glimmer-dsl-opal 0.25.3 → 0.26.2

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@@ -67,6 +67,8 @@ module Glimmer
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  def initialize(parent, args, options, &content)
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  super(parent, args, options, &content)
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+ body_root.set_data('custom_shell', self)
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+ body_root.set_data('custom_window', self)
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  raise Error, 'Invalid custom shell body root! Must be a shell or another custom shell.' unless body_root.is_a?(Glimmer::SWT::ShellProxy) || body_root.is_a?(Glimmer::UI::CustomShell)
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  end
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@@ -158,6 +158,7 @@ module Glimmer
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  attr_reader :body_root, :parent, :options, :swt_style
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+ alias parent_proxy parent
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  def initialize(parent, args, options, &content)
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  @parent = parent
@@ -177,6 +178,7 @@ module Glimmer
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  body_block = self.class.instance_variable_get("@body_block")
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  raise Glimmer::Error, 'Invalid custom widget for having no body! Please define body block!' if body_block.nil?
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  @body_root = instance_exec(&body_block)
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+ @parent ||= @body_root.parent
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  raise Glimmer::Error, 'Invalid custom widget for having an empty body! Please fill body block!' if @body_root.nil?
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  execute_hooks('after_body')
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  end
@@ -0,0 +1,48 @@
1
+ # Copyright (c) 2007-2021 Andy Maleh
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+ #
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+ # Permission is hereby granted, free of charge, to any person obtaining
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+ # a copy of this software and associated documentation files (the
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+ # "Software"), to deal in the Software without restriction, including
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+ # without limitation the rights to use, copy, modify, merge, publish,
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+ # distribute, sublicense, and/or sell copies of the Software, and to
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+ # permit persons to whom the Software is furnished to do so, subject to
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+ # the following conditions:
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+ #
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+ # The above copyright notice and this permission notice shall be
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+ # included in all copies or substantial portions of the Software.
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+ #
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+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+
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+ class Tetris
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+ module Model
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+ class Block
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+ COLOR_CLEAR = :white
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+
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+ attr_accessor :color
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+
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+ # Initializes with color. Default color (gray) signifies an empty block
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+ def initialize(color = COLOR_CLEAR)
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+ @color = color
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+ end
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+
34
+ # Clears block color. `quietly` option indicates if it should not notify observers by setting value quietly via variable not attribute writer.
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+ def clear
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+ self.color = COLOR_CLEAR unless self.color == COLOR_CLEAR
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+ end
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+
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+ def clear?
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+ self.color == COLOR_CLEAR
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+ end
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+
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+ def occupied?
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+ !clear?
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+ end
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+ end
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+ end
48
+ end
@@ -0,0 +1,275 @@
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+ # Copyright (c) 2007-2021 Andy Maleh
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+ #
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+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
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+ # "Software"), to deal in the Software without restriction, including
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+ # without limitation the rights to use, copy, modify, merge, publish,
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+ # distribute, sublicense, and/or sell copies of the Software, and to
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+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
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+ #
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+ # The above copyright notice and this permission notice shall be
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+ # included in all copies or substantial portions of the Software.
13
+ #
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+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+
22
+ require 'fileutils'
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+ require 'json'
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+ require 'glimmer/data_binding/observer'
25
+ require 'glimmer/config'
26
+
27
+ require_relative 'block'
28
+ require_relative 'tetromino'
29
+ require_relative 'past_game'
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+
31
+ class Tetris
32
+ module Model
33
+ class Game
34
+ PLAYFIELD_WIDTH = 10
35
+ PLAYFIELD_HEIGHT = 20
36
+ PREVIEW_PLAYFIELD_WIDTH = 4
37
+ PREVIEW_PLAYFIELD_HEIGHT = 2
38
+ SCORE_MULTIPLIER = {1 => 40, 2 => 100, 3 => 300, 4 => 1200}
39
+
40
+ attr_reader :playfield_width, :playfield_height
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+ attr_accessor :game_over, :paused, :preview_tetromino, :lines, :score, :level, :high_scores, :added_high_score, :show_high_scores, :up_arrow_action
42
+ alias game_over? game_over
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+ alias paused? paused
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+ alias added_high_score? added_high_score
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+
46
+ def initialize(playfield_width = PLAYFIELD_WIDTH, playfield_height = PLAYFIELD_HEIGHT)
47
+ @playfield_width = playfield_width
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+ @playfield_height = playfield_height
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+ @high_scores = []
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+ @show_high_scores = false
51
+ @up_arrow_action = :rotate_left
52
+ end
53
+
54
+ def game_in_progress?
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+ !game_over? && !paused?
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+ end
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+
58
+ def start!
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+ self.show_high_scores = false
60
+ self.paused = false
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+ self.level = 1
62
+ self.score = 0
63
+ self.lines = 0
64
+ reset_playfield
65
+ reset_preview_playfield
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+ reset_tetrominoes
67
+ preview_next_tetromino!
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+ consider_adding_tetromino
69
+ self.game_over = false
70
+ end
71
+ alias restart! start!
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+
73
+ def game_over!
74
+ add_high_score!
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+ self.game_over = true
76
+ end
77
+
78
+ def clear_high_scores!
79
+ high_scores.clear
80
+ end
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+
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+ def add_high_score!
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+ self.added_high_score = true
84
+ high_scores.prepend(PastGame.new("Player #{high_scores.count + 1}", score, lines, level))
85
+ end
86
+
87
+ def tetris_dir
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+ @tetris_dir ||= File.join(File.expand_path('~'), '.glimmer-tetris')
89
+ end
90
+
91
+ def tetris_high_score_file
92
+ File.join(tetris_dir, "high_scores.txt")
93
+ end
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+
95
+ def down!(instant: false)
96
+ return unless game_in_progress?
97
+ current_tetromino.down!(instant: instant)
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+ game_over! if current_tetromino.row <= 0 && current_tetromino.stopped?
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+ end
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+
101
+ def right!
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+ return unless game_in_progress?
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+ current_tetromino.right!
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+ end
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+
106
+ def left!
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+ return unless game_in_progress?
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+ current_tetromino.left!
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+ end
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+
111
+ def rotate!(direction)
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+ return unless game_in_progress?
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+ current_tetromino.rotate!(direction)
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+ end
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+
116
+ def current_tetromino
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+ tetrominoes.last
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+ end
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+
120
+ def tetrominoes
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+ @tetrominoes ||= reset_tetrominoes
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+ end
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+
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+ # Returns blocks in the playfield
125
+ def playfield
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+ @playfield ||= @original_playfield = @playfield_height.times.map {
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+ @playfield_width.times.map {
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+ Block.new
129
+ }
130
+ }
131
+ end
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+
133
+ # Executes a hypothetical scenario without truly changing playfield permanently
134
+ def hypothetical(&block)
135
+ @playfield = hypothetical_playfield
136
+ block.call
137
+ @playfield = @original_playfield
138
+ end
139
+
140
+ # Returns whether currently executing a hypothetical scenario
141
+ def hypothetical?
142
+ @playfield != @original_playfield
143
+ end
144
+
145
+ def hypothetical_playfield
146
+ @playfield_height.times.map { |row|
147
+ @playfield_width.times.map { |column|
148
+ playfield[row][column].clone
149
+ }
150
+ }
151
+ end
152
+
153
+ def preview_playfield
154
+ @preview_playfield ||= PREVIEW_PLAYFIELD_HEIGHT.times.map {|row|
155
+ PREVIEW_PLAYFIELD_WIDTH.times.map {|column|
156
+ Block.new
157
+ }
158
+ }
159
+ end
160
+
161
+ def preview_next_tetromino!
162
+ self.preview_tetromino = Tetromino.new(self)
163
+ end
164
+
165
+ def calculate_score!(eliminated_lines)
166
+ new_score = SCORE_MULTIPLIER[eliminated_lines] * (level + 1)
167
+ self.score += new_score
168
+ end
169
+
170
+ def level_up!
171
+ self.level += 1 if lines >= self.level*10
172
+ end
173
+
174
+ def delay
175
+ [1.1 - (level.to_i * 0.1), 0.001].max
176
+ end
177
+
178
+ def instant_down_on_up=(value)
179
+ self.up_arrow_action = :instant_down if value
180
+ end
181
+
182
+ def instant_down_on_up
183
+ self.up_arrow_action == :instant_down
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+ end
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+
186
+ def rotate_right_on_up=(value)
187
+ self.up_arrow_action = :rotate_right if value
188
+ end
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+
190
+ def rotate_right_on_up
191
+ self.up_arrow_action == :rotate_right
192
+ end
193
+
194
+ def rotate_left_on_up=(value)
195
+ self.up_arrow_action = :rotate_left if value
196
+ end
197
+
198
+ def rotate_left_on_up
199
+ self.up_arrow_action == :rotate_left
200
+ end
201
+
202
+ def reset_tetrominoes
203
+ @tetrominoes = []
204
+ end
205
+
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+ def reset_playfield
207
+ playfield.each do |row|
208
+ row.each do |block|
209
+ block.clear
210
+ end
211
+ end
212
+ end
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+
214
+ def reset_preview_playfield
215
+ preview_playfield.each do |row|
216
+ row.each do |block|
217
+ block.clear
218
+ end
219
+ end
220
+ end
221
+
222
+ def consider_adding_tetromino
223
+ if tetrominoes.empty? || current_tetromino.stopped?
224
+ preview_tetromino.launch!
225
+ preview_next_tetromino!
226
+ end
227
+ end
228
+
229
+ def consider_eliminating_lines
230
+ eliminated_lines = 0
231
+ playfield.each_with_index do |row, playfield_row|
232
+ if row.all? {|block| !block.clear?}
233
+ eliminated_lines += 1
234
+ shift_blocks_down_above_row(playfield_row)
235
+ end
236
+ end
237
+ if eliminated_lines > 0
238
+ self.lines += eliminated_lines
239
+ level_up!
240
+ calculate_score!(eliminated_lines)
241
+ end
242
+ end
243
+
244
+ def playfield_remaining_heights(tetromino = nil)
245
+ @playfield_width.times.map do |playfield_column|
246
+ bottom_most_block = tetromino.bottom_most_block_for_column(playfield_column)
247
+ (playfield.each_with_index.detect do |row, playfield_row|
248
+ !row[playfield_column].clear? &&
249
+ (
250
+ tetromino.nil? ||
251
+ bottom_most_block.nil? ||
252
+ (playfield_row > tetromino.row + bottom_most_block[:row_index])
253
+ )
254
+ end || [nil, @playfield_height])[1]
255
+ end.to_a
256
+ end
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+
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+ private
259
+
260
+ def shift_blocks_down_above_row(row)
261
+ row.downto(0) do |playfield_row|
262
+ playfield[playfield_row].each_with_index do |block, playfield_column|
263
+ previous_row = playfield[playfield_row - 1]
264
+ previous_block = previous_row[playfield_column]
265
+ block.color = previous_block.color unless block.color == previous_block.color
266
+ end
267
+ end
268
+ playfield[0].each(&:clear)
269
+ end
270
+
271
+ end
272
+
273
+ end
274
+
275
+ end
@@ -0,0 +1,39 @@
1
+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ class Tetris
23
+ module Model
24
+ class PastGame
25
+ attr_accessor :name, :score, :lines, :level
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+
27
+ def initialize(name, score, lines, level)
28
+ @name = name
29
+ @score = score.to_i
30
+ @lines = lines.to_i
31
+ @level = level.to_i
32
+ end
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+
34
+ def to_a
35
+ [@name, @score, @lines, @level]
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,329 @@
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+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ require_relative 'block'
23
+
24
+ require 'matrix'
25
+
26
+ class Tetris
27
+ module Model
28
+ class Tetromino
29
+ ORIENTATIONS = [:north, :east, :south, :west]
30
+
31
+ LETTER_COLORS = {
32
+ I: :cyan,
33
+ J: :blue,
34
+ L: :dark_yellow,
35
+ O: :yellow,
36
+ S: :green,
37
+ T: :magenta,
38
+ Z: :red,
39
+ }
40
+
41
+ attr_reader :game, :letter, :preview
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+ alias preview? preview
43
+ attr_accessor :orientation, :blocks, :row, :column
44
+
45
+ def initialize(game)
46
+ @game = game
47
+ @letter = LETTER_COLORS.keys.sample
48
+ @orientation = :north
49
+ @blocks = default_blocks
50
+ @preview = true
51
+ new_row = 0
52
+ new_column = ((Model::Game::PREVIEW_PLAYFIELD_WIDTH - width)/2).to_i
53
+ update_playfield(new_row, new_column)
54
+ end
55
+
56
+ def playfield
57
+ @preview ? game.preview_playfield : game.playfield
58
+ end
59
+
60
+ def launch!
61
+ remove_from_playfield
62
+ @preview = false
63
+ new_row = 1 - height
64
+ new_column = ((game.playfield_width - width)/2).to_i
65
+ update_playfield(new_row, new_column)
66
+ game.tetrominoes << self
67
+ end
68
+
69
+ def update_playfield(new_row = nil, new_column = nil)
70
+ remove_from_playfield
71
+ if !new_row.nil? && !new_column.nil?
72
+ @row = new_row
73
+ @column = new_column
74
+ add_to_playfield
75
+ end
76
+ end
77
+
78
+ def add_to_playfield
79
+ update_playfield_block do |playfield_row, playfield_column, row_index, column_index|
80
+ playfield[playfield_row][playfield_column].color = blocks[row_index][column_index].color if playfield_row >= 0 && playfield[playfield_row][playfield_column]&.clear? && !blocks[row_index][column_index].clear? && playfield[playfield_row][playfield_column].color != blocks[row_index][column_index].color
81
+ end
82
+ end
83
+
84
+ def remove_from_playfield
85
+ return if @row.nil? || @column.nil?
86
+ update_playfield_block do |playfield_row, playfield_column, row_index, column_index|
87
+ playfield[playfield_row][playfield_column].clear if playfield_row >= 0 && !blocks[row_index][column_index].clear? && playfield[playfield_row][playfield_column]&.color == color
88
+ end
89
+ end
90
+
91
+ def stopped?
92
+ return true if @stopped || @preview
93
+ playfield_remaining_heights = game.playfield_remaining_heights(self)
94
+ result = bottom_most_blocks.any? do |bottom_most_block|
95
+ playfield_column = @column + bottom_most_block[:column_index]
96
+ playfield_remaining_heights[playfield_column] &&
97
+ @row + bottom_most_block[:row_index] >= playfield_remaining_heights[playfield_column] - 1
98
+ end
99
+ if result && !game.hypothetical?
100
+ @stopped = result
101
+ game.consider_eliminating_lines
102
+ @game.consider_adding_tetromino
103
+ end
104
+ result
105
+ end
106
+
107
+ # Returns bottom-most blocks of a tetromino, which could be from multiple rows depending on shape (e.g. T)
108
+ def bottom_most_blocks
109
+ width.times.map do |column_index|
110
+ row_blocks_with_row_index = @blocks.each_with_index.to_a.reverse.detect do |row_blocks, row_index|
111
+ !row_blocks[column_index].clear?
112
+ end
113
+ bottom_most_block = row_blocks_with_row_index[0][column_index]
114
+ bottom_most_block_row = row_blocks_with_row_index[1]
115
+ {
116
+ block: bottom_most_block,
117
+ row_index: bottom_most_block_row,
118
+ column_index: column_index
119
+ }
120
+ end
121
+ end
122
+
123
+ def bottom_most_block_for_column(column)
124
+ bottom_most_blocks.detect {|bottom_most_block| (@column + bottom_most_block[:column_index]) == column}
125
+ end
126
+
127
+ def right_blocked?
128
+ (@column == game.playfield_width - width) ||
129
+ right_most_blocks.any? { |right_most_block|
130
+ (@row + right_most_block[:row_index]) >= 0 &&
131
+ playfield[@row + right_most_block[:row_index]][@column + right_most_block[:column_index] + 1].occupied?
132
+ }
133
+ end
134
+
135
+ # Returns right-most blocks of a tetromino, which could be from multiple columns depending on shape (e.g. T)
136
+ def right_most_blocks
137
+ @blocks.each_with_index.map do |row_blocks, row_index|
138
+ column_block_with_column_index = row_blocks.each_with_index.to_a.reverse.detect do |column_block, column_index|
139
+ !column_block.clear?
140
+ end
141
+ if column_block_with_column_index
142
+ right_most_block = column_block_with_column_index[0]
143
+ {
144
+ block: right_most_block,
145
+ row_index: row_index,
146
+ column_index: column_block_with_column_index[1]
147
+ }
148
+ end
149
+ end.compact
150
+ end
151
+
152
+ def left_blocked?
153
+ (@column == 0) ||
154
+ left_most_blocks.any? { |left_most_block|
155
+ (@row + left_most_block[:row_index]) >= 0 &&
156
+ playfield[@row + left_most_block[:row_index]][@column + left_most_block[:column_index] - 1].occupied?
157
+ }
158
+ end
159
+
160
+ # Returns right-most blocks of a tetromino, which could be from multiple columns depending on shape (e.g. T)
161
+ def left_most_blocks
162
+ @blocks.each_with_index.map do |row_blocks, row_index|
163
+ column_block_with_column_index = row_blocks.each_with_index.to_a.detect do |column_block, column_index|
164
+ !column_block.clear?
165
+ end
166
+ if column_block_with_column_index
167
+ left_most_block = column_block_with_column_index[0]
168
+ {
169
+ block: left_most_block,
170
+ row_index: row_index,
171
+ column_index: column_block_with_column_index[1]
172
+ }
173
+ end
174
+ end.compact
175
+ end
176
+
177
+ def width
178
+ @blocks[0].size
179
+ end
180
+
181
+ def height
182
+ @blocks.size
183
+ end
184
+
185
+ def down!(instant: false)
186
+ launch! if preview?
187
+ unless stopped?
188
+ block_count = 1
189
+ if instant
190
+ remaining_height, bottom_touching_block = remaining_height_and_bottom_touching_block
191
+ block_count = remaining_height - @row
192
+ end
193
+ new_row = @row + block_count
194
+ update_playfield(new_row, @column)
195
+ end
196
+ end
197
+
198
+ def left!
199
+ unless left_blocked?
200
+ new_column = @column - 1
201
+ update_playfield(@row, new_column)
202
+ end
203
+ end
204
+
205
+ def right!
206
+ unless right_blocked?
207
+ new_column = @column + 1
208
+ update_playfield(@row, new_column)
209
+ end
210
+ end
211
+
212
+ # Rotate in specified direcation, which can be :right (clockwise) or :left (counterclockwise)
213
+ def rotate!(direction)
214
+ return if stopped?
215
+ can_rotate = nil
216
+ new_blocks = nil
217
+ game.hypothetical do
218
+ hypothetical_rotated_tetromino = hypothetical_tetromino
219
+ new_blocks = hypothetical_rotated_tetromino.rotate_blocks(direction)
220
+ can_rotate = !hypothetical_rotated_tetromino.stopped? && !hypothetical_rotated_tetromino.right_blocked? && !hypothetical_rotated_tetromino.left_blocked?
221
+ end
222
+ if can_rotate
223
+ remove_from_playfield
224
+ self.orientation = ORIENTATIONS[ORIENTATIONS.rotate(direction == :right ? -1 : 1).index(@orientation)]
225
+ self.blocks = new_blocks
226
+ update_playfield(@row, @column)
227
+ end
228
+ rescue => e
229
+ puts e.full_message
230
+ end
231
+
232
+ def rotate_blocks(direction)
233
+ new_blocks = Matrix[*@blocks].transpose.to_a
234
+ if direction == :right
235
+ new_blocks = new_blocks.map(&:reverse)
236
+ else
237
+ new_blocks = new_blocks.reverse
238
+ end
239
+ Matrix[*new_blocks].to_a
240
+ end
241
+
242
+ def hypothetical_tetromino
243
+ clone.tap do |hypo_clone|
244
+ remove_from_playfield
245
+ hypo_clone.blocks = @blocks.map do |row_blocks|
246
+ row_blocks.map do |column_block|
247
+ column_block.clone
248
+ end
249
+ end
250
+ end
251
+ end
252
+
253
+ def remaining_height_and_bottom_touching_block
254
+ playfield_remaining_heights = game.playfield_remaining_heights(self)
255
+ bottom_most_blocks.map do |bottom_most_block|
256
+ playfield_column = @column + bottom_most_block[:column_index]
257
+ [playfield_remaining_heights[playfield_column] - (bottom_most_block[:row_index] + 1), bottom_most_block]
258
+ end.min_by(&:first)
259
+ end
260
+
261
+ def default_blocks
262
+ case @letter
263
+ when :I
264
+ [
265
+ [block, block, block, block]
266
+ ]
267
+ when :J
268
+ [
269
+ [block, block, block],
270
+ [empty, empty, block],
271
+ ]
272
+ when :L
273
+ [
274
+ [block, block, block],
275
+ [block, empty, empty],
276
+ ]
277
+ when :O
278
+ [
279
+ [block, block],
280
+ [block, block],
281
+ ]
282
+ when :S
283
+ [
284
+ [empty, block, block],
285
+ [block, block, empty],
286
+ ]
287
+ when :T
288
+ [
289
+ [block, block, block],
290
+ [empty, block, empty],
291
+ ]
292
+ when :Z
293
+ [
294
+ [block, block, empty],
295
+ [empty, block, block],
296
+ ]
297
+ end
298
+ end
299
+
300
+ def color
301
+ LETTER_COLORS[@letter]
302
+ end
303
+
304
+ def include_block?(block)
305
+ @blocks.flatten.include?(block)
306
+ end
307
+
308
+ private
309
+
310
+ def block
311
+ Block.new(color)
312
+ end
313
+
314
+ def empty
315
+ Block.new
316
+ end
317
+
318
+ def update_playfield_block(&updater)
319
+ @row.upto(@row + height - 1) do |playfield_row|
320
+ @column.upto(@column + width - 1) do |playfield_column|
321
+ row_index = playfield_row - @row
322
+ column_index = playfield_column - @column
323
+ updater.call(playfield_row, playfield_column, row_index, column_index)
324
+ end
325
+ end
326
+ end
327
+ end
328
+ end
329
+ end