geo3d 0.1.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +17 -4
- data/lib/geo3d/version.rb +1 -1
- data/lib/matrix.rb +21 -1
- data/lib/triangle.rb +8 -8
- data/spec/opengl/matrix_spec.rb +14 -0
- metadata +2 -2
checksums.yaml
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metadata.gz:
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metadata.gz: f3462d13ff5931e068cd063b2bfeafe32a2f4b17
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data.tar.gz: 1e9791d44fb25bd1f490a60240ca6136fa464cdd
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data.tar.gz: a69c83d5ad537b48d77eff2441bd89889bf4066557bdfda975af972cbcfc57b1c6ab8cac449261ff79a1e5f10bbfff6f9892a542ec83ce79d5fcbf56b3062817
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data/README.md
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@@ -164,16 +164,18 @@ Rotation
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angle = 0.9
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Geo3d::Matrix.rotation axis, angle #rotate about an arbitrary axis
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```
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Projection matrix constructors ala Direct3D (clip space has a range of 0 to 1)
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Projection matrix constructors ala Direct3D (clip space of z coordinate has a range of 0 to 1)
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```
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Geo3d::Matrix.perspective_fov_rh fovy, aspect, z_near, z_far #returns a right handed perspective projection matrix
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Geo3d::Matrix.perspective_fov_lh fovy, aspect, z_near, z_far #returns a left handed perspective projection matrix
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Geo3d::Matrix.ortho_off_center_rh left, right, bottom, top, z_near, z_far #returns a right handed orthographic projection matrix
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Geo3d::Matrix.ortho_off_center_lh left, right, bottom, top, z_near, z_far #returns a left handed orthographic projection matrix
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```
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Projection matrix constructors ala OpenGL (clip space has a range of -1 to 1)
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Projection matrix constructors ala OpenGL (clip space of z coordinate has a range of -1 to 1)
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```
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Geo3d::Matrix.glu_perspective_degrees fovy, aspect, zn, zf #returns an opengl style right handed projection matrix
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Geo3d::Matrix.glu_perspective_degrees fovy, aspect, zn, zf #returns an opengl style right handed perspective projection matrix
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Geo3d::Matrix.gl_frustum l, r, b, t, zn, zf #returns an opengl style right handed perspective projection matrix
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Geo3d::Matrix.gl_ortho l, r, b, t, zn, zf #returns an opengl style righthanded orthographic projection matrix
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```
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View matrix constructors
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```
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```
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-
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## Triangle
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Represents a triangle in three dimensional space
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Constructors
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```
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Geo3d::Triangle.from_axis rotation_axis, radians #returns a quaternion from an axis and angle
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Geo3d::Quaternion.from_matrix m #returns a quaternion from a rotation matrix
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Geo3d::Quaternion.identity #returns the identity quaternion
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```
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data/lib/geo3d/version.rb
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data/lib/matrix.rb
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@@ -471,7 +471,7 @@ module Geo3d
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matrix = self.new
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matrix._11 = 2.0 * zn / (r-l)
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matrix._31 = a
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matrix._22 = zn / (t-b)
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matrix._22 = zn / (t-b) #todo: the man page says multiply this by two, but I don't actually match what glFrustum does if I do
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matrix._32 = b
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matrix._33 = c
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matrix._43 = d
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matrix
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end
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def self.perspective_fov_rh fovy, aspect, zn, zf
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fovy = fovy.to_f
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aspect = aspect.to_f
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matrix
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end
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def self.gl_ortho l, r, b, t, zn, zf
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l = l.to_f
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r = r.to_f
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b = b.to_f
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t = t.to_f
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zn = zn.to_f
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zf = zf.to_f
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matrix = self.new
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matrix._11 = 2.0 / (r-l)
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matrix._22 = 2.0 / (t-b)
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matrix._33 = -2.0 / (zf - zn)
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matrix._41 = -(r+l) / (r-l)
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matrix._42 = -(t+b) / (t-b)
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matrix._43 = -(zf+zn) / (zf-zn)
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matrix._44 = 1.0
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matrix
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end
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def self.ortho_off_center_rh l, r, b, t, zn, zf
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l = l.to_f
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r = r.to_f
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data/lib/triangle.rb
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[a, b, c]
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end
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def initialize
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@a = Vector.new
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@b = Vector.new
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@c = Vector.new
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def initialize *args
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@a = args.size > 0 ? args[0] : Vector.new
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@b = args.size > 1 ? args[1] : Vector.new
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@c = args.size > 2 ? args[2] : Vector.new
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end
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def flip!
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reference_normal.dot(sum) / 2.0
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end
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def clockwise?
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signed_area > 0
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def clockwise? reference_normal = Vector.new(0,0,-1)
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signed_area( reference_normal ) > 0
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end
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def counter_clockwise?
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signed_area < 0
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def counter_clockwise? reference_normal = Vector.new(0,0,-1)
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signed_area( reference_normal ) < 0
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end
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end
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end
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data/spec/opengl/matrix_spec.rb
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end
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end
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it "gl_ortho should be equivalent to opengl glOrtho" do
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[{:l => -2, :r => 2, :b => -2, :t => 2, :zn => 1, :zf => 1000},
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{:l => -231, :r => 453, :b => -232, :t => 2786, :zn => 9.221, :zf => 10000}].each do |data|
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glMatrixMode GL_PROJECTION
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glLoadIdentity
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glOrtho data[:l], data[:r], data[:b], data[:t], data[:zn], data[:zf]
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gl_version = Geo3d::Matrix.new *(glGetFloatv(GL_PROJECTION_MATRIX).flatten)
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geo3d_matrix = Geo3d::Matrix.gl_ortho data[:l], data[:r], data[:b], data[:t], data[:zn], data[:zf]
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gl_version.should == geo3d_matrix
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end
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end
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it "should multiply matrices the same way opengl does" do
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10000.times do
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a_values = (0..15).to_a.map do |i|
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metadata
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--- !ruby/object:Gem::Specification
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name: geo3d
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version: !ruby/object:Gem::Version
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version: 0.1.
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version: 0.1.1
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platform: ruby
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authors:
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- Misha Conway
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2014-01-
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date: 2014-01-22 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: bundler
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