gamefic 2.4.0 → 3.0.0
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- checksums.yaml +4 -4
- data/.github/workflows/rspec.yml +41 -40
- data/.rspec-opal +2 -0
- data/.solargraph.yml +20 -3
- data/CHANGELOG.md +9 -0
- data/Rakefile +11 -1
- data/bin/console +14 -0
- data/bin/setup +8 -0
- data/gamefic.gemspec +5 -2
- data/lib/gamefic/action.rb +52 -183
- data/lib/gamefic/active/cue.rb +25 -0
- data/lib/gamefic/active/epic.rb +68 -0
- data/lib/gamefic/active/messaging.rb +43 -0
- data/lib/gamefic/active/take.rb +69 -0
- data/lib/gamefic/active.rb +95 -192
- data/lib/gamefic/actor.rb +2 -0
- data/lib/gamefic/block.rb +28 -0
- data/lib/gamefic/command.rb +16 -6
- data/lib/gamefic/core_ext/array.rb +4 -4
- data/lib/gamefic/core_ext/string.rb +10 -5
- data/lib/gamefic/describable.rb +39 -65
- data/lib/gamefic/dispatcher.rb +63 -32
- data/lib/gamefic/entity.rb +44 -19
- data/lib/gamefic/logging.rb +32 -0
- data/lib/gamefic/messenger.rb +66 -0
- data/lib/gamefic/narrative.rb +104 -0
- data/lib/gamefic/node.rb +44 -53
- data/lib/gamefic/plot.rb +60 -93
- data/lib/gamefic/props/default.rb +41 -0
- data/lib/gamefic/props/multiple_choice.rb +65 -0
- data/lib/gamefic/props/pause.rb +11 -0
- data/lib/gamefic/props/yes_or_no.rb +21 -0
- data/lib/gamefic/props.rb +10 -0
- data/lib/gamefic/query/base.rb +45 -126
- data/lib/gamefic/query/general.rb +46 -0
- data/lib/gamefic/query/result.rb +20 -0
- data/lib/gamefic/query/scoped.rb +41 -0
- data/lib/gamefic/query/text.rb +30 -31
- data/lib/gamefic/query.rb +7 -15
- data/lib/gamefic/response.rb +118 -0
- data/lib/gamefic/rulebook/calls.rb +90 -0
- data/lib/gamefic/rulebook/events.rb +79 -0
- data/lib/gamefic/rulebook/hooks.rb +57 -0
- data/lib/gamefic/rulebook/scenes.rb +68 -0
- data/lib/gamefic/rulebook.rb +139 -0
- data/lib/gamefic/scanner.rb +103 -0
- data/lib/gamefic/scene/activity.rb +9 -17
- data/lib/gamefic/scene/conclusion.rb +6 -5
- data/lib/gamefic/scene/default.rb +88 -0
- data/lib/gamefic/scene/multiple_choice.rb +14 -69
- data/lib/gamefic/scene/pause.rb +9 -13
- data/lib/gamefic/scene/yes_or_no.rb +6 -46
- data/lib/gamefic/scene.rb +11 -7
- data/lib/gamefic/scope/base.rb +44 -0
- data/lib/gamefic/scope/children.rb +16 -0
- data/lib/gamefic/scope/family.rb +20 -0
- data/lib/gamefic/scope/myself.rb +13 -0
- data/lib/gamefic/scope/parent.rb +13 -0
- data/lib/gamefic/scope/siblings.rb +14 -0
- data/lib/gamefic/scope.rb +8 -0
- data/lib/gamefic/scriptable/actions.rb +156 -0
- data/lib/gamefic/scriptable/entities.rb +76 -0
- data/lib/gamefic/scriptable/events.rb +65 -0
- data/lib/gamefic/scriptable/proxy.rb +55 -0
- data/lib/gamefic/scriptable/queries.rb +73 -0
- data/lib/gamefic/scriptable/scenes.rb +162 -0
- data/lib/gamefic/scriptable.rb +167 -73
- data/lib/gamefic/snapshot.rb +36 -0
- data/lib/gamefic/stage.rb +51 -0
- data/lib/gamefic/subplot.rb +51 -79
- data/lib/gamefic/syntax/template.rb +67 -0
- data/lib/gamefic/syntax.rb +102 -83
- data/lib/gamefic/vault.rb +50 -0
- data/lib/gamefic/version.rb +1 -1
- data/lib/gamefic.rb +26 -15
- data/spec-opal/spec_helper.rb +24 -0
- metadata +91 -29
- data/lib/gamefic/element.rb +0 -46
- data/lib/gamefic/keywords.rb +0 -52
- data/lib/gamefic/messaging.rb +0 -43
- data/lib/gamefic/plot/darkroom.rb +0 -120
- data/lib/gamefic/plot/host.rb +0 -42
- data/lib/gamefic/plot/snapshot.rb +0 -27
- data/lib/gamefic/query/children.rb +0 -9
- data/lib/gamefic/query/descendants.rb +0 -15
- data/lib/gamefic/query/external.rb +0 -39
- data/lib/gamefic/query/family.rb +0 -18
- data/lib/gamefic/query/itself.rb +0 -13
- data/lib/gamefic/query/matches.rb +0 -75
- data/lib/gamefic/query/parent.rb +0 -9
- data/lib/gamefic/query/siblings.rb +0 -13
- data/lib/gamefic/query/tree.rb +0 -17
- data/lib/gamefic/scene/base.rb +0 -142
- data/lib/gamefic/scene/multiple_scene.rb +0 -29
- data/lib/gamefic/serialize.rb +0 -196
- data/lib/gamefic/world/callbacks.rb +0 -135
- data/lib/gamefic/world/commands.rb +0 -181
- data/lib/gamefic/world/entities.rb +0 -98
- data/lib/gamefic/world/playbook.rb +0 -233
- data/lib/gamefic/world/players.rb +0 -37
- data/lib/gamefic/world/scenes.rb +0 -228
- data/lib/gamefic/world.rb +0 -18
data/lib/gamefic/scriptable.rb
CHANGED
@@ -1,94 +1,188 @@
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# frozen_string_literal: true
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require 'set'
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module Gamefic
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#
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#
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# @!method stage(*args, &block)
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# Execute a block of code in a subset of the owner's scope.
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# A class module that enables scripting.
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#
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#
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#
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#
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# Narratives extend Scriptable to enable definition of scripts and seeds.
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# Modules can also be extended with Scriptable to make them includable to
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# other Scriptables.
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#
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#
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#
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#
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# }
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# @example Include a scriptable module in a plot
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# module MyScript
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# extend Gamefic::Scriptable
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#
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#
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#
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#
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#
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# respond :myscript do |actor|
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# actor.tell "This command was added by MyScript"
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# end
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# end
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#
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#
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#
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#
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# class MyPlot < Gamefic::Plot
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# include MyScript
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# end
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#
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# @yieldpublic [Gamefic::Plot]
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# @return [Object] The value returned by the executed code
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#
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# @!method theater
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# The object that acts as an isolated namespace for staged code.
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# @return [Object]
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#
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# @!parse alias cleanroom theater
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module Scriptable
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end
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autoload :Actions, 'gamefic/scriptable/actions'
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autoload :Entities, 'gamefic/scriptable/entities'
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autoload :Events, 'gamefic/scriptable/events'
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autoload :Queries, 'gamefic/scriptable/queries'
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autoload :Proxy, 'gamefic/scriptable/proxy'
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autoload :Scenes, 'gamefic/scriptable/scenes'
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include Proxy
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include Queries
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# @!parse
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# include Scriptable::Actions
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# include Scriptable::Events
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# include Scriptable::Scenes
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# @return [Array<Block>]
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def blocks
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@blocks ||= []
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end
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alias scripts blocks
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# Add a block of code to be executed during initialization.
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#
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# These blocks are primarily used to define actions, scenes, and hooks in
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# the narrative's rulebook. Entities and game data should be initialized
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# with `seed`.
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#
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# @example
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# class MyPlot < Gamefic::Plot
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# script do
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# introduction do |actor|
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# actor.tell 'Hello, world!'
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# end
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#
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# respond :wait do |actor|
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# actor.tell 'Time passes.'
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# end
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# end
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# end
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#
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def script &block
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blocks.push Block.new(:script, block)
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end
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# Add a block of code to generate content after initialization.
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#
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# Seeds run after the initial scripts have been executed. Their primary
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# use is to add entities and other data components, especially randomized
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# or procedurally generated content that can vary between instances.
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#
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# @note Seeds do not get executed when a narrative is restored from a
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# snapshot.
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#
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# @example
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# class MyPlot < Gamefic::Plot
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# seed do
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# @thing = make Gamefic::Entity, name: 'a thing'
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# end
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# end
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#
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def seed &block
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blocks.push Block.new(:seed, block)
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end
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# @return [Array<Block>]
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def included_blocks
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included_modules.that_are(Scriptable)
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.uniq
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.reverse
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.flat_map(&:blocks)
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.concat(blocks)
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end
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#
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# Seed an entity.
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#
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# @example
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# make_seed Gamefic::Entity, name: 'thing'
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#
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# @param klass [Class<Gamefic::Entity>]
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def make_seed klass, **opts
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@count ||= 0
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seed { make(klass, **opts) }
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@count.tap { @count += 1 }
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end
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end
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end
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#
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#
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# Seed an entity with an attribute method.
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#
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# @example
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# class Plot < Gamefic::Plot
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# attr_seed :thing, Gamefic::Entity, name: 'thing'
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# end
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#
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# plot = Plot.new
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# plot.thing #=> #<Gamefic::Entity a thing>
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#
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# @param klass [Class<Gamefic::Entity>]
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def attr_seed name, klass, **opts
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@count ||= 0
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seed do
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instance_variable_set("@#{name}", make(klass, **opts))
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self.class.define_method(name) { instance_variable_get("@#{name}") }
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end
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@count.tap { @count += 1 }
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end
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if RUBY_ENGINE == 'opal'
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# :nocov:
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def method_missing method, *args, &block
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return super unless respond_to_missing?(method)
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script { send(method, *args, &block) }
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end
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# :nocov:
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else
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def method_missing method, *args, **kwargs, &block
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return super unless respond_to_missing?(method)
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script { send(method, *args, **kwargs, &block) }
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end
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end
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def respond_to_missing?(method, _with_private = false)
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[Scriptable::Actions, Scriptable::Events, Scriptable::Scenes].flat_map(&:public_instance_methods)
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.include?(method)
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end
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# Create an anonymous module that includes the features of a Scriptable
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# module but does not include its scripts.
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#
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# This can be useful when you need access to the Scriptable's constants and
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# instance methods, but you don't want to duplicate its rules.
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#
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# @example
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# # Plot and Subplot will both include the `info` method, but
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# # only Plot will implement the `think` action.
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#
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# module Shared
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# extend Gamefic::Scriptable
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#
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# def info
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# "This method was added by the Shared module."
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# end
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#
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# respond :think do |actor|
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# actor.tell 'You ponder your predicament.'
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# end
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# end
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#
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# class Plot < Gamefic::Plot
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# include Shared
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# end
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#
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# class Subplot < Gamefic::Subplot
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# include Shared.no_scripts
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# end
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#
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# @return [Module]
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def no_scripts
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Module.new.tap do |mod|
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append_features(mod)
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end
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theater.extend Gamefic::Serialize
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theater
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end
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end
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alias cleanroom theater
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end
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@@ -0,0 +1,36 @@
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# frozen_string_literal: true
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require 'corelib/marshal' if RUBY_ENGINE == 'opal' # Required in browser
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require 'base64'
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module Gamefic
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# Save and restore plots.
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#
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module Snapshot
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# Save a base64-encoded snapshot of a plot.
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#
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# @param plot [Plot]
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# @return [String]
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def self.save plot
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cache = plot.detach
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binary = Marshal.dump(plot)
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plot.attach cache
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Base64.encode64(binary)
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end
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# Restore a plot from a base64-encoded string.
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#
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# @param snapshot [String]
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# @return [Plot]
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def self.restore snapshot
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binary = Base64.decode64(snapshot)
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Marshal.load(binary).tap do |plot|
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plot.hydrate
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# @todo Opal marshal dumps are not idempotent
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next if RUBY_ENGINE == 'opal' || Snapshot.save(plot) == snapshot
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Logging.logger.warn "Scripts modified #{plot.class} data. Snapshot may not have restored properly"
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end
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end
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end
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end
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@@ -0,0 +1,51 @@
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# frozen_string_literal: true
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module Gamefic
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# A safe execution environment for narrative code.
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#
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module Stage
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module_function
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# @param narrative [Narrative]
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def run(narrative, *args, &code)
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container = narrative.clone
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narrative.instance_exec(*args, &code).tap { validate_changes narrative, container, code }
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end
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OVERWRITEABLE_CLASSES = [String, Numeric, Symbol].freeze
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SWAPPABLE_VALUES = [true, false, nil].freeze
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class << self
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private
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def validate_changes narrative, container, code
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container.instance_variables.each do |var|
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next unless narrative.instance_variables.include?(var)
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cval = container.instance_variable_get(var)
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nval = narrative.instance_variable_get(var)
|
29
|
+
next if cval == nval
|
30
|
+
|
31
|
+
validate_overwriteable(cval, nval, "Unsafe reassignment of #{var} in #{code}")
|
32
|
+
end
|
33
|
+
end
|
34
|
+
|
35
|
+
def validate_overwriteable cval, nval, error
|
36
|
+
raise error unless overwriteable?(cval, nval)
|
37
|
+
end
|
38
|
+
|
39
|
+
def overwriteable? cval, nval
|
40
|
+
return true if swappable?(cval, nval)
|
41
|
+
|
42
|
+
allowed = OVERWRITEABLE_CLASSES.find { |klass| cval.is_a?(klass) }
|
43
|
+
allowed && cval.is_a?(allowed)
|
44
|
+
end
|
45
|
+
|
46
|
+
def swappable? *values
|
47
|
+
values.all? { |val| SWAPPABLE_VALUES.include?(val) }
|
48
|
+
end
|
49
|
+
end
|
50
|
+
end
|
51
|
+
end
|
data/lib/gamefic/subplot.rb
CHANGED
@@ -1,106 +1,78 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
1
3
|
require 'gamefic/plot'
|
2
4
|
|
3
5
|
module Gamefic
|
4
6
|
# Subplots are disposable plots that run inside a parent plot. They can be
|
5
|
-
# started and concluded at any time during the parent plot's
|
7
|
+
# started and concluded at any time during the parent plot's runtime.
|
6
8
|
#
|
7
|
-
class Subplot
|
8
|
-
|
9
|
-
|
10
|
-
include Gamefic::Serialize
|
11
|
-
# @!parse extend Scriptable::ClassMethods
|
9
|
+
class Subplot < Narrative
|
10
|
+
# @return [Hash]
|
11
|
+
attr_reader :config
|
12
12
|
|
13
|
-
# @return [
|
13
|
+
# @return [Plot]
|
14
14
|
attr_reader :plot
|
15
15
|
|
16
16
|
# @param plot [Gamefic::Plot]
|
17
|
-
# @param introduce [Gamefic::Actor, nil]
|
18
|
-
# @param
|
19
|
-
|
20
|
-
def initialize plot, introduce: nil, next_cue: nil, **more
|
17
|
+
# @param introduce [Gamefic::Actor, Array<Gamefic::Actor>, nil]
|
18
|
+
# @param config [Hash]
|
19
|
+
def initialize plot, introduce: [], **config
|
21
20
|
@plot = plot
|
22
|
-
@
|
23
|
-
|
24
|
-
@
|
25
|
-
|
26
|
-
|
27
|
-
playbook.freeze
|
28
|
-
self.introduce introduce unless introduce.nil?
|
29
|
-
@static = [self] + scene_classes + entities
|
30
|
-
end
|
31
|
-
|
32
|
-
def static
|
33
|
-
plot.static
|
34
|
-
end
|
35
|
-
|
36
|
-
def players
|
37
|
-
@players ||= []
|
38
|
-
end
|
39
|
-
|
40
|
-
def subplot
|
41
|
-
self
|
42
|
-
end
|
43
|
-
|
44
|
-
def default_scene
|
45
|
-
plot.default_scene
|
46
|
-
end
|
47
|
-
|
48
|
-
def default_conclusion
|
49
|
-
plot.default_conclusion
|
50
|
-
end
|
51
|
-
|
52
|
-
def playbook
|
53
|
-
@playbook ||= Gamefic::Plot::Playbook.new
|
21
|
+
@config = config
|
22
|
+
configure
|
23
|
+
@config.freeze
|
24
|
+
super()
|
25
|
+
[introduce].flatten.each { |pl| self.introduce pl }
|
54
26
|
end
|
55
27
|
|
56
|
-
def
|
57
|
-
|
58
|
-
|
59
|
-
ent
|
60
|
-
end
|
61
|
-
|
62
|
-
def exeunt player
|
63
|
-
player_conclude_procs.each { |block| block.call player }
|
64
|
-
player.playbooks.delete playbook
|
65
|
-
player.cue (@next_cue || default_scene)
|
66
|
-
players.delete player
|
28
|
+
def ready
|
29
|
+
super
|
30
|
+
conclude if concluding?
|
67
31
|
end
|
68
32
|
|
69
33
|
def conclude
|
70
|
-
|
71
|
-
|
72
|
-
|
73
|
-
|
74
|
-
|
75
|
-
|
76
|
-
entities.reject(&:nil?).each { |e| destroy e }
|
77
|
-
# plot.static.remove(scene_classes + entities)
|
34
|
+
rulebook.run_conclude_blocks
|
35
|
+
players.each do |plyr|
|
36
|
+
rulebook.run_player_conclude_blocks plyr
|
37
|
+
uncast plyr
|
38
|
+
end
|
39
|
+
entities.each { |ent| destroy ent }
|
78
40
|
end
|
79
41
|
|
80
|
-
|
81
|
-
|
82
|
-
|
83
|
-
|
84
|
-
def
|
85
|
-
|
86
|
-
# might be cases where a subplot gets created with the intention of
|
87
|
-
# introducing players in a later turn.
|
88
|
-
conclude if players.empty?
|
89
|
-
return if concluded?
|
90
|
-
playbook.freeze
|
91
|
-
call_ready
|
92
|
-
call_player_ready
|
42
|
+
# Make an entity that persists in the subplot's parent plot.
|
43
|
+
#
|
44
|
+
# @see Plot#make
|
45
|
+
#
|
46
|
+
def persist klass, **args
|
47
|
+
plot.make klass, *args
|
93
48
|
end
|
94
49
|
|
95
|
-
|
96
|
-
|
97
|
-
|
50
|
+
# Start a new subplot based on the provided class.
|
51
|
+
#
|
52
|
+
# @note A subplot's host is always the base plot, regardless of whether
|
53
|
+
# it was branched from another subplot.
|
54
|
+
#
|
55
|
+
# @param subplot_class [Class<Gamefic::Subplot>] The Subplot class
|
56
|
+
# @param introduce [Gamefic::Actor, Array<Gamefic::Actor>, nil] Players to introduce
|
57
|
+
# @param config [Hash] Subplot configuration
|
58
|
+
# @return [Gamefic::Subplot]
|
59
|
+
def branch subplot_class = Gamefic::Subplot, introduce: [], **config
|
60
|
+
plot.branch subplot_class, introduce: introduce, **config
|
98
61
|
end
|
99
62
|
|
100
63
|
# Subclasses can override this method to handle additional configuration
|
101
64
|
# options.
|
102
65
|
#
|
103
|
-
def configure
|
66
|
+
def configure; end
|
67
|
+
|
68
|
+
def inspect
|
69
|
+
"#<#{self.class}>"
|
70
|
+
end
|
71
|
+
|
72
|
+
def hydrate
|
73
|
+
@rulebook = Rulebook.new(self)
|
74
|
+
@rulebook.script
|
75
|
+
@rulebook.freeze
|
104
76
|
end
|
105
77
|
end
|
106
78
|
end
|
@@ -0,0 +1,67 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Gamefic
|
4
|
+
class Syntax
|
5
|
+
# Template data for syntaxes.
|
6
|
+
#
|
7
|
+
class Template
|
8
|
+
PARAM_REGEXP = /^:[a-z0-9_]+$/i.freeze
|
9
|
+
|
10
|
+
# @return [String]
|
11
|
+
attr_reader :text
|
12
|
+
|
13
|
+
# @return [Array<String>]
|
14
|
+
attr_reader :params
|
15
|
+
|
16
|
+
def initialize text
|
17
|
+
@text = text.normalize
|
18
|
+
@params = @text.keywords.select { |word| word.start_with?(':') }
|
19
|
+
end
|
20
|
+
|
21
|
+
def keywords
|
22
|
+
text.keywords
|
23
|
+
end
|
24
|
+
|
25
|
+
def to_s
|
26
|
+
text
|
27
|
+
end
|
28
|
+
|
29
|
+
def regexp
|
30
|
+
@regexp ||= Regexp.new("^#{make_tokens.join(' ')}$", Regexp::IGNORECASE)
|
31
|
+
end
|
32
|
+
|
33
|
+
def verb
|
34
|
+
@verb ||= Syntax.literal_or_nil(keywords.first)
|
35
|
+
end
|
36
|
+
|
37
|
+
def compare other
|
38
|
+
if keywords.length == other.keywords.length
|
39
|
+
other.verb <=> verb
|
40
|
+
else
|
41
|
+
other.keywords.length <=> keywords.length
|
42
|
+
end
|
43
|
+
end
|
44
|
+
|
45
|
+
# @param tmpl_or_str [Template, String]
|
46
|
+
# @return [Template]
|
47
|
+
def self.to_template tmpl_or_str
|
48
|
+
return tmpl_or_str if tmpl_or_str.is_a?(Template)
|
49
|
+
|
50
|
+
Template.new(tmpl_or_str)
|
51
|
+
end
|
52
|
+
|
53
|
+
private
|
54
|
+
|
55
|
+
# @return [Array<String>]
|
56
|
+
def make_tokens
|
57
|
+
keywords.map.with_index do |word, idx|
|
58
|
+
next word unless word.match?(PARAM_REGEXP)
|
59
|
+
|
60
|
+
next nil if idx.positive? && keywords[idx - 1].match?(PARAM_REGEXP)
|
61
|
+
|
62
|
+
'([\w\W\s\S]*?)'
|
63
|
+
end.compact
|
64
|
+
end
|
65
|
+
end
|
66
|
+
end
|
67
|
+
end
|