gameoverseer 0.1.2 → 0.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.gitignore +4 -3
- data/Gemfile +3 -10
- data/Gemfile.lock +30 -34
- data/README.md +51 -48
- data/gameoverseer.gemspec +2 -2
- data/lib/gameoverseer/channels/channel_manager.rb +49 -36
- data/lib/gameoverseer/clients/client_manager.rb +66 -50
- data/lib/gameoverseer/console/console.rb +206 -207
- data/lib/gameoverseer/encryption_handler/encryption_handler.rb +40 -0
- data/lib/gameoverseer/input_handler/input_handler.rb +36 -30
- data/lib/gameoverseer/messages/message_manager.rb +42 -36
- data/lib/gameoverseer/packet_handler/packet_handler.rb +35 -0
- data/lib/gameoverseer/server/renet_server.rb +126 -84
- data/lib/gameoverseer/services/service.rb +111 -90
- data/lib/gameoverseer/services/services.rb +38 -31
- data/lib/gameoverseer/version.rb +4 -4
- data/lib/gameoverseer.rb +59 -57
- data/test/test_helper.rb +1 -0
- data/test-clients/protocol-lib.rb +13 -13
- data/test-clients/test-client-alpha.rb +36 -36
- data/test-clients/test-client-beta.rb +37 -37
- data/test-clients/test-client-gamma.rb +62 -59
- metadata +23 -30
- data/lib/gameoverseer/server/encryption.rb +0 -31
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module GameOverseer
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class EncryptionHandler
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def initialize(key_size: 128, keypair_size: 2048)
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EncryptionHandler.instance = self
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generate_server_keypair(keypair_size)
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end
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def generate_server_keypair(keypair_size)
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@server_keypair = OpenSSL::PKey::RSA.generate(keypair_size)
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end
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def encrypt_keypair(client_id, string)
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end
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def decrypt_keypair(string)
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end
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def encrypt(client_id, string)
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end
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def decrypt(client_id, string)
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end
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def set_client_keypair(client_id, public_key_pem)
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end
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def set_client_key(client_id)
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ClientManager.instance.update(client_id, '_aes_key', 'In progress, not ready.')
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end
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def self.instance
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@instance
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end
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def self.instance=(_instance)
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@instance = _instance
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end
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end
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end
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module GameOverseer
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class InputHandler
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module GameOverseer
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class InputHandler
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# @param client_id [Integer]
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# @param data [Hash]
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def self.process_data(client_id, data)
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@data = data
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@client_id = client_id
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forward_to_channel_manager if data_valid?
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end
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# Checks if hash contains 'channel' and 'mode'
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# @return [Boolean]
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def self.data_valid?
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if @data["channel"]
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if @data["mode"]
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true
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end
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end
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end
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# Sends data and client_id to {ChannelManager}
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def self.forward_to_channel_manager
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count = 0
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begin
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channel_manager = GameOverseer::ChannelManager.instance
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channel_manager.send_to_service(@client_id, @data)
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rescue NoMethodError => e
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GameOverseer::Console.log("InputHandler> #{e.to_s}")
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raise if count >=2
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count+=1
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retry unless count >= 2
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end
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end
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end
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end
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module GameOverseer
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end
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module GameOverseer
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# Handles sending messages to clients on behalf of services
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class MessageManager
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MESSAGES = []
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BROADCASTS = []
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def initialize
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MessageManager.instance = self
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end
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# Send a message to a specific client
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# @param client_id [Integer] ID of client
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# @param string [String] message to send
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# @param reliable [Boolean] whether or not packet delivery is reliable
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# @param channel [Integer] What channel to send on
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def message(client_id, string, reliable = false, channel = ChannelManager::CHAT)
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GameOverseer::ENetServer.instance.transmit(client_id, string, reliable, channel)
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GameOverseer::Console.log("MessageManager> #{string}-#{client_id}")
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end
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# Send a message to all connected clients
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# @param string [String] message to send
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# @param reliable [Boolean] whether or not packet delivery is reliable
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# @param channel [Integer] What channel to send on
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def broadcast(string, reliable = false, channel = ChannelManager::CHAT)
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GameOverseer::ENetServer.instance.broadcast(string, reliable, channel)
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GameOverseer::Console.log("MessageManager> #{string}-#{channel}")
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end
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# @return [MessageManager]
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def self.instance
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@instance
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end
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# @param _instance [MessageManager]
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def self.instance=_instance
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@instance = _instance
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end
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end
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end
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module GameOverseer
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class PacketHandler
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def initialize
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PacketHandler.instance = self
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end
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def pre_processor(packet, sending)
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data = nil
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if sending
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data = MultiJson.dump(packet)
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else
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data = MultiJson.load(packet)
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end
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return data
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end
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def receive(client_id, packet)
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_packet = pre_processor(packet, false)
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end
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def transmit(client_id, data)
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_packet = pre_processor(data, true)
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end
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def self.instance
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@instance
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end
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def self.instance=(_instance)
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@instance = _instance
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end
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end
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end
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module GameOverseer
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end
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end
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module GameOverseer
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# GameOverseers' connection to the world
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#
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# This server uses the renet library, which is C bindings for the Enet networking library
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class ENetServer
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# @param host [String] host or ip for the server to run on
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# @param port [Integer] port for the server to run on
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# @param max_clients [Integer] max number of clients that can be connected at one time
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# @param channels [Integer] number of channels (See Enet documentation)
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# @param download_bandwidth [Integer] max bandwidth for downloading per-second (0 is unlimited)
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# @param upload_bandwidth [Integer] max bandwidth for uploading per-second (0 is unlimited)
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# @return [Thread]
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def initialize(host, port, packet_handler, encryption_handler, max_clients = 4, channels = 4, download_bandwidth = 0, upload_bandwidth = 0)
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GameOverseer::Console.log("Server> Started on: #{host}:#{port}.")
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GameOverseer::Services.enable
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GameOverseer::ENetServer.instance = self
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@message_manager = GameOverseer::MessageManager.instance
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@channel_manager = GameOverseer::ChannelManager.instance
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@client_manager = GameOverseer::ClientManager.instance
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@packet_handler = packet_handler.new
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@encryption_handler = encryption_handler.instance if encryption_handler
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@server = ENet::Server.new(port, max_clients, channels, download_bandwidth, upload_bandwidth) # Port, max clients, channels, download bandwidth, upload bandwith
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@server.use_compression(true)
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@terminate = false
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@server.on_connection(method(:on_connect))
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@server.on_packet_receive(method(:on_packet))
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@server.on_disconnection(method(:on_disconnect))
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run
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end
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# Runs the server in a Thread,, in a loop, calling update on the server.
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#
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# @return [Thread]
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def run
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Thread.new {
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loop do
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@server.update(1000)
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break if @terminate
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end
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}
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end
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# Called when a packet is received
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# @param client_id [Integer] ID of client
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# @param data [String] data client sent
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# @param channel [Integer] channel that this was sent to
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def on_packet(client_id, data, channel)
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handle_connection(client_id, data, channel)
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end
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# callled when a client connects
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# @param client_id [Integer] ID of client
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# @param ip_address [String] address of client
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def on_connect(client_id, ip_address)
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@client_manager.add(client_id, ip_address)
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end
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# callled when a client disconnects
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# @param client_id [Integer] ID of client
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def on_disconnect(client_id)
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@client_manager.remove(client_id)
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end
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# send message to a specific client
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# @param client_id [Integer] ID of client
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# @param message [String] message to be sent to client
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# @param reliable [Boolean] whether or not the packet is guaranteed to be received by the client
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# @param channel [Integer] what channel to send on
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def transmit(client_id, message, reliable = false, channel = ChannelManager::CHAT)
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@server.send_packet(client_id, message, reliable, channel)
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end
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# send message to all connected clients
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# @param message [String] message to be sent to clients
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# @param reliable [Boolean] whether or not the packet is guaranteed to be received by the clients
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# @param channel [Integer] what channel to send on
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def broadcast(message, reliable = false, channel = ChannelManager::CHAT)
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@server.broadcast_packet(message, reliable, channel)
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end
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# send data to the InputHandler for processing
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# @param data [Hash]
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# @param client_id [Integer] ID of client that sent the data
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def process_data(client_id, data)
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GameOverseer::InputHandler.process_data(client_id, data)
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end
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# Handles received packets from clients and sends them through the {PacketHandler} for pre-processing, then sends it on to {#process_data}
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# @param client_id [Integer]
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# @param data [String] data received from client
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# @param channel [Integer] channel that this packet was sent along
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def handle_connection(client_id, data, channel)
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_data = @packet_handler.receive(client_id, data)
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if _data
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process_data(client_id, _data)
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else
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# TODO: Better error handling :D
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transmit(client_id, '{"channel":"_error", "mode":"_error", "data":{"code":400, "message":"something went wrong, likely bad data!"}}', true, ChannelManager::FAULT)
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end
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end
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def terminate
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@terminate = true
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end
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def self.instance
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@instance
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end
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def self.instance=(_instance)
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@instance = _instance
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end
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end
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class ENetServerRunner
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attr_reader :supervisor
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def start(host, port, packet_handler = PacketHandler, encryption_handler = nil)
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@supervisor = GameOverseer::ENetServer.new(host, port, packet_handler, encryption_handler)
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end
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end
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end
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module GameOverseer
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end
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# Called
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def
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end
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1
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module GameOverseer
|
2
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+
|
3
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+
# Services are at the heart on GameOverseer
|
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+
#
|
5
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# Subclass this class to implement a service
|
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class Service
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attr_accessor :client_id
|
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attr_reader :safe_methods
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+
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+
# Adds the class that subclassed this class to a list for activation later
|
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# @param subclass [Service]
|
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+
def self.inherited(subclass)
|
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Services.register(subclass)
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+
GameOverseer::Console.log "Service> added '#{subclass}' to Services::List."
|
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+
end
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# This method should not be overridden, you should instead implement {#setup} with no arguments
|
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+
def initialize
|
19
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+
if defined?(self.setup)
|
20
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+
@client_id = 0
|
21
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+
@safe_methods = []
|
22
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+
setup
|
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+
enable
|
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+
end
|
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+
end
|
26
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+
|
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+
# Called before {#enable} there should be no active code here, only setup variables.
|
28
|
+
def setup
|
29
|
+
end
|
30
|
+
|
31
|
+
# Called when services are first initialized, put active code here, in a thread.
|
32
|
+
def enable
|
33
|
+
end
|
34
|
+
|
35
|
+
# Called when a message is recieved for this channel.
|
36
|
+
# @param data [Hash] The data from the packet
|
37
|
+
def process(data)
|
38
|
+
end
|
39
|
+
|
40
|
+
def version
|
41
|
+
# Please use the sematic versioning system,
|
42
|
+
# http://semver.org
|
43
|
+
#
|
44
|
+
# e.g.
|
45
|
+
# "1.5.9"
|
46
|
+
# (Major.Minor.Patch)
|
47
|
+
"0.0.0-default"
|
48
|
+
end
|
49
|
+
|
50
|
+
# Sets methods that are safe for {#data_to_method} to call
|
51
|
+
# @param array [Array] Array of strings or symbols that match a method in the service class
|
52
|
+
def set_safe_methods(array)
|
53
|
+
raise "argument must be an array of strings or symbols" unless array.is_a?(Array)
|
54
|
+
@safe_methods = array
|
55
|
+
end
|
56
|
+
|
57
|
+
# @return [ChannelManager] Active instance of ChannelManager
|
58
|
+
def channel_manager
|
59
|
+
ChannelManager.instance
|
60
|
+
end
|
61
|
+
|
62
|
+
# @return [MessageManager] Instance of MessageManager
|
63
|
+
def message_manager
|
64
|
+
MessageManager.instance
|
65
|
+
end
|
66
|
+
|
67
|
+
# @return [ClientManager] Current instance of ClientManager
|
68
|
+
def client_manager
|
69
|
+
ClientManager.instance
|
70
|
+
end
|
71
|
+
|
72
|
+
# Uses the 'mode' from a packet to call the method of the same name
|
73
|
+
# @param data [Hash] data from packet
|
74
|
+
def data_to_method(data)
|
75
|
+
@safe_methods.each do |method|
|
76
|
+
if data['mode'] == method.to_s
|
77
|
+
self.send(data['mode'], data)
|
78
|
+
end
|
79
|
+
end
|
80
|
+
end
|
81
|
+
|
82
|
+
# Calls Proc immediately then every milliseconds, async.
|
83
|
+
# @param milliseconds [Integer][Float] Time to wait before calling the block
|
84
|
+
# @param block [Proc]
|
85
|
+
def every(milliseconds, &block)
|
86
|
+
Thread.new do
|
87
|
+
loop do
|
88
|
+
block.call
|
89
|
+
sleep(milliseconds/1000.0)
|
90
|
+
end
|
91
|
+
end
|
92
|
+
end
|
93
|
+
|
94
|
+
# Calls Proc after milliseconds have passed, async.
|
95
|
+
# @param milliseconds [Integer][Float] Time to wait before calling the block
|
96
|
+
# @param block [Proc]
|
97
|
+
def after(milliseconds, &block)
|
98
|
+
Thread.new do
|
99
|
+
sleep(milliseconds/1000.0)
|
100
|
+
block.call
|
101
|
+
end
|
102
|
+
end
|
103
|
+
|
104
|
+
# String to be logged
|
105
|
+
# @param string [String] text to log
|
106
|
+
# @param color [Gosu::Color] color of text in console
|
107
|
+
def log(string, color = Gosu::Color::RED)
|
108
|
+
GameOverseer::Console.log_with_color(string, color)
|
109
|
+
end
|
110
|
+
end
|
111
|
+
end
|