glimmer-dsl-swt 4.18.1.0 → 4.18.2.3

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@@ -0,0 +1,228 @@
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+ # Copyright (c) 2007-2021 Andy Maleh
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+ #
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+ # Permission is hereby granted, free of charge, to any person obtaining
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+ # a copy of this software and associated documentation files (the
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+ # "Software"), to deal in the Software without restriction, including
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+ # without limitation the rights to use, copy, modify, merge, publish,
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+ # distribute, sublicense, and/or sell copies of the Software, and to
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+ # permit persons to whom the Software is furnished to do so, subject to
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+ # the following conditions:
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+ #
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+ # The above copyright notice and this permission notice shall be
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+ # included in all copies or substantial portions of the Software.
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+ #
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+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+
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+ require_relative 'block'
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+
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+ require 'matrix'
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+
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+ class Tetris
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+ module Model
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+ class Tetromino
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+ ORIENTATIONS = [:north, :east, :south, :west]
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+
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+ LETTER_COLORS = {
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+ I: :cyan,
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+ J: :blue,
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+ L: :dark_yellow,
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+ O: :yellow,
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+ S: :green,
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+ T: :magenta,
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+ Z: :red,
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+ }
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+
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+ attr_reader :letter
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+ attr_accessor :orientation, :blocks, :row, :column
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+
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+ def initialize
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+ @letter = LETTER_COLORS.keys.sample
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+ @orientation = :north
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+ @blocks = default_blocks
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+ new_row = 1 - height
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+ new_column = (PLAYFIELD_WIDTH - width)/2
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+ update_playfield(new_row, new_column)
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+ end
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+
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+ def update_playfield(new_row = nil, new_column = nil)
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+ remove_from_playfield
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+ if !new_row.nil? && !new_column.nil?
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+ @row = new_row
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+ @column = new_column
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+ add_to_playfield
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+ end
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+ end
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+
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+ def add_to_playfield
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+ update_playfield_block do |playfield_row, playfield_column, row_index, column_index|
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+ Game.playfield[playfield_row][playfield_column].color = blocks[row_index][column_index].color if playfield_row >= 0 && Game.playfield[playfield_row][playfield_column].clear? && !blocks[row_index][column_index].clear?
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+ end
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+ end
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+
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+ def remove_from_playfield
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+ return if @row.nil? || @column.nil?
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+ update_playfield_block do |playfield_row, playfield_column, row_index, column_index|
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+ Game.playfield[playfield_row][playfield_column].clear if playfield_row >= 0 && !blocks[row_index][column_index].clear? && Game.playfield[playfield_row][playfield_column].color == color
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+ end
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+ end
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+
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+ def stopped?(blocks: nil)
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+ blocks ||= @blocks
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+ playfield_remaining_heights = Game.playfield_remaining_heights(self)
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+ result = bottom_blocks(blocks).any? do |bottom_block|
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+ playfield_column = @column + bottom_block[:column_index]
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+ !bottom_block[:block].clear? &&
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+ (@row + bottom_block[:row]) >= playfield_remaining_heights[playfield_column] - 1
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+ end
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+ Game.consider_eliminating_lines if result
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+ result
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+ end
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+
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+ # Returns blocks at the bottom of a tetromino, which could be from multiple rows depending on shape (e.g. T)
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+ def bottom_blocks(blocks = nil)
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+ blocks ||= @blocks
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+ width.times.map do |column_index|
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+ row_blocks_with_row_index = @blocks.each_with_index.to_a.reverse.detect do |row_blocks, row_index|
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+ !row_blocks[column_index].clear?
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+ end
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+ bottom_block = row_blocks_with_row_index[0][column_index]
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+ bottom_block_row = row_blocks_with_row_index[1]
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+ {
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+ block: bottom_block,
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+ row: bottom_block_row,
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+ column_index: column_index
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+ }
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+ end
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+ end
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+
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+ def bottom_block_for_column(column)
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+ bottom_blocks.detect {|bottom_block| (@column + bottom_block[:column_index]) == column}
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+ end
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+
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+ def right_blocked?
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+ (@column == PLAYFIELD_WIDTH - width) || Game.playfield[row][column + width].occupied?
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+ end
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+
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+ def left_blocked?
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+ (@column == 0) || Game.playfield[row][column - 1].occupied?
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+ end
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+
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+ def width
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+ @blocks[0].size
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+ end
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+
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+ def height
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+ @blocks.size
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+ end
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+
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+ def down
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+ unless stopped?
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+ new_row = @row + 1
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+ update_playfield(new_row, @column)
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+ end
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+ end
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+
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+ def left
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+ unless left_blocked?
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+ new_column = @column - 1
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+ update_playfield(@row, new_column)
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+ end
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+ end
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+
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+ def right
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+ unless right_blocked?
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+ new_column = @column + 1
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+ update_playfield(@row, new_column)
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+ end
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+ end
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+
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+ # Rotate in specified direcation, which can be :right (clockwise) or :left (counterclockwise)
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+ def rotate(direction)
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+ return if stopped?
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+ array_rotation_value = direction == :right ? -1 : 1
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+ self.orientation = ORIENTATIONS[ORIENTATIONS.rotate(array_rotation_value).index(@orientation)]
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+ new_blocks = Matrix[*@blocks].transpose.to_a
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+ if direction == :right
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+ new_blocks = new_blocks.map(&:reverse)
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+ else
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+ new_blocks = new_blocks.reverse
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+ end
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+ new_blocks = Matrix[*new_blocks].to_a
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+ unless stopped?(blocks: new_blocks) || right_blocked? || left_blocked?
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+ remove_from_playfield
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+ self.blocks = new_blocks
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+ update_playfield(@row, @column)
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+ end
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+ end
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+
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+ def default_blocks
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+ case @letter
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+ when :I
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+ [
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+ [block, block, block, block]
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+ ]
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+ when :J
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+ [
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+ [block, block, block],
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+ [empty, empty, block],
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+ ]
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+ when :L
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+ [
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+ [block, block, block],
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+ [block, empty, empty],
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+ ]
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+ when :O
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+ [
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+ [block, block],
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+ [block, block],
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+ ]
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+ when :S
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+ [
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+ [empty, block, block],
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+ [block, block, empty],
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+ ]
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+ when :T
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+ [
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+ [block, block, block],
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+ [empty, block, empty],
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+ ]
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+ when :Z
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+ [
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+ [block, block, empty],
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+ [empty, block, block],
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+ ]
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+ end
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+ end
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+
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+ def color
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+ LETTER_COLORS[@letter]
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+ end
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+
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+ private
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+
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+ def block
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+ Block.new(color)
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+ end
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+
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+ def empty
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+ Block.new
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+ end
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+
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+ def update_playfield_block(&updater)
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+ @row.upto(@row + height - 1) do |playfield_row|
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+ @column.upto(@column + width - 1) do |playfield_column|
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+ row_index = playfield_row - @row
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+ column_index = playfield_column - @column
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+ updater.call(playfield_row, playfield_column, row_index, column_index)
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+ end
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+ end
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,45 @@
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+ # Copyright (c) 2007-2021 Andy Maleh
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+ #
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+ # Permission is hereby granted, free of charge, to any person obtaining
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+ # a copy of this software and associated documentation files (the
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+ # "Software"), to deal in the Software without restriction, including
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+ # without limitation the rights to use, copy, modify, merge, publish,
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+ # distribute, sublicense, and/or sell copies of the Software, and to
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+ # permit persons to whom the Software is furnished to do so, subject to
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+ # the following conditions:
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+ #
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+ # The above copyright notice and this permission notice shall be
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+ # included in all copies or substantial portions of the Software.
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+ #
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+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+
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+ class Tetris
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+ module View
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+ class Block
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+ include Glimmer::UI::CustomWidget
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+
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+ options :block_size, :row, :column
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+
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+ body {
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+ composite {
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+ layout nil
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+ layout_data {
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+ width_hint block_size
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+ height_hint block_size
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+ }
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+ background bind(Model::Game.playfield[row][column], :color)
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+ rectangle(0, 0, block_size, block_size)
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+ rectangle(3, 3, block_size - 6, block_size - 6) {
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+ foreground :gray
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+ }
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+ }
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+ }
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+ end
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+ end
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+ end
@@ -0,0 +1,49 @@
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+ # Copyright (c) 2007-2021 Andy Maleh
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+ #
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+ # Permission is hereby granted, free of charge, to any person obtaining
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+ # a copy of this software and associated documentation files (the
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+ # "Software"), to deal in the Software without restriction, including
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+ # without limitation the rights to use, copy, modify, merge, publish,
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+ # distribute, sublicense, and/or sell copies of the Software, and to
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+ # permit persons to whom the Software is furnished to do so, subject to
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+ # the following conditions:
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+ #
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+ # The above copyright notice and this permission notice shall be
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+ # included in all copies or substantial portions of the Software.
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+ #
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+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+
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+ require_relative 'block'
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+
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+ class Tetris
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+ module View
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+ class Playfield
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+ include Glimmer::UI::CustomWidget
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+
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+ options :playfield_width, :playfield_height, :block_size
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+
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+ body {
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+ composite {
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+ grid_layout(playfield_width, true) {
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+ margin_width block_size
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+ margin_height block_size
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+ horizontal_spacing 0
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+ vertical_spacing 0
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+ }
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+
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+ playfield_height.times { |row|
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+ playfield_width.times { |column|
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+ block(block_size: block_size, row: row, column: column)
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+ }
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+ }
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+ }
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+ }
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+ end
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+ end
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+ end
@@ -30,19 +30,19 @@ shell {
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  rectangle(0, 0, 220, 400, fill: true) {
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  background :red
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  }
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- round_rectangle(50, 20, 300, 150, 30, 50, fill: true) {
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+ rectangle(50, 20, 300, 150, 30, 50, round: true, fill: true) {
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  background :magenta
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  }
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- gradient_rectangle(150, 200, 100, 70, true, fill: true) {
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+ rectangle(150, 200, 100, 70, true, gradient: true) {
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  background :dark_magenta
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  foreground :yellow
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  }
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- gradient_rectangle(50, 200, 30, 70, false, fill: true) {
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+ rectangle(50, 200, 30, 70, false, gradient: true) {
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  background :magenta
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  foreground :dark_blue
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  }
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- rectangle(200, 80, 108, 36) {
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- foreground color(:dark_blue)
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+ rectangle(205, 50, 88, 96) {
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+ foreground :yellow
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  }
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  text('Picasso', 60, 80) {
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  background :yellow
@@ -55,8 +55,9 @@ shell {
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  arc(210, 210, 100, 100, 30, -77, fill: true) {
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  background :red
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  }
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- polygon([250, 210, 260, 170, 270, 210, 290, 230, 250, 210]) {
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+ polygon(250, 210, 260, 170, 270, 210, 290, 230, fill: true) {
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  background :dark_yellow
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  }
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+ polyline(250, 110, 260, 70, 270, 110, 290, 130, 250, 110)
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  }
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  }.open
@@ -35,7 +35,7 @@ shell {
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  oval(0, 0, 400, 400) { # x, y, width, height
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  foreground :black # sets oval background color
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  }
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- arc(0, 0, 400, 400, -1*index%360, 10, fill: true) { # x, y, width, height, start angle, arc angle
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+ arc(0, 0, 400, 400, -1.4*index%360, 10, fill: true) { # x, y, width, height, start angle, arc angle
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  background rgb(200, 200, 50) # sets arc background color
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  }
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  }
metadata CHANGED
@@ -1,14 +1,14 @@
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  --- !ruby/object:Gem::Specification
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  name: glimmer-dsl-swt
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  version: !ruby/object:Gem::Version
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- version: 4.18.1.0
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+ version: 4.18.2.3
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  platform: ruby
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  authors:
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  - AndyMaleh
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  autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2021-01-19 00:00:00.000000000 Z
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+ date: 2021-01-23 00:00:00.000000000 Z
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  dependencies:
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  - !ruby/object:Gem::Dependency
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  requirement: !ruby/object:Gem::Requirement
@@ -330,18 +330,20 @@ dependencies:
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  version: 0.7.0
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  description: Glimmer DSL for SWT (JRuby Desktop Development GUI Framework) is a native-GUI
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  cross-platform desktop development library written in JRuby, an OS-threaded faster
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- version of Ruby. Glimmer's main innovation is a declarative Ruby DSL that enables
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- productive and efficient authoring of desktop application user-interfaces while
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- relying on the robust Eclipse SWT library. Glimmer additionally innovates by having
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- built-in data-binding support, which greatly facilitates synchronizing the GUI with
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- domain models, thus achieving true decoupling of object oriented components and
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- enabling developers to solve business problems (test-first) without worrying about
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- GUI concerns, or alternatively drive development GUI-first, and then write clean
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- business models (test-first) afterwards. To get started quickly, Glimmer offers
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- scaffolding options for Apps, Gems, and Custom Widgets. Glimmer also includes native-executable
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- packaging support, sorely lacking in other libraries, thus enabling the delivery
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- of desktop apps written in Ruby as truly native DMG/PKG/APP files on the Mac + App
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- Store, MSI/EXE files on Windows, and Gem Packaged Shell Scripts on Linux.
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+ JVM version of Ruby. Glimmer's main innovation is a declarative Ruby DSL that enables
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+ productive and efficient authoring of desktop application user-interfaces by relying
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+ on the robust Eclipse SWT library. Glimmer additionally innovates by having built-in
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+ data-binding support, which greatly facilitates synchronizing the GUI with domain
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+ models, thus achieving true decoupling of object oriented components and enabling
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+ developers to solve business problems (test-first) without worrying about GUI concerns,
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+ or alternatively drive development GUI-first, and then write clean business models
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+ (test-first) afterwards. Not only does Glimmer provide a large set of GUI widgets,
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+ but it also supports drawing Canvas Graphics like Shapes and Animations. To get
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+ started quickly, Glimmer offers scaffolding options for Apps, Gems, and Custom Widgets.
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+ Glimmer also includes native-executable packaging support, sorely lacking in other
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+ libraries, thus enabling the delivery of desktop apps written in Ruby as truly native
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+ DMG/PKG/APP files on the Mac + App Store, MSI/EXE files on Windows, and Gem Packaged
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+ Shell Scripts on Linux.
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  email: andy.am@gmail.com
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  executables:
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  - glimmer
@@ -463,6 +465,12 @@ files:
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  - samples/elaborate/contact_manager/contact_repository.rb
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  - samples/elaborate/login.rb
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  - samples/elaborate/meta_sample.rb
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+ - samples/elaborate/tetris.rb
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+ - samples/elaborate/tetris/model/block.rb
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+ - samples/elaborate/tetris/model/game.rb
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+ - samples/elaborate/tetris/model/tetromino.rb
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+ - samples/elaborate/tetris/view/block.rb
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+ - samples/elaborate/tetris/view/playfield.rb
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  - samples/elaborate/tic_tac_toe.rb
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  - samples/elaborate/tic_tac_toe/board.rb
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  - samples/elaborate/tic_tac_toe/cell.rb