glimmer-dsl-libui 0.2.20 → 0.2.24
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- checksums.yaml +4 -4
- data/CHANGELOG.md +25 -0
- data/README.md +360 -24
- data/VERSION +1 -1
- data/examples/area_gallery.rb +1 -1
- data/examples/area_gallery2.rb +1 -1
- data/examples/area_gallery3.rb +1 -1
- data/examples/area_gallery4.rb +1 -1
- data/examples/meta_example.rb +1 -1
- data/examples/snake/model/apple.rb +33 -0
- data/examples/snake/model/game.rb +51 -0
- data/examples/snake/model/snake.rb +95 -0
- data/examples/snake/model/vertebra.rb +22 -0
- data/examples/snake/presenter/cell.rb +27 -0
- data/examples/snake/presenter/grid.rb +47 -0
- data/examples/snake.rb +90 -0
- data/examples/tetris/model/game.rb +1 -1
- data/examples/tetris.rb +23 -3
- data/examples/tic_tac_toe/board.rb +145 -0
- data/examples/tic_tac_toe/cell.rb +48 -0
- data/examples/tic_tac_toe.rb +85 -0
- data/glimmer-dsl-libui.gemspec +0 -0
- data/lib/glimmer/libui.rb +35 -6
- metadata +12 -2
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require 'glimmer-dsl-libui'
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require_relative "tic_tac_toe/board"
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class TicTacToe
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include Glimmer
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def initialize
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@tic_tac_toe_board = Board.new
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end
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def launch
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create_gui
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register_observers
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@main_window.show
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end
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def register_observers
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Glimmer::DataBinding::Observer.proc do |game_status|
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display_win_message if game_status == Board::WIN
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display_draw_message if game_status == Board::DRAW
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end.observe(@tic_tac_toe_board, :game_status)
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3.times.map do |row|
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3.times.map do |column|
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Glimmer::DataBinding::Observer.proc do |sign|
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@cells[row][column].string = sign
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end.observe(@tic_tac_toe_board[row + 1, column + 1], :sign) # board model is 1-based
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end
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end
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end
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def create_gui
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@main_window = window('Tic-Tac-Toe', 180, 180) {
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resizable false
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@cells = []
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vertical_box {
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padded false
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3.times.map do |row|
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@cells << []
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horizontal_box {
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padded false
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3.times.map do |column|
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area {
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path {
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square(0, 0, 60)
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stroke :black, thickness: 2
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}
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text(23, 19) {
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@cells[row] << string('') {
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font family: 'Arial', size: OS.mac? ? 20 : 16
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}
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}
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on_mouse_up do
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@tic_tac_toe_board.mark(row + 1, column + 1) # board model is 1-based
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end
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}
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end
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}
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end
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}
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}
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end
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def display_win_message
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display_game_over_message("Player #{@tic_tac_toe_board.winning_sign} has won!")
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end
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def display_draw_message
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display_game_over_message("Draw!")
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end
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def display_game_over_message(message_text)
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Glimmer::LibUI.queue_main do
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msg_box('Game Over', message_text)
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@tic_tac_toe_board.reset!
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end
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end
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end
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TicTacToe.new.launch
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data/glimmer-dsl-libui.gemspec
CHANGED
Binary file
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data/lib/glimmer/libui.rb
CHANGED
@@ -26,12 +26,12 @@ module Glimmer
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class << self
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include Glimmer::FiddleConsumer
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def integer_to_boolean(int, allow_nil: true)
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int.nil? ? (allow_nil ? nil : false) : ((int.is_a?(TrueClass) || int.is_a?(FalseClass)) ? int : (int.is_a?(Integer) ? int == 1 : (allow_nil ? nil : false)))
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def integer_to_boolean(int, allow_nil: true, allow_boolean: true)
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int.nil? ? (allow_nil ? nil : false) : (allow_boolean && (int.is_a?(TrueClass) || int.is_a?(FalseClass)) ? int : (int.is_a?(Integer) ? int == 1 : (allow_nil ? nil : false)))
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end
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def boolean_to_integer(bool, allow_nil: true)
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bool.nil? ? (allow_nil ? nil : 0) : (bool.is_a?(Integer) ? bool : (bool.is_a?(TrueClass) || bool.is_a?(FalseClass) ? (bool == true ? 1 : 0) : (allow_nil ? nil : 0)))
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def boolean_to_integer(bool, allow_nil: true, allow_integer: true)
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bool.nil? ? (allow_nil ? nil : 0) : (allow_integer && bool.is_a?(Integer) ? bool : (bool.is_a?(TrueClass) || bool.is_a?(FalseClass) ? (bool == true ? 1 : 0) : (allow_nil ? nil : 0)))
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end
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def degrees_to_radians(degrees)
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@@ -83,6 +83,7 @@ module Glimmer
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value = value.chars.map {|char| [char, char]}.flatten.join if value.length == 3
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value = "0x#{value}"
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end
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value = "0x#{value[1..-1]}" if value.start_with?('#')
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value = value.to_i(16)
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end
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if value.is_a?(Integer)
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@@ -100,11 +101,39 @@ module Glimmer
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enum_symbol_values(enum_name).keys
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end
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def enum_names
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[
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:align,
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:at,
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:attribute_type,
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:draw_brush_type,
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:draw_fill_mode,
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:draw_line_cap,
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:draw_line_join,
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:draw_text_align,
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:ext_key,
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:modifier,
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:table_model_column,
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:table_value_type,
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:text_italic,
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:text_stretch,
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:text_weight,
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:underline,
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:underline_color
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]
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end
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# Returns ruby underscored symbols for enum values starting with enum name (camelcase, e.g. 'ext_key')
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def enum_symbol_values(enum_name)
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enum_name = enum_name.to_s.underscore.to_sym
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@enum_symbols ||= {}
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@enum_symbols[enum_name] ||= ::LibUI.constants.select
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@enum_symbols[enum_name] ||= ::LibUI.constants.select do |c|
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c.to_s.match(/#{enum_name.to_s.camelcase(:upper)}[A-Z]/)
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end.map do |c|
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[c.to_s.underscore.sub("#{enum_name}_", '').to_sym, ::LibUI.const_get(c)]
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end.reject do |key, value|
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enum_name == :underline && key.to_s.start_with?('color')
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end.to_h
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end
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def enum_value_to_symbol(enum_name, enum_value)
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# If block returns true at any point, the timer continues for another repetition regardless of `repeat:` keyword arg value
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def timer(time_in_seconds = 0.1, repeat: true, &block)
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closure = fiddle_closure_block_caller(4, [0]) do
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result = boolean_to_integer(block.call)
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result = boolean_to_integer(block.call, allow_integer: false)
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repeat -= 1 if repeat.is_a?(Integer)
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if result.nil?
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if (repeat == true || (repeat.is_a?(Integer) && repeat > 0))
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metadata
CHANGED
@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: glimmer-dsl-libui
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version: !ruby/object:Gem::Version
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version: 0.2.
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version: 0.2.24
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platform: ruby
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authors:
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- Andy Maleh
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2021-11-
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date: 2021-11-14 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: glimmer
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@@ -252,11 +252,21 @@ files:
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- examples/method_based_custom_keyword.rb
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- examples/midi_player.rb
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- examples/simple_notepad.rb
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- examples/snake.rb
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- examples/snake/model/apple.rb
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- examples/snake/model/game.rb
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- examples/snake/model/snake.rb
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- examples/snake/model/vertebra.rb
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- examples/snake/presenter/cell.rb
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- examples/snake/presenter/grid.rb
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- examples/tetris.rb
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- examples/tetris/model/block.rb
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- examples/tetris/model/game.rb
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- examples/tetris/model/past_game.rb
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- examples/tetris/model/tetromino.rb
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- examples/tic_tac_toe.rb
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- examples/tic_tac_toe/board.rb
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- examples/tic_tac_toe/cell.rb
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- examples/timer.rb
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- glimmer-dsl-libui.gemspec
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- icons/glimmer.png
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