glimmer-dsl-swt 4.18.2.3 → 4.18.3.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +59 -0
- data/README.md +267 -39
- data/VERSION +1 -1
- data/glimmer-dsl-swt.gemspec +14 -6
- data/lib/ext/glimmer/config.rb +24 -7
- data/lib/glimmer/data_binding/widget_binding.rb +14 -4
- data/lib/glimmer/dsl/swt/color_expression.rb +4 -4
- data/lib/glimmer/dsl/swt/data_binding_expression.rb +3 -3
- data/lib/glimmer/dsl/swt/dsl.rb +1 -0
- data/lib/glimmer/dsl/swt/multiply_expression.rb +53 -0
- data/lib/glimmer/dsl/swt/property_expression.rb +4 -2
- data/lib/glimmer/dsl/swt/shape_expression.rb +2 -4
- data/lib/glimmer/dsl/swt/transform_expression.rb +55 -0
- data/lib/glimmer/dsl/swt/widget_expression.rb +2 -1
- data/lib/glimmer/swt/color_proxy.rb +28 -6
- data/lib/glimmer/swt/custom/drawable.rb +8 -0
- data/lib/glimmer/swt/custom/shape.rb +66 -26
- data/lib/glimmer/swt/directory_dialog_proxy.rb +3 -3
- data/lib/glimmer/swt/display_proxy.rb +25 -4
- data/lib/glimmer/swt/file_dialog_proxy.rb +3 -3
- data/lib/glimmer/swt/layout_data_proxy.rb +3 -3
- data/lib/glimmer/swt/shell_proxy.rb +20 -5
- data/lib/glimmer/swt/table_proxy.rb +19 -4
- data/lib/glimmer/swt/transform_proxy.rb +109 -0
- data/lib/glimmer/swt/widget_listener_proxy.rb +14 -5
- data/lib/glimmer/swt/widget_proxy.rb +31 -20
- data/lib/glimmer/ui/custom_shell.rb +13 -11
- data/lib/glimmer/ui/custom_widget.rb +68 -44
- data/samples/elaborate/meta_sample.rb +81 -24
- data/samples/elaborate/tetris.rb +102 -47
- data/samples/elaborate/tetris/model/block.rb +2 -2
- data/samples/elaborate/tetris/model/game.rb +236 -74
- data/samples/elaborate/tetris/model/past_game.rb +26 -0
- data/samples/elaborate/tetris/model/tetromino.rb +123 -35
- data/samples/elaborate/tetris/view/block.rb +34 -9
- data/samples/elaborate/tetris/view/high_score_dialog.rb +114 -0
- data/samples/elaborate/tetris/view/playfield.rb +12 -5
- data/samples/elaborate/tetris/view/score_lane.rb +87 -0
- data/samples/elaborate/tetris/view/tetris_menu_bar.rb +123 -0
- data/samples/elaborate/tic_tac_toe.rb +4 -4
- data/samples/hello/hello_canvas_transform.rb +40 -0
- data/samples/hello/hello_link.rb +1 -1
- metadata +12 -4
@@ -0,0 +1,26 @@
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# Copyright (c) 2007-2021 Andy Maleh
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the
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# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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class Tetris
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module Model
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PastGame = Struct.new(:name, :score)
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end
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end
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@@ -38,16 +38,32 @@ class Tetris
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Z: :red,
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}
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attr_reader :letter
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attr_reader :game, :letter, :preview
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alias preview? preview
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attr_accessor :orientation, :blocks, :row, :column
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def initialize
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def initialize(game)
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@game = game
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@letter = LETTER_COLORS.keys.sample
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@orientation = :north
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@blocks = default_blocks
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@preview = true
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new_row = 0
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new_column = (Model::Game::PREVIEW_PLAYFIELD_WIDTH - width)/2
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update_playfield(new_row, new_column)
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end
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def playfield
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@preview ? game.preview_playfield : game.playfield
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end
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def launch!
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remove_from_playfield
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@preview = false
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new_row = 1 - height
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new_column = (
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new_column = (game.playfield_width - width)/2
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update_playfield(new_row, new_column)
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game.tetrominoes << self
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end
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def update_playfield(new_row = nil, new_column = nil)
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def add_to_playfield
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update_playfield_block do |playfield_row, playfield_column, row_index, column_index|
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-
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playfield[playfield_row][playfield_column].color = blocks[row_index][column_index].color if playfield_row >= 0 && playfield[playfield_row][playfield_column]&.clear? && !blocks[row_index][column_index].clear? && playfield[playfield_row][playfield_column].color != blocks[row_index][column_index].color
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end
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end
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def remove_from_playfield
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return if @row.nil? || @column.nil?
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update_playfield_block do |playfield_row, playfield_column, row_index, column_index|
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-
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playfield[playfield_row][playfield_column].clear if playfield_row >= 0 && !blocks[row_index][column_index].clear? && playfield[playfield_row][playfield_column]&.color == color
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end
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end
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def stopped?
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playfield_remaining_heights =
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result =
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playfield_column = @column +
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-
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def stopped?
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return true if @stopped || @preview
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playfield_remaining_heights = game.playfield_remaining_heights(self)
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result = bottom_most_blocks.any? do |bottom_most_block|
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playfield_column = @column + bottom_most_block[:column_index]
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playfield_remaining_heights[playfield_column] &&
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@row + bottom_most_block[:row] >= playfield_remaining_heights[playfield_column] - 1
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end
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if result && !game.hypothetical?
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@stopped = result
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game.consider_eliminating_lines
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@game.consider_adding_tetromino
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end
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Game.consider_eliminating_lines if result
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result
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end
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# Returns blocks
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def
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blocks ||= @blocks
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# Returns bottom-most blocks of a tetromino, which could be from multiple rows depending on shape (e.g. T)
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def bottom_most_blocks
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width.times.map do |column_index|
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row_blocks_with_row_index = @blocks.each_with_index.to_a.reverse.detect do |row_blocks, row_index|
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!row_blocks[column_index].clear?
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end
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bottom_most_block = row_blocks_with_row_index[0][column_index]
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bottom_most_block_row = row_blocks_with_row_index[1]
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{
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block:
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row:
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block: bottom_most_block,
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row: bottom_most_block_row,
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column_index: column_index
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}
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end
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end
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def
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def bottom_most_block_for_column(column)
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bottom_most_blocks.detect {|bottom_most_block| (@column + bottom_most_block[:column_index]) == column}
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end
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def right_blocked?
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(@column ==
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(@column == game.playfield_width - width) ||
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right_most_blocks.any? { |right_most_block|
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(@row + right_most_block[:row_index]) >= 0 &&
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playfield[@row + right_most_block[:row_index]][@column + right_most_block[:column_index] + 1].occupied?
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}
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end
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# Returns right-most blocks of a tetromino, which could be from multiple columns depending on shape (e.g. T)
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def right_most_blocks
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@blocks.each_with_index.map do |row_blocks, row_index|
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column_block_with_column_index = row_blocks.each_with_index.to_a.reverse.detect do |column_block, column_index|
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!column_block.clear?
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end
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if column_block_with_column_index
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right_most_block = column_block_with_column_index[0]
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{
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block: right_most_block,
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row_index: row_index,
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column_index: column_block_with_column_index[1]
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}
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end
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end.compact
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end
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def left_blocked?
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(@column == 0) ||
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left_most_blocks.any? { |left_most_block|
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(@row + left_most_block[:row_index]) >= 0 &&
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playfield[@row + left_most_block[:row_index]][@column + left_most_block[:column_index] - 1].occupied?
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}
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end
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# Returns right-most blocks of a tetromino, which could be from multiple columns depending on shape (e.g. T)
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def left_most_blocks
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@blocks.each_with_index.map do |row_blocks, row_index|
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column_block_with_column_index = row_blocks.each_with_index.to_a.detect do |column_block, column_index|
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!column_block.clear?
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end
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if column_block_with_column_index
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left_most_block = column_block_with_column_index[0]
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{
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block: left_most_block,
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row_index: row_index,
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column_index: column_block_with_column_index[1]
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}
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end
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end.compact
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end
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def width
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@blocks[0].size
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end
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@blocks.size
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end
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def down
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def down!
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launch! if preview?
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unless stopped?
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new_row = @row + 1
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update_playfield(new_row, @column)
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end
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end
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def left
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def left!
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unless left_blocked?
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new_column = @column - 1
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update_playfield(@row, new_column)
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end
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end
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def right
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def right!
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unless right_blocked?
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new_column = @column + 1
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update_playfield(@row, new_column)
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end
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# Rotate in specified direcation, which can be :right (clockwise) or :left (counterclockwise)
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def rotate(direction)
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def rotate!(direction)
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return if stopped?
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can_rotate = nil
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new_blocks = nil
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game.hypothetical do
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hypothetical_rotated_tetromino = hypothetical_tetromino
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new_blocks = hypothetical_rotated_tetromino.rotate_blocks(direction)
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can_rotate = !hypothetical_rotated_tetromino.stopped? && !hypothetical_rotated_tetromino.right_blocked? && !hypothetical_rotated_tetromino.left_blocked?
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end
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if can_rotate
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remove_from_playfield
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self.orientation = ORIENTATIONS[ORIENTATIONS.rotate(direction == :right ? -1 : 1).index(@orientation)]
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self.blocks = new_blocks
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update_playfield(@row, @column)
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end
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rescue => e
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puts e.full_message
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end
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def rotate_blocks(direction)
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new_blocks = Matrix[*@blocks].transpose.to_a
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if direction == :right
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new_blocks = new_blocks.map(&:reverse)
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else
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new_blocks = new_blocks.reverse
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end
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Matrix[*new_blocks].to_a
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end
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def hypothetical_tetromino
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clone.tap do |hypo_clone|
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remove_from_playfield
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hypo_clone.blocks = @blocks.map do |row_blocks|
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row_blocks.map do |column_block|
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column_block.clone
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end
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end
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end
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end
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LETTER_COLORS[@letter]
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end
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def include_block?(block)
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@blocks.flatten.include?(block)
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end
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private
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def block
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class Block
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include Glimmer::UI::CustomWidget
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options :block_size, :row, :column
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options :game_playfield, :block_size, :row, :column
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before_body {
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@bevel_constant = 20
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}
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body {
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canvas {
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layout nil
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background bind(game_playfield[row][column], :color)
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polygon(0, 0, block_size, 0, block_size - 4, 4, 4, 4, fill: true) {
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background bind(game_playfield[row][column], :color) { |color_value|
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color = color(color_value)
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rgb(color.red + 4*@bevel_constant, color.green + 4*@bevel_constant, color.blue + 4*@bevel_constant)
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}
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}
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polygon(block_size, 0, block_size - 4, 4, block_size - 4, block_size - 4, block_size, block_size, fill: true) {
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background bind(game_playfield[row][column], :color) { |color_value|
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color = color(color_value)
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rgb(color.red - @bevel_constant, color.green - @bevel_constant, color.blue - @bevel_constant)
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}
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}
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polygon(block_size, block_size, 0, block_size, 4, block_size - 4, block_size - 4, block_size - 4, fill: true) {
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background bind(game_playfield[row][column], :color) { |color_value|
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color = color(color_value)
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rgb(color.red - 2*@bevel_constant, color.green - 2*@bevel_constant, color.blue - 2*@bevel_constant)
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}
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}
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polygon(0, 0, 0, block_size, 4, block_size - 4, 4, 4, fill: true) {
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background bind(game_playfield[row][column], :color) { |color_value|
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color = color(color_value)
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rgb(color.red - @bevel_constant, color.green - @bevel_constant, color.blue - @bevel_constant)
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}
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}
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rectangle(0, 0, block_size, block_size) {
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foreground bind(game_playfield[row][column], :color) { |color_value|
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color_value == Model::Block::COLOR_CLEAR ? :gray : color_value
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}
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}
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}
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}
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@@ -0,0 +1,114 @@
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1
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# Copyright (c) 2007-2021 Andy Maleh
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the
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# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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require_relative 'tetris_menu_bar'
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class Tetris
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module View
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class HighScoreDialog
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include Glimmer::UI::CustomShell
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+
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options :parent_shell, :game
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+
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after_body {
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+
@game_over_observer = observe(game, :game_over) do |game_over|
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close if !game_over
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end
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}
|
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+
|
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body {
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+
dialog(parent_shell) {
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row_layout {
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type :vertical
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center true
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+
}
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text 'Tetris'
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+
|
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+
tetris_menu_bar(game: game)
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+
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label(:center) {
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+
text bind(game, :game_over) {|game_over| game_over ? 'Game Over!' : 'High Scores'}
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+
font name: FONT_NAME, height: FONT_TITLE_HEIGHT, style: FONT_TITLE_STYLE
|
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+
}
|
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@high_score_table = table {
|
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+
layout_data {
|
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+
height 100
|
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+
}
|
55
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+
|
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+
table_column {
|
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+
text 'Name'
|
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+
}
|
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+
table_column {
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+
text 'Score'
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+
}
|
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+
|
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+
items bind(game, :high_scores), column_properties(:name, :score)
|
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+
}
|
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+
composite {
|
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+
row_layout :horizontal
|
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|
+
|
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+
button {
|
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+
text 'Clear'
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70
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+
|
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+
on_widget_selected {
|
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+
game.clear_high_scores!
|
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+
}
|
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+
}
|
75
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+
@play_close_button = button {
|
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|
+
text bind(game, :game_over) {|game_over| game_over ? 'Play Again?' : 'Close'}
|
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+
focus true # initial focus
|
78
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+
|
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+
on_widget_selected {
|
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+
close
|
81
|
+
game.restart! if game.game_over?
|
82
|
+
}
|
83
|
+
}
|
84
|
+
}
|
85
|
+
|
86
|
+
on_swt_show {
|
87
|
+
if game.game_over? && game.added_high_score?
|
88
|
+
game.added_high_score = false
|
89
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+
@high_score_table.edit_table_item(
|
90
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+
@high_score_table.items.first, # row item
|
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+
0, # column
|
92
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+
after_write: -> {
|
93
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+
game.save_high_scores!
|
94
|
+
@play_close_button.set_focus
|
95
|
+
},
|
96
|
+
after_cancel: -> {
|
97
|
+
@play_close_button.set_focus
|
98
|
+
},
|
99
|
+
)
|
100
|
+
end
|
101
|
+
}
|
102
|
+
|
103
|
+
on_shell_closed {
|
104
|
+
@high_score_table.cancel_edit!
|
105
|
+
}
|
106
|
+
|
107
|
+
on_widget_disposed {
|
108
|
+
@game_over_observer.deregister
|
109
|
+
}
|
110
|
+
}
|
111
|
+
}
|
112
|
+
end
|
113
|
+
end
|
114
|
+
end
|
@@ -26,20 +26,27 @@ class Tetris
|
|
26
26
|
class Playfield
|
27
27
|
include Glimmer::UI::CustomWidget
|
28
28
|
|
29
|
-
options :playfield_width, :playfield_height, :block_size
|
29
|
+
options :game_playfield, :playfield_width, :playfield_height, :block_size
|
30
30
|
|
31
31
|
body {
|
32
|
-
|
33
|
-
grid_layout
|
32
|
+
canvas {
|
33
|
+
grid_layout {
|
34
|
+
num_columns playfield_width
|
35
|
+
make_columns_equal_width true
|
34
36
|
margin_width block_size
|
35
37
|
margin_height block_size
|
36
38
|
horizontal_spacing 0
|
37
39
|
vertical_spacing 0
|
38
40
|
}
|
39
|
-
|
41
|
+
|
40
42
|
playfield_height.times { |row|
|
41
43
|
playfield_width.times { |column|
|
42
|
-
block(block_size: block_size, row: row, column: column)
|
44
|
+
block(game_playfield: game_playfield, block_size: block_size, row: row, column: column) {
|
45
|
+
layout_data {
|
46
|
+
width_hint block_size
|
47
|
+
height_hint block_size
|
48
|
+
}
|
49
|
+
}
|
43
50
|
}
|
44
51
|
}
|
45
52
|
}
|