glimmer-dsl-libui 0.2.13 → 0.2.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,306 @@
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+ # Copyright (c) 2007-2021 Andy Maleh
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+ #
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+ # Permission is hereby granted, free of charge, to any person obtaining
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+ # a copy of this software and associated documentation files (the
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+ # "Software"), to deal in the Software without restriction, including
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+ # without limitation the rights to use, copy, modify, merge, publish,
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+ # distribute, sublicense, and/or sell copies of the Software, and to
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+ # permit persons to whom the Software is furnished to do so, subject to
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+ # the following conditions:
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+ #
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+ # The above copyright notice and this permission notice shall be
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+ # included in all copies or substantial portions of the Software.
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+ #
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+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+
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+ require 'fileutils'
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+ require 'json'
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+ require 'glimmer/data_binding/observer'
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+ require 'glimmer/config'
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+
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+ require_relative 'block'
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+ require_relative 'tetromino'
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+ require_relative 'past_game'
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+
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+ class Tetris
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+ module Model
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+ class Game
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+ PLAYFIELD_WIDTH = 10
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+ PLAYFIELD_HEIGHT = 20
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+ PREVIEW_PLAYFIELD_WIDTH = 4
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+ PREVIEW_PLAYFIELD_HEIGHT = 2
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+ SCORE_MULTIPLIER = {1 => 40, 2 => 100, 3 => 300, 4 => 1200}
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+
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+ attr_reader :playfield_width, :playfield_height
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+ attr_accessor :game_over, :paused, :preview_tetromino, :lines, :score, :level, :high_scores, :beeping, :added_high_score, :show_high_scores, :up_arrow_action
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+ alias game_over? game_over
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+ alias paused? paused
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+ alias beeping? beeping
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+ alias added_high_score? added_high_score
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+
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+ def initialize(playfield_width = PLAYFIELD_WIDTH, playfield_height = PLAYFIELD_HEIGHT)
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+ @playfield_width = playfield_width
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+ @playfield_height = playfield_height
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+ @high_scores = []
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+ @show_high_scores = false
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+ @beeping = true
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+ @up_arrow_action = :rotate_left
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+ load_high_scores!
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+ end
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+
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+ def configure_beeper(&beeper)
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+ @beeper = beeper
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+ end
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+
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+ def game_in_progress?
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+ !game_over? && !paused?
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+ end
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+
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+ def start!
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+ self.show_high_scores = false
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+ self.paused = false
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+ self.level = 1
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+ self.score = 0
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+ self.lines = 0
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+ reset_playfield
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+ reset_preview_playfield
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+ reset_tetrominoes
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+ preview_next_tetromino!
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+ consider_adding_tetromino
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+ self.game_over = false
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+ end
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+ alias restart! start!
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+
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+ def game_over!
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+ add_high_score!
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+ beep
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+ self.game_over = true
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+ end
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+
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+ def clear_high_scores!
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+ high_scores.clear
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+ end
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+
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+ def add_high_score!
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+ self.added_high_score = true
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+ high_scores.prepend(PastGame.new("Player #{high_scores.count + 1}", score, lines, level))
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+ end
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+
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+ def save_high_scores!
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+ high_score_file_content = @high_scores.map {|past_game| past_game.to_a.join("\t") }.join("\n")
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+ FileUtils.mkdir_p(tetris_dir)
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+ File.write(tetris_high_score_file, high_score_file_content)
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+ rescue => e
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+ # Fail safely by keeping high scores in memory if unable to access disk
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+ Glimmer::Config.logger.error {"Failed to save high scores in: #{tetris_high_score_file}\n#{e.full_message}"}
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+ end
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+
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+ def load_high_scores!
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+ if File.exist?(tetris_high_score_file)
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+ self.high_scores = File.read(tetris_high_score_file).split("\n").map {|line| PastGame.new(*line.split("\t")) }
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+ end
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+ rescue => e
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+ # Fail safely by keeping high scores in memory if unable to access disk
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+ Glimmer::Config.logger.error {"Failed to load high scores from: #{tetris_high_score_file}\n#{e.full_message}"}
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+ end
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+
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+ def tetris_dir
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+ @tetris_dir ||= File.join(File.expand_path('~'), '.glimmer-tetris')
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+ end
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+
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+ def tetris_high_score_file
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+ File.join(tetris_dir, "high_scores.txt")
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+ end
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+
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+ def down!(instant: false)
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+ return unless game_in_progress?
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+ current_tetromino.down!(instant: instant)
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+ game_over! if current_tetromino.row <= 0 && current_tetromino.stopped?
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+ end
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+
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+ def right!
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+ return unless game_in_progress?
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+ current_tetromino.right!
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+ end
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+
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+ def left!
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+ return unless game_in_progress?
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+ current_tetromino.left!
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+ end
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+
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+ def rotate!(direction)
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+ return unless game_in_progress?
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+ current_tetromino.rotate!(direction)
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+ end
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+
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+ def current_tetromino
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+ tetrominoes.last
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+ end
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+
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+ def tetrominoes
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+ @tetrominoes ||= reset_tetrominoes
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+ end
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+
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+ # Returns blocks in the playfield
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+ def playfield
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+ @playfield ||= @original_playfield = @playfield_height.times.map do
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+ @playfield_width.times.map do
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+ Block.new
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+ end
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+ end
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+ end
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+
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+ # Executes a hypothetical scenario without truly changing playfield permanently
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+ def hypothetical(&block)
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+ @playfield = hypothetical_playfield
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+ block.call
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+ @playfield = @original_playfield
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+ end
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+
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+ # Returns whether currently executing a hypothetical scenario
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+ def hypothetical?
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+ @playfield != @original_playfield
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+ end
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+
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+ def hypothetical_playfield
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+ @playfield_height.times.map { |row|
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+ @playfield_width.times.map { |column|
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+ playfield[row][column].clone
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+ }
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+ }
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+ end
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+
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+ def preview_playfield
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+ @preview_playfield ||= PREVIEW_PLAYFIELD_HEIGHT.times.map {|row|
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+ PREVIEW_PLAYFIELD_WIDTH.times.map {|column|
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+ Block.new
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+ }
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+ }
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+ end
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+
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+ def preview_next_tetromino!
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+ self.preview_tetromino = Tetromino.new(self)
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+ end
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+
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+ def calculate_score!(eliminated_lines)
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+ new_score = SCORE_MULTIPLIER[eliminated_lines] * (level + 1)
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+ self.score += new_score
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+ end
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+
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+ def level_up!
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+ self.level += 1 if lines >= self.level*10
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+ end
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+
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+ def delay
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+ [1.1 - (level.to_i * 0.1), 0.001].max
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+ end
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+
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+ def beep
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+ @beeper&.call if beeping
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+ end
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+
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+ def instant_down_on_up=(value)
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+ self.up_arrow_action = :instant_down if value
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+ end
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+
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+ def instant_down_on_up
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+ self.up_arrow_action == :instant_down
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+ end
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+
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+ def rotate_right_on_up=(value)
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+ self.up_arrow_action = :rotate_right if value
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+ end
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+
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+ def rotate_right_on_up
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+ self.up_arrow_action == :rotate_right
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+ end
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+
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+ def rotate_left_on_up=(value)
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+ self.up_arrow_action = :rotate_left if value
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+ end
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+
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+ def rotate_left_on_up
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+ self.up_arrow_action == :rotate_left
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+ end
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+
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+ def reset_tetrominoes
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+ @tetrominoes = []
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+ end
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+
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+ def reset_playfield
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+ playfield.each do |row|
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+ row.each do |block|
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+ block.clear
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+ end
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+ end
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+ end
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+
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+ def reset_preview_playfield
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+ preview_playfield.each do |row|
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+ row.each do |block|
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+ block.clear
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+ end
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+ end
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+ end
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+
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+ def consider_adding_tetromino
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+ if tetrominoes.empty? || current_tetromino.stopped?
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+ preview_tetromino.launch!
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+ preview_next_tetromino!
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+ end
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+ end
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+
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+ def consider_eliminating_lines
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+ eliminated_lines = 0
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+ playfield.each_with_index do |row, playfield_row|
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+ if row.all? {|block| !block.clear?}
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+ eliminated_lines += 1
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+ shift_blocks_down_above_row(playfield_row)
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+ end
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+ end
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+ if eliminated_lines > 0
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+ beep
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+ self.lines += eliminated_lines
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+ level_up!
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+ calculate_score!(eliminated_lines)
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+ end
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+ end
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+
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+ def playfield_remaining_heights(tetromino = nil)
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+ @playfield_width.times.map do |playfield_column|
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+ bottom_most_block = tetromino.bottom_most_block_for_column(playfield_column)
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+ (playfield.each_with_index.detect do |row, playfield_row|
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+ !row[playfield_column].clear? &&
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+ (
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+ tetromino.nil? ||
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+ bottom_most_block.nil? ||
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+ (playfield_row > tetromino.row + bottom_most_block[:row_index])
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+ )
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+ end || [nil, @playfield_height])[1]
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+ end.to_a
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+ end
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+
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+ private
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+
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+ def shift_blocks_down_above_row(row)
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+ row.downto(0) do |playfield_row|
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+ playfield[playfield_row].each_with_index do |block, playfield_column|
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+ previous_row = playfield[playfield_row - 1]
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+ previous_block = previous_row[playfield_column]
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+ block.color = previous_block.color unless block.color == previous_block.color
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+ end
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+ end
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+ playfield[0].each(&:clear)
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+ end
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+
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+ end
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+
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+ end
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+
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+ end
@@ -0,0 +1,39 @@
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+ # Copyright (c) 2007-2021 Andy Maleh
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+ #
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+ # Permission is hereby granted, free of charge, to any person obtaining
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+ # a copy of this software and associated documentation files (the
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+ # "Software"), to deal in the Software without restriction, including
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+ # without limitation the rights to use, copy, modify, merge, publish,
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+ # distribute, sublicense, and/or sell copies of the Software, and to
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+ # permit persons to whom the Software is furnished to do so, subject to
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+ # the following conditions:
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+ #
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+ # The above copyright notice and this permission notice shall be
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+ # included in all copies or substantial portions of the Software.
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+ #
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+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+
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+ class Tetris
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+ module Model
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+ class PastGame
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+ attr_accessor :name, :score, :lines, :level
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+
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+ def initialize(name, score, lines, level)
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+ @name = name
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+ @score = score.to_i
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+ @lines = lines.to_i
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+ @level = level.to_i
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+ end
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+
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+ def to_a
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+ [@name, @score, @lines, @level]
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,329 @@
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+ # Copyright (c) 2007-2021 Andy Maleh
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+ #
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+ # Permission is hereby granted, free of charge, to any person obtaining
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+ # a copy of this software and associated documentation files (the
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+ # "Software"), to deal in the Software without restriction, including
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+ # without limitation the rights to use, copy, modify, merge, publish,
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+ # distribute, sublicense, and/or sell copies of the Software, and to
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+ # permit persons to whom the Software is furnished to do so, subject to
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+ # the following conditions:
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+ #
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+ # The above copyright notice and this permission notice shall be
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+ # included in all copies or substantial portions of the Software.
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+ #
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+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+
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+ require_relative 'block'
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+
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+ require 'matrix'
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+
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+ class Tetris
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+ module Model
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+ class Tetromino
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+ ORIENTATIONS = [:north, :east, :south, :west]
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+
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+ LETTER_COLORS = {
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+ I: :cyan,
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+ J: :blue,
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+ L: :dark_yellow,
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+ O: :yellow,
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+ S: :green,
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+ T: :magenta,
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+ Z: :red,
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+ }
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+
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+ attr_reader :game, :letter, :preview
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+ alias preview? preview
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+ attr_accessor :orientation, :blocks, :row, :column
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+
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+ def initialize(game)
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+ @game = game
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+ @letter = LETTER_COLORS.keys.sample
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+ @orientation = :north
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+ @blocks = default_blocks
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+ @preview = true
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+ new_row = 0
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+ new_column = (Model::Game::PREVIEW_PLAYFIELD_WIDTH - width)/2
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+ update_playfield(new_row, new_column)
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+ end
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+
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+ def playfield
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+ @preview ? game.preview_playfield : game.playfield
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+ end
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+
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+ def launch!
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+ remove_from_playfield
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+ @preview = false
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+ new_row = 1 - height
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+ new_column = (game.playfield_width - width)/2
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+ update_playfield(new_row, new_column)
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+ game.tetrominoes << self
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+ end
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+
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+ def update_playfield(new_row = nil, new_column = nil)
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+ remove_from_playfield
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+ if !new_row.nil? && !new_column.nil?
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+ @row = new_row
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+ @column = new_column
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+ add_to_playfield
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+ end
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+ end
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+
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+ def add_to_playfield
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+ update_playfield_block do |playfield_row, playfield_column, row_index, column_index|
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+ playfield[playfield_row][playfield_column].color = blocks[row_index][column_index].color if playfield_row >= 0 && playfield[playfield_row][playfield_column]&.clear? && !blocks[row_index][column_index].clear? && playfield[playfield_row][playfield_column].color != blocks[row_index][column_index].color
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+ end
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+ end
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+
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+ def remove_from_playfield
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+ return if @row.nil? || @column.nil?
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+ update_playfield_block do |playfield_row, playfield_column, row_index, column_index|
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+ playfield[playfield_row][playfield_column].clear if playfield_row >= 0 && !blocks[row_index][column_index].clear? && playfield[playfield_row][playfield_column]&.color == color
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+ end
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+ end
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+
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+ def stopped?
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+ return true if @stopped || @preview
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+ playfield_remaining_heights = game.playfield_remaining_heights(self)
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+ result = bottom_most_blocks.any? do |bottom_most_block|
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+ playfield_column = @column + bottom_most_block[:column_index]
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+ playfield_remaining_heights[playfield_column] &&
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+ @row + bottom_most_block[:row_index] >= playfield_remaining_heights[playfield_column] - 1
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+ end
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+ if result && !game.hypothetical?
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+ @stopped = result
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+ game.consider_eliminating_lines
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+ @game.consider_adding_tetromino
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+ end
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+ result
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+ end
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+
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+ # Returns bottom-most blocks of a tetromino, which could be from multiple rows depending on shape (e.g. T)
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+ def bottom_most_blocks
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+ width.times.map do |column_index|
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+ row_blocks_with_row_index = @blocks.each_with_index.to_a.reverse.detect do |row_blocks, row_index|
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+ !row_blocks[column_index].clear?
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+ end
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+ bottom_most_block = row_blocks_with_row_index[0][column_index]
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+ bottom_most_block_row = row_blocks_with_row_index[1]
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+ {
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+ block: bottom_most_block,
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+ row_index: bottom_most_block_row,
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+ column_index: column_index
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+ }
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+ end
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+ end
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+
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+ def bottom_most_block_for_column(column)
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+ bottom_most_blocks.detect {|bottom_most_block| (@column + bottom_most_block[:column_index]) == column}
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+ end
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+
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+ def right_blocked?
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+ (@column == game.playfield_width - width) ||
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+ right_most_blocks.any? { |right_most_block|
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+ (@row + right_most_block[:row_index]) >= 0 &&
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+ playfield[@row + right_most_block[:row_index]][@column + right_most_block[:column_index] + 1].occupied?
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+ }
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+ end
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+
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+ # Returns right-most blocks of a tetromino, which could be from multiple columns depending on shape (e.g. T)
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+ def right_most_blocks
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+ @blocks.each_with_index.map do |row_blocks, row_index|
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+ column_block_with_column_index = row_blocks.each_with_index.to_a.reverse.detect do |column_block, column_index|
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+ !column_block.clear?
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+ end
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+ if column_block_with_column_index
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+ right_most_block = column_block_with_column_index[0]
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+ {
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+ block: right_most_block,
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+ row_index: row_index,
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+ column_index: column_block_with_column_index[1]
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+ }
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+ end
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+ end.compact
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+ end
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+
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+ def left_blocked?
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+ (@column == 0) ||
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+ left_most_blocks.any? { |left_most_block|
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+ (@row + left_most_block[:row_index]) >= 0 &&
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+ playfield[@row + left_most_block[:row_index]][@column + left_most_block[:column_index] - 1].occupied?
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+ }
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+ end
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+
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+ # Returns right-most blocks of a tetromino, which could be from multiple columns depending on shape (e.g. T)
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+ def left_most_blocks
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+ @blocks.each_with_index.map do |row_blocks, row_index|
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+ column_block_with_column_index = row_blocks.each_with_index.to_a.detect do |column_block, column_index|
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+ !column_block.clear?
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+ end
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+ if column_block_with_column_index
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+ left_most_block = column_block_with_column_index[0]
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+ {
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+ block: left_most_block,
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+ row_index: row_index,
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+ column_index: column_block_with_column_index[1]
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+ }
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+ end
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+ end.compact
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+ end
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+
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+ def width
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+ @blocks[0].size
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+ end
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+
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+ def height
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+ @blocks.size
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+ end
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+
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+ def down!(instant: false)
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+ launch! if preview?
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+ unless stopped?
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+ block_count = 1
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+ if instant
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+ remaining_height, bottom_touching_block = remaining_height_and_bottom_touching_block
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+ block_count = remaining_height - @row
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+ end
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+ new_row = @row + block_count
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+ update_playfield(new_row, @column)
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+ end
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+ end
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+
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+ def left!
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+ unless left_blocked?
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+ new_column = @column - 1
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+ update_playfield(@row, new_column)
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+ end
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+ end
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+
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+ def right!
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+ unless right_blocked?
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+ new_column = @column + 1
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+ update_playfield(@row, new_column)
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+ end
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+ end
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+
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+ # Rotate in specified direcation, which can be :right (clockwise) or :left (counterclockwise)
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+ def rotate!(direction)
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+ return if stopped?
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+ can_rotate = nil
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+ new_blocks = nil
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+ game.hypothetical do
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+ hypothetical_rotated_tetromino = hypothetical_tetromino
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+ new_blocks = hypothetical_rotated_tetromino.rotate_blocks(direction)
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+ can_rotate = !hypothetical_rotated_tetromino.stopped? && !hypothetical_rotated_tetromino.right_blocked? && !hypothetical_rotated_tetromino.left_blocked?
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+ end
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+ if can_rotate
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+ remove_from_playfield
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+ self.orientation = ORIENTATIONS[ORIENTATIONS.rotate(direction == :right ? -1 : 1).index(@orientation)]
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+ self.blocks = new_blocks
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+ update_playfield(@row, @column)
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+ end
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+ rescue => e
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+ puts e.full_message
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+ end
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+
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+ def rotate_blocks(direction)
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+ new_blocks = Matrix[*@blocks].transpose.to_a
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+ if direction == :right
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+ new_blocks = new_blocks.map(&:reverse)
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+ else
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+ new_blocks = new_blocks.reverse
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+ end
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+ Matrix[*new_blocks].to_a
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+ end
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+
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+ def hypothetical_tetromino
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+ clone.tap do |hypo_clone|
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+ remove_from_playfield
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+ hypo_clone.blocks = @blocks.map do |row_blocks|
246
+ row_blocks.map do |column_block|
247
+ column_block.clone
248
+ end
249
+ end
250
+ end
251
+ end
252
+
253
+ def remaining_height_and_bottom_touching_block
254
+ playfield_remaining_heights = game.playfield_remaining_heights(self)
255
+ bottom_most_blocks.map do |bottom_most_block|
256
+ playfield_column = @column + bottom_most_block[:column_index]
257
+ [playfield_remaining_heights[playfield_column] - (bottom_most_block[:row_index] + 1), bottom_most_block]
258
+ end.min_by(&:first)
259
+ end
260
+
261
+ def default_blocks
262
+ case @letter
263
+ when :I
264
+ [
265
+ [block, block, block, block]
266
+ ]
267
+ when :J
268
+ [
269
+ [block, block, block],
270
+ [empty, empty, block],
271
+ ]
272
+ when :L
273
+ [
274
+ [block, block, block],
275
+ [block, empty, empty],
276
+ ]
277
+ when :O
278
+ [
279
+ [block, block],
280
+ [block, block],
281
+ ]
282
+ when :S
283
+ [
284
+ [empty, block, block],
285
+ [block, block, empty],
286
+ ]
287
+ when :T
288
+ [
289
+ [block, block, block],
290
+ [empty, block, empty],
291
+ ]
292
+ when :Z
293
+ [
294
+ [block, block, empty],
295
+ [empty, block, block],
296
+ ]
297
+ end
298
+ end
299
+
300
+ def color
301
+ LETTER_COLORS[@letter]
302
+ end
303
+
304
+ def include_block?(block)
305
+ @blocks.flatten.include?(block)
306
+ end
307
+
308
+ private
309
+
310
+ def block
311
+ Block.new(color)
312
+ end
313
+
314
+ def empty
315
+ Block.new
316
+ end
317
+
318
+ def update_playfield_block(&updater)
319
+ @row.upto(@row + height - 1) do |playfield_row|
320
+ @column.upto(@column + width - 1) do |playfield_column|
321
+ row_index = playfield_row - @row
322
+ column_index = playfield_column - @column
323
+ updater.call(playfield_row, playfield_column, row_index, column_index)
324
+ end
325
+ end
326
+ end
327
+ end
328
+ end
329
+ end