gamebox 0.4.1 → 0.5.0
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- checksums.yaml +7 -0
- data/README.md +3 -2
- data/gamebox.gemspec +1 -1
- data/lib/gamebox/actors/collidable_debugger.rb +3 -4
- data/lib/gamebox/actors/label.rb +2 -0
- data/lib/gamebox/actors/score.rb +4 -25
- data/lib/gamebox/behaviors/animated_with_spritemap.rb +97 -0
- data/lib/gamebox/behaviors/collidable.rb +6 -14
- data/lib/gamebox/behaviors/collidable/aabb_collidable.rb +2 -3
- data/lib/gamebox/behaviors/graphical.rb +2 -1
- data/lib/gamebox/behaviors/physical.rb +1 -1
- data/lib/gamebox/behaviors/positioned.rb +10 -4
- data/lib/gamebox/core/actor.rb +1 -1
- data/lib/gamebox/core/actor_factory.rb +2 -0
- data/lib/gamebox/core/arbiter.rb +2 -0
- data/lib/gamebox/core/font_style.rb +2 -2
- data/lib/gamebox/core/input_mapper.rb +4 -4
- data/lib/gamebox/core/resource_manager.rb +2 -2
- data/lib/gamebox/core/viewport.rb +78 -54
- data/lib/gamebox/spec/helper.rb +2 -3
- data/lib/gamebox/tasks/gamebox_tasks.rake +1 -90
- data/lib/gamebox/version.rb +2 -2
- data/lib/gamebox/views/graphical_actor_view.rb +11 -6
- data/spec/acceptance/input_mapper_spec.rb +14 -14
- data/spec/actors/label_spec.rb +13 -4
- data/spec/behaviors/collidable_spec.rb +2 -2
- data/spec/behaviors/positioned_spec.rb +27 -30
- data/spec/core/actor_spec.rb +2 -2
- data/spec/core/input_mapper_spec.rb +1 -1
- data/spec/core/resource_manager_spec.rb +20 -4
- data/spec/core/viewport_spec.rb +202 -108
- data/spec/views/graphical_actor_view_spec.rb +4 -1
- data/templates/app/Gemfile.tt +3 -1
- data/templates/app/Rakefile +51 -0
- data/templates/app/config/environment.rb +2 -1
- data/templates/app/config/game.yml +0 -1
- data/templates/app/spec/helper.rb +1 -1
- data/templates/app/src/views/.gitkeep +0 -0
- metadata +51 -97
data/lib/gamebox/spec/helper.rb
CHANGED
@@ -23,6 +23,7 @@ module GameboxSpecHelpers
|
|
23
23
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before {
|
24
24
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@_beh_mock_names = Behavior.object_definition.component_names
|
25
25
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@actor = evented_stub(mock("actor_for_#{behavior_name}"))
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26
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+
@actor.stubs(has_attribute: nil, do_or_do_not: nil)
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26
27
|
@_mocks_created = create_mocks *(@_beh_mock_names - [:actor])
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27
28
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@_mocks_created[:actor] = @actor
|
28
29
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|
@@ -206,9 +207,7 @@ class EventedStub
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|
206
207
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def method_missing(name, *args)
|
207
208
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@inner_stub.send name, *args
|
208
209
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end
|
209
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-
|
210
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-
super
|
211
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-
end
|
210
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+
public :fire
|
212
211
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end
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213
212
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|
214
213
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module GameboxAcceptanceSpecHelpers
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@@ -49,7 +49,7 @@ namespace :generate do
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|
49
49
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File.open(File.join(File.dirname(__FILE__), "../../..", "/templates/#{generator_name}_template.erb")) do |io|
|
50
50
|
template = ERB.new io.read
|
51
51
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instance_variable_set("@#{generator_name}_name", args["#{generator_name}_name"])
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52
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-
File.open "#{APP_ROOT}src/#{ generator_name}s/#{args["#{generator_name}_name"]}
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+
File.open "#{APP_ROOT}src/#{ generator_name}s/#{args["#{generator_name}_name"]}.rb", "w" do |out|
|
53
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out.puts template.result binding
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54
54
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end
|
55
55
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end
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@@ -57,92 +57,3 @@ namespace :generate do
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57
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end
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end
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60
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-
namespace :dist do
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-
desc "Build a .app for your gamebox game"
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-
task :mac do
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-
GAME_NAME = "UntitledGame" unless defined?(GAME_NAME)
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64
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-
# DL template os x app
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-
remote_file = "gosu-mac-wrapper-#{Gosu::VERSION}.tar.gz"
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-
mac_build = "#{APP_ROOT}build/mac"
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-
local_file = "#{mac_build}/#{remote_file}"
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-
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-
require 'net/http'
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-
mkdir_p mac_build
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-
# if false
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-
Net::HTTP.start("www.libgosu.org") do |http|
|
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-
resp = http.get("/downloads/#{remote_file}")
|
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-
open(local_file, "wb") { |file| file.write(resp.body) }
|
75
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-
end
|
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-
# end
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-
|
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-
# Expand it
|
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-
cd mac_build
|
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-
`tar xzf #{remote_file}`
|
81
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-
app_name = "#{GAME_NAME}.app"
|
82
|
-
contents = "#{app_name}/Contents"
|
83
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-
resources = "#{contents}/Resources"
|
84
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-
dot_app_lib = "#{resources}/lib"
|
85
|
-
gem_vendored = "#{mac_build}/#{resources}/gems"
|
86
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-
|
87
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-
mv 'RubyGosu App.app', app_name
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-
%w(config data src).each do |src|
|
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-
cp_r "../../#{src}", resources
|
90
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-
end
|
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-
|
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-
# TODO remove chingu / chipmunk / etc
|
93
|
-
clean_em_out = %w(chingu chingu.rb).map{|it| "#{dot_app_lib}/#{it}"}
|
94
|
-
rm_rf clean_em_out#, :verbose => true, :noop => true
|
95
|
-
|
96
|
-
cd APP_ROOT
|
97
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-
p `bundle --system package`
|
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-
p `bundle package`
|
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-
p `bundle --deployment`
|
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-
mkdir_p gem_vendored
|
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|
-
rejects = %w(chipmunk gosu)
|
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|
-
Dir["vendor/bundle/ruby/**/gems/**/lib"].each do |gemmy|
|
103
|
-
cp_r gemmy, gem_vendored unless rejects.any?{|exclude| gemmy.match exclude}
|
104
|
-
end
|
105
|
-
|
106
|
-
cd mac_build
|
107
|
-
File.open "#{resources}/Main.rb", "w+" do |main|
|
108
|
-
main.puts <<-EOS
|
109
|
-
$: << "\#{File.dirname(__FILE__)}/config"
|
110
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-
|
111
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-
$: << "\#{File.dirname(__FILE__)}/gems/lib"
|
112
|
-
|
113
|
-
rejects = %w(spec src/app.rb vendor Main.rb)
|
114
|
-
ok_dirs = %w(config gems src)
|
115
|
-
REQUIRE_ALLS = ok_dirs.map{|dir| Dir.glob("\#{dir}/*.rb").reject{ |f| rejects.any?{|exclude| f.match exclude}}}.flatten
|
116
|
-
|
117
|
-
require 'environment'
|
118
|
-
|
119
|
-
GameboxApp.run ARGV, ENV
|
120
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-
EOS
|
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-
end
|
122
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-
|
123
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-
# modify plist file
|
124
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-
# UntitledGame
|
125
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-
cd "#{GAME_NAME}.app/Contents"
|
126
|
-
plist = File.open("Info.plist").read
|
127
|
-
File.open("Info.plist", 'w+') do |f|
|
128
|
-
f.puts plist.gsub "UntitledGame", GAME_NAME
|
129
|
-
end
|
130
|
-
end
|
131
|
-
|
132
|
-
task :win do
|
133
|
-
# create dist dir
|
134
|
-
FileUtils.mkdir "#{APP_ROOT}dist" unless File.exist? "dist"
|
135
|
-
# pull down windows app shell
|
136
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-
# expand into place
|
137
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-
sh 'cd #{APP_ROOT}dist; wget http://github.com/downloads/shawn42/gamebox/gamebox_app.zip; unzip gamebox_app.zip; mv gamebox_app/* .; rm gamebox_app.zip; rm -rf gamebox_app'
|
138
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-
|
139
|
-
# copy config/src/lib/data into dist/src
|
140
|
-
%w{vendor config data }.each do |dir|
|
141
|
-
FileUtils.cp_r dir, File.join('dist','src', dir) if File.exist? dir
|
142
|
-
end
|
143
|
-
FileUtils.cp_r 'src', File.join('dist', 'src')
|
144
|
-
|
145
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-
# create zip of dist?
|
146
|
-
end
|
147
|
-
end
|
148
|
-
|
data/lib/gamebox/version.rb
CHANGED
@@ -17,6 +17,14 @@ define_actor_view :graphical_actor_view do
|
|
17
17
|
x_scale = actor.do_or_do_not(:x_scale) || 1
|
18
18
|
y_scale = actor.do_or_do_not(:y_scale) || 1
|
19
19
|
|
20
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+
anchor_x = 0.5
|
21
|
+
anchor_y = 0.5
|
22
|
+
anchor_point = actor.do_or_do_not(:anchor) || :center
|
23
|
+
if anchor_point == :top_left
|
24
|
+
anchor_x = 0
|
25
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+
anchor_y = 0
|
26
|
+
end
|
27
|
+
|
20
28
|
if actor.do_or_do_not(:tiled)
|
21
29
|
x_tiles = actor.num_x_tiles
|
22
30
|
y_tiles = actor.num_y_tiles
|
@@ -25,16 +33,13 @@ define_actor_view :graphical_actor_view do
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|
25
33
|
x_tiles.times do |col|
|
26
34
|
y_tiles.times do |row|
|
27
35
|
# TODO why is there a nasty black line between these that jitters?
|
36
|
+
# is it float precision vs integers for location?
|
28
37
|
img.draw offset_x+col*img_w, offset_y+row*img_h, z, x_scale, y_scale
|
29
38
|
end
|
30
39
|
end
|
31
40
|
else
|
32
|
-
rot = actor.do_or_do_not
|
33
|
-
|
34
|
-
img.draw_rot offset_x, offset_y, z, rot, 0.5, 0.5, x_scale, y_scale, color
|
35
|
-
else
|
36
|
-
img.draw offset_x, offset_y, z, x_scale, y_scale, color
|
37
|
-
end
|
41
|
+
rot = actor.do_or_do_not(:rotation) || 0
|
42
|
+
img.draw_rot offset_x, offset_y, z, rot, anchor_x, anchor_y, x_scale, y_scale, color
|
38
43
|
end
|
39
44
|
end
|
40
45
|
|
@@ -8,33 +8,33 @@ describe "Using input mapper", acceptance: true do
|
|
8
8
|
it 'sets actor state based on input' do
|
9
9
|
game.stage do |stage| # instance of TestingStage
|
10
10
|
foxy = create_actor :foxy
|
11
|
-
foxy.
|
12
|
-
|
13
|
-
|
11
|
+
foxy.controller.map_controls 'left' => :move_left,
|
12
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+
'right' => :move_right,
|
13
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+
'd' => :move_right
|
14
14
|
end
|
15
15
|
|
16
|
-
|
17
|
-
|
18
|
-
|
16
|
+
controller = game.actor(:foxy).controller
|
17
|
+
controller.move_left?.should be_false
|
18
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+
controller.move_right?.should be_false
|
19
19
|
|
20
20
|
press_key KbLeft
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21
21
|
press_key KbD
|
22
22
|
|
23
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-
|
24
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-
|
23
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+
controller.move_left?.should be_true
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24
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+
controller.move_right?.should be_true
|
25
25
|
|
26
26
|
release_key KbD
|
27
|
-
|
28
|
-
|
27
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+
controller.move_left?.should be_true
|
28
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+
controller.move_right?.should be_false
|
29
29
|
|
30
30
|
|
31
31
|
press_key KbRight
|
32
|
-
|
33
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-
|
32
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+
controller.move_left?.should be_true
|
33
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+
controller.move_right?.should be_true
|
34
34
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|
35
35
|
release_key KbRight
|
36
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-
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37
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-
|
36
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+
controller.move_left?.should be_true
|
37
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+
controller.move_right?.should be_false
|
38
38
|
end
|
39
39
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|
40
40
|
end
|
data/spec/actors/label_spec.rb
CHANGED
@@ -12,10 +12,13 @@ describe :label do
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|
12
12
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describe "#behavior" do
|
13
13
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subjectify_behavior(:label)
|
14
14
|
|
15
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+
let(:stylish_font) { stub(calc_width: 22, height: 30) }
|
16
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+
|
15
17
|
before do
|
16
|
-
@actor.stubs(has_attributes: nil, font_name: "fonty.ttf",
|
17
|
-
font_size: 22, color: :red)
|
18
|
+
@actor.stubs(has_attributes: nil, font_name: "fonty.ttf", text: "some text",
|
19
|
+
font_size: 22, color: :red, :width= => nil, :height= => nil)
|
18
20
|
@font_style_factory.stubs(:build)
|
21
|
+
@actor.stubs(:font_style).returns(stylish_font)
|
19
22
|
end
|
20
23
|
|
21
24
|
it 'sets up attributes on actor' do
|
@@ -27,8 +30,14 @@ describe :label do
|
|
27
30
|
width: 0,
|
28
31
|
height: 0,
|
29
32
|
layer: 1)
|
30
|
-
@font_style_factory.stubs(:build).with('fonty.ttf', 22, :red).returns(
|
31
|
-
@actor.expects(:has_attributes).with(font_style:
|
33
|
+
@font_style_factory.stubs(:build).with('fonty.ttf', 22, :red).returns(stylish_font)
|
34
|
+
@actor.expects(:has_attributes).with(font_style: stylish_font)
|
35
|
+
|
36
|
+
stylish_font.stubs(:calc_width).with("some text").returns(:some_stylish_width)
|
37
|
+
stylish_font.stubs(:height).returns(:some_stylish_height)
|
38
|
+
|
39
|
+
@actor.expects(:width=).with(:some_stylish_width)
|
40
|
+
@actor.expects(:height=).with(:some_stylish_height)
|
32
41
|
|
33
42
|
subject
|
34
43
|
end
|
@@ -22,12 +22,12 @@ describe :collidable do
|
|
22
22
|
let!(:actor) { subcontext[:actor] }
|
23
23
|
|
24
24
|
before do
|
25
|
-
@stage.stubs
|
25
|
+
@stage.stubs :register_collidable
|
26
26
|
end
|
27
27
|
|
28
28
|
describe "aabb shape" do
|
29
29
|
let(:opts) do
|
30
|
-
{:
|
30
|
+
{shape: :aabb,
|
31
31
|
:cw_world_points => [
|
32
32
|
[-15,10],[15,10],
|
33
33
|
[15,-10], [-15,10]
|
@@ -1,52 +1,49 @@
|
|
1
1
|
require 'helper'
|
2
2
|
|
3
3
|
describe :positioned do
|
4
|
+
subjectify_behavior :positioned
|
4
5
|
|
5
|
-
subject { subcontext[:behavior_factory].add_behavior actor, :positioned, opts }
|
6
|
-
let(:director) { evented_stub(stub_everything('director')) }
|
7
|
-
let(:subcontext) do
|
8
|
-
it = nil
|
9
|
-
Conject.default_object_context.in_subcontext{|ctx|it = ctx};
|
10
|
-
it[:director] = director
|
11
|
-
_mocks = create_mocks *(Actor.object_definition.component_names + ActorView.object_definition.component_names - [:actor, :behavior, :this_object_context])
|
12
|
-
_mocks.each do |k,v|
|
13
|
-
it[k] = v
|
14
|
-
end
|
15
|
-
it
|
16
|
-
end
|
17
|
-
let!(:actor) { subcontext[:actor] }
|
18
6
|
let(:opts) { {} }
|
7
|
+
before do
|
8
|
+
actor.stubs(:has_attributes)
|
9
|
+
end
|
19
10
|
|
20
11
|
context "empty options" do
|
21
|
-
it 'defines x,y on actor' do
|
12
|
+
it 'defines x,y,position on actor' do
|
13
|
+
actor.expects(:has_attributes).with(x: 0, y: 0, position: vec2(0,0))
|
22
14
|
subject
|
23
|
-
actor.x.should == 0
|
24
|
-
actor.y.should == 0
|
25
15
|
end
|
26
16
|
end
|
27
17
|
|
28
|
-
it '
|
18
|
+
it 'updates position on x change' do
|
29
19
|
subject
|
30
|
-
called = 0
|
31
|
-
actor.when(:position_changed) do
|
32
|
-
called += 1
|
33
|
-
end
|
34
|
-
actor.x = 99
|
35
|
-
called.should == 1
|
36
20
|
|
37
|
-
actor.
|
21
|
+
actor.expects(:position=).with(vec2(1,2))
|
22
|
+
actor.stubs(x: 1, y: 2)
|
23
|
+
actor.fire(:x_changed)
|
24
|
+
end
|
38
25
|
|
39
|
-
|
40
|
-
|
41
|
-
|
26
|
+
it 'updates position on y change' do
|
27
|
+
subject
|
28
|
+
|
29
|
+
actor.expects(:position=).with(vec2(1,2))
|
30
|
+
actor.stubs(x: 1, y: 2)
|
31
|
+
actor.fire(:y_changed)
|
42
32
|
end
|
43
33
|
|
44
34
|
context "options passed in" do
|
45
35
|
let(:opts) { { x: 5, y: 8} }
|
46
|
-
it 'defines x,y on actor' do
|
36
|
+
it 'defines x,y,position on actor' do
|
37
|
+
actor.expects(:has_attributes).with(x: 5, y: 8, position: vec2(5,8))
|
47
38
|
subject
|
48
|
-
actor.x.should == 5
|
49
|
-
actor.y.should == 8
|
50
39
|
end
|
51
40
|
end
|
41
|
+
|
42
|
+
it "keeps x and y up to date if position changes" do
|
43
|
+
subject
|
44
|
+
|
45
|
+
actor.expects(:update_attributes).with(x: 2, y: 3)
|
46
|
+
actor.stubs(position: vec2(2,3))
|
47
|
+
actor.fire(:position_changed)
|
48
|
+
end
|
52
49
|
end
|
data/spec/core/actor_spec.rb
CHANGED
@@ -48,10 +48,10 @@ describe Actor do
|
|
48
48
|
end
|
49
49
|
end
|
50
50
|
|
51
|
-
describe "#
|
51
|
+
describe "#controller" do
|
52
52
|
it 'pulls an input mapper from the context' do
|
53
53
|
@this_object_context.stubs(:[]).with(:input_mapper).returns(:mapz)
|
54
|
-
subject.
|
54
|
+
subject.controller.should == :mapz
|
55
55
|
end
|
56
56
|
end
|
57
57
|
|
@@ -1,12 +1,28 @@
|
|
1
1
|
require 'helper'
|
2
2
|
|
3
3
|
describe 'A new resource manager' do
|
4
|
-
let(:actor) { stub 'actor', actor_type: 'string' }
|
5
4
|
subject { ResourceManager.new :wrapped_screen => stub(:screen => :fake_gosu) }
|
6
5
|
|
7
|
-
|
8
|
-
|
9
|
-
|
6
|
+
context 'no image_name' do
|
7
|
+
let(:actor) { stub 'actor', actor_type: 'string', do_or_do_not: nil }
|
8
|
+
|
9
|
+
it 'should load an actor image' do
|
10
|
+
subject.expects(:load_image).with("string.png").returns(:surf)
|
11
|
+
subject.load_actor_image(actor).should == :surf
|
12
|
+
end
|
13
|
+
end
|
14
|
+
|
15
|
+
context 'with image_name' do
|
16
|
+
let(:actor) {
|
17
|
+
a = stub('actor')
|
18
|
+
a.stubs(:do_or_do_not).with(:image_name).returns('string')
|
19
|
+
a
|
20
|
+
}
|
21
|
+
|
22
|
+
it 'should load an actor image' do
|
23
|
+
subject.expects(:load_image).with("string.png").returns(:surf)
|
24
|
+
subject.load_actor_image(actor).should == :surf
|
25
|
+
end
|
10
26
|
end
|
11
27
|
|
12
28
|
end
|
data/spec/core/viewport_spec.rb
CHANGED
@@ -20,29 +20,205 @@ describe Viewport do
|
|
20
20
|
subject.x_offset.should == 0
|
21
21
|
subject.y_offset.should == 0
|
22
22
|
end
|
23
|
-
|
24
|
-
|
25
|
-
|
26
|
-
|
27
|
-
|
28
|
-
|
29
|
-
|
30
|
-
|
23
|
+
|
24
|
+
describe "#stay_centered_on" do
|
25
|
+
|
26
|
+
it 'should center the viewport on an actor when stay_centered_on' do
|
27
|
+
actor = Vec.new 900, 200
|
28
|
+
subject.stay_centered_on actor
|
29
|
+
|
30
|
+
subject.x_offset.should == -500
|
31
|
+
subject.y_offset.should == 100
|
32
|
+
subject.follow_target.should equal(actor)
|
33
|
+
end
|
34
|
+
|
35
|
+
it 'should center the viewport on an actor (plus offset) when stay_centered_on' do
|
36
|
+
actor = Vec.new 900, 200
|
37
|
+
subject.stay_centered_on actor, x_offset: -40, y_offset: 20
|
38
|
+
|
39
|
+
subject.x_offset.should == -460
|
40
|
+
subject.y_offset.should == 80
|
41
|
+
subject.follow_target.should equal(actor)
|
42
|
+
end
|
43
|
+
|
44
|
+
it 'should stay_centered_on a target if target has gone right;down of its buffer' do
|
45
|
+
actor = Vec.new 900, 200
|
46
|
+
subject.stay_centered_on actor, x_chain_length: 100, y_chain_length: 200
|
47
|
+
|
48
|
+
subject.update 100
|
49
|
+
actor.x = 990
|
50
|
+
actor.y = 390
|
51
|
+
|
52
|
+
subject.update 100
|
53
|
+
subject.x_offset.should == -500
|
54
|
+
subject.y_offset.should == 100
|
55
|
+
|
56
|
+
actor.x = 1001
|
57
|
+
actor.y = 401
|
58
|
+
subject.update 100
|
59
|
+
|
60
|
+
subject.x_offset.should == -501
|
61
|
+
subject.y_offset.should == 99
|
62
|
+
end
|
63
|
+
|
64
|
+
it 'should stay_centered_on a target if target has gone left;up of its buffer' do
|
65
|
+
actor = Vec.new 900, 200
|
66
|
+
subject.expects(:fire).with(:scrolled).twice
|
67
|
+
subject.stay_centered_on actor, x_chain_length: 100, y_chain_length: 200
|
68
|
+
|
69
|
+
subject.update 100
|
70
|
+
actor.x = 810
|
71
|
+
actor.y = 10
|
72
|
+
|
73
|
+
subject.update 100
|
74
|
+
subject.x_offset.should == -500
|
75
|
+
subject.y_offset.should == 100
|
76
|
+
|
77
|
+
actor.x = 799
|
78
|
+
actor.y = -1
|
79
|
+
subject.update 100
|
80
|
+
|
81
|
+
subject.x_offset.should == -499
|
82
|
+
subject.y_offset.should == 101
|
83
|
+
end
|
84
|
+
|
85
|
+
it 'should respect the speed setting' do
|
86
|
+
actor = Vec.new 900, 200
|
87
|
+
subject.speed = 0.5
|
88
|
+
subject.stay_centered_on actor, x_chain_length: 100, y_chain_length: 200
|
89
|
+
|
90
|
+
subject.update 100
|
91
|
+
actor.x = 990
|
92
|
+
actor.y = 390
|
93
|
+
|
94
|
+
subject.update 100
|
95
|
+
subject.x_offset.should == -500
|
96
|
+
subject.y_offset.should == 100
|
97
|
+
|
98
|
+
actor.x = 1002
|
99
|
+
actor.y = 402
|
100
|
+
subject.update 100
|
101
|
+
|
102
|
+
subject.x_offset.should == -501
|
103
|
+
subject.y_offset.should == 99
|
104
|
+
|
105
|
+
end
|
106
|
+
|
107
|
+
it 'should fire :scrolled event when targeting an actor' do
|
108
|
+
actor = Vec.new 900, 200
|
109
|
+
subject.expects(:fire).with(:scrolled)
|
110
|
+
subject.stay_centered_on actor, x_chain_length: 100, y_chain_length: 200
|
111
|
+
end
|
112
|
+
end
|
113
|
+
|
114
|
+
describe "#follow" do
|
115
|
+
|
116
|
+
it 'should center the viewport on an actor when follow' do
|
117
|
+
actor = Vec.new 900, 200
|
118
|
+
subject.follow actor
|
119
|
+
|
120
|
+
subject.x_offset.should == -500
|
121
|
+
subject.y_offset.should == 100
|
122
|
+
subject.follow_target.should equal(actor)
|
123
|
+
end
|
124
|
+
|
125
|
+
it 'should center the viewport on an actor (plus offset) when follow' do
|
126
|
+
actor = Vec.new 900, 200
|
127
|
+
subject.follow actor, [40,-20]
|
128
|
+
|
129
|
+
subject.x_offset.should == -460
|
130
|
+
subject.y_offset.should == 80
|
131
|
+
subject.follow_target.should equal(actor)
|
132
|
+
end
|
133
|
+
|
134
|
+
it 'should follow a target if target has gone right;down of its buffer' do
|
135
|
+
actor = Vec.new 900, 200
|
136
|
+
subject.follow actor, [0,0], [100,200]
|
137
|
+
|
138
|
+
subject.update 100
|
139
|
+
actor.x = 990
|
140
|
+
actor.y = 390
|
141
|
+
|
142
|
+
subject.update 100
|
143
|
+
subject.x_offset.should == -500
|
144
|
+
subject.y_offset.should == 100
|
145
|
+
|
146
|
+
actor.x = 1001
|
147
|
+
actor.y = 401
|
148
|
+
subject.update 100
|
149
|
+
|
150
|
+
subject.x_offset.should == -501
|
151
|
+
subject.y_offset.should == 99
|
152
|
+
end
|
153
|
+
|
154
|
+
it 'should follow a target if target has gone left;up of its buffer' do
|
155
|
+
actor = Vec.new 900, 200
|
156
|
+
subject.expects(:fire).with(:scrolled).twice
|
157
|
+
subject.follow actor, [0,0], [100,200]
|
158
|
+
|
159
|
+
subject.update 100
|
160
|
+
actor.x = 810
|
161
|
+
actor.y = 10
|
162
|
+
|
163
|
+
subject.update 100
|
164
|
+
subject.x_offset.should == -500
|
165
|
+
subject.y_offset.should == 100
|
166
|
+
|
167
|
+
actor.x = 799
|
168
|
+
actor.y = -1
|
169
|
+
subject.update 100
|
170
|
+
|
171
|
+
subject.x_offset.should == -499
|
172
|
+
subject.y_offset.should == 101
|
173
|
+
end
|
174
|
+
|
175
|
+
it 'should respect the speed setting' do
|
176
|
+
actor = Vec.new 900, 200
|
177
|
+
subject.speed = 0.5
|
178
|
+
subject.follow actor, [0,0], [100,200]
|
179
|
+
|
180
|
+
subject.update 100
|
181
|
+
actor.x = 990
|
182
|
+
actor.y = 390
|
183
|
+
|
184
|
+
subject.update 100
|
185
|
+
subject.x_offset.should == -500
|
186
|
+
subject.y_offset.should == 100
|
187
|
+
|
188
|
+
actor.x = 1002
|
189
|
+
actor.y = 402
|
190
|
+
subject.update 100
|
191
|
+
|
192
|
+
subject.x_offset.should == -501
|
193
|
+
subject.y_offset.should == 99
|
194
|
+
|
195
|
+
end
|
196
|
+
|
197
|
+
it 'should fire :scrolled event when targeting an actor' do
|
198
|
+
actor = Vec.new 900, 200
|
199
|
+
subject.expects(:fire).with(:scrolled)
|
200
|
+
subject.follow actor, [0,0], [100,200]
|
201
|
+
end
|
202
|
+
|
31
203
|
end
|
32
|
-
|
33
|
-
it '
|
34
|
-
|
35
|
-
|
36
|
-
|
37
|
-
subject.
|
38
|
-
|
39
|
-
subject.
|
204
|
+
|
205
|
+
it 'enforces speed is >= 0 and <= 1' do
|
206
|
+
subject.speed.should == 1
|
207
|
+
|
208
|
+
subject.speed = 0
|
209
|
+
subject.speed.should == 0
|
210
|
+
|
211
|
+
subject.speed = 2
|
212
|
+
subject.speed.should == 1
|
213
|
+
|
214
|
+
subject.speed = 0.1
|
215
|
+
subject.speed.should be_within(0.001).of(0.1)
|
40
216
|
end
|
41
|
-
|
217
|
+
|
42
218
|
it 'should respect parallax scrolling layers for offsets' do
|
43
219
|
subject.x_offset = -200
|
44
220
|
subject.y_offset = -300
|
45
|
-
|
221
|
+
|
46
222
|
subject.x_offset(2).should == -100
|
47
223
|
subject.y_offset(2).should == -150
|
48
224
|
end
|
@@ -50,102 +226,20 @@ describe Viewport do
|
|
50
226
|
it 'should return a zero offset on INFINITY' do
|
51
227
|
subject.x_offset = -200
|
52
228
|
subject.y_offset = -300
|
53
|
-
|
229
|
+
|
54
230
|
subject.x_offset(Float::INFINITY).should == 0
|
55
231
|
subject.y_offset(Float::INFINITY).should == 0
|
56
232
|
end
|
57
|
-
|
58
|
-
it
|
233
|
+
|
234
|
+
it "shouldn't update anything unless following a target" do
|
59
235
|
subject.x_offset = -200
|
60
236
|
subject.y_offset = -300
|
61
|
-
|
237
|
+
|
62
238
|
subject.update 3000
|
63
|
-
|
239
|
+
|
64
240
|
subject.x_offset.should == -200
|
65
241
|
subject.y_offset.should == -300
|
66
242
|
end
|
67
|
-
|
68
|
-
it 'should follow a target if target has gone right;down of its buffer' do
|
69
|
-
actor = Vec.new 900, 200
|
70
|
-
subject.follow actor, [0,0], [100,200]
|
71
|
-
|
72
|
-
subject.update 100
|
73
|
-
actor.x = 990
|
74
|
-
actor.y = 390
|
75
|
-
|
76
|
-
subject.update 100
|
77
|
-
subject.x_offset.should == -500
|
78
|
-
subject.y_offset.should == 100
|
79
|
-
|
80
|
-
actor.x = 1001
|
81
|
-
actor.y = 401
|
82
|
-
subject.update 100
|
83
|
-
|
84
|
-
subject.x_offset.should == -501
|
85
|
-
subject.y_offset.should == 99
|
86
|
-
end
|
87
|
-
|
88
|
-
it 'should follow a target if target has gone left;up of its buffer' do
|
89
|
-
actor = Vec.new 900, 200
|
90
|
-
subject.expects(:fire).with(:scrolled).twice
|
91
|
-
subject.follow actor, [0,0], [100,200]
|
92
|
-
|
93
|
-
subject.update 100
|
94
|
-
actor.x = 810
|
95
|
-
actor.y = 10
|
96
|
-
|
97
|
-
subject.update 100
|
98
|
-
subject.x_offset.should == -500
|
99
|
-
subject.y_offset.should == 100
|
100
|
-
|
101
|
-
actor.x = 799
|
102
|
-
actor.y = -1
|
103
|
-
subject.update 100
|
104
|
-
|
105
|
-
subject.x_offset.should == -499
|
106
|
-
subject.y_offset.should == 101
|
107
|
-
end
|
108
|
-
|
109
|
-
it 'should respect the speed setting' do
|
110
|
-
actor = Vec.new 900, 200
|
111
|
-
subject.speed = 0.5
|
112
|
-
subject.follow actor, [0,0], [100,200]
|
113
|
-
|
114
|
-
subject.update 100
|
115
|
-
actor.x = 990
|
116
|
-
actor.y = 390
|
117
|
-
|
118
|
-
subject.update 100
|
119
|
-
subject.x_offset.should == -500
|
120
|
-
subject.y_offset.should == 100
|
121
|
-
|
122
|
-
actor.x = 1002
|
123
|
-
actor.y = 402
|
124
|
-
subject.update 100
|
125
|
-
|
126
|
-
subject.x_offset.should == -501
|
127
|
-
subject.y_offset.should == 99
|
128
|
-
|
129
|
-
end
|
130
|
-
|
131
|
-
it 'enforces speed is >= 0 and <= 1' do
|
132
|
-
subject.speed.should == 1
|
133
|
-
|
134
|
-
subject.speed = 0
|
135
|
-
subject.speed.should == 0
|
136
|
-
|
137
|
-
subject.speed = 2
|
138
|
-
subject.speed.should == 1
|
139
|
-
|
140
|
-
subject.speed = 0.1
|
141
|
-
subject.speed.should be_within(0.001).of(0.1)
|
142
|
-
end
|
143
|
-
|
144
|
-
it 'should fire :scrolled event when targeting an actor' do
|
145
|
-
actor = Vec.new 900, 200
|
146
|
-
subject.expects(:fire).with(:scrolled)
|
147
|
-
subject.follow actor, [0,0], [100,200]
|
148
|
-
end
|
149
243
|
|
150
244
|
describe "#bounds" do
|
151
245
|
it 'returns the bounds as [x1,y1,x2,y2]' do
|
@@ -157,9 +251,9 @@ describe Viewport do
|
|
157
251
|
bounds = subject.bounds
|
158
252
|
bounds.left.should == 10
|
159
253
|
bounds.top.should == 100
|
160
|
-
bounds.width.should ==
|
161
|
-
bounds.height.should ==
|
254
|
+
bounds.width.should == 800
|
255
|
+
bounds.height.should == 600
|
162
256
|
end
|
163
257
|
end
|
164
|
-
|
258
|
+
|
165
259
|
end
|