glimmer-dsl-swt 0.6.0 → 0.6.5
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- checksums.yaml +4 -4
- data/README.md +1 -1
- data/VERSION +1 -1
- data/bin/girb +1 -1
- data/bin/glimmer +5 -1
- data/icons/scaffold_app.ico +0 -0
- data/icons/scaffold_app.png +0 -0
- data/lib/ext/glimmer/config.rb +5 -1
- data/lib/glimmer/Rakefile +5 -0
- data/lib/glimmer/dsl/swt/cursor_expression.rb +1 -4
- data/lib/glimmer/dsl/swt/dsl.rb +1 -0
- data/lib/glimmer/dsl/swt/font_expression.rb +3 -1
- data/lib/glimmer/dsl/swt/image_expression.rb +21 -0
- data/lib/glimmer/dsl/swt/message_box_expression.rb +9 -1
- data/lib/glimmer/dsl/swt/widget_expression.rb +7 -7
- data/lib/glimmer/launcher.rb +59 -20
- data/lib/glimmer/package.rb +31 -7
- data/lib/glimmer/rake_task.rb +119 -7
- data/lib/glimmer/scaffold.rb +98 -62
- data/lib/glimmer/swt/display_proxy.rb +13 -2
- data/lib/glimmer/swt/image_proxy.rb +16 -23
- data/lib/glimmer/swt/layout_proxy.rb +2 -0
- data/lib/glimmer/swt/message_box_proxy.rb +23 -5
- data/lib/glimmer/swt/scrolled_composite_proxy.rb +6 -11
- data/lib/glimmer/swt/table_proxy.rb +50 -2
- data/lib/glimmer/swt/widget_proxy.rb +70 -18
- data/samples/elaborate/contact_manager.rb +121 -0
- data/samples/elaborate/contact_manager/contact.rb +11 -0
- data/samples/elaborate/contact_manager/contact_manager_presenter.rb +26 -0
- data/samples/elaborate/contact_manager/contact_repository.rb +244 -0
- data/samples/elaborate/login.rb +108 -0
- data/samples/elaborate/tic_tac_toe.rb +55 -0
- data/samples/elaborate/tic_tac_toe/board.rb +124 -0
- data/samples/elaborate/tic_tac_toe/cell.rb +27 -0
- data/samples/hello/hello_browser.rb +8 -0
- data/samples/hello/hello_combo.rb +38 -0
- data/samples/hello/hello_computed.rb +69 -0
- data/samples/hello/hello_computed/contact.rb +21 -0
- data/samples/hello/hello_drag_and_drop.rb +29 -0
- data/samples/hello/hello_list_multi_selection.rb +48 -0
- data/samples/hello/hello_list_single_selection.rb +37 -0
- data/samples/hello/hello_menu_bar.rb +64 -0
- data/samples/hello/hello_message_box.rb +15 -0
- data/samples/hello/hello_pop_up_context_menu.rb +36 -0
- data/samples/hello/hello_tab.rb +24 -0
- data/samples/hello/hello_world.rb +8 -0
- metadata +59 -7
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require "java"
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require "observer"
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#Presents login screen data
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class LoginPresenter
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attr_accessor :user_name
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attr_accessor :password
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attr_accessor :status
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def initialize
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@user_name = ""
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@password = ""
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@status = "Logged Out"
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end
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def status=(status)
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@status = status
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#TODO add feature to bind dependent properties to master property (2017-07-25 nested data binding)
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notify_observers("logged_in")
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notify_observers("logged_out")
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end
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def valid?
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!@user_name.to_s.strip.empty? && !@password.to_s.strip.empty?
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end
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def logged_in
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self.status == "Logged In"
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end
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def logged_out
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!self.logged_in
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end
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def login
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return unless valid?
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self.status = "Logged In"
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end
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def logout
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self.user_name = ""
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self.password = ""
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self.status = "Logged Out"
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end
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end
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#Login screen
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class Login
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include Glimmer
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def launch
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presenter = LoginPresenter.new
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@shell = shell {
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text "Login"
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composite {
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grid_layout 2, false #two columns with differing widths
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label { text "Username:" } # goes in column 1
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@user_name_text = text { # goes in column 2
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text bind(presenter, :user_name)
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enabled bind(presenter, :logged_out)
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on_key_pressed { |event|
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@password_text.set_focus if event.keyCode == swt(:cr)
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}
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}
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label { text "Password:" }
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@password_text = text(:password, :border) {
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text bind(presenter, :password)
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enabled bind(presenter, :logged_out)
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on_key_pressed { |event|
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presenter.login if event.keyCode == swt(:cr)
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}
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}
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label { text "Status:" }
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label { text bind(presenter, :status) }
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button {
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text "Login"
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enabled bind(presenter, :logged_out)
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on_widget_selected { presenter.login }
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on_key_pressed { |event|
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presenter.login if event.keyCode == swt(:cr)
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}
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}
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button {
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text "Logout"
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enabled bind(presenter, :logged_in)
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on_widget_selected { presenter.logout }
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on_key_pressed { |event|
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if event.keyCode == swt(:cr)
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presenter.logout
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@user_name_text.set_focus
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end
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}
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}
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}
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}
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@shell.open
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end
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end
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Login.new.launch
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require_relative "tic_tac_toe/board"
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class TicTacToe
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include Glimmer
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def initialize
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@tic_tac_toe_board = Board.new
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@shell = shell {
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text "Tic-Tac-Toe"
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minimum_size 150, 178
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composite {
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grid_layout 3, true
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(1..3).each { |row|
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(1..3).each { |column|
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button {
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layout_data :fill, :fill, true, true
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text bind(@tic_tac_toe_board[row, column], :sign)
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enabled bind(@tic_tac_toe_board[row, column], :empty)
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font style: :bold, height: 20
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on_widget_selected {
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@tic_tac_toe_board.mark(row, column)
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}
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}
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}
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}
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}
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}
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observe(@tic_tac_toe_board, :game_status) { |game_status|
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display_win_message if game_status == Board::WIN
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display_draw_message if game_status == Board::DRAW
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}
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end
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def display_win_message
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display_game_over_message("Player #{@tic_tac_toe_board.winning_sign} has won!")
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end
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def display_draw_message
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display_game_over_message("Draw!")
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end
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def display_game_over_message(message_text)
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message_box(@shell) {
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text 'Game Over'
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message message_text
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}.open
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@tic_tac_toe_board.reset
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end
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def open
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@shell.open
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end
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end
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TicTacToe.new.open
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require_relative 'cell'
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class TicTacToe
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class Board
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DRAW = :draw
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IN_PROGRESS = :in_progress
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WIN = :win
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attr :winning_sign
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attr_accessor :game_status
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def initialize
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@sign_state_machine = {nil => "X", "X" => "O", "O" => "X"}
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build_grid
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@winning_sign = Cell::EMPTY
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@game_status = IN_PROGRESS
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end
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#row and column numbers are 1-based
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def mark(row, column)
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self[row, column].mark(current_sign)
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game_over? #updates winning sign
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end
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def current_sign
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@current_sign = @sign_state_machine[@current_sign]
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end
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def [](row, column)
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@grid[row-1][column-1]
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end
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def game_over?
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win? or draw?
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end
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def win?
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win = (row_win? or column_win? or diagonal_win?)
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self.game_status=WIN if win
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win
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end
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def reset
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(1..3).each do |row|
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(1..3).each do |column|
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self[row, column].reset
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end
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end
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@winning_sign = Cell::EMPTY
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@current_sign = nil
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self.game_status=IN_PROGRESS
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end
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private
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def build_grid
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@grid = []
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3.times do |row_index| #0-based
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@grid << []
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3.times { @grid[row_index] << Cell.new }
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end
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end
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def row_win?
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(1..3).each do |row|
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if row_has_same_sign(row)
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@winning_sign = self[row, 1].sign
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return true
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end
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end
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false
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end
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def column_win?
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(1..3).each do |column|
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if column_has_same_sign(column)
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@winning_sign = self[1, column].sign
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return true
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end
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end
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false
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end
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#needs refactoring if we ever decide to make the board size dynamic
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def diagonal_win?
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if (self[1, 1].sign == self[2, 2].sign) and (self[2, 2].sign == self[3, 3].sign) and self[1, 1].marked
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@winning_sign = self[1, 1].sign
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return true
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end
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if (self[3, 1].sign == self[2, 2].sign) and (self[2, 2].sign == self[1, 3].sign) and self[3, 1].marked
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@winning_sign = self[3, 1].sign
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return true
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end
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false
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end
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def draw?
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@board_full = true
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3.times do |x|
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3.times do |y|
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@board_full = false if self[x, y].empty
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end
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end
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self.game_status = DRAW if @board_full
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@board_full
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end
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def row_has_same_sign(number)
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row_sign = self[number, 1].sign
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[2, 3].each do |column|
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return false unless row_sign == (self[number, column].sign)
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end
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true if self[number, 1].marked
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end
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def column_has_same_sign(number)
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column_sign = self[1, number].sign
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[2, 3].each do |row|
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return false unless column_sign == (self[row, number].sign)
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end
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true if self[1, number].marked
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end
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end
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end
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class TicTacToe
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class Cell
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EMPTY = ""
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attr_accessor :sign, :empty
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def initialize
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reset
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end
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def mark(sign)
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self.sign = sign
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end
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def reset
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self.sign = EMPTY
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end
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def sign=(sign_symbol)
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@sign = sign_symbol
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self.empty = sign == EMPTY
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end
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def marked
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!empty
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end
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end
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end
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class Person
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attr_accessor :country, :country_options
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def initialize
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self.country_options=["", "Canada", "US", "Mexico"]
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self.country = "Canada"
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end
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def reset_country
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self.country = "Canada"
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end
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end
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class HelloCombo
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include Glimmer
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def launch
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person = Person.new
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shell {
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fill_layout :vertical
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text 'Hello, Combo!'
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combo(:read_only) {
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selection bind(person, :country)
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}
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button {
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text "Reset Selection"
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on_widget_selected do
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person.reset_country
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end
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}
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}.open
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end
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end
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HelloCombo.new.launch
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@@ -0,0 +1,69 @@
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require_relative 'hello_computed/contact'
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class HelloComputed
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include Glimmer
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def initialize
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@contact = Contact.new(
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first_name: 'Barry',
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last_name: 'McKibbin',
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year_of_birth: 1985
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)
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end
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14
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def launch
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15
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shell {
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text 'Hello, Computed!'
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composite {
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18
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grid_layout {
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num_columns 2
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20
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make_columns_equal_width true
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horizontal_spacing 20
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vertical_spacing 10
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|
+
}
|
24
|
+
label {text 'First &Name: '}
|
25
|
+
text {
|
26
|
+
text bind(@contact, :first_name)
|
27
|
+
layout_data {
|
28
|
+
horizontal_alignment :fill
|
29
|
+
grab_excess_horizontal_space true
|
30
|
+
}
|
31
|
+
}
|
32
|
+
label {text '&Last Name: '}
|
33
|
+
text {
|
34
|
+
text bind(@contact, :last_name)
|
35
|
+
layout_data {
|
36
|
+
horizontal_alignment :fill
|
37
|
+
grab_excess_horizontal_space true
|
38
|
+
}
|
39
|
+
}
|
40
|
+
label {text '&Year of Birth: '}
|
41
|
+
text {
|
42
|
+
text bind(@contact, :year_of_birth)
|
43
|
+
layout_data {
|
44
|
+
horizontal_alignment :fill
|
45
|
+
grab_excess_horizontal_space true
|
46
|
+
}
|
47
|
+
}
|
48
|
+
label {text 'Name: '}
|
49
|
+
label {
|
50
|
+
text bind(@contact, :name, computed_by: [:first_name, :last_name])
|
51
|
+
layout_data {
|
52
|
+
horizontal_alignment :fill
|
53
|
+
grab_excess_horizontal_space true
|
54
|
+
}
|
55
|
+
}
|
56
|
+
label {text 'Age: '}
|
57
|
+
label {
|
58
|
+
text bind(@contact, :age, on_write: :to_i, computed_by: [:year_of_birth])
|
59
|
+
layout_data {
|
60
|
+
horizontal_alignment :fill
|
61
|
+
grab_excess_horizontal_space true
|
62
|
+
}
|
63
|
+
}
|
64
|
+
}
|
65
|
+
}.open
|
66
|
+
end
|
67
|
+
end
|
68
|
+
|
69
|
+
HelloComputed.new.launch
|
@@ -0,0 +1,21 @@
|
|
1
|
+
class HelloComputed
|
2
|
+
class Contact
|
3
|
+
attr_accessor :first_name, :last_name, :year_of_birth
|
4
|
+
|
5
|
+
def initialize(attribute_map)
|
6
|
+
@first_name = attribute_map[:first_name]
|
7
|
+
@last_name = attribute_map[:last_name]
|
8
|
+
@year_of_birth = attribute_map[:year_of_birth]
|
9
|
+
end
|
10
|
+
|
11
|
+
def name
|
12
|
+
"#{last_name}, #{first_name}"
|
13
|
+
end
|
14
|
+
|
15
|
+
def age
|
16
|
+
Time.now.year - year_of_birth.to_i
|
17
|
+
rescue
|
18
|
+
0
|
19
|
+
end
|
20
|
+
end
|
21
|
+
end
|