gamecenter-auth 1.0.0
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- checksums.yaml +7 -0
- data/.gitignore +38 -0
- data/.rspec +2 -0
- data/.travis.yml +4 -0
- data/Gemfile +4 -0
- data/LICENSE +22 -0
- data/README.md +85 -0
- data/Rakefile +6 -0
- data/bin/console +14 -0
- data/bin/setup +7 -0
- data/gamecenter-auth.gemspec +25 -0
- data/lib/gamecenter/auth/version.rb +5 -0
- data/lib/gamecenter/auth.rb +192 -0
- metadata +102 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: fdf562542b694b74c953cb181097610dc52dc489
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data.tar.gz: a65aca8f3058c1cdbc36381b4c164575b9d56fae
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SHA512:
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metadata.gz: 9b479c43be9c3e9ad7a8998c50333fe16feaaf0c9f703154180bc3d6b1714f3b3737a208901d2426df4a0d5c56279f15e9a960f50f3c8ae92bf4eb858256c61f
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data.tar.gz: 93a436eeb3f928f5730aa61d93528ae78066ea2a799c77cfed4bda4b5c7037d8194ca56984d53c0d73120a0dfa73f1b36746d11bad71c2382ee879ad429259c3
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data/.gitignore
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*.gem
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*.rbc
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/.config
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/coverage/
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/InstalledFiles
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/pkg/
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/spec/reports/
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/test/tmp/
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/test/version_tmp/
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/tmp/
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## Specific to RubyMotion:
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.dat*
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.repl_history
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build/
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## Documentation cache and generated files:
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/.yardoc/
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/_yardoc/
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/doc/
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/rdoc/
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## Environment normalisation:
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/.bundle/
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/vendor/bundle
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/lib/bundler/man/
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# for a library or gem, you might want to ignore these files since the code is
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# intended to run in multiple environments; otherwise, check them in:
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Gemfile.lock
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.ruby-version
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.ruby-gemset
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# unless supporting rvm < 1.11.0 or doing something fancy, ignore this:
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.rvmrc
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# RubyMine
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/.idea
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data/.rspec
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data/.travis.yml
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data/Gemfile
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data/LICENSE
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The MIT License (MIT)
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Copyright (c) 2015 Bichinger Software & Consulting
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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data/README.md
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# gamecenter-auth
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Ruby gem for iOS GameKit/Game Center player authentication using the "Identity Verification Signature" provided by the generateIdentityVerificationSignatureWithCompletionHandler method in Apple's GameKit framework
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## Installation
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Add this line to your application's Gemfile:
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```ruby
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gem 'gamecenter-auth'
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```
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install gamecenter-auth
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## Usage
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Gamecenter::Auth takes all parameters your iOS-App receives from the call generateIdentityVerificationSignatureWithCompletionHandler.
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See https://developer.apple.com/library/prerelease/ios/documentation/GameKit/Reference/GKLocalPlayer_Ref/index.html
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### Configuration
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!This is likely to be changed a little in future versions!
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Gamecenter::Auth can be statically configured using the following parameters (values show the default values):
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```ruby
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# if for some reason you don't want the public key certificate verified
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# against the issuer's (Apple) certificate, set this to false
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Gamecenter::Auth.verify_issuer_certificate = true
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# public keys won't change often, this saves a lot of HTTP requests
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Gamecenter::Auth.cache_public_keys = true
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# cache this many public keys (has to be 1 at least!)
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Gamecenter::Auth.public_key_cache_entries = 10
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# if the salt is already base64-decoded, set this to false
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Gamecenter::Auth.base64_decode_salt = true
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# if the signature is already base64-decoded, set this to false
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Gamecenter::Auth.base64_decode_signature = true
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# HTTP timeouts in seconds
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Gamecenter::Auth.request_public_key_open_timeout = 5
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Gamecenter::Auth.request_public_key_read_timeout = 5
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Gamecenter::Auth.request_public_key_ssl_timeout = 5
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```
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### Example usage
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```ruby
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player_id = 'G:123148854'
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bundle_id = 'de.bichinger.test.gamekit-auth'
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public_key_url = 'https://static.gc.apple.com/public-key/gc-prod-2.cer'
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signature = 'SGKgszgKffUshV4aMe0aQHAvzSointPjBlfF2MK34gHY50DycZlC5gwKDpRb+gBCS2OHQNLSRctYV5WORYsDbjAcNdrzR2Tl0oDMptpBiVJQX+kCilv45Fbs7szEJ2jw/4Xl/CAFlX/HtRxYZKb4oeC/knB5ueuDGcAyjFZJkl8FmFvyRn2ZeO0pGfefzQ2lz3bgHkwgcY+w8ZMQ5wIoHkgt4x44H21hnI5he/G0q48Il0lc3frWiojeZn2UWIo8j601svFHSDkX3mx9SJrYeP4f8goJ8ax1/fVVHxSdh2+uKW+9Zz/gAbrAC4xtVUiz12DjHZf9G6hxZ0etrjZYBQ=='
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salt = 'Yt1c3Q=='
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timestamp = 1445940012818
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auth = Gamecenter::Auth.new
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success = auth.verify_player(player_id, bundle_id, public_key_url, signature, salt, timestamp)
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puts success ? 'player verified' : 'player not verified'
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```
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## Development
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After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake spec` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment.
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To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org).
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## Contributing
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Bug reports and pull requests are very welcome on GitHub at https://github.com/bichinger/gamecenter-auth.
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## License
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The gem is available as open source under the terms of the [MIT License](http://opensource.org/licenses/MIT).
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data/Rakefile
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data/bin/console
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#!/usr/bin/env ruby
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require "bundler/setup"
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require "gamecenter/auth"
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# You can add fixtures and/or initialization code here to make experimenting
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# with your gem easier. You can also use a different console, if you like.
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# (If you use this, don't forget to add pry to your Gemfile!)
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# require "pry"
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# Pry.start
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require "irb"
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IRB.start
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data/bin/setup
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# coding: utf-8
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lib = File.expand_path('../lib', __FILE__)
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$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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require 'gamecenter/auth/version'
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Gem::Specification.new do |spec|
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spec.name = 'gamecenter-auth'
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spec.version = Gamecenter::Auth::VERSION
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spec.authors = ['Niklas Bichinger', 'Kai Machemehl']
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spec.email = %w(niklas@bichinger.de k.machemehl@bichinger.de)
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spec.summary = %q{Server-side iOS GameKit/Game Center player authentication}
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spec.description = %q{Server-side iOS GameKit/Game Center player authentication using the "Identity Verification Signature" provided by the method generateIdentityVerificationSignatureWithCompletionHandler in Apple's GameKit framework}
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spec.homepage = 'https://github.com/bichinger/gamecenter-auth'
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spec.license = 'MIT'
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spec.files = `git ls-files -z`.split("\x0").reject { |f| f.match(%r{^(test|spec|features)/}) }
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spec.bindir = 'exe'
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spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
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spec.require_paths = ['lib']
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spec.add_development_dependency 'bundler', '~> 1.10'
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spec.add_development_dependency 'rake', '~> 10.0'
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spec.add_development_dependency 'rspec'
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end
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require 'gamecenter/auth/version'
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require 'uri'
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require 'logger'
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require 'base64'
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module Gamecenter
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class Auth
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@@verify_issuer_certificate = true
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@@cache_public_keys = true
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@@public_key_cache_entries = 10 # 1+: cache this many public keys (has to be 1 at least!)
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@@base64_decode_salt = true
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@@base64_decode_signature = true
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@@request_public_key_open_timeout = 5 # seconds
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@@request_public_key_read_timeout = 5 # seconds
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@@request_public_key_ssl_timeout = 5 # seconds
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@@ca_certificate = OpenSSL::X509::Certificate.new <<EOCACERT
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-----BEGIN CERTIFICATE-----
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MIIFWTCCBEGgAwIBAgIQPXjX+XZJYLJhffTwHsqGKjANBgkqhkiG9w0BAQsFADCB
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cZXHZVqnjjDSRFph23Bv2iEFwi5zuknx0ZP+XcnNXgPgiZ4/dB7X9ziLqdbPuzUv
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+
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+
og5QIikXTIfkOhFf1qQliZsFay+0yQFMJ3sLrBkFIqBgFT/ayftNTI/7cmd3/SeU
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+
x7o1DohJ/o39KK9KEr0Ns5cF3kQMFfo2KwPcwVAB8aERXRTl4r0nS1S+K4ReD6bD
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dAUK75fDiSKxH3fzvc1D1PFMqT+1i4SvZPLQFCE=
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-----END CERTIFICATE-----
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EOCACERT
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# Verifies the identity of the given player. Takes all return values from GameKit's generateIdentityVerificationSignatureWithCompletionHandler method.
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# @see https://developer.apple.com/library/prerelease/ios/documentation/GameKit/Reference/GKLocalPlayer_Ref/index.html#//apple_ref/occ/instm/GKLocalPlayer/generateIdentityVerificationSignatureWithCompletionHandler:
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# @param [String] player_id the playerID from the player to verify identity of
|
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# @param [String] bundle_id the app's bundleID
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# @param [String] public_key_url the publicKeyURL property returned from the GameKit framework
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# @param [String] signature the signature property returned from the GameKit framework
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# @param [String] salt the salt property returned from the GameKit framework
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# @param [Integer] timestamp the timestamp property returned from the GameKit framework
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# @return [Boolean] true if player could be verified, false if not
|
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def verify_player(player_id, bundle_id, public_key_url, signature, salt, timestamp)
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unless verify_public_key_url public_key_url
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logger.debug { "public key url invalid: #{public_key_url}" }
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return false
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end
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cert = get_public_key_certificate public_key_url
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unless cert
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logger.debug { "could not get certificate from: #{public_key_url}" }
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return false
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end
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if @@verify_issuer_certificate && !verify_public_key_certificate(cert)
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logger.debug { "failed verification of public key certificate from: #{public_key_url}" }
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return false
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end
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salt_decoded = @@base64_decode_salt ? Base64.decode64(salt) : salt
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payload = "#{player_id}#{bundle_id}#{[timestamp.to_i].pack('Q>')}#{salt_decoded}"
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signature_decoded = @@base64_decode_signature ? Base64.decode64(signature) : signature
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unless verify_signature cert, signature_decoded, payload
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|
+
logger.debug { "failed signature validation for player id #{player_id}, bundle id #{bundle_id}, timestamp #{timestamp}, salt #{salt} (decode: #{@@base64_decode_salt}), signature #{signature} (decode: #{@@base64_decode_signature}) with certificate from: #{public_key_url}" }
|
85
|
+
return false
|
86
|
+
end
|
87
|
+
|
88
|
+
true
|
89
|
+
end
|
90
|
+
|
91
|
+
# Verifies that the public key url originates from one of Apple's secured servers
|
92
|
+
# @param [String] public_key_url The publicKeyURL property returned from the GameKit framework
|
93
|
+
# @return [Boolean] true if url verification was successful, false if url fails verification
|
94
|
+
def verify_public_key_url(public_key_url)
|
95
|
+
url_ok = false
|
96
|
+
begin
|
97
|
+
uri = URI.parse public_key_url
|
98
|
+
url_ok = uri.scheme == 'https' && !!(uri.host =~ /\.apple\.com$/i)
|
99
|
+
rescue URI::InvalidURIError => e
|
100
|
+
logger.error e
|
101
|
+
end
|
102
|
+
|
103
|
+
url_ok
|
104
|
+
end
|
105
|
+
|
106
|
+
# Checks if given public key certificate can be verified with the CA certificate
|
107
|
+
# @param [OpenSSL::X509::Certificate] public_key_cert a previously fetched public key certificate object
|
108
|
+
# @return [Boolean] true if certificate could be verified against the CA certificate, false if it couldn't
|
109
|
+
def verify_public_key_certificate(public_key_cert)
|
110
|
+
verified = public_key_cert.verify(@@ca_certificate.public_key)
|
111
|
+
no_errors = OpenSSL.errors.empty? # this method has to be called always as it empties the OpenSSL error stack
|
112
|
+
|
113
|
+
verified && no_errors
|
114
|
+
end
|
115
|
+
|
116
|
+
# Verifies the signature of given payload with given public key certificate
|
117
|
+
# @param [OpenSSL:X509::Certificate] public_key_cert a previously fetched public key certificate object
|
118
|
+
# @param [String] signature the signature to be verified
|
119
|
+
# @param [String] payload the payload to verify the signature for
|
120
|
+
# @return [Boolean] true if signature is valid for given certificate and payload, false if it isn't
|
121
|
+
def verify_signature(public_key_cert, signature, payload)
|
122
|
+
verified = public_key_cert.public_key.verify(OpenSSL::Digest::SHA256.new, signature, payload)
|
123
|
+
no_errors = OpenSSL.errors.empty? # this method has to be called always as it empties the OpenSSL error stack
|
124
|
+
|
125
|
+
verified && no_errors
|
126
|
+
end
|
127
|
+
|
128
|
+
# Get a public key certificate for given URL. Caches the results, depending on the configuration.
|
129
|
+
# @param [String] public_key_url the URL of the certificate to fetch
|
130
|
+
# @return [OpenSSL::X509::Certificate] certificate found at given URL or nil if there was an error
|
131
|
+
def get_public_key_certificate(public_key_url)
|
132
|
+
if @@cache_public_keys
|
133
|
+
# caching is enabled
|
134
|
+
cache = (@@_public_key_cache ||= {})
|
135
|
+
unless cert = cache[public_key_url] && cert.not_after > Time.now
|
136
|
+
# no cache hit or certificate expired
|
137
|
+
cache.delete public_key_url
|
138
|
+
|
139
|
+
cert = request_public_key_certificate public_key_url
|
140
|
+
|
141
|
+
available_entries = @@public_key_cache_entries - cache.size
|
142
|
+
# check if there are free entries
|
143
|
+
unless available_entries > 0
|
144
|
+
# there are not, randomly delete enough to make room for this certificate
|
145
|
+
cache.keys.sample(available_entries.abs + 1).each { |key|
|
146
|
+
cache.delete key
|
147
|
+
}
|
148
|
+
end
|
149
|
+
cache[public_key_url] = cert
|
150
|
+
end
|
151
|
+
|
152
|
+
cert
|
153
|
+
else
|
154
|
+
# caching is disabled
|
155
|
+
request_public_key_certificate public_key_url
|
156
|
+
end
|
157
|
+
end
|
158
|
+
|
159
|
+
# Fetch a certificate from given URL.
|
160
|
+
# @param [String] public_key_url the URL to fetch the certificate from
|
161
|
+
# @return [OpenSSL::X509::Certificate] certificate found at given URL or nil if there was an error
|
162
|
+
def request_public_key_certificate(public_key_url)
|
163
|
+
uri = URI.parse public_key_url
|
164
|
+
begin
|
165
|
+
Net::HTTP.start(uri.host, uri.port,
|
166
|
+
use_ssl: uri.scheme == 'https',
|
167
|
+
open_timeout: @@request_public_key_open_timeout,
|
168
|
+
read_timeout: @@request_public_key_read_timeout,
|
169
|
+
ssl_timeout: @@request_public_key_ssl_timeout) do |http|
|
170
|
+
request = Net::HTTP::Get.new uri.request_uri
|
171
|
+
response = http.request request # Net::HTTPResponse object
|
172
|
+
begin
|
173
|
+
return OpenSSL::X509::Certificate.new(response.body) if response.body
|
174
|
+
rescue OpenSSL::X509::CertificateError => e
|
175
|
+
logger.error e
|
176
|
+
end
|
177
|
+
end
|
178
|
+
rescue Net::OpenTimeout, Net::ReadTimeout, OpenSSL::SSL::SSLError => e
|
179
|
+
logger.error e
|
180
|
+
end
|
181
|
+
|
182
|
+
nil
|
183
|
+
end
|
184
|
+
|
185
|
+
private
|
186
|
+
|
187
|
+
def logger
|
188
|
+
@@logger ||= Logger.new(STDERR)
|
189
|
+
end
|
190
|
+
|
191
|
+
end
|
192
|
+
end
|
metadata
ADDED
@@ -0,0 +1,102 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: gamecenter-auth
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Niklas Bichinger
|
8
|
+
- Kai Machemehl
|
9
|
+
autorequire:
|
10
|
+
bindir: exe
|
11
|
+
cert_chain: []
|
12
|
+
date: 2015-11-19 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: bundler
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
requirements:
|
18
|
+
- - "~>"
|
19
|
+
- !ruby/object:Gem::Version
|
20
|
+
version: '1.10'
|
21
|
+
type: :development
|
22
|
+
prerelease: false
|
23
|
+
version_requirements: !ruby/object:Gem::Requirement
|
24
|
+
requirements:
|
25
|
+
- - "~>"
|
26
|
+
- !ruby/object:Gem::Version
|
27
|
+
version: '1.10'
|
28
|
+
- !ruby/object:Gem::Dependency
|
29
|
+
name: rake
|
30
|
+
requirement: !ruby/object:Gem::Requirement
|
31
|
+
requirements:
|
32
|
+
- - "~>"
|
33
|
+
- !ruby/object:Gem::Version
|
34
|
+
version: '10.0'
|
35
|
+
type: :development
|
36
|
+
prerelease: false
|
37
|
+
version_requirements: !ruby/object:Gem::Requirement
|
38
|
+
requirements:
|
39
|
+
- - "~>"
|
40
|
+
- !ruby/object:Gem::Version
|
41
|
+
version: '10.0'
|
42
|
+
- !ruby/object:Gem::Dependency
|
43
|
+
name: rspec
|
44
|
+
requirement: !ruby/object:Gem::Requirement
|
45
|
+
requirements:
|
46
|
+
- - ">="
|
47
|
+
- !ruby/object:Gem::Version
|
48
|
+
version: '0'
|
49
|
+
type: :development
|
50
|
+
prerelease: false
|
51
|
+
version_requirements: !ruby/object:Gem::Requirement
|
52
|
+
requirements:
|
53
|
+
- - ">="
|
54
|
+
- !ruby/object:Gem::Version
|
55
|
+
version: '0'
|
56
|
+
description: Server-side iOS GameKit/Game Center player authentication using the "Identity
|
57
|
+
Verification Signature" provided by the method generateIdentityVerificationSignatureWithCompletionHandler
|
58
|
+
in Apple's GameKit framework
|
59
|
+
email:
|
60
|
+
- niklas@bichinger.de
|
61
|
+
- k.machemehl@bichinger.de
|
62
|
+
executables: []
|
63
|
+
extensions: []
|
64
|
+
extra_rdoc_files: []
|
65
|
+
files:
|
66
|
+
- ".gitignore"
|
67
|
+
- ".rspec"
|
68
|
+
- ".travis.yml"
|
69
|
+
- Gemfile
|
70
|
+
- LICENSE
|
71
|
+
- README.md
|
72
|
+
- Rakefile
|
73
|
+
- bin/console
|
74
|
+
- bin/setup
|
75
|
+
- gamecenter-auth.gemspec
|
76
|
+
- lib/gamecenter/auth.rb
|
77
|
+
- lib/gamecenter/auth/version.rb
|
78
|
+
homepage: https://github.com/bichinger/gamecenter-auth
|
79
|
+
licenses:
|
80
|
+
- MIT
|
81
|
+
metadata: {}
|
82
|
+
post_install_message:
|
83
|
+
rdoc_options: []
|
84
|
+
require_paths:
|
85
|
+
- lib
|
86
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
87
|
+
requirements:
|
88
|
+
- - ">="
|
89
|
+
- !ruby/object:Gem::Version
|
90
|
+
version: '0'
|
91
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
92
|
+
requirements:
|
93
|
+
- - ">="
|
94
|
+
- !ruby/object:Gem::Version
|
95
|
+
version: '0'
|
96
|
+
requirements: []
|
97
|
+
rubyforge_project:
|
98
|
+
rubygems_version: 2.4.8
|
99
|
+
signing_key:
|
100
|
+
specification_version: 4
|
101
|
+
summary: Server-side iOS GameKit/Game Center player authentication
|
102
|
+
test_files: []
|