gemwarrior 0.9.28 → 0.9.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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data/data/locations.yml CHANGED
@@ -221,7 +221,7 @@
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  north: true
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  east: true
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  south: false
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- west: false
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+ west: true
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  monster_level_range:
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  lo: 3
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  hi: 4
@@ -746,7 +746,7 @@
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  -
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  name: 'Plains (Arena Entrance)'
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- description: 'Well above the noise of the raging river nearby, the din of the mighty Arena reaches its near fever-pitch just outside. The door, and battle, beckons.'
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+ description: 'Well above the noise of the raging river nearby, the din of the mighty Arena to the east reaches its near fever-pitch just outside. The door, and battle, beckons.'
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  danger_level: :low
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  coords:
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  x: 7
@@ -822,14 +822,14 @@
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  north: true
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  east: false
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  south: true
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- west: false
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+ west: false
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  monster_level_range:
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  lo: 3
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  hi: 5
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  -
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  name: 'Plains (North of Bridge)'
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- description: 'North of the river feels similar to south of the river, as you continue to be surrounded by grass and grass and, well, grass.'
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+ description: 'North of the river feels similar to south of the river, as you continue to be surrounded by grass and grass and, well, grass. A path to the east stretches out into a valley.'
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  danger_level: :low
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  coords:
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  x: 4
@@ -837,13 +837,137 @@
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  z: 0
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  locs_connected:
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  north: false
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- east: false
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+ east: true
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  south: true
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- west: true
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+ west: true
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+ monster_level_range:
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+ lo: 2
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+ hi: 3
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+
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+ -
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+ name: 'Peridover Valley (Outskirts)'
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+ description: 'The road slopes down slightly here, but in the near distance you can see that it slopes way more slopily.'
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+ danger_level: :low
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+ coords:
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+ x: 5
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+ y: 5
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+ z: 0
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+ locs_connected:
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+ north: false
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+ east: true
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+ south: false
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+ west: true
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  monster_level_range:
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  lo: 2
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  hi: 3
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+ -
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+ name: 'Peridover Valley (Central)'
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+ description: 'The Peridover Valley is in full effect here, sloping down into a reverse plateau. Bones of wild animals litter the area.'
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+ danger_level: :moderate
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+ coords:
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+ x: 6
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+ y: 5
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+ z: 0
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+ locs_connected:
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+ north: false
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+ east: true
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+ south: false
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+ west: true
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+ monster_level_range:
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+ lo: 3
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+ hi: 4
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+
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+ -
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+ name: 'Peridover Valley (Outskirts)'
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+ description: 'Sloping way down to the west, but leveling off here, a din of civilization calls from the north.'
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+ danger_level: :low
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+ coords:
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+ x: 7
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+ y: 5
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+ z: 0
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+ locs_connected:
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+ north: true
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+ east: false
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+ south: false
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+ west: true
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+ monster_level_range:
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+ lo: 2
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+ hi: 3
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+
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+ -
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+ name: 'South of Spinelia'
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+ description: 'Northwardly, you can hear general town noise, such as people scuffling, nattering, and more or less existing in a people kind of way.'
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+ danger_level: :low
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+ coords:
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+ x: 7
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+ y: 6
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+ z: 0
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+ locs_connected:
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+ north: true
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+ east: false
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+ south: true
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+ west: false
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+ monster_level_range:
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+ lo: 1
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+ hi: 2
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+
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+ -
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+ name: 'Spinelia (Southwest)'
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+ description: 'Near the front entrance to Spinelia is the market corner. Merchants are all around, hawking wares and giving those nearby walking stares.'
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+ danger_level: :none
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+ coords:
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+ x: 7
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+ y: 7
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+ z: 0
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+ locs_connected:
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+ north: true
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+ east: true
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+ south: true
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+ west: false
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+
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+ -
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+ name: 'Spinelia (Southeast)'
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+ description: 'The southeast of Spinelia contains a bunch of people, just kind of hanging out.'
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+ danger_level: :none
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+ coords:
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+ x: 8
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+ y: 7
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+ z: 0
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+ locs_connected:
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+ north: true
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+ east: false
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+ south: false
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+ west: true
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+
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+ -
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+ name: 'Spinelia (Northeast)'
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+ description: 'Northeasternly speaking, Spinelia contains a pen with a few animals calmly eating food, and not really having much impact on their environment.'
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+ danger_level: :none
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+ coords:
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+ x: 8
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+ y: 8
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+ z: 0
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+ locs_connected:
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+ north: false
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+ east: false
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+ south: true
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+ west: true
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+
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+ -
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+ name: 'Spinelia (Northwest)'
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+ description: 'Residences line the northwest corner of Spinela, each one similar to each other, made of granite and stone, featuring a single window and a single door. One particular house''s hallmark appears to be a rather fanciful woman leaning on its facade, looking shifty.'
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+ danger_level: :none
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+ coords:
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+ x: 7
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+ y: 8
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+ z: 0
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+ locs_connected:
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+ north: false
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+ east: true
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+ south: true
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+ west: false
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+
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  -
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  name: 'Rock Piles'
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  description: 'Piles of rocks, both big and small, are placed here and there, a testament to someone''s surely back-breaking labor.'
@@ -856,7 +980,7 @@
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  north: false
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  east: true
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  south: false
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- west: false
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+ west: false
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  monster_level_range:
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  lo: 3
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  hi: 4
@@ -871,12 +995,12 @@
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  coords:
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  x: 8
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  y: 6
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- z: 0
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+ z: 1
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  locs_connected:
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  north: true
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  east: true
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  south: false
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- west: true
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+ west: true
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  monster_level_range:
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  lo: 3
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  hi: 4
@@ -890,7 +1014,7 @@
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  coords:
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  x: 8
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  y: 7
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- z: 0
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+ z: 1
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  locs_connected:
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  north: false
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  east: false
@@ -911,7 +1035,7 @@
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  coords:
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  x: 7
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  y: 6
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- z: 0
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+ z: 1
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  locs_connected:
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  north: true
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  east: true
@@ -930,7 +1054,7 @@
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  coords:
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  x: 7
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  y: 7
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- z: 0
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+ z: 1
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  locs_connected:
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  north: true
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  east: false
@@ -947,7 +1071,7 @@
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  coords:
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  x: 7
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  y: 8
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- z: 0
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+ z: 1
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  locs_connected:
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  north: true
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  east: true
@@ -966,7 +1090,7 @@
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  coords:
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  x: 8
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  y: 8
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- z: 0
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+ z: 1
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  locs_connected:
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  north: false
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  east: true
@@ -985,7 +1109,7 @@
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  coords:
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  x: 8
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  y: 9
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- z: 0
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+ z: 1
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  locs_connected:
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  north: false
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  east: false
@@ -1006,7 +1130,7 @@
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  coords:
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  x: 9
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  y: 8
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- z: 0
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+ z: 1
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  locs_connected:
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  north: false
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  east: false
@@ -1025,7 +1149,7 @@
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  coords:
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  x: 9
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  y: 7
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- z: 0
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+ z: 1
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  locs_connected:
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  north: true
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  east: false
@@ -1042,7 +1166,7 @@
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  coords:
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  x: 9
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  y: 6
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- z: 0
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+ z: 1
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  locs_connected:
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  north: true
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  east: false
@@ -296,7 +296,7 @@ module Gemwarrior
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  puts " XP : #{monster.xp}".colorize(:green)
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  puts " ROX: #{monster.rox}".colorize(:green)
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  print_battle_line
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- player.update_stats(reason: monster, value: monster)
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+ player.update_stats(reason: :monster, value: monster)
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  world.location_by_coords(player.cur_coords).remove_monster(monster.name)
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  end
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  else
@@ -307,7 +307,7 @@ module Gemwarrior
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  puts " ITEMS: #{monster.inventory.list_contents}".colorize(:green) unless monster.inventory.items.empty?
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  end
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  print_battle_line
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- player.update_stats(reason: monster, value: monster)
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+ player.update_stats(reason: :monster, value: monster)
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  world.location_by_coords(player.cur_coords).remove_monster(monster.name)
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  end
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  end
@@ -50,8 +50,8 @@ module Gemwarrior
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  self.world = world
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  self.devcommands = %w(god beast list vars map stat teleport spawn levelbump restfight)
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- self.devaliases = %w(gd bs ls v m s tp sp lb rf)
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- self.devextras = %w(st)
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+ self.devaliases = %w(gd bs ls v m st tp sp lb rf)
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+ self.devextras = %w()
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  self.devcmd_descriptions = [
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  'Toggle god mode (i.e. invincible)',
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  'Toggle beast mode (i.e. super strength)',
@@ -127,7 +127,7 @@ module Gemwarrior
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  end
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  when 'map', 'm'
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  world.print_map(param1)
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- when 'stat', 'st', 's'
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+ when 'stat', 'st'
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  if param1.nil?
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  puts ERROR_DEBUG_STAT_PARAM_MISSING
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  return DEBUG_STAT_PARAMS
@@ -2,5 +2,5 @@
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  # Version of Gem Warrior
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  module Gemwarrior
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- VERSION = '0.9.28'
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+ VERSION = '0.9.30'
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  end
metadata CHANGED
@@ -1,7 +1,7 @@
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  --- !ruby/object:Gem::Specification
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  name: gemwarrior
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  version: !ruby/object:Gem::Version
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- version: 0.9.28
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+ version: 0.9.30
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  platform: ruby
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  authors:
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  - Michael Chadwick