gamefic 2.0.3 → 2.2.1
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- checksums.yaml +4 -4
- data/CHANGELOG.md +15 -2
- data/lib/gamefic/action.rb +5 -5
- data/lib/gamefic/active.rb +33 -66
- data/lib/gamefic/core_ext/array.rb +1 -1
- data/lib/gamefic/core_ext/string.rb +2 -8
- data/lib/gamefic/dispatcher.rb +76 -0
- data/lib/gamefic/element.rb +7 -8
- data/lib/gamefic/entity.rb +3 -3
- data/lib/gamefic/plot.rb +0 -1
- data/lib/gamefic/scene/activity.rb +1 -3
- data/lib/gamefic/scene/base.rb +4 -2
- data/lib/gamefic/scene/conclusion.rb +1 -1
- data/lib/gamefic/scene/multiple_choice.rb +1 -11
- data/lib/gamefic/scene/pause.rb +1 -1
- data/lib/gamefic/scene/yes_or_no.rb +1 -1
- data/lib/gamefic/scene.rb +0 -1
- data/lib/gamefic/serialize.rb +1 -26
- data/lib/gamefic/syntax.rb +24 -18
- data/lib/gamefic/version.rb +1 -1
- data/lib/gamefic/world/commands.rb +0 -19
- data/lib/gamefic/world/playbook.rb +26 -62
- data/lib/gamefic/world/scenes.rb +11 -11
- data/lib/gamefic.rb +2 -0
- metadata +7 -7
- data/lib/gamefic/scene/custom.rb +0 -7
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: daf118f55bd232d6f2025016b109da61fa5fdb8b15b2ca32c3d43e45b42fa0c1
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data.tar.gz: 12fcfc441c70b972b87a50f2a056ad6fd9fadcd0dae2eefd276a86fdf31ba26a
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 5ab94298bc3c7bfc03e688a4dea078c2317002c2da7c73d529a61356931b25f8f86b4fd154e75bd8e1fd515aeabb1fcbef4cf24737968f570cc850ee2d08f473
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data.tar.gz: aa069d35340b8372c67988a106281fc185241e888293519a878ca4811c1d8976ccec4315772b32ce095f8be2a7be332b3e9ad5b25aef2cb5d9e230f5b7b69fca
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data/CHANGELOG.md
CHANGED
@@ -1,6 +1,19 @@
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-
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## 2.2.1 - September 5, 2021
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- Retain unknown values in restored snapshots
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## 2.2.0 - September 4, 2021
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- Dynamically inherit default attributes
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## 2.1.1 - July 23, 2021
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- Remove gamefic/scene/custom autoload
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## 2.1.0 - June 21, 2021
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- Remove redundant MultipleChoice prompt
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- Deprecate Scene::Custom
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+
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## 2.0.3 - December 14, 2020
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15
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- Remove unused Index class
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3
16
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- Active#conclude accepts data argument
|
4
17
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5
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-
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+
## 2.0.2 - April 25, 2020
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6
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- Improved snapshot serialization
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data/lib/gamefic/action.rb
CHANGED
@@ -123,10 +123,8 @@ module Gamefic
|
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123
123
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124
124
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def valid? actor, objects
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125
125
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return false if objects.length != queries.length
|
126
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-
|
127
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-
queries.each do |p|
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126
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+
queries.each_with_index do |p, i|
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128
127
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return false unless p.include?(actor, objects[i])
|
129
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-
i += 1
|
130
128
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end
|
131
129
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true
|
132
130
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end
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@@ -135,9 +133,11 @@ module Gamefic
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135
133
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# provided tokens, or nil if the tokens are invalid.
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136
134
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#
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137
135
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# @param action [Gamefic::Entity]
|
138
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-
# @param
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136
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+
# @param command [Command]
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139
137
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# @return [self, nil]
|
140
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-
def attempt actor,
|
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+
def attempt actor, command
|
139
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+
return nil if command.verb != verb
|
140
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+
tokens = command.arguments
|
141
141
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result = []
|
142
142
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matches = Gamefic::Query::Matches.new([], '', '')
|
143
143
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queries.each_with_index do |p, i|
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data/lib/gamefic/active.rb
CHANGED
@@ -6,12 +6,6 @@ module Gamefic
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6
6
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# subclass that includes this module.
|
7
7
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#
|
8
8
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module Active
|
9
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-
# The last action executed by the entity, as reported by the
|
10
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-
# Active#performed method.
|
11
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-
#
|
12
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-
# @return [Gamefic::Action]
|
13
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-
attr_reader :last_action
|
14
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-
|
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9
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# The scene in which the entity is currently participating.
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10
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#
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11
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# @return [Gamefic::Scene::Base]
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@@ -104,17 +98,29 @@ module Gamefic
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98
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# @example Send a command as a verb with parameters
|
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99
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# character.perform :take, @key
|
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100
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#
|
101
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+
# @todo Modify this method so it only accepts a single command.
|
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+
# Verbs with parameters should use Active#execute instead.
|
103
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+
# It might be necessary to support command splats with a deprecation
|
104
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+
# warning until version 3.
|
105
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+
#
|
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106
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# @return [Gamefic::Action]
|
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107
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def perform(*command)
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-
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-
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-
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108
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+
if command.length > 1
|
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execute command.first, *command[1..-1]
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+
else
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+
dispatchers.push Dispatcher.dispatch(self, command.first.to_s)
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+
proceed
|
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+
dispatchers.pop
|
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+
end
|
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115
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end
|
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116
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|
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117
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# Quietly perform a command.
|
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118
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# This method executes the command exactly as #perform does, except it
|
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119
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# buffers the resulting output instead of sending it to the user.
|
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#
|
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+
# @todo Modify this method so it only accepts a single command.
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+
# See Active#perform for more information.
|
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+
#
|
118
124
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# @return [String] The output that resulted from performing the command.
|
119
125
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def quietly(*command)
|
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126
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clear_buffer if buffer_stack == 0
|
@@ -137,9 +143,9 @@ module Gamefic
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137
143
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#
|
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144
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# @return [Gamefic::Action]
|
139
145
|
def execute(verb, *params, quietly: false)
|
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-
|
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-
|
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-
|
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+
dispatchers.push Dispatcher.dispatch_from_params(self, verb, params)
|
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+
proceed quietly: quietly
|
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+
dispatchers.pop
|
143
149
|
end
|
144
150
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|
145
151
|
# Proceed to the next Action in the current stack.
|
@@ -166,20 +172,19 @@ module Gamefic
|
|
166
172
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# end
|
167
173
|
#
|
168
174
|
def proceed quietly: false
|
169
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-
return if
|
170
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-
a =
|
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-
|
172
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-
|
173
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-
|
174
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-
|
175
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-
end
|
176
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-
set_buffer_stack(buffer_stack + 1)
|
177
|
-
end
|
178
|
-
a.execute
|
179
|
-
if quietly
|
180
|
-
set_buffer_stack(buffer_stack - 1)
|
181
|
-
@buffer
|
175
|
+
return if dispatchers.empty?
|
176
|
+
a = dispatchers.last.next
|
177
|
+
return if a.nil?
|
178
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+
if quietly
|
179
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+
if buffer_stack == 0
|
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+
@buffer = ""
|
182
181
|
end
|
182
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+
set_buffer_stack(buffer_stack + 1)
|
183
|
+
end
|
184
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+
a.execute
|
185
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+
if quietly
|
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+
set_buffer_stack(buffer_stack - 1)
|
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+
@buffer
|
183
188
|
end
|
184
189
|
end
|
185
190
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|
@@ -235,14 +240,6 @@ module Gamefic
|
|
235
240
|
!scene.nil? && scene.kind_of?(Scene::Conclusion)
|
236
241
|
end
|
237
242
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|
238
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-
# Record the last action the entity executed. This method is typically
|
239
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-
# called when the entity performs an action in response to user input.
|
240
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-
#
|
241
|
-
def performed action
|
242
|
-
action.freeze
|
243
|
-
@last_action = action
|
244
|
-
end
|
245
|
-
|
246
243
|
def accessible?
|
247
244
|
false
|
248
245
|
end
|
@@ -270,37 +267,7 @@ module Gamefic
|
|
270
267
|
|
271
268
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# @return [Array<Gamefic::Scene::Base>]
|
272
269
|
def entered_scenes
|
273
|
-
@entered_scenes ||= []
|
274
|
-
end
|
275
|
-
|
276
|
-
# @param actions [Array<Gamefic::Action>]
|
277
|
-
# @param quietly [Boolean]
|
278
|
-
def execute_stack actions, quietly: false
|
279
|
-
return nil if actions.empty?
|
280
|
-
a = actions.first
|
281
|
-
okay = true
|
282
|
-
unless a.meta?
|
283
|
-
playbooks.reverse.each do |playbook|
|
284
|
-
okay = validate_playbook playbook, a
|
285
|
-
break unless okay
|
286
|
-
end
|
287
|
-
end
|
288
|
-
if okay
|
289
|
-
performance_stack.push actions
|
290
|
-
proceed quietly: quietly
|
291
|
-
performance_stack.pop
|
292
|
-
end
|
293
|
-
a
|
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|
-
end
|
295
|
-
|
296
|
-
def validate_playbook playbook, action
|
297
|
-
okay = true
|
298
|
-
playbook.validators.each { |v|
|
299
|
-
result = v.call(self, action.verb, action.parameters)
|
300
|
-
okay = (result != false)
|
301
|
-
break unless okay
|
302
|
-
}
|
303
|
-
okay
|
270
|
+
@entered_scenes ||= []
|
304
271
|
end
|
305
272
|
|
306
273
|
def buffer_stack
|
@@ -324,8 +291,8 @@ module Gamefic
|
|
324
291
|
@buffer = ''
|
325
292
|
end
|
326
293
|
|
327
|
-
def
|
328
|
-
@
|
294
|
+
def dispatchers
|
295
|
+
@dispatchers ||= []
|
329
296
|
end
|
330
297
|
end
|
331
298
|
end
|
@@ -6,15 +6,9 @@ class String
|
|
6
6
|
#
|
7
7
|
# @return [String] The capitalized text
|
8
8
|
def capitalize_first
|
9
|
-
"#{self[0,1].upcase}#{self[1,self.length]}"
|
10
|
-
end
|
11
|
-
|
12
|
-
# An alias for #capitalize_first.
|
13
|
-
#
|
14
|
-
# @return [String]
|
15
|
-
def cap_first
|
16
|
-
self.capitalize_first
|
9
|
+
"#{self[0, 1].upcase}#{self[1, self.length]}"
|
17
10
|
end
|
11
|
+
alias cap_first capitalize_first
|
18
12
|
|
19
13
|
# Get an array of words split by any whitespace.
|
20
14
|
#
|
@@ -0,0 +1,76 @@
|
|
1
|
+
module Gamefic
|
2
|
+
# The action selector for character commands.
|
3
|
+
#
|
4
|
+
class Dispatcher
|
5
|
+
# @param actor [Actor]
|
6
|
+
# @param commands [Array<Command>]
|
7
|
+
# @param actions [Array<Action>]
|
8
|
+
def initialize actor, commands = [], actions = []
|
9
|
+
@actor = actor
|
10
|
+
@commands = commands
|
11
|
+
@actions = actions
|
12
|
+
end
|
13
|
+
|
14
|
+
def merge dispatcher
|
15
|
+
commands.concat dispatcher.commands
|
16
|
+
actions.concat dispatcher.actions
|
17
|
+
end
|
18
|
+
|
19
|
+
def next
|
20
|
+
instance = nil
|
21
|
+
while instance.nil? && !@actions.empty?
|
22
|
+
action = actions.shift
|
23
|
+
commands.each do |cmd|
|
24
|
+
instance = action.attempt(actor, cmd)
|
25
|
+
if instance
|
26
|
+
unless instance.meta?
|
27
|
+
actor.playbooks.reverse.each do |playbook|
|
28
|
+
return nil unless validate_playbook(playbook, instance)
|
29
|
+
end
|
30
|
+
end
|
31
|
+
break
|
32
|
+
end
|
33
|
+
end
|
34
|
+
end
|
35
|
+
instance
|
36
|
+
end
|
37
|
+
|
38
|
+
# @param actor [Active]
|
39
|
+
# @param command [String]
|
40
|
+
# @return [Dispatcher]
|
41
|
+
def self.dispatch actor, command
|
42
|
+
group = actor.playbooks.reverse.map { |p| p.dispatch(actor, command) }
|
43
|
+
dispatcher = Dispatcher.new(actor)
|
44
|
+
group.each { |d| dispatcher.merge d }
|
45
|
+
dispatcher
|
46
|
+
end
|
47
|
+
|
48
|
+
# @param actor [Active]
|
49
|
+
# @param verb [Symbol]
|
50
|
+
# @param params [Array<Object>]
|
51
|
+
# @return [Dispatcher]
|
52
|
+
def self.dispatch_from_params actor, verb, params
|
53
|
+
group = actor.playbooks.reverse.map { |p| p.dispatch_from_params(actor, verb, params) }
|
54
|
+
dispatcher = Dispatcher.new(actor)
|
55
|
+
group.each { |d| dispatcher.merge d }
|
56
|
+
dispatcher
|
57
|
+
end
|
58
|
+
|
59
|
+
protected
|
60
|
+
|
61
|
+
# @return [Actor]
|
62
|
+
attr_reader :actor
|
63
|
+
|
64
|
+
# @return [Array<Command>]
|
65
|
+
attr_reader :commands
|
66
|
+
|
67
|
+
# @return [Array<Action>]
|
68
|
+
attr_reader :actions
|
69
|
+
|
70
|
+
private
|
71
|
+
|
72
|
+
def validate_playbook playbook, action
|
73
|
+
playbook.validators.all? { |v| v.call(actor, action.verb, action.parameters) != false }
|
74
|
+
end
|
75
|
+
end
|
76
|
+
end
|
data/lib/gamefic/element.rb
CHANGED
@@ -7,13 +7,16 @@ module Gamefic
|
|
7
7
|
#
|
8
8
|
class Element
|
9
9
|
include Gamefic::Describable
|
10
|
-
# include Gamefic::Index
|
11
10
|
include Gamefic::Serialize
|
12
11
|
|
13
|
-
# @todo It would be nice if this initialization wasn't necessary.
|
14
12
|
def initialize(args = {})
|
15
|
-
|
16
|
-
|
13
|
+
klass = self.class
|
14
|
+
defaults = {}
|
15
|
+
while klass <= Element
|
16
|
+
defaults = klass.default_attributes.merge(defaults)
|
17
|
+
klass = klass.superclass
|
18
|
+
end
|
19
|
+
defaults.merge(args).each_pair do |k, v|
|
17
20
|
public_send "#{k}=", v
|
18
21
|
end
|
19
22
|
post_initialize
|
@@ -38,10 +41,6 @@ module Gamefic
|
|
38
41
|
def default_attributes
|
39
42
|
@default_attributes ||= {}
|
40
43
|
end
|
41
|
-
|
42
|
-
def inherited subclass
|
43
|
-
subclass.set_default default_attributes
|
44
|
-
end
|
45
44
|
end
|
46
45
|
end
|
47
46
|
end
|
data/lib/gamefic/entity.rb
CHANGED
@@ -13,10 +13,10 @@ module Gamefic
|
|
13
13
|
|
14
14
|
# Set the Entity's parent.
|
15
15
|
#
|
16
|
-
# @param node [Gamefic::Entity] The new parent.
|
16
|
+
# @param node [Gamefic::Entity, nil] The new parent.
|
17
17
|
def parent=(node)
|
18
|
-
if node
|
19
|
-
raise "Entity's parent must be an Entity"
|
18
|
+
if node && node.is_a?(Entity) == false
|
19
|
+
raise ArgumentError, "Entity's parent must be an Entity"
|
20
20
|
end
|
21
21
|
super
|
22
22
|
end
|
data/lib/gamefic/plot.rb
CHANGED
data/lib/gamefic/scene/base.rb
CHANGED
@@ -1,6 +1,8 @@
|
|
1
1
|
module Gamefic
|
2
|
-
#
|
3
|
-
#
|
2
|
+
# An abstract class for building different types of scenes. It can be
|
3
|
+
# extended either through concrete subclasses or by creating anonymous
|
4
|
+
# subclasses through a scene helper method like
|
5
|
+
# `Gamefic::World::Scenes#custom`.
|
4
6
|
#
|
5
7
|
class Scene::Base
|
6
8
|
include Gamefic::Serialize
|
@@ -6,7 +6,7 @@ module Gamefic
|
|
6
6
|
# The finish block's input parameter receives a MultipleChoice::Input object
|
7
7
|
# instead of a String.
|
8
8
|
#
|
9
|
-
class Scene::MultipleChoice < Scene::
|
9
|
+
class Scene::MultipleChoice < Scene::Base
|
10
10
|
# The zero-based index of the selected option.
|
11
11
|
#
|
12
12
|
# @return [Integer]
|
@@ -33,7 +33,6 @@ module Gamefic
|
|
33
33
|
get_choice
|
34
34
|
if selection.nil?
|
35
35
|
actor.tell invalid_message
|
36
|
-
tell_options
|
37
36
|
else
|
38
37
|
super
|
39
38
|
end
|
@@ -77,14 +76,5 @@ module Gamefic
|
|
77
76
|
}
|
78
77
|
end
|
79
78
|
end
|
80
|
-
|
81
|
-
def tell_options
|
82
|
-
list = '<ol class="multiple_choice">'
|
83
|
-
options.each { |o|
|
84
|
-
list += "<li><a href=\"#\" rel=\"gamefic\" data-command=\"#{o}\">#{o}</a></li>"
|
85
|
-
}
|
86
|
-
list += "</ol>"
|
87
|
-
actor.tell list
|
88
|
-
end
|
89
79
|
end
|
90
80
|
end
|
data/lib/gamefic/scene/pause.rb
CHANGED
@@ -4,7 +4,7 @@ module Gamefic
|
|
4
4
|
# block. After the scene is finished, the :active scene will be cued if no
|
5
5
|
# other scene has been prepared or cued.
|
6
6
|
#
|
7
|
-
class Scene::YesOrNo < Scene::
|
7
|
+
class Scene::YesOrNo < Scene::Base
|
8
8
|
attr_writer :invalid_message
|
9
9
|
|
10
10
|
def post_initialize
|
data/lib/gamefic/scene.rb
CHANGED
data/lib/gamefic/serialize.rb
CHANGED
@@ -32,13 +32,6 @@ module Gamefic
|
|
32
32
|
end
|
33
33
|
end
|
34
34
|
|
35
|
-
def self.instances
|
36
|
-
GC.start
|
37
|
-
result = []
|
38
|
-
ObjectSpace.each_object(Gamefic::Serialize) { |obj| result.push obj }
|
39
|
-
result
|
40
|
-
end
|
41
|
-
|
42
35
|
# @param string [String]
|
43
36
|
# @return [Object]
|
44
37
|
def self.string_to_constant string
|
@@ -71,7 +64,7 @@ class Object
|
|
71
64
|
end
|
72
65
|
|
73
66
|
def from_serial(index = [])
|
74
|
-
if self.is_a?(Hash)
|
67
|
+
if self.is_a?(Hash)
|
75
68
|
if self['instance']
|
76
69
|
elematch = self['instance'].match(/^#<ELE_([\d]+)>$/)
|
77
70
|
object = index[elematch[1].to_i]
|
@@ -110,25 +103,7 @@ class Object
|
|
110
103
|
return index.index(match[1].to_i) if match
|
111
104
|
match = self.match(/#<SYM:([a-z0-9_\?\!]+)>/i)
|
112
105
|
return match[1].to_sym if match
|
113
|
-
# return nil if self == '#<UNKNOWN>'
|
114
106
|
self
|
115
|
-
elsif self.is_a?(Hash)
|
116
|
-
result = {}
|
117
|
-
unknown = false
|
118
|
-
self.each_pair do |k, v|
|
119
|
-
k2 = k.from_serial(index)
|
120
|
-
v2 = v.from_serial(index)
|
121
|
-
if k2 == "#<UNKNOWN>" || v2 == "#<UNKNOWN>"
|
122
|
-
unknown = true
|
123
|
-
break
|
124
|
-
end
|
125
|
-
result[k2] = v2
|
126
|
-
end
|
127
|
-
result = "#<UNKNOWN>" if unknown
|
128
|
-
result
|
129
|
-
elsif self && self != true
|
130
|
-
STDERR.puts "Unable to unserialize #{self.class}"
|
131
|
-
nil
|
132
107
|
else
|
133
108
|
# true, false, or nil
|
134
109
|
self
|
data/lib/gamefic/syntax.rb
CHANGED
@@ -1,5 +1,3 @@
|
|
1
|
-
require 'gamefic/command'
|
2
|
-
|
3
1
|
module Gamefic
|
4
2
|
class Syntax
|
5
3
|
attr_reader :token_count, :first_word, :verb, :template, :command
|
@@ -57,17 +55,18 @@ module Gamefic
|
|
57
55
|
m = text.match(@regexp)
|
58
56
|
return nil if m.nil?
|
59
57
|
arguments = []
|
60
|
-
# HACK: Skip the first word if the verb is not nil.
|
61
|
-
# This is ugly.
|
62
58
|
b = @verb.nil? ? 0 : 1
|
59
|
+
xverb = @verb
|
63
60
|
@replace.to_s.split_words[b..-1].each { |r|
|
64
61
|
if r.match(/^\{\$[0-9]+\}$/)
|
65
62
|
arguments.push m[r[2..-2].to_i]
|
63
|
+
elsif arguments.empty? && xverb.nil?
|
64
|
+
xverb = r.to_sym
|
66
65
|
else
|
67
66
|
arguments.push r
|
68
67
|
end
|
69
68
|
}
|
70
|
-
Command.new
|
69
|
+
Command.new xverb, arguments
|
71
70
|
end
|
72
71
|
|
73
72
|
# Determine if the specified text matches the syntax's expected pattern.
|
@@ -90,25 +89,32 @@ module Gamefic
|
|
90
89
|
signature == other.signature
|
91
90
|
end
|
92
91
|
|
93
|
-
|
92
|
+
def eql?(other)
|
93
|
+
self == other
|
94
|
+
end
|
95
|
+
|
96
|
+
def hash
|
97
|
+
signature.hash
|
98
|
+
end
|
99
|
+
|
100
|
+
# Tokenize an Array of Commands from the specified text. The resulting
|
101
|
+
# array is in descending order of specificity, i.e., most to least matched
|
102
|
+
# tokens.
|
94
103
|
#
|
95
104
|
# @param text [String] The text to tokenize.
|
96
105
|
# @param syntaxes [Array<Gamefic::Syntax>] The Syntaxes to use.
|
97
106
|
# @return [Array<Gamefic::Command>] The tokenized commands.
|
98
107
|
def self.tokenize text, syntaxes
|
99
|
-
|
100
|
-
|
101
|
-
|
102
|
-
|
103
|
-
|
104
|
-
|
105
|
-
|
106
|
-
|
107
|
-
|
108
|
-
b.arguments.length <=> a.arguments.length
|
108
|
+
syntaxes
|
109
|
+
.map { |syn| syn.tokenize(text) }
|
110
|
+
.reject(&:nil?)
|
111
|
+
.sort do |a, b|
|
112
|
+
if a.arguments.length == b.arguments.length
|
113
|
+
b.verb.to_s <=> a.verb.to_s
|
114
|
+
else
|
115
|
+
b.arguments.length <=> a.arguments.length
|
116
|
+
end
|
109
117
|
end
|
110
|
-
}
|
111
|
-
matches
|
112
118
|
end
|
113
119
|
end
|
114
120
|
end
|
data/lib/gamefic/version.rb
CHANGED
@@ -95,25 +95,6 @@ module Gamefic
|
|
95
95
|
playbook.meta command, *queries, &proc
|
96
96
|
end
|
97
97
|
|
98
|
-
# Declare a dismabiguation response for actions.
|
99
|
-
# The disambiguator is executed when an action expects an argument to
|
100
|
-
# reference a specific entity but its query matched more than one. For
|
101
|
-
# example, "red" might refer to either a red key or a red book.
|
102
|
-
#
|
103
|
-
# If a disambiguator is not defined, the playbook will use its default
|
104
|
-
# implementation.
|
105
|
-
#
|
106
|
-
# @example Tell the player the list of ambiguous entities.
|
107
|
-
# disambiguate do |actor, entities|
|
108
|
-
# actor.tell "I don't know which you mean: #{entities.join_or}."
|
109
|
-
# end
|
110
|
-
#
|
111
|
-
# @yieldparam [Gamefic::Actor]
|
112
|
-
# @yieldparam [Array<Gamefic::Entity>]
|
113
|
-
def disambiguate &block
|
114
|
-
playbook.disambiguate &block
|
115
|
-
end
|
116
|
-
|
117
98
|
# Validate an order before a character can execute its command.
|
118
99
|
#
|
119
100
|
# @yieldparam [Gamefic::Director::Order]
|
@@ -1,3 +1,5 @@
|
|
1
|
+
require 'set'
|
2
|
+
|
1
3
|
module Gamefic
|
2
4
|
module World
|
3
5
|
# A collection of rules for performing commands.
|
@@ -13,11 +15,14 @@ module Gamefic
|
|
13
15
|
# @return [Array<Proc>]
|
14
16
|
attr_reader :validators
|
15
17
|
|
16
|
-
|
18
|
+
# @param commands [Hash]
|
19
|
+
# @param syntaxes [Array<Syntax>, Set<Syntax>]
|
20
|
+
# @param validators [Array]
|
21
|
+
def initialize commands: {}, syntaxes: [], validators: []
|
17
22
|
@commands = commands
|
18
|
-
@
|
23
|
+
@syntax_set = syntaxes.to_set
|
24
|
+
sort_syntaxes
|
19
25
|
@validators = validators
|
20
|
-
@disambiguator = disambiguator
|
21
26
|
end
|
22
27
|
|
23
28
|
# An array of available actions.
|
@@ -34,25 +39,6 @@ module Gamefic
|
|
34
39
|
@commands.keys
|
35
40
|
end
|
36
41
|
|
37
|
-
# Get the action for handling ambiguous entity references.
|
38
|
-
#
|
39
|
-
def disambiguator
|
40
|
-
@disambiguator ||= Action.subclass(nil, Query::Base.new) do |actor, entities|
|
41
|
-
definites = []
|
42
|
-
entities.each do |entity|
|
43
|
-
definites.push entity.definitely
|
44
|
-
end
|
45
|
-
actor.tell "I don't know which you mean: #{definites.join_or}."
|
46
|
-
end
|
47
|
-
end
|
48
|
-
|
49
|
-
# Set the action for handling ambiguous entity references.
|
50
|
-
#
|
51
|
-
def disambiguate &block
|
52
|
-
@disambiguator = Action.subclass(nil, Query::Base.new, meta: true, &block)
|
53
|
-
@disambiguator
|
54
|
-
end
|
55
|
-
|
56
42
|
# Add a block that determines whether an action can be executed.
|
57
43
|
#
|
58
44
|
def validate &block
|
@@ -138,35 +124,16 @@ module Gamefic
|
|
138
124
|
syn
|
139
125
|
end
|
140
126
|
|
141
|
-
# Get
|
142
|
-
#
|
143
|
-
# The command can either be a single string (e.g., "examine book") or a
|
144
|
-
# list of tokens (e.g., :examine, @book).
|
145
|
-
#
|
146
|
-
# @return [Array<Gamefic::Action>]
|
147
|
-
def dispatch(actor, *command)
|
148
|
-
result = []
|
149
|
-
result.concat dispatch_from_params(actor, command[0], command[1..-1]) if command.length > 1
|
150
|
-
result.concat dispatch_from_string(actor, command.join(' ')) if result.empty?
|
151
|
-
result
|
152
|
-
end
|
153
|
-
|
154
|
-
# Get an array of actions, derived from the specified command, that the
|
155
|
-
# actor can potentially execute.
|
156
|
-
# The command should be a plain-text string, e.g., "examine the book."
|
127
|
+
# Get a Dispatcher to select actions that can potentially be executed
|
128
|
+
# from the specified command string.
|
157
129
|
#
|
158
|
-
# @
|
159
|
-
|
160
|
-
|
130
|
+
# @param actor [Actor]
|
131
|
+
# @param text [String]
|
132
|
+
# @return [Dispatcher]
|
133
|
+
def dispatch(actor, text)
|
161
134
|
commands = Syntax.tokenize(text, actor.syntaxes)
|
162
|
-
commands.
|
163
|
-
|
164
|
-
next if a.hidden?
|
165
|
-
o = a.attempt(actor, c.arguments)
|
166
|
-
result.unshift o unless o.nil?
|
167
|
-
end
|
168
|
-
end
|
169
|
-
sort_and_reduce_actions result
|
135
|
+
actions = commands.flat_map { |cmd| actions_for(cmd.verb).reject(&:hidden?) }
|
136
|
+
Dispatcher.new(actor, commands, sort_and_reduce_actions(actions))
|
170
137
|
end
|
171
138
|
|
172
139
|
# Get an array of actions, derived from the specified verb and params,
|
@@ -174,12 +141,8 @@ module Gamefic
|
|
174
141
|
#
|
175
142
|
# @return [Array<Gamefic::Action>]
|
176
143
|
def dispatch_from_params actor, verb, params
|
177
|
-
result = []
|
178
144
|
available = actions_for(verb)
|
179
|
-
|
180
|
-
result.unshift a.new(actor, params) if a.valid?(actor, params)
|
181
|
-
end
|
182
|
-
sort_and_reduce_actions result
|
145
|
+
Dispatcher.new(actor, [Command.new(verb, params)], sort_and_reduce_actions(available))
|
183
146
|
end
|
184
147
|
|
185
148
|
# Duplicate the playbook.
|
@@ -224,22 +187,23 @@ module Gamefic
|
|
224
187
|
|
225
188
|
def add_syntax syntax
|
226
189
|
raise "No actions exist for \"#{syntax.verb}\"" if @commands[syntax.verb].nil?
|
190
|
+
sort_syntaxes if @syntax_set.add?(syntax)
|
191
|
+
end
|
227
192
|
|
228
|
-
|
229
|
-
|
230
|
-
|
193
|
+
def sort_and_reduce_actions arr
|
194
|
+
arr.sort_by.with_index { |a, i| [a.rank, i] }.reverse.uniq
|
195
|
+
end
|
196
|
+
|
197
|
+
def sort_syntaxes
|
198
|
+
@syntaxes = @syntax_set.sort do |a, b|
|
231
199
|
if a.token_count == b.token_count
|
232
|
-
# For syntaxes of the same length,
|
200
|
+
# For syntaxes of the same length, sort first word
|
233
201
|
b.first_word <=> a.first_word
|
234
202
|
else
|
235
203
|
b.token_count <=> a.token_count
|
236
204
|
end
|
237
205
|
end
|
238
206
|
end
|
239
|
-
|
240
|
-
def sort_and_reduce_actions arr
|
241
|
-
arr.sort_by.with_index { |a, i| [a.rank, -i]}.reverse.uniq(&:class)
|
242
|
-
end
|
243
207
|
end
|
244
208
|
end
|
245
209
|
end
|
data/lib/gamefic/world/scenes.rb
CHANGED
@@ -95,10 +95,10 @@ module Gamefic
|
|
95
95
|
#
|
96
96
|
# @param prompt [String]
|
97
97
|
# @yieldparam [Gamefic::Actor]
|
98
|
-
# @yieldparam [Gamefic::Scene::
|
99
|
-
# @return [Class<Gamefic::Scene::
|
98
|
+
# @yieldparam [Gamefic::Scene::Base]
|
99
|
+
# @return [Class<Gamefic::Scene::Base>]
|
100
100
|
def question prompt = 'What is your answer?', &block
|
101
|
-
s = Scene::
|
101
|
+
s = Scene::Base.subclass do |actor, scene|
|
102
102
|
scene.prompt = prompt
|
103
103
|
scene.on_finish &block
|
104
104
|
end
|
@@ -150,23 +150,23 @@ module Gamefic
|
|
150
150
|
# Custom scenes should always specify the next scene to be cued or
|
151
151
|
# prepared. If not, the scene will get repeated on the next turn.
|
152
152
|
#
|
153
|
-
# This method creates a Scene::
|
153
|
+
# This method creates a Scene::Base by default. You can customize other
|
154
154
|
# scene types by specifying the class to create.
|
155
155
|
#
|
156
156
|
# @example Ask the user for a name
|
157
|
-
# @scene = custom do |scene|
|
158
|
-
#
|
159
|
-
# scene.on_finish do
|
160
|
-
# actor.name =
|
157
|
+
# @scene = custom do |actor, scene|
|
158
|
+
# scene.prompt = "What's your name?"
|
159
|
+
# scene.on_finish do
|
160
|
+
# actor.name = scene.input
|
161
161
|
# actor.tell "Hello, #{actor.name}!"
|
162
|
-
# actor.cue
|
162
|
+
# actor.cue default_scene
|
163
163
|
# end
|
164
164
|
# end
|
165
165
|
#
|
166
166
|
# @param cls [Class] The class of scene to be instantiated.
|
167
167
|
# @yieldparam [Gamefic::Actor]
|
168
|
-
# @return [Class<Gamefic::Scene::
|
169
|
-
def custom cls = Scene::
|
168
|
+
# @return [Class<Gamefic::Scene::Base>]
|
169
|
+
def custom cls = Scene::Base, &block
|
170
170
|
s = cls.subclass &block
|
171
171
|
scene_classes.push s
|
172
172
|
s
|
data/lib/gamefic.rb
CHANGED
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: gamefic
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 2.
|
4
|
+
version: 2.2.1
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Fred Snyder
|
8
|
-
autorequire:
|
8
|
+
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date:
|
11
|
+
date: 2021-09-05 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: rake
|
@@ -88,6 +88,7 @@ files:
|
|
88
88
|
- lib/gamefic/core_ext/array.rb
|
89
89
|
- lib/gamefic/core_ext/string.rb
|
90
90
|
- lib/gamefic/describable.rb
|
91
|
+
- lib/gamefic/dispatcher.rb
|
91
92
|
- lib/gamefic/element.rb
|
92
93
|
- lib/gamefic/entity.rb
|
93
94
|
- lib/gamefic/keywords.rb
|
@@ -113,7 +114,6 @@ files:
|
|
113
114
|
- lib/gamefic/scene/activity.rb
|
114
115
|
- lib/gamefic/scene/base.rb
|
115
116
|
- lib/gamefic/scene/conclusion.rb
|
116
|
-
- lib/gamefic/scene/custom.rb
|
117
117
|
- lib/gamefic/scene/multiple_choice.rb
|
118
118
|
- lib/gamefic/scene/multiple_scene.rb
|
119
119
|
- lib/gamefic/scene/pause.rb
|
@@ -134,7 +134,7 @@ homepage: http://gamefic.com
|
|
134
134
|
licenses:
|
135
135
|
- MIT
|
136
136
|
metadata: {}
|
137
|
-
post_install_message:
|
137
|
+
post_install_message:
|
138
138
|
rdoc_options: []
|
139
139
|
require_paths:
|
140
140
|
- lib
|
@@ -149,8 +149,8 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
149
149
|
- !ruby/object:Gem::Version
|
150
150
|
version: '0'
|
151
151
|
requirements: []
|
152
|
-
rubygems_version: 3.1.
|
153
|
-
signing_key:
|
152
|
+
rubygems_version: 3.1.6
|
153
|
+
signing_key:
|
154
154
|
specification_version: 4
|
155
155
|
summary: Gamefic
|
156
156
|
test_files: []
|