gamefic 3.1.0 → 3.2.1

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data/CHANGELOG.md CHANGED
@@ -1,3 +1,12 @@
1
+ ## 3.2.1 - July 1, 2024
2
+ - MultipleChoice accepts shortened text
3
+ - Return Proxy::Agent from attr_seed and make_seed
4
+ - MultipleChoice skips finish blocks for invalid input
5
+
6
+ ## 3.2.0 - April 9, 2024
7
+ - Bug fix for marshal of structs in Opal
8
+ - Add last_input and last_prompt at start of take
9
+
1
10
  ## 3.1.0 - April 8, 2024
2
11
  - Dispatcher prioritizes strict token matches
3
12
  - Scanner builds commands
@@ -1,3 +1,5 @@
1
+ # frozen_string_literal: true
2
+
1
3
  module Gamefic
2
4
  module Active
3
5
  # A module for active entities that provides a default Messenger with
@@ -31,7 +31,6 @@ module Gamefic
31
31
 
32
32
  # @return [Props::Default]
33
33
  def start
34
- props.output[:scene] = scene.to_hash
35
34
  scene.run_start_blocks actor, props
36
35
  scene.start actor, props
37
36
  # @todo See if this can be handled better
@@ -47,7 +46,6 @@ module Gamefic
47
46
  def finish
48
47
  actor.flush
49
48
  scene.finish(actor, props)
50
- props.output.replace(last_prompt: props.prompt, last_input: props.input)
51
49
  scene.run_finish_blocks actor, props
52
50
  end
53
51
 
@@ -164,6 +164,8 @@ module Gamefic
164
164
  cue :default_scene
165
165
  @props = Take.start(self, @last_cue)
166
166
  @last_output = self.output
167
+ @props.output[:last_prompt] = @last_output.prompt
168
+ @props.output[:last_input] = @last_input
167
169
  @output = @props.output.dup.freeze
168
170
  end
169
171
 
@@ -203,7 +205,7 @@ module Gamefic
203
205
  # True if the actor is ready to leave the game.
204
206
  #
205
207
  def concluding?
206
- epic.empty? || @props&.scene&.type == 'Conclusion'
208
+ epic.empty? || @props&.scene&.fetch(:type) == 'Conclusion'
207
209
  end
208
210
 
209
211
  def accessible?
@@ -1,3 +1,5 @@
1
+ # frozen_string_literal: true
2
+
1
3
  module Gamefic
2
4
  # A function module for creating commands from expressions.
3
5
  #
@@ -2,8 +2,6 @@
2
2
 
3
3
  module Gamefic
4
4
  module Props
5
- SceneData = Struct.new(:name, :type)
6
-
7
5
  # A collection of data related to a scene. Scenes define which Props class
8
6
  # they use. Props can be accessed in a scene's on_start and on_finish
9
7
  # callbacks.
@@ -27,13 +25,13 @@ module Gamefic
27
25
  attr_reader :context
28
26
  alias data context
29
27
 
30
- # @return [SceneData]
28
+ # @return [Hash]
31
29
  attr_reader :scene
32
30
 
33
31
  # @param scene [Scene]
34
32
  # @param context [Hash]
35
33
  def initialize scene, **context
36
- @scene = SceneData.new(scene.name, scene.type)
34
+ @scene = { name: scene.name, type: scene.type }
37
35
  @context = context
38
36
  end
39
37
 
@@ -58,7 +58,8 @@ module Gamefic
58
58
  end
59
59
 
60
60
  def index_by_text
61
- options.find_index { |text| input.downcase == text.downcase }
61
+ matches = options.map.with_index { |text, idx| next idx if text.downcase.start_with?(input.downcase) }.compact
62
+ matches.first if matches.one?
62
63
  end
63
64
  end
64
65
  end
@@ -6,11 +6,10 @@ module Gamefic
6
6
  # data.
7
7
  #
8
8
  class Output
9
- # @return [String, nil]
10
- attr_reader :last_input
9
+ READER_METHODS = %i[messages options queue scene prompt last_prompt last_input].freeze
10
+ WRITER_METHODS = %i[messages= prompt= last_prompt= last_input=].freeze
11
11
 
12
- # @return [String, nil]
13
- attr_reader :last_prompt
12
+ attr_reader :raw_data
14
13
 
15
14
  def initialize **data
16
15
  @raw_data = {
@@ -23,36 +22,49 @@ module Gamefic
23
22
  merge! data
24
23
  end
25
24
 
26
- # @return [String]
27
- def messages
28
- raw_data[:messages]
29
- end
30
-
31
- # @return [Array<String>]
32
- def options
33
- raw_data[:options]
34
- end
35
-
36
- # @return [Array<String>]
37
- def queue
38
- raw_data[:queue]
39
- end
40
-
41
- # @todo Should this be a concrete class?
42
- # @return [Hash]
43
- def scene
44
- raw_data[:scene]
45
- end
46
-
47
- # @return [String]
48
- def prompt
49
- raw_data[:prompt]
50
- end
51
-
25
+ # @!attribute [rw] messages
26
+ # A text message to be displayed at the start of a scene.
27
+ #
28
+ # @return [String]
29
+
30
+ # @!attribute [rw] options
31
+ # An array of options to be presented to the player, e.g., in a
32
+ # MultipleChoice scene.
33
+ #
34
+ # @return [Array<String>]
35
+
36
+ # @!attribute [rw] queue
37
+ # An array of commands waiting to be executed.
38
+ #
39
+ # @return [Array<String>]
40
+
41
+ # @!attribute [rw] scene
42
+ # A hash containing the scene's :name and :type.
43
+ #
44
+ # @return [Hash]
45
+
46
+ # @!attribute [rw] [prompt]
47
+ # The input prompt to be displayed to the player.
48
+ #
49
+ # @return [String]
50
+
51
+ # @!attribute [rw] last_input
52
+ # The input received from the player in the previous scene.
53
+ #
54
+ # @return [String, nil]
55
+
56
+ # @!attribute [rw] last_prompt
57
+ # The input prompt from the previous scene.
58
+ #
59
+ # @return [String, nil]
60
+
61
+ # @param key [Symbol]
52
62
  def [] key
53
63
  raw_data[key]
54
64
  end
55
65
 
66
+ # @param key [Symbol]
67
+ # @param value [Object]
56
68
  def []= key, value
57
69
  raw_data[key] = value
58
70
  end
@@ -74,9 +86,22 @@ module Gamefic
74
86
  raw_data.replace data
75
87
  end
76
88
 
77
- private
89
+ def freeze
90
+ raw_data.freeze
91
+ super
92
+ end
78
93
 
79
- attr_reader :raw_data
94
+ def method_missing method, *args
95
+ return raw_data[method] if READER_METHODS.include?(method)
96
+
97
+ return raw_data[method.to_s[0..-2].to_sym] = args.first if WRITER_METHODS.include?(method)
98
+
99
+ super
100
+ end
101
+
102
+ def respond_to_missing?(method, _with_private = false)
103
+ READER_METHODS.include?(method) || WRITER_METHODS.include?(method)
104
+ end
80
105
  end
81
106
  end
82
107
  end
@@ -1,3 +1,5 @@
1
+ # frozen_string_literal: true
2
+
1
3
  module Gamefic
2
4
  module Props
3
5
  # Props for Pause scenes.
@@ -1,3 +1,5 @@
1
+ # frozen_string_literal: true
2
+
1
3
  module Gamefic
2
4
  # A module for matching objects to tokens.
3
5
  #
@@ -53,7 +53,7 @@ module Gamefic
53
53
  # @param props [Props::Default]
54
54
  # @return [void]
55
55
  def finish actor, props
56
- props.input = actor.queue.shift
56
+ props.input = actor.queue.shift&.strip
57
57
  end
58
58
 
59
59
  def run_start_blocks actor, props
@@ -20,6 +20,12 @@ module Gamefic
20
20
  actor.tell format(props.invalid_message, input: props.input)
21
21
  actor.recue
22
22
  end
23
+
24
+ def run_finish_blocks actor, props
25
+ return unless props.index
26
+
27
+ super
28
+ end
23
29
  end
24
30
  end
25
31
  end
@@ -1,3 +1,5 @@
1
+ # frozen_string_literal: true
2
+
1
3
  module Gamefic
2
4
  module Scriptable
3
5
  # Functions that provide proxies for referencing a narrative's entities
@@ -104,7 +104,7 @@ module Gamefic
104
104
  def make_seed klass, **opts
105
105
  @count ||= 0
106
106
  seed { make(klass, **opts) }
107
- @count.tap { @count += 1 }
107
+ Proxy::Agent.new(@count.tap { @count += 1 })
108
108
  end
109
109
 
110
110
  # Seed an entity with an attribute method.
@@ -124,7 +124,7 @@ module Gamefic
124
124
  instance_variable_set("@#{name}", make(klass, **opts))
125
125
  self.class.define_method(name) { instance_variable_get("@#{name}") }
126
126
  end
127
- @count.tap { @count += 1 }
127
+ Proxy::Agent.new(@count.tap { @count += 1 })
128
128
  end
129
129
 
130
130
  if RUBY_ENGINE == 'opal'
data/lib/gamefic/vault.rb CHANGED
@@ -1,3 +1,5 @@
1
+ # frozen_string_literal: true
2
+
1
3
  module Gamefic
2
4
  # An array wrapper that exposes a protected interface. The array is always
3
5
  # returned frozen. It can only be modified through #add and #delete. The
@@ -1,5 +1,5 @@
1
1
  # frozen_string_literal: true
2
2
 
3
3
  module Gamefic
4
- VERSION = '3.1.0'
4
+ VERSION = '3.2.1'
5
5
  end
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: gamefic
3
3
  version: !ruby/object:Gem::Version
4
- version: 3.1.0
4
+ version: 3.2.1
5
5
  platform: ruby
6
6
  authors:
7
7
  - Fred Snyder
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2024-04-08 00:00:00.000000000 Z
11
+ date: 2024-07-01 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: opal