ghost_story 0.0.1

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+ ---
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+ metadata.gz: cb90b38182d47f2292fee3ff53b5c31f8f765c554c87de1bfc71e995fc0e1629b5311c98e33c0c2caf37492d1b4f222d48298de29d77001a98a61167a6b10fd1
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+ *.gem
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+ *.rbc
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+ .bundle
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+ .config
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+ .yardoc
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+ Gemfile.lock
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+ InstalledFiles
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+ _yardoc
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+ coverage
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+ doc/
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+ lib/bundler/man
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+ pkg
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+ rdoc
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+ spec/reports
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+ test/tmp
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+ test/version_tmp
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+ tmp
data/Gemfile ADDED
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+ source 'https://rubygems.org'
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+
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+ # Specify your gem's dependencies in ghost_story.gemspec
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+ gemspec
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+ Copyright (c) 2014 Franklin Webber
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+
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+ MIT License
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+
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+ Permission is hereby granted, free of charge, to any person obtaining
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+ a copy of this software and associated documentation files (the
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+ "Software"), to deal in the Software without restriction, including
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+ without limitation the rights to use, copy, modify, merge, publish,
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+ distribute, sublicense, and/or sell copies of the Software, and to
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+ permit persons to whom the Software is furnished to do so, subject to
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+ the following conditions:
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+
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+ The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+ # GhostStory
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+
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+ Ghost Story allows you to write a story in markdown. The story can then be
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+ read back to you. A ghost story is both text and automated scripts that will
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+ type out code.
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+
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+ The initial use case is for composing repeatable screencasts. When you set out
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+ to write a screencast you often times compose a script and the code that
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+ accompanies it. There are some inherent problems with this manual method of
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+ telling a story:
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+
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+ - Typing the code is cumbersome and error prone
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+ - Removing errors and mistyping during the editing process is a waste of time
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+ - Editing or updating your screencast later requires you re-create an entire section manually.
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+
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+ ## Installation
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+
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+ Add this line to your application's Gemfile:
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+
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+ gem 'ghost_story'
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+
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+ And then execute:
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+
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+ $ bundle
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+
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+ Or install it yourself as:
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+
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+ $ gem install ghost_story
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+
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+ ## Usage
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+
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+ First write the script that you want to execute in markdown.
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+
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+ # Ruby Classes
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+
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+ If you are already familar with classes in other languages, you will have
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+ no time understanding how they are created in Ruby.
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+
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+ ~~~~
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+ class Square
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+
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+ def initialize(height)
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+ @height = height
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+ end
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+
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+ attr_reader :height
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+
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+ def area
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+ height * height
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+ end
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+ end
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+ ~~~~
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+
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+ Then with the completed script you run the `ghost_story` binary which will
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+ read the story and then create an interactive version which will show you the
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+ written parts and then type the code between the code fences.
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+
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+ > Some limitation in Kramdown, which is used to generate an object representation
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+ > of the document, works consistently with the `~~~` instead of the three backticks.
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+
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+ ```
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+ $ ghost_story tell ruby_classes.md APPLICATION
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+ ```
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+
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+ The application you specify is important. That is the name of the
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+ Appliation that the key events will be sent. At the moment, this is
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+ fairly simplistic and will really only work with non-Terminal editors.
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+
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+ > Also, note that if your editor helps you with auto indention when you are
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+ > writing code, this will need to be turned off. I found that
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+ > with Sublime Text I needed to set `"auto_indent": false` for example.
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+
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+ ## Contributing
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+
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+ 1. Fork it ( http://github.com/<my-github-username>/ghost_story/fork )
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+ 2. Create your feature branch (`git checkout -b my-new-feature`)
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+ 3. Commit your changes (`git commit -am 'Add some feature'`)
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+ 4. Push to the branch (`git push origin my-new-feature`)
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+ 5. Create new Pull Request
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+ require "bundler/gem_tasks"
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+ #!/usr/bin/env ruby
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+
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+ path = __FILE__
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+ while File.symlink?(path)
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+ path = File.expand_path(File.readlink(__FILE__), File.dirname(__FILE__))
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+ end
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+ $:.unshift(File.join(File.dirname(File.expand_path(path)), '..', 'lib'))
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+
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+ require "ghost_story"
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+ require "commands/thor"
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+
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+ GhostStory::Thor.start
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+ # coding: utf-8
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+ lib = File.expand_path('../lib', __FILE__)
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+ $LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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+ require 'ghost_story/version'
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+
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+ Gem::Specification.new do |spec|
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+ spec.name = "ghost_story"
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+ spec.version = GhostStory::VERSION
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+ spec.authors = ["Franklin Webber"]
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+ spec.email = ["franklin.webber@gmail.com"]
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+ spec.summary = %q{Markdown driving automation used for screencasts or walkthroughs of code where you don't want to type.}
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+
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+ spec.description = %q{Ghost Story allows you to write a story in markdown. The story can then be
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+ read back to you. A ghost story is both text and automated scripts that will
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+ type out code.}
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+
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+ spec.homepage = "https://github.com/burtlo/ghost_story"
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+ spec.license = "MIT"
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+
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+ spec.files = `git ls-files -z`.split("\x0")
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+ spec.executables = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
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+ spec.test_files = spec.files.grep(%r{^(test|spec|features)/})
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+ spec.require_paths = ["lib"]
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+
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+ spec.add_dependency "dutchman", ">= 0.0.1"
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+ spec.add_dependency "formatador", "~> 0.2"
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+ spec.add_dependency "kramdown", "~> 1.1"
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+ spec.add_dependency "thor", "~> 0.18"
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+
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+ spec.add_development_dependency "bundler", "~> 1.5"
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+ spec.add_development_dependency "rake"
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+ end
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+ require 'thor'
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+ # require 'thor/group'
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+
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+ module GhostStory
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+
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+ class Thor < Thor
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+
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+ no_tasks do
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+
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+ def banner
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+ """
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+ ********************************************************************************
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+ Ghost Story BOOO!
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+ -------------------------------------------------------------------------------"""
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+ end
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+
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+ end
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+
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+ desc "tell STORYFILE APPLICATION",
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+ "Tell the story contained in the file"
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+ def tell(story_file,application=nil)
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+ # TODO: find out of the file is real!
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+ # TODO: Seems Thor has an options hash, so this is probabyly a bad name
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+ options = { application: application }
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+ GhostStory.read_file(story_file,options)
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+ end
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+
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+ desc "help", "This commoand"
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+ def help
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+ say banner
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+ print_table self.class.printable_tasks, indent: 4
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+ end
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+
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+ end
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+ end
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+ require "kramdown"
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+ require "formatador"
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+ require "pry"
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+
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+ require "dutchman"
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+
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+ require "ghost_story/version"
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+ require "ghost_story/story_builder"
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+ require "ghost_story/story"
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+
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+
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+ module GhostStory
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+
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+ def self.read_file(story_file,options = {})
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+ read File.read(story_file), options
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+ end
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+
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+ def self.read(story,options = {})
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+ story_builder = StoryBuilder.new(options)
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+ story = story_builder.build(story)
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+ story.read!
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+ end
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+
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+ end
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+ module GhostStory
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+
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+ class Story
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+ def initialize(whole_story)
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+ @whole_story = whole_story
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+ end
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+
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+ attr_reader :whole_story
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+
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+ def read!
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+ clear_screen
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+ whole_story.each { |piece| piece.call }
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+ end
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+
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+ def clear_screen
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+ puts "\e[H\e[2J"
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+ end
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+ end
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+
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+ end
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+ module GhostStory
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+
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+ class StoryBuilder
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+
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+ def initialize(options)
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+ @options = options || {}
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+ end
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+
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+ attr_reader :options
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+
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+ #
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+ # @returns [Story] a story object is something that can be executed to tell
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+ # the story created by the builder.
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+ #
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+ def build(story)
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+ kram = Kramdown::Document.new(story)
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+
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+ whole_story = build_story(kram.root)
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+
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+ Story.new(whole_story)
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+ end
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+
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+ private
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+
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+ #
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+ # @returns [Array<lambda>] an array of executable objects which
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+ # will either display text to the screen or drive the editor to
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+ # type in the desired code.
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+ #
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+ def build_story(node_with_children)
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+ node_with_children.children.map { |node| build_chapter(node) }
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+ end
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+
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+ #
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+ # Building a chapter creates and returns a delayed block of code for the
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+ # particular node. It is packaged like this so that each chapter can be
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+ # placed into an array of all the chapters that need to be executed. Ensuring
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+ # that they execute in the correct order.
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+ #
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+ # @returns [lambda] the code that needs to be written or the text that needs
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+ # to be displayed to the reader.
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+ def build_chapter(node)
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+ if node_contains_code?(node)
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+ build_code_chapter(node)
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+ else
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+ lambda { Formatador.display build_standard_chapter(node) }
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+ end
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+ end
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+
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+ #
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+ # Currently a node that identifies as a codeblock is any node using the
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+ # three "~~~" syntax. Previously, I was using the more conventional three
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+ # backticks "```" but those are converted to codespans. This is a limitation
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+ # of using Kramdown.
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+ #
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+ def node_contains_code?(node)
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+ node.type == :codeblock
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+ end
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+
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+ #
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+ # Nodes identified as a code chapter will first ask for input from the person
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+ # running the story and then it will execute the story.
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+ #
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+ def build_code_chapter(node)
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+ code = node.value
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+ lambda { ask_to_continue ; Dutchman.write(to: application, text: code, speed: :fast, humanize: true) }
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+ end
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+
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+ #
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+ # The application to which to write the code.
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+ #
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+ def application
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+ options[:application] || default_application
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+ end
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+
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+ #
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+ # This default value is not kosher!
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+ #
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+ def default_application
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+ "Sublime Text"
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+ end
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+
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+ #
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+ # Prompts the person running the story to press a key to continue with
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+ # with the story. This allows them to read the human parts and continue
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+ # with the typed parts as necessary.
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+ #
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+ def ask_to_continue
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+ Formatador.display_line "\n\n*** [bold]Press ENTER to type CODE[/] ***"
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+ STDIN.gets
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+ end
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+
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+ #
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+ # A non-code portion of the story simply needs to be collected up and
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+ # a string needs to be created from it. This method is called recursively
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+ # to child elements to create the entire string to be displayed. There
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+ # are some simple rules for headers to make them a particular color.
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+ #
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+ def build_standard_chapter(node)
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+
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+ story_so_far = ""
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+
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+ story_so_far += "\n#{header_display_color}" if node.type == :header
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+ story_so_far += node.value if node.type == :text
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+
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+ if not node.children.empty?
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+ node.children.each do |child|
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+ story_so_far += build_standard_chapter(child).to_s
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+ end
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+ end
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+
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+ story_so_far += "[/]\n" if node.type == :header
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+
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+ story_so_far
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+ end
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+
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+ def header_display_color
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+ "[green]"
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+ end
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+
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+ end
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+
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+ end
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+ module GhostStory
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+ VERSION = "0.0.1"
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+ end
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+
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+ class A ; end
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+
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+ class A ; end
metadata ADDED
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+ --- !ruby/object:Gem::Specification
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+ name: ghost_story
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+ version: !ruby/object:Gem::Version
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+ version: 0.0.1
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+ platform: ruby
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+ authors:
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+ - Franklin Webber
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+ autorequire:
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+ bindir: bin
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+ cert_chain: []
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+ date: 2014-03-27 00:00:00.000000000 Z
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+ dependencies:
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+ - !ruby/object:Gem::Dependency
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+ name: dutchman
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - '>='
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+ - !ruby/object:Gem::Version
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+ version: 0.0.1
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+ type: :runtime
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
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+ - - '>='
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+ - !ruby/object:Gem::Version
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+ version: 0.0.1
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+ - !ruby/object:Gem::Dependency
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+ name: formatador
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ~>
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+ - !ruby/object:Gem::Version
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+ version: '0.2'
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+ type: :runtime
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ~>
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+ - !ruby/object:Gem::Version
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+ version: '0.2'
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+ - !ruby/object:Gem::Dependency
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+ name: kramdown
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
45
+ - - ~>
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+ - !ruby/object:Gem::Version
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+ version: '1.1'
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+ type: :runtime
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ~>
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+ - !ruby/object:Gem::Version
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+ version: '1.1'
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+ - !ruby/object:Gem::Dependency
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+ name: thor
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ~>
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+ - !ruby/object:Gem::Version
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+ version: '0.18'
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+ type: :runtime
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ~>
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+ - !ruby/object:Gem::Version
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+ version: '0.18'
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+ - !ruby/object:Gem::Dependency
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+ name: bundler
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ~>
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+ - !ruby/object:Gem::Version
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+ version: '1.5'
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+ type: :development
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ~>
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+ - !ruby/object:Gem::Version
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+ version: '1.5'
83
+ - !ruby/object:Gem::Dependency
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+ name: rake
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
87
+ - - '>='
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ type: :development
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - '>='
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ description: |-
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+ Ghost Story allows you to write a story in markdown. The story can then be
99
+ read back to you. A ghost story is both text and automated scripts that will
100
+ type out code.
101
+ email:
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+ - franklin.webber@gmail.com
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+ executables:
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+ - ghost_story
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+ extensions: []
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+ extra_rdoc_files: []
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+ files:
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+ - .gitignore
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+ - Gemfile
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+ - LICENSE.txt
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+ - README.md
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+ - Rakefile
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+ - bin/ghost_story
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+ - ghost_story.gemspec
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+ - lib/commands/thor.rb
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+ - lib/ghost_story.rb
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+ - lib/ghost_story/story.rb
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+ - lib/ghost_story/story_builder.rb
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+ - lib/ghost_story/version.rb
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+ - lib/untitled
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+ homepage: https://github.com/burtlo/ghost_story
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+ licenses:
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+ - MIT
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+ metadata: {}
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+ post_install_message:
126
+ rdoc_options: []
127
+ require_paths:
128
+ - lib
129
+ required_ruby_version: !ruby/object:Gem::Requirement
130
+ requirements:
131
+ - - '>='
132
+ - !ruby/object:Gem::Version
133
+ version: '0'
134
+ required_rubygems_version: !ruby/object:Gem::Requirement
135
+ requirements:
136
+ - - '>='
137
+ - !ruby/object:Gem::Version
138
+ version: '0'
139
+ requirements: []
140
+ rubyforge_project:
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+ rubygems_version: 2.1.9
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+ signing_key:
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+ specification_version: 4
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+ summary: Markdown driving automation used for screencasts or walkthroughs of code
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+ where you don't want to type.
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+ test_files: []
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+ has_rdoc: