glimmer-dsl-swt 4.18.2.3 → 4.18.3.2

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Files changed (44) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +59 -0
  3. data/README.md +267 -39
  4. data/VERSION +1 -1
  5. data/glimmer-dsl-swt.gemspec +14 -6
  6. data/lib/ext/glimmer/config.rb +24 -7
  7. data/lib/glimmer/data_binding/widget_binding.rb +14 -4
  8. data/lib/glimmer/dsl/swt/color_expression.rb +4 -4
  9. data/lib/glimmer/dsl/swt/data_binding_expression.rb +3 -3
  10. data/lib/glimmer/dsl/swt/dsl.rb +1 -0
  11. data/lib/glimmer/dsl/swt/multiply_expression.rb +53 -0
  12. data/lib/glimmer/dsl/swt/property_expression.rb +4 -2
  13. data/lib/glimmer/dsl/swt/shape_expression.rb +2 -4
  14. data/lib/glimmer/dsl/swt/transform_expression.rb +55 -0
  15. data/lib/glimmer/dsl/swt/widget_expression.rb +2 -1
  16. data/lib/glimmer/swt/color_proxy.rb +28 -6
  17. data/lib/glimmer/swt/custom/drawable.rb +8 -0
  18. data/lib/glimmer/swt/custom/shape.rb +66 -26
  19. data/lib/glimmer/swt/directory_dialog_proxy.rb +3 -3
  20. data/lib/glimmer/swt/display_proxy.rb +25 -4
  21. data/lib/glimmer/swt/file_dialog_proxy.rb +3 -3
  22. data/lib/glimmer/swt/layout_data_proxy.rb +3 -3
  23. data/lib/glimmer/swt/shell_proxy.rb +20 -5
  24. data/lib/glimmer/swt/table_proxy.rb +19 -4
  25. data/lib/glimmer/swt/transform_proxy.rb +109 -0
  26. data/lib/glimmer/swt/widget_listener_proxy.rb +14 -5
  27. data/lib/glimmer/swt/widget_proxy.rb +31 -20
  28. data/lib/glimmer/ui/custom_shell.rb +13 -11
  29. data/lib/glimmer/ui/custom_widget.rb +68 -44
  30. data/samples/elaborate/meta_sample.rb +81 -24
  31. data/samples/elaborate/tetris.rb +102 -47
  32. data/samples/elaborate/tetris/model/block.rb +2 -2
  33. data/samples/elaborate/tetris/model/game.rb +236 -74
  34. data/samples/elaborate/tetris/model/past_game.rb +26 -0
  35. data/samples/elaborate/tetris/model/tetromino.rb +123 -35
  36. data/samples/elaborate/tetris/view/block.rb +34 -9
  37. data/samples/elaborate/tetris/view/high_score_dialog.rb +114 -0
  38. data/samples/elaborate/tetris/view/playfield.rb +12 -5
  39. data/samples/elaborate/tetris/view/score_lane.rb +87 -0
  40. data/samples/elaborate/tetris/view/tetris_menu_bar.rb +123 -0
  41. data/samples/elaborate/tic_tac_toe.rb +4 -4
  42. data/samples/hello/hello_canvas_transform.rb +40 -0
  43. data/samples/hello/hello_link.rb +1 -1
  44. metadata +12 -4
@@ -0,0 +1,26 @@
1
+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ class Tetris
23
+ module Model
24
+ PastGame = Struct.new(:name, :score)
25
+ end
26
+ end
@@ -38,16 +38,32 @@ class Tetris
38
38
  Z: :red,
39
39
  }
40
40
 
41
- attr_reader :letter
41
+ attr_reader :game, :letter, :preview
42
+ alias preview? preview
42
43
  attr_accessor :orientation, :blocks, :row, :column
43
44
 
44
- def initialize
45
+ def initialize(game)
46
+ @game = game
45
47
  @letter = LETTER_COLORS.keys.sample
46
48
  @orientation = :north
47
49
  @blocks = default_blocks
50
+ @preview = true
51
+ new_row = 0
52
+ new_column = (Model::Game::PREVIEW_PLAYFIELD_WIDTH - width)/2
53
+ update_playfield(new_row, new_column)
54
+ end
55
+
56
+ def playfield
57
+ @preview ? game.preview_playfield : game.playfield
58
+ end
59
+
60
+ def launch!
61
+ remove_from_playfield
62
+ @preview = false
48
63
  new_row = 1 - height
49
- new_column = (PLAYFIELD_WIDTH - width)/2
64
+ new_column = (game.playfield_width - width)/2
50
65
  update_playfield(new_row, new_column)
66
+ game.tetrominoes << self
51
67
  end
52
68
 
53
69
  def update_playfield(new_row = nil, new_column = nil)
@@ -61,58 +77,103 @@ class Tetris
61
77
 
62
78
  def add_to_playfield
63
79
  update_playfield_block do |playfield_row, playfield_column, row_index, column_index|
64
- Game.playfield[playfield_row][playfield_column].color = blocks[row_index][column_index].color if playfield_row >= 0 && Game.playfield[playfield_row][playfield_column].clear? && !blocks[row_index][column_index].clear?
80
+ playfield[playfield_row][playfield_column].color = blocks[row_index][column_index].color if playfield_row >= 0 && playfield[playfield_row][playfield_column]&.clear? && !blocks[row_index][column_index].clear? && playfield[playfield_row][playfield_column].color != blocks[row_index][column_index].color
65
81
  end
66
82
  end
67
83
 
68
84
  def remove_from_playfield
69
85
  return if @row.nil? || @column.nil?
70
86
  update_playfield_block do |playfield_row, playfield_column, row_index, column_index|
71
- Game.playfield[playfield_row][playfield_column].clear if playfield_row >= 0 && !blocks[row_index][column_index].clear? && Game.playfield[playfield_row][playfield_column].color == color
87
+ playfield[playfield_row][playfield_column].clear if playfield_row >= 0 && !blocks[row_index][column_index].clear? && playfield[playfield_row][playfield_column]&.color == color
72
88
  end
73
89
  end
74
90
 
75
- def stopped?(blocks: nil)
76
- blocks ||= @blocks
77
- playfield_remaining_heights = Game.playfield_remaining_heights(self)
78
- result = bottom_blocks(blocks).any? do |bottom_block|
79
- playfield_column = @column + bottom_block[:column_index]
80
- !bottom_block[:block].clear? &&
81
- (@row + bottom_block[:row]) >= playfield_remaining_heights[playfield_column] - 1
91
+ def stopped?
92
+ return true if @stopped || @preview
93
+ playfield_remaining_heights = game.playfield_remaining_heights(self)
94
+ result = bottom_most_blocks.any? do |bottom_most_block|
95
+ playfield_column = @column + bottom_most_block[:column_index]
96
+ playfield_remaining_heights[playfield_column] &&
97
+ @row + bottom_most_block[:row] >= playfield_remaining_heights[playfield_column] - 1
98
+ end
99
+ if result && !game.hypothetical?
100
+ @stopped = result
101
+ game.consider_eliminating_lines
102
+ @game.consider_adding_tetromino
82
103
  end
83
- Game.consider_eliminating_lines if result
84
104
  result
85
105
  end
86
106
 
87
- # Returns blocks at the bottom of a tetromino, which could be from multiple rows depending on shape (e.g. T)
88
- def bottom_blocks(blocks = nil)
89
- blocks ||= @blocks
107
+ # Returns bottom-most blocks of a tetromino, which could be from multiple rows depending on shape (e.g. T)
108
+ def bottom_most_blocks
90
109
  width.times.map do |column_index|
91
110
  row_blocks_with_row_index = @blocks.each_with_index.to_a.reverse.detect do |row_blocks, row_index|
92
111
  !row_blocks[column_index].clear?
93
112
  end
94
- bottom_block = row_blocks_with_row_index[0][column_index]
95
- bottom_block_row = row_blocks_with_row_index[1]
113
+ bottom_most_block = row_blocks_with_row_index[0][column_index]
114
+ bottom_most_block_row = row_blocks_with_row_index[1]
96
115
  {
97
- block: bottom_block,
98
- row: bottom_block_row,
116
+ block: bottom_most_block,
117
+ row: bottom_most_block_row,
99
118
  column_index: column_index
100
119
  }
101
120
  end
102
121
  end
103
122
 
104
- def bottom_block_for_column(column)
105
- bottom_blocks.detect {|bottom_block| (@column + bottom_block[:column_index]) == column}
123
+ def bottom_most_block_for_column(column)
124
+ bottom_most_blocks.detect {|bottom_most_block| (@column + bottom_most_block[:column_index]) == column}
106
125
  end
107
126
 
108
127
  def right_blocked?
109
- (@column == PLAYFIELD_WIDTH - width) || Game.playfield[row][column + width].occupied?
128
+ (@column == game.playfield_width - width) ||
129
+ right_most_blocks.any? { |right_most_block|
130
+ (@row + right_most_block[:row_index]) >= 0 &&
131
+ playfield[@row + right_most_block[:row_index]][@column + right_most_block[:column_index] + 1].occupied?
132
+ }
110
133
  end
111
134
 
112
- def left_blocked?
113
- (@column == 0) || Game.playfield[row][column - 1].occupied?
135
+ # Returns right-most blocks of a tetromino, which could be from multiple columns depending on shape (e.g. T)
136
+ def right_most_blocks
137
+ @blocks.each_with_index.map do |row_blocks, row_index|
138
+ column_block_with_column_index = row_blocks.each_with_index.to_a.reverse.detect do |column_block, column_index|
139
+ !column_block.clear?
140
+ end
141
+ if column_block_with_column_index
142
+ right_most_block = column_block_with_column_index[0]
143
+ {
144
+ block: right_most_block,
145
+ row_index: row_index,
146
+ column_index: column_block_with_column_index[1]
147
+ }
148
+ end
149
+ end.compact
114
150
  end
115
151
 
152
+ def left_blocked?
153
+ (@column == 0) ||
154
+ left_most_blocks.any? { |left_most_block|
155
+ (@row + left_most_block[:row_index]) >= 0 &&
156
+ playfield[@row + left_most_block[:row_index]][@column + left_most_block[:column_index] - 1].occupied?
157
+ }
158
+ end
159
+
160
+ # Returns right-most blocks of a tetromino, which could be from multiple columns depending on shape (e.g. T)
161
+ def left_most_blocks
162
+ @blocks.each_with_index.map do |row_blocks, row_index|
163
+ column_block_with_column_index = row_blocks.each_with_index.to_a.detect do |column_block, column_index|
164
+ !column_block.clear?
165
+ end
166
+ if column_block_with_column_index
167
+ left_most_block = column_block_with_column_index[0]
168
+ {
169
+ block: left_most_block,
170
+ row_index: row_index,
171
+ column_index: column_block_with_column_index[1]
172
+ }
173
+ end
174
+ end.compact
175
+ end
176
+
116
177
  def width
117
178
  @blocks[0].size
118
179
  end
@@ -121,21 +182,22 @@ class Tetris
121
182
  @blocks.size
122
183
  end
123
184
 
124
- def down
185
+ def down!
186
+ launch! if preview?
125
187
  unless stopped?
126
188
  new_row = @row + 1
127
189
  update_playfield(new_row, @column)
128
190
  end
129
191
  end
130
192
 
131
- def left
193
+ def left!
132
194
  unless left_blocked?
133
195
  new_column = @column - 1
134
196
  update_playfield(@row, new_column)
135
197
  end
136
198
  end
137
199
 
138
- def right
200
+ def right!
139
201
  unless right_blocked?
140
202
  new_column = @column + 1
141
203
  update_playfield(@row, new_column)
@@ -143,21 +205,43 @@ class Tetris
143
205
  end
144
206
 
145
207
  # Rotate in specified direcation, which can be :right (clockwise) or :left (counterclockwise)
146
- def rotate(direction)
208
+ def rotate!(direction)
147
209
  return if stopped?
148
- array_rotation_value = direction == :right ? -1 : 1
149
- self.orientation = ORIENTATIONS[ORIENTATIONS.rotate(array_rotation_value).index(@orientation)]
210
+ can_rotate = nil
211
+ new_blocks = nil
212
+ game.hypothetical do
213
+ hypothetical_rotated_tetromino = hypothetical_tetromino
214
+ new_blocks = hypothetical_rotated_tetromino.rotate_blocks(direction)
215
+ can_rotate = !hypothetical_rotated_tetromino.stopped? && !hypothetical_rotated_tetromino.right_blocked? && !hypothetical_rotated_tetromino.left_blocked?
216
+ end
217
+ if can_rotate
218
+ remove_from_playfield
219
+ self.orientation = ORIENTATIONS[ORIENTATIONS.rotate(direction == :right ? -1 : 1).index(@orientation)]
220
+ self.blocks = new_blocks
221
+ update_playfield(@row, @column)
222
+ end
223
+ rescue => e
224
+ puts e.full_message
225
+ end
226
+
227
+ def rotate_blocks(direction)
150
228
  new_blocks = Matrix[*@blocks].transpose.to_a
151
229
  if direction == :right
152
230
  new_blocks = new_blocks.map(&:reverse)
153
231
  else
154
232
  new_blocks = new_blocks.reverse
155
233
  end
156
- new_blocks = Matrix[*new_blocks].to_a
157
- unless stopped?(blocks: new_blocks) || right_blocked? || left_blocked?
234
+ Matrix[*new_blocks].to_a
235
+ end
236
+
237
+ def hypothetical_tetromino
238
+ clone.tap do |hypo_clone|
158
239
  remove_from_playfield
159
- self.blocks = new_blocks
160
- update_playfield(@row, @column)
240
+ hypo_clone.blocks = @blocks.map do |row_blocks|
241
+ row_blocks.map do |column_block|
242
+ column_block.clone
243
+ end
244
+ end
161
245
  end
162
246
  end
163
247
 
@@ -204,6 +288,10 @@ class Tetris
204
288
  LETTER_COLORS[@letter]
205
289
  end
206
290
 
291
+ def include_block?(block)
292
+ @blocks.flatten.include?(block)
293
+ end
294
+
207
295
  private
208
296
 
209
297
  def block
@@ -24,19 +24,44 @@ class Tetris
24
24
  class Block
25
25
  include Glimmer::UI::CustomWidget
26
26
 
27
- options :block_size, :row, :column
27
+ options :game_playfield, :block_size, :row, :column
28
+
29
+ before_body {
30
+ @bevel_constant = 20
31
+ }
28
32
 
29
33
  body {
30
- composite {
34
+ canvas {
31
35
  layout nil
32
- layout_data {
33
- width_hint block_size
34
- height_hint block_size
36
+ background bind(game_playfield[row][column], :color)
37
+ polygon(0, 0, block_size, 0, block_size - 4, 4, 4, 4, fill: true) {
38
+ background bind(game_playfield[row][column], :color) { |color_value|
39
+ color = color(color_value)
40
+ rgb(color.red + 4*@bevel_constant, color.green + 4*@bevel_constant, color.blue + 4*@bevel_constant)
41
+ }
42
+ }
43
+ polygon(block_size, 0, block_size - 4, 4, block_size - 4, block_size - 4, block_size, block_size, fill: true) {
44
+ background bind(game_playfield[row][column], :color) { |color_value|
45
+ color = color(color_value)
46
+ rgb(color.red - @bevel_constant, color.green - @bevel_constant, color.blue - @bevel_constant)
47
+ }
48
+ }
49
+ polygon(block_size, block_size, 0, block_size, 4, block_size - 4, block_size - 4, block_size - 4, fill: true) {
50
+ background bind(game_playfield[row][column], :color) { |color_value|
51
+ color = color(color_value)
52
+ rgb(color.red - 2*@bevel_constant, color.green - 2*@bevel_constant, color.blue - 2*@bevel_constant)
53
+ }
54
+ }
55
+ polygon(0, 0, 0, block_size, 4, block_size - 4, 4, 4, fill: true) {
56
+ background bind(game_playfield[row][column], :color) { |color_value|
57
+ color = color(color_value)
58
+ rgb(color.red - @bevel_constant, color.green - @bevel_constant, color.blue - @bevel_constant)
59
+ }
35
60
  }
36
- background bind(Model::Game.playfield[row][column], :color)
37
- rectangle(0, 0, block_size, block_size)
38
- rectangle(3, 3, block_size - 6, block_size - 6) {
39
- foreground :gray
61
+ rectangle(0, 0, block_size, block_size) {
62
+ foreground bind(game_playfield[row][column], :color) { |color_value|
63
+ color_value == Model::Block::COLOR_CLEAR ? :gray : color_value
64
+ }
40
65
  }
41
66
  }
42
67
  }
@@ -0,0 +1,114 @@
1
+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ require_relative 'tetris_menu_bar'
23
+
24
+ class Tetris
25
+ module View
26
+ class HighScoreDialog
27
+ include Glimmer::UI::CustomShell
28
+
29
+ options :parent_shell, :game
30
+
31
+ after_body {
32
+ @game_over_observer = observe(game, :game_over) do |game_over|
33
+ close if !game_over
34
+ end
35
+ }
36
+
37
+ body {
38
+ dialog(parent_shell) {
39
+ row_layout {
40
+ type :vertical
41
+ center true
42
+ }
43
+ text 'Tetris'
44
+
45
+ tetris_menu_bar(game: game)
46
+
47
+ label(:center) {
48
+ text bind(game, :game_over) {|game_over| game_over ? 'Game Over!' : 'High Scores'}
49
+ font name: FONT_NAME, height: FONT_TITLE_HEIGHT, style: FONT_TITLE_STYLE
50
+ }
51
+ @high_score_table = table {
52
+ layout_data {
53
+ height 100
54
+ }
55
+
56
+ table_column {
57
+ text 'Name'
58
+ }
59
+ table_column {
60
+ text 'Score'
61
+ }
62
+
63
+ items bind(game, :high_scores), column_properties(:name, :score)
64
+ }
65
+ composite {
66
+ row_layout :horizontal
67
+
68
+ button {
69
+ text 'Clear'
70
+
71
+ on_widget_selected {
72
+ game.clear_high_scores!
73
+ }
74
+ }
75
+ @play_close_button = button {
76
+ text bind(game, :game_over) {|game_over| game_over ? 'Play Again?' : 'Close'}
77
+ focus true # initial focus
78
+
79
+ on_widget_selected {
80
+ close
81
+ game.restart! if game.game_over?
82
+ }
83
+ }
84
+ }
85
+
86
+ on_swt_show {
87
+ if game.game_over? && game.added_high_score?
88
+ game.added_high_score = false
89
+ @high_score_table.edit_table_item(
90
+ @high_score_table.items.first, # row item
91
+ 0, # column
92
+ after_write: -> {
93
+ game.save_high_scores!
94
+ @play_close_button.set_focus
95
+ },
96
+ after_cancel: -> {
97
+ @play_close_button.set_focus
98
+ },
99
+ )
100
+ end
101
+ }
102
+
103
+ on_shell_closed {
104
+ @high_score_table.cancel_edit!
105
+ }
106
+
107
+ on_widget_disposed {
108
+ @game_over_observer.deregister
109
+ }
110
+ }
111
+ }
112
+ end
113
+ end
114
+ end
@@ -26,20 +26,27 @@ class Tetris
26
26
  class Playfield
27
27
  include Glimmer::UI::CustomWidget
28
28
 
29
- options :playfield_width, :playfield_height, :block_size
29
+ options :game_playfield, :playfield_width, :playfield_height, :block_size
30
30
 
31
31
  body {
32
- composite {
33
- grid_layout(playfield_width, true) {
32
+ canvas {
33
+ grid_layout {
34
+ num_columns playfield_width
35
+ make_columns_equal_width true
34
36
  margin_width block_size
35
37
  margin_height block_size
36
38
  horizontal_spacing 0
37
39
  vertical_spacing 0
38
40
  }
39
-
41
+
40
42
  playfield_height.times { |row|
41
43
  playfield_width.times { |column|
42
- block(block_size: block_size, row: row, column: column)
44
+ block(game_playfield: game_playfield, block_size: block_size, row: row, column: column) {
45
+ layout_data {
46
+ width_hint block_size
47
+ height_hint block_size
48
+ }
49
+ }
43
50
  }
44
51
  }
45
52
  }