gemwarrior 0.7.4 → 0.7.5
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- checksums.yaml +4 -4
- data/.gitignore +11 -11
- data/bin/gemwarrior +58 -58
- data/data/locations.yml +600 -0
- data/gemwarrior.gemspec +1 -0
- data/lib/gemwarrior/battle.rb +296 -296
- data/lib/gemwarrior/entities/item.rb +2 -2
- data/lib/gemwarrior/entities/items/bed.rb +3 -2
- data/lib/gemwarrior/entities/items/couch.rb +2 -2
- data/lib/gemwarrior/entities/items/floor_tile.rb +1 -1
- data/lib/gemwarrior/entities/items/gun.rb +1 -1
- data/lib/gemwarrior/entities/items/herb.rb +2 -2
- data/lib/gemwarrior/entities/items/massive_door.rb +0 -2
- data/lib/gemwarrior/entities/items/sparklything.rb +1 -1
- data/lib/gemwarrior/entities/items/tent.rb +19 -0
- data/lib/gemwarrior/entities/items/tower_switch.rb +1 -1
- data/lib/gemwarrior/entities/items/waterfall.rb +1 -2
- data/lib/gemwarrior/entities/player.rb +32 -11
- data/lib/gemwarrior/evaluator.rb +14 -5
- data/lib/gemwarrior/game.rb +1 -1
- data/lib/gemwarrior/misc/version.rb +1 -1
- data/lib/gemwarrior/world.rb +49 -388
- metadata +6 -6
data/gemwarrior.gemspec
CHANGED
@@ -24,6 +24,7 @@ Gem::Specification.new do |spec|
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24
24
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spec.add_runtime_dependency 'http', '~> 0.8.10'
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25
25
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spec.add_runtime_dependency 'json', '~> 1.8.2'
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26
26
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spec.add_runtime_dependency 'colorize', '~> 0.7.7'
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27
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+
#spec.add_runtime_dependency 'hr', '~> 0.0.1'
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27
28
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28
29
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#spec.add_runtime_dependency 'feep', '~> 0.1.0'
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30
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#spec.add_runtime_dependency 'wordnik', '~> 4.12'
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data/lib/gemwarrior/battle.rb
CHANGED
@@ -1,296 +1,296 @@
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1
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-
# lib/gemwarrior/battle.rb
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2
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-
# Monster battle
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3
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-
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4
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-
require_relative 'misc/player_levels'
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5
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-
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6
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module Gemwarrior
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7
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-
class Battle
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8
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include PlayerLevels
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9
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-
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10
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# CONSTANTS
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11
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## ERRORS
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12
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ERROR_ATTACK_OPTION_INVALID = 'That will not do anything against the monster.'
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BEAST_MODE_ATTACK = 100
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14
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-
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15
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## MESSAGES
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16
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-
TEXT_ESCAPE = 'POOF'
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-
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18
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attr_accessor :world, :player, :monster
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-
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def initialize(options)
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21
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self.world = options.fetch(:world)
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22
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-
self.player = options.fetch(:player)
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23
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self.monster = options.fetch(:monster)
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end
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-
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def start
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print_battle_line
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28
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puts "You decide to attack the #{monster.name}!"
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29
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puts "#{monster.name} cries out: \"#{monster.battlecry}\"".colorize(:yellow)
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30
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-
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31
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# first strike!
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32
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if monster_strikes_first?
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33
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puts "#{monster.name} strikes first!".colorize(:yellow)
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34
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monster_attacks_player
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35
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-
end
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36
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-
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37
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# main battle loop
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38
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loop do
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39
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if monster_dead?
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40
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-
monster_death
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41
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-
return
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42
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elsif player_dead?
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43
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player_death
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end
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45
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-
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46
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if player_near_death?
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47
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-
puts "You are almost dead!\n".colorize(:yellow)
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48
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-
end
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49
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-
if monster_near_death?
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50
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-
puts "#{monster.name} is almost dead!\n".colorize(:yellow)
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51
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-
end
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52
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-
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53
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puts
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54
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-
print "PLAYER :: #{player.hp_cur.to_s.rjust(3)} HP"
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55
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-
if world.debug_mode
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56
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-
print " (LVL: #{player.level})"
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57
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-
end
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58
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-
print "\n"
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59
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-
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60
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print "MONSTER :: "
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61
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-
if world.debug_mode || PlayerLevels::get_level_stats(player.level)[:special_abilities].include?(:rocking_vision)
|
62
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-
print "#{monster.hp_cur.to_s.rjust(3)}"
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63
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-
else
|
64
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-
print "???"
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65
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-
end
|
66
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-
print " HP"
|
67
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-
if world.debug_mode
|
68
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-
print " (LVL: #{monster.level})"
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69
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-
end
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70
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print "\n"
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71
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-
puts
|
72
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-
|
73
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-
puts 'What do you do?'
|
74
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-
puts "[Fight/Attack][Look][Run]".colorize(:color => :yellow)
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75
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-
|
76
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-
cmd = gets.chomp.downcase
|
77
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-
|
78
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# player action
|
79
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case cmd
|
80
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-
when 'fight', 'f', 'attack', 'a'
|
81
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-
puts "You attack #{monster.name}#{player.cur_weapon_name}!"
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82
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-
dmg = calculate_damage_to(monster)
|
83
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-
if dmg > 0
|
84
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-
take_damage(monster, dmg)
|
85
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-
if monster_dead?
|
86
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-
monster_death
|
87
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-
return
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88
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-
end
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89
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-
else
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90
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-
puts "You miss entirely!".colorize(:yellow)
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91
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-
end
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92
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when 'look', 'l'
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93
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-
print "#{monster.name}".colorize(:white)
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94
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print " (#{monster.hp_cur}/#{monster.hp_max} HP): #{monster.description}\n"
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95
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puts "It has some distinguishing features, too: face is #{monster.face}, hands are #{monster.hands}, and general mood is #{monster.mood}."
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96
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if world.debug_mode
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97
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puts "If defeated, will receive:"
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98
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-
puts " >> XP : #{monster.xp}"
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99
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puts " >> ROX : #{monster.rox}"
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100
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puts " >> ITEMS: #{monster.inventory.list_contents}"
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101
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next
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102
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end
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103
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-
when 'run', 'r'
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104
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-
if player_escape?
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105
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-
monster.hp_cur = monster.hp_max
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106
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-
puts "You successfully elude #{monster.name}!".colorize(:green)
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107
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-
print_escape_text
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108
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-
return
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109
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-
else
|
110
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puts "You were not able to run away! :-(".colorize(:yellow)
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111
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-
end
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112
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-
else
|
113
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puts ERROR_ATTACK_OPTION_INVALID
|
114
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-
next
|
115
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-
end
|
116
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-
|
117
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# monster action
|
118
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-
monster_attacks_player
|
119
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-
end
|
120
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-
end
|
121
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-
|
122
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-
private
|
123
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-
|
124
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-
# NEUTRAL
|
125
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-
def calculate_damage_to(entity)
|
126
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-
miss = rand(0..(100 + entity.defense))
|
127
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-
if (miss < 15)
|
128
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-
0
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129
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-
else
|
130
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-
if entity.eql?(monster)
|
131
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-
if player.beast_mode
|
132
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-
atk_range = BEAST_MODE_ATTACK..BEAST_MODE_ATTACK
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133
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-
else
|
134
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-
atk_range = player.atk_lo..player.atk_hi
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135
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-
end
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136
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-
rand(atk_range)
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137
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-
else
|
138
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-
rand(monster.atk_lo..monster.atk_hi)
|
139
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-
end
|
140
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-
end
|
141
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-
end
|
142
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-
|
143
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-
def take_damage(entity, dmg)
|
144
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-
entity.hp_cur = entity.hp_cur.to_i - dmg.to_i
|
145
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-
who_gets_wounded = ''
|
146
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-
|
147
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-
if entity.eql?(monster)
|
148
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-
who_gets_wounded = "> You wound #{monster.name} for "
|
149
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-
else
|
150
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-
who_gets_wounded = "> You are wounded for "
|
151
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-
end
|
152
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-
|
153
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-
print who_gets_wounded
|
154
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-
Animation::run({ :phrase => dmg.to_s, :speed => :slow, :oneline => true, :alpha => false, :random => false })
|
155
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print " point(s)!\n"
|
156
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-
end
|
157
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-
|
158
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-
# MONSTER
|
159
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-
def monster_strikes_first?
|
160
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-
if (monster.dexterity > player.dexterity)
|
161
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-
return true
|
162
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-
else
|
163
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-
dex_diff = player.dexterity - monster.dexterity
|
164
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-
rand_dex = rand(0..dex_diff)
|
165
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-
if rand_dex % 2 > 0
|
166
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-
return true
|
167
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-
else
|
168
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-
return false
|
169
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-
end
|
170
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-
end
|
171
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-
end
|
172
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-
|
173
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-
def monster_attacks_player
|
174
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-
puts "#{monster.name} attacks you!"
|
175
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-
dmg = calculate_damage_to(player)
|
176
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-
if dmg > 0
|
177
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-
take_damage(player, dmg)
|
178
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-
if player_dead?
|
179
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-
player_death
|
180
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-
end
|
181
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-
else
|
182
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-
puts "#{monster.name} misses entirely!".colorize(:yellow)
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183
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-
end
|
184
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-
end
|
185
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-
|
186
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-
def monster_near_death?
|
187
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-
((monster.hp_cur.to_f / monster.hp_max.to_f) < 0.10)
|
188
|
-
end
|
189
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-
|
190
|
-
def monster_dead?
|
191
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-
monster.hp_cur <= 0
|
192
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-
end
|
193
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-
|
194
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-
def monster_death
|
195
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-
puts "You have defeated #{monster.name}!\n".colorize(:green)
|
196
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-
if monster.is_boss
|
197
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-
if monster.name.eql?("Emerald")
|
198
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-
puts monster.defeated_text
|
199
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-
exit(0)
|
200
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-
else
|
201
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puts 'You just beat a boss monster. Way to go!'
|
202
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puts " XP : #{monster.xp}".colorize(:green)
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203
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puts " ROX: #{monster.rox}".colorize(:green)
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204
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print_battle_line
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205
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-
update_player_stats
|
206
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-
world.location_by_coords(player.cur_coords).remove_monster(monster.name)
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207
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-
end
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208
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else
|
209
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puts 'You get the following spoils of war:'
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210
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puts " XP : #{monster.xp}".colorize(:green)
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211
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puts " ROX : #{monster.rox}".colorize(:green)
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212
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-
unless monster.inventory.nil?
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213
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puts " ITEMS: #{monster.inventory.list_contents}".colorize(:green) unless monster.inventory.items.empty?
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214
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end
|
215
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-
print_battle_line
|
216
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update_player_stats
|
217
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world.location_by_coords(player.cur_coords).remove_monster(monster.name)
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218
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-
end
|
219
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-
end
|
220
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-
|
221
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# PLAYER
|
222
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-
def update_player_stats
|
223
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-
old_player_level = PlayerLevels::check_level(player.xp)
|
224
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-
|
225
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-
player.xp = player.xp + monster.xp
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226
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-
player.rox = player.rox + monster.rox
|
227
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-
|
228
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-
monster_items = monster.inventory.items
|
229
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-
unless monster_items.nil?
|
230
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-
player.inventory.items.concat monster_items unless monster_items.empty?
|
231
|
-
end
|
232
|
-
|
233
|
-
new_player_level = PlayerLevels::check_level(player.xp)
|
234
|
-
|
235
|
-
if new_player_level > old_player_level
|
236
|
-
|
237
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-
new_stats = PlayerLevels::get_level_stats(new_player_level)
|
238
|
-
|
239
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-
player.level = new_stats[:level]
|
240
|
-
puts "You are now level #{player.level}!"
|
241
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-
player.hp_cur = new_stats[:hp_max]
|
242
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-
player.hp_max = new_stats[:hp_max]
|
243
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-
puts "You now have #{player.hp_max} hit points!"
|
244
|
-
player.stam_cur = new_stats[:stam_max]
|
245
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-
player.stam_max = new_stats[:stam_max]
|
246
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-
puts "You now have #{player.stam_max} stamina points!"
|
247
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-
player.atk_lo = new_stats[:atk_lo]
|
248
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-
player.atk_hi = new_stats[:atk_hi]
|
249
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-
puts "You now have an attack of #{player.atk_lo}-#{player.atk_hi}!"
|
250
|
-
player.defense = new_stats[:defense]
|
251
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-
puts "You now have #{player.defense} defensive points!"
|
252
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-
player.dexterity = new_stats[:dexterity]
|
253
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-
puts "You now have #{player.dexterity} dexterity points!"
|
254
|
-
end
|
255
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-
end
|
256
|
-
|
257
|
-
def player_near_death?
|
258
|
-
((player.hp_cur.to_f / player.hp_max.to_f) < 0.10 && !player.god_mode)
|
259
|
-
end
|
260
|
-
|
261
|
-
def player_dead?
|
262
|
-
(player.hp_cur <= 0 && !player.god_mode)
|
263
|
-
end
|
264
|
-
|
265
|
-
def player_death
|
266
|
-
puts "You are dead, slain by the #{monster.name}!".colorize(:red)
|
267
|
-
puts 'Your adventure ends here. Try again next time!'.colorize(:red)
|
268
|
-
print_battle_line
|
269
|
-
exit(0)
|
270
|
-
end
|
271
|
-
|
272
|
-
def player_escape?
|
273
|
-
if (player.dexterity > monster.dexterity)
|
274
|
-
return true
|
275
|
-
else
|
276
|
-
dex_diff = monster.dexterity - player.dexterity
|
277
|
-
rand_dex = rand(0..dex_diff)
|
278
|
-
if rand_dex % 2 > 0
|
279
|
-
return true
|
280
|
-
else
|
281
|
-
return false
|
282
|
-
end
|
283
|
-
end
|
284
|
-
end
|
285
|
-
|
286
|
-
# STATUS TEXT
|
287
|
-
|
288
|
-
def print_escape_text
|
289
|
-
Animation::run({ :phrase => "
|
290
|
-
end
|
291
|
-
|
292
|
-
def print_battle_line
|
293
|
-
puts '
|
294
|
-
end
|
295
|
-
end
|
296
|
-
end
|
1
|
+
# lib/gemwarrior/battle.rb
|
2
|
+
# Monster battle
|
3
|
+
|
4
|
+
require_relative 'misc/player_levels'
|
5
|
+
|
6
|
+
module Gemwarrior
|
7
|
+
class Battle
|
8
|
+
include PlayerLevels
|
9
|
+
|
10
|
+
# CONSTANTS
|
11
|
+
## ERRORS
|
12
|
+
ERROR_ATTACK_OPTION_INVALID = 'That will not do anything against the monster.'
|
13
|
+
BEAST_MODE_ATTACK = 100
|
14
|
+
|
15
|
+
## MESSAGES
|
16
|
+
TEXT_ESCAPE = 'POOF'
|
17
|
+
|
18
|
+
attr_accessor :world, :player, :monster
|
19
|
+
|
20
|
+
def initialize(options)
|
21
|
+
self.world = options.fetch(:world)
|
22
|
+
self.player = options.fetch(:player)
|
23
|
+
self.monster = options.fetch(:monster)
|
24
|
+
end
|
25
|
+
|
26
|
+
def start
|
27
|
+
print_battle_line
|
28
|
+
puts "You decide to attack the #{monster.name}!"
|
29
|
+
puts "#{monster.name} cries out: \"#{monster.battlecry}\"".colorize(:yellow)
|
30
|
+
|
31
|
+
# first strike!
|
32
|
+
if monster_strikes_first?
|
33
|
+
puts "#{monster.name} strikes first!".colorize(:yellow)
|
34
|
+
monster_attacks_player
|
35
|
+
end
|
36
|
+
|
37
|
+
# main battle loop
|
38
|
+
loop do
|
39
|
+
if monster_dead?
|
40
|
+
monster_death
|
41
|
+
return
|
42
|
+
elsif player_dead?
|
43
|
+
player_death
|
44
|
+
end
|
45
|
+
|
46
|
+
if player_near_death?
|
47
|
+
puts "You are almost dead!\n".colorize(:yellow)
|
48
|
+
end
|
49
|
+
if monster_near_death?
|
50
|
+
puts "#{monster.name} is almost dead!\n".colorize(:yellow)
|
51
|
+
end
|
52
|
+
|
53
|
+
puts
|
54
|
+
print "PLAYER :: #{player.hp_cur.to_s.rjust(3)} HP"
|
55
|
+
if world.debug_mode
|
56
|
+
print " (LVL: #{player.level})"
|
57
|
+
end
|
58
|
+
print "\n"
|
59
|
+
|
60
|
+
print "MONSTER :: "
|
61
|
+
if world.debug_mode || PlayerLevels::get_level_stats(player.level)[:special_abilities].include?(:rocking_vision)
|
62
|
+
print "#{monster.hp_cur.to_s.rjust(3)}"
|
63
|
+
else
|
64
|
+
print "???"
|
65
|
+
end
|
66
|
+
print " HP"
|
67
|
+
if world.debug_mode
|
68
|
+
print " (LVL: #{monster.level})"
|
69
|
+
end
|
70
|
+
print "\n"
|
71
|
+
puts
|
72
|
+
|
73
|
+
puts 'What do you do?'
|
74
|
+
puts "[Fight/Attack][Look][Run]".colorize(:color => :yellow)
|
75
|
+
|
76
|
+
cmd = gets.chomp.downcase
|
77
|
+
|
78
|
+
# player action
|
79
|
+
case cmd
|
80
|
+
when 'fight', 'f', 'attack', 'a'
|
81
|
+
puts "You attack #{monster.name}#{player.cur_weapon_name}!"
|
82
|
+
dmg = calculate_damage_to(monster)
|
83
|
+
if dmg > 0
|
84
|
+
take_damage(monster, dmg)
|
85
|
+
if monster_dead?
|
86
|
+
monster_death
|
87
|
+
return
|
88
|
+
end
|
89
|
+
else
|
90
|
+
puts "You miss entirely!".colorize(:yellow)
|
91
|
+
end
|
92
|
+
when 'look', 'l'
|
93
|
+
print "#{monster.name}".colorize(:white)
|
94
|
+
print " (#{monster.hp_cur}/#{monster.hp_max} HP): #{monster.description}\n"
|
95
|
+
puts "It has some distinguishing features, too: face is #{monster.face}, hands are #{monster.hands}, and general mood is #{monster.mood}."
|
96
|
+
if world.debug_mode
|
97
|
+
puts "If defeated, will receive:"
|
98
|
+
puts " >> XP : #{monster.xp}"
|
99
|
+
puts " >> ROX : #{monster.rox}"
|
100
|
+
puts " >> ITEMS: #{monster.inventory.list_contents}"
|
101
|
+
next
|
102
|
+
end
|
103
|
+
when 'run', 'r'
|
104
|
+
if player_escape?
|
105
|
+
monster.hp_cur = monster.hp_max
|
106
|
+
puts "You successfully elude #{monster.name}!".colorize(:green)
|
107
|
+
print_escape_text
|
108
|
+
return
|
109
|
+
else
|
110
|
+
puts "You were not able to run away! :-(".colorize(:yellow)
|
111
|
+
end
|
112
|
+
else
|
113
|
+
puts ERROR_ATTACK_OPTION_INVALID
|
114
|
+
next
|
115
|
+
end
|
116
|
+
|
117
|
+
# monster action
|
118
|
+
monster_attacks_player
|
119
|
+
end
|
120
|
+
end
|
121
|
+
|
122
|
+
private
|
123
|
+
|
124
|
+
# NEUTRAL
|
125
|
+
def calculate_damage_to(entity)
|
126
|
+
miss = rand(0..(100 + entity.defense))
|
127
|
+
if (miss < 15)
|
128
|
+
0
|
129
|
+
else
|
130
|
+
if entity.eql?(monster)
|
131
|
+
if player.beast_mode
|
132
|
+
atk_range = BEAST_MODE_ATTACK..BEAST_MODE_ATTACK
|
133
|
+
else
|
134
|
+
atk_range = player.atk_lo..player.atk_hi
|
135
|
+
end
|
136
|
+
rand(atk_range)
|
137
|
+
else
|
138
|
+
rand(monster.atk_lo..monster.atk_hi)
|
139
|
+
end
|
140
|
+
end
|
141
|
+
end
|
142
|
+
|
143
|
+
def take_damage(entity, dmg)
|
144
|
+
entity.hp_cur = entity.hp_cur.to_i - dmg.to_i
|
145
|
+
who_gets_wounded = ''
|
146
|
+
|
147
|
+
if entity.eql?(monster)
|
148
|
+
who_gets_wounded = "> You wound #{monster.name} for "
|
149
|
+
else
|
150
|
+
who_gets_wounded = "> You are wounded for "
|
151
|
+
end
|
152
|
+
|
153
|
+
print who_gets_wounded
|
154
|
+
Animation::run({ :phrase => dmg.to_s, :speed => :slow, :oneline => true, :alpha => false, :random => false })
|
155
|
+
print " point(s)!\n"
|
156
|
+
end
|
157
|
+
|
158
|
+
# MONSTER
|
159
|
+
def monster_strikes_first?
|
160
|
+
if (monster.dexterity > player.dexterity)
|
161
|
+
return true
|
162
|
+
else
|
163
|
+
dex_diff = player.dexterity - monster.dexterity
|
164
|
+
rand_dex = rand(0..dex_diff)
|
165
|
+
if rand_dex % 2 > 0
|
166
|
+
return true
|
167
|
+
else
|
168
|
+
return false
|
169
|
+
end
|
170
|
+
end
|
171
|
+
end
|
172
|
+
|
173
|
+
def monster_attacks_player
|
174
|
+
puts "#{monster.name} attacks you!"
|
175
|
+
dmg = calculate_damage_to(player)
|
176
|
+
if dmg > 0
|
177
|
+
take_damage(player, dmg)
|
178
|
+
if player_dead?
|
179
|
+
player_death
|
180
|
+
end
|
181
|
+
else
|
182
|
+
puts "#{monster.name} misses entirely!".colorize(:yellow)
|
183
|
+
end
|
184
|
+
end
|
185
|
+
|
186
|
+
def monster_near_death?
|
187
|
+
((monster.hp_cur.to_f / monster.hp_max.to_f) < 0.10)
|
188
|
+
end
|
189
|
+
|
190
|
+
def monster_dead?
|
191
|
+
monster.hp_cur <= 0
|
192
|
+
end
|
193
|
+
|
194
|
+
def monster_death
|
195
|
+
puts "You have defeated #{monster.name}!\n".colorize(:green)
|
196
|
+
if monster.is_boss
|
197
|
+
if monster.name.eql?("Emerald")
|
198
|
+
puts monster.defeated_text
|
199
|
+
exit(0)
|
200
|
+
else
|
201
|
+
puts 'You just beat a boss monster. Way to go!'
|
202
|
+
puts " XP : #{monster.xp}".colorize(:green)
|
203
|
+
puts " ROX: #{monster.rox}".colorize(:green)
|
204
|
+
print_battle_line
|
205
|
+
update_player_stats
|
206
|
+
world.location_by_coords(player.cur_coords).remove_monster(monster.name)
|
207
|
+
end
|
208
|
+
else
|
209
|
+
puts 'You get the following spoils of war:'
|
210
|
+
puts " XP : #{monster.xp}".colorize(:green)
|
211
|
+
puts " ROX : #{monster.rox}".colorize(:green)
|
212
|
+
unless monster.inventory.nil?
|
213
|
+
puts " ITEMS: #{monster.inventory.list_contents}".colorize(:green) unless monster.inventory.items.empty?
|
214
|
+
end
|
215
|
+
print_battle_line
|
216
|
+
update_player_stats
|
217
|
+
world.location_by_coords(player.cur_coords).remove_monster(monster.name)
|
218
|
+
end
|
219
|
+
end
|
220
|
+
|
221
|
+
# PLAYER
|
222
|
+
def update_player_stats
|
223
|
+
old_player_level = PlayerLevels::check_level(player.xp)
|
224
|
+
|
225
|
+
player.xp = player.xp + monster.xp
|
226
|
+
player.rox = player.rox + monster.rox
|
227
|
+
|
228
|
+
monster_items = monster.inventory.items
|
229
|
+
unless monster_items.nil?
|
230
|
+
player.inventory.items.concat monster_items unless monster_items.empty?
|
231
|
+
end
|
232
|
+
|
233
|
+
new_player_level = PlayerLevels::check_level(player.xp)
|
234
|
+
|
235
|
+
if new_player_level > old_player_level
|
236
|
+
Animation::run({:phrase => '** LEVEL UP! **'})
|
237
|
+
new_stats = PlayerLevels::get_level_stats(new_player_level)
|
238
|
+
|
239
|
+
player.level = new_stats[:level]
|
240
|
+
puts "You are now level #{player.level}!"
|
241
|
+
player.hp_cur = new_stats[:hp_max]
|
242
|
+
player.hp_max = new_stats[:hp_max]
|
243
|
+
puts "You now have #{player.hp_max} hit points!"
|
244
|
+
player.stam_cur = new_stats[:stam_max]
|
245
|
+
player.stam_max = new_stats[:stam_max]
|
246
|
+
puts "You now have #{player.stam_max} stamina points!"
|
247
|
+
player.atk_lo = new_stats[:atk_lo]
|
248
|
+
player.atk_hi = new_stats[:atk_hi]
|
249
|
+
puts "You now have an attack of #{player.atk_lo}-#{player.atk_hi}!"
|
250
|
+
player.defense = new_stats[:defense]
|
251
|
+
puts "You now have #{player.defense} defensive points!"
|
252
|
+
player.dexterity = new_stats[:dexterity]
|
253
|
+
puts "You now have #{player.dexterity} dexterity points!"
|
254
|
+
end
|
255
|
+
end
|
256
|
+
|
257
|
+
def player_near_death?
|
258
|
+
((player.hp_cur.to_f / player.hp_max.to_f) < 0.10 && !player.god_mode)
|
259
|
+
end
|
260
|
+
|
261
|
+
def player_dead?
|
262
|
+
(player.hp_cur <= 0 && !player.god_mode)
|
263
|
+
end
|
264
|
+
|
265
|
+
def player_death
|
266
|
+
puts "You are dead, slain by the #{monster.name}!".colorize(:red)
|
267
|
+
puts 'Your adventure ends here. Try again next time!'.colorize(:red)
|
268
|
+
print_battle_line
|
269
|
+
exit(0)
|
270
|
+
end
|
271
|
+
|
272
|
+
def player_escape?
|
273
|
+
if (player.dexterity > monster.dexterity)
|
274
|
+
return true
|
275
|
+
else
|
276
|
+
dex_diff = monster.dexterity - player.dexterity
|
277
|
+
rand_dex = rand(0..dex_diff)
|
278
|
+
if rand_dex % 2 > 0
|
279
|
+
return true
|
280
|
+
else
|
281
|
+
return false
|
282
|
+
end
|
283
|
+
end
|
284
|
+
end
|
285
|
+
|
286
|
+
# STATUS TEXT
|
287
|
+
|
288
|
+
def print_escape_text
|
289
|
+
Animation::run({ :phrase => "** POOF **", :oneline => true })
|
290
|
+
end
|
291
|
+
|
292
|
+
def print_battle_line
|
293
|
+
puts '******************************'
|
294
|
+
end
|
295
|
+
end
|
296
|
+
end
|