gecoder-with-gecode 0.9.0 → 0.9.1

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Files changed (919) hide show
  1. data/CHANGES +6 -0
  2. data/README +1 -1
  3. data/THANKS +18 -0
  4. data/example/equation_system.rb +3 -1
  5. data/example/magic_sequence.rb +3 -1
  6. data/example/queens.rb +3 -1
  7. data/example/send_more_money.rb +24 -30
  8. data/example/send_most_money.rb +15 -26
  9. data/example/square_tiling.rb +3 -1
  10. data/example/sudoku-set.rb +3 -1
  11. data/ext/{gecode-2.1.1 → gecode-2.2.0}/LICENSE +0 -0
  12. data/ext/{gecode-2.1.1 → gecode-2.2.0}/Makefile.contribs +0 -0
  13. data/ext/gecode-2.2.0/Makefile.dep +8056 -0
  14. data/ext/gecode-2.2.0/Makefile.in +1590 -0
  15. data/ext/gecode-2.2.0/changelog.in +2698 -0
  16. data/ext/gecode-2.2.0/configure +13112 -0
  17. data/ext/gecode-2.2.0/configure.ac +273 -0
  18. data/ext/gecode-2.2.0/configure.ac.in +269 -0
  19. data/ext/{gecode-2.1.1 → gecode-2.2.0}/contribs/README +0 -0
  20. data/ext/gecode-2.2.0/contribs/qecode/Doxyfile +263 -0
  21. data/ext/gecode-2.2.0/contribs/qecode/Implicative.cc +267 -0
  22. data/ext/gecode-2.2.0/contribs/qecode/Implicative.hh +164 -0
  23. data/ext/gecode-2.2.0/contribs/qecode/Makefile.in.in +163 -0
  24. data/ext/gecode-2.2.0/contribs/qecode/OptVar.cc +82 -0
  25. data/ext/gecode-2.2.0/contribs/qecode/OptVar.hh +123 -0
  26. data/ext/gecode-2.2.0/contribs/qecode/Strategy.cc +131 -0
  27. data/ext/gecode-2.2.0/contribs/qecode/Strategy.hh +91 -0
  28. data/ext/gecode-2.2.0/contribs/qecode/StrategyNode.cc +62 -0
  29. data/ext/gecode-2.2.0/contribs/qecode/StrategyNode.hh +47 -0
  30. data/ext/gecode-2.2.0/contribs/qecode/autom4te.cache/output.0 +2264 -0
  31. data/ext/gecode-2.2.0/contribs/qecode/autom4te.cache/requests +115 -0
  32. data/ext/gecode-2.2.0/contribs/qecode/autom4te.cache/traces.0 +57 -0
  33. data/ext/gecode-2.2.0/contribs/qecode/config.log +147 -0
  34. data/ext/gecode-2.2.0/contribs/qecode/config.status +817 -0
  35. data/ext/gecode-2.2.0/contribs/qecode/configure +2264 -0
  36. data/ext/gecode-2.2.0/contribs/qecode/configure.ac +23 -0
  37. data/ext/gecode-2.2.0/contribs/qecode/examples/COMPILING +13 -0
  38. data/ext/gecode-2.2.0/contribs/qecode/examples/MatrixGame.cpp +140 -0
  39. data/ext/gecode-2.2.0/contribs/qecode/examples/NimFibo.cpp +73 -0
  40. data/ext/gecode-2.2.0/contribs/qecode/examples/connect-5-3-3-3.cpp +842 -0
  41. data/ext/gecode-2.2.0/contribs/qecode/examples/network-pricing.cc +146 -0
  42. data/ext/gecode-2.2.0/contribs/qecode/examples/optim2.cc +149 -0
  43. data/ext/gecode-2.2.0/contribs/qecode/examples/stress_test.cpp +240 -0
  44. data/ext/{gecode-2.1.1 → gecode-2.2.0}/contribs/qecode/heap.cc +0 -0
  45. data/ext/{gecode-2.1.1 → gecode-2.2.0}/contribs/qecode/myDom.cc +0 -0
  46. data/ext/{gecode-2.1.1 → gecode-2.2.0}/contribs/qecode/myspace.cc +0 -0
  47. data/ext/gecode-2.2.0/contribs/qecode/myspace.hh +68 -0
  48. data/ext/{gecode-2.1.1 → gecode-2.2.0}/contribs/qecode/qecode.hh +0 -0
  49. data/ext/gecode-2.2.0/contribs/qecode/qsolver.cc +268 -0
  50. data/ext/gecode-2.2.0/contribs/qecode/qsolver.hh +46 -0
  51. data/ext/{gecode-2.1.1 → gecode-2.2.0}/contribs/qecode/shortdesc.ac +0 -0
  52. data/ext/{gecode-2.1.1 → gecode-2.2.0}/contribs/qecode/vartype.hh +0 -0
  53. data/ext/{gecode-2.1.1 → gecode-2.2.0}/doxygen/doxygen.conf.in +0 -0
  54. data/ext/gecode-2.2.0/doxygen/doxygen.hh.in +1112 -0
  55. data/ext/gecode-2.2.0/doxygen/reflection.hh +417 -0
  56. data/ext/gecode-2.2.0/examples/all-interval.cc +133 -0
  57. data/ext/gecode-2.2.0/examples/alpha.cc +137 -0
  58. data/ext/gecode-2.2.0/examples/bacp.cc +521 -0
  59. data/ext/gecode-2.2.0/examples/baseline.cc +87 -0
  60. data/ext/gecode-2.2.0/examples/bibd.cc +203 -0
  61. data/ext/gecode-2.2.0/examples/black-hole.cc +389 -0
  62. data/ext/gecode-2.2.0/examples/crew.cc +286 -0
  63. data/ext/gecode-2.2.0/examples/crowded-chess.cc +424 -0
  64. data/ext/gecode-2.2.0/examples/domino.cc +297 -0
  65. data/ext/gecode-2.2.0/examples/donald.cc +107 -0
  66. data/ext/gecode-2.2.0/examples/eq20.cc +125 -0
  67. data/ext/gecode-2.2.0/examples/golf.cc +297 -0
  68. data/ext/gecode-2.2.0/examples/golomb-ruler.cc +199 -0
  69. data/ext/gecode-2.2.0/examples/graph-color.cc +407 -0
  70. data/ext/gecode-2.2.0/examples/grocery.cc +113 -0
  71. data/ext/gecode-2.2.0/examples/hamming.cc +129 -0
  72. data/ext/gecode-2.2.0/examples/ind-set.cc +143 -0
  73. data/ext/gecode-2.2.0/examples/javascript.cc +163 -0
  74. data/ext/gecode-2.2.0/examples/kakuro.cc +686 -0
  75. data/ext/gecode-2.2.0/examples/knights.cc +220 -0
  76. data/ext/gecode-2.2.0/examples/langford-number.cc +225 -0
  77. data/ext/gecode-2.2.0/examples/magic-sequence.cc +146 -0
  78. data/ext/gecode-2.2.0/examples/magic-square.cc +138 -0
  79. data/ext/gecode-2.2.0/examples/minesweeper.cc +304 -0
  80. data/ext/gecode-2.2.0/examples/money.cc +105 -0
  81. data/ext/gecode-2.2.0/examples/nonogram.cc +492 -0
  82. data/ext/gecode-2.2.0/examples/ortho-latin.cc +172 -0
  83. data/ext/gecode-2.2.0/examples/partition.cc +141 -0
  84. data/ext/gecode-2.2.0/examples/pentominoes.cc +949 -0
  85. data/ext/gecode-2.2.0/examples/perfect-square.cc +311 -0
  86. data/ext/gecode-2.2.0/examples/photo.cc +170 -0
  87. data/ext/gecode-2.2.0/examples/queen-armies.cc +284 -0
  88. data/ext/gecode-2.2.0/examples/queens.cc +147 -0
  89. data/ext/gecode-2.2.0/examples/queens.js +57 -0
  90. data/ext/gecode-2.2.0/examples/sports-league.cc +342 -0
  91. data/ext/gecode-2.2.0/examples/steiner.cc +192 -0
  92. data/ext/gecode-2.2.0/examples/stress-distinct.cc +90 -0
  93. data/ext/gecode-2.2.0/examples/stress-domain.cc +99 -0
  94. data/ext/gecode-2.2.0/examples/stress-element.cc +112 -0
  95. data/ext/gecode-2.2.0/examples/stress-exec.cc +97 -0
  96. data/ext/gecode-2.2.0/examples/stress-extensional.cc +134 -0
  97. data/ext/gecode-2.2.0/examples/stress-linear-bool.cc +97 -0
  98. data/ext/gecode-2.2.0/examples/stress-min.cc +98 -0
  99. data/ext/gecode-2.2.0/examples/stress-search.cc +88 -0
  100. data/ext/gecode-2.2.0/examples/sudoku.cc +2341 -0
  101. data/ext/gecode-2.2.0/examples/support.hh +338 -0
  102. data/ext/gecode-2.2.0/examples/support/example.cc +64 -0
  103. data/ext/gecode-2.2.0/examples/support/example.icc +321 -0
  104. data/ext/gecode-2.2.0/examples/support/options.cc +226 -0
  105. data/ext/gecode-2.2.0/examples/support/options.icc +276 -0
  106. data/ext/gecode-2.2.0/examples/tsp.cc +317 -0
  107. data/ext/gecode-2.2.0/examples/warehouses.cc +191 -0
  108. data/ext/gecode-2.2.0/gecode.m4 +1046 -0
  109. data/ext/gecode-2.2.0/gecode/cpltset.hh +797 -0
  110. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/array.cc +0 -0
  111. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/array.icc +0 -0
  112. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/bddmanager.cc +0 -0
  113. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/bddmanager.icc +0 -0
  114. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/branch.cc +0 -0
  115. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/branch.hh +0 -0
  116. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/branch/select-val.icc +0 -0
  117. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/branch/select-view.icc +0 -0
  118. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/constraints/atmost.cc +0 -0
  119. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/constraints/cardinality.cc +0 -0
  120. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/constraints/distinct.cc +0 -0
  121. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/constraints/dom.cc +0 -0
  122. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/constraints/partition.cc +0 -0
  123. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/constraints/rangeroots.cc +0 -0
  124. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/constraints/rel.cc +0 -0
  125. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/constraints/select.cc +0 -0
  126. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/constraints/singleton.cc +0 -0
  127. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/exception.icc +0 -0
  128. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/propagators.hh +0 -0
  129. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/propagators/binary.icc +0 -0
  130. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/propagators/nary.icc +0 -0
  131. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/propagators/naryone.icc +0 -0
  132. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/propagators/narytwo.icc +0 -0
  133. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/propagators/singleton.icc +0 -0
  134. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/propagators/unary.icc +0 -0
  135. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/support.cc +0 -0
  136. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/support.icc +0 -0
  137. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/var-imp.icc +0 -0
  138. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/var-imp/cpltset.cc +0 -0
  139. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/var-imp/cpltset.icc +0 -0
  140. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/var-imp/cpltset.vis +0 -0
  141. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/var/cpltset.cc +0 -0
  142. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/var/cpltset.icc +0 -0
  143. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/view.icc +0 -0
  144. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/view/cpltset.icc +0 -0
  145. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/cpltset/view/print.cc +0 -0
  146. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/gist.hh +0 -0
  147. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/gist/addchild.cc +0 -0
  148. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/gist/addchild.hh +0 -0
  149. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/gist/addvisualisationdialog.cc +0 -0
  150. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/gist/addvisualisationdialog.hh +0 -0
  151. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/gist/better.hh +0 -0
  152. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/gist/config.cc +0 -0
  153. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/gist/config.hh +0 -0
  154. data/ext/gecode-2.2.0/gecode/gist/drawingcursor.cc +281 -0
  155. data/ext/gecode-2.2.0/gecode/gist/drawingcursor.hh +103 -0
  156. data/ext/gecode-2.2.0/gecode/gist/drawingcursor.icc +70 -0
  157. data/ext/gecode-2.2.0/gecode/gist/gecodelogo.cc +672 -0
  158. data/ext/gecode-2.2.0/gecode/gist/gecodelogo.hh +64 -0
  159. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/gist/gist.cc +0 -0
  160. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/gist/gist.icc +0 -0
  161. data/ext/gecode-2.2.0/gecode/gist/layoutcursor.cc +115 -0
  162. data/ext/gecode-2.2.0/gecode/gist/layoutcursor.hh +75 -0
  163. data/ext/gecode-2.2.0/gecode/gist/layoutcursor.icc +48 -0
  164. data/ext/gecode-2.2.0/gecode/gist/mainwindow.cc +274 -0
  165. data/ext/gecode-2.2.0/gecode/gist/mainwindow.hh +86 -0
  166. data/ext/gecode-2.2.0/gecode/gist/node.cc +148 -0
  167. data/ext/gecode-2.2.0/gecode/gist/node.hh +117 -0
  168. data/ext/gecode-2.2.0/gecode/gist/node.icc +99 -0
  169. data/ext/gecode-2.2.0/gecode/gist/nodecursor.cc +123 -0
  170. data/ext/gecode-2.2.0/gecode/gist/nodecursor.hh +147 -0
  171. data/ext/gecode-2.2.0/gecode/gist/nodecursor.icc +122 -0
  172. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/gist/nodevisitor.hh +0 -0
  173. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/gist/nodevisitor.icc +0 -0
  174. data/ext/gecode-2.2.0/gecode/gist/preferences.cc +120 -0
  175. data/ext/gecode-2.2.0/gecode/gist/preferences.hh +79 -0
  176. data/ext/gecode-2.2.0/gecode/gist/spacenode.cc +468 -0
  177. data/ext/gecode-2.2.0/gecode/gist/spacenode.hh +227 -0
  178. data/ext/gecode-2.2.0/gecode/gist/spacenode.icc +170 -0
  179. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/gist/test.cc +0 -0
  180. data/ext/gecode-2.2.0/gecode/gist/textoutput.cc +134 -0
  181. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/gist/textoutput.hh +0 -0
  182. data/ext/gecode-2.2.0/gecode/gist/treecanvas.cc +1343 -0
  183. data/ext/gecode-2.2.0/gecode/gist/treecanvas.hh +361 -0
  184. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/gist/ui_addchild.hh +0 -0
  185. data/ext/gecode-2.2.0/gecode/gist/ui_addvisualisationdialog.hh +165 -0
  186. data/ext/gecode-2.2.0/gecode/gist/visualisation/intvaritem.cc +192 -0
  187. data/ext/gecode-2.2.0/gecode/gist/visualisation/intvaritem.hh +75 -0
  188. data/ext/gecode-2.2.0/gecode/gist/visualisation/setvaritem.cc +235 -0
  189. data/ext/gecode-2.2.0/gecode/gist/visualisation/setvaritem.hh +77 -0
  190. data/ext/gecode-2.2.0/gecode/gist/visualisation/vararrayitem.hh +125 -0
  191. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/gist/visualisation/vararrayview.cc +0 -0
  192. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/gist/visualisation/vararrayview.hh +0 -0
  193. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/gist/visualisation/vararrayviewt.hh +0 -0
  194. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/gist/visualisation/varitem.cc +0 -0
  195. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/gist/visualisation/varitem.hh +0 -0
  196. data/ext/gecode-2.2.0/gecode/gist/visualnode.cc +474 -0
  197. data/ext/gecode-2.2.0/gecode/gist/visualnode.hh +226 -0
  198. data/ext/gecode-2.2.0/gecode/gist/visualnode.icc +198 -0
  199. data/ext/gecode-2.2.0/gecode/gist/zoomToFitIcon.icc +113 -0
  200. data/ext/gecode-2.2.0/gecode/int.hh +2116 -0
  201. data/ext/gecode-2.2.0/gecode/int/arithmetic.cc +237 -0
  202. data/ext/gecode-2.2.0/gecode/int/arithmetic.hh +827 -0
  203. data/ext/gecode-2.2.0/gecode/int/arithmetic/abs.icc +278 -0
  204. data/ext/gecode-2.2.0/gecode/int/arithmetic/divmod.icc +496 -0
  205. data/ext/gecode-2.2.0/gecode/int/arithmetic/max.icc +474 -0
  206. data/ext/gecode-2.2.0/gecode/int/arithmetic/mult.icc +858 -0
  207. data/ext/gecode-2.2.0/gecode/int/arithmetic/sqr.icc +464 -0
  208. data/ext/gecode-2.2.0/gecode/int/arithmetic/sqrt.icc +260 -0
  209. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/array.cc +0 -0
  210. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/array.icc +0 -0
  211. data/ext/gecode-2.2.0/gecode/int/bool.cc +734 -0
  212. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/bool.hh +0 -0
  213. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/bool/base.icc +0 -0
  214. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/bool/eq.icc +0 -0
  215. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/bool/eqv.icc +0 -0
  216. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/bool/lq.icc +0 -0
  217. data/ext/gecode-2.2.0/gecode/int/bool/or.icc +1000 -0
  218. data/ext/gecode-2.2.0/gecode/int/branch.cc +167 -0
  219. data/ext/gecode-2.2.0/gecode/int/branch.hh +587 -0
  220. data/ext/gecode-2.2.0/gecode/int/branch/create-branch.icc +190 -0
  221. data/ext/gecode-2.2.0/gecode/int/branch/select-val.icc +340 -0
  222. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/branch/select-view.icc +0 -0
  223. data/ext/gecode-2.2.0/gecode/int/channel.cc +165 -0
  224. data/ext/gecode-2.2.0/gecode/int/channel.hh +259 -0
  225. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/channel/base.icc +0 -0
  226. data/ext/gecode-2.2.0/gecode/int/channel/dom.icc +348 -0
  227. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/channel/link-multi.cc +0 -0
  228. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/channel/link-multi.icc +0 -0
  229. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/channel/link-single.cc +0 -0
  230. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/channel/link-single.icc +0 -0
  231. data/ext/gecode-2.2.0/gecode/int/channel/val.icc +278 -0
  232. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/circuit.cc +0 -0
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  245. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/distinct.cc +0 -0
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  247. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/distinct/bilink.icc +0 -0
  248. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/distinct/bnd.icc +0 -0
  249. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/distinct/combptr.icc +0 -0
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  251. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/distinct/edge.icc +0 -0
  252. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/distinct/node.icc +0 -0
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  256. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/dom.hh +0 -0
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  267. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/extensional/basic.icc +0 -0
  268. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/extensional/bitset.icc +0 -0
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  270. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/extensional/dfa.icc +0 -0
  271. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/extensional/incremental.icc +0 -0
  272. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/extensional/layered-graph.icc +0 -0
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  274. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/extensional/tuple-set.icc +0 -0
  275. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/gcc.cc +0 -0
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  279. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/gcc/gccbndsup.icc +0 -0
  280. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/gcc/graphsup.icc +0 -0
  281. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/gcc/lbc.icc +0 -0
  282. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/gcc/occur.icc +0 -0
  283. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/gcc/ubc.icc +0 -0
  284. data/ext/gecode-2.2.0/gecode/int/gcc/val.icc +400 -0
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  291. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/linear/bool-int.icc +0 -0
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  299. data/ext/gecode-2.2.0/gecode/int/linear/int-post.cc +493 -0
  300. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/linear/int-ter.icc +0 -0
  301. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/linear/post.icc +0 -0
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  307. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/rel/lq-le.icc +0 -0
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  314. data/ext/gecode-2.2.0/gecode/int/sorted/propagate.icc +702 -0
  315. data/ext/gecode-2.2.0/gecode/int/sorted/sortsup.icc +563 -0
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  318. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/unshare.cc +0 -0
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  321. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/var-imp/bool.icc +0 -0
  322. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/var-imp/bool.vis +0 -0
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  325. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/var-imp/int.icc +0 -0
  326. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/var-imp/int.vis +0 -0
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  329. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/var/int.cc +0 -0
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  332. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/view/bool.icc +0 -0
  333. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/view/constint.icc +0 -0
  334. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/view/int.icc +0 -0
  335. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/view/iter.icc +0 -0
  336. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/view/minus.icc +0 -0
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  338. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/view/print.cc +0 -0
  339. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/view/rtest.icc +0 -0
  340. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/view/scale.icc +0 -0
  341. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/int/view/zero.icc +0 -0
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  344. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/iter/ranges-append.icc +0 -0
  345. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/iter/ranges-array.icc +0 -0
  346. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/iter/ranges-cache.icc +0 -0
  347. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/iter/ranges-compl.icc +0 -0
  348. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/iter/ranges-diff.icc +0 -0
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  352. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/iter/ranges-minmax.icc +0 -0
  353. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/iter/ranges-minus.icc +0 -0
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  355. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/iter/ranges-offset.icc +0 -0
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  358. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/iter/ranges-scale.icc +0 -0
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  360. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/iter/ranges-singleton.icc +0 -0
  361. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/iter/ranges-size.icc +0 -0
  362. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/iter/ranges-union.icc +0 -0
  363. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/iter/ranges-values.icc +0 -0
  364. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/iter/values-array.icc +0 -0
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  369. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/iter/values-offset.icc +0 -0
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  371. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/iter/values-ranges.icc +0 -0
  372. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/iter/values-singleton.icc +0 -0
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  374. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/iter/values-unique.icc +0 -0
  375. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/iter/virtual-ranges-compl.icc +0 -0
  376. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/iter/virtual-ranges-inter.icc +0 -0
  377. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/iter/virtual-ranges-union.icc +0 -0
  378. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/iter/virtual-ranges.icc +0 -0
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  380. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/kernel/advisor.icc +0 -0
  381. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/kernel/array.icc +0 -0
  382. data/ext/gecode-2.2.0/gecode/kernel/branching.icc +433 -0
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  384. data/ext/gecode-2.2.0/gecode/kernel/core.icc +2311 -0
  385. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/kernel/exception.icc +0 -0
  386. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/kernel/macros.icc +0 -0
  387. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/kernel/memory-manager.cc +0 -0
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  389. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/kernel/modevent.icc +0 -0
  390. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/kernel/propagator.icc +0 -0
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  392. data/ext/gecode-2.2.0/gecode/kernel/reflection.icc +1213 -0
  393. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/kernel/shared-array.icc +0 -0
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  398. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/kernel/var-type.cc +0 -0
  399. data/ext/gecode-2.2.0/gecode/kernel/var-type.icc +915 -0
  400. data/ext/gecode-2.2.0/gecode/kernel/var.icc +114 -0
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  404. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/minimodel/bool-expr.cc +0 -0
  405. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/minimodel/bool-expr.icc +0 -0
  406. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/minimodel/bool-rel.icc +0 -0
  407. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/minimodel/exception.icc +0 -0
  408. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/minimodel/lin-expr.icc +0 -0
  409. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/minimodel/lin-rel.icc +0 -0
  410. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/minimodel/matrix.icc +0 -0
  411. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/minimodel/reg.cc +0 -0
  412. data/ext/gecode-2.2.0/gecode/search.hh +759 -0
  413. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/search/bab.cc +0 -0
  414. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/search/bab.icc +0 -0
  415. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/search/dfs.cc +0 -0
  416. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/search/dfs.icc +0 -0
  417. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/search/engine-ctrl.icc +0 -0
  418. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/search/lds.cc +0 -0
  419. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/search/lds.icc +0 -0
  420. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/search/options.cc +0 -0
  421. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/search/options.icc +0 -0
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  423. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/search/restart.icc +0 -0
  424. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/search/statistics.icc +0 -0
  425. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/search/stop.cc +0 -0
  426. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/search/stop.icc +0 -0
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  429. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/serialization/boost.icc +0 -0
  430. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/serialization/flatzinc.cc +0 -0
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  432. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/serialization/javascript.hh +0 -0
  433. data/ext/gecode-2.2.0/gecode/serialization/register.cc +8498 -0
  434. data/ext/gecode-2.2.0/gecode/set.hh +970 -0
  435. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/set/array.cc +0 -0
  436. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/set/array.icc +0 -0
  437. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/set/branch.cc +0 -0
  438. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/set/branch.hh +0 -0
  439. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/set/branch/select-val.icc +0 -0
  440. data/ext/{gecode-2.1.1 → gecode-2.2.0}/gecode/set/branch/select-view.icc +0 -0
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  913. data/ext/gecode-2.1.1/misc/gecode.pc.in +0 -45
  914. data/ext/gecode-2.1.1/misc/genstatistics.perl +0 -178
  915. data/ext/gecode-2.1.1/misc/genvariables.perl +0 -905
  916. data/lib/gecoder/interface/constraints/set_enum/select.rb +0 -79
  917. data/lib/gecoder/interface/model.rb +0 -453
  918. data/lib/gecoder/interface/model_sugar.rb +0 -84
  919. data/specs/constraints/set_enum/select.rb +0 -73
@@ -0,0 +1,23 @@
1
+ dnl
2
+ dnl Author:
3
+ dnl Jeremie Vautard
4
+ dnl
5
+ dnl Copyright:
6
+ dnl Universit� d'Orleans, 2005
7
+ dnl
8
+ dnl Largely inspired from the map configure.ac file by Gr�goire Dooms
9
+
10
+
11
+ AC_REVISION([$Revision$])
12
+ AC_PREREQ(2.53)
13
+ AC_INIT(QECODE, 1.2, jeremie.vautard@univ-orleans.fr)
14
+ AC_CONFIG_SRCDIR(qecode.hh)
15
+
16
+ dnl the names of the generated dlls
17
+ AC_SUBST(QECODE, "qecode")
18
+
19
+ ../../config.status --file Makefile.in:Makefile.in.in
20
+
21
+ AC_CONFIG_COMMANDS([Makefile.in])
22
+ AC_CONFIG_FILES([Makefile])
23
+ AC_OUTPUT
@@ -0,0 +1,13 @@
1
+ To compile the examples, you must add the qecode folder and the gecode folder (i.e. .. and ../../.. from this examples folder) to your include and library paths. These examples have to been linked against the gecodeint, gecodekernel, gecodeminimodel, gecodesupport, and gecodeqecode libraries. If you built the dynamic version of the gecode/qecode libraries, you will also have to add these folders to the dynamic libraries search path.
2
+
3
+ Example (with dynamic libs) :
4
+ For Linux, using gcc :
5
+ $ g++ stress_test.cpp -I.. -I../../.. -L.. -L../../.. -lgecodeqecode -lgecodeminimodel -lgecodeint -lgecodekernel -lgecodesupport -o stress_test
6
+ $ export LD_LIBRARY_PATH="..:../../.." # only if using shared libraries
7
+ $ ./stress_test
8
+
9
+ For MacOS, using gcc :
10
+ $ g++ stress_test.cpp -I.. -I../../.. -L.. -L../../.. -lgecodeqecode -lgecodeminimodel -lgecodesearch -lgecodeint -lgecodekernel -lgecodesupport -o stress_test
11
+ $ export DYLD_LIBRARY_PATH="..:../../.." # only if using shared libraries
12
+ $ ./stress_test
13
+
@@ -0,0 +1,140 @@
1
+ /**** , [ MatrixGame.cpp ],
2
+ Copyright (c) 2007 Universite d'Orleans - Arnaud Lallouet
3
+
4
+ Permission is hereby granted, free of charge, to any person obtaining a copy
5
+ of this software and associated documentation files (the "Software"), to deal
6
+ in the Software without restriction, including without limitation the rights
7
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8
+ copies of the Software, and to permit persons to whom the Software is
9
+ furnished to do so, subject to the following conditions:
10
+
11
+ The above copyright notice and this permission notice shall be included in
12
+ all copies or substantial portions of the Software.
13
+
14
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20
+ THE SOFTWARE.
21
+ *************************************************************************/
22
+
23
+ #include <cstdlib> /* pour srand, rand et RAND_MAX */
24
+ #include <ctime> /* pour time */
25
+ #include <math.h> /* pour pow */
26
+
27
+ #include <iostream>
28
+
29
+ #include "gecode/minimodel.hh"
30
+ #include "gecode/int/element.hh"
31
+
32
+ #include "qsolver.hh"
33
+ #include "implicative.hh"
34
+
35
+ #define UNIVERSAL true
36
+ #define EXISTENTIAL false
37
+
38
+ // The Matrix game consists in a square boolean matrix of size 2^depth. First player cuts it vertically in two parts and removes one half,
39
+ // while secodn player do the same, but cutting the matrix horizontally. The game ends when there are only one cell left in the matrix.
40
+ // If this last cell has value 1, the first player wins. If it has value 0, the second player wins.
41
+
42
+ // The present model of this game is pure QBF, that QeCode can handle (though not as fast as QBF solvers...)
43
+
44
+ using namespace MiniModel;
45
+
46
+ int main (int argc, char * const argv[]) {
47
+
48
+ int depth = 5; // Size of the matrix is 2^depth. Larger values may take long to solve...
49
+ int nbDecisionVar = 2*depth;
50
+ int nbScope = nbDecisionVar+1;
51
+ bool* qtScopes = new bool[nbScope];
52
+ for (int i=0;i<nbScope;i++) {
53
+ qtScopes[i] = ((i%2) != 0);
54
+ cout << (((i%2) != 0)?"true":"false")<<endl;
55
+ }
56
+ int boardSize = (int)pow((double)2,(double)depth);
57
+
58
+ std::srand(std::time(NULL));
59
+
60
+ IntArgs board(boardSize*boardSize);
61
+ for (int i=0; i<boardSize; i++)
62
+ for (int j=0; j<boardSize; j++)
63
+ board[j*boardSize+i] = (int)( (double)rand() / ((double)RAND_MAX + 1) * 50 ) < 25 ? 0:1;
64
+
65
+ IntArgs access(nbDecisionVar);
66
+ access[nbDecisionVar-1]=1;
67
+ access[nbDecisionVar-2]=boardSize;
68
+ for (int i=nbDecisionVar-3; i>=0; i--)
69
+ access[i]=access[i+2]*2;
70
+
71
+ // debug
72
+ for (int i=0; i<boardSize; i++)
73
+ {
74
+ for (int j=0; j<boardSize; j++)
75
+ cout << board[j*boardSize+i] << " ";
76
+ cout << endl;
77
+ }
78
+ cout << endl;
79
+ for (int i=0; i<nbDecisionVar; i++)
80
+ cout << access[i] << " ";
81
+ cout << endl;
82
+ // end debug
83
+
84
+ int *scopesSize = new int[nbScope];
85
+ for (int i=0; i<nbScope-1; i++)
86
+ scopesSize[i]=1;
87
+ scopesSize[nbScope-1]=2;
88
+
89
+ Implicative p(nbScope, qtScopes, scopesSize);
90
+
91
+ // Defining the variable of the n first scopes ...
92
+ for (int i=0; i<nbDecisionVar; i++)
93
+ {
94
+ p.QIntVar(i, 0, 1);
95
+ IntVarArgs b(i+1);
96
+ for (int plop=0;plop<(i+1);plop++)
97
+ b[plop] = p.var(plop);
98
+ branch(p.space(),b,INT_VAR_SIZE_MIN,INT_VAL_MIN);
99
+ p.nextScope();
100
+ }
101
+
102
+ // Declaring last scope variables ...
103
+
104
+ p.QIntVar(nbDecisionVar, 0, 1);
105
+ p.QIntVar(nbDecisionVar+1, 0, boardSize*boardSize);
106
+ IntVarArgs b(nbDecisionVar+2);
107
+ for (int plop=0;plop<(nbDecisionVar+2);plop++)
108
+ b[plop] = p.var(plop);
109
+ branch(p.space(),b,INT_VAR_SIZE_MIN,INT_VAL_MIN);
110
+
111
+ p.nextScope();
112
+ // Body
113
+
114
+ post(p.space(), p.var(nbDecisionVar) == 1);
115
+
116
+ IntVarArgs X(nbDecisionVar);
117
+ for (int i=0; i<nbDecisionVar; i++)
118
+ X[i]=p.var(i);
119
+
120
+ linear(p.space(), access, X, IRT_EQ, p.var(nbDecisionVar+1));
121
+ // MiniModel::LinRel R(E, IRT_EQ, MiniModel::LinExpr(p.var(nbDecisionVar+1)));
122
+ element(p.space(), board, p.var(nbDecisionVar+1), p.var(nbDecisionVar));
123
+
124
+ // When every variables and constraints have been declared, the makeStructure method
125
+ // must be called in order to lead the problem ready for solving.
126
+ p.makeStructure();
127
+
128
+ // So, we build a quantified solver for our problem p, using the heuristic we just created.
129
+ QSolver solver(&p);
130
+
131
+ unsigned long int nodes=0;
132
+
133
+ // then we solve the problem. Nodes and Steps will contain the number of nodes encountered and
134
+ // of propagation steps achieved during the solving.
135
+ Strategy outcome = solver.solve(nodes);
136
+
137
+ cout << " outcome: " << ( outcome.isFalse()? "FALSE" : "TRUE") << endl;
138
+ cout << " nodes visited: " << nodes << endl;
139
+
140
+ }
@@ -0,0 +1,73 @@
1
+ /**** , [ NimFibo.cpp ],
2
+ Copyright (c) 2007 Universite d'Orleans - Jeremie Vautard
3
+
4
+ Permission is hereby granted, free of charge, to any person obtaining a copy
5
+ of this software and associated documentation files (the "Software"), to deal
6
+ in the Software without restriction, including without limitation the rights
7
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8
+ copies of the Software, and to permit persons to whom the Software is
9
+ furnished to do so, subject to the following conditions:
10
+
11
+ The above copyright notice and this permission notice shall be included in
12
+ all copies or substantial portions of the Software.
13
+
14
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20
+ THE SOFTWARE.
21
+ *************************************************************************/
22
+
23
+ #include "qsolver.hh"
24
+ #include "implicative.hh"
25
+
26
+ ///////////////////////////////////////////////////////////////////////////////////////////
27
+ // This is a model of the nim-fibonacci game. We have a N matches set. First player may //
28
+ // take between 1 and N-1 matches. Then, each player may take at most twice the number of//
29
+ // matches taken by the last player. Take the last match to win ! //
30
+ ///////////////////////////////////////////////////////////////////////////////////////////
31
+
32
+ int main() {
33
+ for (int N = 10; N<=22;N++) // Initial number of matches
34
+ {
35
+ int* scopeSize = new int[N+2];
36
+ bool* qtScope = new bool[N+2];
37
+ for (int i=0;i<N+2;i++) {
38
+ qtScope[i] = ( i%2 != 0);
39
+ scopeSize[i] = 2;
40
+ }
41
+ Implicative p(N+2,qtScope,scopeSize);
42
+
43
+ p.QIntVar(0,1,N-1);
44
+ p.QIntVar(1,0,N);
45
+ post(p.space(),p.var(0) == p.var(1));
46
+ IntVarArgs b(2); b[0] = p.var(0) ; b[1] = p.var(1);
47
+ branch(p.space(),b,INT_VAR_SIZE_MIN,INT_VAL_MIN);
48
+ p.nextScope();
49
+
50
+ for (int i=1;i<N+2;i++) {
51
+ p.QIntVar(2*i , 1, N-1);
52
+ p.QIntVar(2*i + 1, 0, N);
53
+ post(p.space(), p.var(2*i) <= 2*p.var(2*(i-1)));
54
+ post(p.space(), p.var(2*i + 1) == p.var(2*i) + p.var(2*i - 1));
55
+ IntVarArgs bb(2*i + 2);
56
+ for (int plop = 0;plop < (2*i + 2);plop++)
57
+ bb[plop] = p.var(plop);
58
+ branch(p.space(),bb,INT_VAR_SIZE_MIN,INT_VAL_MIN);
59
+ p.nextScope();
60
+ }
61
+
62
+ p.makeStructure();
63
+ QSolver s(&p);
64
+
65
+ unsigned long int nodes=0;
66
+
67
+ Strategy outcome = s.solve(nodes);
68
+ cout << "For " << N << " matches : "<<endl;
69
+ cout << " outcome: " << ( outcome.isFalse() ? "FALSE" : "TRUE") << endl;
70
+ cout << " nodes visited: " << nodes << endl;
71
+ }
72
+ return 0;
73
+ }
@@ -0,0 +1,842 @@
1
+ // Quantified/alternating formulation of the Connect4 game
2
+ // with a board of size 3x3 (widthxheight), a winning
3
+ // line of length 3, analyzed up to 5 moves for the initial/existential player
4
+
5
+ #include "gecode/minimodel.hh"
6
+ #include "gecode/int/element.hh"
7
+
8
+ #include "qsolver.hh"
9
+ #include "implicative.hh"
10
+
11
+ #define UNIVERSAL true
12
+ #define EXISTENTIAL false
13
+
14
+ #define WIDTH 3
15
+ #define HEIGHT 3
16
+ #define DEPTH 9
17
+
18
+ #define VARS_PER_BOARD (WIDTH*HEIGHT)
19
+ #define VARS_PER_STEP (VARS_PER_BOARD + 1)
20
+
21
+ #define CELL_VCODE(I,J,TIME) \
22
+ ( (((I)-1)*WIDTH) + ((J)-1) + \
23
+ (((TIME)==0)? 0 : (((TIME))*(VARS_PER_STEP))))
24
+ #define MOVE_VCODE(TIME) \
25
+ ( VARS_PER_BOARD + ((TIME)-1)*VARS_PER_STEP )
26
+ #define AUX_VCODE(N) ( (N) + CELL_VCODE(HEIGHT,WIDTH,DEPTH) )
27
+
28
+ #define B(I,J,TIME) p.var(CELL_VCODE(I,J,TIME))
29
+ #define M(TIME) p.var(MOVE_VCODE(TIME))
30
+ #define AUX(N) p.bvar(AUX_VCODE(N))
31
+
32
+ using namespace Gecode;
33
+ using namespace Gecode::MiniModel;
34
+
35
+ int main () {
36
+
37
+ int scopesSize[] = {19, 10, 10, 10, 10, 10, 10, 10, 18};
38
+ bool qts[] = {EXISTENTIAL,UNIVERSAL,EXISTENTIAL,UNIVERSAL,EXISTENTIAL,UNIVERSAL,EXISTENTIAL,UNIVERSAL,EXISTENTIAL};
39
+ Implicative p(9, qts, scopesSize);
40
+
41
+ p.QIntVar(0, 0, 2); // B(1,1,0)
42
+ p.QIntVar(1, 0, 2); // B(1,2,0)
43
+ p.QIntVar(2, 0, 2); // B(1,3,0)
44
+ p.QIntVar(3, 0, 2); // B(2,1,0)
45
+ p.QIntVar(4, 0, 2); // B(2,2,0)
46
+ p.QIntVar(5, 0, 2); // B(2,3,0)
47
+ p.QIntVar(6, 0, 2); // B(3,1,0)
48
+ p.QIntVar(7, 0, 2); // B(3,2,0)
49
+ p.QIntVar(8, 0, 2); // B(3,3,0)
50
+ p.QIntVar(9, 1, 2); // M(1)
51
+ p.QIntVar(10, 0, 2); // B(1,1,1)
52
+ p.QIntVar(11, 0, 2); // B(1,2,1)
53
+ p.QIntVar(12, 0, 2); // B(1,3,1)
54
+ p.QIntVar(13, 0, 2); // B(2,1,1)
55
+ p.QIntVar(14, 0, 2); // B(2,2,1)
56
+ p.QIntVar(15, 0, 2); // B(2,3,1)
57
+ p.QIntVar(16, 0, 2); // B(3,1,1)
58
+ p.QIntVar(17, 0, 2); // B(3,2,1)
59
+ p.QIntVar(18, 0, 2); // B(3,3,1)
60
+
61
+ // The initial board is empty
62
+ post(p.space(), B(1,1,0)==0 );
63
+ post(p.space(), B(1,2,0)==0 );
64
+ post(p.space(), B(1,3,0)==0 );
65
+ post(p.space(), B(2,1,0)==0 );
66
+ post(p.space(), B(2,2,0)==0 );
67
+ post(p.space(), B(2,3,0)==0 );
68
+ post(p.space(), B(3,1,0)==0 );
69
+ post(p.space(), B(3,2,0)==0 );
70
+ post(p.space(), B(3,3,0)==0 );
71
+
72
+ // PA (Precondition Axiom) specifying legal moves at transition 0->1
73
+ // A move is valid only if the related colum is not full
74
+ post(p.space(), tt( (~(B(3,1,0)==0) || ~(M(1)!=1)) ) );
75
+ post(p.space(), tt( (~(B(3,2,0)==0) || ~(M(1)!=2)) ) );
76
+ post(p.space(), tt( (~(B(3,3,0)==0) || ~(M(1)!=3)) ) );
77
+
78
+ // SSA (Successor State Axiom) linking time 0 to time 1
79
+ // The player who moves is "1"
80
+
81
+ // If a cell is occupied by player 1, it stays so
82
+ post(p.space(), tt( (!(~(B(1,1,0)==1)) || ~(B(1,1,1)==1)) ) );
83
+ post(p.space(), tt( (!(~(B(1,2,0)==1)) || ~(B(1,2,1)==1)) ) );
84
+ post(p.space(), tt( (!(~(B(1,3,0)==1)) || ~(B(1,3,1)==1)) ) );
85
+ post(p.space(), tt( (!(~(B(2,1,0)==1)) || ~(B(2,1,1)==1)) ) );
86
+ post(p.space(), tt( (!(~(B(2,2,0)==1)) || ~(B(2,2,1)==1)) ) );
87
+ post(p.space(), tt( (!(~(B(2,3,0)==1)) || ~(B(2,3,1)==1)) ) );
88
+ post(p.space(), tt( (!(~(B(3,1,0)==1)) || ~(B(3,1,1)==1)) ) );
89
+ post(p.space(), tt( (!(~(B(3,2,0)==1)) || ~(B(3,2,1)==1)) ) );
90
+ post(p.space(), tt( (!(~(B(3,3,0)==1)) || ~(B(3,3,1)==1)) ) );
91
+
92
+ // If a cell is occupied by player 2, it stays so
93
+ post(p.space(), tt( (!(~(B(1,1,0)==2)) || ~(B(1,1,1)==2)) ) );
94
+ post(p.space(), tt( (!(~(B(1,2,0)==2)) || ~(B(1,2,1)==2)) ) );
95
+ post(p.space(), tt( (!(~(B(1,3,0)==2)) || ~(B(1,3,1)==2)) ) );
96
+ post(p.space(), tt( (!(~(B(2,1,0)==2)) || ~(B(2,1,1)==2)) ) );
97
+ post(p.space(), tt( (!(~(B(2,2,0)==2)) || ~(B(2,2,1)==2)) ) );
98
+ post(p.space(), tt( (!(~(B(2,3,0)==2)) || ~(B(2,3,1)==2)) ) );
99
+ post(p.space(), tt( (!(~(B(3,1,0)==2)) || ~(B(3,1,1)==2)) ) );
100
+ post(p.space(), tt( (!(~(B(3,2,0)==2)) || ~(B(3,2,1)==2)) ) );
101
+ post(p.space(), tt( (!(~(B(3,3,0)==2)) || ~(B(3,3,1)==2)) ) );
102
+
103
+ // A free cell on top of a free cell stays free
104
+ post(p.space(), tt( (!(((~(B(2,1,0)==0) && ~(B(1,1,0)==0)))) || ~(B(2,1,1)==0)) ) );
105
+ post(p.space(), tt( (!(((~(B(2,2,0)==0) && ~(B(1,2,0)==0)))) || ~(B(2,2,1)==0)) ) );
106
+ post(p.space(), tt( (!(((~(B(2,3,0)==0) && ~(B(1,3,0)==0)))) || ~(B(2,3,1)==0)) ) );
107
+ post(p.space(), tt( (!(((~(B(3,1,0)==0) && ~(B(2,1,0)==0)))) || ~(B(3,1,1)==0)) ) );
108
+ post(p.space(), tt( (!(((~(B(3,2,0)==0) && ~(B(2,2,0)==0)))) || ~(B(3,2,1)==0)) ) );
109
+ post(p.space(), tt( (!(((~(B(3,3,0)==0) && ~(B(2,3,0)==0)))) || ~(B(3,3,1)==0)) ) );
110
+
111
+ // A cell that changes value can only turn from "0" to "1" (moving player code)
112
+ // ..and at most one such switch can happen in the whole board
113
+ post(p.space(), tt( (!((~(B(1,1,0)==0) && ~(B(1,1,1)!=0))) || ((~(B(1,1,1)==1) && ~(M(1)==1)))) ) );
114
+ post(p.space(), tt( (!((~(B(1,2,0)==0) && ~(B(1,2,1)!=0))) || ((~(B(1,2,1)==1) && ~(M(1)==2)))) ) );
115
+ post(p.space(), tt( (!((~(B(1,3,0)==0) && ~(B(1,3,1)!=0))) || ((~(B(1,3,1)==1) && ~(M(1)==3)))) ) );
116
+ post(p.space(), tt( (!((~(B(2,1,0)==0) && ~(B(2,1,1)!=0))) || ((~(B(2,1,1)==1) && ~(M(1)==1)))) ) );
117
+ post(p.space(), tt( (!((~(B(2,2,0)==0) && ~(B(2,2,1)!=0))) || ((~(B(2,2,1)==1) && ~(M(1)==2)))) ) );
118
+ post(p.space(), tt( (!((~(B(2,3,0)==0) && ~(B(2,3,1)!=0))) || ((~(B(2,3,1)==1) && ~(M(1)==3)))) ) );
119
+ post(p.space(), tt( (!((~(B(3,1,0)==0) && ~(B(3,1,1)!=0))) || ((~(B(3,1,1)==1) && ~(M(1)==1)))) ) );
120
+ post(p.space(), tt( (!((~(B(3,2,0)==0) && ~(B(3,2,1)!=0))) || ((~(B(3,2,1)==1) && ~(M(1)==2)))) ) );
121
+ post(p.space(), tt( (!((~(B(3,3,0)==0) && ~(B(3,3,1)!=0))) || ((~(B(3,3,1)==1) && ~(M(1)==3)))) ) );
122
+
123
+ IntVarArgs b1(19);
124
+ for( int i=0;i<19;i++) {
125
+ b1[i] = p.var(i);
126
+ }
127
+ branch(p.space(),b1,INT_VAR_SIZE_MIN,INT_VAL_MIN);
128
+
129
+ p.nextScope();
130
+ p.QIntVar(19, 1, 3); // M(2)
131
+ p.QIntVar(20, 0, 2); // B(1,1,2)
132
+ p.QIntVar(21, 0, 2); // B(1,2,2)
133
+ p.QIntVar(22, 0, 2); // B(1,3,2)
134
+ p.QIntVar(23, 0, 2); // B(2,1,2)
135
+ p.QIntVar(24, 0, 2); // B(2,2,2)
136
+ p.QIntVar(25, 0, 2); // B(2,3,2)
137
+ p.QIntVar(26, 0, 2); // B(3,1,2)
138
+ p.QIntVar(27, 0, 2); // B(3,2,2)
139
+ p.QIntVar(28, 0, 2); // B(3,3,2)
140
+
141
+ // CGA (Cut-Game Axiom) between time 1 and time 2
142
+ // If player "1" won at time 1 then player "2" cannot play
143
+
144
+ // Non-winning condition for player 1 at time 1
145
+ post(p.space(), tt( (~(B(1,1,1)!=1) || ~(B(1,2,1)!=1) || ~(B(1,3,1)!=1)) ) );
146
+ post(p.space(), tt( (~(B(1,1,1)!=1) || ~(B(2,1,1)!=1) || ~(B(3,1,1)!=1)) ) );
147
+ post(p.space(), tt( (~(B(1,1,1)!=1) || ~(B(2,2,1)!=1) || ~(B(3,3,1)!=1)) ) );
148
+ post(p.space(), tt( (~(B(3,1,1)!=1) || ~(B(2,2,1)!=1) || ~(B(1,3,1)!=1)) ) );
149
+ post(p.space(), tt( (~(B(1,2,1)!=1) || ~(B(2,2,1)!=1) || ~(B(3,2,1)!=1)) ) );
150
+ post(p.space(), tt( (~(B(1,3,1)!=1) || ~(B(2,3,1)!=1) || ~(B(3,3,1)!=1)) ) );
151
+ post(p.space(), tt( (~(B(2,1,1)!=1) || ~(B(2,2,1)!=1) || ~(B(2,3,1)!=1)) ) );
152
+ post(p.space(), tt( (~(B(3,1,1)!=1) || ~(B(3,2,1)!=1) || ~(B(3,3,1)!=1)) ) );
153
+
154
+ // PA (Precondition Axiom) specifying legal moves at transition 1->2
155
+ // A move is valid only if the related colum is not full
156
+ post(p.space(), tt( (~(B(3,1,1)==0) || ~(M(2)!=1)) ) );
157
+ post(p.space(), tt( (~(B(3,2,1)==0) || ~(M(2)!=2)) ) );
158
+ post(p.space(), tt( (~(B(3,3,1)==0) || ~(M(2)!=3)) ) );
159
+
160
+ // SSA (Successor State Axiom) linking time 1 to time 2
161
+ // The player who moves is "2"
162
+
163
+ // If a cell is occupied by player 1, it stays so
164
+ post(p.space(), tt( (!(~(B(1,1,1)==1)) || ~(B(1,1,2)==1)) ) );
165
+ post(p.space(), tt( (!(~(B(1,2,1)==1)) || ~(B(1,2,2)==1)) ) );
166
+ post(p.space(), tt( (!(~(B(1,3,1)==1)) || ~(B(1,3,2)==1)) ) );
167
+ post(p.space(), tt( (!(~(B(2,1,1)==1)) || ~(B(2,1,2)==1)) ) );
168
+ post(p.space(), tt( (!(~(B(2,2,1)==1)) || ~(B(2,2,2)==1)) ) );
169
+ post(p.space(), tt( (!(~(B(2,3,1)==1)) || ~(B(2,3,2)==1)) ) );
170
+ post(p.space(), tt( (!(~(B(3,1,1)==1)) || ~(B(3,1,2)==1)) ) );
171
+ post(p.space(), tt( (!(~(B(3,2,1)==1)) || ~(B(3,2,2)==1)) ) );
172
+ post(p.space(), tt( (!(~(B(3,3,1)==1)) || ~(B(3,3,2)==1)) ) );
173
+
174
+ // If a cell is occupied by player 2, it stays so
175
+ post(p.space(), tt( (!(~(B(1,1,1)==2)) || ~(B(1,1,2)==2)) ) );
176
+ post(p.space(), tt( (!(~(B(1,2,1)==2)) || ~(B(1,2,2)==2)) ) );
177
+ post(p.space(), tt( (!(~(B(1,3,1)==2)) || ~(B(1,3,2)==2)) ) );
178
+ post(p.space(), tt( (!(~(B(2,1,1)==2)) || ~(B(2,1,2)==2)) ) );
179
+ post(p.space(), tt( (!(~(B(2,2,1)==2)) || ~(B(2,2,2)==2)) ) );
180
+ post(p.space(), tt( (!(~(B(2,3,1)==2)) || ~(B(2,3,2)==2)) ) );
181
+ post(p.space(), tt( (!(~(B(3,1,1)==2)) || ~(B(3,1,2)==2)) ) );
182
+ post(p.space(), tt( (!(~(B(3,2,1)==2)) || ~(B(3,2,2)==2)) ) );
183
+ post(p.space(), tt( (!(~(B(3,3,1)==2)) || ~(B(3,3,2)==2)) ) );
184
+
185
+ // A free cell on top of a free cell stays free
186
+ post(p.space(), tt( (!(((~(B(2,1,1)==0) && ~(B(1,1,1)==0)))) || ~(B(2,1,2)==0)) ) );
187
+ post(p.space(), tt( (!(((~(B(2,2,1)==0) && ~(B(1,2,1)==0)))) || ~(B(2,2,2)==0)) ) );
188
+ post(p.space(), tt( (!(((~(B(2,3,1)==0) && ~(B(1,3,1)==0)))) || ~(B(2,3,2)==0)) ) );
189
+ post(p.space(), tt( (!(((~(B(3,1,1)==0) && ~(B(2,1,1)==0)))) || ~(B(3,1,2)==0)) ) );
190
+ post(p.space(), tt( (!(((~(B(3,2,1)==0) && ~(B(2,2,1)==0)))) || ~(B(3,2,2)==0)) ) );
191
+ post(p.space(), tt( (!(((~(B(3,3,1)==0) && ~(B(2,3,1)==0)))) || ~(B(3,3,2)==0)) ) );
192
+
193
+ // A cell that changes value can only turn from "0" to "2" (moving player code)
194
+ // ..and at most one such switch can happen in the whole board
195
+ post(p.space(), tt( (!((~(B(1,1,1)==0) && ~(B(1,1,2)!=0))) || ((~(B(1,1,2)==2) && ~(M(2)==1)))) ) );
196
+ post(p.space(), tt( (!((~(B(1,2,1)==0) && ~(B(1,2,2)!=0))) || ((~(B(1,2,2)==2) && ~(M(2)==2)))) ) );
197
+ post(p.space(), tt( (!((~(B(1,3,1)==0) && ~(B(1,3,2)!=0))) || ((~(B(1,3,2)==2) && ~(M(2)==3)))) ) );
198
+ post(p.space(), tt( (!((~(B(2,1,1)==0) && ~(B(2,1,2)!=0))) || ((~(B(2,1,2)==2) && ~(M(2)==1)))) ) );
199
+ post(p.space(), tt( (!((~(B(2,2,1)==0) && ~(B(2,2,2)!=0))) || ((~(B(2,2,2)==2) && ~(M(2)==2)))) ) );
200
+ post(p.space(), tt( (!((~(B(2,3,1)==0) && ~(B(2,3,2)!=0))) || ((~(B(2,3,2)==2) && ~(M(2)==3)))) ) );
201
+ post(p.space(), tt( (!((~(B(3,1,1)==0) && ~(B(3,1,2)!=0))) || ((~(B(3,1,2)==2) && ~(M(2)==1)))) ) );
202
+ post(p.space(), tt( (!((~(B(3,2,1)==0) && ~(B(3,2,2)!=0))) || ((~(B(3,2,2)==2) && ~(M(2)==2)))) ) );
203
+ post(p.space(), tt( (!((~(B(3,3,1)==0) && ~(B(3,3,2)!=0))) || ((~(B(3,3,2)==2) && ~(M(2)==3)))) ) );
204
+
205
+ IntVarArgs b2(29);
206
+ for( int i=0;i<29;i++) {
207
+ b2[i] = p.var(i);
208
+ }
209
+ branch(p.space(),b2,INT_VAR_SIZE_MIN,INT_VAL_MIN);
210
+
211
+ p.nextScope();
212
+ p.QIntVar(29, 1, 3); // M(3)
213
+ p.QIntVar(30, 0, 2); // B(1,1,3)
214
+ p.QIntVar(31, 0, 2); // B(1,2,3)
215
+ p.QIntVar(32, 0, 2); // B(1,3,3)
216
+ p.QIntVar(33, 0, 2); // B(2,1,3)
217
+ p.QIntVar(34, 0, 2); // B(2,2,3)
218
+ p.QIntVar(35, 0, 2); // B(2,3,3)
219
+ p.QIntVar(36, 0, 2); // B(3,1,3)
220
+ p.QIntVar(37, 0, 2); // B(3,2,3)
221
+ p.QIntVar(38, 0, 2); // B(3,3,3)
222
+
223
+ // CGA (Cut-Game Axiom) between time 2 and time 3
224
+ // If player "2" won at time 2 then player "1" cannot play
225
+
226
+ // Non-winning condition for player 2 at time 2
227
+ post(p.space(), tt( (~(B(1,1,2)!=2) || ~(B(1,2,2)!=2) || ~(B(1,3,2)!=2)) ) );
228
+ post(p.space(), tt( (~(B(1,1,2)!=2) || ~(B(2,1,2)!=2) || ~(B(3,1,2)!=2)) ) );
229
+ post(p.space(), tt( (~(B(1,1,2)!=2) || ~(B(2,2,2)!=2) || ~(B(3,3,2)!=2)) ) );
230
+ post(p.space(), tt( (~(B(3,1,2)!=2) || ~(B(2,2,2)!=2) || ~(B(1,3,2)!=2)) ) );
231
+ post(p.space(), tt( (~(B(1,2,2)!=2) || ~(B(2,2,2)!=2) || ~(B(3,2,2)!=2)) ) );
232
+ post(p.space(), tt( (~(B(1,3,2)!=2) || ~(B(2,3,2)!=2) || ~(B(3,3,2)!=2)) ) );
233
+ post(p.space(), tt( (~(B(2,1,2)!=2) || ~(B(2,2,2)!=2) || ~(B(2,3,2)!=2)) ) );
234
+ post(p.space(), tt( (~(B(3,1,2)!=2) || ~(B(3,2,2)!=2) || ~(B(3,3,2)!=2)) ) );
235
+
236
+ // PA (Precondition Axiom) specifying legal moves at transition 2->3
237
+ // A move is valid only if the related colum is not full
238
+ post(p.space(), tt( (~(B(3,1,2)==0) || ~(M(3)!=1)) ) );
239
+ post(p.space(), tt( (~(B(3,2,2)==0) || ~(M(3)!=2)) ) );
240
+ post(p.space(), tt( (~(B(3,3,2)==0) || ~(M(3)!=3)) ) );
241
+
242
+ // SSA (Successor State Axiom) linking time 2 to time 3
243
+ // The player who moves is "1"
244
+
245
+ // If a cell is occupied by player 1, it stays so
246
+ post(p.space(), tt( (!(~(B(1,1,2)==1)) || ~(B(1,1,3)==1)) ) );
247
+ post(p.space(), tt( (!(~(B(1,2,2)==1)) || ~(B(1,2,3)==1)) ) );
248
+ post(p.space(), tt( (!(~(B(1,3,2)==1)) || ~(B(1,3,3)==1)) ) );
249
+ post(p.space(), tt( (!(~(B(2,1,2)==1)) || ~(B(2,1,3)==1)) ) );
250
+ post(p.space(), tt( (!(~(B(2,2,2)==1)) || ~(B(2,2,3)==1)) ) );
251
+ post(p.space(), tt( (!(~(B(2,3,2)==1)) || ~(B(2,3,3)==1)) ) );
252
+ post(p.space(), tt( (!(~(B(3,1,2)==1)) || ~(B(3,1,3)==1)) ) );
253
+ post(p.space(), tt( (!(~(B(3,2,2)==1)) || ~(B(3,2,3)==1)) ) );
254
+ post(p.space(), tt( (!(~(B(3,3,2)==1)) || ~(B(3,3,3)==1)) ) );
255
+
256
+ // If a cell is occupied by player 2, it stays so
257
+ post(p.space(), tt( (!(~(B(1,1,2)==2)) || ~(B(1,1,3)==2)) ) );
258
+ post(p.space(), tt( (!(~(B(1,2,2)==2)) || ~(B(1,2,3)==2)) ) );
259
+ post(p.space(), tt( (!(~(B(1,3,2)==2)) || ~(B(1,3,3)==2)) ) );
260
+ post(p.space(), tt( (!(~(B(2,1,2)==2)) || ~(B(2,1,3)==2)) ) );
261
+ post(p.space(), tt( (!(~(B(2,2,2)==2)) || ~(B(2,2,3)==2)) ) );
262
+ post(p.space(), tt( (!(~(B(2,3,2)==2)) || ~(B(2,3,3)==2)) ) );
263
+ post(p.space(), tt( (!(~(B(3,1,2)==2)) || ~(B(3,1,3)==2)) ) );
264
+ post(p.space(), tt( (!(~(B(3,2,2)==2)) || ~(B(3,2,3)==2)) ) );
265
+ post(p.space(), tt( (!(~(B(3,3,2)==2)) || ~(B(3,3,3)==2)) ) );
266
+
267
+ // A free cell on top of a free cell stays free
268
+ post(p.space(), tt( (!(((~(B(2,1,2)==0) && ~(B(1,1,2)==0)))) || ~(B(2,1,3)==0)) ) );
269
+ post(p.space(), tt( (!(((~(B(2,2,2)==0) && ~(B(1,2,2)==0)))) || ~(B(2,2,3)==0)) ) );
270
+ post(p.space(), tt( (!(((~(B(2,3,2)==0) && ~(B(1,3,2)==0)))) || ~(B(2,3,3)==0)) ) );
271
+ post(p.space(), tt( (!(((~(B(3,1,2)==0) && ~(B(2,1,2)==0)))) || ~(B(3,1,3)==0)) ) );
272
+ post(p.space(), tt( (!(((~(B(3,2,2)==0) && ~(B(2,2,2)==0)))) || ~(B(3,2,3)==0)) ) );
273
+ post(p.space(), tt( (!(((~(B(3,3,2)==0) && ~(B(2,3,2)==0)))) || ~(B(3,3,3)==0)) ) );
274
+
275
+ // A cell that changes value can only turn from "0" to "1" (moving player code)
276
+ // ..and at most one such switch can happen in the whole board
277
+ post(p.space(), tt( (!((~(B(1,1,2)==0) && ~(B(1,1,3)!=0))) || ((~(B(1,1,3)==1) && ~(M(3)==1)))) ) );
278
+ post(p.space(), tt( (!((~(B(1,2,2)==0) && ~(B(1,2,3)!=0))) || ((~(B(1,2,3)==1) && ~(M(3)==2)))) ) );
279
+ post(p.space(), tt( (!((~(B(1,3,2)==0) && ~(B(1,3,3)!=0))) || ((~(B(1,3,3)==1) && ~(M(3)==3)))) ) );
280
+ post(p.space(), tt( (!((~(B(2,1,2)==0) && ~(B(2,1,3)!=0))) || ((~(B(2,1,3)==1) && ~(M(3)==1)))) ) );
281
+ post(p.space(), tt( (!((~(B(2,2,2)==0) && ~(B(2,2,3)!=0))) || ((~(B(2,2,3)==1) && ~(M(3)==2)))) ) );
282
+ post(p.space(), tt( (!((~(B(2,3,2)==0) && ~(B(2,3,3)!=0))) || ((~(B(2,3,3)==1) && ~(M(3)==3)))) ) );
283
+ post(p.space(), tt( (!((~(B(3,1,2)==0) && ~(B(3,1,3)!=0))) || ((~(B(3,1,3)==1) && ~(M(3)==1)))) ) );
284
+ post(p.space(), tt( (!((~(B(3,2,2)==0) && ~(B(3,2,3)!=0))) || ((~(B(3,2,3)==1) && ~(M(3)==2)))) ) );
285
+ post(p.space(), tt( (!((~(B(3,3,2)==0) && ~(B(3,3,3)!=0))) || ((~(B(3,3,3)==1) && ~(M(3)==3)))) ) );
286
+
287
+ IntVarArgs b3(39);
288
+ for( int i=0;i<39;i++) {
289
+ b3[i] = p.var(i);
290
+ }
291
+ branch(p.space(),b3,INT_VAR_SIZE_MIN,INT_VAL_MIN);
292
+
293
+ p.nextScope();
294
+ p.QIntVar(39, 1, 3); // M(4)
295
+ p.QIntVar(40, 0, 2); // B(1,1,4)
296
+ p.QIntVar(41, 0, 2); // B(1,2,4)
297
+ p.QIntVar(42, 0, 2); // B(1,3,4)
298
+ p.QIntVar(43, 0, 2); // B(2,1,4)
299
+ p.QIntVar(44, 0, 2); // B(2,2,4)
300
+ p.QIntVar(45, 0, 2); // B(2,3,4)
301
+ p.QIntVar(46, 0, 2); // B(3,1,4)
302
+ p.QIntVar(47, 0, 2); // B(3,2,4)
303
+ p.QIntVar(48, 0, 2); // B(3,3,4)
304
+
305
+ // CGA (Cut-Game Axiom) between time 3 and time 4
306
+ // If player "1" won at time 3 then player "2" cannot play
307
+
308
+ // Non-winning condition for player 1 at time 3
309
+ post(p.space(), tt( (~(B(1,1,3)!=1) || ~(B(1,2,3)!=1) || ~(B(1,3,3)!=1)) ) );
310
+ post(p.space(), tt( (~(B(1,1,3)!=1) || ~(B(2,1,3)!=1) || ~(B(3,1,3)!=1)) ) );
311
+ post(p.space(), tt( (~(B(1,1,3)!=1) || ~(B(2,2,3)!=1) || ~(B(3,3,3)!=1)) ) );
312
+ post(p.space(), tt( (~(B(3,1,3)!=1) || ~(B(2,2,3)!=1) || ~(B(1,3,3)!=1)) ) );
313
+ post(p.space(), tt( (~(B(1,2,3)!=1) || ~(B(2,2,3)!=1) || ~(B(3,2,3)!=1)) ) );
314
+ post(p.space(), tt( (~(B(1,3,3)!=1) || ~(B(2,3,3)!=1) || ~(B(3,3,3)!=1)) ) );
315
+ post(p.space(), tt( (~(B(2,1,3)!=1) || ~(B(2,2,3)!=1) || ~(B(2,3,3)!=1)) ) );
316
+ post(p.space(), tt( (~(B(3,1,3)!=1) || ~(B(3,2,3)!=1) || ~(B(3,3,3)!=1)) ) );
317
+
318
+ // PA (Precondition Axiom) specifying legal moves at transition 3->4
319
+ // A move is valid only if the related colum is not full
320
+ post(p.space(), tt( (~(B(3,1,3)==0) || ~(M(4)!=1)) ) );
321
+ post(p.space(), tt( (~(B(3,2,3)==0) || ~(M(4)!=2)) ) );
322
+ post(p.space(), tt( (~(B(3,3,3)==0) || ~(M(4)!=3)) ) );
323
+
324
+ // SSA (Successor State Axiom) linking time 3 to time 4
325
+ // The player who moves is "2"
326
+
327
+ // If a cell is occupied by player 1, it stays so
328
+ post(p.space(), tt( (!(~(B(1,1,3)==1)) || ~(B(1,1,4)==1)) ) );
329
+ post(p.space(), tt( (!(~(B(1,2,3)==1)) || ~(B(1,2,4)==1)) ) );
330
+ post(p.space(), tt( (!(~(B(1,3,3)==1)) || ~(B(1,3,4)==1)) ) );
331
+ post(p.space(), tt( (!(~(B(2,1,3)==1)) || ~(B(2,1,4)==1)) ) );
332
+ post(p.space(), tt( (!(~(B(2,2,3)==1)) || ~(B(2,2,4)==1)) ) );
333
+ post(p.space(), tt( (!(~(B(2,3,3)==1)) || ~(B(2,3,4)==1)) ) );
334
+ post(p.space(), tt( (!(~(B(3,1,3)==1)) || ~(B(3,1,4)==1)) ) );
335
+ post(p.space(), tt( (!(~(B(3,2,3)==1)) || ~(B(3,2,4)==1)) ) );
336
+ post(p.space(), tt( (!(~(B(3,3,3)==1)) || ~(B(3,3,4)==1)) ) );
337
+
338
+ // If a cell is occupied by player 2, it stays so
339
+ post(p.space(), tt( (!(~(B(1,1,3)==2)) || ~(B(1,1,4)==2)) ) );
340
+ post(p.space(), tt( (!(~(B(1,2,3)==2)) || ~(B(1,2,4)==2)) ) );
341
+ post(p.space(), tt( (!(~(B(1,3,3)==2)) || ~(B(1,3,4)==2)) ) );
342
+ post(p.space(), tt( (!(~(B(2,1,3)==2)) || ~(B(2,1,4)==2)) ) );
343
+ post(p.space(), tt( (!(~(B(2,2,3)==2)) || ~(B(2,2,4)==2)) ) );
344
+ post(p.space(), tt( (!(~(B(2,3,3)==2)) || ~(B(2,3,4)==2)) ) );
345
+ post(p.space(), tt( (!(~(B(3,1,3)==2)) || ~(B(3,1,4)==2)) ) );
346
+ post(p.space(), tt( (!(~(B(3,2,3)==2)) || ~(B(3,2,4)==2)) ) );
347
+ post(p.space(), tt( (!(~(B(3,3,3)==2)) || ~(B(3,3,4)==2)) ) );
348
+
349
+ // A free cell on top of a free cell stays free
350
+ post(p.space(), tt( (!(((~(B(2,1,3)==0) && ~(B(1,1,3)==0)))) || ~(B(2,1,4)==0)) ) );
351
+ post(p.space(), tt( (!(((~(B(2,2,3)==0) && ~(B(1,2,3)==0)))) || ~(B(2,2,4)==0)) ) );
352
+ post(p.space(), tt( (!(((~(B(2,3,3)==0) && ~(B(1,3,3)==0)))) || ~(B(2,3,4)==0)) ) );
353
+ post(p.space(), tt( (!(((~(B(3,1,3)==0) && ~(B(2,1,3)==0)))) || ~(B(3,1,4)==0)) ) );
354
+ post(p.space(), tt( (!(((~(B(3,2,3)==0) && ~(B(2,2,3)==0)))) || ~(B(3,2,4)==0)) ) );
355
+ post(p.space(), tt( (!(((~(B(3,3,3)==0) && ~(B(2,3,3)==0)))) || ~(B(3,3,4)==0)) ) );
356
+
357
+ // A cell that changes value can only turn from "0" to "2" (moving player code)
358
+ // ..and at most one such switch can happen in the whole board
359
+ post(p.space(), tt( (!((~(B(1,1,3)==0) && ~(B(1,1,4)!=0))) || ((~(B(1,1,4)==2) && ~(M(4)==1)))) ) );
360
+ post(p.space(), tt( (!((~(B(1,2,3)==0) && ~(B(1,2,4)!=0))) || ((~(B(1,2,4)==2) && ~(M(4)==2)))) ) );
361
+ post(p.space(), tt( (!((~(B(1,3,3)==0) && ~(B(1,3,4)!=0))) || ((~(B(1,3,4)==2) && ~(M(4)==3)))) ) );
362
+ post(p.space(), tt( (!((~(B(2,1,3)==0) && ~(B(2,1,4)!=0))) || ((~(B(2,1,4)==2) && ~(M(4)==1)))) ) );
363
+ post(p.space(), tt( (!((~(B(2,2,3)==0) && ~(B(2,2,4)!=0))) || ((~(B(2,2,4)==2) && ~(M(4)==2)))) ) );
364
+ post(p.space(), tt( (!((~(B(2,3,3)==0) && ~(B(2,3,4)!=0))) || ((~(B(2,3,4)==2) && ~(M(4)==3)))) ) );
365
+ post(p.space(), tt( (!((~(B(3,1,3)==0) && ~(B(3,1,4)!=0))) || ((~(B(3,1,4)==2) && ~(M(4)==1)))) ) );
366
+ post(p.space(), tt( (!((~(B(3,2,3)==0) && ~(B(3,2,4)!=0))) || ((~(B(3,2,4)==2) && ~(M(4)==2)))) ) );
367
+ post(p.space(), tt( (!((~(B(3,3,3)==0) && ~(B(3,3,4)!=0))) || ((~(B(3,3,4)==2) && ~(M(4)==3)))) ) );
368
+
369
+ IntVarArgs b4(49);
370
+ for( int i=0;i<49;i++) {
371
+ b4[i] = p.var(i);
372
+ }
373
+ branch(p.space(),b4,INT_VAR_SIZE_MIN,INT_VAL_MIN);
374
+
375
+ p.nextScope();
376
+ p.QIntVar(49, 1, 3); // M(5)
377
+ p.QIntVar(50, 0, 2); // B(1,1,5)
378
+ p.QIntVar(51, 0, 2); // B(1,2,5)
379
+ p.QIntVar(52, 0, 2); // B(1,3,5)
380
+ p.QIntVar(53, 0, 2); // B(2,1,5)
381
+ p.QIntVar(54, 0, 2); // B(2,2,5)
382
+ p.QIntVar(55, 0, 2); // B(2,3,5)
383
+ p.QIntVar(56, 0, 2); // B(3,1,5)
384
+ p.QIntVar(57, 0, 2); // B(3,2,5)
385
+ p.QIntVar(58, 0, 2); // B(3,3,5)
386
+
387
+ // CGA (Cut-Game Axiom) between time 4 and time 5
388
+ // If player "2" won at time 4 then player "1" cannot play
389
+
390
+ // Non-winning condition for player 2 at time 4
391
+ post(p.space(), tt( (~(B(1,1,4)!=2) || ~(B(1,2,4)!=2) || ~(B(1,3,4)!=2)) ) );
392
+ post(p.space(), tt( (~(B(1,1,4)!=2) || ~(B(2,1,4)!=2) || ~(B(3,1,4)!=2)) ) );
393
+ post(p.space(), tt( (~(B(1,1,4)!=2) || ~(B(2,2,4)!=2) || ~(B(3,3,4)!=2)) ) );
394
+ post(p.space(), tt( (~(B(3,1,4)!=2) || ~(B(2,2,4)!=2) || ~(B(1,3,4)!=2)) ) );
395
+ post(p.space(), tt( (~(B(1,2,4)!=2) || ~(B(2,2,4)!=2) || ~(B(3,2,4)!=2)) ) );
396
+ post(p.space(), tt( (~(B(1,3,4)!=2) || ~(B(2,3,4)!=2) || ~(B(3,3,4)!=2)) ) );
397
+ post(p.space(), tt( (~(B(2,1,4)!=2) || ~(B(2,2,4)!=2) || ~(B(2,3,4)!=2)) ) );
398
+ post(p.space(), tt( (~(B(3,1,4)!=2) || ~(B(3,2,4)!=2) || ~(B(3,3,4)!=2)) ) );
399
+
400
+ // PA (Precondition Axiom) specifying legal moves at transition 4->5
401
+ // A move is valid only if the related colum is not full
402
+ post(p.space(), tt( (~(B(3,1,4)==0) || ~(M(5)!=1)) ) );
403
+ post(p.space(), tt( (~(B(3,2,4)==0) || ~(M(5)!=2)) ) );
404
+ post(p.space(), tt( (~(B(3,3,4)==0) || ~(M(5)!=3)) ) );
405
+
406
+ // SSA (Successor State Axiom) linking time 4 to time 5
407
+ // The player who moves is "1"
408
+
409
+ // If a cell is occupied by player 1, it stays so
410
+ post(p.space(), tt( (!(~(B(1,1,4)==1)) || ~(B(1,1,5)==1)) ) );
411
+ post(p.space(), tt( (!(~(B(1,2,4)==1)) || ~(B(1,2,5)==1)) ) );
412
+ post(p.space(), tt( (!(~(B(1,3,4)==1)) || ~(B(1,3,5)==1)) ) );
413
+ post(p.space(), tt( (!(~(B(2,1,4)==1)) || ~(B(2,1,5)==1)) ) );
414
+ post(p.space(), tt( (!(~(B(2,2,4)==1)) || ~(B(2,2,5)==1)) ) );
415
+ post(p.space(), tt( (!(~(B(2,3,4)==1)) || ~(B(2,3,5)==1)) ) );
416
+ post(p.space(), tt( (!(~(B(3,1,4)==1)) || ~(B(3,1,5)==1)) ) );
417
+ post(p.space(), tt( (!(~(B(3,2,4)==1)) || ~(B(3,2,5)==1)) ) );
418
+ post(p.space(), tt( (!(~(B(3,3,4)==1)) || ~(B(3,3,5)==1)) ) );
419
+
420
+ // If a cell is occupied by player 2, it stays so
421
+ post(p.space(), tt( (!(~(B(1,1,4)==2)) || ~(B(1,1,5)==2)) ) );
422
+ post(p.space(), tt( (!(~(B(1,2,4)==2)) || ~(B(1,2,5)==2)) ) );
423
+ post(p.space(), tt( (!(~(B(1,3,4)==2)) || ~(B(1,3,5)==2)) ) );
424
+ post(p.space(), tt( (!(~(B(2,1,4)==2)) || ~(B(2,1,5)==2)) ) );
425
+ post(p.space(), tt( (!(~(B(2,2,4)==2)) || ~(B(2,2,5)==2)) ) );
426
+ post(p.space(), tt( (!(~(B(2,3,4)==2)) || ~(B(2,3,5)==2)) ) );
427
+ post(p.space(), tt( (!(~(B(3,1,4)==2)) || ~(B(3,1,5)==2)) ) );
428
+ post(p.space(), tt( (!(~(B(3,2,4)==2)) || ~(B(3,2,5)==2)) ) );
429
+ post(p.space(), tt( (!(~(B(3,3,4)==2)) || ~(B(3,3,5)==2)) ) );
430
+
431
+ // A free cell on top of a free cell stays free
432
+ post(p.space(), tt( (!(((~(B(2,1,4)==0) && ~(B(1,1,4)==0)))) || ~(B(2,1,5)==0)) ) );
433
+ post(p.space(), tt( (!(((~(B(2,2,4)==0) && ~(B(1,2,4)==0)))) || ~(B(2,2,5)==0)) ) );
434
+ post(p.space(), tt( (!(((~(B(2,3,4)==0) && ~(B(1,3,4)==0)))) || ~(B(2,3,5)==0)) ) );
435
+ post(p.space(), tt( (!(((~(B(3,1,4)==0) && ~(B(2,1,4)==0)))) || ~(B(3,1,5)==0)) ) );
436
+ post(p.space(), tt( (!(((~(B(3,2,4)==0) && ~(B(2,2,4)==0)))) || ~(B(3,2,5)==0)) ) );
437
+ post(p.space(), tt( (!(((~(B(3,3,4)==0) && ~(B(2,3,4)==0)))) || ~(B(3,3,5)==0)) ) );
438
+
439
+ // A cell that changes value can only turn from "0" to "1" (moving player code)
440
+ // ..and at most one such switch can happen in the whole board
441
+ post(p.space(), tt( (!((~(B(1,1,4)==0) && ~(B(1,1,5)!=0))) || ((~(B(1,1,5)==1) && ~(M(5)==1)))) ) );
442
+ post(p.space(), tt( (!((~(B(1,2,4)==0) && ~(B(1,2,5)!=0))) || ((~(B(1,2,5)==1) && ~(M(5)==2)))) ) );
443
+ post(p.space(), tt( (!((~(B(1,3,4)==0) && ~(B(1,3,5)!=0))) || ((~(B(1,3,5)==1) && ~(M(5)==3)))) ) );
444
+ post(p.space(), tt( (!((~(B(2,1,4)==0) && ~(B(2,1,5)!=0))) || ((~(B(2,1,5)==1) && ~(M(5)==1)))) ) );
445
+ post(p.space(), tt( (!((~(B(2,2,4)==0) && ~(B(2,2,5)!=0))) || ((~(B(2,2,5)==1) && ~(M(5)==2)))) ) );
446
+ post(p.space(), tt( (!((~(B(2,3,4)==0) && ~(B(2,3,5)!=0))) || ((~(B(2,3,5)==1) && ~(M(5)==3)))) ) );
447
+ post(p.space(), tt( (!((~(B(3,1,4)==0) && ~(B(3,1,5)!=0))) || ((~(B(3,1,5)==1) && ~(M(5)==1)))) ) );
448
+ post(p.space(), tt( (!((~(B(3,2,4)==0) && ~(B(3,2,5)!=0))) || ((~(B(3,2,5)==1) && ~(M(5)==2)))) ) );
449
+ post(p.space(), tt( (!((~(B(3,3,4)==0) && ~(B(3,3,5)!=0))) || ((~(B(3,3,5)==1) && ~(M(5)==3)))) ) );
450
+
451
+ IntVarArgs b5(59);
452
+ for( int i=0;i<59;i++) {
453
+ b5[i] = p.var(i);
454
+ }
455
+ branch(p.space(),b5,INT_VAR_SIZE_MIN,INT_VAL_MIN);
456
+
457
+ p.nextScope();
458
+ p.QIntVar(59, 1, 3); // M(6)
459
+ p.QIntVar(60, 0, 2); // B(1,1,6)
460
+ p.QIntVar(61, 0, 2); // B(1,2,6)
461
+ p.QIntVar(62, 0, 2); // B(1,3,6)
462
+ p.QIntVar(63, 0, 2); // B(2,1,6)
463
+ p.QIntVar(64, 0, 2); // B(2,2,6)
464
+ p.QIntVar(65, 0, 2); // B(2,3,6)
465
+ p.QIntVar(66, 0, 2); // B(3,1,6)
466
+ p.QIntVar(67, 0, 2); // B(3,2,6)
467
+ p.QIntVar(68, 0, 2); // B(3,3,6)
468
+
469
+ // CGA (Cut-Game Axiom) between time 5 and time 6
470
+ // If player "1" won at time 5 then player "2" cannot play
471
+
472
+ // Non-winning condition for player 1 at time 5
473
+ post(p.space(), tt( (~(B(1,1,5)!=1) || ~(B(1,2,5)!=1) || ~(B(1,3,5)!=1)) ) );
474
+ post(p.space(), tt( (~(B(1,1,5)!=1) || ~(B(2,1,5)!=1) || ~(B(3,1,5)!=1)) ) );
475
+ post(p.space(), tt( (~(B(1,1,5)!=1) || ~(B(2,2,5)!=1) || ~(B(3,3,5)!=1)) ) );
476
+ post(p.space(), tt( (~(B(3,1,5)!=1) || ~(B(2,2,5)!=1) || ~(B(1,3,5)!=1)) ) );
477
+ post(p.space(), tt( (~(B(1,2,5)!=1) || ~(B(2,2,5)!=1) || ~(B(3,2,5)!=1)) ) );
478
+ post(p.space(), tt( (~(B(1,3,5)!=1) || ~(B(2,3,5)!=1) || ~(B(3,3,5)!=1)) ) );
479
+ post(p.space(), tt( (~(B(2,1,5)!=1) || ~(B(2,2,5)!=1) || ~(B(2,3,5)!=1)) ) );
480
+ post(p.space(), tt( (~(B(3,1,5)!=1) || ~(B(3,2,5)!=1) || ~(B(3,3,5)!=1)) ) );
481
+
482
+ // PA (Precondition Axiom) specifying legal moves at transition 5->6
483
+ // A move is valid only if the related colum is not full
484
+ post(p.space(), tt( (~(B(3,1,5)==0) || ~(M(6)!=1)) ) );
485
+ post(p.space(), tt( (~(B(3,2,5)==0) || ~(M(6)!=2)) ) );
486
+ post(p.space(), tt( (~(B(3,3,5)==0) || ~(M(6)!=3)) ) );
487
+
488
+ // SSA (Successor State Axiom) linking time 5 to time 6
489
+ // The player who moves is "2"
490
+
491
+ // If a cell is occupied by player 1, it stays so
492
+ post(p.space(), tt( (!(~(B(1,1,5)==1)) || ~(B(1,1,6)==1)) ) );
493
+ post(p.space(), tt( (!(~(B(1,2,5)==1)) || ~(B(1,2,6)==1)) ) );
494
+ post(p.space(), tt( (!(~(B(1,3,5)==1)) || ~(B(1,3,6)==1)) ) );
495
+ post(p.space(), tt( (!(~(B(2,1,5)==1)) || ~(B(2,1,6)==1)) ) );
496
+ post(p.space(), tt( (!(~(B(2,2,5)==1)) || ~(B(2,2,6)==1)) ) );
497
+ post(p.space(), tt( (!(~(B(2,3,5)==1)) || ~(B(2,3,6)==1)) ) );
498
+ post(p.space(), tt( (!(~(B(3,1,5)==1)) || ~(B(3,1,6)==1)) ) );
499
+ post(p.space(), tt( (!(~(B(3,2,5)==1)) || ~(B(3,2,6)==1)) ) );
500
+ post(p.space(), tt( (!(~(B(3,3,5)==1)) || ~(B(3,3,6)==1)) ) );
501
+
502
+ // If a cell is occupied by player 2, it stays so
503
+ post(p.space(), tt( (!(~(B(1,1,5)==2)) || ~(B(1,1,6)==2)) ) );
504
+ post(p.space(), tt( (!(~(B(1,2,5)==2)) || ~(B(1,2,6)==2)) ) );
505
+ post(p.space(), tt( (!(~(B(1,3,5)==2)) || ~(B(1,3,6)==2)) ) );
506
+ post(p.space(), tt( (!(~(B(2,1,5)==2)) || ~(B(2,1,6)==2)) ) );
507
+ post(p.space(), tt( (!(~(B(2,2,5)==2)) || ~(B(2,2,6)==2)) ) );
508
+ post(p.space(), tt( (!(~(B(2,3,5)==2)) || ~(B(2,3,6)==2)) ) );
509
+ post(p.space(), tt( (!(~(B(3,1,5)==2)) || ~(B(3,1,6)==2)) ) );
510
+ post(p.space(), tt( (!(~(B(3,2,5)==2)) || ~(B(3,2,6)==2)) ) );
511
+ post(p.space(), tt( (!(~(B(3,3,5)==2)) || ~(B(3,3,6)==2)) ) );
512
+
513
+ // A free cell on top of a free cell stays free
514
+ post(p.space(), tt( (!(((~(B(2,1,5)==0) && ~(B(1,1,5)==0)))) || ~(B(2,1,6)==0)) ) );
515
+ post(p.space(), tt( (!(((~(B(2,2,5)==0) && ~(B(1,2,5)==0)))) || ~(B(2,2,6)==0)) ) );
516
+ post(p.space(), tt( (!(((~(B(2,3,5)==0) && ~(B(1,3,5)==0)))) || ~(B(2,3,6)==0)) ) );
517
+ post(p.space(), tt( (!(((~(B(3,1,5)==0) && ~(B(2,1,5)==0)))) || ~(B(3,1,6)==0)) ) );
518
+ post(p.space(), tt( (!(((~(B(3,2,5)==0) && ~(B(2,2,5)==0)))) || ~(B(3,2,6)==0)) ) );
519
+ post(p.space(), tt( (!(((~(B(3,3,5)==0) && ~(B(2,3,5)==0)))) || ~(B(3,3,6)==0)) ) );
520
+
521
+ // A cell that changes value can only turn from "0" to "2" (moving player code)
522
+ // ..and at most one such switch can happen in the whole board
523
+ post(p.space(), tt( (!((~(B(1,1,5)==0) && ~(B(1,1,6)!=0))) || ((~(B(1,1,6)==2) && ~(M(6)==1)))) ) );
524
+ post(p.space(), tt( (!((~(B(1,2,5)==0) && ~(B(1,2,6)!=0))) || ((~(B(1,2,6)==2) && ~(M(6)==2)))) ) );
525
+ post(p.space(), tt( (!((~(B(1,3,5)==0) && ~(B(1,3,6)!=0))) || ((~(B(1,3,6)==2) && ~(M(6)==3)))) ) );
526
+ post(p.space(), tt( (!((~(B(2,1,5)==0) && ~(B(2,1,6)!=0))) || ((~(B(2,1,6)==2) && ~(M(6)==1)))) ) );
527
+ post(p.space(), tt( (!((~(B(2,2,5)==0) && ~(B(2,2,6)!=0))) || ((~(B(2,2,6)==2) && ~(M(6)==2)))) ) );
528
+ post(p.space(), tt( (!((~(B(2,3,5)==0) && ~(B(2,3,6)!=0))) || ((~(B(2,3,6)==2) && ~(M(6)==3)))) ) );
529
+ post(p.space(), tt( (!((~(B(3,1,5)==0) && ~(B(3,1,6)!=0))) || ((~(B(3,1,6)==2) && ~(M(6)==1)))) ) );
530
+ post(p.space(), tt( (!((~(B(3,2,5)==0) && ~(B(3,2,6)!=0))) || ((~(B(3,2,6)==2) && ~(M(6)==2)))) ) );
531
+ post(p.space(), tt( (!((~(B(3,3,5)==0) && ~(B(3,3,6)!=0))) || ((~(B(3,3,6)==2) && ~(M(6)==3)))) ) );
532
+
533
+ IntVarArgs b6(69);
534
+ for( int i=0;i<69;i++) {
535
+ b6[i] = p.var(i);
536
+ }
537
+ branch(p.space(),b6,INT_VAR_SIZE_MIN,INT_VAL_MIN);
538
+
539
+ p.nextScope();
540
+ p.QIntVar(69, 1, 3); // M(7)
541
+ p.QIntVar(70, 0, 2); // B(1,1,7)
542
+ p.QIntVar(71, 0, 2); // B(1,2,7)
543
+ p.QIntVar(72, 0, 2); // B(1,3,7)
544
+ p.QIntVar(73, 0, 2); // B(2,1,7)
545
+ p.QIntVar(74, 0, 2); // B(2,2,7)
546
+ p.QIntVar(75, 0, 2); // B(2,3,7)
547
+ p.QIntVar(76, 0, 2); // B(3,1,7)
548
+ p.QIntVar(77, 0, 2); // B(3,2,7)
549
+ p.QIntVar(78, 0, 2); // B(3,3,7)
550
+
551
+ // CGA (Cut-Game Axiom) between time 6 and time 7
552
+ // If player "2" won at time 6 then player "1" cannot play
553
+
554
+ // Non-winning condition for player 2 at time 6
555
+ post(p.space(), tt( (~(B(1,1,6)!=2) || ~(B(1,2,6)!=2) || ~(B(1,3,6)!=2)) ) );
556
+ post(p.space(), tt( (~(B(1,1,6)!=2) || ~(B(2,1,6)!=2) || ~(B(3,1,6)!=2)) ) );
557
+ post(p.space(), tt( (~(B(1,1,6)!=2) || ~(B(2,2,6)!=2) || ~(B(3,3,6)!=2)) ) );
558
+ post(p.space(), tt( (~(B(3,1,6)!=2) || ~(B(2,2,6)!=2) || ~(B(1,3,6)!=2)) ) );
559
+ post(p.space(), tt( (~(B(1,2,6)!=2) || ~(B(2,2,6)!=2) || ~(B(3,2,6)!=2)) ) );
560
+ post(p.space(), tt( (~(B(1,3,6)!=2) || ~(B(2,3,6)!=2) || ~(B(3,3,6)!=2)) ) );
561
+ post(p.space(), tt( (~(B(2,1,6)!=2) || ~(B(2,2,6)!=2) || ~(B(2,3,6)!=2)) ) );
562
+ post(p.space(), tt( (~(B(3,1,6)!=2) || ~(B(3,2,6)!=2) || ~(B(3,3,6)!=2)) ) );
563
+
564
+ // PA (Precondition Axiom) specifying legal moves at transition 6->7
565
+ // A move is valid only if the related colum is not full
566
+ post(p.space(), tt( (~(B(3,1,6)==0) || ~(M(7)!=1)) ) );
567
+ post(p.space(), tt( (~(B(3,2,6)==0) || ~(M(7)!=2)) ) );
568
+ post(p.space(), tt( (~(B(3,3,6)==0) || ~(M(7)!=3)) ) );
569
+
570
+ // SSA (Successor State Axiom) linking time 6 to time 7
571
+ // The player who moves is "1"
572
+
573
+ // If a cell is occupied by player 1, it stays so
574
+ post(p.space(), tt( (!(~(B(1,1,6)==1)) || ~(B(1,1,7)==1)) ) );
575
+ post(p.space(), tt( (!(~(B(1,2,6)==1)) || ~(B(1,2,7)==1)) ) );
576
+ post(p.space(), tt( (!(~(B(1,3,6)==1)) || ~(B(1,3,7)==1)) ) );
577
+ post(p.space(), tt( (!(~(B(2,1,6)==1)) || ~(B(2,1,7)==1)) ) );
578
+ post(p.space(), tt( (!(~(B(2,2,6)==1)) || ~(B(2,2,7)==1)) ) );
579
+ post(p.space(), tt( (!(~(B(2,3,6)==1)) || ~(B(2,3,7)==1)) ) );
580
+ post(p.space(), tt( (!(~(B(3,1,6)==1)) || ~(B(3,1,7)==1)) ) );
581
+ post(p.space(), tt( (!(~(B(3,2,6)==1)) || ~(B(3,2,7)==1)) ) );
582
+ post(p.space(), tt( (!(~(B(3,3,6)==1)) || ~(B(3,3,7)==1)) ) );
583
+
584
+ // If a cell is occupied by player 2, it stays so
585
+ post(p.space(), tt( (!(~(B(1,1,6)==2)) || ~(B(1,1,7)==2)) ) );
586
+ post(p.space(), tt( (!(~(B(1,2,6)==2)) || ~(B(1,2,7)==2)) ) );
587
+ post(p.space(), tt( (!(~(B(1,3,6)==2)) || ~(B(1,3,7)==2)) ) );
588
+ post(p.space(), tt( (!(~(B(2,1,6)==2)) || ~(B(2,1,7)==2)) ) );
589
+ post(p.space(), tt( (!(~(B(2,2,6)==2)) || ~(B(2,2,7)==2)) ) );
590
+ post(p.space(), tt( (!(~(B(2,3,6)==2)) || ~(B(2,3,7)==2)) ) );
591
+ post(p.space(), tt( (!(~(B(3,1,6)==2)) || ~(B(3,1,7)==2)) ) );
592
+ post(p.space(), tt( (!(~(B(3,2,6)==2)) || ~(B(3,2,7)==2)) ) );
593
+ post(p.space(), tt( (!(~(B(3,3,6)==2)) || ~(B(3,3,7)==2)) ) );
594
+
595
+ // A free cell on top of a free cell stays free
596
+ post(p.space(), tt( (!(((~(B(2,1,6)==0) && ~(B(1,1,6)==0)))) || ~(B(2,1,7)==0)) ) );
597
+ post(p.space(), tt( (!(((~(B(2,2,6)==0) && ~(B(1,2,6)==0)))) || ~(B(2,2,7)==0)) ) );
598
+ post(p.space(), tt( (!(((~(B(2,3,6)==0) && ~(B(1,3,6)==0)))) || ~(B(2,3,7)==0)) ) );
599
+ post(p.space(), tt( (!(((~(B(3,1,6)==0) && ~(B(2,1,6)==0)))) || ~(B(3,1,7)==0)) ) );
600
+ post(p.space(), tt( (!(((~(B(3,2,6)==0) && ~(B(2,2,6)==0)))) || ~(B(3,2,7)==0)) ) );
601
+ post(p.space(), tt( (!(((~(B(3,3,6)==0) && ~(B(2,3,6)==0)))) || ~(B(3,3,7)==0)) ) );
602
+
603
+ // A cell that changes value can only turn from "0" to "1" (moving player code)
604
+ // ..and at most one such switch can happen in the whole board
605
+ post(p.space(), tt( (!((~(B(1,1,6)==0) && ~(B(1,1,7)!=0))) || ((~(B(1,1,7)==1) && ~(M(7)==1)))) ) );
606
+ post(p.space(), tt( (!((~(B(1,2,6)==0) && ~(B(1,2,7)!=0))) || ((~(B(1,2,7)==1) && ~(M(7)==2)))) ) );
607
+ post(p.space(), tt( (!((~(B(1,3,6)==0) && ~(B(1,3,7)!=0))) || ((~(B(1,3,7)==1) && ~(M(7)==3)))) ) );
608
+ post(p.space(), tt( (!((~(B(2,1,6)==0) && ~(B(2,1,7)!=0))) || ((~(B(2,1,7)==1) && ~(M(7)==1)))) ) );
609
+ post(p.space(), tt( (!((~(B(2,2,6)==0) && ~(B(2,2,7)!=0))) || ((~(B(2,2,7)==1) && ~(M(7)==2)))) ) );
610
+ post(p.space(), tt( (!((~(B(2,3,6)==0) && ~(B(2,3,7)!=0))) || ((~(B(2,3,7)==1) && ~(M(7)==3)))) ) );
611
+ post(p.space(), tt( (!((~(B(3,1,6)==0) && ~(B(3,1,7)!=0))) || ((~(B(3,1,7)==1) && ~(M(7)==1)))) ) );
612
+ post(p.space(), tt( (!((~(B(3,2,6)==0) && ~(B(3,2,7)!=0))) || ((~(B(3,2,7)==1) && ~(M(7)==2)))) ) );
613
+ post(p.space(), tt( (!((~(B(3,3,6)==0) && ~(B(3,3,7)!=0))) || ((~(B(3,3,7)==1) && ~(M(7)==3)))) ) );
614
+
615
+ IntVarArgs b7(79);
616
+ for( int i=0;i<79;i++) {
617
+ b7[i] = p.var(i);
618
+ }
619
+ branch(p.space(),b7,INT_VAR_SIZE_MIN,INT_VAL_MIN);
620
+
621
+ p.nextScope();
622
+ p.QIntVar(79, 1, 3); // M(8)
623
+ p.QIntVar(80, 0, 2); // B(1,1,8)
624
+ p.QIntVar(81, 0, 2); // B(1,2,8)
625
+ p.QIntVar(82, 0, 2); // B(1,3,8)
626
+ p.QIntVar(83, 0, 2); // B(2,1,8)
627
+ p.QIntVar(84, 0, 2); // B(2,2,8)
628
+ p.QIntVar(85, 0, 2); // B(2,3,8)
629
+ p.QIntVar(86, 0, 2); // B(3,1,8)
630
+ p.QIntVar(87, 0, 2); // B(3,2,8)
631
+ p.QIntVar(88, 0, 2); // B(3,3,8)
632
+
633
+ // CGA (Cut-Game Axiom) between time 7 and time 8
634
+ // If player "1" won at time 7 then player "2" cannot play
635
+
636
+ // Non-winning condition for player 1 at time 7
637
+ post(p.space(), tt( (~(B(1,1,7)!=1) || ~(B(1,2,7)!=1) || ~(B(1,3,7)!=1)) ) );
638
+ post(p.space(), tt( (~(B(1,1,7)!=1) || ~(B(2,1,7)!=1) || ~(B(3,1,7)!=1)) ) );
639
+ post(p.space(), tt( (~(B(1,1,7)!=1) || ~(B(2,2,7)!=1) || ~(B(3,3,7)!=1)) ) );
640
+ post(p.space(), tt( (~(B(3,1,7)!=1) || ~(B(2,2,7)!=1) || ~(B(1,3,7)!=1)) ) );
641
+ post(p.space(), tt( (~(B(1,2,7)!=1) || ~(B(2,2,7)!=1) || ~(B(3,2,7)!=1)) ) );
642
+ post(p.space(), tt( (~(B(1,3,7)!=1) || ~(B(2,3,7)!=1) || ~(B(3,3,7)!=1)) ) );
643
+ post(p.space(), tt( (~(B(2,1,7)!=1) || ~(B(2,2,7)!=1) || ~(B(2,3,7)!=1)) ) );
644
+ post(p.space(), tt( (~(B(3,1,7)!=1) || ~(B(3,2,7)!=1) || ~(B(3,3,7)!=1)) ) );
645
+
646
+ // PA (Precondition Axiom) specifying legal moves at transition 7->8
647
+ // A move is valid only if the related colum is not full
648
+ post(p.space(), tt( (~(B(3,1,7)==0) || ~(M(8)!=1)) ) );
649
+ post(p.space(), tt( (~(B(3,2,7)==0) || ~(M(8)!=2)) ) );
650
+ post(p.space(), tt( (~(B(3,3,7)==0) || ~(M(8)!=3)) ) );
651
+
652
+ // SSA (Successor State Axiom) linking time 7 to time 8
653
+ // The player who moves is "2"
654
+
655
+ // If a cell is occupied by player 1, it stays so
656
+ post(p.space(), tt( (!(~(B(1,1,7)==1)) || ~(B(1,1,8)==1)) ) );
657
+ post(p.space(), tt( (!(~(B(1,2,7)==1)) || ~(B(1,2,8)==1)) ) );
658
+ post(p.space(), tt( (!(~(B(1,3,7)==1)) || ~(B(1,3,8)==1)) ) );
659
+ post(p.space(), tt( (!(~(B(2,1,7)==1)) || ~(B(2,1,8)==1)) ) );
660
+ post(p.space(), tt( (!(~(B(2,2,7)==1)) || ~(B(2,2,8)==1)) ) );
661
+ post(p.space(), tt( (!(~(B(2,3,7)==1)) || ~(B(2,3,8)==1)) ) );
662
+ post(p.space(), tt( (!(~(B(3,1,7)==1)) || ~(B(3,1,8)==1)) ) );
663
+ post(p.space(), tt( (!(~(B(3,2,7)==1)) || ~(B(3,2,8)==1)) ) );
664
+ post(p.space(), tt( (!(~(B(3,3,7)==1)) || ~(B(3,3,8)==1)) ) );
665
+
666
+ // If a cell is occupied by player 2, it stays so
667
+ post(p.space(), tt( (!(~(B(1,1,7)==2)) || ~(B(1,1,8)==2)) ) );
668
+ post(p.space(), tt( (!(~(B(1,2,7)==2)) || ~(B(1,2,8)==2)) ) );
669
+ post(p.space(), tt( (!(~(B(1,3,7)==2)) || ~(B(1,3,8)==2)) ) );
670
+ post(p.space(), tt( (!(~(B(2,1,7)==2)) || ~(B(2,1,8)==2)) ) );
671
+ post(p.space(), tt( (!(~(B(2,2,7)==2)) || ~(B(2,2,8)==2)) ) );
672
+ post(p.space(), tt( (!(~(B(2,3,7)==2)) || ~(B(2,3,8)==2)) ) );
673
+ post(p.space(), tt( (!(~(B(3,1,7)==2)) || ~(B(3,1,8)==2)) ) );
674
+ post(p.space(), tt( (!(~(B(3,2,7)==2)) || ~(B(3,2,8)==2)) ) );
675
+ post(p.space(), tt( (!(~(B(3,3,7)==2)) || ~(B(3,3,8)==2)) ) );
676
+
677
+ // A free cell on top of a free cell stays free
678
+ post(p.space(), tt( (!(((~(B(2,1,7)==0) && ~(B(1,1,7)==0)))) || ~(B(2,1,8)==0)) ) );
679
+ post(p.space(), tt( (!(((~(B(2,2,7)==0) && ~(B(1,2,7)==0)))) || ~(B(2,2,8)==0)) ) );
680
+ post(p.space(), tt( (!(((~(B(2,3,7)==0) && ~(B(1,3,7)==0)))) || ~(B(2,3,8)==0)) ) );
681
+ post(p.space(), tt( (!(((~(B(3,1,7)==0) && ~(B(2,1,7)==0)))) || ~(B(3,1,8)==0)) ) );
682
+ post(p.space(), tt( (!(((~(B(3,2,7)==0) && ~(B(2,2,7)==0)))) || ~(B(3,2,8)==0)) ) );
683
+ post(p.space(), tt( (!(((~(B(3,3,7)==0) && ~(B(2,3,7)==0)))) || ~(B(3,3,8)==0)) ) );
684
+
685
+ // A cell that changes value can only turn from "0" to "2" (moving player code)
686
+ // ..and at most one such switch can happen in the whole board
687
+ post(p.space(), tt( (!((~(B(1,1,7)==0) && ~(B(1,1,8)!=0))) || ((~(B(1,1,8)==2) && ~(M(8)==1)))) ) );
688
+ post(p.space(), tt( (!((~(B(1,2,7)==0) && ~(B(1,2,8)!=0))) || ((~(B(1,2,8)==2) && ~(M(8)==2)))) ) );
689
+ post(p.space(), tt( (!((~(B(1,3,7)==0) && ~(B(1,3,8)!=0))) || ((~(B(1,3,8)==2) && ~(M(8)==3)))) ) );
690
+ post(p.space(), tt( (!((~(B(2,1,7)==0) && ~(B(2,1,8)!=0))) || ((~(B(2,1,8)==2) && ~(M(8)==1)))) ) );
691
+ post(p.space(), tt( (!((~(B(2,2,7)==0) && ~(B(2,2,8)!=0))) || ((~(B(2,2,8)==2) && ~(M(8)==2)))) ) );
692
+ post(p.space(), tt( (!((~(B(2,3,7)==0) && ~(B(2,3,8)!=0))) || ((~(B(2,3,8)==2) && ~(M(8)==3)))) ) );
693
+ post(p.space(), tt( (!((~(B(3,1,7)==0) && ~(B(3,1,8)!=0))) || ((~(B(3,1,8)==2) && ~(M(8)==1)))) ) );
694
+ post(p.space(), tt( (!((~(B(3,2,7)==0) && ~(B(3,2,8)!=0))) || ((~(B(3,2,8)==2) && ~(M(8)==2)))) ) );
695
+ post(p.space(), tt( (!((~(B(3,3,7)==0) && ~(B(3,3,8)!=0))) || ((~(B(3,3,8)==2) && ~(M(8)==3)))) ) );
696
+
697
+ IntVarArgs b8(89);
698
+ for( int i=0;i<89;i++) {
699
+ b8[i] = p.var(i);
700
+ }
701
+ branch(p.space(),b8,INT_VAR_SIZE_MIN,INT_VAL_MIN);
702
+
703
+ p.nextScope();
704
+ p.QIntVar(89, 1, 3); // M(9)
705
+ p.QIntVar(90, 0, 2); // B(1,1,9)
706
+ p.QIntVar(91, 0, 2); // B(1,2,9)
707
+ p.QIntVar(92, 0, 2); // B(1,3,9)
708
+ p.QIntVar(93, 0, 2); // B(2,1,9)
709
+ p.QIntVar(94, 0, 2); // B(2,2,9)
710
+ p.QIntVar(95, 0, 2); // B(2,3,9)
711
+ p.QIntVar(96, 0, 2); // B(3,1,9)
712
+ p.QIntVar(97, 0, 2); // B(3,2,9)
713
+ p.QIntVar(98, 0, 2); // B(3,3,9)
714
+ p.QBoolVar(99); // AUX(1)
715
+ p.QBoolVar(100); // AUX(2)
716
+ p.QBoolVar(101); // AUX(3)
717
+ p.QBoolVar(102); // AUX(4)
718
+ p.QBoolVar(103); // AUX(5)
719
+ p.QBoolVar(104); // AUX(6)
720
+ p.QBoolVar(105); // AUX(7)
721
+ p.QBoolVar(106); // AUX(8)
722
+
723
+ // CGA (Cut-Game Axiom) between time 8 and time 9
724
+ // If player "2" won at time 8 then player "1" cannot play
725
+
726
+ // Non-winning condition for player 2 at time 8
727
+ post(p.space(), tt( (~(B(1,1,8)!=2) || ~(B(1,2,8)!=2) || ~(B(1,3,8)!=2)) ) );
728
+ post(p.space(), tt( (~(B(1,1,8)!=2) || ~(B(2,1,8)!=2) || ~(B(3,1,8)!=2)) ) );
729
+ post(p.space(), tt( (~(B(1,1,8)!=2) || ~(B(2,2,8)!=2) || ~(B(3,3,8)!=2)) ) );
730
+ post(p.space(), tt( (~(B(3,1,8)!=2) || ~(B(2,2,8)!=2) || ~(B(1,3,8)!=2)) ) );
731
+ post(p.space(), tt( (~(B(1,2,8)!=2) || ~(B(2,2,8)!=2) || ~(B(3,2,8)!=2)) ) );
732
+ post(p.space(), tt( (~(B(1,3,8)!=2) || ~(B(2,3,8)!=2) || ~(B(3,3,8)!=2)) ) );
733
+ post(p.space(), tt( (~(B(2,1,8)!=2) || ~(B(2,2,8)!=2) || ~(B(2,3,8)!=2)) ) );
734
+ post(p.space(), tt( (~(B(3,1,8)!=2) || ~(B(3,2,8)!=2) || ~(B(3,3,8)!=2)) ) );
735
+
736
+ // PA (Precondition Axiom) specifying legal moves at transition 8->9
737
+ // A move is valid only if the related colum is not full
738
+ post(p.space(), tt( (~(B(3,1,8)==0) || ~(M(9)!=1)) ) );
739
+ post(p.space(), tt( (~(B(3,2,8)==0) || ~(M(9)!=2)) ) );
740
+ post(p.space(), tt( (~(B(3,3,8)==0) || ~(M(9)!=3)) ) );
741
+
742
+ // SSA (Successor State Axiom) linking time 8 to time 9
743
+ // The player who moves is "1"
744
+
745
+ // If a cell is occupied by player 1, it stays so
746
+ post(p.space(), tt( (!(~(B(1,1,8)==1)) || ~(B(1,1,9)==1)) ) );
747
+ post(p.space(), tt( (!(~(B(1,2,8)==1)) || ~(B(1,2,9)==1)) ) );
748
+ post(p.space(), tt( (!(~(B(1,3,8)==1)) || ~(B(1,3,9)==1)) ) );
749
+ post(p.space(), tt( (!(~(B(2,1,8)==1)) || ~(B(2,1,9)==1)) ) );
750
+ post(p.space(), tt( (!(~(B(2,2,8)==1)) || ~(B(2,2,9)==1)) ) );
751
+ post(p.space(), tt( (!(~(B(2,3,8)==1)) || ~(B(2,3,9)==1)) ) );
752
+ post(p.space(), tt( (!(~(B(3,1,8)==1)) || ~(B(3,1,9)==1)) ) );
753
+ post(p.space(), tt( (!(~(B(3,2,8)==1)) || ~(B(3,2,9)==1)) ) );
754
+ post(p.space(), tt( (!(~(B(3,3,8)==1)) || ~(B(3,3,9)==1)) ) );
755
+
756
+ // If a cell is occupied by player 2, it stays so
757
+ post(p.space(), tt( (!(~(B(1,1,8)==2)) || ~(B(1,1,9)==2)) ) );
758
+ post(p.space(), tt( (!(~(B(1,2,8)==2)) || ~(B(1,2,9)==2)) ) );
759
+ post(p.space(), tt( (!(~(B(1,3,8)==2)) || ~(B(1,3,9)==2)) ) );
760
+ post(p.space(), tt( (!(~(B(2,1,8)==2)) || ~(B(2,1,9)==2)) ) );
761
+ post(p.space(), tt( (!(~(B(2,2,8)==2)) || ~(B(2,2,9)==2)) ) );
762
+ post(p.space(), tt( (!(~(B(2,3,8)==2)) || ~(B(2,3,9)==2)) ) );
763
+ post(p.space(), tt( (!(~(B(3,1,8)==2)) || ~(B(3,1,9)==2)) ) );
764
+ post(p.space(), tt( (!(~(B(3,2,8)==2)) || ~(B(3,2,9)==2)) ) );
765
+ post(p.space(), tt( (!(~(B(3,3,8)==2)) || ~(B(3,3,9)==2)) ) );
766
+
767
+ // A free cell on top of a free cell stays free
768
+ post(p.space(), tt( (!(((~(B(2,1,8)==0) && ~(B(1,1,8)==0)))) || ~(B(2,1,9)==0)) ) );
769
+ post(p.space(), tt( (!(((~(B(2,2,8)==0) && ~(B(1,2,8)==0)))) || ~(B(2,2,9)==0)) ) );
770
+ post(p.space(), tt( (!(((~(B(2,3,8)==0) && ~(B(1,3,8)==0)))) || ~(B(2,3,9)==0)) ) );
771
+ post(p.space(), tt( (!(((~(B(3,1,8)==0) && ~(B(2,1,8)==0)))) || ~(B(3,1,9)==0)) ) );
772
+ post(p.space(), tt( (!(((~(B(3,2,8)==0) && ~(B(2,2,8)==0)))) || ~(B(3,2,9)==0)) ) );
773
+ post(p.space(), tt( (!(((~(B(3,3,8)==0) && ~(B(2,3,8)==0)))) || ~(B(3,3,9)==0)) ) );
774
+
775
+ // A cell that changes value can only turn from "0" to "1" (moving player code)
776
+ // ..and at most one such switch can happen in the whole board
777
+ post(p.space(), tt( (!((~(B(1,1,8)==0) && ~(B(1,1,9)!=0))) || ((~(B(1,1,9)==1) && ~(M(9)==1)))) ) );
778
+ post(p.space(), tt( (!((~(B(1,2,8)==0) && ~(B(1,2,9)!=0))) || ((~(B(1,2,9)==1) && ~(M(9)==2)))) ) );
779
+ post(p.space(), tt( (!((~(B(1,3,8)==0) && ~(B(1,3,9)!=0))) || ((~(B(1,3,9)==1) && ~(M(9)==3)))) ) );
780
+ post(p.space(), tt( (!((~(B(2,1,8)==0) && ~(B(2,1,9)!=0))) || ((~(B(2,1,9)==1) && ~(M(9)==1)))) ) );
781
+ post(p.space(), tt( (!((~(B(2,2,8)==0) && ~(B(2,2,9)!=0))) || ((~(B(2,2,9)==1) && ~(M(9)==2)))) ) );
782
+ post(p.space(), tt( (!((~(B(2,3,8)==0) && ~(B(2,3,9)!=0))) || ((~(B(2,3,9)==1) && ~(M(9)==3)))) ) );
783
+ post(p.space(), tt( (!((~(B(3,1,8)==0) && ~(B(3,1,9)!=0))) || ((~(B(3,1,9)==1) && ~(M(9)==1)))) ) );
784
+ post(p.space(), tt( (!((~(B(3,2,8)==0) && ~(B(3,2,9)!=0))) || ((~(B(3,2,9)==1) && ~(M(9)==2)))) ) );
785
+ post(p.space(), tt( (!((~(B(3,3,8)==0) && ~(B(3,3,9)!=0))) || ((~(B(3,3,9)==1) && ~(M(9)==3)))) ) );
786
+
787
+ // Winning condition for player 1 at time 9
788
+ post(p.space(), tt( (!(BoolExpr(AUX(1))) || (~(B(1,1,9)==1))) ) );
789
+ post(p.space(), tt( (!(BoolExpr(AUX(1))) || (~(B(1,2,9)==1))) ) );
790
+ post(p.space(), tt( (!(BoolExpr(AUX(1))) || (~(B(1,3,9)==1))) ) );
791
+ post(p.space(), tt( (!(BoolExpr(AUX(2))) || (~(B(1,1,9)==1))) ) );
792
+ post(p.space(), tt( (!(BoolExpr(AUX(2))) || (~(B(2,1,9)==1))) ) );
793
+ post(p.space(), tt( (!(BoolExpr(AUX(2))) || (~(B(3,1,9)==1))) ) );
794
+ post(p.space(), tt( (!(BoolExpr(AUX(3))) || (~(B(1,1,9)==1))) ) );
795
+ post(p.space(), tt( (!(BoolExpr(AUX(3))) || (~(B(2,2,9)==1))) ) );
796
+ post(p.space(), tt( (!(BoolExpr(AUX(3))) || (~(B(3,3,9)==1))) ) );
797
+ post(p.space(), tt( (!(BoolExpr(AUX(4))) || (~(B(3,1,9)==1))) ) );
798
+ post(p.space(), tt( (!(BoolExpr(AUX(4))) || (~(B(2,2,9)==1))) ) );
799
+ post(p.space(), tt( (!(BoolExpr(AUX(4))) || (~(B(1,3,9)==1))) ) );
800
+ post(p.space(), tt( (!(BoolExpr(AUX(5))) || (~(B(1,2,9)==1))) ) );
801
+ post(p.space(), tt( (!(BoolExpr(AUX(5))) || (~(B(2,2,9)==1))) ) );
802
+ post(p.space(), tt( (!(BoolExpr(AUX(5))) || (~(B(3,2,9)==1))) ) );
803
+ post(p.space(), tt( (!(BoolExpr(AUX(6))) || (~(B(1,3,9)==1))) ) );
804
+ post(p.space(), tt( (!(BoolExpr(AUX(6))) || (~(B(2,3,9)==1))) ) );
805
+ post(p.space(), tt( (!(BoolExpr(AUX(6))) || (~(B(3,3,9)==1))) ) );
806
+ post(p.space(), tt( (!(BoolExpr(AUX(7))) || (~(B(2,1,9)==1))) ) );
807
+ post(p.space(), tt( (!(BoolExpr(AUX(7))) || (~(B(2,2,9)==1))) ) );
808
+ post(p.space(), tt( (!(BoolExpr(AUX(7))) || (~(B(2,3,9)==1))) ) );
809
+ post(p.space(), tt( (!(BoolExpr(AUX(8))) || (~(B(3,1,9)==1))) ) );
810
+ post(p.space(), tt( (!(BoolExpr(AUX(8))) || (~(B(3,2,9)==1))) ) );
811
+ post(p.space(), tt( (!(BoolExpr(AUX(8))) || (~(B(3,3,9)==1))) ) );
812
+ post(p.space(), tt( (BoolExpr(AUX(1)) || BoolExpr(AUX(2)) || BoolExpr(AUX(3)) || BoolExpr(AUX(4)) || BoolExpr(AUX(5)) || BoolExpr(AUX(6)) || BoolExpr(AUX(7)) || BoolExpr(AUX(8))) ) );
813
+
814
+ IntVarArgs b9(99);
815
+ for( int i=0;i<99;i++) {
816
+ b9[i] = p.var(i);
817
+ }
818
+ branch(p.space(),b9,INT_VAR_SIZE_MIN,INT_VAL_MIN);
819
+
820
+ BoolVarArgs b10(8);
821
+ b10[0]=p.bvar(99);
822
+ b10[1]=p.bvar(100);
823
+ b10[2]=p.bvar(101);
824
+ b10[3]=p.bvar(102);
825
+ b10[4]=p.bvar(103);
826
+ b10[5]=p.bvar(104);
827
+ b10[6]=p.bvar(105);
828
+ b10[7]=p.bvar(106);
829
+ branch(p.space(),b10,INT_VAR_SIZE_MIN,INT_VAL_MIN);
830
+
831
+ // Now we set-up the space, define the solver, and run it
832
+ p.makeStructure();
833
+
834
+ QSolver solver(&p);
835
+
836
+ unsigned long int nodes=0;
837
+
838
+ Strategy outcome = solver.solve(nodes);
839
+ cout<<nodes<<" nodes crossed."<<endl;
840
+
841
+ return 0;
842
+ }