gamefic 1.5.1 → 1.6.0
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- checksums.yaml +4 -4
- data/lib/gamefic.rb +1 -3
- data/lib/gamefic/action.rb +140 -79
- data/lib/gamefic/character.rb +120 -53
- data/lib/gamefic/character/state.rb +12 -0
- data/lib/gamefic/core_ext/array.rb +53 -11
- data/lib/gamefic/core_ext/string.rb +1 -0
- data/lib/gamefic/describable.rb +37 -11
- data/lib/gamefic/engine/base.rb +17 -4
- data/lib/gamefic/engine/tty.rb +4 -0
- data/lib/gamefic/entity.rb +4 -15
- data/lib/gamefic/matchable.rb +50 -0
- data/lib/gamefic/messaging.rb +45 -0
- data/lib/gamefic/node.rb +16 -0
- data/lib/gamefic/plot.rb +27 -33
- data/lib/gamefic/plot/{article_mount.rb → articles.rb} +22 -22
- data/lib/gamefic/plot/callbacks.rb +30 -4
- data/lib/gamefic/plot/{command_mount.rb → commands.rb} +121 -121
- data/lib/gamefic/plot/entities.rb +3 -3
- data/lib/gamefic/plot/host.rb +3 -3
- data/lib/gamefic/plot/playbook.rb +74 -30
- data/lib/gamefic/plot/scenes.rb +149 -0
- data/lib/gamefic/plot/snapshot.rb +14 -39
- data/lib/gamefic/plot/theater.rb +73 -0
- data/lib/gamefic/query.rb +6 -19
- data/lib/gamefic/query/base.rb +127 -246
- data/lib/gamefic/query/children.rb +6 -7
- data/lib/gamefic/query/descendants.rb +15 -0
- data/lib/gamefic/query/family.rb +19 -7
- data/lib/gamefic/query/itself.rb +13 -0
- data/lib/gamefic/query/matches.rb +67 -11
- data/lib/gamefic/query/parent.rb +6 -7
- data/lib/gamefic/query/siblings.rb +10 -7
- data/lib/gamefic/query/text.rb +39 -35
- data/lib/gamefic/scene.rb +1 -1
- data/lib/gamefic/scene/active.rb +12 -6
- data/lib/gamefic/scene/base.rb +56 -5
- data/lib/gamefic/scene/conclusion.rb +3 -0
- data/lib/gamefic/scene/custom.rb +0 -83
- data/lib/gamefic/scene/multiple_choice.rb +54 -32
- data/lib/gamefic/scene/multiple_scene.rb +11 -6
- data/lib/gamefic/scene/pause.rb +3 -4
- data/lib/gamefic/scene/yes_or_no.rb +23 -9
- data/lib/gamefic/script/base.rb +4 -0
- data/lib/gamefic/subplot.rb +22 -19
- data/lib/gamefic/syntax.rb +7 -15
- data/lib/gamefic/user/base.rb +7 -13
- data/lib/gamefic/user/buffer.rb +7 -0
- data/lib/gamefic/user/tty.rb +13 -12
- data/lib/gamefic/version.rb +1 -1
- metadata +11 -37
- data/lib/gamefic/director.rb +0 -23
- data/lib/gamefic/director/delegate.rb +0 -126
- data/lib/gamefic/director/order.rb +0 -17
- data/lib/gamefic/director/parser.rb +0 -137
- data/lib/gamefic/keywords.rb +0 -67
- data/lib/gamefic/plot/query_mount.rb +0 -9
- data/lib/gamefic/plot/scene_mount.rb +0 -182
- data/lib/gamefic/query/ambiguous_children.rb +0 -5
- data/lib/gamefic/query/expression.rb +0 -47
- data/lib/gamefic/query/many_children.rb +0 -7
- data/lib/gamefic/query/plural_children.rb +0 -14
- data/lib/gamefic/query/self.rb +0 -10
- data/lib/gamefic/scene_data.rb +0 -10
- data/lib/gamefic/scene_data/base.rb +0 -12
- data/lib/gamefic/scene_data/multiple_choice.rb +0 -19
- data/lib/gamefic/scene_data/multiple_scene.rb +0 -21
- data/lib/gamefic/scene_data/yes_or_no.rb +0 -18
- data/lib/gamefic/serialized.rb +0 -24
- data/lib/gamefic/stage.rb +0 -106
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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1
1
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---
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2
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SHA1:
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-
metadata.gz:
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-
data.tar.gz:
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3
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+
metadata.gz: ce1dd2ec32bb2872b9c18a40cfdf92ac745506a4
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4
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+
data.tar.gz: 264aa06dc79054f22d07fe4552b6341c05a4c82e
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5
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SHA512:
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6
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-
metadata.gz:
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7
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-
data.tar.gz:
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6
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+
metadata.gz: ad1365b02676307134c0a141dbe9003989093b2e78f590affd2c5bbaa237758ae1357e3c156551e36f65b22c44bd0f81a06b940e655075bf529dcea59b75fc6a
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7
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+
data.tar.gz: fc741d054f2d4e187d6e51fc96ef4a59354dfc6bea21c39adfcf7a45a5e48195fcae2017c3543bd56d9e4dfbd89bfb584e4a3e8349145bb869878cbd178eb12b
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data/lib/gamefic.rb
CHANGED
@@ -1,16 +1,14 @@
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1
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+
require 'gamefic/matchable'
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1
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require 'gamefic/core_ext/array'
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3
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require 'gamefic/core_ext/string'
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4
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4
5
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require 'gamefic/grammar'
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5
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-
require 'gamefic/keywords'
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-
require 'gamefic/serialized'
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6
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require 'gamefic/entity'
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7
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require 'gamefic/character'
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9
8
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require "gamefic/scene"
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9
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require "gamefic/query"
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10
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require "gamefic/action"
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11
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require "gamefic/syntax"
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-
require "gamefic/director"
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require "gamefic/plot"
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13
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require 'gamefic/subplot'
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require "gamefic/engine"
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data/lib/gamefic/action.rb
CHANGED
@@ -1,95 +1,156 @@
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1
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module Gamefic
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2
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-
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# Exception raised when the Action's proc arity is not compatible with the
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3
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# number of queries
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class ActionArgumentError < ArgumentError
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5
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end
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-
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# Actions manage the execution of commands that Characters can perform.
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#
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+
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class Action
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attr_reader :
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-
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-
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-
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-
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-
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verb = verb.to_s
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verb = nil if verb == ''
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-
end
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@order_key = @@order_key_seed
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@@order_key_seed += 1
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@proc = proc
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-
if (verb.kind_of?(Symbol) == false and !verb.nil?)
|
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raise "Action verbs must be symbols #{verb}"
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-
end
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if !@proc.nil?
|
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if (queries.length + 1 != @proc.arity) and (@proc.arity > 0)
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raise ActionArgumentError.new("Number of queries is not compatible with proc arguments")
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-
end
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end
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-
@verb = verb
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-
@queries = queries
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8
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attr_reader :parameters
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9
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def initialize actor, parameters
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@actor = actor
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@parameters = parameters
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@executed = false
|
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14
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end
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-
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#
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-
|
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-
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# for the Action that matches a character command. For example, an Action
|
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-
# with a Query that filters for a specific class of Entity has a higher
|
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# specificity than an Action with a Query that accepts arbitrary text.
|
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#
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# @return [Fixnum]
|
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-
def specificity
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spec = 0
|
45
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-
if verb.nil?
|
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-
spec = -100
|
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-
end
|
48
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-
@queries.each { |q|
|
49
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-
if q.kind_of?(Query::Base)
|
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-
spec += q.specificity
|
51
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-
else
|
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-
spec += 1
|
53
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-
end
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-
}
|
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-
return spec
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15
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+
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+
# @todo Determine whether to call them parameters, arguments, or both.
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def arguments
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parameters
|
56
19
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end
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-
|
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-
|
59
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-
|
60
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-
|
61
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#
|
62
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-
# @return [Symbol] The Symbol representing the verb.
|
63
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-
def verb
|
64
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-
@verb
|
20
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+
|
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+
def execute
|
22
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+
@executed = true
|
23
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+
self.class.executor.call(@actor, *@parameters) unless self.class.executor.nil?
|
65
24
|
end
|
66
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-
|
67
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-
|
68
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-
|
69
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-
def execute *args
|
70
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-
@proc.call(*args)
|
25
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+
|
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+
def executed?
|
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+
@executed
|
71
28
|
end
|
72
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-
|
29
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+
|
30
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+
def verb
|
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+
self.class.verb
|
32
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+
end
|
33
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+
|
73
34
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def signature
|
74
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-
|
75
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-
@queries.each { |q|
|
76
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-
sig.push q.signature
|
77
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-
}
|
78
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-
"#{sig.join(', ').gsub(/Gamefic::(Query::)?/, '')}(#{specificity})"
|
35
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+
self.class.signature
|
79
36
|
end
|
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-
|
81
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-
|
82
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-
|
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-
|
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-
|
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# the game world. Examples include Actions to display credits or
|
86
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-
# instructions.
|
87
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-
#
|
88
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-
# @return [Boolean]
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37
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+
|
38
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+
def rank
|
39
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+
self.class.rank
|
40
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+
end
|
41
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+
|
89
42
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def meta?
|
90
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-
|
43
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self.class.meta?
|
91
44
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end
|
92
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-
|
93
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-
end
|
94
45
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|
46
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+
def order_key
|
47
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+
self.class.order_key
|
48
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end
|
49
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+
|
50
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+
def self.subclass verb, *q, meta: false, order_key: 0, &block
|
51
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+
act = Class.new(self) do
|
52
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+
self.verb = verb
|
53
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+
self.meta = meta
|
54
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+
self.order_key = order_key
|
55
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+
q.each { |q|
|
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+
add_query q
|
57
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+
}
|
58
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+
on_execute &block
|
59
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+
end
|
60
|
+
if !block.nil? and act.queries.length + 1 != block.arity and block.arity > 0
|
61
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+
raise ActionArgumentError.new("Number of parameters is not compatible with proc arguments")
|
62
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+
end
|
63
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+
act
|
64
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+
end
|
65
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+
|
66
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+
class << self
|
67
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+
def verb
|
68
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+
@verb
|
69
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+
end
|
70
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+
|
71
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+
def meta?
|
72
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+
@meta ||= false
|
73
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+
end
|
74
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+
|
75
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+
def add_query q
|
76
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+
@specificity = nil
|
77
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+
queries.push q
|
78
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+
end
|
79
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+
|
80
|
+
def queries
|
81
|
+
@queries ||= []
|
82
|
+
end
|
83
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+
|
84
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+
def on_execute &block
|
85
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+
@executor = block
|
86
|
+
end
|
87
|
+
|
88
|
+
def signature
|
89
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+
# @todo This is clearly unfinished
|
90
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+
"#{verb} #{queries.map{|m| m.signature}.join(',')}"
|
91
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+
end
|
92
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+
|
93
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+
def executor
|
94
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+
@executor
|
95
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+
end
|
96
|
+
|
97
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+
def order_key
|
98
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+
@order_key ||= 0
|
99
|
+
end
|
100
|
+
|
101
|
+
def rank
|
102
|
+
if @rank.nil?
|
103
|
+
@rank = 0
|
104
|
+
queries.each { |q|
|
105
|
+
@rank += (q.rank + 1)
|
106
|
+
}
|
107
|
+
@rank -= 1000 if verb.nil?
|
108
|
+
end
|
109
|
+
@rank
|
110
|
+
end
|
111
|
+
|
112
|
+
def valid? actor, objects
|
113
|
+
return false if objects.length != queries.length
|
114
|
+
i = 0
|
115
|
+
queries.each { |p|
|
116
|
+
return false unless p.include?(actor, objects[i])
|
117
|
+
i += 1
|
118
|
+
}
|
119
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+
true
|
120
|
+
end
|
121
|
+
|
122
|
+
def attempt actor, tokens
|
123
|
+
i = 0
|
124
|
+
result = []
|
125
|
+
matches = Gamefic::Query::Matches.new([], '', '')
|
126
|
+
queries.each { |p|
|
127
|
+
return nil if tokens[i].nil? and matches.remaining == ''
|
128
|
+
matches = p.resolve(actor, "#{matches.remaining} #{tokens[i]}".strip, continued: (i < queries.length - 1))
|
129
|
+
return nil if matches.objects.empty?
|
130
|
+
if p.ambiguous?
|
131
|
+
result.push matches.objects
|
132
|
+
else
|
133
|
+
return nil if matches.objects.length > 1
|
134
|
+
result.push matches.objects[0]
|
135
|
+
end
|
136
|
+
i += 1
|
137
|
+
}
|
138
|
+
self.new(actor, result)
|
139
|
+
end
|
140
|
+
|
141
|
+
protected
|
142
|
+
|
143
|
+
def verb= sym
|
144
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+
@verb = sym
|
145
|
+
end
|
146
|
+
|
147
|
+
def meta= bool
|
148
|
+
@meta = bool
|
149
|
+
end
|
150
|
+
|
151
|
+
def order_key= num
|
152
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+
@order_key = num
|
153
|
+
end
|
154
|
+
end
|
155
|
+
end
|
95
156
|
end
|
data/lib/gamefic/character.rb
CHANGED
@@ -1,23 +1,29 @@
|
|
1
|
-
require 'gamefic/director'
|
1
|
+
#require 'gamefic/director'
|
2
2
|
|
3
|
-
class NotConclusionError < Exception
|
4
|
-
end
|
5
3
|
|
6
4
|
module Gamefic
|
5
|
+
class NotConclusionError < Exception
|
6
|
+
end
|
7
|
+
|
7
8
|
class Character < Entity
|
9
|
+
autoload :State, 'gamefic/character/state'
|
10
|
+
|
8
11
|
attr_reader :queue, :user
|
9
|
-
# @return [Gamefic::
|
10
|
-
attr_reader :
|
12
|
+
# @return [Gamefic::Action]
|
13
|
+
attr_reader :last_action
|
11
14
|
# @return [Entity,nil]
|
12
15
|
attr_reader :last_object
|
13
16
|
attr_accessor :object_of_pronoun
|
14
17
|
attr_reader :scene
|
15
18
|
attr_reader :next_scene
|
16
19
|
attr_accessor :playbook
|
20
|
+
|
21
|
+
include Character::State
|
17
22
|
|
18
23
|
def initialize(args = {})
|
19
|
-
@queue = Array.new
|
20
24
|
super
|
25
|
+
@queue = Array.new
|
26
|
+
@messages = ''
|
21
27
|
@buffer_stack = 0
|
22
28
|
@buffer = ""
|
23
29
|
end
|
@@ -34,7 +40,32 @@ module Gamefic
|
|
34
40
|
def disconnect
|
35
41
|
@user = nil
|
36
42
|
end
|
37
|
-
|
43
|
+
|
44
|
+
# Send a message to the entity.
|
45
|
+
# This method will automatically wrap the message in HTML paragraphs.
|
46
|
+
# To send a message without paragraph formatting, use #stream instead.
|
47
|
+
#
|
48
|
+
# @param message [String]
|
49
|
+
def tell(message)
|
50
|
+
if @buffer_stack > 0
|
51
|
+
@buffer += message
|
52
|
+
else
|
53
|
+
super
|
54
|
+
end
|
55
|
+
end
|
56
|
+
|
57
|
+
# Send a message to the Character as raw text.
|
58
|
+
# Unlike #tell, this method will not wrap the message in HTML paragraphs.
|
59
|
+
#
|
60
|
+
# @param message [String]
|
61
|
+
def stream(message)
|
62
|
+
if @buffer_stack > 0
|
63
|
+
@buffer += message
|
64
|
+
else
|
65
|
+
super
|
66
|
+
end
|
67
|
+
end
|
68
|
+
|
38
69
|
# Perform a command.
|
39
70
|
# The command can be specified as a String or a set of tokens. Either form
|
40
71
|
# should yield the same result, but using tokens can yield better
|
@@ -49,7 +80,23 @@ module Gamefic
|
|
49
80
|
# character.perform :take, @key
|
50
81
|
#
|
51
82
|
def perform(*command)
|
52
|
-
Director.dispatch(self, *command)
|
83
|
+
#Director.dispatch(self, *command)
|
84
|
+
actions = playbook.dispatch(self, *command)
|
85
|
+
a = actions.first
|
86
|
+
okay = true
|
87
|
+
unless a.meta?
|
88
|
+
playbook.validators.each { |v|
|
89
|
+
result = v.call(self, a.verb, a.parameters)
|
90
|
+
okay = (result != false)
|
91
|
+
break if not okay
|
92
|
+
}
|
93
|
+
end
|
94
|
+
if okay
|
95
|
+
performance_stack.push actions
|
96
|
+
proceed
|
97
|
+
performance_stack.pop
|
98
|
+
end
|
99
|
+
a
|
53
100
|
end
|
54
101
|
|
55
102
|
# Quietly perform a command.
|
@@ -66,34 +113,6 @@ module Gamefic
|
|
66
113
|
@buffer_stack -= 1
|
67
114
|
@buffer
|
68
115
|
end
|
69
|
-
|
70
|
-
# Send a message to the Character.
|
71
|
-
# This method will automatically wrap the message in HTML paragraphs.
|
72
|
-
# To send a message without paragraph formatting, use #stream instead.
|
73
|
-
#
|
74
|
-
# @param message [String]
|
75
|
-
def tell(message)
|
76
|
-
if user != nil and message.to_s != ''
|
77
|
-
if @buffer_stack > 0
|
78
|
-
@buffer += message
|
79
|
-
else
|
80
|
-
message = "<p>#{message.strip}</p>"
|
81
|
-
# This method uses String#gsub instead of String#gsub! for
|
82
|
-
# compatibility with Opal.
|
83
|
-
message = message.gsub(/[ \t\r]*\n[ \t\r]*\n[ \t\r]*/, '</p><p>')
|
84
|
-
message = message.gsub(/[ \t]*\n[ \t]*/, ' ')
|
85
|
-
user.send message
|
86
|
-
end
|
87
|
-
end
|
88
|
-
end
|
89
|
-
|
90
|
-
# Send a message to the Character as raw text.
|
91
|
-
# Unlike #tell, this method will not wrap the message in HTML paragraphs.
|
92
|
-
#
|
93
|
-
# @param message [String]
|
94
|
-
def stream(message)
|
95
|
-
user.send message.strip unless user.nil?
|
96
|
-
end
|
97
116
|
|
98
117
|
# Proceed to the next Action in the current stack.
|
99
118
|
# This method is typically used in Action blocks to cascade through
|
@@ -116,35 +135,87 @@ module Gamefic
|
|
116
135
|
# end
|
117
136
|
# end
|
118
137
|
#
|
119
|
-
def proceed
|
120
|
-
Director::Delegate.proceed_for self
|
138
|
+
def proceed quietly: false
|
139
|
+
#Director::Delegate.proceed_for self
|
140
|
+
return if performance_stack.empty?
|
141
|
+
a = performance_stack.last.shift
|
142
|
+
unless a.nil?
|
143
|
+
if quietly
|
144
|
+
if @buffer_stack == 0
|
145
|
+
@buffer = ""
|
146
|
+
end
|
147
|
+
@buffer_stack += 1
|
148
|
+
end
|
149
|
+
a.execute
|
150
|
+
if quietly
|
151
|
+
@buffer_stack -= 1
|
152
|
+
@buffer
|
153
|
+
end
|
154
|
+
end
|
121
155
|
end
|
122
156
|
|
123
|
-
|
157
|
+
# Immediately start a new scene for the character.
|
158
|
+
# Use #prepare if you want to declare a scene to be started at the
|
159
|
+
# beginning of the next turn.
|
160
|
+
#
|
161
|
+
def cue new_scene
|
124
162
|
@next_scene = nil
|
125
|
-
|
126
|
-
|
163
|
+
if new_scene.nil?
|
164
|
+
@scene = nil
|
165
|
+
else
|
166
|
+
@scene = new_scene.new(self)
|
167
|
+
@scene.start
|
168
|
+
end
|
127
169
|
end
|
128
170
|
|
129
|
-
|
130
|
-
|
171
|
+
# Prepare a scene to be started for this character at the beginning of the
|
172
|
+
# next turn.
|
173
|
+
#
|
174
|
+
def prepare s
|
175
|
+
@next_scene = s
|
176
|
+
end
|
177
|
+
|
178
|
+
# Return true if the character is expected to be in the specified scene on
|
179
|
+
# the next turn.
|
180
|
+
#
|
181
|
+
# @return [Boolean]
|
182
|
+
def will_cue? scene
|
183
|
+
(@scene.class == scene and @next_scene.nil?) or @next_scene == scene
|
131
184
|
end
|
132
185
|
|
186
|
+
# Cue a conclusion. This method works like #cue, except it will raise a
|
187
|
+
# NotConclusionError if the scene is not a Scene::Conclusion.
|
188
|
+
#
|
133
189
|
def conclude scene
|
134
|
-
raise NotConclusionError
|
190
|
+
raise NotConclusionError unless scene <= Scene::Conclusion
|
135
191
|
cue scene
|
136
192
|
end
|
137
193
|
|
194
|
+
# True if the character is in a conclusion.
|
195
|
+
#
|
196
|
+
# @return [Boolean]
|
138
197
|
def concluded?
|
139
198
|
!scene.nil? and scene.kind_of?(Scene::Conclusion)
|
140
199
|
end
|
141
200
|
|
142
201
|
def performed order
|
143
|
-
|
202
|
+
order.freeze
|
203
|
+
@last_action = order
|
144
204
|
end
|
145
205
|
|
146
|
-
|
147
|
-
|
206
|
+
# Get the prompt that the user should see for the current scene.
|
207
|
+
#
|
208
|
+
# @return [String]
|
209
|
+
#def prompt
|
210
|
+
# scene.nil? ? '>' : scene.prompt
|
211
|
+
#end
|
212
|
+
|
213
|
+
def accessible?
|
214
|
+
false
|
215
|
+
end
|
216
|
+
|
217
|
+
def inspect
|
218
|
+
to_s
|
148
219
|
end
|
149
220
|
|
150
221
|
private
|
@@ -153,12 +224,8 @@ module Gamefic
|
|
153
224
|
@delegate_stack ||= []
|
154
225
|
end
|
155
226
|
|
156
|
-
def
|
157
|
-
|
158
|
-
@last_order = order
|
159
|
-
if !order.action.meta? and !order.arguments[0].nil? and !order.arguments[0][0].nil? and order.arguments[0][0].kind_of?(Entity)
|
160
|
-
@last_object = order.arguments[0][0]
|
161
|
-
end
|
227
|
+
def performance_stack
|
228
|
+
@performance_stack ||= []
|
162
229
|
end
|
163
230
|
end
|
164
231
|
|