glimmer-dsl-swt 0.5.6 → 0.6.4

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Files changed (54) hide show
  1. checksums.yaml +4 -4
  2. data/README.md +1 -1
  3. data/RUBY_VERSION +1 -1
  4. data/VERSION +1 -1
  5. data/bin/girb +1 -1
  6. data/bin/glimmer +1 -1
  7. data/icons/scaffold_app.ico +0 -0
  8. data/icons/scaffold_app.png +0 -0
  9. data/lib/ext/glimmer/config.rb +5 -1
  10. data/lib/glimmer/Rakefile +5 -0
  11. data/lib/glimmer/dsl/swt/cursor_expression.rb +23 -0
  12. data/lib/glimmer/dsl/swt/dsl.rb +3 -0
  13. data/lib/glimmer/dsl/swt/font_expression.rb +26 -0
  14. data/lib/glimmer/dsl/swt/image_expression.rb +21 -0
  15. data/lib/glimmer/dsl/swt/message_box_expression.rb +9 -1
  16. data/lib/glimmer/dsl/swt/widget_expression.rb +7 -7
  17. data/lib/glimmer/launcher.rb +36 -8
  18. data/lib/glimmer/package.rb +31 -7
  19. data/lib/glimmer/rake_task.rb +111 -6
  20. data/lib/glimmer/scaffold.rb +98 -62
  21. data/lib/glimmer/swt/cursor_proxy.rb +45 -0
  22. data/lib/glimmer/swt/display_proxy.rb +13 -2
  23. data/lib/glimmer/swt/font_proxy.rb +7 -7
  24. data/lib/glimmer/swt/image_proxy.rb +16 -23
  25. data/lib/glimmer/swt/layout_proxy.rb +2 -0
  26. data/lib/glimmer/swt/message_box_proxy.rb +23 -5
  27. data/lib/glimmer/swt/scrolled_composite_proxy.rb +6 -11
  28. data/lib/glimmer/swt/style_constantizable.rb +11 -1
  29. data/lib/glimmer/swt/table_proxy.rb +50 -2
  30. data/lib/glimmer/swt/widget_proxy.rb +79 -18
  31. data/samples/elaborate/contact_manager.rb +121 -0
  32. data/samples/elaborate/contact_manager/contact.rb +11 -0
  33. data/samples/elaborate/contact_manager/contact_manager_presenter.rb +26 -0
  34. data/samples/elaborate/contact_manager/contact_repository.rb +244 -0
  35. data/samples/elaborate/login.rb +108 -0
  36. data/samples/elaborate/tic_tac_toe.rb +55 -0
  37. data/samples/elaborate/tic_tac_toe/board.rb +124 -0
  38. data/samples/elaborate/tic_tac_toe/cell.rb +27 -0
  39. data/samples/hello/hello_browser.rb +8 -0
  40. data/samples/hello/hello_combo.rb +38 -0
  41. data/samples/hello/hello_computed.rb +69 -0
  42. data/samples/hello/hello_computed/contact.rb +21 -0
  43. data/samples/hello/hello_drag_and_drop.rb +29 -0
  44. data/samples/hello/hello_list_multi_selection.rb +48 -0
  45. data/samples/hello/hello_list_single_selection.rb +37 -0
  46. data/samples/hello/hello_menu_bar.rb +64 -0
  47. data/samples/hello/hello_message_box.rb +15 -0
  48. data/samples/hello/hello_pop_up_context_menu.rb +36 -0
  49. data/samples/hello/hello_tab.rb +24 -0
  50. data/samples/hello/hello_world.rb +8 -0
  51. data/vendor/swt/linux/swt.jar +0 -0
  52. data/vendor/swt/mac/swt.jar +0 -0
  53. data/vendor/swt/windows/swt.jar +0 -0
  54. metadata +48 -7
@@ -0,0 +1,244 @@
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+ require_relative "contact"
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+
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+ class ContactManager
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+ class ContactRepository
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+ NAMES_FIRST = %w[
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+ Liam
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+ Noah
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+ William
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+ James
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+ Oliver
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+ Benjamin
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+ Elijah
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+ Lucas
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+ Mason
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+ Logan
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+ Alexander
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+ Ethan
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+ Jacob
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+ Michael
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+ Daniel
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+ Henry
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+ Jackson
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+ Sebastian
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+ Aiden
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+ Matthew
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+ Samuel
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+ David
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+ Joseph
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+ Carter
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+ Owen
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+ Wyatt
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+ John
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+ Jack
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+ Luke
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+ Jayden
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+ Dylan
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+ Grayson
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+ Levi
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+ Isaac
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+ Gabriel
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+ Julian
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+ Mateo
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+ Anthony
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+ Jaxon
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+ Lincoln
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+ Joshua
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+ Christopher
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+ Andrew
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+ Theodore
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+ Caleb
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+ Ryan
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+ Asher
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+ Nathan
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+ Thomas
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+ Leo
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+ Isaiah
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+ Charles
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+ Josiah
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+ Hudson
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+ Christian
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+ Hunter
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+ Connor
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+ Eli
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+ Ezra
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+ Aaron
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+ Landon
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+ Adrian
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+ Jonathan
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+ Nolan
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+ Jeremiah
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+ Easton
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+ Elias
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+ Colton
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+ Cameron
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+ Carson
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+ Robert
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+ Angel
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+ Maverick
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+ Nicholas
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+ Dominic
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+ Jaxson
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+ Greyson
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+ Adam
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+ Ian
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+ Austin
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+ Santiago
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+ Jordan
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+ Cooper
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+ Brayden
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+ Roman
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+ Evan
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+ Ezekiel
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+ Xaviar
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+ Jose
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+ Jace
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+ Jameson
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+ Leonardo
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+ Axel
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+ Everett
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+ Kayden
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+ Miles
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+ Sawyer
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+ Jason
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+ Emma
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+ Olivia
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+ Ava
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+ Isabella
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+ Sophia
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+ Charlotte
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+ Mia
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+ Amelia
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+ Harper
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+ Evelyn
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+ Abigail
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+ Emily
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+ Elizabeth
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+ Mila
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+ Ella
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+ Avery
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+ Sofia
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+ Camila
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+ Aria
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+ Scarlett
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+ Victoria
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+ Madison
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+ Luna
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+ Grace
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+ Chloe
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+ Penelope
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+ Layla
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+ Riley
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+ Zoey
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+ Nora
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+ Lily
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+ Eleanor
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+ Hannah
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+ Lillian
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+ Addison
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+ Aubrey
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+ Ellie
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+ Stella
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+ Natalie
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+ Zoe
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+ Leah
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+ Hazel
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+ Violet
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+ Aurora
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+ Savannah
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+ Audrey
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+ Brooklyn
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+ Bella
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+ Claire
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+ Skylar
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+ Lucy
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+ Paisley
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+ Everly
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+ Anna
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+ Caroline
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+ Nova
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+ Genesis
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+ Emilia
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+ Kennedy
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+ Samantha
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+ Maya
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+ Willow
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+ Kinsley
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+ Naomi
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+ Aaliyah
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+ Elena
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+ Sarah
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+ Ariana
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+ Allison
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+ Gabriella
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+ Alice
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+ Madelyn
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+ Cora
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+ Ruby
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+ Eva
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+ Serenity
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+ Autumn
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+ Adeline
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+ Hailey
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+ Gianna
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+ Valentina
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+ Isla
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+ Eliana
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+ Quinn
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+ Nevaeh
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+ Ivy
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+ Sadie
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+ Piper
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+ Lydia
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+ Alexa
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+ Josephine
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+ Emery
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+ Julia
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+ Delilah
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+ Arianna
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+ Vivian
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+ Kaylee
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+ Sophie
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+ Brielle
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+ Madeline
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+ ]
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+ NAMES_LAST = %w[
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+ Smith
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+ Johnson
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+ Williams
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+ Brown
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+ Jones
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+ Miller
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+ Davis
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+ Wilson
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+ Anderson
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+ Taylor
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+ ]
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+ def initialize(contacts = nil)
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+ @contacts = contacts || 1000.times.map do |n|
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+ random_first_name_index = (rand*NAMES_FIRST.size).to_i
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+ random_last_name_index = (rand*NAMES_LAST.size).to_i
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+ first_name = NAMES_FIRST[random_first_name_index]
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+ last_name = NAMES_LAST[random_last_name_index]
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+ email = "#{first_name}@#{last_name}.com".downcase
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+ Contact.new(
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+ first_name: first_name,
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+ last_name: last_name,
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+ email: email
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+ )
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+ end
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+ end
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+
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+ def find(attribute_filter_map)
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+ @contacts.find_all do |contact|
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+ match = true
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+ attribute_filter_map.keys.each do |attribute_name|
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+ contact_value = contact.send(attribute_name).downcase
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+ filter_value = attribute_filter_map[attribute_name].downcase
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+ match = false unless contact_value.match(filter_value)
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+ end
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+ match
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,108 @@
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+ require "java"
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+ require "observer"
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+
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+ #Presents login screen data
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+ class LoginPresenter
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+
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+ attr_accessor :user_name
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+ attr_accessor :password
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+ attr_accessor :status
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+
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+ def initialize
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+ @user_name = ""
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+ @password = ""
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+ @status = "Logged Out"
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+ end
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+
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+ def status=(status)
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+ @status = status
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+
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+ #TODO add feature to bind dependent properties to master property (2017-07-25 nested data binding)
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+ notify_observers("logged_in")
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+ notify_observers("logged_out")
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+ end
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+
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+ def valid?
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+ !@user_name.to_s.strip.empty? && !@password.to_s.strip.empty?
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+ end
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+
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+ def logged_in
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+ self.status == "Logged In"
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+ end
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+
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+ def logged_out
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+ !self.logged_in
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+ end
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+
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+ def login
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+ return unless valid?
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+ self.status = "Logged In"
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+ end
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+
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+ def logout
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+ self.user_name = ""
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+ self.password = ""
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+ self.status = "Logged Out"
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+ end
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+
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+ end
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+
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+ #Login screen
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+ class Login
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+ include Glimmer
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+
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+ def launch
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+ presenter = LoginPresenter.new
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+ @shell = shell {
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+ text "Login"
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+ composite {
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+ grid_layout 2, false #two columns with differing widths
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+
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+ label { text "Username:" } # goes in column 1
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+ @user_name_text = text { # goes in column 2
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+ text bind(presenter, :user_name)
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+ enabled bind(presenter, :logged_out)
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+ on_key_pressed { |event|
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+ @password_text.set_focus if event.keyCode == swt(:cr)
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+ }
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+ }
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+
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+ label { text "Password:" }
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+ @password_text = text(:password, :border) {
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+ text bind(presenter, :password)
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+ enabled bind(presenter, :logged_out)
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+ on_key_pressed { |event|
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+ presenter.login if event.keyCode == swt(:cr)
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+ }
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+ }
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+
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+ label { text "Status:" }
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+ label { text bind(presenter, :status) }
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+
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+ button {
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+ text "Login"
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+ enabled bind(presenter, :logged_out)
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+ on_widget_selected { presenter.login }
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+ on_key_pressed { |event|
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+ presenter.login if event.keyCode == swt(:cr)
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+ }
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+ }
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+
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+ button {
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+ text "Logout"
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+ enabled bind(presenter, :logged_in)
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+ on_widget_selected { presenter.logout }
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+ on_key_pressed { |event|
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+ if event.keyCode == swt(:cr)
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+ presenter.logout
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+ @user_name_text.set_focus
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+ end
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+ }
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+ }
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+ }
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+ }
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+ @shell.open
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+ end
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+ end
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+
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+ Login.new.launch
@@ -0,0 +1,55 @@
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+ require_relative "tic_tac_toe/board"
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+
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+ class TicTacToe
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+ include Glimmer
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+
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+ def initialize
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+ @tic_tac_toe_board = Board.new
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+ @shell = shell {
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+ text "Tic-Tac-Toe"
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+ minimum_size 150, 178
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+ composite {
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+ grid_layout 3, true
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+ (1..3).each { |row|
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+ (1..3).each { |column|
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+ button {
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+ layout_data :fill, :fill, true, true
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+ text bind(@tic_tac_toe_board[row, column], :sign)
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+ enabled bind(@tic_tac_toe_board[row, column], :empty)
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+ font style: :bold, height: 20
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+ on_widget_selected {
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+ @tic_tac_toe_board.mark(row, column)
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+ }
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+ }
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+ }
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+ }
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+ }
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+ }
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+ observe(@tic_tac_toe_board, :game_status) { |game_status|
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+ display_win_message if game_status == Board::WIN
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+ display_draw_message if game_status == Board::DRAW
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+ }
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+ end
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+
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+ def display_win_message
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+ display_game_over_message("Player #{@tic_tac_toe_board.winning_sign} has won!")
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+ end
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+
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+ def display_draw_message
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+ display_game_over_message("Draw!")
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+ end
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+
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+ def display_game_over_message(message_text)
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+ message_box(@shell) {
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+ text 'Game Over'
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+ message message_text
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+ }.open
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+ @tic_tac_toe_board.reset
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+ end
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+
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+ def open
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+ @shell.open
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+ end
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+ end
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+
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+ TicTacToe.new.open
@@ -0,0 +1,124 @@
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+ require_relative 'cell'
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+
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+ class TicTacToe
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+ class Board
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+ DRAW = :draw
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+ IN_PROGRESS = :in_progress
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+ WIN = :win
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+ attr :winning_sign
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+ attr_accessor :game_status
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+
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+ def initialize
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+ @sign_state_machine = {nil => "X", "X" => "O", "O" => "X"}
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+ build_grid
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+ @winning_sign = Cell::EMPTY
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+ @game_status = IN_PROGRESS
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+ end
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+
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+ #row and column numbers are 1-based
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+ def mark(row, column)
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+ self[row, column].mark(current_sign)
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+ game_over? #updates winning sign
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+ end
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+
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+ def current_sign
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+ @current_sign = @sign_state_machine[@current_sign]
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+ end
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+
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+ def [](row, column)
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+ @grid[row-1][column-1]
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+ end
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+
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+ def game_over?
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+ win? or draw?
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+ end
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+
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+ def win?
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+ win = (row_win? or column_win? or diagonal_win?)
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+ self.game_status=WIN if win
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+ win
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+ end
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+
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+ def reset
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+ (1..3).each do |row|
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+ (1..3).each do |column|
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+ self[row, column].reset
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+ end
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+ end
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+ @winning_sign = Cell::EMPTY
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+ @current_sign = nil
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+ self.game_status=IN_PROGRESS
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+ end
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+
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+ private
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+
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+ def build_grid
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+ @grid = []
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+ 3.times do |row_index| #0-based
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+ @grid << []
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+ 3.times { @grid[row_index] << Cell.new }
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+ end
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+ end
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+
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+ def row_win?
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+ (1..3).each do |row|
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+ if row_has_same_sign(row)
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+ @winning_sign = self[row, 1].sign
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+ return true
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+ end
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+ end
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+ false
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+ end
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+
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+ def column_win?
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+ (1..3).each do |column|
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+ if column_has_same_sign(column)
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+ @winning_sign = self[1, column].sign
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+ return true
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+ end
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+ end
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+ false
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+ end
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+
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+ #needs refactoring if we ever decide to make the board size dynamic
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+ def diagonal_win?
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+ if (self[1, 1].sign == self[2, 2].sign) and (self[2, 2].sign == self[3, 3].sign) and self[1, 1].marked
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+ @winning_sign = self[1, 1].sign
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+ return true
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+ end
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+ if (self[3, 1].sign == self[2, 2].sign) and (self[2, 2].sign == self[1, 3].sign) and self[3, 1].marked
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+ @winning_sign = self[3, 1].sign
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+ return true
92
+ end
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+ false
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+ end
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+
96
+ def draw?
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+ @board_full = true
98
+ 3.times do |x|
99
+ 3.times do |y|
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+ @board_full = false if self[x, y].empty
101
+ end
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+ end
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+ self.game_status = DRAW if @board_full
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+ @board_full
105
+ end
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+
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+ def row_has_same_sign(number)
108
+ row_sign = self[number, 1].sign
109
+ [2, 3].each do |column|
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+ return false unless row_sign == (self[number, column].sign)
111
+ end
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+ true if self[number, 1].marked
113
+ end
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+
115
+ def column_has_same_sign(number)
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+ column_sign = self[1, number].sign
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+ [2, 3].each do |row|
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+ return false unless column_sign == (self[row, number].sign)
119
+ end
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+ true if self[1, number].marked
121
+ end
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+
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+ end
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+ end