gamefic 1.5.1 → 1.6.0
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/lib/gamefic.rb +1 -3
- data/lib/gamefic/action.rb +140 -79
- data/lib/gamefic/character.rb +120 -53
- data/lib/gamefic/character/state.rb +12 -0
- data/lib/gamefic/core_ext/array.rb +53 -11
- data/lib/gamefic/core_ext/string.rb +1 -0
- data/lib/gamefic/describable.rb +37 -11
- data/lib/gamefic/engine/base.rb +17 -4
- data/lib/gamefic/engine/tty.rb +4 -0
- data/lib/gamefic/entity.rb +4 -15
- data/lib/gamefic/matchable.rb +50 -0
- data/lib/gamefic/messaging.rb +45 -0
- data/lib/gamefic/node.rb +16 -0
- data/lib/gamefic/plot.rb +27 -33
- data/lib/gamefic/plot/{article_mount.rb → articles.rb} +22 -22
- data/lib/gamefic/plot/callbacks.rb +30 -4
- data/lib/gamefic/plot/{command_mount.rb → commands.rb} +121 -121
- data/lib/gamefic/plot/entities.rb +3 -3
- data/lib/gamefic/plot/host.rb +3 -3
- data/lib/gamefic/plot/playbook.rb +74 -30
- data/lib/gamefic/plot/scenes.rb +149 -0
- data/lib/gamefic/plot/snapshot.rb +14 -39
- data/lib/gamefic/plot/theater.rb +73 -0
- data/lib/gamefic/query.rb +6 -19
- data/lib/gamefic/query/base.rb +127 -246
- data/lib/gamefic/query/children.rb +6 -7
- data/lib/gamefic/query/descendants.rb +15 -0
- data/lib/gamefic/query/family.rb +19 -7
- data/lib/gamefic/query/itself.rb +13 -0
- data/lib/gamefic/query/matches.rb +67 -11
- data/lib/gamefic/query/parent.rb +6 -7
- data/lib/gamefic/query/siblings.rb +10 -7
- data/lib/gamefic/query/text.rb +39 -35
- data/lib/gamefic/scene.rb +1 -1
- data/lib/gamefic/scene/active.rb +12 -6
- data/lib/gamefic/scene/base.rb +56 -5
- data/lib/gamefic/scene/conclusion.rb +3 -0
- data/lib/gamefic/scene/custom.rb +0 -83
- data/lib/gamefic/scene/multiple_choice.rb +54 -32
- data/lib/gamefic/scene/multiple_scene.rb +11 -6
- data/lib/gamefic/scene/pause.rb +3 -4
- data/lib/gamefic/scene/yes_or_no.rb +23 -9
- data/lib/gamefic/script/base.rb +4 -0
- data/lib/gamefic/subplot.rb +22 -19
- data/lib/gamefic/syntax.rb +7 -15
- data/lib/gamefic/user/base.rb +7 -13
- data/lib/gamefic/user/buffer.rb +7 -0
- data/lib/gamefic/user/tty.rb +13 -12
- data/lib/gamefic/version.rb +1 -1
- metadata +11 -37
- data/lib/gamefic/director.rb +0 -23
- data/lib/gamefic/director/delegate.rb +0 -126
- data/lib/gamefic/director/order.rb +0 -17
- data/lib/gamefic/director/parser.rb +0 -137
- data/lib/gamefic/keywords.rb +0 -67
- data/lib/gamefic/plot/query_mount.rb +0 -9
- data/lib/gamefic/plot/scene_mount.rb +0 -182
- data/lib/gamefic/query/ambiguous_children.rb +0 -5
- data/lib/gamefic/query/expression.rb +0 -47
- data/lib/gamefic/query/many_children.rb +0 -7
- data/lib/gamefic/query/plural_children.rb +0 -14
- data/lib/gamefic/query/self.rb +0 -10
- data/lib/gamefic/scene_data.rb +0 -10
- data/lib/gamefic/scene_data/base.rb +0 -12
- data/lib/gamefic/scene_data/multiple_choice.rb +0 -19
- data/lib/gamefic/scene_data/multiple_scene.rb +0 -21
- data/lib/gamefic/scene_data/yes_or_no.rb +0 -18
- data/lib/gamefic/serialized.rb +0 -24
- data/lib/gamefic/stage.rb +0 -106
@@ -10,7 +10,7 @@ module Gamefic
|
|
10
10
|
#
|
11
11
|
# @param cls [Class] The Class of the Entity to be created.
|
12
12
|
# @param args [Hash] The entity's properties.
|
13
|
-
# @return [Entity]
|
13
|
+
# @return [Gamefic::Entity]
|
14
14
|
def make cls, args = {}, &block
|
15
15
|
ent = cls.new args, &block
|
16
16
|
if ent.kind_of?(Entity) == false
|
@@ -42,8 +42,8 @@ module Gamefic
|
|
42
42
|
# pick "blue chair" #=> blue_chair
|
43
43
|
# pick "chair" #=> IndexError: description is ambiguous
|
44
44
|
#
|
45
|
-
# @param
|
46
|
-
# @return [Entity] The entity that matches the description
|
45
|
+
# @param description [String] The description of the entity
|
46
|
+
# @return [Gamefic::Entity] The entity that matches the description
|
47
47
|
def pick(description)
|
48
48
|
query = Gamefic::Query::Base.new
|
49
49
|
result = query.match(description, entities)
|
data/lib/gamefic/plot/host.rb
CHANGED
@@ -12,10 +12,10 @@ module Gamefic
|
|
12
12
|
|
13
13
|
# Start a new subplot based on the provided class.
|
14
14
|
#
|
15
|
-
# @param [Class] The class of the subplot to be created (Subplot by default)
|
15
|
+
# @param subplot_class [Class] The class of the subplot to be created (Subplot by default)
|
16
16
|
# @return [Subplot]
|
17
|
-
def branch subplot_class = Gamefic::Subplot, introduce: nil
|
18
|
-
subplot = subplot_class.new(self, introduce: introduce)
|
17
|
+
def branch subplot_class = Gamefic::Subplot, introduce: nil, next_cue: nil, busy_cue: nil
|
18
|
+
subplot = subplot_class.new(self, introduce: introduce, next_cue: next_cue, busy_cue: busy_cue)
|
19
19
|
p_subplots.push subplot
|
20
20
|
subplot
|
21
21
|
end
|
@@ -35,11 +35,11 @@ module Gamefic
|
|
35
35
|
end
|
36
36
|
end
|
37
37
|
|
38
|
-
def disambiguate &block
|
39
|
-
|
40
|
-
|
41
|
-
|
42
|
-
end
|
38
|
+
#def disambiguate &block
|
39
|
+
# @disambiguator = Action.new(nil, Query::Base.new, &block)
|
40
|
+
# @disambiguator.meta = true
|
41
|
+
# @disambiguator
|
42
|
+
#end
|
43
43
|
|
44
44
|
def validate &block
|
45
45
|
@validators.push block
|
@@ -72,11 +72,12 @@ module Gamefic
|
|
72
72
|
# actor.tell "#{The character} returns your salute."
|
73
73
|
# end
|
74
74
|
#
|
75
|
-
# @param
|
76
|
-
# @param
|
77
|
-
# @yieldparam [Character]
|
78
|
-
|
79
|
-
|
75
|
+
# @param verb [Symbol] An imperative verb for the command
|
76
|
+
# @param queries [Array<Query::Base>] Filters for the command's tokens
|
77
|
+
# @yieldparam [Gamefic::Character]
|
78
|
+
# @return [Gamefic::Action]
|
79
|
+
def respond(verb, *queries, &proc)
|
80
|
+
act = Action.subclass verb, *queries, order_key: raise_order_key, &proc
|
80
81
|
add_action act
|
81
82
|
act
|
82
83
|
end
|
@@ -93,12 +94,12 @@ module Gamefic
|
|
93
94
|
# actor.tell "This game was written by John Smith."
|
94
95
|
# end
|
95
96
|
#
|
96
|
-
# @param
|
97
|
-
# @param
|
98
|
-
# @yieldparam [Character]
|
99
|
-
def meta(
|
100
|
-
act =
|
101
|
-
act
|
97
|
+
# @param verb [Symbol] An imperative verb for the command
|
98
|
+
# @param queries [Array<Query::Base>] Filters for the command's tokens
|
99
|
+
# @yieldparam [Gamefic::Character]
|
100
|
+
def meta(verb, *queries, &proc)
|
101
|
+
act = Action.subclass verb, *queries, meta: true, &proc
|
102
|
+
add_action act
|
102
103
|
act
|
103
104
|
end
|
104
105
|
|
@@ -113,15 +114,55 @@ module Gamefic
|
|
113
114
|
# interpret "scrutinize :entity", "look :entity"
|
114
115
|
# # The command "scrutinize chair" will be translated to "look chair"
|
115
116
|
#
|
116
|
-
# @param
|
117
|
+
# @param input [String] The format of the original command
|
117
118
|
# @param translation [String] The format of the translated command
|
118
119
|
# @return [Syntax] the Syntax object
|
119
|
-
def interpret(
|
120
|
-
syn = Syntax.new(
|
120
|
+
def interpret(input, translation)
|
121
|
+
syn = Syntax.new(input, translation)
|
121
122
|
add_syntax syn
|
122
123
|
syn
|
123
124
|
end
|
124
125
|
|
126
|
+
def dispatch(actor, *command)
|
127
|
+
result = []
|
128
|
+
if command.length > 1
|
129
|
+
result.concat dispatch_from_params(actor, command[0], command[1..-1])
|
130
|
+
end
|
131
|
+
if result.empty?
|
132
|
+
result.concat dispatch_from_string(actor, command.join(' '))
|
133
|
+
end
|
134
|
+
result.sort! { |a,b|
|
135
|
+
if a.rank == b.rank
|
136
|
+
b.order_key <=> a.order_key
|
137
|
+
else
|
138
|
+
b.rank <=> a.rank
|
139
|
+
end
|
140
|
+
}
|
141
|
+
result.uniq{|a| a.class}
|
142
|
+
end
|
143
|
+
|
144
|
+
def dispatch_from_string actor, text
|
145
|
+
result = []
|
146
|
+
commands = Syntax.tokenize(text, syntaxes)
|
147
|
+
commands.each { |c|
|
148
|
+
available = actions_for(c.verb)
|
149
|
+
available.each { |a|
|
150
|
+
o = a.attempt(actor, c.arguments)
|
151
|
+
result.unshift o unless o.nil?
|
152
|
+
}
|
153
|
+
}
|
154
|
+
result
|
155
|
+
end
|
156
|
+
|
157
|
+
def dispatch_from_params actor, verb, params
|
158
|
+
result = []
|
159
|
+
available = actions_for(verb)
|
160
|
+
available.each { |a|
|
161
|
+
result.unshift a.new(actor, params) if a.valid?(actor, params)
|
162
|
+
}
|
163
|
+
result
|
164
|
+
end
|
165
|
+
|
125
166
|
# Duplicate the playbook.
|
126
167
|
# This method will duplicate the commands hash and the syntax array so
|
127
168
|
# the new playbook can be modified without affecting the original.
|
@@ -140,16 +181,11 @@ module Gamefic
|
|
140
181
|
|
141
182
|
def add_action(action)
|
142
183
|
@commands[action.verb] ||= []
|
143
|
-
@commands[action.verb].
|
144
|
-
|
145
|
-
|
146
|
-
|
147
|
-
|
148
|
-
else
|
149
|
-
# Higher specificity takes precedence
|
150
|
-
b.specificity <=> a.specificity
|
151
|
-
end
|
152
|
-
}
|
184
|
+
@commands[action.verb].push action
|
185
|
+
#@commands[action.verb].uniq!
|
186
|
+
#@commands[action.verb].sort! { |a, b|
|
187
|
+
# b.rank <=> a.rank
|
188
|
+
#}
|
153
189
|
generate_default_syntax action
|
154
190
|
end
|
155
191
|
|
@@ -176,7 +212,7 @@ module Gamefic
|
|
176
212
|
raise "No actions exist for \"#{syntax.verb}\""
|
177
213
|
end
|
178
214
|
@syntaxes.unshift syntax
|
179
|
-
@syntaxes.uniq
|
215
|
+
@syntaxes.uniq!
|
180
216
|
@syntaxes.sort! { |a, b|
|
181
217
|
if a.token_count == b.token_count
|
182
218
|
# For syntaxes of the same length, length of action takes precedence
|
@@ -186,6 +222,14 @@ module Gamefic
|
|
186
222
|
end
|
187
223
|
}
|
188
224
|
end
|
225
|
+
|
226
|
+
def raise_order_key
|
227
|
+
@order_key ||= 0
|
228
|
+
tmp = @order_key
|
229
|
+
@order_key += 1
|
230
|
+
tmp
|
231
|
+
end
|
232
|
+
|
189
233
|
end
|
190
234
|
end
|
191
235
|
|
@@ -0,0 +1,149 @@
|
|
1
|
+
module Gamefic
|
2
|
+
|
3
|
+
module Plot::Scenes
|
4
|
+
def default_scene
|
5
|
+
@default_scene ||= Scene::Active
|
6
|
+
end
|
7
|
+
|
8
|
+
def default_conclusion
|
9
|
+
@default_conclusion ||= Scene::Conclusion
|
10
|
+
end
|
11
|
+
|
12
|
+
# Add a block to be executed when a player is added to the game.
|
13
|
+
# Each Plot can only have one introduction. Subsequent calls will
|
14
|
+
# overwrite the existing one.
|
15
|
+
#
|
16
|
+
# @example Welcome the player to the game
|
17
|
+
# introduction do |actor|
|
18
|
+
# actor.tell "Welcome to the game!"
|
19
|
+
# end
|
20
|
+
#
|
21
|
+
# @yieldparam [Gamefic::Character]
|
22
|
+
def introduction (&proc)
|
23
|
+
@introduction = proc
|
24
|
+
end
|
25
|
+
|
26
|
+
# Introduce a player to the game.
|
27
|
+
# This method is typically called by the Engine that manages game execution.
|
28
|
+
#
|
29
|
+
# @param [Gamefic::Character]
|
30
|
+
def introduce(player)
|
31
|
+
player.playbook = playbook
|
32
|
+
player.cue default_scene
|
33
|
+
p_players.push player
|
34
|
+
@introduction.call(player) unless @introduction.nil?
|
35
|
+
end
|
36
|
+
|
37
|
+
# Create a multiple-choice scene.
|
38
|
+
# The user will be required to make a valid choice to continue.
|
39
|
+
#
|
40
|
+
# @yieldparam [Gamefic::Character]
|
41
|
+
# @yieldparam [Gamefic::Scene::Data::MultipleChoice]
|
42
|
+
def multiple_choice *choices, &block
|
43
|
+
Scene::MultipleChoice.subclass do |actor, scene|
|
44
|
+
scene.options.concat choices
|
45
|
+
scene.on_finish &block
|
46
|
+
end
|
47
|
+
end
|
48
|
+
|
49
|
+
# Create a yes-or-no scene.
|
50
|
+
# The user will be required to answer Yes or No to continue.
|
51
|
+
#
|
52
|
+
# @yieldparam [Gamefic::Character]
|
53
|
+
# @yieldparam [Gamefic::Scene::YesOrNo]
|
54
|
+
def yes_or_no prompt = nil, &block
|
55
|
+
Scene::YesOrNo.subclass do |actor, scene|
|
56
|
+
scene.prompt = prompt
|
57
|
+
scene.on_finish &block
|
58
|
+
end
|
59
|
+
end
|
60
|
+
|
61
|
+
def question prompt = 'What is your answer?', &block
|
62
|
+
Scene::Custom.subclass do |actor, scene|
|
63
|
+
scene.prompt = prompt
|
64
|
+
scene.on_finish &block
|
65
|
+
end
|
66
|
+
end
|
67
|
+
|
68
|
+
# Create a scene that pauses the game.
|
69
|
+
# This scene will execute the specified block and wait for input from the
|
70
|
+
# the user (e.g., pressing Enter) to continue.
|
71
|
+
#
|
72
|
+
# @param prompt [String] The text to display when prompting the user to continue.
|
73
|
+
# @yieldparam [Gamefic::Character]
|
74
|
+
# @yieldparam [Gamefic::Scene::Pause]
|
75
|
+
def pause prompt = nil, &block
|
76
|
+
Scene::Pause.subclass do |actor, scene|
|
77
|
+
scene.prompt = prompt unless prompt.nil?
|
78
|
+
block.call(actor, scene) unless block.nil?
|
79
|
+
end
|
80
|
+
end
|
81
|
+
|
82
|
+
# Create a conclusion.
|
83
|
+
# The game (or the character's participation in it) will end after this
|
84
|
+
# scene is complete.
|
85
|
+
#
|
86
|
+
# @yieldparam [Gamefic::Character]
|
87
|
+
# @yieldparam [Gamefic::Scene::Conclusion]
|
88
|
+
def conclusion &block
|
89
|
+
Scene::Conclusion.subclass &block
|
90
|
+
end
|
91
|
+
|
92
|
+
# Create a custom scene.
|
93
|
+
#
|
94
|
+
# Custom scenes should always specify the next scene to be cued or
|
95
|
+
# prepared. If not, the scene will get repeated on the next turn.
|
96
|
+
#
|
97
|
+
# This method creates a Scene::Custom by default. You can customize other
|
98
|
+
# scene types by specifying the class to create.
|
99
|
+
#
|
100
|
+
# @example Ask the user for a name
|
101
|
+
# @scene = custom do |scene|
|
102
|
+
# data.prompt = "What's your name?"
|
103
|
+
# scene.on_finish do |actor, data|
|
104
|
+
# actor.name = data.input
|
105
|
+
# actor.tell "Hello, #{actor.name}!"
|
106
|
+
# actor.cue :active
|
107
|
+
# end
|
108
|
+
# end
|
109
|
+
#
|
110
|
+
# @param cls [Class] The class of scene to be instantiated.
|
111
|
+
# @yieldparam [Gamefic::Character]
|
112
|
+
# @yieldparam [Scene::Custom] The instantiated scene.
|
113
|
+
def custom cls = Scene::Custom, &block
|
114
|
+
cls.subclass &block
|
115
|
+
end
|
116
|
+
|
117
|
+
# Choose a new scene based on a list of options.
|
118
|
+
# This is a specialized type of multiple-choice scene that determines
|
119
|
+
# which scene to cue based on a Hash of choices and scene keys.
|
120
|
+
#
|
121
|
+
# @example Select a scene
|
122
|
+
# scene_one = pause do |actor|
|
123
|
+
# actor.tell "You went to scene one"
|
124
|
+
# end
|
125
|
+
#
|
126
|
+
# scene_two = pause do |actor|
|
127
|
+
# actor.tell "You went to scene two"
|
128
|
+
# end
|
129
|
+
#
|
130
|
+
# select_one_or_two = multiple_scene "One" => scene_one, "Two" => scene_two
|
131
|
+
#
|
132
|
+
# introduction do |actor|
|
133
|
+
# actor.cue select_one_or_two # The actor will be prompted to select "one" or "two" and get sent to the corresponding scene
|
134
|
+
# end
|
135
|
+
#
|
136
|
+
# @param map [Hash] A Hash of options and associated scene keys.
|
137
|
+
# @yieldparam [Gamefic::Character]
|
138
|
+
# @yieldparam [Gamefic::Scene::MultipleScene]
|
139
|
+
def multiple_scene map = {}, &block
|
140
|
+
Scene::MultipleScene.subclass do |actor, scene|
|
141
|
+
map.each_pair { |k, v|
|
142
|
+
scene.map k, v
|
143
|
+
}
|
144
|
+
block.call actor, scene unless block.nil?
|
145
|
+
end
|
146
|
+
end
|
147
|
+
end
|
148
|
+
|
149
|
+
end
|
@@ -20,13 +20,14 @@ module Gamefic
|
|
20
20
|
end
|
21
21
|
return {
|
22
22
|
entities: store,
|
23
|
-
subplots: save_subplots
|
23
|
+
subplots: save_subplots,
|
24
|
+
metadata: metadata
|
24
25
|
}
|
25
26
|
end
|
26
27
|
|
27
28
|
# Restore the plot to the state of the provided snapshot.
|
28
29
|
#
|
29
|
-
# @param [Hash]
|
30
|
+
# @param snapshot [Hash]
|
30
31
|
def restore snapshot
|
31
32
|
restore_initial_state
|
32
33
|
internal_restore snapshot[:entities]
|
@@ -47,36 +48,15 @@ module Gamefic
|
|
47
48
|
|
48
49
|
def get_entity_hash
|
49
50
|
store = []
|
50
|
-
index = 0
|
51
51
|
entities.each { |e|
|
52
52
|
hash = {}
|
53
|
-
e.
|
54
|
-
|
55
|
-
|
56
|
-
|
57
|
-
end
|
58
|
-
if e.respond_to?(m) == true
|
59
|
-
begin
|
60
|
-
val = e.send(m)
|
61
|
-
if val == false
|
62
|
-
hash[con] = false
|
63
|
-
elsif val
|
64
|
-
hash[con] = serialize_obj(val)
|
65
|
-
else
|
66
|
-
hash[con] = nil
|
67
|
-
end
|
68
|
-
rescue Exception => error
|
69
|
-
hash[con] = nil
|
70
|
-
end
|
71
|
-
end
|
53
|
+
e.instance_variables.each { |k|
|
54
|
+
next if k == :@children
|
55
|
+
v = e.instance_variable_get(k)
|
56
|
+
hash[k] = v
|
72
57
|
}
|
73
58
|
hash[:class] = e.class.to_s
|
74
|
-
hash
|
75
|
-
e.session.each_pair { |k, v|
|
76
|
-
hash[:session][k] = serialize_obj(v)
|
77
|
-
}
|
78
|
-
store.push hash
|
79
|
-
index += 1
|
59
|
+
store.push serialize_object(hash)
|
80
60
|
}
|
81
61
|
store
|
82
62
|
end
|
@@ -98,13 +78,8 @@ module Gamefic
|
|
98
78
|
hash.each { |k, v|
|
99
79
|
if k == :scene
|
100
80
|
entities[index].cue v.to_sym
|
101
|
-
elsif (k != :
|
102
|
-
entities[index].
|
103
|
-
end
|
104
|
-
unless hash[:session].nil?
|
105
|
-
hash[:session].each_pair { |k, v|
|
106
|
-
entities[index].session[k.to_sym] = unserialize(v)
|
107
|
-
}
|
81
|
+
elsif (k != :class)
|
82
|
+
entities[index].instance_variable_set(k, unserialize(v))
|
108
83
|
end
|
109
84
|
}
|
110
85
|
nil
|
@@ -135,7 +110,7 @@ module Gamefic
|
|
135
110
|
false
|
136
111
|
end
|
137
112
|
|
138
|
-
def
|
113
|
+
def serialize_object obj
|
139
114
|
return nil if obj.nil?
|
140
115
|
return false if obj == false
|
141
116
|
if obj.kind_of?(Hash)
|
@@ -156,7 +131,7 @@ module Gamefic
|
|
156
131
|
hash = {}
|
157
132
|
obj.each_pair { |k, v|
|
158
133
|
if can_serialize?(k) and can_serialize?(v)
|
159
|
-
hash[
|
134
|
+
hash[serialize_object(k)] = serialize_object(v)
|
160
135
|
end
|
161
136
|
}
|
162
137
|
return hash
|
@@ -166,7 +141,7 @@ module Gamefic
|
|
166
141
|
arr = []
|
167
142
|
obj.each_index { |i|
|
168
143
|
if can_serialize?(obj[i])
|
169
|
-
arr[i] =
|
144
|
+
arr[i] = serialize_object(obj[i])
|
170
145
|
else
|
171
146
|
raise "Bad array in snapshot"
|
172
147
|
end
|
@@ -215,7 +190,7 @@ module Gamefic
|
|
215
190
|
s.instance_variables.each { |k|
|
216
191
|
v = s.instance_variable_get(k)
|
217
192
|
if can_serialize?(v)
|
218
|
-
hash[k] =
|
193
|
+
hash[k] = serialize_object(v)
|
219
194
|
end
|
220
195
|
}
|
221
196
|
arr.push hash
|