gamefic 1.4.1 → 1.5.0
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- checksums.yaml +4 -4
- data/lib/gamefic.rb +1 -2
- data/lib/gamefic/character.rb +31 -45
- data/lib/gamefic/director/delegate.rb +46 -24
- data/lib/gamefic/director/order.rb +7 -0
- data/lib/gamefic/director/parser.rb +11 -11
- data/lib/gamefic/engine/base.rb +2 -3
- data/lib/gamefic/entity.rb +8 -26
- data/lib/gamefic/plot.rb +38 -242
- data/lib/gamefic/plot/callbacks.rb +101 -0
- data/lib/gamefic/plot/command_mount.rb +70 -40
- data/lib/gamefic/plot/entities.rb +82 -0
- data/lib/gamefic/plot/host.rb +46 -0
- data/lib/gamefic/plot/playbook.rb +192 -0
- data/lib/gamefic/plot/players.rb +15 -0
- data/lib/gamefic/plot/scene_mount.rb +69 -31
- data/lib/gamefic/plot/snapshot.rb +20 -5
- data/lib/gamefic/scene/active.rb +8 -1
- data/lib/gamefic/scene/base.rb +4 -26
- data/lib/gamefic/scene/custom.rb +53 -3
- data/lib/gamefic/scene/multiple_choice.rb +1 -0
- data/lib/gamefic/scene/yes_or_no.rb +1 -1
- data/lib/gamefic/scene_data/multiple_scene.rb +0 -4
- data/lib/gamefic/shell.rb +0 -1
- data/lib/gamefic/source/file.rb +1 -1
- data/lib/gamefic/stage.rb +10 -2
- data/lib/gamefic/subplot.rb +70 -53
- data/lib/gamefic/syntax.rb +9 -2
- data/lib/gamefic/tester.rb +1 -1
- data/lib/gamefic/text.rb +8 -0
- data/lib/gamefic/{ansi.rb → text/ansi.rb} +12 -15
- data/lib/gamefic/text/html.rb +68 -0
- data/lib/gamefic/text/html/conversions.rb +250 -0
- data/lib/gamefic/text/html/entities.rb +9 -0
- data/lib/gamefic/tty.rb +2 -0
- data/lib/gamefic/user/tty.rb +2 -4
- data/lib/gamefic/version.rb +1 -1
- metadata +12 -8
- data/lib/gamefic/direction.rb +0 -46
- data/lib/gamefic/html.rb +0 -68
- data/lib/gamefic/html_to_ansi.rb +0 -185
- data/lib/gamefic/plot/entity_mount.rb +0 -45
- data/lib/gamefic/rule.rb +0 -18
@@ -1,20 +1,50 @@
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1
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-
class NotConclusionError < Exception
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2
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-
end
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-
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4
1
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module Gamefic
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2
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3
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module Plot::SceneMount
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+
def default_scene
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@default_scene ||= Scene::Active.new(self)
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end
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+
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def default_conclusion
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@default_conclusion ||= Scene::Conclusion.new
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end
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# Add a block to be executed when a player is added to the game.
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# Each Plot can only have one introduction. Subsequent calls will
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# overwrite the existing one.
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#
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# @example Welcome the player to the game
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# introduction do |actor|
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# actor.tell "Welcome to the game!"
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# end
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#
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# @yieldparam [Character]
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def introduction (&proc)
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@introduction = proc
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end
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# Introduce a player to the game.
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# This method is typically called by the Engine that manages game execution.
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def introduce(player)
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player.playbook = playbook
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player.cue default_scene
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p_players.push player
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@introduction.call(player) unless @introduction.nil?
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end
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# Create a multiple-choice scene.
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# The user will be required to make a valid choice to continue.
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#
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# @yieldparam [Character]
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# @yieldparam [Scene::Data::MultipleChoice]
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def multiple_choice
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def multiple_choice *choices, &block
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s = Scene::MultipleChoice.new
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s.on_start do |actor, data|
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data.options.clear
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data.options.push *choices
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end
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-
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s.on_finish &block
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s
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end
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# Create a yes-or-no scene.
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@@ -22,22 +52,27 @@ module Gamefic
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#
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# @yieldparam [Character]
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# @yieldparam [String] "yes" or "no"
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-
def yes_or_no
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-
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def yes_or_no prompt = nil, &block
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s = Scene::YesOrNo.new
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unless prompt.nil?
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-
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s.on_start do |actor, data|
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data.prompt = prompt
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end
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end
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-
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s.on_finish do |actor, data|
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block.call actor, data unless block.nil?
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actor.cue default_scene if actor.scene == s and actor.next_scene.nil?
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end
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s
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end
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68
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-
def question
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-
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def question prompt = 'What is your answer?', &block
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s = Scene::Custom.new
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s.on_start do |actor, data|
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data.prompt = prompt
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end
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-
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s.on_finish &block
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s
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end
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# Create a scene that pauses the game.
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@@ -48,15 +83,17 @@ module Gamefic
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# @param prompt [String] The text to display when prompting the user to continue.
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# @yieldparam [Character]
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# @yieldparam [Scene::Data::Base]
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def pause
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-
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-
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def pause prompt = nil, &block
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s = Scene::Pause.new
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s.on_start do |actor, data|
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data.prompt = prompt unless prompt.nil?
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block.call actor, data unless block.nil?
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end
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-
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actor.cue :active if actor.scene == key and actor.next_scene.nil?
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s.on_finish do |actor, data|
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#actor.cue :active if actor.scene == key and actor.next_scene.nil?
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actor.cue default_scene if actor.scene == s and actor.next_scene.nil?
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end
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s
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end
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# Create a conclusion.
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@@ -66,9 +103,10 @@ module Gamefic
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# @param key [Symbol] A unique name for the scene.
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# @yieldparam [Character]
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# @yieldparam [Scene::Data::Base]
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-
def conclusion
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-
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-
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+
def conclusion &block
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s = Scene::Conclusion.new
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s.on_start &block
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s
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end
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# Create a custom scene.
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@@ -106,10 +144,10 @@ module Gamefic
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# @param key [Symbol] A unique name for the scene.
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# @param key [cls] The class of scene to be instantiated.
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# @yieldparam [Scene::Custom] The instantiated scene.
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-
def scene
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-
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-
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-
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def scene cls = Scene::Custom, &block
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s = cls.new
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yield s if block_given?
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s
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end
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153
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# Choose a new scene based on a list of options.
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@@ -130,15 +168,15 @@ module Gamefic
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#
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169
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# @param key [Symbol] A unique name for the scene.
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# @param map [Hash] A Hash of options and associated scene keys.
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-
def multiple_scene
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-
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-
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+
def multiple_scene map
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s = Scene::MultipleScene.new
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s.on_start do |actor, data|
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map.each { |k, v|
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data.map k, v
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}
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end
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s
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end
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-
|
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end
|
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181
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|
144
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end
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@@ -38,10 +38,10 @@ module Gamefic
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# Restore the plot to the state of its first snapshot.
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#
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def restore_initial_state
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-
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+
p_entities[@initial_state.length..-1].each { |e|
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e.parent = nil
|
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43
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}
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44
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-
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+
p_entities.slice! @initial_state.length..-1
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45
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internal_restore @initial_state
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46
46
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end
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47
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@@ -86,13 +86,14 @@ module Gamefic
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86
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snapshot.each { |hash|
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if entities[index].nil?
|
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88
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cls = Kernel.const_get(hash[:class])
|
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-
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+
p_entities[index] = make cls
|
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90
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end
|
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internal_restore_hash hash, index
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index += 1
|
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}
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nil
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95
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end
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+
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def internal_restore_hash hash, index
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hash.each { |k, v|
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if k == :scene
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@@ -108,6 +109,7 @@ module Gamefic
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}
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nil
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111
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end
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+
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def reduce entities
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reduced = []
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index = 0
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@@ -123,6 +125,7 @@ module Gamefic
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}
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reduced
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127
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end
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+
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def can_serialize? obj
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return true if (obj == true or obj == false or obj.nil?)
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allowed = [String, Fixnum, Float, Numeric, Entity, Direction, Hash, Array, Symbol]
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@@ -131,6 +134,7 @@ module Gamefic
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}
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false
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end
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+
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def serialize_obj obj
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return nil if obj.nil?
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return false if obj == false
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@@ -140,13 +144,14 @@ module Gamefic
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return serialize_array obj
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else
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if obj.kind_of?(Entity)
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-
return "#<EIN_#{
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return "#<EIN_#{p_entities.index(obj)}>"
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elsif obj.kind_of?(Direction)
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return "#<DIR_#{obj.name}>"
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end
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end
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return obj
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end
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+
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def serialize_hash obj
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hash = {}
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obj.each_pair { |k, v|
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@@ -156,6 +161,7 @@ module Gamefic
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}
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return hash
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end
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+
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def serialize_array obj
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arr = []
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obj.each_index { |i|
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@@ -167,6 +173,7 @@ module Gamefic
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}
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return arr
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end
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+
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def unserialize obj
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if obj.kind_of?(Hash)
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unserialize_hash obj
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@@ -174,13 +181,14 @@ module Gamefic
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unserialize_array obj
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elsif obj.to_s.match(/^#<EIN_[0-9]+>$/)
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i = obj[6..-2].to_i
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-
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+
p_entities[i]
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elsif obj.to_s.match(/^#<DIR_[a-z]+>$/)
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Direction.find(obj[6..-2])
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else
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obj
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end
|
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end
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+
|
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def unserialize_hash obj
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hash = {}
|
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obj.each_pair { |k, v|
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@@ -188,6 +196,7 @@ module Gamefic
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|
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}
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hash
|
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198
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end
|
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+
|
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def unserialize_array obj
|
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arr = []
|
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202
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obj.each_index { |i|
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@@ -195,7 +204,10 @@ module Gamefic
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}
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arr
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end
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+
|
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def save_subplots
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+
# TODO: Subplot snapshots are temporarily disabled.
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+
return []
|
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211
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arr = []
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subplots.each { |s|
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hash = {}
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@@ -210,7 +222,10 @@ module Gamefic
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}
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arr
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212
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end
|
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+
|
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def restore_subplots arr
|
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+
# TODO: Subplot snapshots are temporarily disabled.
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+
return
|
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players.each { |p|
|
215
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p.send(:p_subplots).clear
|
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}
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data/lib/gamefic/scene/active.rb
CHANGED
@@ -5,8 +5,15 @@ module Gamefic
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|
5
5
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# a Plot.
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6
6
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#
|
7
7
|
class Scene::Active < Scene::Base
|
8
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+
attr_reader :plot
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9
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+
|
10
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+
def initialize plot
|
11
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+
@plot = plot
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+
end
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13
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+
|
8
14
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def finish actor, input
|
9
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-
actor.perform input
|
15
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+
o = actor.perform input.strip
|
16
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+
actor.performed o
|
10
17
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end
|
11
18
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end
|
12
19
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|
data/lib/gamefic/scene/base.rb
CHANGED
@@ -5,43 +5,21 @@ module Gamefic
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|
5
5
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#
|
6
6
|
class Scene::Base
|
7
7
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def start actor
|
8
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-
start_data_for actor
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9
8
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end
|
10
9
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|
11
10
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def finish actor, input
|
12
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-
finish_data_for actor, input
|
13
11
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end
|
14
12
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|
15
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-
def type
|
16
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-
self.class.to_s.split('::').last
|
17
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-
end
|
18
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-
|
19
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-
def data_class
|
20
|
-
SceneData::Base
|
21
|
-
end
|
22
|
-
|
23
13
|
# Get the prompt to be displayed to the user when accepting input.
|
24
14
|
#
|
25
15
|
# @return [String] The text to be displayed.
|
26
16
|
def prompt_for actor
|
27
|
-
|
17
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+
'>'
|
28
18
|
end
|
29
19
|
|
30
|
-
|
31
|
-
|
32
|
-
def character_data
|
33
|
-
@character_data ||= {}
|
34
|
-
end
|
35
|
-
|
36
|
-
def start_data_for actor
|
37
|
-
character_data[actor] = data_class.new
|
38
|
-
end
|
39
|
-
|
40
|
-
def finish_data_for actor, input
|
41
|
-
data = character_data[actor]
|
42
|
-
data.input = input.strip
|
43
|
-
data
|
20
|
+
def type
|
21
|
+
self.class.to_s.split('::').last
|
44
22
|
end
|
45
23
|
end
|
46
|
-
|
24
|
+
|
47
25
|
end
|
data/lib/gamefic/scene/custom.rb
CHANGED
@@ -1,32 +1,69 @@
|
|
1
1
|
module Gamefic
|
2
2
|
|
3
|
-
# A Custom Scene
|
4
|
-
#
|
5
|
-
# or extension by other Scene classes.
|
3
|
+
# A Custom Scene allows for complete configuration of its behavior upon
|
4
|
+
# instantiation. It is suitable for direct instantiation or subclassing.
|
6
5
|
#
|
7
6
|
class Scene::Custom < Scene::Base
|
8
7
|
def initialize
|
9
8
|
yield self if block_given?
|
10
9
|
end
|
10
|
+
|
11
|
+
def data_class
|
12
|
+
SceneData::Base
|
13
|
+
end
|
14
|
+
|
15
|
+
# Define a block to be executed at the start of the scene.
|
16
|
+
# Unlike on_finish, start blocks may be executed more than once per turn,
|
17
|
+
# and more than one scene may be started in a single turn.
|
18
|
+
# It always gets executed in a plot's on_ready event and whenever it gets
|
19
|
+
# cued. (If the character is already in the scene being cued, on_start
|
20
|
+
# does not get repeated.)
|
21
|
+
#
|
22
|
+
# @yieldparam [Character]
|
23
|
+
# @yieldparam [SceneData::Base]
|
11
24
|
def on_start &block
|
12
25
|
@start = block
|
13
26
|
end
|
14
27
|
|
28
|
+
# Define a block to be executed at the end of the scene.
|
29
|
+
# The scene data passed to this block will include the character's input
|
30
|
+
# for this turn.
|
31
|
+
# Unlike on_start, finish only gets executed once per turn, during the
|
32
|
+
# plot's on_update event.
|
33
|
+
#
|
34
|
+
# @yieldparam [Character]
|
35
|
+
# @yieldparam [SceneData::Base]
|
15
36
|
def on_finish &block
|
16
37
|
@finish = block
|
17
38
|
end
|
18
39
|
|
40
|
+
# Start the scene.
|
41
|
+
# This method typically gets called from the plot during the on_ready
|
42
|
+
# event and whenever a character cues a scene.
|
43
|
+
#
|
19
44
|
def start actor
|
20
45
|
data = start_data_for(actor)
|
21
46
|
do_start_block actor, data
|
22
47
|
data
|
23
48
|
end
|
24
49
|
|
50
|
+
# End the scene.
|
51
|
+
# This method typically gets called from the plot during the on_update
|
52
|
+
# event.
|
53
|
+
#
|
25
54
|
def finish actor, input
|
26
55
|
data = finish_data_for(actor, input)
|
27
56
|
do_finish_block actor, data
|
28
57
|
end
|
29
58
|
|
59
|
+
# Get the text to be displayed to the user when receiving input.
|
60
|
+
#
|
61
|
+
# @return [String]
|
62
|
+
def prompt_for actor
|
63
|
+
return character_data[actor].prompt unless character_data[actor].nil?
|
64
|
+
'>'
|
65
|
+
end
|
66
|
+
|
30
67
|
private
|
31
68
|
|
32
69
|
def do_start_block actor, data
|
@@ -37,6 +74,19 @@ module Gamefic
|
|
37
74
|
@finish.call actor, data unless @finish.nil?
|
38
75
|
end
|
39
76
|
|
77
|
+
def character_data
|
78
|
+
@character_data ||= {}
|
79
|
+
end
|
80
|
+
|
81
|
+
def start_data_for actor
|
82
|
+
character_data[actor] ||= data_class.new
|
83
|
+
end
|
84
|
+
|
85
|
+
def finish_data_for actor, input
|
86
|
+
data = character_data[actor]
|
87
|
+
data.input = input.strip
|
88
|
+
data
|
89
|
+
end
|
40
90
|
end
|
41
91
|
|
42
92
|
end
|