gamebox 0.1.1 → 0.2.1
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- data/.gitignore +4 -0
- data/Gemfile +9 -0
- data/History.txt +5 -0
- data/README.txt +4 -3
- data/Rakefile +12 -4
- data/TODO.txt +1 -5
- data/VERSION +1 -1
- data/docs/getting_started.rdoc +2 -2
- data/gamebox.gemspec +26 -10
- data/lib/gamebox/actor.rb +10 -3
- data/lib/gamebox/actor_factory.rb +2 -2
- data/lib/gamebox/actor_view.rb +14 -11
- data/lib/gamebox/actors/collidable_debugger.rb +35 -0
- data/lib/gamebox/actors/curtain.rb +2 -2
- data/lib/gamebox/actors/logo.rb +0 -6
- data/lib/gamebox/actors/score.rb +2 -5
- data/lib/gamebox/actors/spatial_debugger.rb +47 -0
- data/lib/gamebox/actors/svg_actor.rb +4 -6
- data/lib/gamebox/arbiter.rb +108 -15
- data/lib/gamebox/behavior.rb +29 -1
- data/lib/gamebox/behaviors/animated.rb +14 -23
- data/lib/gamebox/behaviors/audible.rb +1 -12
- data/lib/gamebox/behaviors/collidable.rb +29 -22
- data/lib/gamebox/behaviors/collidable/aabb_collidable.rb +61 -0
- data/lib/gamebox/behaviors/collidable/circle_collidable.rb +17 -0
- data/lib/gamebox/behaviors/collidable/collidable_shape.rb +35 -0
- data/lib/gamebox/behaviors/collidable/polygon_collidable.rb +85 -0
- data/lib/gamebox/behaviors/graphical.rb +13 -10
- data/lib/gamebox/behaviors/layered.rb +6 -20
- data/lib/gamebox/behaviors/physical.rb +116 -93
- data/lib/gamebox/class_finder.rb +6 -2
- data/lib/gamebox/config_manager.rb +24 -4
- data/lib/gamebox/data/config/objects.yml +5 -3
- data/lib/gamebox/ftor.rb +372 -0
- data/lib/gamebox/gamebox_application.rb +2 -8
- data/lib/gamebox/hooked_gosu_window.rb +30 -0
- data/lib/gamebox/input_manager.rb +78 -79
- data/lib/gamebox/lib/code_statistics.rb +1 -1
- data/lib/gamebox/lib/numbers_ext.rb +1 -1
- data/lib/gamebox/lib/rect.rb +612 -0
- data/lib/gamebox/physical_stage.rb +12 -2
- data/lib/gamebox/physics.rb +14 -3
- data/lib/gamebox/resource_manager.rb +28 -65
- data/lib/gamebox/sound_manager.rb +7 -13
- data/lib/gamebox/spatial_hash.rb +60 -14
- data/lib/gamebox/spatial_stagehand.rb +19 -0
- data/lib/gamebox/stage.rb +16 -1
- data/lib/gamebox/stage_manager.rb +1 -1
- data/lib/gamebox/svg_document.rb +1 -0
- data/lib/gamebox/tasks/gamebox_tasks.rb +23 -11
- data/lib/gamebox/templates/template_app/.gitignore +1 -0
- data/lib/gamebox/templates/template_app/Gemfile +1 -1
- data/lib/gamebox/templates/template_app/Rakefile +6 -21
- data/lib/gamebox/templates/template_app/config/environment.rb +14 -0
- data/lib/gamebox/templates/template_app/config/game.yml +2 -1
- data/lib/gamebox/templates/template_app/script/generate +0 -3
- data/lib/gamebox/templates/template_app/src/demo_stage.rb +1 -11
- data/lib/gamebox/templates/template_app/src/game.rb +0 -1
- data/lib/gamebox/templates/template_app/src/my_actor.rb +2 -2
- data/lib/gamebox/version.rb +1 -1
- data/lib/gamebox/views/graphical_actor_view.rb +15 -9
- data/lib/gamebox/wrapped_screen.rb +114 -7
- data/load_paths.rb +20 -0
- data/script/perf_spatial_hash.rb +73 -0
- data/spec/actor_view_spec.rb +1 -1
- data/spec/arbiter_spec.rb +264 -0
- data/spec/behavior_spec.rb +19 -2
- data/spec/collidable_spec.rb +105 -5
- data/spec/helper.rb +1 -1
- data/spec/label_spec.rb +1 -1
- data/spec/resource_manager_spec.rb +1 -1
- data/spec/spatial_hash_spec.rb +1 -1
- metadata +52 -10
- data/lib/gamebox/lib/surface_ext.rb +0 -76
@@ -1,12 +1,8 @@
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#!/usr/bin/env ruby
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$: << "#{File.dirname(__FILE__)}/../config"
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require '
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include Rubygame
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include Rubygame::Events
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require 'event_compat'
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require 'surface_ext'
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require 'gosu'
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include Gosu
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require "environment"
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@@ -42,7 +38,6 @@ class GameboxApp
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end
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def setup
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Rubygame.init
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@game = @context[:game]
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@config_manager = @context[:config_manager]
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end
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def shutdown
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Rubygame.quit
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end
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def debug_eval(eval_str)
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require 'publisher'
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class HookedGosuWindow < Window
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extend Publisher
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can_fire :update, :draw, :button_down, :button_up
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def initialize(width, height, fullscreen)
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super(width, height, fullscreen)
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end
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def update
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millis = Gosu::milliseconds
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@last_millis ||= millis
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fire :update, (millis - @last_millis)
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@last_millis = millis
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end
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def draw
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fire :draw
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end
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# in gosu this captures mouse and keyboard events
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def button_down(id)
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fire :button_down, id
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end
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def button_up(id)
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fire :button_up, id
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end
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end
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require 'publisher'
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require 'hooked_gosu_window'
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# InputManager handles the pumping
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# InputManager handles the pumping for events and distributing of said events.
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# You can gain access to these events by registering for all events,
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# or just the ones you care about.
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# All events:
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#
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# Don't forget to unreg for these things between stages,
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# since the InputManager is shared across stages.
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class InputManager
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class InputManager
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extend Publisher
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can_fire :key_up, :event_received
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MOUSE_BUTTON_LOOKUP = {
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MOUSE_LEFT => :left,
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MOUSE_MIDDLE => :middle,
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MOUSE_RIGHT => :right,
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}
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constructor :config_manager
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attr_accessor :window
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constructor :config_manager, :wrapped_screen
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# Sets up the clock and main event loop. You should never call this method,
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# as this class should be initialized by diy.
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def setup
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@
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@queue.enable_new_style_events
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@queue.ignore = [
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InputFocusGained,
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InputFocusLost,
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MouseFocusGained,
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MouseFocusLost,
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WindowMinimized,
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WindowUnminimized,
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JoystickAxisMoved,
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JoystickBallMoved,
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JoystickButtonPressed,
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JoystickButtonReleased,
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JoystickHatMoved,
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WindowResized
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]
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@clock = Clock.new do |c|
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c.target_framerate = 40
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if c.respond_to? :calibrate
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c.calibrate
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c.granularity = 2 if c.granularity < 2
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end
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end
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@window = @wrapped_screen.screen
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@auto_quit = @config_manager[:auto_quit]
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@auto_quit = instance_eval(@config_manager[:auto_quit])
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@hooks = {}
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@non_id_hooks = {}
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end
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# Sets the target framerate for the game.
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# This setting controls how lock Clock#tick will delay.
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def framerate=(frame_rate)
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@clock.target_framerate = frame_rate
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end
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# Returns the target framerate.
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def framerate
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@clock.target_framerate
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end
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#
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@clock.framerate
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end
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# This is where the queue gets pumped. This gets called from your game application.
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# This gets called from game app and sets up all the
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# events. (also shows the window)
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def main_loop(game)
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catch(:rubygame_quit) do
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loop do
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# add magic hooks
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@queue.each do |event|
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_handle_event(event)
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end
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@window.when :button_up do |button_id|
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_handle_event button_id, :up
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end
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@window.when :button_down do |button_id|
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_handle_event button_id, :down
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end
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@window.when :update do |millis|
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@last_mouse_x ||= @window.mouse_x
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@last_mouse_y ||= @window.mouse_y
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x_diff = @last_mouse_x - @window.mouse_x
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y_diff = @last_mouse_y - @window.mouse_y
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unless x_diff < 0.1 && x_diff > -0.1 && y_diff < 0.1 && y_diff > -0.1
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_handle_event nil, :motion
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@last_mouse_x = @window.mouse_x
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@last_mouse_y = @window.mouse_y
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end
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game.update millis
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end
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@window.when :draw do
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game.draw
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end
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@window.show
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end
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def _handle_event(
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def _handle_event(gosu_id, action) #:nodoc:
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@window.close if gosu_id == @auto_quit
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event_data = nil
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if gosu_id.nil?
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event_type = :mouse_motion
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callback_key = :mouse_motion
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event_data = [@window.mouse_x, @window.mouse_y]
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elsif gosu_id >= MsRangeBegin && gosu_id <= MsRangeEnd
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event_type = :mouse
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if action == :up
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callback_key = :mouse_up
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else
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callback_key = :mouse_down
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end
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elsif gosu_id >= KbRangeBegin && gosu_id <= KbRangeEnd
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event_type = :keyboard
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if action == :up
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callback_key = :keyboard_up
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else
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callback_key = :keyboard_down
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end
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elsif gosu_id >= GpRangeBegin && gosu_id <= GpRangeEnd
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event_type = :game_pad
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if action == :up
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callback_key = :game_pad_up
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else
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callback_key = :game_pad_down
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end
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when QuitRequested
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throw :rubygame_quit
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end
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event = {
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:type => event_type,
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:id => gosu_id,
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:action => action,
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:callback_key => event_type,
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:data => event_data
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}
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fire :event_received, event
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# fix for pause bug?
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@hooks ||= {}
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@non_id_hooks ||= {}
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event_hooks = @hooks[
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id = event.key if event.respond_to? :key
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if event.respond_to? :button
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id ||= (MOUSE_BUTTON_LOOKUP[event.button] or event.button)
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end
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event_hooks = @hooks[callback_key]
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unless
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event_action_hooks = event_hooks[
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unless gosu_id.nil?
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event_action_hooks = event_hooks[gosu_id] if event_hooks
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if event_action_hooks
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for callback in event_action_hooks
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callback.call event
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end
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end
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non_id_event_hooks = @non_id_hooks[
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non_id_event_hooks = @non_id_hooks[callback_key]
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if non_id_event_hooks
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for callback in non_id_event_hooks
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callback.call event
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# autohook a boolean to be set to true while a key is pressed
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def while_key_pressed(key, target, accessor)
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_register_hook target,
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_register_hook target, :keyboard_down, key do
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target.send "#{accessor}=", true
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end
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_register_hook target,
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_register_hook target, :keyboard_up, key do
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target.send "#{accessor}=", false
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end
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end
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#--
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# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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# Copyright (C) 2004-2007 John Croisant
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#++
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#--
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# Table of Contents:
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#
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# class Rect
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# GENERAL:
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# initialize
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# new_from_object
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# to_s
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# to_a, to_ary
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# []
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# ATTRIBUTES:
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# x, y, w, h [<- accessors]
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# width, height, size
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# left, top, right, bottom
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# center, centerx, centery
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# topleft, topright
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# bottomleft, bottomright
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# midleft, midtop, midright, midbottom
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# UTILITY METHODS:
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# clamp, clamp!
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# clip, clip!
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# collide_hash, collide_hash_all
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# collide_array, collide_array_all
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# collide_point?
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# collide_rect?
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# contain?
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# inflate, inflate!
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# move, move!
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# normalize, normalize!
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# union, union!
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# union_all, union_all!
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#
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# class Surface
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# make_rect
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#
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#++
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#module Rubygame
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# A Rect is a representation of a rectangle, with four core attributes
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# (x offset, y offset, width, and height) and a variety of functions
|
61
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+
# for manipulating and accessing these attributes.
|
62
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+
#
|
63
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+
# Like all coordinates in Rubygame (and its base library, SDL), x and y
|
64
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+
# offsets are measured from the top-left corner of the screen, with greater
|
65
|
+
# y offsets being lower. Thus, specifying the x and y offsets of the Rect
|
66
|
+
# is equivalent to setting the location of its top-left corner.
|
67
|
+
#
|
68
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+
# In Rubygame, Rects are used for collision detection and describing
|
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+
# the area of a Surface to operate on.
|
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|
+
class Rect < Array
|
71
|
+
|
72
|
+
#--
|
73
|
+
# GENERAL
|
74
|
+
#++
|
75
|
+
|
76
|
+
# Create a new Rect, attempting to extract its own information from
|
77
|
+
# the given arguments. The arguments must fall into one of these cases:
|
78
|
+
#
|
79
|
+
# - 4 integers +(x, y, w, h)+.
|
80
|
+
# - 1 Rect or Array containing 4 integers +([x, y, w, h])+.
|
81
|
+
# - 2 Arrays containing 2 integers each +([x,y], [w,h])+.
|
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+
# - 1 object with a +rect+ attribute which is a valid Rect object.
|
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|
+
#
|
84
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+
# All rect core attributes (x,y,w,h) must be integers.
|
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+
#
|
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+
def initialize(*argv)
|
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|
+
case argv.length
|
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|
+
when 1
|
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|
+
if argv[0].kind_of? Array; super(argv[0])
|
90
|
+
elsif argv[0].respond_to? :rect; super(argv[0])
|
91
|
+
end
|
92
|
+
when 2
|
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+
super(argv[0].concat(argv[1]))
|
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+
when 4
|
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|
+
super(argv)
|
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|
+
end
|
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+
return self
|
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|
+
end
|
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+
|
100
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+
# Extract or generate a Rect from the given object, if possible, using the
|
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+
# following process:
|
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+
#
|
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+
# 1. If it's a Rect already, return a duplicate Rect.
|
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+
# 2. Elsif it's an Array with at least 4 values, make a Rect from it.
|
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+
# 3. Elsif it has a +rect+ attribute., perform (1) and (2) on that.
|
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+
# 4. Otherwise, raise TypeError.
|
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|
+
#
|
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|
+
# See also Surface#make_rect()
|
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|
+
def Rect.new_from_object(object)
|
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+
case(object)
|
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|
+
when Rect
|
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|
+
return object.dup
|
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|
+
when Array
|
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|
+
if object.length >= 4
|
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|
+
return Rect.new(object)
|
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|
+
else
|
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|
+
raise(ArgumentError,"Array does not have enough indices to be made into a Rect (%d for 4)."%object.length )
|
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|
+
end
|
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|
+
else
|
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|
+
begin
|
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|
+
case(object.rect)
|
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|
+
when Rect
|
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|
+
return object.rect.dup
|
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|
+
when Array
|
125
|
+
if object.rect.length >= 4
|
126
|
+
return Rect.new(object.rect)
|
127
|
+
else
|
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|
+
raise(ArgumentError,"Array does not have enough indices to be made into a Rect (%d for 4)."%object.rect.length )
|
129
|
+
end
|
130
|
+
end # case object.rect
|
131
|
+
rescue NoMethodError # if no rect.rect
|
132
|
+
raise(TypeError,"Object must be a Rect or Array [x,y,w,h], or have an attribute called 'rect'. (Got %s instance.)"%object.class)
|
133
|
+
end
|
134
|
+
end # case object
|
135
|
+
end
|
136
|
+
|
137
|
+
|
138
|
+
# Print the Rect in the form "+#<Rect [x,y,w,h]>+"
|
139
|
+
def to_s; "#<Rect [%s,%s,%s,%s]>"%self; end
|
140
|
+
|
141
|
+
# Print the Rect in the form "+#<Rect:id [x,y,w,h]>+"
|
142
|
+
def inspect; "#<Rect:#{self.object_id} [%s,%s,%s,%s]>"%self; end
|
143
|
+
|
144
|
+
|
145
|
+
# Returns an SDL::Rect version of this Rect. Float values are
|
146
|
+
# rounded to the nearest integer.
|
147
|
+
#
|
148
|
+
def to_sdl # :nodoc:
|
149
|
+
SDL::Rect.new( self.collect{|n| n.round } )
|
150
|
+
end
|
151
|
+
|
152
|
+
|
153
|
+
#--
|
154
|
+
# ATTRIBUTES
|
155
|
+
#++
|
156
|
+
|
157
|
+
# Returns self.at(0)
|
158
|
+
def x; return self.at(0); end
|
159
|
+
# Sets self[0] to +val+
|
160
|
+
def x=(val); self[0] = val; end
|
161
|
+
|
162
|
+
alias left x
|
163
|
+
alias left= x=;
|
164
|
+
alias l x
|
165
|
+
alias l= x=;
|
166
|
+
|
167
|
+
# Returns self.at(1)
|
168
|
+
def y; return self.at(1); end
|
169
|
+
# Sets self[1] to +val+
|
170
|
+
def y=(val); self[1] = val; end
|
171
|
+
|
172
|
+
alias top y
|
173
|
+
alias top= y=;
|
174
|
+
alias t y
|
175
|
+
alias t= y=;
|
176
|
+
|
177
|
+
# Returns self.at(2)
|
178
|
+
def w; return self.at(2); end
|
179
|
+
# Sets self[2] to +val+
|
180
|
+
def w=(val); self[2] = val; end
|
181
|
+
|
182
|
+
alias width w
|
183
|
+
alias width= w=;
|
184
|
+
|
185
|
+
# Returns self.at(3)
|
186
|
+
def h; return self.at(3); end
|
187
|
+
# Sets self[3] to +val+
|
188
|
+
def h=(val); self[3] = val; end
|
189
|
+
|
190
|
+
alias height h
|
191
|
+
alias height= h=;
|
192
|
+
|
193
|
+
# Return the width and height of the Rect.
|
194
|
+
def size; return self[2,2]; end
|
195
|
+
|
196
|
+
# Set the width and height of the Rect.
|
197
|
+
def size=(size)
|
198
|
+
raise ArgumentError, "Rect#size= takes an Array of form [width, height]." if size.size != 2
|
199
|
+
self[2,2] = size
|
200
|
+
size
|
201
|
+
end
|
202
|
+
|
203
|
+
# Return the x coordinate of the right side of the Rect.
|
204
|
+
def right; return self.at(0)+self.at(2); end
|
205
|
+
|
206
|
+
# Set the x coordinate of the right side of the Rect by translating the
|
207
|
+
# Rect (adjusting the x offset).
|
208
|
+
def right=(r); self[0] = r - self.at(2); return r; end
|
209
|
+
|
210
|
+
alias r right
|
211
|
+
alias r= right=;
|
212
|
+
|
213
|
+
# Return the y coordinate of the bottom side of the Rect.
|
214
|
+
def bottom; return self.at(1)+self.at(3); end
|
215
|
+
|
216
|
+
# Set the y coordinate of the bottom side of the Rect by translating the
|
217
|
+
# Rect (adjusting the y offset).
|
218
|
+
def bottom=(b); self[1] = b - self.at(3); return b; end
|
219
|
+
|
220
|
+
alias b bottom
|
221
|
+
alias b= bottom=;
|
222
|
+
|
223
|
+
# Return the x and y coordinates of the center of the Rect.
|
224
|
+
def center; return self.centerx, self.centery; end
|
225
|
+
|
226
|
+
# Set the x and y coordinates of the center of the Rect by translating the
|
227
|
+
# Rect (adjusting the x and y offsets).
|
228
|
+
def center=(center)
|
229
|
+
raise ArgumentError, "Rect#center= takes an Array of the form [x,y]." if center.size != 2
|
230
|
+
self.centerx, self.centery = center
|
231
|
+
center
|
232
|
+
end
|
233
|
+
alias c center
|
234
|
+
alias c= center=;
|
235
|
+
|
236
|
+
# Return the x coordinate of the center of the Rect
|
237
|
+
def centerx; return self.at(0)+(self.at(2).div(2)); end
|
238
|
+
|
239
|
+
# Set the x coordinate of the center of the Rect by translating the
|
240
|
+
# Rect (adjusting the x offset).
|
241
|
+
def centerx=(x); self[0] = x - (self.at(2).div(2)); return x; end
|
242
|
+
|
243
|
+
alias cx centerx
|
244
|
+
alias cx= centerx=;
|
245
|
+
|
246
|
+
# Return the y coordinate of the center of the Rect
|
247
|
+
def centery; return self.at(1)+(self.at(3).div(2)); end
|
248
|
+
|
249
|
+
# Set the y coordinate of the center of the Rect by translating the
|
250
|
+
# Rect (adjusting the y offset).
|
251
|
+
def centery=(y); self[1] = y- (self.at(3).div(2)); return y; end
|
252
|
+
|
253
|
+
alias cy centery
|
254
|
+
alias cy= centery=;
|
255
|
+
|
256
|
+
# Return the x and y coordinates of the top-left corner of the Rect
|
257
|
+
def topleft; return self[0,2].to_a; end
|
258
|
+
|
259
|
+
# Set the x and y coordinates of the top-left corner of the Rect by
|
260
|
+
# translating the Rect (adjusting the x and y offsets).
|
261
|
+
def topleft=(topleft)
|
262
|
+
raise ArgumentError, "Rect#topright= takes an Array of form [x, y]." if topleft.size != 2
|
263
|
+
self[0,2] = topleft
|
264
|
+
return topleft
|
265
|
+
end
|
266
|
+
|
267
|
+
alias tl topleft
|
268
|
+
alias tl= topleft=;
|
269
|
+
|
270
|
+
# Return the x and y coordinates of the top-right corner of the Rect
|
271
|
+
def topright; return self.right, self.at(1); end
|
272
|
+
|
273
|
+
# Set the x and y coordinates of the top-right corner of the Rect by
|
274
|
+
# translating the Rect (adjusting the x and y offsets).
|
275
|
+
def topright=(topright)
|
276
|
+
raise ArgumentError, "Rect#topright= takes an Array of form [x, y]." if topright.size != 2
|
277
|
+
self.right, self[1] = topright
|
278
|
+
return topright
|
279
|
+
end
|
280
|
+
|
281
|
+
alias tr topright
|
282
|
+
alias tr= topright=;
|
283
|
+
|
284
|
+
# Return the x and y coordinates of the bottom-left corner of the Rect
|
285
|
+
def bottomleft; return self.at(0), self.bottom; end
|
286
|
+
|
287
|
+
# Set the x and y coordinates of the bottom-left corner of the Rect by
|
288
|
+
# translating the Rect (adjusting the x and y offsets).
|
289
|
+
def bottomleft=(bottomleft)
|
290
|
+
raise ArgumentError, "Rect#bottomleft= takes an Array of form [x, y]." if bottomleft.size != 2
|
291
|
+
self[0], self.bottom = bottomleft
|
292
|
+
return bottomleft
|
293
|
+
end
|
294
|
+
|
295
|
+
alias bl bottomleft
|
296
|
+
alias bl= bottomleft=;
|
297
|
+
|
298
|
+
# Return the x and y coordinates of the bottom-right corner of the Rect
|
299
|
+
def bottomright; return self.right, self.bottom; end
|
300
|
+
|
301
|
+
# Set the x and y coordinates of the bottom-right corner of the Rect by
|
302
|
+
# translating the Rect (adjusting the x and y offsets).
|
303
|
+
def bottomright=(bottomright)
|
304
|
+
raise ArgumentError, "Rect#bottomright= takes an Array of form [x, y]." if bottomright.size != 2
|
305
|
+
self.right, self.bottom = bottomright
|
306
|
+
return bottomright
|
307
|
+
end
|
308
|
+
|
309
|
+
alias br bottomright
|
310
|
+
alias br= bottomright=;
|
311
|
+
|
312
|
+
# Return the x and y coordinates of the midpoint on the left side of the
|
313
|
+
# Rect.
|
314
|
+
def midleft; return self.at(0), self.centery; end
|
315
|
+
|
316
|
+
# Set the x and y coordinates of the midpoint on the left side of the Rect
|
317
|
+
# by translating the Rect (adjusting the x and y offsets).
|
318
|
+
def midleft=(midleft)
|
319
|
+
raise ArgumentError, "Rect#midleft= takes an Array of form [x, y]." if midleft.size != 2
|
320
|
+
self[0], self.centery = midleft
|
321
|
+
return midleft
|
322
|
+
end
|
323
|
+
|
324
|
+
alias ml midleft
|
325
|
+
alias ml= midleft=;
|
326
|
+
|
327
|
+
# Return the x and y coordinates of the midpoint on the left side of the
|
328
|
+
# Rect.
|
329
|
+
def midtop; return self.centerx, self.at(1); end
|
330
|
+
|
331
|
+
# Set the x and y coordinates of the midpoint on the top side of the Rect
|
332
|
+
# by translating the Rect (adjusting the x and y offsets).
|
333
|
+
def midtop=(midtop)
|
334
|
+
raise ArgumentError, "Rect#midtop= takes an Array of form [x, y]." if midtop.size != 2
|
335
|
+
self.centerx, self[1] = midtop
|
336
|
+
return midtop
|
337
|
+
end
|
338
|
+
|
339
|
+
alias mt midtop
|
340
|
+
alias mt= midtop=;
|
341
|
+
|
342
|
+
# Return the x and y coordinates of the midpoint on the left side of the
|
343
|
+
# Rect.
|
344
|
+
def midright; return self.right, self.centery; end
|
345
|
+
|
346
|
+
# Set the x and y coordinates of the midpoint on the right side of the Rect
|
347
|
+
# by translating the Rect (adjusting the x and y offsets).
|
348
|
+
def midright=(midright)
|
349
|
+
raise ArgumentError, "Rect#midright= takes an Array of form [x, y]." if midright.size != 2
|
350
|
+
self.right, self.centery = midright
|
351
|
+
return midright
|
352
|
+
end
|
353
|
+
|
354
|
+
alias mr midright
|
355
|
+
alias mr= midright=;
|
356
|
+
|
357
|
+
# Return the x and y coordinates of the midpoint on the left side of the
|
358
|
+
# Rect.
|
359
|
+
def midbottom; return self.centerx, self.bottom; end
|
360
|
+
|
361
|
+
# Set the x and y coordinates of the midpoint on the bottom side of the
|
362
|
+
# Rect by translating the Rect (adjusting the x and y offsets).
|
363
|
+
def midbottom=(midbottom)
|
364
|
+
raise ArgumentError, "Rect#midbottom= takes an Array of form [x, y]." if midbottom.size != 2
|
365
|
+
self.centerx, self.bottom = midbottom
|
366
|
+
return midbottom
|
367
|
+
end
|
368
|
+
|
369
|
+
alias mb midbottom
|
370
|
+
alias mb= midbottom=;
|
371
|
+
|
372
|
+
#--
|
373
|
+
# UTILITY METHODS
|
374
|
+
#++
|
375
|
+
|
376
|
+
|
377
|
+
# As #clamp!, but the original caller is not changed.
|
378
|
+
def clamp(rect)
|
379
|
+
self.dup.clamp!(rect)
|
380
|
+
end
|
381
|
+
|
382
|
+
# Translate the calling Rect to be entirely inside the given Rect. If
|
383
|
+
# the caller is too large along either axis to fit in the given rect,
|
384
|
+
# it is centered with respect to the given rect, along that axis.
|
385
|
+
def clamp!(rect)
|
386
|
+
nself = self.normalize
|
387
|
+
rect = Rect.new_from_object(rect)
|
388
|
+
#If self is inside given, there is no need to move self
|
389
|
+
unless rect.contain?(nself)
|
390
|
+
|
391
|
+
#If self is too wide:
|
392
|
+
if nself.at(2) >= rect.at(2)
|
393
|
+
self[0] = rect.centerx - nself.at(2).div(2)
|
394
|
+
#Else self is not too wide
|
395
|
+
else
|
396
|
+
#If self is to the left of arg
|
397
|
+
if nself.at(0) < rect.at(0)
|
398
|
+
self[0] = rect.at(0)
|
399
|
+
#If self is to the right of arg
|
400
|
+
elsif nself.right > rect.right
|
401
|
+
self[0] = rect.right - nself.at(2)
|
402
|
+
#Otherwise, leave x alone
|
403
|
+
end
|
404
|
+
end
|
405
|
+
|
406
|
+
#If self is too tall:
|
407
|
+
if nself.at(3) >= rect.at(3)
|
408
|
+
self[1] = rect.centery - nself.at(3).div(2)
|
409
|
+
#Else self is not too tall
|
410
|
+
else
|
411
|
+
#If self is above arg
|
412
|
+
if nself.at(1) < rect.at(1)
|
413
|
+
self[1] = rect.at(1)
|
414
|
+
#If self below arg
|
415
|
+
elsif nself.bottom > rect.bottom
|
416
|
+
self[1] = rect.bottom - nself.at(3)
|
417
|
+
#Otherwise, leave y alone
|
418
|
+
end
|
419
|
+
end
|
420
|
+
end
|
421
|
+
return self
|
422
|
+
end
|
423
|
+
|
424
|
+
# As #clip!, but the original caller is not changed.
|
425
|
+
def clip(rect)
|
426
|
+
self.dup.clip!(rect)
|
427
|
+
end
|
428
|
+
|
429
|
+
# Crop the calling Rect to be entirely inside the given Rect. If the
|
430
|
+
# caller does not intersect the given Rect at all, its width and height
|
431
|
+
# are set to zero, but its x and y offsets are not changed.
|
432
|
+
#
|
433
|
+
# As a side effect, the Rect is normalized.
|
434
|
+
def clip!(rect)
|
435
|
+
nself = self.normalize
|
436
|
+
other = Rect.new_from_object(rect).normalize!
|
437
|
+
if self.collide_rect?(other)
|
438
|
+
self[0] = [nself.at(0), other.at(0)].max
|
439
|
+
self[1] = [nself.at(1), other.at(1)].max
|
440
|
+
self[2] = [nself.right, other.right].min - self.at(0)
|
441
|
+
self[3] = [nself.bottom, other.bottom].min - self.at(1)
|
442
|
+
else #if they do not intersect at all:
|
443
|
+
self[0], self[1] = nself.topleft
|
444
|
+
self[2], self[3] = 0, 0
|
445
|
+
end
|
446
|
+
return self
|
447
|
+
end
|
448
|
+
|
449
|
+
# Iterate through all key/value pairs in the given hash table, and
|
450
|
+
# return the first pair whose value is a Rect that collides with the
|
451
|
+
# caller.
|
452
|
+
#
|
453
|
+
# Because a hash table is unordered, you should not expect any
|
454
|
+
# particular Rect to be returned first.
|
455
|
+
def collide_hash(hash_rects)
|
456
|
+
hash_rects.each { |key,value|
|
457
|
+
if value.collide_rect?+(self); return [key,value]; end
|
458
|
+
}
|
459
|
+
return nil
|
460
|
+
end
|
461
|
+
|
462
|
+
# Iterate through all key/value pairs in the given hash table, and
|
463
|
+
# return an Array of every pair whose value is a Rect that collides
|
464
|
+
# the caller.
|
465
|
+
#
|
466
|
+
# Because a hash table is unordered, you should not expect the returned
|
467
|
+
# pairs to be in any particular order.
|
468
|
+
def collide_hash_all(hash_rects)
|
469
|
+
hash_rects.select { |key,value|
|
470
|
+
value.collide_rect?+(self)
|
471
|
+
}
|
472
|
+
end
|
473
|
+
|
474
|
+
# Iterate through all elements in the given Array, and return
|
475
|
+
# the *index* of the first element which is a Rect that collides with
|
476
|
+
# the caller.
|
477
|
+
def collide_array(array_rects)
|
478
|
+
for i in (0...(array_rects.length))
|
479
|
+
if array_rects[i].collide_rect?(self)
|
480
|
+
return i
|
481
|
+
end
|
482
|
+
end
|
483
|
+
return nil
|
484
|
+
end
|
485
|
+
|
486
|
+
# Iterate through all elements in the given Array, and return
|
487
|
+
# an Array containing the *indices* of every element that is a Rect
|
488
|
+
# that collides with the caller.
|
489
|
+
def collide_array_all(array_rects)
|
490
|
+
indexes = []
|
491
|
+
for i in (0...(array_rects.length))
|
492
|
+
if array_rects[i].collide_rect?(self)
|
493
|
+
indexes += [i]
|
494
|
+
end
|
495
|
+
end
|
496
|
+
return indexes
|
497
|
+
end
|
498
|
+
|
499
|
+
# True if the point is inside (including on the border) of the caller.
|
500
|
+
# If you have Array of coordinates, you can use collide_point?(*coords).
|
501
|
+
def collide_point?(x,y)
|
502
|
+
nself = normalize()
|
503
|
+
x.between?(nself.left,nself.right) && y.between?(nself.top,nself.bottom)
|
504
|
+
end
|
505
|
+
|
506
|
+
# True if the caller and the given Rect overlap (or touch) at all.
|
507
|
+
def collide_rect?(rect)
|
508
|
+
nself = self.normalize
|
509
|
+
rect = Rect.new_from_object(rect).normalize!
|
510
|
+
return ((nself.l >= rect.l && nself.l <= rect.r) or (rect.l >= nself.l && rect.l <= nself.r)) &&
|
511
|
+
((nself.t >= rect.t && nself.t <= rect.b) or (rect.t >= nself.t && rect.t <= nself.b))
|
512
|
+
end
|
513
|
+
|
514
|
+
# True if the given Rect is totally within the caller. Borders may
|
515
|
+
# overlap.
|
516
|
+
def contain?(rect)
|
517
|
+
nself = self.normalize
|
518
|
+
rect = Rect.new_from_object(rect).normalize!
|
519
|
+
return (nself.left <= rect.left and rect.right <= nself.right and
|
520
|
+
nself.top <= rect.top and rect.bottom <= nself.bottom)
|
521
|
+
end
|
522
|
+
|
523
|
+
# As #inflate!, but the original caller is not changed.
|
524
|
+
def inflate(x,y)
|
525
|
+
return self.class.new(self.at(0) - x.div(2),
|
526
|
+
self.at(1) - y.div(2),
|
527
|
+
self.at(2) + x,
|
528
|
+
self.at(3) + y)
|
529
|
+
end
|
530
|
+
|
531
|
+
# Increase the Rect's size is the x and y directions, while keeping the
|
532
|
+
# same center point. For best results, expand by an even number.
|
533
|
+
# X and y inflation can be given as an Array or as separate values.
|
534
|
+
def inflate!(x,y)
|
535
|
+
self[0] -= x.div(2)
|
536
|
+
self[1] -= y.div(2)
|
537
|
+
self[2] += x
|
538
|
+
self[3] += y
|
539
|
+
return self
|
540
|
+
end
|
541
|
+
|
542
|
+
# As #move!, but the original caller is not changed.
|
543
|
+
def move(x,y)
|
544
|
+
self.dup.move!(x,y)
|
545
|
+
end
|
546
|
+
|
547
|
+
# Translate the Rect by the given amounts in the x and y directions.
|
548
|
+
# Positive values are rightward for x and downward for y.
|
549
|
+
# X and y movement can be given as an Array or as separate values.
|
550
|
+
def move!(x,y)
|
551
|
+
self[0]+=x; self[1]+=y
|
552
|
+
return self
|
553
|
+
end
|
554
|
+
|
555
|
+
# As #normalize!, but the original caller is not changed.
|
556
|
+
def normalize
|
557
|
+
self.dup.normalize!()
|
558
|
+
end
|
559
|
+
|
560
|
+
# Fix Rects that have negative width or height, without changing the
|
561
|
+
# area it represents. Has no effect on Rects with non-negative width
|
562
|
+
# and height. Some Rect methods will automatically normalize the Rect.
|
563
|
+
def normalize!
|
564
|
+
if self.at(2) < 0
|
565
|
+
self[0], self[2] = self.at(0)+self.at(2), -self.at(2)
|
566
|
+
end
|
567
|
+
if self.at(3) < 0
|
568
|
+
self[1], self[3] = self.at(1)+self.at(3), -self.at(3)
|
569
|
+
end
|
570
|
+
self
|
571
|
+
end
|
572
|
+
|
573
|
+
# As #union!, but the original caller is not changed.
|
574
|
+
def union(rect)
|
575
|
+
self.dup.union!(rect)
|
576
|
+
end
|
577
|
+
|
578
|
+
# Expand the caller to also cover the given Rect. The Rect is still a
|
579
|
+
# rectangle, so it may also cover areas that neither of the original
|
580
|
+
# Rects did, for example areas between the two Rects.
|
581
|
+
def union!(rect)
|
582
|
+
self.normalize!
|
583
|
+
rleft, rtop = self.topleft
|
584
|
+
rright, rbottom = self.bottomright
|
585
|
+
r2 = Rect.new_from_object(rect).normalize!
|
586
|
+
|
587
|
+
rleft = [rleft, r2.left].min
|
588
|
+
rtop = [rtop, r2.top].min
|
589
|
+
rright = [rright, r2.right].max
|
590
|
+
rbottom = [rbottom, r2.bottom].max
|
591
|
+
|
592
|
+
self[0,4] = rleft, rtop, rright - rleft, rbottom - rtop
|
593
|
+
return self
|
594
|
+
end
|
595
|
+
|
596
|
+
# As #union_all!, but the original caller is not changed.
|
597
|
+
def union_all(array_rects)
|
598
|
+
self.dup.union_all!(array_rects)
|
599
|
+
end
|
600
|
+
|
601
|
+
# Expand the caller to cover all of the given Rects. See also #union!
|
602
|
+
def union_all!(array_rects)
|
603
|
+
array_rects.each do |r|
|
604
|
+
self.union!(r)
|
605
|
+
end
|
606
|
+
return self
|
607
|
+
end
|
608
|
+
|
609
|
+
|
610
|
+
end # class Rect
|
611
|
+
|
612
|
+
#end # module Rubygame
|