glimmer-dsl-libui 0.2.13 → 0.2.17

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+ # Copyright (c) 2007-2021 Andy Maleh
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+ #
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+ # Permission is hereby granted, free of charge, to any person obtaining
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+ # a copy of this software and associated documentation files (the
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+ # "Software"), to deal in the Software without restriction, including
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+ # without limitation the rights to use, copy, modify, merge, publish,
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+ # distribute, sublicense, and/or sell copies of the Software, and to
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+ # permit persons to whom the Software is furnished to do so, subject to
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+ # the following conditions:
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+ #
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+ # The above copyright notice and this permission notice shall be
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+ # included in all copies or substantial portions of the Software.
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+ #
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+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+
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+ require 'fileutils'
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+ require 'json'
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+ require 'glimmer/data_binding/observer'
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+ require 'glimmer/config'
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+
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+ require_relative 'block'
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+ require_relative 'tetromino'
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+ require_relative 'past_game'
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+
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+ class Tetris
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+ module Model
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+ class Game
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+ PLAYFIELD_WIDTH = 10
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+ PLAYFIELD_HEIGHT = 20
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+ PREVIEW_PLAYFIELD_WIDTH = 4
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+ PREVIEW_PLAYFIELD_HEIGHT = 2
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+ SCORE_MULTIPLIER = {1 => 40, 2 => 100, 3 => 300, 4 => 1200}
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+
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+ attr_reader :playfield_width, :playfield_height
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+ attr_accessor :game_over, :paused, :preview_tetromino, :lines, :score, :level, :high_scores, :beeping, :added_high_score, :show_high_scores, :up_arrow_action
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+ alias game_over? game_over
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+ alias paused? paused
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+ alias beeping? beeping
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+ alias added_high_score? added_high_score
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+
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+ def initialize(playfield_width = PLAYFIELD_WIDTH, playfield_height = PLAYFIELD_HEIGHT)
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+ @playfield_width = playfield_width
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+ @playfield_height = playfield_height
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+ @high_scores = []
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+ @show_high_scores = false
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+ @beeping = true
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+ @up_arrow_action = :rotate_left
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+ load_high_scores!
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+ end
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+
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+ def configure_beeper(&beeper)
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+ @beeper = beeper
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+ end
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+
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+ def game_in_progress?
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+ !game_over? && !paused?
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+ end
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+
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+ def start!
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+ self.show_high_scores = false
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+ self.paused = false
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+ self.level = 1
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+ self.score = 0
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+ self.lines = 0
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+ reset_playfield
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+ reset_preview_playfield
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+ reset_tetrominoes
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+ preview_next_tetromino!
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+ consider_adding_tetromino
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+ self.game_over = false
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+ end
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+ alias restart! start!
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+
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+ def game_over!
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+ add_high_score!
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+ beep
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+ self.game_over = true
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+ end
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+
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+ def clear_high_scores!
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+ high_scores.clear
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+ end
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+
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+ def add_high_score!
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+ self.added_high_score = true
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+ high_scores.prepend(PastGame.new("Player #{high_scores.count + 1}", score, lines, level))
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+ end
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+
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+ def save_high_scores!
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+ high_score_file_content = @high_scores.map {|past_game| past_game.to_a.join("\t") }.join("\n")
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+ FileUtils.mkdir_p(tetris_dir)
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+ File.write(tetris_high_score_file, high_score_file_content)
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+ rescue => e
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+ # Fail safely by keeping high scores in memory if unable to access disk
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+ Glimmer::Config.logger.error {"Failed to save high scores in: #{tetris_high_score_file}\n#{e.full_message}"}
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+ end
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+
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+ def load_high_scores!
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+ if File.exist?(tetris_high_score_file)
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+ self.high_scores = File.read(tetris_high_score_file).split("\n").map {|line| PastGame.new(*line.split("\t")) }
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+ end
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+ rescue => e
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+ # Fail safely by keeping high scores in memory if unable to access disk
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+ Glimmer::Config.logger.error {"Failed to load high scores from: #{tetris_high_score_file}\n#{e.full_message}"}
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+ end
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+
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+ def tetris_dir
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+ @tetris_dir ||= File.join(File.expand_path('~'), '.glimmer-tetris')
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+ end
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+
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+ def tetris_high_score_file
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+ File.join(tetris_dir, "high_scores.txt")
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+ end
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+
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+ def down!(instant: false)
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+ return unless game_in_progress?
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+ current_tetromino.down!(instant: instant)
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+ game_over! if current_tetromino.row <= 0 && current_tetromino.stopped?
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+ end
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+
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+ def right!
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+ return unless game_in_progress?
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+ current_tetromino.right!
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+ end
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+
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+ def left!
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+ return unless game_in_progress?
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+ current_tetromino.left!
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+ end
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+
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+ def rotate!(direction)
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+ return unless game_in_progress?
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+ current_tetromino.rotate!(direction)
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+ end
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+
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+ def current_tetromino
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+ tetrominoes.last
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+ end
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+
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+ def tetrominoes
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+ @tetrominoes ||= reset_tetrominoes
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+ end
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+
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+ # Returns blocks in the playfield
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+ def playfield
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+ @playfield ||= @original_playfield = @playfield_height.times.map do
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+ @playfield_width.times.map do
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+ Block.new
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+ end
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+ end
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+ end
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+
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+ # Executes a hypothetical scenario without truly changing playfield permanently
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+ def hypothetical(&block)
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+ @playfield = hypothetical_playfield
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+ block.call
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+ @playfield = @original_playfield
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+ end
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+
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+ # Returns whether currently executing a hypothetical scenario
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+ def hypothetical?
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+ @playfield != @original_playfield
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+ end
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+
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+ def hypothetical_playfield
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+ @playfield_height.times.map { |row|
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+ @playfield_width.times.map { |column|
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+ playfield[row][column].clone
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+ }
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+ }
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+ end
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+
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+ def preview_playfield
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+ @preview_playfield ||= PREVIEW_PLAYFIELD_HEIGHT.times.map {|row|
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+ PREVIEW_PLAYFIELD_WIDTH.times.map {|column|
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+ Block.new
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+ }
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+ }
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+ end
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+
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+ def preview_next_tetromino!
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+ self.preview_tetromino = Tetromino.new(self)
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+ end
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+
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+ def calculate_score!(eliminated_lines)
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+ new_score = SCORE_MULTIPLIER[eliminated_lines] * (level + 1)
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+ self.score += new_score
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+ end
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+
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+ def level_up!
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+ self.level += 1 if lines >= self.level*10
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+ end
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+
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+ def delay
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+ [1.1 - (level.to_i * 0.1), 0.001].max
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+ end
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+
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+ def beep
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+ @beeper&.call if beeping
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+ end
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+
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+ def instant_down_on_up=(value)
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+ self.up_arrow_action = :instant_down if value
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+ end
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+
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+ def instant_down_on_up
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+ self.up_arrow_action == :instant_down
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+ end
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+
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+ def rotate_right_on_up=(value)
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+ self.up_arrow_action = :rotate_right if value
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+ end
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+
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+ def rotate_right_on_up
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+ self.up_arrow_action == :rotate_right
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+ end
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+
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+ def rotate_left_on_up=(value)
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+ self.up_arrow_action = :rotate_left if value
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+ end
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+
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+ def rotate_left_on_up
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+ self.up_arrow_action == :rotate_left
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+ end
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+
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+ def reset_tetrominoes
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+ @tetrominoes = []
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+ end
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+
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+ def reset_playfield
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+ playfield.each do |row|
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+ row.each do |block|
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+ block.clear
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+ end
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+ end
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+ end
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+
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+ def reset_preview_playfield
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+ preview_playfield.each do |row|
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+ row.each do |block|
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+ block.clear
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+ end
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+ end
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+ end
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+
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+ def consider_adding_tetromino
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+ if tetrominoes.empty? || current_tetromino.stopped?
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+ preview_tetromino.launch!
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+ preview_next_tetromino!
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+ end
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+ end
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+
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+ def consider_eliminating_lines
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+ eliminated_lines = 0
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+ playfield.each_with_index do |row, playfield_row|
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+ if row.all? {|block| !block.clear?}
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+ eliminated_lines += 1
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+ shift_blocks_down_above_row(playfield_row)
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+ end
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+ end
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+ if eliminated_lines > 0
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+ beep
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+ self.lines += eliminated_lines
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+ level_up!
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+ calculate_score!(eliminated_lines)
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+ end
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+ end
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+
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+ def playfield_remaining_heights(tetromino = nil)
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+ @playfield_width.times.map do |playfield_column|
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+ bottom_most_block = tetromino.bottom_most_block_for_column(playfield_column)
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+ (playfield.each_with_index.detect do |row, playfield_row|
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+ !row[playfield_column].clear? &&
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+ (
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+ tetromino.nil? ||
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+ bottom_most_block.nil? ||
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+ (playfield_row > tetromino.row + bottom_most_block[:row_index])
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+ )
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+ end || [nil, @playfield_height])[1]
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+ end.to_a
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+ end
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+
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+ private
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+
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+ def shift_blocks_down_above_row(row)
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+ row.downto(0) do |playfield_row|
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+ playfield[playfield_row].each_with_index do |block, playfield_column|
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+ previous_row = playfield[playfield_row - 1]
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+ previous_block = previous_row[playfield_column]
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+ block.color = previous_block.color unless block.color == previous_block.color
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+ end
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+ end
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+ playfield[0].each(&:clear)
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+ end
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+
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+ end
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+
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+ end
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+
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+ end
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+ # Copyright (c) 2007-2021 Andy Maleh
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+ #
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+ # Permission is hereby granted, free of charge, to any person obtaining
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+ # a copy of this software and associated documentation files (the
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+ # "Software"), to deal in the Software without restriction, including
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+ # without limitation the rights to use, copy, modify, merge, publish,
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+ # distribute, sublicense, and/or sell copies of the Software, and to
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+ # permit persons to whom the Software is furnished to do so, subject to
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+ # the following conditions:
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+ #
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+ # The above copyright notice and this permission notice shall be
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+ # included in all copies or substantial portions of the Software.
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+ #
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+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+
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+ class Tetris
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+ module Model
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+ class PastGame
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+ attr_accessor :name, :score, :lines, :level
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+
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+ def initialize(name, score, lines, level)
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+ @name = name
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+ @score = score.to_i
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+ @lines = lines.to_i
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+ @level = level.to_i
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+ end
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+
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+ def to_a
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+ [@name, @score, @lines, @level]
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,329 @@
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+ # Copyright (c) 2007-2021 Andy Maleh
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+ #
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+ # Permission is hereby granted, free of charge, to any person obtaining
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+ # a copy of this software and associated documentation files (the
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+ # "Software"), to deal in the Software without restriction, including
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+ # without limitation the rights to use, copy, modify, merge, publish,
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+ # distribute, sublicense, and/or sell copies of the Software, and to
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+ # permit persons to whom the Software is furnished to do so, subject to
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+ # the following conditions:
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+ #
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+ # The above copyright notice and this permission notice shall be
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+ # included in all copies or substantial portions of the Software.
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+ #
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+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+
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+ require_relative 'block'
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+
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+ require 'matrix'
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+
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+ class Tetris
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+ module Model
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+ class Tetromino
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+ ORIENTATIONS = [:north, :east, :south, :west]
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+
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+ LETTER_COLORS = {
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+ I: :cyan,
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+ J: :blue,
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+ L: :dark_yellow,
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+ O: :yellow,
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+ S: :green,
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+ T: :magenta,
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+ Z: :red,
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+ }
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+
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+ attr_reader :game, :letter, :preview
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+ alias preview? preview
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+ attr_accessor :orientation, :blocks, :row, :column
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+
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+ def initialize(game)
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+ @game = game
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+ @letter = LETTER_COLORS.keys.sample
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+ @orientation = :north
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+ @blocks = default_blocks
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+ @preview = true
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+ new_row = 0
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+ new_column = (Model::Game::PREVIEW_PLAYFIELD_WIDTH - width)/2
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+ update_playfield(new_row, new_column)
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+ end
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+
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+ def playfield
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+ @preview ? game.preview_playfield : game.playfield
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+ end
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+
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+ def launch!
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+ remove_from_playfield
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+ @preview = false
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+ new_row = 1 - height
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+ new_column = (game.playfield_width - width)/2
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+ update_playfield(new_row, new_column)
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+ game.tetrominoes << self
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+ end
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+
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+ def update_playfield(new_row = nil, new_column = nil)
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+ remove_from_playfield
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+ if !new_row.nil? && !new_column.nil?
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+ @row = new_row
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+ @column = new_column
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+ add_to_playfield
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+ end
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+ end
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+
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+ def add_to_playfield
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+ update_playfield_block do |playfield_row, playfield_column, row_index, column_index|
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+ playfield[playfield_row][playfield_column].color = blocks[row_index][column_index].color if playfield_row >= 0 && playfield[playfield_row][playfield_column]&.clear? && !blocks[row_index][column_index].clear? && playfield[playfield_row][playfield_column].color != blocks[row_index][column_index].color
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+ end
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+ end
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+
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+ def remove_from_playfield
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+ return if @row.nil? || @column.nil?
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+ update_playfield_block do |playfield_row, playfield_column, row_index, column_index|
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+ playfield[playfield_row][playfield_column].clear if playfield_row >= 0 && !blocks[row_index][column_index].clear? && playfield[playfield_row][playfield_column]&.color == color
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+ end
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+ end
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+
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+ def stopped?
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+ return true if @stopped || @preview
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+ playfield_remaining_heights = game.playfield_remaining_heights(self)
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+ result = bottom_most_blocks.any? do |bottom_most_block|
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+ playfield_column = @column + bottom_most_block[:column_index]
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+ playfield_remaining_heights[playfield_column] &&
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+ @row + bottom_most_block[:row_index] >= playfield_remaining_heights[playfield_column] - 1
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+ end
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+ if result && !game.hypothetical?
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+ @stopped = result
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+ game.consider_eliminating_lines
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+ @game.consider_adding_tetromino
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+ end
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+ result
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+ end
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+
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+ # Returns bottom-most blocks of a tetromino, which could be from multiple rows depending on shape (e.g. T)
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+ def bottom_most_blocks
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+ width.times.map do |column_index|
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+ row_blocks_with_row_index = @blocks.each_with_index.to_a.reverse.detect do |row_blocks, row_index|
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+ !row_blocks[column_index].clear?
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+ end
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+ bottom_most_block = row_blocks_with_row_index[0][column_index]
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+ bottom_most_block_row = row_blocks_with_row_index[1]
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+ {
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+ block: bottom_most_block,
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+ row_index: bottom_most_block_row,
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+ column_index: column_index
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+ }
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+ end
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+ end
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+
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+ def bottom_most_block_for_column(column)
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+ bottom_most_blocks.detect {|bottom_most_block| (@column + bottom_most_block[:column_index]) == column}
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+ end
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+
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+ def right_blocked?
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+ (@column == game.playfield_width - width) ||
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+ right_most_blocks.any? { |right_most_block|
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+ (@row + right_most_block[:row_index]) >= 0 &&
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+ playfield[@row + right_most_block[:row_index]][@column + right_most_block[:column_index] + 1].occupied?
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+ }
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+ end
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+
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+ # Returns right-most blocks of a tetromino, which could be from multiple columns depending on shape (e.g. T)
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+ def right_most_blocks
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+ @blocks.each_with_index.map do |row_blocks, row_index|
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+ column_block_with_column_index = row_blocks.each_with_index.to_a.reverse.detect do |column_block, column_index|
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+ !column_block.clear?
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+ end
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+ if column_block_with_column_index
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+ right_most_block = column_block_with_column_index[0]
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+ {
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+ block: right_most_block,
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+ row_index: row_index,
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+ column_index: column_block_with_column_index[1]
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+ }
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+ end
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+ end.compact
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+ end
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+
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+ def left_blocked?
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+ (@column == 0) ||
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+ left_most_blocks.any? { |left_most_block|
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+ (@row + left_most_block[:row_index]) >= 0 &&
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+ playfield[@row + left_most_block[:row_index]][@column + left_most_block[:column_index] - 1].occupied?
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+ }
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+ end
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+
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+ # Returns right-most blocks of a tetromino, which could be from multiple columns depending on shape (e.g. T)
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+ def left_most_blocks
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+ @blocks.each_with_index.map do |row_blocks, row_index|
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+ column_block_with_column_index = row_blocks.each_with_index.to_a.detect do |column_block, column_index|
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+ !column_block.clear?
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+ end
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+ if column_block_with_column_index
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+ left_most_block = column_block_with_column_index[0]
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+ {
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+ block: left_most_block,
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+ row_index: row_index,
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+ column_index: column_block_with_column_index[1]
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+ }
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+ end
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+ end.compact
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+ end
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+
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+ def width
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+ @blocks[0].size
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+ end
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+
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+ def height
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+ @blocks.size
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+ end
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+
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+ def down!(instant: false)
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+ launch! if preview?
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+ unless stopped?
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+ block_count = 1
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+ if instant
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+ remaining_height, bottom_touching_block = remaining_height_and_bottom_touching_block
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+ block_count = remaining_height - @row
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+ end
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+ new_row = @row + block_count
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+ update_playfield(new_row, @column)
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+ end
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+ end
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+
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+ def left!
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+ unless left_blocked?
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+ new_column = @column - 1
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+ update_playfield(@row, new_column)
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+ end
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+ end
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+
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+ def right!
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+ unless right_blocked?
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+ new_column = @column + 1
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+ update_playfield(@row, new_column)
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+ end
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+ end
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+
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+ # Rotate in specified direcation, which can be :right (clockwise) or :left (counterclockwise)
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+ def rotate!(direction)
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+ return if stopped?
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+ can_rotate = nil
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+ new_blocks = nil
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+ game.hypothetical do
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+ hypothetical_rotated_tetromino = hypothetical_tetromino
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+ new_blocks = hypothetical_rotated_tetromino.rotate_blocks(direction)
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+ can_rotate = !hypothetical_rotated_tetromino.stopped? && !hypothetical_rotated_tetromino.right_blocked? && !hypothetical_rotated_tetromino.left_blocked?
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+ end
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+ if can_rotate
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+ remove_from_playfield
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+ self.orientation = ORIENTATIONS[ORIENTATIONS.rotate(direction == :right ? -1 : 1).index(@orientation)]
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+ self.blocks = new_blocks
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+ update_playfield(@row, @column)
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+ end
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+ rescue => e
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+ puts e.full_message
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+ end
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+
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+ def rotate_blocks(direction)
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+ new_blocks = Matrix[*@blocks].transpose.to_a
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+ if direction == :right
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+ new_blocks = new_blocks.map(&:reverse)
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+ else
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+ new_blocks = new_blocks.reverse
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+ end
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+ Matrix[*new_blocks].to_a
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+ end
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+
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+ def hypothetical_tetromino
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+ clone.tap do |hypo_clone|
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+ remove_from_playfield
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+ hypo_clone.blocks = @blocks.map do |row_blocks|
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+ row_blocks.map do |column_block|
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+ column_block.clone
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+ end
249
+ end
250
+ end
251
+ end
252
+
253
+ def remaining_height_and_bottom_touching_block
254
+ playfield_remaining_heights = game.playfield_remaining_heights(self)
255
+ bottom_most_blocks.map do |bottom_most_block|
256
+ playfield_column = @column + bottom_most_block[:column_index]
257
+ [playfield_remaining_heights[playfield_column] - (bottom_most_block[:row_index] + 1), bottom_most_block]
258
+ end.min_by(&:first)
259
+ end
260
+
261
+ def default_blocks
262
+ case @letter
263
+ when :I
264
+ [
265
+ [block, block, block, block]
266
+ ]
267
+ when :J
268
+ [
269
+ [block, block, block],
270
+ [empty, empty, block],
271
+ ]
272
+ when :L
273
+ [
274
+ [block, block, block],
275
+ [block, empty, empty],
276
+ ]
277
+ when :O
278
+ [
279
+ [block, block],
280
+ [block, block],
281
+ ]
282
+ when :S
283
+ [
284
+ [empty, block, block],
285
+ [block, block, empty],
286
+ ]
287
+ when :T
288
+ [
289
+ [block, block, block],
290
+ [empty, block, empty],
291
+ ]
292
+ when :Z
293
+ [
294
+ [block, block, empty],
295
+ [empty, block, block],
296
+ ]
297
+ end
298
+ end
299
+
300
+ def color
301
+ LETTER_COLORS[@letter]
302
+ end
303
+
304
+ def include_block?(block)
305
+ @blocks.flatten.include?(block)
306
+ end
307
+
308
+ private
309
+
310
+ def block
311
+ Block.new(color)
312
+ end
313
+
314
+ def empty
315
+ Block.new
316
+ end
317
+
318
+ def update_playfield_block(&updater)
319
+ @row.upto(@row + height - 1) do |playfield_row|
320
+ @column.upto(@column + width - 1) do |playfield_column|
321
+ row_index = playfield_row - @row
322
+ column_index = playfield_column - @column
323
+ updater.call(playfield_row, playfield_column, row_index, column_index)
324
+ end
325
+ end
326
+ end
327
+ end
328
+ end
329
+ end