gamefic 0.6.1 → 1.0.0
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- checksums.yaml +4 -4
- data/bin/gamefic +3 -0
- data/lib/gamefic/character.rb +42 -6
- data/lib/gamefic/director/parser.rb +25 -25
- data/lib/gamefic/engine/tty.rb +14 -2
- data/lib/gamefic/engine.rb +8 -7
- data/lib/gamefic/grammar/gender.rb +1 -1
- data/lib/gamefic/grammar/pronouns.rb +53 -8
- data/lib/gamefic/grammar/verbs.rb +1 -0
- data/lib/gamefic/grammar/word_adapter.rb +31 -18
- data/lib/gamefic/html.rb +27 -13
- data/lib/gamefic/plot/article_mount.rb +1 -1
- data/lib/gamefic/plot/scene_mount.rb +27 -110
- data/lib/gamefic/{snapshots.rb → plot/snapshot.rb} +60 -29
- data/lib/gamefic/plot/you_mount.rb +1 -1
- data/lib/gamefic/plot.rb +56 -29
- data/lib/gamefic/query/base.rb +3 -1
- data/lib/gamefic/scene/active.rb +11 -18
- data/lib/gamefic/scene/base.rb +21 -0
- data/lib/gamefic/scene/conclusion.rb +11 -0
- data/lib/gamefic/scene/custom.rb +21 -0
- data/lib/gamefic/scene/multiple_choice/input.rb +11 -0
- data/lib/gamefic/scene/multiple_choice.rb +73 -0
- data/lib/gamefic/scene/passive.rb +17 -0
- data/lib/gamefic/scene/pause.rb +24 -0
- data/lib/gamefic/scene/question.rb +21 -0
- data/lib/gamefic/scene/yes_or_no.rb +30 -0
- data/lib/gamefic/scene.rb +10 -120
- data/lib/gamefic/script/base.rb +7 -2
- data/lib/gamefic/script.rb +4 -0
- data/lib/gamefic/shell/command/base.rb +38 -0
- data/lib/gamefic/shell/command/play.rb +51 -0
- data/lib/gamefic/shell/command.rb +4 -0
- data/lib/gamefic/shell/registry.rb +13 -0
- data/lib/gamefic/shell.rb +14 -71
- data/lib/gamefic/source/file.rb +1 -1
- data/lib/gamefic/source.rb +5 -0
- data/lib/gamefic/tester.rb +0 -1
- data/lib/gamefic/version.rb +1 -1
- data/lib/gamefic.rb +1 -6
- metadata +69 -61
- data/lib/gamefic/scene/concluded.rb +0 -22
- data/lib/gamefic/scene/multiplechoice.rb +0 -74
- data/lib/gamefic/scene/paused.rb +0 -26
- data/lib/gamefic/scene/yesorno.rb +0 -43
@@ -0,0 +1,73 @@
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module Gamefic
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# Provide a list of options and process the selection in the scene's finish
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# block. After the scene is finished, the :active scene will be cued unless
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# some other scene has already been prepared or cued.
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#
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# The finish block's input parameter receives a MultipleChoice::Input object
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# instead of a String.
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#
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class Scene::MultipleChoice < Scene::Custom
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autoload :Input, 'gamefic/scene/multiple_choice/input'
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def initialize config = {}
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super
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@options = (config[:options] || [])
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@invalid_choice_message = config[:invalid_choice_message]
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end
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def start actor
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@current_options = @options.clone
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@start.call(actor, @current_options) unless @start.nil?
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tell_choices actor
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end
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def finish actor, input
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this_scene = actor.scene
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index = nil
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choice = nil
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if input.strip =~ /[0-9]+/ and input.to_i > 0
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index = input.to_i - 1
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choice = @current_options[index]
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else
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index = 0
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@current_options.each { |o|
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if o.casecmp(input).zero?
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choice = o
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break
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end
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index += 1
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}
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end
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if choice.nil?
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actor.tell invalid_choice_message
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tell_choices actor
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else
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input_object = Input.new(input, index, choice)
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super actor, input_object
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actor.cue :active if (actor.scene == this_scene and actor.next_scene.nil?)
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end
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end
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def prompt
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@prompt ||= "Enter a choice:"
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end
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def invalid_choice_message
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@invalid_choice_message ||= "That's not a valid selection."
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end
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private
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def tell_choices actor
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list = '<ol class="multiple_choice">'
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@current_options.each { |o|
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list += "<li>#{o}</li>"
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}
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list += "</ol>"
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actor.tell list
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end
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end
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end
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@@ -0,0 +1,17 @@
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module Gamefic
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# Passive Scenes immediately cue another scene after they're finished. If no
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# scene has been cued or prepared, it defaults to the :active scene.
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#
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class Scene::Passive < Scene::Custom
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def initialize &block
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@start = block
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end
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def start actor
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this_scene = actor.scene
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super
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actor.cue :active if (actor.scene == this_scene and actor.next_scene.nil?)
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end
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end
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end
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@@ -0,0 +1,24 @@
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module Gamefic
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# Wait for input. After the scene is finished (e.g., the player presses
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# Enter), the :active scene will be cued if no other scene has been prepared
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# or cued.
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#
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class Scene::Pause < Scene::Custom
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def initialize prompt = nil, &block
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@prompt = prompt
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@start = block
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end
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def start actor
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@start_scene = actor.scene
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super
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end
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def finish actor, input
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actor.cue :active if (actor.scene == @start_scene and actor.next_scene.nil?)
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end
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def prompt
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@prompt ||= "Press Enter to continue..."
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end
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end
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end
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@@ -0,0 +1,21 @@
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module Gamefic
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# Question Scenes handle a string of arbitrary input. Examples include
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# asking for a password, a destination, or a topic of conversation. The
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# finish block is solely responsible for processing the answer.
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# After the scene is finished, the :active scene will automatically be cued
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# if no other scene has been cued or prepared.
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#
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class Scene::Question < Scene::Custom
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def initialize prompt, &block
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@prompt = prompt
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@finish = block
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end
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def finish actor, input
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this_scene = actor.scene
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super
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actor.cue :active if (actor.scene == this_scene and actor.next_scene.nil?)
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end
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end
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end
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@@ -0,0 +1,30 @@
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module Gamefic
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# Prompt the user to answer "yes" or "no". The scene will accept variations
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# like "YES" or "n" and normalize the answer to "yes" or "no" in the finish
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# block. After the scene is finished, the :active scene will be cued if no
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# other scene has been prepared or cued.
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#
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class Scene::YesOrNo < Scene::Custom
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def initialize prompt = nil, &block
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@prompt = prompt
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@finish = block
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end
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def finish actor, input
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answer = nil
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if input.downcase[0, 1] == "y"
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answer = "yes"
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elsif input.downcase[0, 1] == "n"
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answer = "no"
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end
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if answer.nil?
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actor.tell "Please enter Yes or No."
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else
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this_scene = actor.scene
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@finish.call actor, answer
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actor.cue :active if (actor.scene == this_scene and actor.next_scene.nil?)
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end
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end
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end
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end
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data/lib/gamefic/scene.rb
CHANGED
@@ -1,125 +1,15 @@
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module Gamefic
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-
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# actor[:name] = data.input
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# actor.tell "Howdy, #{actor[:name]}!"
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# data.next_cue = :active # Proceed to the default :active scene
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# end
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# end
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#
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class SceneManager
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attr_accessor :state
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attr_writer :prompt
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def initialize &block
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yield self if block_given?
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end
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# Get the SceneData class that provide data about the current event to a
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# Scene instance.
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#
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def data_class
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SceneData
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end
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# Get the name that describes this scene's state.
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# Two common values for the state are Active and Passive. If a scene is
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# Active, it is capable of accepting user input. If it is Passive, it
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# is probably not interactive (e.g., a cutscene) and will usually cue
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# an Active scene in order to continue gameplay.
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#
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# @return [String] The name of the state.
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def state
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@state ||= 'Passive'
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end
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# Get the Scene class that the SceneManager uses to prepare a scene for
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# the plot.
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#
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def scene_class
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Scene
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end
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# Define a Block to be executed when the scene starts. The Engine should
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# execute this block before the player is queried for input.
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#
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# @yieldparam [Character]
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# @yieldparam [SceneData]
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def start &block
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@start = block
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end
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# Define a Block to be executed when the scene finishes. The engine should
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# process user input in this block.
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#
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# @yieldparam [Character]
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# @yieldparam [SceneData]
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def finish &block
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@finish = block
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end
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# Prepare a new Scene for execution.
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#
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# @return [Scene]
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def prepare key
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scene_class.new(self, key)
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end
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# Get the prompt to display to the user when requesting input.
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#
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# @return [String]
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def prompt
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@prompt ||= ">"
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end
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end
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class SceneData
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attr_accessor :input, :prompt, :next_cue
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module Scene
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autoload :Base, 'gamefic/scene/base'
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autoload :Custom, 'gamefic/scene/custom'
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autoload :Active, 'gamefic/scene/active'
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autoload :Passive, 'gamefic/scene/passive'
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autoload :Pause, 'gamefic/scene/pause'
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autoload :Conclusion, 'gamefic/scene/conclusion'
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autoload :MultipleChoice, 'gamefic/scene/multiple_choice'
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autoload :YesOrNo, 'gamefic/scene/yes_or_no'
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autoload :Question, 'gamefic/scene/question'
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end
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class Scene
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attr_reader :data, :state, :key
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def initialize(manager, key)
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@manager = manager
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@start = manager.instance_variable_get(:@start)
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@finish = manager.instance_variable_get(:@finish)
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@state = manager.state
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@data = manager.data_class.new
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@data.prompt = manager.prompt
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@key = key
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end
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# Start the scene. This method is typically called by the Plot.
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#
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# @param actor [Character] The Scene's Character.
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def start actor
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return if @start.nil?
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@data.input = nil
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@start.call actor, @data
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end
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# Finish the scene. This method is typically called by the Plot.
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# The Finish method is responsible for processing any input received
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# from players.
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#
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# @param actor [Character] The Scene's Character.
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# @param input [String] Input received from the Character (e.g., a player command).
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def finish actor, input
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@data.next_cue ||= :active
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return if @finish.nil?
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@data.input = input
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@finish.call actor, @data
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end
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end
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-
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end
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data/lib/gamefic/script/base.rb
CHANGED
@@ -11,18 +11,23 @@ module Gamefic
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def read
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raise "#read must be defined in subclasses"
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end
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# Get the script's path
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# Get the script's path.
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#
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# @return [String]
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def path
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raise "#path must be defined in subclasses"
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end
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# Get the absolute path of the script's original file
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# Get the absolute path of the script's original file, or its URL for
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# sources that are not file-based.
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#
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# @return [String]
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def absolute_path
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raise "#absolute_path must be defined in subclasses"
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end
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# Script objects are equal if their relative paths are the same. Note that
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# they are still considered equal if their absolute paths are different,
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# or even if they come from different types of sources.
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#
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# @param other[Script::Base]
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# @return [Boolean]
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def==(other)
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data/lib/gamefic/script.rb
CHANGED
@@ -1,5 +1,9 @@
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module Gamefic
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# Script classes provide code to be executed in Plots. They are accessed
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# through Source classes, e.g., a Source::Text object is used to find
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# Source::Files.
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#
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7
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module Script
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4
8
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autoload :Base, 'gamefic/script/base'
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5
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autoload :File, 'gamefic/script/file'
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@@ -0,0 +1,38 @@
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require 'gamefic/shell'
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require 'slop'
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4
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class Gamefic::Shell::Command::Base
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# Execute the command
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6
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#
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7
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def run input
|
8
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raise "Unimplemented command"
|
9
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+
end
|
10
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+
|
11
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# Get the options for the command
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12
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#
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13
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# @return [Slop::Options]
|
14
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def options
|
15
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+
@options ||= Slop::Options.new
|
16
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+
end
|
17
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+
|
18
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+
# Get the help documentation for this command.
|
19
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+
#
|
20
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+
# @return [String]
|
21
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+
def help
|
22
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+
optons.to_s
|
23
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+
end
|
24
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+
|
25
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protected
|
26
|
+
|
27
|
+
# @return [Slope::Result]
|
28
|
+
def parse input
|
29
|
+
parser.parse input
|
30
|
+
end
|
31
|
+
|
32
|
+
private
|
33
|
+
|
34
|
+
# @return [Slop::Parser]
|
35
|
+
def parser
|
36
|
+
@parser ||= Slop::Parser.new(options)
|
37
|
+
end
|
38
|
+
end
|
@@ -0,0 +1,51 @@
|
|
1
|
+
require 'zip'
|
2
|
+
require 'tmpdir'
|
3
|
+
require 'gamefic/engine/tty'
|
4
|
+
require 'gamefic/shell'
|
5
|
+
require 'yaml'
|
6
|
+
|
7
|
+
class Gamefic::Shell::Command::Play < Gamefic::Shell::Command::Base
|
8
|
+
include Gamefic
|
9
|
+
|
10
|
+
def run input
|
11
|
+
result = parse input
|
12
|
+
file = result.arguments[1]
|
13
|
+
raise "File not specified." if file.nil?
|
14
|
+
raise "'#{file}' does not exist." if !File.exist?(file)
|
15
|
+
raise "'#{file}' is a directory." if File.directory?(file)
|
16
|
+
play file
|
17
|
+
end
|
18
|
+
|
19
|
+
private
|
20
|
+
|
21
|
+
def decompress(zipfile, destination)
|
22
|
+
Zip::File.open(zipfile) do |z|
|
23
|
+
z.each do |entry|
|
24
|
+
FileUtils.mkdir_p File.join(destination, File.dirname(entry.name))
|
25
|
+
full_path = File.join(destination, entry.name)
|
26
|
+
if !File.exist?(full_path)
|
27
|
+
entry.extract full_path
|
28
|
+
end
|
29
|
+
end
|
30
|
+
end
|
31
|
+
end
|
32
|
+
|
33
|
+
def play file
|
34
|
+
Dir.mktmpdir 'gamefic_' do |dir|
|
35
|
+
puts "Loading..."
|
36
|
+
story = Plot.new(Source::File.new(File.join(dir, 'scripts')))
|
37
|
+
begin
|
38
|
+
decompress file, dir
|
39
|
+
rescue Exception => e
|
40
|
+
puts "'#{file}' does not appear to be a valid Gamefic file."
|
41
|
+
#puts "Error: #{e.message}"
|
42
|
+
#exit 1
|
43
|
+
end
|
44
|
+
story.script 'main'
|
45
|
+
story.metadata = YAML.load_file File.join(dir, 'metadata.yaml')
|
46
|
+
engine = Tty::Engine.new story
|
47
|
+
puts "\n"
|
48
|
+
engine.run
|
49
|
+
end
|
50
|
+
end
|
51
|
+
end
|
data/lib/gamefic/shell.rb
CHANGED
@@ -1,82 +1,25 @@
|
|
1
|
-
require 'zip'
|
2
|
-
require 'tmpdir'
|
3
|
-
require 'getoptlong'
|
4
|
-
require 'gamefic/engine/tty'
|
5
|
-
|
6
1
|
module Gamefic
|
7
2
|
|
8
3
|
class Shell
|
9
|
-
|
4
|
+
autoload :Command, 'gamefic/shell/command'
|
5
|
+
|
10
6
|
def initialize
|
7
|
+
@commands = {}
|
8
|
+
end
|
11
9
|
|
10
|
+
def register cmd, cls
|
11
|
+
@commands[cmd] = cls
|
12
12
|
end
|
13
|
+
|
13
14
|
def execute
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
|
18
|
-
|
19
|
-
|
20
|
-
play ARGV.shift
|
21
|
-
when 'help'
|
22
|
-
help ARGV.shift
|
23
|
-
else
|
24
|
-
play cmd
|
15
|
+
command = ARGV[0]
|
16
|
+
cls = @commands[command]
|
17
|
+
if cls.nil?
|
18
|
+
Gamefic::Shell::Command::Play.new.run(['play'] + ARGV)
|
19
|
+
else
|
20
|
+
cls.new.run ARGV
|
25
21
|
end
|
26
22
|
end
|
27
|
-
private
|
28
|
-
def play file
|
29
|
-
if !File.exist?(file)
|
30
|
-
puts "'#{file}' does not exist."
|
31
|
-
exit 1
|
32
|
-
end
|
33
|
-
if File.directory?(file)
|
34
|
-
puts "'#{file}' is not a Gamefic file."
|
35
|
-
exit 1
|
36
|
-
end
|
37
|
-
Dir.mktmpdir 'gamefic_' do |dir|
|
38
|
-
puts "Loading..."
|
39
|
-
story = Plot.new(Source.new(dir + '/scripts'))
|
40
|
-
begin
|
41
|
-
decompress file, dir
|
42
|
-
rescue Exception => e
|
43
|
-
puts "'#{file}' does not appear to be a valid Gamefic file."
|
44
|
-
puts e.backtrace
|
45
|
-
exit 1
|
46
|
-
end
|
47
|
-
story.load dir + '/main'
|
48
|
-
engine = Tty::Engine.new story
|
49
|
-
puts "\n"
|
50
|
-
engine.run
|
51
|
-
end
|
52
|
-
end
|
53
|
-
def help command
|
54
|
-
shell_script = File.basename($0)
|
55
|
-
case command
|
56
|
-
when "play"
|
57
|
-
puts <<EOS
|
58
|
-
#{shell_script} play [file]
|
59
|
-
Play a Gamefic file on the command line.
|
60
|
-
EOS
|
61
|
-
when nil, "help"
|
62
|
-
puts <<EOS
|
63
|
-
#{shell_script} play [file] - play a Gamefic file
|
64
|
-
#{shell_script} help - display this message
|
65
|
-
#{shell_script} help [command] - display info about command
|
66
|
-
EOS
|
67
|
-
else
|
68
|
-
puts "Unrecognized command '#{command}'"
|
69
|
-
exit 1
|
70
|
-
end
|
71
|
-
end
|
72
|
-
def decompress(zipfile, destination)
|
73
|
-
Zip::File.open(zipfile) do |z|
|
74
|
-
z.each do |entry|
|
75
|
-
FileUtils.mkdir_p "#{destination}/#{File.dirname(entry.name)}"
|
76
|
-
entry.extract "#{destination}/#{entry.name}"
|
77
|
-
end
|
78
|
-
end
|
79
|
-
end
|
80
23
|
end
|
81
|
-
|
24
|
+
|
82
25
|
end
|
data/lib/gamefic/source/file.rb
CHANGED
@@ -10,7 +10,7 @@ module Gamefic
|
|
10
10
|
def export path
|
11
11
|
@directories.each { |directory|
|
12
12
|
@@extensions.each { |ext|
|
13
|
-
abs_file = directory
|
13
|
+
abs_file = File.join(directory, path + ext)
|
14
14
|
if File.file?(abs_file)
|
15
15
|
return Script::File.new(abs_file, path)
|
16
16
|
end
|
data/lib/gamefic/source.rb
CHANGED
@@ -1,5 +1,10 @@
|
|
1
1
|
module Gamefic
|
2
2
|
|
3
|
+
# Plots use Source classes to fetch scripts to be executed. The most common
|
4
|
+
# type of Source class is Source::File, which searches for scripts in
|
5
|
+
# a predefined list of directories on the filesystem, similar to the way
|
6
|
+
# that Kernel#require works.
|
7
|
+
#
|
3
8
|
module Source
|
4
9
|
autoload :Base, 'gamefic/source/base'
|
5
10
|
autoload :File, 'gamefic/source/file'
|
data/lib/gamefic/tester.rb
CHANGED
data/lib/gamefic/version.rb
CHANGED
data/lib/gamefic.rb
CHANGED
@@ -7,11 +7,6 @@ require 'gamefic/serialized'
|
|
7
7
|
require 'gamefic/entity'
|
8
8
|
require 'gamefic/character'
|
9
9
|
require "gamefic/scene"
|
10
|
-
require "gamefic/scene/active"
|
11
|
-
require "gamefic/scene/concluded"
|
12
|
-
require "gamefic/scene/paused"
|
13
|
-
require "gamefic/scene/multiplechoice"
|
14
|
-
require "gamefic/scene/yesorno"
|
15
10
|
require "gamefic/query"
|
16
11
|
require "gamefic/action"
|
17
12
|
require "gamefic/syntax"
|
@@ -20,4 +15,4 @@ require "gamefic/director"
|
|
20
15
|
require "gamefic/plot"
|
21
16
|
require "gamefic/engine"
|
22
17
|
require "gamefic/direction"
|
23
|
-
require "gamefic/
|
18
|
+
require "gamefic/version"
|