glfw-ruby 0.1.0

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data/LICENSE.txt ADDED
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+ The MIT License (MIT)
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+
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+ Copyright (c) 2026 Yudai Takada
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
data/README.md ADDED
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+ # glfw-ruby
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+
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+ Pure Ruby FFI bindings for GLFW 3.3/3.4.
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+
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+ This gem exposes:
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+
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+ - `GLFW::API` for low-level access that stays close to the C API
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+ - Ruby-friendly wrappers such as `GLFW::Window`, `GLFW::Monitor`, `GLFW::Cursor`, `GLFW::Joystick`, and `GLFW::Gamepad`
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+ - GLFW 3.4 additions including platform queries, allocator support, and Vulkan loader hooks
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+
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+ The gem does not bundle GLFW itself. You need a native GLFW shared library installed on the machine.
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+
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+ ## Requirements
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+
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+ - Ruby `>= 3.1`
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+ - A native GLFW 3.3 or 3.4 shared library available to the dynamic linker
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+
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+ If the loader cannot find the library automatically, set `GLFW_LIB_PATH` to the full path of the shared library.
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+
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+ ## Installation
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+
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+ Add the gem:
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+
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+ ```bash
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+ bundle add glfw
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+ ```
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+
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+ Or install it directly:
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+
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+ ```bash
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+ gem install glfw
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+ ```
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+
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+ Install the native GLFW library separately:
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+
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+ ### macOS
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+
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+ ```bash
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+ brew install glfw
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+ ```
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+
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+ ### Ubuntu / Debian
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+
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+ ```bash
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+ sudo apt-get install libglfw3
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+ ```
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+
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+ ### Windows
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+
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+ Install a GLFW DLL and make sure it is on `PATH`, or point `GLFW_LIB_PATH` at the DLL file.
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+
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+ ## Quick Start
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+
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+ ```ruby
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+ require "glfw"
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+
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+ GLFW.on_error do |code, description|
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+ warn "[GLFW #{code}] #{description}"
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+ end
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+
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+ GLFW.init
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+
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+ begin
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+ window = GLFW::Window.new(
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+ 800,
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+ 600,
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+ "Hello GLFW",
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+ visible: false,
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+ context_version_major: 3,
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+ context_version_minor: 3
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+ )
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+
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+ window.make_context_current
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+ window.show
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+
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+ until window.should_close?
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+ # draw here
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+ window.swap_buffers
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+ GLFW.poll_events
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+ end
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+ ensure
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+ window&.destroy
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+ GLFW.terminate
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+ end
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+ ```
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+
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+ ## Examples
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+
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+ Example scripts live in `examples/` and can be run from a source checkout.
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+
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+ ```bash
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+ bundle exec ruby examples/01_minimal_window.rb
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+ ```
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+
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+ Available examples:
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+
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+ - `examples/01_minimal_window.rb` - smallest window + event loop example
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+ - `examples/02_input_callbacks.rb` - keyboard, mouse, cursor, scroll, and drop callbacks
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+ - `examples/03_window_attributes.rb` - window title, size, position, opacity, and attribute changes
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+ - `examples/04_monitor_info.rb` - monitor enumeration and video mode inspection
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+ - `examples/05_custom_cursor_and_icon.rb` - generated cursor and window icon data
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+ - `examples/06_gamepad_inspector.rb` - joystick and gamepad state inspector
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+ - `examples/07_glfw_34_features.rb` - platform queries and other GLFW 3.4 runtime-only features
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+
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+ On headless Linux, run windowed examples under Xvfb.
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+
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+ ## High-Level API
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+
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+ The high-level layer wraps common GLFW concepts in plain Ruby objects.
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+
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+ ### `GLFW`
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+
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+ - `GLFW.init` / `GLFW.terminate`
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+ - `GLFW.version`
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+ - `GLFW.version_at_least?(major, minor)`
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+ - `GLFW.poll_events`
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+ - `GLFW.wait_events(timeout: nil)`
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+ - `GLFW.post_empty_event`
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+ - `GLFW.time` / `GLFW.time=`
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+ - `GLFW.clipboard` / `GLFW.clipboard=`
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+ - `GLFW.platform` (`GLFW 3.4+` runtime only)
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+ - `GLFW.platform_supported?(platform_constant)` (`GLFW 3.4+` runtime only)
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+ - `GLFW.on_error { |code, description| ... }`
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+
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+ ### `GLFW::Window`
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+
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+ Supports window creation, context management, input polling, attributes, and callbacks.
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+
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+ Examples of supported operations:
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+
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+ - title, size, position, framebuffer size, frame size, content scale, opacity
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+ - show / hide / focus / maximize / restore / iconify
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+ - fullscreen and windowed transitions
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+ - icon updates via `set_icon` / `clear_icon`
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+ - cursor assignment and cursor position access
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+ - keyboard and mouse input queries
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+ - callbacks such as `on_key`, `on_char`, `on_mouse_button`, `on_cursor_pos`, `on_scroll`, `on_drop`, `on_resize`, `on_close`, and more
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+
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+ Window hints are passed as keyword arguments:
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+
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+ ```ruby
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+ window = GLFW::Window.new(
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+ 1280,
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+ 720,
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+ "Example",
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+ visible: false,
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+ resizable: true,
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+ opengl_profile: :core,
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+ context_version_major: 4,
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+ context_version_minor: 1
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+ )
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+ ```
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+
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+ ### `GLFW::Monitor`
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+
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+ - `GLFW::Monitor.all`
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+ - `GLFW::Monitor.primary`
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+ - monitor name, position, workarea, physical size, content scale
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+ - video modes and current video mode
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+ - gamma and gamma ramps
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+ - hotplug callback via `GLFW::Monitor.on_connect`
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+
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+ ### `GLFW::Cursor` and `GLFW::Image`
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+
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+ - create standard cursors with `GLFW::Cursor.standard`
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+ - create custom cursors from RGBA image data with `GLFW::Cursor.create`
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+ - build image payloads with `GLFW::Image.from_rgba`
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+
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+ ### `GLFW::Joystick` and `GLFW::Gamepad`
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+
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+ - joystick presence, name, GUID, axes, buttons, hats
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+ - gamepad detection and state access
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+ - gamepad mapping updates
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+ - joystick connection callback via `GLFW::Joystick.on_connect`
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+
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+ ## Low-Level API
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+
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+ `GLFW::API` mirrors the native C API through FFI `attach_function` declarations. Use it when you want direct access to GLFW without the object wrappers.
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+
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+ ```ruby
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+ require "glfw"
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+
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+ puts GLFW::API.glfwGetVersionString
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+ puts GLFW::API.glfwPlatformSupported(GLFW::GLFW_PLATFORM_X11)
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+ ```
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+
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+ Low-level types live under `GLFW::API`, including:
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+
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+ - `GLFWvidmode`
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+ - `GLFWgammaramp`
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+ - `GLFWimage`
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+ - `GLFWgamepadstate`
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+ - `GLFWallocator`
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+
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+ The binding also exposes the usual GLFW constants, error codes, window hints, platform constants, input constants, and cursor shapes.
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+
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+ ## Errors
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+
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+ Base error classes:
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+
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+ - `GLFW::Error`
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+ - `GLFW::LibraryNotFoundError`
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+ - `GLFW::InitError`
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+ - `GLFW::NotSupportedError`
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+ - `GLFW::APIError`
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+
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+ If no custom error callback is registered, `GLFW.init` installs a default callback that prints GLFW error messages to stderr.
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+
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+ ## Development
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+
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+ Install dependencies:
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+
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+ ```bash
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+ bundle install
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+ ```
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+
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+ Run the test suite:
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+
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+ ```bash
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+ bundle exec rspec
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+ ```
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+
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+ Or run the default task:
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+
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+ ```bash
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+ bundle exec rake
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+ ```
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+
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+ On headless Linux, run specs under Xvfb:
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+
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+ ```bash
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+ xvfb-run -a bundle exec rspec
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+ ```
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+
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+ ## Contributing
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+
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+ Issues and pull requests are welcome at:
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+
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+ - https://github.com/ydah/glfw-ruby
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+
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+ ## License
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+
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+ Released under the [MIT License](LICENSE.txt).
data/Rakefile ADDED
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+ # frozen_string_literal: true
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+
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+ require "bundler/gem_tasks"
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+ require "rspec/core/rake_task"
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+
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+ RSpec::Core::RakeTask.new(:spec)
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+
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+ task default: :spec
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+ #!/usr/bin/env ruby
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+ # frozen_string_literal: true
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+
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+ require_relative "example_runtime"
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+
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+ GLFWExample.with_window(title: "Minimal Window", width: 800, height: 600, visible: true) do |window|
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+ GLFWExample.print_banner("01 Minimal Window", [
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+ "Esc: close the window",
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+ "Use the window close button to exit as well."
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+ ])
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+
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+ window.make_context_current
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+ GLFW::API.glfwSwapInterval(1)
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+
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+ window.on_key do |current_window, key, _scancode, action, _mods|
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+ current_window.should_close = true if key == GLFW::GLFW_KEY_ESCAPE && action == :press
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+ end
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+
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+ window.on_close do |_current_window|
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+ puts "Close requested."
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+ end
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+
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+ frame = 0
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+
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+ GLFWExample.loop_until_closed(window) do
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+ frame += 1
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+
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+ if (frame % 120).zero?
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+ seconds = format("%.1f", frame / 60.0)
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+ window.title = "Minimal Window (#{seconds}s)"
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+ end
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+
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+ window.swap_buffers
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+ end
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+ end
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+ #!/usr/bin/env ruby
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+ # frozen_string_literal: true
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+
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+ require_relative "example_runtime"
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+
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+ GLFWExample.with_window(title: "Input Callbacks", width: 900, height: 600, visible: true) do |window|
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+ GLFWExample.print_banner("02 Input Callbacks", [
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+ "Type, click, scroll, move the cursor, or drop files onto the window.",
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+ "Esc: close the window"
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+ ])
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+
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+ window.make_context_current
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+ GLFW::API.glfwSwapInterval(1)
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+
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+ last_cursor_report_at = 0.0
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+
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+ window.on_key do |current_window, key, scancode, action, mods|
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+ puts "key=#{key} scancode=#{scancode} action=#{action} mods=0x#{mods.to_s(16)}"
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+ current_window.should_close = true if key == GLFW::GLFW_KEY_ESCAPE && action == :press
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+ end
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+
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+ window.on_char do |_current_window, codepoint|
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+ character = codepoint.chr(Encoding::UTF_8)
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+ puts "char=#{character.inspect} codepoint=U+#{codepoint.to_s(16).upcase.rjust(4, '0')}"
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+ rescue RangeError
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+ puts "char=<invalid> codepoint=#{codepoint}"
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+ end
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+
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+ window.on_mouse_button do |_current_window, button, action, mods|
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+ puts "mouse_button=#{button} action=#{action} mods=0x#{mods.to_s(16)}"
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+ end
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+
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+ window.on_cursor_enter do |_current_window, entered|
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+ puts "cursor_enter=#{entered}"
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+ end
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+
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+ window.on_cursor_pos do |_current_window, x, y|
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+ now = Process.clock_gettime(Process::CLOCK_MONOTONIC)
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+ next if now - last_cursor_report_at < 0.10
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+
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+ last_cursor_report_at = now
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+ puts format("cursor_pos=(%.1f, %.1f)", x, y)
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+ end
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+
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+ window.on_scroll do |_current_window, xoffset, yoffset|
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+ puts format("scroll=(%.2f, %.2f)", xoffset, yoffset)
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+ end
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+
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+ window.on_drop do |_current_window, paths|
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+ puts "drop=#{paths.join(', ')}"
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+ end
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+
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+ GLFWExample.loop_until_closed(window) do
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+ window.swap_buffers
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+ end
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+ end
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+ #!/usr/bin/env ruby
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+ # frozen_string_literal: true
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+
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+ require_relative "example_runtime"
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+
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+ GLFWExample.with_window(
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+ title: "Window Attributes",
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+ width: 960,
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+ height: 640,
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+ visible: true,
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+ resizable: true,
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+ decorated: true
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+ ) do |window|
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+ GLFWExample.print_banner("03 Window Attributes", [
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+ "Esc: close",
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+ "P: print current state",
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+ "T: update title with a timestamp",
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+ "Arrow keys: move the window",
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+ "= / -: resize the window",
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+ "1 / 2 / 3: set opacity",
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+ "F: toggle floating",
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+ "M / R / I: maximize, restore, iconify"
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+ ])
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+
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+ window.make_context_current
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+ GLFW::API.glfwSwapInterval(1)
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+
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+ print_state = lambda do
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+ puts "title=#{window.title.inspect}"
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+ puts "size=#{window.size.inspect} position=#{window.position.inspect}"
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+ puts "framebuffer=#{window.framebuffer_size.inspect} content_scale=#{window.content_scale.inspect}"
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+ puts "frame=#{window.frame_size.inspect} opacity=#{window.opacity.round(2)}"
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+ puts "decorated=#{window.decorated?} resizable=#{window.resizable?} " \
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+ "floating=#{window.floating?} focus_on_show=#{window.focus_on_show?}"
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+ puts
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+ end
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+
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+ print_state.call
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+
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+ window.on_resize do |_current_window, width, height|
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+ puts "resized to #{width}x#{height}"
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+ end
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+
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+ window.on_focus do |_current_window, focused|
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+ puts "focused=#{focused}"
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+ end
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+
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+ window.on_iconify do |_current_window, iconified|
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+ puts "iconified=#{iconified}"
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+ end
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+
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+ window.on_maximize do |_current_window, maximized|
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+ puts "maximized=#{maximized}"
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+ end
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+
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+ window.on_key do |current_window, key, _scancode, action, _mods|
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+ next unless action == :press || action == :repeat
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+
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+ case key
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+ when GLFW::GLFW_KEY_ESCAPE
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+ current_window.should_close = true
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+ when GLFW::GLFW_KEY_P
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+ print_state.call
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+ when GLFW::GLFW_KEY_T
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+ current_window.title = "Window Attributes @ #{Time.now.strftime('%H:%M:%S')}"
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+ print_state.call
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+ when GLFW::GLFW_KEY_UP
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+ x, y = current_window.position
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+ current_window.position = [x, y - 20]
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+ print_state.call
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+ when GLFW::GLFW_KEY_DOWN
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+ x, y = current_window.position
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+ current_window.position = [x, y + 20]
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+ print_state.call
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+ when GLFW::GLFW_KEY_LEFT
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+ x, y = current_window.position
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+ current_window.position = [x - 20, y]
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+ print_state.call
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+ when GLFW::GLFW_KEY_RIGHT
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+ x, y = current_window.position
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+ current_window.position = [x + 20, y]
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+ print_state.call
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+ when GLFW::GLFW_KEY_EQUAL, GLFW::GLFW_KEY_KP_ADD
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+ width, height = current_window.size
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+ current_window.size = [width + 20, height + 20]
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+ print_state.call
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+ when GLFW::GLFW_KEY_MINUS, GLFW::GLFW_KEY_KP_SUBTRACT
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+ width, height = current_window.size
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+ current_window.size = [[width - 20, 240].max, [height - 20, 180].max]
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+ print_state.call
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+ when GLFW::GLFW_KEY_1
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+ current_window.opacity = 1.0
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+ print_state.call
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+ when GLFW::GLFW_KEY_2
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+ current_window.opacity = 0.8
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+ print_state.call
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+ when GLFW::GLFW_KEY_3
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+ current_window.opacity = 0.6
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+ print_state.call
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+ when GLFW::GLFW_KEY_F
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+ value = current_window.floating? ? GLFW::GLFW_FALSE : GLFW::GLFW_TRUE
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+ current_window.set_attrib(GLFW::GLFW_FLOATING, value)
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+ print_state.call
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+ when GLFW::GLFW_KEY_M
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+ current_window.maximize
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+ when GLFW::GLFW_KEY_R
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+ current_window.restore
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+ when GLFW::GLFW_KEY_I
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+ current_window.iconify
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+ end
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+ end
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+
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+ GLFWExample.loop_until_closed(window) do
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+ window.swap_buffers
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+ end
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+ end
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+ #!/usr/bin/env ruby
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+ # frozen_string_literal: true
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+
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+ require_relative "example_runtime"
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+
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+ GLFWExample.with_glfw do
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+ runtime_version = GLFW.version.join(".")
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+ platform_line = if GLFW.version_at_least?(3, 4)
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+ "Current platform: #{GLFW.platform}"
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+ else
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+ "Current platform: unavailable on GLFW #{runtime_version}"
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+ end
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+
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+ GLFWExample.print_banner("04 Monitor Info", [
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+ "Loaded GLFW runtime: #{runtime_version}",
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+ platform_line
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+ ])
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+
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+ monitors = GLFW::Monitor.all
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+ primary = GLFW::Monitor.primary
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+
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+ if monitors.empty?
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+ puts "No monitors reported by GLFW."
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+ next
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+ end
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+
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+ monitors.each_with_index do |monitor, index|
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+ marker = primary && primary.handle.address == monitor.handle.address ? "*" : " "
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+ mode = monitor.current_video_mode
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+ sample_modes = monitor.video_modes.uniq.first(5)
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+
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+ puts "#{marker} Monitor #{index}: #{monitor.name || '(unnamed)'}"
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+ puts " position: #{monitor.position.inspect}"
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+ puts " workarea: #{monitor.workarea.inspect}"
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+ puts " physical_size_mm: #{monitor.physical_size.inspect}"
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+ puts " content_scale: #{monitor.content_scale.inspect}"
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+ puts " current_mode: #{mode ? GLFWExample.format_video_mode(mode) : '(none)'}"
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+ puts " sample_modes:"
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+
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+ if sample_modes.empty?
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+ puts " (none)"
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+ else
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+ sample_modes.each do |video_mode|
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+ puts " - #{GLFWExample.format_video_mode(video_mode)}"
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+ end
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+ end
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+
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+ puts
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+ end
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+
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+ puts "* marks the primary monitor."
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+ end
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+ #!/usr/bin/env ruby
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+ # frozen_string_literal: true
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+
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+ require_relative "example_runtime"
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+
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+ def checkerboard_rgba(size, color_a, color_b, cell_size: 4)
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+ data = String.new(capacity: size * size * 4, encoding: Encoding::BINARY)
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+
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+ size.times do |y|
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+ size.times do |x|
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+ color = ((x / cell_size) + (y / cell_size)).even? ? color_a : color_b
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+ data << color.pack("C4")
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+ end
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+ end
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+
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+ data
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+ end
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+
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+ def crosshair_rgba(size, foreground, border)
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+ center = size / 2
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+ data = String.new(capacity: size * size * 4, encoding: Encoding::BINARY)
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+
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+ size.times do |y|
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+ size.times do |x|
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+ color =
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+ if x == center || y == center
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+ foreground
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+ elsif x.zero? || y.zero? || x == size - 1 || y == size - 1
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+ border
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+ else
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+ [0, 0, 0, 0]
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+ end
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+
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+ data << color.pack("C4")
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+ end
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+ end
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+
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+ data
39
+ end
40
+
41
+ GLFWExample.with_window(title: "Custom Cursor and Icon", width: 840, height: 520, visible: true) do |window|
42
+ GLFWExample.print_banner("05 Custom Cursor and Icon", [
43
+ "Esc: close",
44
+ "C: toggle custom and standard cursors",
45
+ "I: toggle custom window icons"
46
+ ])
47
+
48
+ window.make_context_current
49
+ GLFW::API.glfwSwapInterval(1)
50
+
51
+ icon_16 = GLFW::Image.from_rgba(16, 16, checkerboard_rgba(16, [255, 138, 0, 255], [32, 32, 32, 255]))
52
+ icon_32 = GLFW::Image.from_rgba(32, 32, checkerboard_rgba(32, [255, 196, 64, 255], [16, 16, 16, 255], cell_size: 8))
53
+ cursor_image = GLFW::Image.from_rgba(24, 24, crosshair_rgba(24, [80, 220, 255, 255], [255, 255, 255, 255]))
54
+
55
+ custom_cursor = GLFW::Cursor.create(cursor_image, 12, 12)
56
+ standard_cursor = GLFW::Cursor.standard(GLFW::GLFW_POINTING_HAND_CURSOR)
57
+
58
+ window.set_icon([icon_16, icon_32])
59
+ window.cursor = custom_cursor
60
+
61
+ using_custom_cursor = true
62
+ icon_enabled = true
63
+
64
+ window.on_key do |current_window, key, _scancode, action, _mods|
65
+ next unless action == :press
66
+
67
+ case key
68
+ when GLFW::GLFW_KEY_ESCAPE
69
+ current_window.should_close = true
70
+ when GLFW::GLFW_KEY_C
71
+ using_custom_cursor = !using_custom_cursor
72
+ current_window.cursor = using_custom_cursor ? custom_cursor : standard_cursor
73
+ puts "Cursor is now #{using_custom_cursor ? 'custom' : 'standard'}."
74
+ when GLFW::GLFW_KEY_I
75
+ icon_enabled = !icon_enabled
76
+
77
+ if icon_enabled
78
+ current_window.set_icon([icon_16, icon_32])
79
+ puts "Custom icon restored."
80
+ else
81
+ current_window.clear_icon
82
+ puts "Window icon cleared."
83
+ end
84
+ end
85
+ end
86
+
87
+ GLFWExample.loop_until_closed(window) do
88
+ window.swap_buffers
89
+ end
90
+ ensure
91
+ custom_cursor&.destroy
92
+ standard_cursor&.destroy
93
+ end