glimmer-dsl-swt 4.18.1.1 → 4.18.2.4
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- checksums.yaml +4 -4
- data/CHANGELOG.md +39 -0
- data/README.md +141 -51
- data/VERSION +1 -1
- data/glimmer-dsl-swt.gemspec +12 -4
- data/lib/glimmer/dsl/swt/display_expression.rb +3 -3
- data/lib/glimmer/dsl/swt/property_expression.rb +2 -1
- data/lib/glimmer/rake_task/package.rb +9 -9
- data/lib/glimmer/rake_task/scaffold.rb +4 -3
- data/lib/glimmer/swt/custom/animation.rb +138 -15
- data/lib/glimmer/swt/custom/code_text.rb +2 -1
- data/lib/glimmer/swt/custom/shape.rb +58 -12
- data/lib/glimmer/swt/display_proxy.rb +1 -1
- data/lib/glimmer/swt/layout_data_proxy.rb +3 -3
- data/lib/glimmer/swt/shell_proxy.rb +3 -2
- data/lib/glimmer/swt/widget_proxy.rb +5 -7
- data/lib/glimmer/ui/custom_shell.rb +15 -2
- data/lib/glimmer/ui/custom_widget.rb +11 -9
- data/samples/elaborate/meta_sample.rb +21 -0
- data/samples/elaborate/tetris.rb +108 -0
- data/samples/elaborate/tetris/model/block.rb +48 -0
- data/samples/elaborate/tetris/model/game.rb +185 -0
- data/samples/elaborate/tetris/model/tetromino.rb +313 -0
- data/samples/elaborate/tetris/view/block.rb +42 -0
- data/samples/elaborate/tetris/view/game_over_dialog.rb +72 -0
- data/samples/elaborate/tetris/view/playfield.rb +56 -0
- data/samples/elaborate/tetris/view/score_lane.rb +87 -0
- data/samples/hello/hello_canvas.rb +28 -8
- metadata +24 -14
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# Copyright (c) 2007-2021 Andy Maleh
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the
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# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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require_relative 'block'
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require 'matrix'
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class Tetris
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module Model
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class Tetromino
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ORIENTATIONS = [:north, :east, :south, :west]
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LETTER_COLORS = {
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I: :cyan,
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J: :blue,
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L: :dark_yellow,
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O: :yellow,
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S: :green,
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T: :magenta,
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Z: :red,
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}
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attr_reader :letter, :preview
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alias preview? preview
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attr_accessor :orientation, :blocks, :row, :column
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def initialize
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@letter = LETTER_COLORS.keys.sample
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@orientation = :north
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@blocks = default_blocks
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@preview = true
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new_row = 0
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new_column = (PREVIEW_PLAYFIELD_WIDTH - width)/2
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update_playfield(new_row, new_column)
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end
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def playfield
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@preview ? Game.preview_playfield : Game.playfield
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end
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def launch!
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remove_from_playfield
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@preview = false
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new_row = 1 - height
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new_column = (PLAYFIELD_WIDTH - width)/2
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update_playfield(new_row, new_column)
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Game.tetrominoes << self
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end
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def update_playfield(new_row = nil, new_column = nil)
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remove_from_playfield
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if !new_row.nil? && !new_column.nil?
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@row = new_row
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@column = new_column
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add_to_playfield
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end
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end
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def add_to_playfield
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update_playfield_block do |playfield_row, playfield_column, row_index, column_index|
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playfield[playfield_row][playfield_column].color = blocks[row_index][column_index].color if playfield_row >= 0 && playfield[playfield_row][playfield_column]&.clear? && !blocks[row_index][column_index].clear?
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end
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end
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def remove_from_playfield
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return if @row.nil? || @column.nil?
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update_playfield_block do |playfield_row, playfield_column, row_index, column_index|
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playfield[playfield_row][playfield_column].clear if playfield_row >= 0 && !blocks[row_index][column_index].clear? && playfield[playfield_row][playfield_column]&.color == color
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end
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end
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def stopped?
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return true if @stopped || @preview
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playfield_remaining_heights = Game.playfield_remaining_heights(self)
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result = bottom_most_blocks.any? do |bottom_most_block|
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playfield_column = @column + bottom_most_block[:column_index]
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playfield_remaining_heights[playfield_column] &&
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@row + bottom_most_block[:row] >= playfield_remaining_heights[playfield_column] - 1
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end
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if result && !Game.hypothetical?
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@stopped = result
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Game.consider_eliminating_lines
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Model::Game.consider_adding_tetromino
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end
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result
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end
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# Returns bottom-most blocks of a tetromino, which could be from multiple rows depending on shape (e.g. T)
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def bottom_most_blocks
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width.times.map do |column_index|
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row_blocks_with_row_index = @blocks.each_with_index.to_a.reverse.detect do |row_blocks, row_index|
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!row_blocks[column_index].clear?
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end
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bottom_most_block = row_blocks_with_row_index[0][column_index]
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bottom_most_block_row = row_blocks_with_row_index[1]
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{
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block: bottom_most_block,
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row: bottom_most_block_row,
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column_index: column_index
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}
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end
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end
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def bottom_most_block_for_column(column)
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bottom_most_blocks.detect {|bottom_most_block| (@column + bottom_most_block[:column_index]) == column}
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end
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def right_blocked?
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(@column == PLAYFIELD_WIDTH - width) ||
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right_most_blocks.any? { |right_most_block|
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playfield[@row + right_most_block[:row_index]][@column + right_most_block[:column_index] + 1].occupied?
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}
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end
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# Returns right-most blocks of a tetromino, which could be from multiple columns depending on shape (e.g. T)
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def right_most_blocks
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@blocks.each_with_index.map do |row_blocks, row_index|
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column_block_with_column_index = row_blocks.each_with_index.to_a.reverse.detect do |column_block, column_index|
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!column_block.clear?
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end
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if column_block_with_column_index
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right_most_block = column_block_with_column_index[0]
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{
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block: right_most_block,
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row_index: row_index,
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column_index: column_block_with_column_index[1]
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}
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end
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end.compact
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end
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def left_blocked?
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(@column == 0) ||
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left_most_blocks.any? { |left_most_block|
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playfield[@row + left_most_block[:row_index]][@column + left_most_block[:column_index] - 1].occupied?
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}
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end
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# Returns right-most blocks of a tetromino, which could be from multiple columns depending on shape (e.g. T)
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def left_most_blocks
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@blocks.each_with_index.map do |row_blocks, row_index|
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column_block_with_column_index = row_blocks.each_with_index.to_a.detect do |column_block, column_index|
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!column_block.clear?
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end
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if column_block_with_column_index
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left_most_block = column_block_with_column_index[0]
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{
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block: left_most_block,
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row_index: row_index,
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column_index: column_block_with_column_index[1]
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}
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end
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end.compact
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end
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def width
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@blocks[0].size
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end
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def height
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@blocks.size
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end
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def down
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launch! if preview?
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unless stopped?
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new_row = @row + 1
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update_playfield(new_row, @column)
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end
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end
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def left
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unless left_blocked?
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new_column = @column - 1
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update_playfield(@row, new_column)
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end
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end
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def right
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unless right_blocked?
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new_column = @column + 1
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update_playfield(@row, new_column)
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end
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end
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# Rotate in specified direcation, which can be :right (clockwise) or :left (counterclockwise)
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def rotate(direction)
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return if stopped?
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can_rotate = nil
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new_blocks = nil
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Game.hypothetical do
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hypothetical_rotated_tetromino = hypothetical_tetromino
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new_blocks = hypothetical_rotated_tetromino.rotate_blocks(direction)
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can_rotate = !hypothetical_rotated_tetromino.stopped? && !hypothetical_rotated_tetromino.right_blocked? && !hypothetical_rotated_tetromino.left_blocked?
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end
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if can_rotate
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remove_from_playfield
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self.orientation = ORIENTATIONS[ORIENTATIONS.rotate(direction == :right ? -1 : 1).index(@orientation)]
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self.blocks = new_blocks
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update_playfield(@row, @column)
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end
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rescue => e
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puts e.full_message
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end
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def rotate_blocks(direction)
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new_blocks = Matrix[*@blocks].transpose.to_a
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if direction == :right
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new_blocks = new_blocks.map(&:reverse)
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else
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new_blocks = new_blocks.reverse
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end
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Matrix[*new_blocks].to_a
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end
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def hypothetical_tetromino
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clone.tap do |hypo_clone|
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remove_from_playfield
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hypo_clone.blocks = @blocks.map do |row_blocks|
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row_blocks.map do |column_block|
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column_block.clone
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end
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end
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end
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end
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def default_blocks
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case @letter
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when :I
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[
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[block, block, block, block]
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]
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when :J
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[
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[block, block, block],
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[empty, empty, block],
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]
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when :L
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[
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[block, block, block],
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[block, empty, empty],
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]
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when :O
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[
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[block, block],
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[block, block],
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]
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when :S
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[
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[empty, block, block],
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[block, block, empty],
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]
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when :T
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[
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[block, block, block],
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[empty, block, empty],
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]
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when :Z
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[
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[block, block, empty],
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[empty, block, block],
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]
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end
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end
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def color
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LETTER_COLORS[@letter]
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end
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def include_block?(block)
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@blocks.flatten.include?(block)
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end
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private
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def block
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Block.new(color)
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end
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def empty
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Block.new
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end
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def update_playfield_block(&updater)
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@row.upto(@row + height - 1) do |playfield_row|
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@column.upto(@column + width - 1) do |playfield_column|
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row_index = playfield_row - @row
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column_index = playfield_column - @column
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updater.call(playfield_row, playfield_column, row_index, column_index)
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end
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end
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end
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end
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end
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end
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@@ -0,0 +1,42 @@
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# Copyright (c) 2007-2021 Andy Maleh
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the
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# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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class Tetris
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module View
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class Block
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include Glimmer::UI::CustomWidget
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options :game_playfield, :block_size, :row, :column
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body {
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composite {
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layout nil
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background bind(game_playfield[row][column], :color)
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# TODO improve shapes to have a bevel look
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rectangle(0, 0, block_size, block_size)
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rectangle(3, 3, block_size - 6, block_size - 6) {
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foreground :gray
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}
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}
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}
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end
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end
|
42
|
+
end
|
@@ -0,0 +1,72 @@
|
|
1
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+
# Copyright (c) 2007-2021 Andy Maleh
|
2
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+
#
|
3
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+
# Permission is hereby granted, free of charge, to any person obtaining
|
4
|
+
# a copy of this software and associated documentation files (the
|
5
|
+
# "Software"), to deal in the Software without restriction, including
|
6
|
+
# without limitation the rights to use, copy, modify, merge, publish,
|
7
|
+
# distribute, sublicense, and/or sell copies of the Software, and to
|
8
|
+
# permit persons to whom the Software is furnished to do so, subject to
|
9
|
+
# the following conditions:
|
10
|
+
#
|
11
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+
# The above copyright notice and this permission notice shall be
|
12
|
+
# included in all copies or substantial portions of the Software.
|
13
|
+
#
|
14
|
+
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
15
|
+
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
16
|
+
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
17
|
+
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
18
|
+
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
19
|
+
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
20
|
+
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
21
|
+
|
22
|
+
class Tetris
|
23
|
+
module View
|
24
|
+
class GameOverDialog
|
25
|
+
include Glimmer::UI::CustomShell
|
26
|
+
|
27
|
+
options :parent_shell
|
28
|
+
|
29
|
+
body {
|
30
|
+
dialog(parent_shell) {
|
31
|
+
row_layout {
|
32
|
+
type :vertical
|
33
|
+
center true
|
34
|
+
}
|
35
|
+
text 'Tetris'
|
36
|
+
|
37
|
+
label(:center) {
|
38
|
+
text 'Game Over!'
|
39
|
+
font name: 'Menlo', height: 30, style: :bold
|
40
|
+
}
|
41
|
+
label # filler
|
42
|
+
button {
|
43
|
+
text 'Play Again?'
|
44
|
+
|
45
|
+
on_widget_selected {
|
46
|
+
Model::Game.restart
|
47
|
+
|
48
|
+
body_root.close
|
49
|
+
}
|
50
|
+
}
|
51
|
+
|
52
|
+
on_shell_activated {
|
53
|
+
Model::Game.game_over = true
|
54
|
+
display.beep
|
55
|
+
}
|
56
|
+
|
57
|
+
on_shell_closed {
|
58
|
+
exit_game
|
59
|
+
}
|
60
|
+
|
61
|
+
on_key_pressed { |event|
|
62
|
+
exit_game if event.keyCode == swt(:cr)
|
63
|
+
}
|
64
|
+
}
|
65
|
+
}
|
66
|
+
|
67
|
+
def exit_game
|
68
|
+
display.dispose if Model::Game.game_over?
|
69
|
+
end
|
70
|
+
end
|
71
|
+
end
|
72
|
+
end
|
@@ -0,0 +1,56 @@
|
|
1
|
+
# Copyright (c) 2007-2021 Andy Maleh
|
2
|
+
#
|
3
|
+
# Permission is hereby granted, free of charge, to any person obtaining
|
4
|
+
# a copy of this software and associated documentation files (the
|
5
|
+
# "Software"), to deal in the Software without restriction, including
|
6
|
+
# without limitation the rights to use, copy, modify, merge, publish,
|
7
|
+
# distribute, sublicense, and/or sell copies of the Software, and to
|
8
|
+
# permit persons to whom the Software is furnished to do so, subject to
|
9
|
+
# the following conditions:
|
10
|
+
#
|
11
|
+
# The above copyright notice and this permission notice shall be
|
12
|
+
# included in all copies or substantial portions of the Software.
|
13
|
+
#
|
14
|
+
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
15
|
+
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
16
|
+
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
17
|
+
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
18
|
+
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
19
|
+
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
20
|
+
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
21
|
+
|
22
|
+
require_relative 'block'
|
23
|
+
|
24
|
+
class Tetris
|
25
|
+
module View
|
26
|
+
class Playfield
|
27
|
+
include Glimmer::UI::CustomWidget
|
28
|
+
|
29
|
+
options :game_playfield, :playfield_width, :playfield_height, :block_size
|
30
|
+
|
31
|
+
body {
|
32
|
+
composite {
|
33
|
+
grid_layout {
|
34
|
+
num_columns playfield_width
|
35
|
+
make_columns_equal_width true
|
36
|
+
margin_width block_size
|
37
|
+
margin_height block_size
|
38
|
+
horizontal_spacing 0
|
39
|
+
vertical_spacing 0
|
40
|
+
}
|
41
|
+
|
42
|
+
playfield_height.times { |row|
|
43
|
+
playfield_width.times { |column|
|
44
|
+
block(game_playfield: game_playfield, block_size: block_size, row: row, column: column) {
|
45
|
+
layout_data {
|
46
|
+
width_hint block_size
|
47
|
+
height_hint block_size
|
48
|
+
}
|
49
|
+
}
|
50
|
+
}
|
51
|
+
}
|
52
|
+
}
|
53
|
+
}
|
54
|
+
end
|
55
|
+
end
|
56
|
+
end
|