gemwarrior 0.5 → 0.5.1
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- checksums.yaml +4 -4
- data/README.md +10 -8
- data/bin/gemwarrior +15 -3
- data/lib/gemwarrior/battle.rb +184 -0
- data/lib/gemwarrior/entities/items/stonemite.rb +19 -0
- data/lib/gemwarrior/entities/location.rb +7 -1
- data/lib/gemwarrior/entities/monster.rb +0 -5
- data/lib/gemwarrior/entities/player.rb +13 -160
- data/lib/gemwarrior/evaluator.rb +19 -6
- data/lib/gemwarrior/misc/version.rb +1 -1
- data/lib/gemwarrior/world.rb +66 -6
- metadata +4 -2
checksums.yaml
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@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: f8f4d5a687c7e67e55c6e675d53eed0ee81802b1
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data.tar.gz: 64d4c7673e0956ab01a70933188160c40ef55c9f
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 4004e73feef6f2fb37694c904ab8e3953073af5a8d67e9f868e4643ba3f20b05588bea1428caaa581efdd59079fe5bed86b41a136aef2dafde5d5159441529f4
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data.tar.gz: 8f9a8949bf9ae1f6c3de960ecd1417dec8597b0b712059b6b681ef288bcfab407cafd7849b594d01e0b1f1388fe266d38c1e4d69738008074d3ca2c9ba44ea95
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data/README.md
CHANGED
@@ -30,24 +30,26 @@ This is in super-hyper-turbo-edition pre-pre-pre-alpha right now, but a working
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`> c` - character check for visual identity
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`> i [object]` - check your inventory (or an individual item within)
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-
`>
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33
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+
`> ls [entity_type]` - list entities in the game (monsters, items, locations)
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`> r` - take a load off and replenish hp
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`> l [object]` - look at current location and its items and monsters
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-
`> ls [entity_type]` - list entities in the game (monsters, items, locations)
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`> t [object]` - take an item from a location
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-
`>
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-
`>
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+
`> d [object]` - drop an item from your inventory
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`> e [object]` - equip an item in your inventory as a weapon
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`> ue [object]` - unequip an item in your inventory
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40
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`> g [direction]` - go in a direction, if possible
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-
`>
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-
`> m` - list all the monsters available in the world
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+
`> a [monster]` - attack a monster
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42
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`> ch [attribute]` - change some things about yourself
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-
`>
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+
`> h` - display available commands
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44
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+
`> q` - quit this nonsense w/ prompt
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`> qq` - quit this nonsense w/o prompt
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To come:
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* ~~Ability to move between locations!~~
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* ~~Monsters!~~
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* ~~Ability to fight those monsters!~~
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-
* Monsters to fight back
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+
* ~~Monsters to fight back!~~
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* ~~Items you can pick up!~~
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* Saving!
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* Loading of said saved state!
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data/bin/gemwarrior
CHANGED
@@ -5,11 +5,21 @@ require 'optparse'
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require_relative '../lib/gemwarrior/misc/version'
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require_relative '../lib/gemwarrior/game'
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+
GAME_NAME = "Gem Warrior"
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def parse_options
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9
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-
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-
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-
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options = {}
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optparse = OptionParser.new do |opts|
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opts.on('-v', '--version', 'Display version number and exit') do
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puts "#{GAME_NAME} v#{Gemwarrior::VERSION}"
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exit
|
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end
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12
18
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end
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+
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optparse.parse!()
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return options
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end
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def print_error(error)
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@@ -23,6 +33,8 @@ def print_error(error)
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end
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begin
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options = parse_options
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+
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Gemwarrior::Game.new
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rescue => error
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print_error(error)
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@@ -0,0 +1,184 @@
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1
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# lib/gemwarrior/battle.rb
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# Monster battle
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module Gemwarrior
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class Battle
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# CONSTANTS
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## ERRORS
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ERROR_ATTACK_OPTION_INVALID = 'That will not do anything against the monster.'
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+
|
10
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+
attr_accessor :world, :player, :monster
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11
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+
|
12
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def initialize(options)
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13
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self.world = options.fetch(:world)
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14
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self.player = options.fetch(:player)
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15
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self.monster = options.fetch(:monster)
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16
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+
end
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+
|
18
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def start
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print_battle_line
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puts "You decide to attack the #{monster.name}!"
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puts "#{monster.name} cries out: #{monster.battlecry}"
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22
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+
|
23
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# first strike!
|
24
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if monster_strikes_first?
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puts "#{monster.name} strikes first!"
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monster_attacks_player
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27
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+
end
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+
|
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# main battle loop
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30
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loop do
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31
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if (monster.hp_cur <= 0)
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monster_death
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return
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elsif (player.hp_cur <= 0 && !player.god_mode)
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player_death
|
36
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+
end
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37
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+
|
38
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puts
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39
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puts "[Fight/Attack][Look][Run]"
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40
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puts "P :: #{player.hp_cur} HP\n"
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41
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+
puts "M :: #{monster.hp_cur} HP\n"
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42
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+
|
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if ((player.hp_cur.to_f / player.hp_max.to_f) < 0.10)
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44
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puts "You are almost dead!\n"
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45
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+
end
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46
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+
if ((monster.hp_cur.to_f / monster.hp_max.to_f) < 0.10)
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47
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+
puts "#{monster.name} is almost dead!\n"
|
48
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+
end
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49
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+
|
50
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puts 'What do you do?'
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51
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cmd = gets.chomp.downcase
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52
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+
|
53
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# player action
|
54
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case cmd
|
55
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when 'fight', 'f', 'attack', 'a'
|
56
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puts "You attack #{monster.name}#{player.cur_weapon_name}!"
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57
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+
dmg = calculate_damage_to(monster)
|
58
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+
if dmg > 0
|
59
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+
puts "You wound it for #{dmg} point(s)!"
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60
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+
take_damage(monster, dmg)
|
61
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+
if (monster.hp_cur <= 0)
|
62
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+
monster_death
|
63
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+
return
|
64
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+
end
|
65
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+
else
|
66
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+
puts "You miss entirely!"
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+
end
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+
when 'look', 'l'
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+
puts "#{monster.name}: #{monster.description}"
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+
puts "Its got some distinguishing features, too: face is #{monster.face}, hands are #{monster.hands}, and general mood is #{monster.mood}."
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71
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+
when 'run', 'r'
|
72
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+
if player_escape?
|
73
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+
monster.hp_cur = monster.hp_max
|
74
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+
puts "You successfully elude #{monster.name}!"
|
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+
return
|
76
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+
else
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+
puts "You were not able to run away! :-("
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+
end
|
79
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+
else
|
80
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+
puts ERROR_ATTACK_OPTION_INVALID
|
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+
next
|
82
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+
end
|
83
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+
|
84
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+
# monster action
|
85
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+
monster_attacks_player
|
86
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+
end
|
87
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+
end
|
88
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+
|
89
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+
private
|
90
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+
|
91
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+
def monster_strikes_first?
|
92
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+
if (monster.dexterity > player.dexterity)
|
93
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+
return true
|
94
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+
else
|
95
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+
dex_diff = player.dexterity - monster.dexterity
|
96
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+
rand_dex = rand(0..dex_diff)
|
97
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+
if rand_dex % 2 > 0
|
98
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+
return true
|
99
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+
else
|
100
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+
return false
|
101
|
+
end
|
102
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+
end
|
103
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+
end
|
104
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+
|
105
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+
def calculate_damage_to(entity)
|
106
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+
miss = rand(0..100)
|
107
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+
if (miss < 15)
|
108
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+
0
|
109
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+
else
|
110
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+
if entity.eql?(monster)
|
111
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rand(player.atk_lo..player.atk_hi)
|
112
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+
else
|
113
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+
rand(monster.atk_lo..monster.atk_hi)
|
114
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+
end
|
115
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+
end
|
116
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+
end
|
117
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+
|
118
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+
def take_damage(entity, dmg)
|
119
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+
entity.hp_cur = entity.hp_cur.to_i - dmg.to_i
|
120
|
+
end
|
121
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+
|
122
|
+
def monster_attacks_player
|
123
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+
puts "#{monster.name} attacks you!"
|
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+
dmg = calculate_damage_to(player)
|
125
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+
if dmg > 0
|
126
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+
puts "You are wounded for #{dmg} point(s)!"
|
127
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+
take_damage(player, dmg)
|
128
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+
if player.hp_cur <= 0
|
129
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+
player_death
|
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+
end
|
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+
else
|
132
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+
puts "#{monster.name} misses entirely!"
|
133
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+
end
|
134
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+
end
|
135
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+
|
136
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+
def calculate_monster_damage
|
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+
miss = rand(0..100)
|
138
|
+
if (miss < 15)
|
139
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+
0
|
140
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+
else
|
141
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+
rand(player.atk_lo..player.atk_hi)
|
142
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+
end
|
143
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+
end
|
144
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+
|
145
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+
def monster_death
|
146
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+
puts "You have defeated #{monster.name}!"
|
147
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+
puts "You have received #{monster.xp} XP!"
|
148
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+
puts "You have found #{monster.rox} barterable rox on your slain opponent!"
|
149
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+
print_battle_line
|
150
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+
update_player_stats
|
151
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+
world.location_by_coords(player.cur_coords).remove_monster(monster.name)
|
152
|
+
end
|
153
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+
|
154
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+
def player_death
|
155
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+
puts "You are dead, slain by the #{monster.name}!"
|
156
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+
puts 'Your adventure ends here. Try again next time!'
|
157
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+
print_battle_line
|
158
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+
exit(0)
|
159
|
+
end
|
160
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+
|
161
|
+
def update_player_stats
|
162
|
+
player.xp = player.xp + monster.xp
|
163
|
+
player.rox = player.rox + monster.rox
|
164
|
+
end
|
165
|
+
|
166
|
+
def player_escape?
|
167
|
+
if (player.dexterity > monster.dexterity)
|
168
|
+
return true
|
169
|
+
else
|
170
|
+
dex_diff = monster.dexterity - player.dexterity
|
171
|
+
rand_dex = rand(0..dex_diff)
|
172
|
+
if rand_dex % 2 > 0
|
173
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+
return true
|
174
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+
else
|
175
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+
return false
|
176
|
+
end
|
177
|
+
end
|
178
|
+
end
|
179
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+
|
180
|
+
def print_battle_line
|
181
|
+
puts '**************************************'
|
182
|
+
end
|
183
|
+
end
|
184
|
+
end
|
@@ -0,0 +1,19 @@
|
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1
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+
# lib/gemwarrior/entities/items/stonemite.rb
|
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+
# Item::Stonemite
|
3
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+
|
4
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+
require_relative '../item'
|
5
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+
|
6
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+
module Gemwarrior
|
7
|
+
class Stonemite < Item
|
8
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+
def initialize
|
9
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+
self.name = 'stonemite'
|
10
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+
self.description = 'Stubby cave debris that is kind of neat to look at, as it is off-grey and sparkly, but the size makes it unusable as anything but skipping on a lake or tossing to the ground.'
|
11
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+
self.atk_lo = nil
|
12
|
+
self.atk_hi = nil
|
13
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+
self.takeable = true
|
14
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+
self.useable = false
|
15
|
+
self.equippable = false
|
16
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+
self.equipped = false
|
17
|
+
end
|
18
|
+
end
|
19
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+
end
|
@@ -29,7 +29,13 @@ module Gemwarrior
|
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29
29
|
self.monsters_abounding = []
|
30
30
|
self.checked_for_monsters = false
|
31
31
|
end
|
32
|
-
|
32
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+
|
33
|
+
def status
|
34
|
+
status_text = name.ljust(20).upcase
|
35
|
+
status_text << coords.values.to_a
|
36
|
+
status_text << " #{description}\n"
|
37
|
+
end
|
38
|
+
|
33
39
|
def remove_item(item_name)
|
34
40
|
if items.map(&:name).include?(item_name)
|
35
41
|
items.reject! { |item| item.name == item_name }
|
@@ -2,6 +2,7 @@
|
|
2
2
|
# Player creature
|
3
3
|
|
4
4
|
require_relative 'creature'
|
5
|
+
require_relative '../battle'
|
5
6
|
|
6
7
|
module Gemwarrior
|
7
8
|
class Player < Creature
|
@@ -14,9 +15,6 @@ module Gemwarrior
|
|
14
15
|
FACE_DESC = ['smooth', 'tired', 'ruddy', 'moist', 'shocked', 'handsome', '5 o\'clock-shadowed']
|
15
16
|
HANDS_DESC = ['worn', 'balled into fists', 'relaxed', 'cracked', 'tingly', 'mom\'s spaghetti']
|
16
17
|
MOOD_DESC = ['calm', 'excited', 'depressed', 'tense', 'lackadaisical', 'angry', 'positive']
|
17
|
-
|
18
|
-
## ERRORS
|
19
|
-
ERROR_ATTACK_OPTION_INVALID = 'That will not do anything against the monster.'
|
20
18
|
|
21
19
|
attr_accessor :stam_cur, :stam_max, :cur_coords, :god_mode
|
22
20
|
|
@@ -63,6 +61,7 @@ module Gemwarrior
|
|
63
61
|
end
|
64
62
|
|
65
63
|
self_text = "NAME: #{name}\n"
|
64
|
+
self_text = "XY : #{cur_coords.values.to_a}\n"
|
66
65
|
self_text << "WPN : #{cur_weapon_name}\n"
|
67
66
|
self_text << "LVL : #{level}\n"
|
68
67
|
self_text << "XP : #{xp}\n"
|
@@ -129,106 +128,8 @@ module Gemwarrior
|
|
129
128
|
end
|
130
129
|
|
131
130
|
def attack(world, monster)
|
132
|
-
|
133
|
-
|
134
|
-
|
135
|
-
puts "#{monster.name} cries out: #{monster.battlecry}"
|
136
|
-
|
137
|
-
# first strike!
|
138
|
-
if calculate_first_strike(monster)
|
139
|
-
puts "#{monster.name} strikes first!"
|
140
|
-
player_attacked_by(monster)
|
141
|
-
end
|
142
|
-
|
143
|
-
# main battle loop
|
144
|
-
loop do
|
145
|
-
if (monster.hp_cur <= 0)
|
146
|
-
monster_death(world, monster)
|
147
|
-
return
|
148
|
-
elsif (hp_cur <= 0 && !god_mode)
|
149
|
-
player_death(monster)
|
150
|
-
end
|
151
|
-
|
152
|
-
puts
|
153
|
-
puts "[Fight/Attack][Look][Run]"
|
154
|
-
puts "P :: #{hp_cur} HP\n"
|
155
|
-
puts "M :: #{monster.hp_cur} HP\n"
|
156
|
-
|
157
|
-
if ((monster.hp_cur.to_f / monster.hp_max.to_f) < 0.10)
|
158
|
-
puts "#{monster.name} is almost dead!\n"
|
159
|
-
end
|
160
|
-
|
161
|
-
puts 'What do you do?'
|
162
|
-
cmd = gets.chomp.downcase
|
163
|
-
|
164
|
-
# player action
|
165
|
-
case cmd
|
166
|
-
when 'fight', 'f', 'attack', 'a'
|
167
|
-
puts "You attack #{monster.name}#{cur_weapon_name}!"
|
168
|
-
dmg = calculate_mob_damage
|
169
|
-
if dmg > 0
|
170
|
-
puts "You wound it for #{dmg} point(s)!"
|
171
|
-
monster.take_damage(dmg)
|
172
|
-
if (monster.hp_cur <= 0)
|
173
|
-
monster_death(world, monster)
|
174
|
-
return
|
175
|
-
end
|
176
|
-
else
|
177
|
-
puts "You miss entirely!"
|
178
|
-
end
|
179
|
-
when 'look', 'l'
|
180
|
-
puts "#{monster.name}: #{monster.description}"
|
181
|
-
puts "Its got some distinguishing features, too: face is #{monster.face}, hands are #{monster.hands}, and general mood is #{monster.mood}."
|
182
|
-
when 'run', 'r'
|
183
|
-
if player_escape?(monster)
|
184
|
-
monster.hp_cur = monster.hp_max
|
185
|
-
puts "You successfully elude #{monster.name}!"
|
186
|
-
return
|
187
|
-
else
|
188
|
-
puts "You were not able to run away! :-("
|
189
|
-
end
|
190
|
-
else
|
191
|
-
puts ERROR_ATTACK_OPTION_INVALID
|
192
|
-
end
|
193
|
-
|
194
|
-
# monster action
|
195
|
-
player_attacked_by(monster)
|
196
|
-
end
|
197
|
-
end
|
198
|
-
|
199
|
-
private
|
200
|
-
|
201
|
-
# COMBAT
|
202
|
-
def update_player_stats(monster)
|
203
|
-
self.xp = xp + monster.xp
|
204
|
-
self.rox = rox + monster.rox
|
205
|
-
end
|
206
|
-
|
207
|
-
def monster_death(world, monster)
|
208
|
-
puts "You have defeated #{monster.name}!"
|
209
|
-
puts "You have received #{monster.xp} XP!"
|
210
|
-
puts "You have found #{monster.rox} barterable rox on your slain opponent!"
|
211
|
-
print_battle_line
|
212
|
-
update_player_stats(monster)
|
213
|
-
world.location_by_coords(cur_coords).remove_monster(monster.name)
|
214
|
-
end
|
215
|
-
|
216
|
-
def player_death(monster)
|
217
|
-
puts "You are dead, slain by the #{monster.name}!"
|
218
|
-
puts 'Your adventure ends here. Try again next time!'
|
219
|
-
print_battle_line
|
220
|
-
exit(0)
|
221
|
-
end
|
222
|
-
|
223
|
-
def player_attacked_by(monster)
|
224
|
-
puts "#{monster.name} attacks you!"
|
225
|
-
dmg = calculate_player_damage(monster)
|
226
|
-
if dmg > 0
|
227
|
-
puts "You are wounded for #{dmg} point(s)!"
|
228
|
-
take_damage(dmg)
|
229
|
-
else
|
230
|
-
puts "#{monster.name} misses entirely!"
|
231
|
-
end
|
131
|
+
battle = Battle.new({:world => world, :player => self, :monster => monster})
|
132
|
+
battle.start
|
232
133
|
end
|
233
134
|
|
234
135
|
def cur_weapon_name
|
@@ -236,56 +137,8 @@ module Gemwarrior
|
|
236
137
|
return " with your #{inventory.weapon.name}"
|
237
138
|
end
|
238
139
|
end
|
239
|
-
|
240
|
-
|
241
|
-
miss = rand(0..100)
|
242
|
-
if (miss < 15)
|
243
|
-
0
|
244
|
-
else
|
245
|
-
rand(atk_lo..atk_hi)
|
246
|
-
end
|
247
|
-
end
|
248
|
-
|
249
|
-
def calculate_player_damage(monster)
|
250
|
-
miss = rand(0..100)
|
251
|
-
if (miss < 15)
|
252
|
-
0
|
253
|
-
else
|
254
|
-
rand(monster.atk_lo..monster.atk_hi)
|
255
|
-
end
|
256
|
-
end
|
257
|
-
|
258
|
-
def calculate_first_strike(monster)
|
259
|
-
if (monster.dexterity > dexterity)
|
260
|
-
return true
|
261
|
-
else
|
262
|
-
dex_diff = dexterity - monster.dexterity
|
263
|
-
rand_dex = rand(0..dex_diff)
|
264
|
-
if rand_dex % 2 > 0
|
265
|
-
return true
|
266
|
-
else
|
267
|
-
return false
|
268
|
-
end
|
269
|
-
end
|
270
|
-
end
|
271
|
-
|
272
|
-
def player_escape?(monster)
|
273
|
-
if (dexterity > monster.dexterity)
|
274
|
-
return true
|
275
|
-
else
|
276
|
-
dex_diff = monster.dexterity - dexterity
|
277
|
-
rand_dex = rand(0..dex_diff)
|
278
|
-
if rand_dex % 2 > 0
|
279
|
-
return true
|
280
|
-
else
|
281
|
-
return false
|
282
|
-
end
|
283
|
-
end
|
284
|
-
end
|
285
|
-
|
286
|
-
def take_damage(dmg)
|
287
|
-
self.hp_cur = hp_cur.to_i - dmg.to_i
|
288
|
-
end
|
140
|
+
|
141
|
+
private
|
289
142
|
|
290
143
|
# TRAVEL
|
291
144
|
def print_traveling_text
|
@@ -300,13 +153,13 @@ module Gemwarrior
|
|
300
153
|
# CHARACTER
|
301
154
|
def print_char_pic
|
302
155
|
char_pic = ""
|
303
|
-
char_pic << "
|
304
|
-
char_pic << "*
|
305
|
-
char_pic << "*
|
306
|
-
char_pic << "*
|
307
|
-
char_pic << "*
|
308
|
-
char_pic << "*
|
309
|
-
char_pic << "
|
156
|
+
char_pic << "************\n"
|
157
|
+
char_pic << "* () *\n"
|
158
|
+
char_pic << "* \\-||-/ *\n"
|
159
|
+
char_pic << "* -- *\n"
|
160
|
+
char_pic << "* || *\n"
|
161
|
+
char_pic << "* _||_ *\n"
|
162
|
+
char_pic << "************\n"
|
310
163
|
puts char_pic
|
311
164
|
end
|
312
165
|
|
data/lib/gemwarrior/evaluator.rb
CHANGED
@@ -28,13 +28,15 @@ module Gemwarrior
|
|
28
28
|
ERROR_DROP_PARAM_MISSING = 'You cannot just "drop". You gotta choose something to drop.'
|
29
29
|
ERROR_EQUIP_PARAM_MISSING = 'You cannot just "equip". You gotta choose something to equip.'
|
30
30
|
ERROR_UNEQUIP_PARAM_MISSING = 'You cannot just "unequip". You gotta choose something to unequip.'
|
31
|
+
ERROR_DEBUG_PARAM_MISSING = 'You cannot just "debug". You gotta choose a debug command.'
|
32
|
+
ERROR_DEBUG_PARAM_INVALID = 'You cannot debug that...yet.'
|
31
33
|
|
32
34
|
attr_accessor :world, :commands, :aliases, :descriptions, :devcmds, :devaliases
|
33
35
|
|
34
36
|
def initialize(world)
|
35
37
|
self.world = world
|
36
|
-
self.devcmds = %w(
|
37
|
-
self.devaliases = %w(
|
38
|
+
self.devcmds = %w(debug)
|
39
|
+
self.devaliases = %w(db)
|
38
40
|
self.commands = %w(character inventory list rest look take drop equip unequip go attack change help quit quit!)
|
39
41
|
self.aliases = %w(c i ls r l t d e ue g a ch h q qq)
|
40
42
|
self.descriptions = [
|
@@ -72,10 +74,21 @@ module Gemwarrior
|
|
72
74
|
|
73
75
|
case command
|
74
76
|
# dev commands
|
75
|
-
when '
|
76
|
-
|
77
|
-
|
78
|
-
|
77
|
+
when 'debug', 'db'
|
78
|
+
if param.nil?
|
79
|
+
ERROR_DEBUG_PARAM_MISSING
|
80
|
+
else
|
81
|
+
case param
|
82
|
+
when 'vars', 'v'
|
83
|
+
world.print_all_vars
|
84
|
+
when 'godmode', 'iddqd', 'god', 'g'
|
85
|
+
world.player.god_mode = !world.player.god_mode
|
86
|
+
when 'map', 'm'
|
87
|
+
world.print_map
|
88
|
+
else
|
89
|
+
ERROR_DEBUG_PARAM_INVALID
|
90
|
+
end
|
91
|
+
end
|
79
92
|
# normal commands
|
80
93
|
when 'character', 'c'
|
81
94
|
world.player.check_self
|
data/lib/gemwarrior/world.rb
CHANGED
@@ -7,6 +7,10 @@ require_relative 'entities/location'
|
|
7
7
|
module Gemwarrior
|
8
8
|
class World
|
9
9
|
# CONSTANTS
|
10
|
+
## WORLD DIMENSIONS
|
11
|
+
WORLD_DIM_WIDTH = 10
|
12
|
+
WORLD_DIM_HEIGHT = 10
|
13
|
+
|
10
14
|
## ERRORS
|
11
15
|
ERROR_LIST_PARAM_INVALID = 'That is not something that can be listed.'
|
12
16
|
|
@@ -18,7 +22,7 @@ module Gemwarrior
|
|
18
22
|
self.player = nil
|
19
23
|
end
|
20
24
|
|
21
|
-
def
|
25
|
+
def print_all_vars
|
22
26
|
puts "======================\n"
|
23
27
|
puts "All Variables in World\n"
|
24
28
|
puts "======================\n"
|
@@ -27,7 +31,32 @@ module Gemwarrior
|
|
27
31
|
puts "#{list("items", true)}\n\n"
|
28
32
|
puts "#{list("locations", true)}\n"
|
29
33
|
end
|
30
|
-
|
34
|
+
|
35
|
+
def print_map
|
36
|
+
0.upto(WORLD_DIM_HEIGHT-1) do |count_y|
|
37
|
+
print ' '
|
38
|
+
0.upto(WORLD_DIM_WIDTH-1) do
|
39
|
+
print '___'
|
40
|
+
end
|
41
|
+
print "\n"
|
42
|
+
print "#{(WORLD_DIM_HEIGHT-1) - count_y} "
|
43
|
+
0.upto(WORLD_DIM_WIDTH-1) do |count_x|
|
44
|
+
if location_by_coords({:x => count_x, :y => (WORLD_DIM_HEIGHT-1) - count_y})
|
45
|
+
print '|X|'
|
46
|
+
else
|
47
|
+
print '|_|'
|
48
|
+
end
|
49
|
+
end
|
50
|
+
print "\n"
|
51
|
+
end
|
52
|
+
puts
|
53
|
+
print ' '
|
54
|
+
0.upto(WORLD_DIM_WIDTH-1) do |count_x|
|
55
|
+
print "#{count_x} "
|
56
|
+
end
|
57
|
+
return
|
58
|
+
end
|
59
|
+
|
31
60
|
def list(param, details = false)
|
32
61
|
case param
|
33
62
|
when 'players'
|
@@ -163,6 +192,7 @@ module Gemwarrior
|
|
163
192
|
require_relative 'entities/items/feather'
|
164
193
|
require_relative 'entities/items/gun'
|
165
194
|
require_relative 'entities/items/stalactite'
|
195
|
+
require_relative 'entities/items/stonemite'
|
166
196
|
require_relative 'entities/items/stone'
|
167
197
|
require_relative 'entities/items/tree'
|
168
198
|
|
@@ -189,12 +219,42 @@ module Gemwarrior
|
|
189
219
|
})
|
190
220
|
)
|
191
221
|
locations.push(Location.new({
|
192
|
-
:name => 'Cave (
|
193
|
-
:description => 'Now inside the
|
222
|
+
:name => 'Cave (Foyer)',
|
223
|
+
:description => 'Now inside the entrance to the cavern, you confirm that there are stacktites, stonemites, rocksites, and even one or two pebblejites.',
|
194
224
|
:coords => {:x => 7, :y => 0},
|
195
|
-
:locs_connected => {:north =>
|
225
|
+
:locs_connected => {:north => true, :east => true, :south => false, :west => true},
|
196
226
|
:danger_level => :moderate,
|
197
|
-
:items => [Stalactite.new],
|
227
|
+
:items => [Stalactite.new, Stonemite.new],
|
228
|
+
:monsters_available => monsters
|
229
|
+
})
|
230
|
+
)
|
231
|
+
locations.push(Location.new({
|
232
|
+
:name => 'Cave (Nook)',
|
233
|
+
:description => 'A depression in the cave wall casts a shadow over a small rock shelf.',
|
234
|
+
:coords => {:x => 7, :y => 1},
|
235
|
+
:locs_connected => {:north => false, :east => true, :south => true, :west => false},
|
236
|
+
:danger_level => :moderate,
|
237
|
+
:items => [],
|
238
|
+
:monsters_available => monsters
|
239
|
+
})
|
240
|
+
)
|
241
|
+
locations.push(Location.new({
|
242
|
+
:name => 'Cave (Dropoff)',
|
243
|
+
:description => 'Caves do not usually feature sudden chasms spilling down into an unknowable void, but this one does.',
|
244
|
+
:coords => {:x => 8, :y => 1},
|
245
|
+
:locs_connected => {:north => false, :east => false, :south => true, :west => true},
|
246
|
+
:danger_level => :moderate,
|
247
|
+
:items => [],
|
248
|
+
:monsters_available => monsters
|
249
|
+
})
|
250
|
+
)
|
251
|
+
locations.push(Location.new({
|
252
|
+
:name => 'Cave (Causeway)',
|
253
|
+
:description => 'Paths lead north and west, but nothing of interest is in this causeway.',
|
254
|
+
:coords => {:x => 8, :y => 0},
|
255
|
+
:locs_connected => {:north => true, :east => false, :south => false, :west => true},
|
256
|
+
:danger_level => :moderate,
|
257
|
+
:items => [],
|
198
258
|
:monsters_available => monsters
|
199
259
|
})
|
200
260
|
)
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: gemwarrior
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version:
|
4
|
+
version: 0.5.1
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Michael Chadwick
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2015-06-
|
11
|
+
date: 2015-06-08 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: os
|
@@ -158,6 +158,7 @@ files:
|
|
158
158
|
- Rakefile
|
159
159
|
- bin/gemwarrior
|
160
160
|
- gemwarrior.gemspec
|
161
|
+
- lib/gemwarrior/battle.rb
|
161
162
|
- lib/gemwarrior/entities/creature.rb
|
162
163
|
- lib/gemwarrior/entities/entity.rb
|
163
164
|
- lib/gemwarrior/entities/item.rb
|
@@ -166,6 +167,7 @@ files:
|
|
166
167
|
- lib/gemwarrior/entities/items/gun.rb
|
167
168
|
- lib/gemwarrior/entities/items/stalactite.rb
|
168
169
|
- lib/gemwarrior/entities/items/stone.rb
|
170
|
+
- lib/gemwarrior/entities/items/stonemite.rb
|
169
171
|
- lib/gemwarrior/entities/items/tree.rb
|
170
172
|
- lib/gemwarrior/entities/location.rb
|
171
173
|
- lib/gemwarrior/entities/monster.rb
|