glimmer-dsl-swt 4.18.2.4 → 4.18.3.3
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- checksums.yaml +4 -4
- data/CHANGELOG.md +60 -0
- data/README.md +240 -30
- data/VERSION +1 -1
- data/glimmer-dsl-swt.gemspec +13 -7
- data/lib/ext/glimmer/config.rb +24 -7
- data/lib/glimmer/data_binding/table_items_binding.rb +8 -5
- data/lib/glimmer/data_binding/widget_binding.rb +22 -4
- data/lib/glimmer/dsl/swt/color_expression.rb +4 -4
- data/lib/glimmer/dsl/swt/data_binding_expression.rb +3 -3
- data/lib/glimmer/dsl/swt/dsl.rb +1 -0
- data/lib/glimmer/dsl/swt/multiply_expression.rb +53 -0
- data/lib/glimmer/dsl/swt/property_expression.rb +4 -2
- data/lib/glimmer/dsl/swt/shape_expression.rb +2 -4
- data/{samples/elaborate/tetris/view/game_over_dialog.rb → lib/glimmer/dsl/swt/transform_expression.rb} +29 -46
- data/lib/glimmer/dsl/swt/widget_expression.rb +2 -1
- data/lib/glimmer/swt/color_proxy.rb +28 -6
- data/lib/glimmer/swt/custom/drawable.rb +8 -0
- data/lib/glimmer/swt/custom/shape.rb +66 -26
- data/lib/glimmer/swt/directory_dialog_proxy.rb +3 -3
- data/lib/glimmer/swt/display_proxy.rb +26 -5
- data/lib/glimmer/swt/file_dialog_proxy.rb +3 -3
- data/lib/glimmer/swt/shell_proxy.rb +24 -4
- data/lib/glimmer/swt/table_proxy.rb +31 -7
- data/lib/glimmer/swt/transform_proxy.rb +109 -0
- data/lib/glimmer/swt/widget_listener_proxy.rb +14 -5
- data/lib/glimmer/swt/widget_proxy.rb +35 -20
- data/lib/glimmer/ui/custom_shell.rb +11 -9
- data/lib/glimmer/ui/custom_widget.rb +65 -39
- data/samples/elaborate/meta_sample.rb +81 -24
- data/samples/elaborate/tetris.rb +105 -44
- data/samples/elaborate/tetris/model/block.rb +1 -1
- data/samples/elaborate/tetris/model/game.rb +233 -137
- data/samples/elaborate/tetris/model/past_game.rb +26 -0
- data/samples/elaborate/tetris/model/tetromino.rb +46 -30
- data/samples/elaborate/tetris/view/block.rb +33 -5
- data/samples/elaborate/tetris/view/high_score_dialog.rb +133 -0
- data/samples/elaborate/tetris/view/playfield.rb +1 -1
- data/samples/elaborate/tetris/view/score_lane.rb +11 -11
- data/samples/elaborate/tetris/view/tetris_menu_bar.rb +121 -0
- data/samples/elaborate/tic_tac_toe.rb +4 -4
- data/samples/hello/hello_canvas_transform.rb +40 -0
- data/samples/hello/hello_link.rb +1 -1
- metadata +11 -5
@@ -0,0 +1,26 @@
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# Copyright (c) 2007-2021 Andy Maleh
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the
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# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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class Tetris
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module Model
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PastGame = Struct.new(:name, :score, :lines, :level)
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end
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end
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@@ -38,31 +38,32 @@ class Tetris
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Z: :red,
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}
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attr_reader :letter, :preview
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attr_reader :game, :letter, :preview
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alias preview? preview
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attr_accessor :orientation, :blocks, :row, :column
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def initialize
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def initialize(game)
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@game = game
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@letter = LETTER_COLORS.keys.sample
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@orientation = :north
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@blocks = default_blocks
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@preview = true
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new_row = 0
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new_column = (PREVIEW_PLAYFIELD_WIDTH - width)/2
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new_column = (Model::Game::PREVIEW_PLAYFIELD_WIDTH - width)/2
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update_playfield(new_row, new_column)
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end
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def playfield
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@preview ?
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@preview ? game.preview_playfield : game.playfield
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end
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def launch!
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remove_from_playfield
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@preview = false
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new_row = 1 - height
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new_column = (
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new_column = (game.playfield_width - width)/2
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update_playfield(new_row, new_column)
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-
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game.tetrominoes << self
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end
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def update_playfield(new_row = nil, new_column = nil)
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def add_to_playfield
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update_playfield_block do |playfield_row, playfield_column, row_index, column_index|
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playfield[playfield_row][playfield_column].color = blocks[row_index][column_index].color if playfield_row >= 0 && playfield[playfield_row][playfield_column]&.clear? && !blocks[row_index][column_index].clear?
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playfield[playfield_row][playfield_column].color = blocks[row_index][column_index].color if playfield_row >= 0 && playfield[playfield_row][playfield_column]&.clear? && !blocks[row_index][column_index].clear? && playfield[playfield_row][playfield_column].color != blocks[row_index][column_index].color
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end
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end
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@@ -89,16 +90,16 @@ class Tetris
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def stopped?
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return true if @stopped || @preview
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playfield_remaining_heights =
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playfield_remaining_heights = game.playfield_remaining_heights(self)
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result = bottom_most_blocks.any? do |bottom_most_block|
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playfield_column = @column + bottom_most_block[:column_index]
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-
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@row + bottom_most_block[:
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playfield_remaining_heights[playfield_column] &&
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@row + bottom_most_block[:row_index] >= playfield_remaining_heights[playfield_column] - 1
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end
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if result && !
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if result && !game.hypothetical?
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@stopped = result
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-
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-
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game.consider_eliminating_lines
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@game.consider_adding_tetromino
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end
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result
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end
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@@ -113,7 +114,7 @@ class Tetris
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bottom_most_block_row = row_blocks_with_row_index[1]
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{
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block: bottom_most_block,
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row_index: bottom_most_block_row,
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column_index: column_index
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}
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end
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end
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def right_blocked?
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(@column ==
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(@column == game.playfield_width - width) ||
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right_most_blocks.any? { |right_most_block|
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-
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(@row + right_most_block[:row_index]) >= 0 &&
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playfield[@row + right_most_block[:row_index]][@column + right_most_block[:column_index] + 1].occupied?
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}
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end
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def left_blocked?
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(@column == 0) ||
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left_most_blocks.any? { |left_most_block|
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(@row + left_most_block[:row_index]) >= 0 &&
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playfield[@row + left_most_block[:row_index]][@column + left_most_block[:column_index] - 1].occupied?
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}
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end
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@blocks.size
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end
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def down
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def down!(immediate: false)
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launch! if preview?
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unless stopped?
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block_count = 1
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if immediate
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remaining_height, bottom_touching_block = remaining_height_and_bottom_touching_block
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block_count = remaining_height - @row
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end
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new_row = @row + block_count
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update_playfield(new_row, @column)
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end
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end
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def left
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def left!
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unless left_blocked?
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new_column = @column - 1
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update_playfield(@row, new_column)
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end
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end
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def right
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def right!
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unless right_blocked?
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new_column = @column + 1
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update_playfield(@row, new_column)
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end
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# Rotate in specified direcation, which can be :right (clockwise) or :left (counterclockwise)
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def rotate(direction)
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def rotate!(direction)
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return if stopped?
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can_rotate = nil
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new_blocks = nil
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-
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game.hypothetical do
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hypothetical_rotated_tetromino = hypothetical_tetromino
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new_blocks = hypothetical_rotated_tetromino.rotate_blocks(direction)
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can_rotate = !hypothetical_rotated_tetromino.stopped? && !hypothetical_rotated_tetromino.right_blocked? && !hypothetical_rotated_tetromino.left_blocked?
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end
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def rotate_blocks(direction)
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-
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new_blocks = Matrix[*@blocks].transpose.to_a
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if direction == :right
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new_blocks = new_blocks.map(&:reverse)
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else
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new_blocks = new_blocks.reverse
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end
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Matrix[*new_blocks].to_a
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end
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def hypothetical_tetromino
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end
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end
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def remaining_height_and_bottom_touching_block
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playfield_remaining_heights = game.playfield_remaining_heights(self)
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bottom_most_blocks.map do |bottom_most_block|
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playfield_column = @column + bottom_most_block[:column_index]
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[playfield_remaining_heights[playfield_column] - (bottom_most_block[:row_index] + 1), bottom_most_block]
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end.min_by(&:first)
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end
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def default_blocks
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case @letter
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when :I
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options :game_playfield, :block_size, :row, :column
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before_body {
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@bevel_constant = 20
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}
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body {
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canvas {
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layout nil
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background bind(game_playfield[row][column], :color)
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polygon(0, 0, block_size, 0, block_size - 4, 4, 4, 4, fill: true) {
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background bind(game_playfield[row][column], :color) { |color_value|
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color = color(color_value)
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rgb(color.red + 4*@bevel_constant, color.green + 4*@bevel_constant, color.blue + 4*@bevel_constant)
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}
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}
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polygon(block_size, 0, block_size - 4, 4, block_size - 4, block_size - 4, block_size, block_size, fill: true) {
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background bind(game_playfield[row][column], :color) { |color_value|
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color = color(color_value)
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rgb(color.red - @bevel_constant, color.green - @bevel_constant, color.blue - @bevel_constant)
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}
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}
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polygon(block_size, block_size, 0, block_size, 4, block_size - 4, block_size - 4, block_size - 4, fill: true) {
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background bind(game_playfield[row][column], :color) { |color_value|
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color = color(color_value)
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rgb(color.red - 2*@bevel_constant, color.green - 2*@bevel_constant, color.blue - 2*@bevel_constant)
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}
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}
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polygon(0, 0, 0, block_size, 4, block_size - 4, 4, 4, fill: true) {
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background bind(game_playfield[row][column], :color) { |color_value|
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color = color(color_value)
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rgb(color.red - @bevel_constant, color.green - @bevel_constant, color.blue - @bevel_constant)
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}
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}
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rectangle(0, 0, block_size, block_size) {
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foreground bind(game_playfield[row][column], :color) { |color_value|
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color_value == Model::Block::COLOR_CLEAR ? :gray : color_value
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}
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}
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}
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}
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@@ -0,0 +1,133 @@
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# Copyright (c) 2007-2021 Andy Maleh
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the
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# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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require_relative 'tetris_menu_bar'
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class Tetris
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module View
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class HighScoreDialog
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include Glimmer::UI::CustomShell
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options :parent_shell, :game
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after_body {
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@game_over_observer = observe(game, :game_over) do |game_over|
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close if !game_over
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end
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}
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body {
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dialog(parent_shell) {
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row_layout {
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type :vertical
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center true
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}
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text 'Tetris'
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tetris_menu_bar(game: game)
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label(:center) {
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text bind(game, :game_over) {|game_over| game_over ? 'Game Over!' : 'High Scores'}
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font name: FONT_NAME, height: FONT_TITLE_HEIGHT, style: FONT_TITLE_STYLE
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}
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@high_score_table = table {
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layout_data {
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height 100
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}
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table_column {
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text 'Name'
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}
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table_column {
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text 'Score'
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}
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table_column {
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text 'Lines'
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}
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table_column {
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text 'Level'
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}
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|
+
items bind(game, :high_scores, read_only_sort: true), column_properties(:name, :score, :lines, :level)
|
70
|
+
}
|
71
|
+
composite {
|
72
|
+
row_layout :horizontal
|
73
|
+
|
74
|
+
button {
|
75
|
+
text 'Clear'
|
76
|
+
|
77
|
+
on_widget_selected {
|
78
|
+
game.clear_high_scores!
|
79
|
+
}
|
80
|
+
}
|
81
|
+
@play_close_button = button {
|
82
|
+
text bind(game, :game_over) {|game_over| game_over ? 'Play Again?' : 'Close'}
|
83
|
+
focus true # initial focus
|
84
|
+
|
85
|
+
on_widget_selected {
|
86
|
+
async_exec { close }
|
87
|
+
game.paused = @game_paused
|
88
|
+
game.restart! if game.game_over?
|
89
|
+
}
|
90
|
+
}
|
91
|
+
}
|
92
|
+
|
93
|
+
on_swt_show {
|
94
|
+
@game_paused = game.paused?
|
95
|
+
game.paused = true
|
96
|
+
if game.game_over? && game.added_high_score?
|
97
|
+
game.added_high_score = false
|
98
|
+
game.save_high_scores!
|
99
|
+
@high_score_table.edit_table_item(
|
100
|
+
@high_score_table.items.first, # row item
|
101
|
+
0, # column
|
102
|
+
after_write: -> {
|
103
|
+
game.save_high_scores!
|
104
|
+
@play_close_button.set_focus
|
105
|
+
},
|
106
|
+
after_cancel: -> {
|
107
|
+
@play_close_button.set_focus
|
108
|
+
},
|
109
|
+
)
|
110
|
+
end
|
111
|
+
}
|
112
|
+
|
113
|
+
on_shell_closed {
|
114
|
+
# guard is needed because there is an observer in Tetris closing on
|
115
|
+
# game.show_high_scores change, which gets set below
|
116
|
+
unless @closing
|
117
|
+
@closing = true
|
118
|
+
@high_score_table.cancel_edit!
|
119
|
+
game.paused = @game_paused
|
120
|
+
game.show_high_scores = false
|
121
|
+
else
|
122
|
+
@closing = false
|
123
|
+
end
|
124
|
+
}
|
125
|
+
|
126
|
+
on_widget_disposed {
|
127
|
+
@game_over_observer.deregister
|
128
|
+
}
|
129
|
+
}
|
130
|
+
}
|
131
|
+
end
|
132
|
+
end
|
133
|
+
end
|
@@ -27,11 +27,11 @@ class Tetris
|
|
27
27
|
class ScoreLane
|
28
28
|
include Glimmer::UI::CustomWidget
|
29
29
|
|
30
|
-
options :block_size
|
30
|
+
options :block_size, :game
|
31
31
|
|
32
32
|
before_body {
|
33
|
-
@font_name =
|
34
|
-
@font_height =
|
33
|
+
@font_name = FONT_NAME
|
34
|
+
@font_height = FONT_TITLE_HEIGHT
|
35
35
|
}
|
36
36
|
|
37
37
|
body {
|
@@ -46,16 +46,16 @@ class Tetris
|
|
46
46
|
}
|
47
47
|
label(:center) {
|
48
48
|
text 'Next'
|
49
|
-
font name: @font_name, height: @font_height, style:
|
49
|
+
font name: @font_name, height: @font_height, style: FONT_TITLE_STYLE
|
50
50
|
}
|
51
|
-
playfield(game_playfield:
|
51
|
+
playfield(game_playfield: game.preview_playfield, playfield_width: Model::Game::PREVIEW_PLAYFIELD_WIDTH, playfield_height: Model::Game::PREVIEW_PLAYFIELD_HEIGHT, block_size: block_size)
|
52
52
|
|
53
53
|
label(:center) {
|
54
54
|
text 'Score'
|
55
|
-
font name: @font_name, height: @font_height, style:
|
55
|
+
font name: @font_name, height: @font_height, style: FONT_TITLE_STYLE
|
56
56
|
}
|
57
57
|
label(:center) {
|
58
|
-
text bind(
|
58
|
+
text bind(game, :score)
|
59
59
|
font height: @font_height
|
60
60
|
}
|
61
61
|
|
@@ -63,10 +63,10 @@ class Tetris
|
|
63
63
|
|
64
64
|
label(:center) {
|
65
65
|
text 'Lines'
|
66
|
-
font name: @font_name, height: @font_height, style:
|
66
|
+
font name: @font_name, height: @font_height, style: FONT_TITLE_STYLE
|
67
67
|
}
|
68
68
|
label(:center) {
|
69
|
-
text bind(
|
69
|
+
text bind(game, :lines)
|
70
70
|
font height: @font_height
|
71
71
|
}
|
72
72
|
|
@@ -74,10 +74,10 @@ class Tetris
|
|
74
74
|
|
75
75
|
label(:center) {
|
76
76
|
text 'Level'
|
77
|
-
font name: @font_name, height: @font_height, style:
|
77
|
+
font name: @font_name, height: @font_height, style: FONT_TITLE_STYLE
|
78
78
|
}
|
79
79
|
label(:center) {
|
80
|
-
text bind(
|
80
|
+
text bind(game, :level)
|
81
81
|
font height: @font_height
|
82
82
|
}
|
83
83
|
}
|