrot Fractal
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data/glimmer-dsl-swt.gemspec
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# Copyright (c) 2007-2021 Andy Maleh
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the
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# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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require 'glimmer-dsl-swt'
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require_relative 'game_of_life/model/grid'
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class GameOfLife
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include Glimmer::UI::CustomShell
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WIDTH = 20
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HEIGHT = 20
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CELL_WIDTH = 25
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CELL_HEIGHT = 25
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before_body do
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@grid = GameOfLife::Model::Grid.new(WIDTH, HEIGHT)
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end
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body {
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shell {
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row_layout :vertical
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text "Conway's Game of Life (Glimmer Edition)"
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canvas {
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layout_data {
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width WIDTH*CELL_WIDTH
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height HEIGHT*CELL_HEIGHT
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}
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(0...HEIGHT).each do |row_index|
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(0...WIDTH).each do |column_index|
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rectangle(column_index*CELL_WIDTH, row_index*CELL_HEIGHT, CELL_WIDTH, CELL_HEIGHT) {
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background <= [@grid.cell_rows[row_index][column_index], "alive", on_read: ->(a) {a ? :black : :white}]
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on_mouse_down {
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@grid.cell_rows[row_index][column_index].toggle_aliveness!
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}
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}
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end
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end
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}
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composite {
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row_layout(:horizontal) {
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margin_width 0
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}
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button {
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text 'Step'
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enabled <= [@grid, :playing, on_read: :! ]
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on_widget_selected {
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@grid.step!
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}
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}
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button {
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text 'Clear'
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enabled <= [@grid, :playing, on_read: :! ]
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on_widget_selected {
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@grid.clear!
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}
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}
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button {
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text <= [@grid, :playing, on_read: ->(p) { p ? 'Stop' : 'Play' }]
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on_widget_selected {
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@grid.toggle_playback!
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}
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}
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label {
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text 'Slower'
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}
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scale {
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minimum 1
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maximum 100
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selection <=> [@grid, :speed]
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}
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label {
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text 'Faster'
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}
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}
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}
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}
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end
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GameOfLife.launch
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class GameOfLife
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module Model
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class Cell
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attr_reader :grid, :row_index, :column_index
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attr_accessor :alive
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alias alive? alive
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def initialize(grid, row_index, column_index, alive=false)
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@grid = grid
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@row_index = row_index
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@column_index = column_index
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@alive = alive
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end
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def live!
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self.alive = true
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end
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def die!
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self.alive = false
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end
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def toggle_aliveness!
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return if grid.playing?
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dead ? live! : die!
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end
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def dead?
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!alive?
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end
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alias dead dead?
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# step into the next generation
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def step!
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self.alive = (alive? && alive_neighbor_count.between?(2, 3)) || (dead? && alive_neighbor_count == 3)
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end
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def alive_neighbor_count
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[row_index - 1, 0].max.upto([row_index + 1, grid.row_count - 1].min).map do |current_row_index|
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[column_index - 1, 0].max.upto([column_index + 1, grid.column_count - 1].min).map do |current_column_index|
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if current_row_index == row_index && current_column_index == column_index
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0
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else
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grid.previous_cell_rows[current_row_index][current_column_index].alive? ? 1 : 0
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end
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end
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end.flatten.reduce(:+)
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end
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end
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end
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end
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require_relative 'cell'
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class GameOfLife
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module Model
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class Grid
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include Glimmer # included only to utilize sync_exec/async_exec
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DEFAULT_ROW_COUNT = 100
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DEFAULT_COLUMN_COUNT = 100
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attr_reader :row_count, :column_count
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attr_accessor :cell_rows, :previous_cell_rows, :playing, :speed
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alias playing? playing
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def initialize(row_count=DEFAULT_ROW_COUNT, column_count=DEFAULT_COLUMN_COUNT)
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@row_count = row_count
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@column_count = column_count
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@speed = 1.0
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build_cells
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end
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def clear!
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cell_rows.each do |row|
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row.each do |cell|
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cell.die!
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end
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end
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end
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# steps into the next generation of cells given their current neighbors
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def step!
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self.previous_cell_rows = cell_rows.map do |row|
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row.map do |cell|
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cell.clone
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end
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end
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cell_rows.each do |row|
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row.each do |cell|
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cell.step!
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end
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end
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end
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def toggle_playback!
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if playing?
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stop!
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else
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play!
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end
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end
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def play!
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self.playing = true
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Thread.new do
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while @playing
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sync_exec { step! }
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sleep(1.0/@speed)
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end
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end
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end
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def stop!
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self.playing = false
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end
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private
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def build_cells
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@cell_rows = @row_count.times.map do |row_index|
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@column_count.times.map do |column_index|
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Cell.new(self, row_index, column_index)
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end
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end
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end
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end
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end
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end
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metadata
CHANGED
@@ -1,14 +1,14 @@
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1
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--- !ruby/object:Gem::Specification
|
2
2
|
name: glimmer-dsl-swt
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 4.20.13.
|
4
|
+
version: 4.20.13.11
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Andy Maleh
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2021-
|
11
|
+
date: 2021-08-01 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
requirement: !ruby/object:Gem::Requirement
|
@@ -545,6 +545,9 @@ files:
|
|
545
545
|
- samples/elaborate/contact_manager/contact.rb
|
546
546
|
- samples/elaborate/contact_manager/contact_manager_presenter.rb
|
547
547
|
- samples/elaborate/contact_manager/contact_repository.rb
|
548
|
+
- samples/elaborate/game_of_life.rb
|
549
|
+
- samples/elaborate/game_of_life/model/cell.rb
|
550
|
+
- samples/elaborate/game_of_life/model/grid.rb
|
548
551
|
- samples/elaborate/klondike_solitaire.rb
|
549
552
|
- samples/elaborate/klondike_solitaire/model/column_pile.rb
|
550
553
|
- samples/elaborate/klondike_solitaire/model/dealing_pile.rb
|