gamefic-sdk 1.6.0 → 1.7.0
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- checksums.yaml +4 -4
- data/html/core/engine.js +89 -20
- data/html/sinatra/engine.js +27 -13
- data/html/skins/hypertext/index.html +0 -2
- data/html/skins/standard/play.js +0 -66
- data/lib/gamefic-sdk.rb +2 -1
- data/lib/gamefic-sdk/build.rb +11 -19
- data/lib/gamefic-sdk/config.rb +126 -0
- data/lib/gamefic-sdk/platform.rb +12 -0
- data/lib/gamefic-sdk/platform/base.rb +35 -33
- data/lib/gamefic-sdk/platform/gfic.rb +5 -18
- data/lib/gamefic-sdk/platform/sinatra.rb +29 -31
- data/lib/gamefic-sdk/platform/web.rb +72 -65
- data/lib/gamefic-sdk/platform/web/app_config.rb +48 -48
- data/lib/gamefic-sdk/platform/web/engine.rb +10 -7
- data/lib/gamefic-sdk/platform/web/user.rb +3 -3
- data/lib/gamefic-sdk/server.rb +17 -19
- data/lib/gamefic-sdk/shell.rb +68 -16
- data/lib/gamefic-sdk/shell/init.rb +3 -19
- data/lib/gamefic-sdk/shell/test.rb +9 -14
- data/lib/gamefic-sdk/version.rb +1 -1
- data/scripts/save-restore-undo.plot.rb +25 -0
- data/scripts/snapshots.plot.rb +16 -14
- data/scripts/standard.plot.rb +3 -5
- data/scripts/standard/actions.plot.rb +1 -11
- data/scripts/standard/actions/drop.plot.rb +1 -1
- data/scripts/standard/actions/enter.plot.rb +4 -16
- data/scripts/standard/actions/go.plot.rb +2 -36
- data/scripts/standard/actions/insert.plot.rb +7 -21
- data/scripts/standard/actions/inventory.plot.rb +2 -1
- data/scripts/standard/actions/leave.plot.rb +7 -18
- data/scripts/standard/actions/look.plot.rb +45 -44
- data/scripts/standard/actions/nil.plot.rb +1 -1
- data/scripts/standard/actions/take.plot.rb +10 -28
- data/scripts/standard/actions/talk.plot.rb +9 -13
- data/scripts/standard/clothing.plot.rb +4 -0
- data/scripts/standard/clothing/actions.plot.rb +4 -0
- data/scripts/{clothing → standard/clothing}/actions/doff.plot.rb +0 -0
- data/scripts/{clothing → standard/clothing}/actions/drop.plot.rb +8 -8
- data/scripts/{clothing → standard/clothing}/actions/inventory.plot.rb +14 -14
- data/scripts/standard/clothing/actions/wear.plot.rb +20 -0
- data/scripts/standard/clothing/entities.plot.rb +7 -0
- data/scripts/{clothing → standard/clothing}/entities/clothing.plot.rb +0 -2
- data/scripts/standard/clothing/entities/coat.plot.rb +3 -0
- data/scripts/standard/clothing/entities/gloves.plot.rb +3 -0
- data/scripts/standard/clothing/entities/hat.plot.rb +3 -0
- data/scripts/standard/clothing/entities/pants.plot.rb +3 -0
- data/scripts/standard/clothing/entities/shirt.plot.rb +3 -0
- data/scripts/standard/clothing/entities/shoes.plot.rb +3 -0
- data/scripts/standard/container.plot.rb +28 -0
- data/scripts/{debug.plot.rb → standard/container/actions.plot.rb} +0 -0
- data/scripts/standard/container/entities.plot.rb +5 -0
- data/scripts/standard/direction.plot.rb +1 -2
- data/scripts/{edible.plot.rb → standard/edible.plot.rb} +5 -3
- data/scripts/standard/entities.plot.rb +3 -3
- data/scripts/standard/entities/character.plot.rb +9 -6
- data/scripts/standard/entities/fixture.plot.rb +1 -1
- data/scripts/standard/entities/item.plot.rb +2 -4
- data/scripts/standard/entities/portal.plot.rb +9 -5
- data/scripts/standard/entities/receptacle.plot.rb +1 -1
- data/scripts/standard/entities/room.plot.rb +5 -5
- data/scripts/standard/entities/scenery.plot.rb +2 -4
- data/scripts/standard/entities/supporter.plot.rb +4 -7
- data/scripts/standard/entities/thing.plot.rb +7 -0
- data/scripts/standard/{actions/give.plot.rb → give.plot.rb} +27 -25
- data/scripts/standard/lockable.plot.rb +79 -0
- data/scripts/standard/modules.plot.rb +2 -4
- data/scripts/standard/modules/attachable.plot.rb +1 -0
- data/scripts/standard/modules/locale_description.plot.rb +20 -0
- data/scripts/standard/{use.plot.rb → modules/use.plot.rb} +51 -47
- data/scripts/standard/openable.plot.rb +43 -0
- data/scripts/standard/pathfinder.plot.rb +11 -6
- data/scripts/standard/test.plot.rb +2 -0
- data/scripts/undo.plot.rb +13 -11
- metadata +30 -65
- data/lib/gamefic-sdk/plot_config.rb +0 -25
- data/scripts/ansi.plot.rb +0 -13
- data/scripts/autosuggest.plot.rb +0 -165
- data/scripts/clothing.plot.rb +0 -2
- data/scripts/clothing/actions.plot.rb +0 -4
- data/scripts/clothing/actions/wear.plot.rb +0 -19
- data/scripts/clothing/entities.plot.rb +0 -7
- data/scripts/clothing/entities/coat.plot.rb +0 -5
- data/scripts/clothing/entities/gloves.plot.rb +0 -5
- data/scripts/clothing/entities/hat.plot.rb +0 -5
- data/scripts/clothing/entities/pants.plot.rb +0 -5
- data/scripts/clothing/entities/shirt.plot.rb +0 -5
- data/scripts/clothing/entities/shoes.plot.rb +0 -5
- data/scripts/cover.plot.rb +0 -30
- data/scripts/furniture.plot.rb +0 -35
- data/scripts/hints.plot.rb +0 -31
- data/scripts/hypertext.plot.rb +0 -280
- data/scripts/media.plot.rb +0 -17
- data/scripts/multimedia.plot.rb +0 -41
- data/scripts/questions.plot.rb +0 -17
- data/scripts/room-modes.plot.rb +0 -48
- data/scripts/rough-sizes.plot.rb +0 -36
- data/scripts/save-restore.plot.rb +0 -22
- data/scripts/standard/actions/close.plot.rb +0 -16
- data/scripts/standard/actions/lock.plot.rb +0 -59
- data/scripts/standard/actions/look-under.plot.rb +0 -8
- data/scripts/standard/actions/open.plot.rb +0 -34
- data/scripts/standard/actions/read.plot.rb +0 -3
- data/scripts/standard/actions/search.plot.rb +0 -40
- data/scripts/standard/actions/show.plot.rb +0 -13
- data/scripts/standard/actions/unlock.plot.rb +0 -77
- data/scripts/standard/actions/use.plot.rb +0 -25
- data/scripts/standard/entities/container.plot.rb +0 -8
- data/scripts/standard/entities/door.plot.rb +0 -51
- data/scripts/standard/entities/entity.plot.rb +0 -12
- data/scripts/standard/entities/exterior.plot.rb +0 -5
- data/scripts/standard/modules/darkenable.plot.rb +0 -6
- data/scripts/standard/modules/lockable.plot.rb +0 -25
- data/scripts/standard/modules/openable.plot.rb +0 -15
- data/scripts/standard/modules/transparent.plot.rb +0 -6
- data/scripts/standard/plural.plot.rb +0 -2
- data/scripts/standard/plural/actions.plot.rb +0 -4
- data/scripts/standard/plural/actions/drop.plot.rb +0 -126
- data/scripts/standard/plural/actions/insert.plot.rb +0 -60
- data/scripts/standard/plural/actions/place.plot.rb +0 -37
- data/scripts/standard/plural/actions/take.plot.rb +0 -175
- data/scripts/standard/plural/queries.plot.rb +0 -5
- data/scripts/standard/plural/queries/ambiguous_visible.plot.rb +0 -13
- data/scripts/standard/plural/queries/any_expression.plot.rb +0 -17
- data/scripts/standard/plural/queries/many_visible.plot.rb +0 -13
- data/scripts/standard/plural/queries/not_expression.plot.rb +0 -16
- data/scripts/standard/plural/queries/plural_visible.plot.rb +0 -22
- data/scripts/suggestible.plot.rb +0 -54
@@ -1,25 +0,0 @@
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require 'yaml'
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module Gamefic::Sdk
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class PlotConfig
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attr_reader :author, :title, :script_paths, :media_paths
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def initialize filename = nil
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@script_paths = []
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@media_paths = []
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if !filename.nil?
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config = YAML.load_file filename
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base_dir = File.dirname(filename)
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@author = config['author']
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@title = config['title']
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config['script_paths'].each { |p|
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@script_paths.push File.absolute_path(p, base_dir)
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} if !config['script_paths'].nil?
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config['media_paths'].map! { |p|
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@media_paths.push File.absolute_path(p, base_dir)
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} if !config['media_paths'].nil?
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end
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end
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end
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end
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data/scripts/ansi.plot.rb
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@@ -1,13 +0,0 @@
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meta :ansi do |actor|
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actor.tell "Ansi is #{ansi ? 'ON' : 'OFF'}."
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end
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meta :ansi, Query::Text.new('on') do |actor, string|
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actor.ansi = true
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actor.tell "Ansi is ON."
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end
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meta :ansi, Query::Text.new('off') do |actor, string|
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actor.ansi = false
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actor.tell "Ansi is OFF."
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end
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data/scripts/autosuggest.plot.rb
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script 'suggestible'
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module Gamefic::Autosuggest
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def suggest_from entity
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suggest_take_from entity
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suggest_examine_from entity
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end
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def suggest_take_from entity
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portables = entity.children.that_are(:portable?)
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portables.each { |p|
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suggest "take #{p.definitely}"
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}
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end
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def suggest_examine_from entity
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entity.children.that_are_not(Portal).that_are_not(self).each { |e|
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suggest "examine #{e.definitely}"
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}
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end
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end
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class Gamefic::Character
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include Autosuggest
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end
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# Suggestions get updated (future suggestions become current) in
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# on_player_ready. Autosuggest gathers suggestions in on_ready so it gets
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# done first.
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on_player_ready do |actor|
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if (actor.scene == default_scene and actor.next_scene.nil?) or actor.next_scene == default_scene
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actor.suggest "look around"
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actor.suggest "inventory"
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actor.room.children.that_are(Portal).each { |entity|
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if entity.direction
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actor.suggest "go #{entity.direction}"
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else
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actor.suggest "go to #{the entity.destination}"
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end
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}
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Use.visible.context_from(actor).that_are_not(Portal).each { |entity|
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actor.suggest "examine #{the entity}"
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}
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Use.visible.context_from(actor).that_are(:portable?).each { |entity|
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actor.suggest "take #{the entity}" unless entity.parent == actor
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}
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Use.visible.context_from(actor).that_are(Container).that_are_not(:open?).each { |entity|
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actor.suggest "close #{the entity}"
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}
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Use.visible.context_from(actor).that_are(Container).that_are(:open?).each { |entity|
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actor.suggest "search #{the entity}"
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actor.suggest "close #{the entity}"
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}
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Use.siblings.context_from(actor).that_are(Enterable).that_are(:enterable?).each { |entity|
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actor.suggest "#{entity.enter_verb} #{the entity}"
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}
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Use.siblings.context_from(actor).that_are(Character).that_are_not(actor).each { |entity|
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actor.suggest "talk to #{the entity}"
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}
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if (actor.parent != actor.room)
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actor.suggest "#{actor.parent.leave_verb} #{the actor.parent}"
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end
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vicinity = actor.parent.children.that_are_not(Portal)
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if actor.parent != actor.room
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vicinity.concat actor.room.children.that_are_not(Portal)
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end
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vicinity = vicinity - [actor]
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vicinity.each { |e|
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actor.suggest "examine #{the e}"
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}
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end
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end
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respond :look, Use.visible(Supporter) do |actor, supporter|
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actor.proceed
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actor.suggest_from supporter
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end
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respond :look, Use.visible(Receptacle) do |actor, receptacle|
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actor.proceed
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# Include suggestions from the receptacle if they're visible
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# (e.g., the receptacle is not a closed opaque container)
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available = Use.visible.context_from(actor) & receptacle.children
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if available.length > 0
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actor.suggest_from receptacle
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end
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end
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respond :look, Use.visible(Container) do |actor, container|
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actor.proceed
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if container.open?
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actor.suggest "close #{the container}"
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else
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if container.locked?
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actor.suggest "unlock #{the container}"
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else
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actor.suggest "open #{the container}"
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if !container.lock_key.nil?
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actor.suggest "lock #{the container}"
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end
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end
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end
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end
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respond :look, Use.visible(Character) do |actor, character|
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actor.proceed
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actor.suggest "talk to #{the character}"
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end
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respond :look, Use.room do |actor, room|
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actor.proceed
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actor.suggest_from room
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end
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respond :look, Use.visible(:portable?) do |actor, thing|
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actor.proceed
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actor.suggest "take #{the thing}" unless thing.parent == actor
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end
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respond :inventory do |actor|
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actor.proceed
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carried = actor.children.that_are_not(:attached?)
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carried.each { |e|
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actor.suggest "drop #{the e}"
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actor.suggest "examine #{the e}"
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}
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reachable = Use.reachable.context_from(actor)
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reachable.that_are(Supporter).each { |supporter|
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carried.each { |thing|
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actor.suggest "put #{the thing} on #{the supporter}"
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}
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}
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reachable.that_are(Receptacle).each { |receptacle|
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carried.each { |thing|
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actor.suggest "put #{the thing} in #{the receptacle}"
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}
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}
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end
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respond :drop, Use.children do |actor, thing|
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actor.proceed
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actor.quietly :inventory
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end
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respond :search, Use.reachable(Receptacle) do |actor, receptacle|
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actor.proceed
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actor.children.that_are_not(:attached?).each { |e|
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actor.suggest "put #{the e} in #{the receptacle}"
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}
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end
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respond :search, Use.reachable(Container) do |actor, container|
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if container.open?
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actor.proceed
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else
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if container.has_description?
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actor.tell container.description
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end
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if container.locked?
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actor.tell "#{The container} is locked."
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actor.suggest "unlock #{the container}"
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else
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actor.tell "#{The container} is closed."
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actor.suggest "open #{the container}"
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end
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end
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end
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data/scripts/clothing.plot.rb
DELETED
@@ -1,19 +0,0 @@
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respond :wear, Use.family(Clothing) do |actor, clothing|
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if actor.auto_takes?(clothing)
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if clothing.attached?
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actor.tell "You're already wearing #{the clothing}."
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else
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already = actor.children.that_are(clothing.class).that_are(:attached?)
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if already.length == 0
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clothing.attached = true
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actor.tell "You put on #{the clothing}."
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else
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actor.tell "You're already wearing #{an already[0]}."
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end
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end
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end
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end
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xlate "put on :clothing", "wear :clothing"
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xlate "put :clothing on", "wear :clothing"
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xlate "don :clothing", "wear :clothing"
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data/scripts/cover.plot.rb
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script 'media'
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module Gamefic::CoverImageViewer
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attr_accessor :cover_image
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end
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class Gamefic::Character
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include CoverImageViewer
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end
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on_player_update do |actor|
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if !actor.cover_image.nil?
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actor.stream "<figure class=\"cover\"><img src=\"media/#{actor.cover_image}\" /></figure>"
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end
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actor.cover_image = nil
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end
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respond :look, Use.room do |actor, room|
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if !room.image.nil?
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actor.cover_image = room.image
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end
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actor.proceed
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end
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respond :look, Use.reachable do |actor, thing|
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if !thing.image.nil?
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actor.cover_image = thing.image
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end
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actor.proceed
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end
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data/scripts/furniture.plot.rb
DELETED
@@ -1,35 +0,0 @@
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class Gamefic::Seat < Gamefic::Entity
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include Enterable
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def initialize plot, args = {}
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self.enterable = true
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self.enter_verb = "sit on"
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self.leave_verb = "stand up from"
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self.inside_verb = "be sitting on"
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super
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end
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end
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respond :sit do |actor|
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seats = Use.reachable.context_from(actor).that_are(Seat)
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if seats.length == 1
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actor.perform :enter, seats[0]
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elsif seats.length > 1
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actor.tell "I don't know where you want to sit: #{seats.join_or}"
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else
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actor.tell "There's nowhere to sit here."
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end
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end
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respond :stand do |actor|
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if actor.parent == actor.room
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actor.tell "You're already standing."
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else
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actor.perform :leave, actor.parent
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end
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end
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interpret "sit :seat", "enter :seat"
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interpret "sit on :seat", "enter :seat"
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interpret "stand up from :seat", "leave :seat"
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interpret "sit down", "sit"
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interpret "stand up", "stand"
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data/scripts/hints.plot.rb
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@@ -1,31 +0,0 @@
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class Character
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def hints
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@hints ||= []
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end
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def hint message
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hints.push message
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if self.is? :strongly_guided
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self.stream "<p class=\"hint\">#{message}</p>"
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end
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end
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end
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options Character, :lightly_guided, :strongly_guided, :never_guided
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finish_action :reset_hints do |actor|
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actor.hints.clear
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end
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meta :hint do |actor|
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if !actor.is? :never_guided
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if actor.hints.length > 0
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actor.hints.each { |hint|
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actor.tell hint
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}
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else
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actor.tell "There are no hints available right now."
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end
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else
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actor.tell "There are no hints available in this game."
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end
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end
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data/scripts/hypertext.plot.rb
DELETED
@@ -1,280 +0,0 @@
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script 'clothing'
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module Gamefic::Hypertext
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def self.link command, text = nil
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"<a rel=\"gamefic\" href=\"#\" data-command=\"#{command}\">#{text || command}</a>"
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end
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end
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class Gamefic::Entity
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attr_writer :default_command
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def default_command
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@default_command || "examine #{definitely}"
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end
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end
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class Gamefic::Character
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def suggest command, text = nil
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stream "<nav class=\"suggestions\"><p>#{Hypertext.link(command, text)}</p></nav>"
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end
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end
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assert_action :clear_room_mode do |actor, action|
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actor[:looking_at_room] = false
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actor[:checking_inventory] = false
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true
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end
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respond :look, Query::Room.new(Room) do |actor, room|
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actor.tell "<strong>#{room.name.cap_first}</strong>"
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actor.tell room.description
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with_locales = []
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chars = room.children.that_are(Character) - [actor]
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charsum = []
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chars.each { |char|
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if char.locale_description != ""
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with_locales.push char
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else
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if charsum.length == 0
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charsum.push Hypertext.link char.default_command, char.indefinitely.cap_first
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else
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charsum.push Hypertext.link char.default_command, char.indefinitely
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end
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end
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}
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if charsum.length > 0
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actor.tell "#{charsum.join_and} #{charsum.length == 1 ? 'is' : 'are'} here."
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end
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items = room.children.that_are(:itemized) - [actor] - room.children.that_are(Character)
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itemsum = []
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items.each { |item|
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if item.locale_description != ""
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with_locales.push item
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else
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itemsum.push Hypertext.link item.default_command, item.indefinitely
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end
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}
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if itemsum.length > 0
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actor.tell "You see #{itemsum.join_and}."
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end
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with_locales.each { |entity|
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actor.tell entity.locale_description
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}
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if room.is? :explicit_with_exits
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portals = room.children.that_are(Portal)
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if portals.length > 0
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if portals.length == 1
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actor.tell "There is an exit #{Hypertext.link portals[0].default_command, portals[0].direction}."
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else
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dirs = []
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portals.each { |p|
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dirs.push Hypertext.link p.default_command, p.direction
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}
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actor.tell "There are exits #{dirs.join_and(', ')}."
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end
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end
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end
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if actor.is? :supported
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actor.tell "You are on #{the actor.parent}."
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actor.parent.children.that_are(:supported).that_are_not(actor).each { |s|
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actor.tell "#{Hypertext.link s.default_command, s.indefinitely.cap_first} is on #{the actor.parent}."
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}
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end
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actor[:looking_at_room] = true
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end
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respond :look, Query::Visible.new(Character) do |actor, character|
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actor.proceed
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actor.suggest "talk to #{the character}"
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end
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respond :look, Query::Visible.new do |actor, thing|
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actor.proceed
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if thing.is? :portable
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if thing.parent == actor
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actor.suggest "drop #{the thing}"
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else
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actor.suggest "take #{the thing}"
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end
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end
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objects = thing.children.that_are(:attached)
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actor.stream '<nav class="objects">'
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objects.each { |object|
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actor.tell Hypertext.link "look #{object}", object
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}
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actor.stream '</nav>'
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end
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respond :look, Query::Visible.new(Container) do |actor, container|
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actor.tell container.description
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container.children.that_are(:attached).that_are(:itemized).each { |item|
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actor.tell "#{An item} is attached to #{the container}."
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}
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if container.is? :openable
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actor.tell "#{The container} is #{container.is?(:open) ? 'open' : 'closed'}."
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end
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if container.is? :open
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contents = container.children.that_are(:contained)
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if contents.length > 0
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array = []
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contents.each { |entity|
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array.push Hypertext.link entity.default_command, entity.indefinitely
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}
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actor.tell "You see #{array.join_and} inside #{the container}."
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end
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end
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if container.is?(:lockable) and container.is?(:locked)
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actor.suggest "unlock #{the container}"
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elsif container.is?(:openable) and container.is?(:closed)
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actor.suggest "open #{the container}"
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else
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if container.is?(:openable) and container.is?(:open)
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actor.suggest "close #{the container}"
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end
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if container.is?(:open)
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actor.stream '<nav class="objects">'
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objects = container.children.that_are(:itemized)
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objects.each { |object|
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actor.stream Hypertext.link "look #{object}", object
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}
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actor.stream '</nav>'
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end
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end
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if container.is?(:enterable)
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actor.suggest "enter #{the container}"
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end
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end
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respond :look, Query::Children.new(Clothing) do |actor, clothing|
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actor.proceed
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if clothing.is?(:worn)
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actor.suggest "remove #{the clothing}"
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else
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actor.suggest "wear #{the clothing}"
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end
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end
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156
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157
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respond :open, Query::Visible.new(Container) do |actor, container|
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actor.proceed
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if container.is? :open
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160
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actor.perform :look, container
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161
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end
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162
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end
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164
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#respond :look, Query::Visible.new(Device) do |actor, device|
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# actor.proceed
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166
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# if device.is? :on
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167
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# actor.suggest "turn on #{the device}"
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# else
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169
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# actor.suggest "turn off #{the device}"
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# end
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#end
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173
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respond :inventory do |actor|
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if actor.children.length > 0
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175
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carried = actor.children.that_are_not(:worn)
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worn = actor.children.that_are(:worn)
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if carried.length > 0
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array = []
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179
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carried.each { |entity|
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array << "#{Hypertext.link(entity.default_command, entity.indefinitely)}"
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}
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182
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actor.tell "You are carrying #{array.join_and}."
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183
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end
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184
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if worn.length > 0
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185
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array = []
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186
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worn.each { |entity|
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array << "#{Hypertext.link(entity.default_command, entity.indefinitely)}"
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}
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actor.tell "You are wearing #{array.join_and}."
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end
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191
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actor.stream '<nav class="objects">'
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192
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actor.children.each { |object|
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actor.tell Hypertext.link "look #{object}", object.definitely
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}
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actor.stream '</nav>'
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else
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197
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actor.tell "You aren't carrying anything."
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198
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end
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199
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actor[:checking_inventory] = true
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200
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end
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201
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202
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respond :go, Query::Reachable.new(Door, :locked) do |actor, door|
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actor.proceed
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204
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if door.is? :locked
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actor.suggest "unlock #{the door}"
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end
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207
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end
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208
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209
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respond :unlock, Query::Reachable.new(:lockable) do |actor, container|
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210
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actor.proceed
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211
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if container.is?(:closed)
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212
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actor.suggest "open #{the container}"
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end
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214
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end
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215
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216
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respond :take, Query::Reachable.new(Clothing) do |actor, clothing|
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217
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actor.proceed
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218
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if clothing.parent == actor
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219
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actor.suggest "wear #{the clothing}"
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220
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end
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221
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end
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222
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-
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223
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on_player_update do |actor|
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224
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if actor.scene.key != :active and actor.scene.kind_of?(Gamefic::ActiveScene) == false
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225
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next
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226
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end
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227
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if actor.parent != actor.room
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228
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if actor.parent.kind_of?(Container)
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229
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actor.suggest "exit", "leave #{the actor.parent}"
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230
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else
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231
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actor.suggest "exit", "get off #{the actor.parent}"
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232
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-
end
|
233
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end
|
234
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if actor[:looking_at_room] != true
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235
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actor.suggest "look around"
|
236
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end
|
237
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if actor[:checking_inventory] != true
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238
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actor.suggest "inventory"
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239
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end
|
240
|
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entities = Query::Siblings.new.context_from(actor)
|
241
|
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portals = entities.that_are(Portal)
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242
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if portals.length > 0
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243
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actor.stream '<nav class="portals">'
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244
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actor.stream "Exits: "
|
245
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portals.each { |portal|
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246
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actor.stream Hypertext.link("go #{portal.direction}", "#{portal.direction}") + " "
|
247
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-
}
|
248
|
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actor.stream '</nav>'
|
249
|
-
end
|
250
|
-
if actor.room.is? :dark
|
251
|
-
next
|
252
|
-
end
|
253
|
-
characters = entities.that_are(Character) - [actor]
|
254
|
-
if characters.length > 0
|
255
|
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actor.stream '<nav class="characters">'
|
256
|
-
actor.stream "Characters: "
|
257
|
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characters.each { |entity|
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258
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-
actor.stream Hypertext.link("examine #{the entity}", "#{the entity}") + " "
|
259
|
-
}
|
260
|
-
actor.stream '</nav>'
|
261
|
-
end
|
262
|
-
objects = entities.that_are(:itemized) - characters - [actor] - portals
|
263
|
-
if objects.length > 0
|
264
|
-
actor.stream '<nav class="objects">'
|
265
|
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actor.stream "Objects: "
|
266
|
-
objects.each { |entity|
|
267
|
-
actor.stream Hypertext.link(entity.default_command, "#{the entity}") + " "
|
268
|
-
}
|
269
|
-
actor.stream '</nav>'
|
270
|
-
end
|
271
|
-
extras = entities.that_are(:not_itemized) - characters - [actor] - portals
|
272
|
-
if extras.length > 0
|
273
|
-
actor.stream '<nav class="incidentals">'
|
274
|
-
actor.stream "Incidentals: "
|
275
|
-
extras.each { |entity|
|
276
|
-
actor.stream Hypertext.link("examine #{the entity}", "#{the entity}") + " "
|
277
|
-
}
|
278
|
-
actor.stream '</nav>'
|
279
|
-
end
|
280
|
-
end
|