gamebox 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/History.txt +18 -0
- data/Manifest.txt +85 -0
- data/README.txt +33 -0
- data/Rakefile +42 -0
- data/TODO.txt +29 -0
- data/bin/gamebox +49 -0
- data/docs/gamebox04_big.png +0 -0
- data/docs/getting_started.rdoc +99 -0
- data/docs/logo.png +0 -0
- data/lib/gamebox.rb +6 -0
- data/lib/gamebox/actor.rb +143 -0
- data/lib/gamebox/actor_factory.rb +64 -0
- data/lib/gamebox/actor_view.rb +35 -0
- data/lib/gamebox/ai/line_of_site.rb +61 -0
- data/lib/gamebox/ai/polaris.rb +107 -0
- data/lib/gamebox/ai/two_d_grid_location.rb +21 -0
- data/lib/gamebox/ai/two_d_grid_map.rb +77 -0
- data/lib/gamebox/aliasing.rb +16 -0
- data/lib/gamebox/animated.rb +84 -0
- data/lib/gamebox/behavior.rb +16 -0
- data/lib/gamebox/config_manager.rb +22 -0
- data/lib/gamebox/console_app.rb +39 -0
- data/lib/gamebox/data/fonts/Asimov.ttf +0 -0
- data/lib/gamebox/data/fonts/GAMEBOX_FONTS_GO_HERE +0 -0
- data/lib/gamebox/data/graphics/GAMEBOX_GRAPHICS_GO_HERE +0 -0
- data/lib/gamebox/data/graphics/logo.png +0 -0
- data/lib/gamebox/data/music/GAMEBOX_MUSIC_GOES_HERE +0 -0
- data/lib/gamebox/data/sounds/GAMEBOX_SOUND_FX_GO_HERE +0 -0
- data/lib/gamebox/director.rb +47 -0
- data/lib/gamebox/gamebox_application.rb +77 -0
- data/lib/gamebox/graphical.rb +24 -0
- data/lib/gamebox/graphical_actor_view.rb +31 -0
- data/lib/gamebox/inflections.rb +52 -0
- data/lib/gamebox/inflector.rb +278 -0
- data/lib/gamebox/input_manager.rb +104 -0
- data/lib/gamebox/layered.rb +34 -0
- data/lib/gamebox/level.rb +64 -0
- data/lib/gamebox/linked_list.rb +137 -0
- data/lib/gamebox/logo.rb +11 -0
- data/lib/gamebox/metaclass.rb +6 -0
- data/lib/gamebox/mode.rb +123 -0
- data/lib/gamebox/mode_manager.rb +80 -0
- data/lib/gamebox/numbers_ext.rb +3 -0
- data/lib/gamebox/physical.rb +139 -0
- data/lib/gamebox/physical_director.rb +17 -0
- data/lib/gamebox/physical_level.rb +89 -0
- data/lib/gamebox/physics.rb +27 -0
- data/lib/gamebox/publisher_ext.rb +13 -0
- data/lib/gamebox/resource_manager.rb +122 -0
- data/lib/gamebox/score.rb +35 -0
- data/lib/gamebox/sorted_list.rb +59 -0
- data/lib/gamebox/sound_manager.rb +84 -0
- data/lib/gamebox/surface_ext.rb +37 -0
- data/lib/gamebox/svg_actor.rb +55 -0
- data/lib/gamebox/svg_document.rb +160 -0
- data/lib/gamebox/template_app/README +30 -0
- data/lib/gamebox/template_app/Rakefile +20 -0
- data/lib/gamebox/template_app/config/boot.rb +5 -0
- data/lib/gamebox/template_app/config/environment.rb +29 -0
- data/lib/gamebox/template_app/config/game.yml +6 -0
- data/lib/gamebox/template_app/config/mode_level_config.yml +3 -0
- data/lib/gamebox/template_app/config/objects.yml +29 -0
- data/lib/gamebox/template_app/data/fonts/FONTS_GO_HERE +0 -0
- data/lib/gamebox/template_app/data/graphics/GRAPHICS_GO_HERE +0 -0
- data/lib/gamebox/template_app/data/music/MUSIC_GOES_HERE +0 -0
- data/lib/gamebox/template_app/data/sounds/SOUND_FX_GO_HERE +0 -0
- data/lib/gamebox/template_app/doc/README_FOR_APP +1 -0
- data/lib/gamebox/template_app/lib/code_statistics.rb +107 -0
- data/lib/gamebox/template_app/lib/diy.rb +371 -0
- data/lib/gamebox/template_app/lib/platform.rb +16 -0
- data/lib/gamebox/template_app/src/app.rb +8 -0
- data/lib/gamebox/template_app/src/demo_level.rb +20 -0
- data/lib/gamebox/template_app/src/game.rb +22 -0
- data/lib/gamebox/template_app/src/my_actor.rb +17 -0
- data/lib/gamebox/version.rb +10 -0
- data/lib/gamebox/viewport.rb +81 -0
- data/lib/gamebox/wrapped_screen.rb +15 -0
- data/script/perf_polaris.rb +36 -0
- data/test/helper.rb +25 -0
- data/test/test_actor.rb +38 -0
- data/test/test_animated.rb +64 -0
- data/test/test_line_of_site.rb +14 -0
- data/test/test_physical.rb +26 -0
- data/test/test_polaris.rb +193 -0
- data/test/test_viewport.rb +116 -0
- metadata +188 -0
@@ -0,0 +1,22 @@
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class ConfigManager
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attr_accessor :settings
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constructor :resource_manager
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GAME_SETTINGS_FILE = "game"
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def setup
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@settings = @resource_manager.load_config(GAME_SETTINGS_FILE)
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end
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def save
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@resource_manager.save_settings(GAME_SETTINGS_FILE, @settings)
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end
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def [](key)
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@settings[key]
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end
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def []=(key,val)
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@settings[key] = val
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end
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end
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puts "Connecting to game..."
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require 'irb'
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require 'irb/completion'
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module IRB
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def IRB.start_session(obj)
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unless $irb
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IRB.setup nil
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## maybe set some opts here, as in parse_opts in irb/init.rb?
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IRB.load_modules
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end
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workspace = WorkSpace.new(obj)
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if @CONF[:SCRIPT] ## normally, set by parse_opts
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$irb = Irb.new(workspace, @CONF[:SCRIPT])
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else
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$irb = Irb.new(workspace)
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end
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@CONF[:IRB_RC].call($irb.context) if @CONF[:IRB_RC]
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@CONF[:MAIN_CONTEXT] = $irb.context
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trap("INT") do
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$irb.signal_handle
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end
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catch(:IRB_EXIT) do
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$irb.eval_input
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end
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print "\n"
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## might want to reset your app's interrupt handler here
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end
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end
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require 'drb'
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DRb.start_service
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game = DRbObject.new nil, "druby://localhost:7373"
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IRB.start_session game
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# Directors manage actors.
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class Director
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attr_accessor :actors
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def initialize
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@actors = []
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@dead_actors = []
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setup
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end
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def setup
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end
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def add_actor(actor)
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@actors << actor
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actor.when :remove_me do
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remove_actor actor
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end
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actor_added actor
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actor
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end
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def remove_actor(actor)
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@dead_actors << actor
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end
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def actor_removed(actor)
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end
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def actor_added(actor)
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end
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def empty?
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@actors.empty?
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end
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def update(time)
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for act in @dead_actors
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@actors.delete act
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actor_removed act
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end
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@dead_actors = []
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for act in @actors
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act.update time if act.alive?
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end
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end
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end
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#!/usr/bin/env ruby
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$: << "#{File.dirname(__FILE__)}/../config"
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require 'rubygems'
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require 'rubygame'
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include Rubygame
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require 'surface_ext'
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require "environment"
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require 'metaclass'
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require 'publisher'
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require 'publisher_ext'
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require 'inflector'
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require 'constructor'
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require 'diy'
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require 'actor_factory'
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class GameboxApp
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attr_reader :context, :game
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def self.run(argv,env)
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GameboxApp.new.start argv, env
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end
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def initialize
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@context = DIY::Context.from_file(APP_ROOT + '/config/objects.yml')
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end
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def setup
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Rubygame.init
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@game = @context[:game]
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@config_manager = @context[:config_manager]
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setup_debug_server if @config_manager[:debug_server]
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end
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def setup_debug_server
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require 'drb'
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self.class.extend DRbUndumped
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puts "Starting debug server..."
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DRb.start_service "druby://localhost:7373", self
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puts "on #{DRb.uri}"
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end
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def main_loop
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@input_manager = @context[:input_manager]
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@input_manager.main_loop @game
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end
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def shutdown
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Rubygame.quit
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end
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def debug_eval(eval_str)
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instance_eval eval_str
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end
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def start(argv,env)
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setup
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main_loop
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shutdown
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end
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end
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# TODO move this to some logging class
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def log(output, level = :debug)
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t = Time.now
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puts "[#{t.min}:#{t.sec}:#{t.usec}] [#{level}] #{output}"
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end
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if $0 == __FILE__
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GameboxApp.run ARGV, ENV
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end
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require 'behavior'
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# keeps track of an image for you based on the actor's class
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# by default it expects images to be:
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# data/graphics/classname.png
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class Graphical < Behavior
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attr_accessor :image
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def setup
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@image = @actor.resource_manager.load_actor_image @actor
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graphical_obj = self
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@actor.instance_eval do
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(class << self; self; end).class_eval do
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define_method :image do
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graphical_obj.image
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end
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define_method :graphical do
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graphical_obj
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end
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end
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end
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end
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end
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require 'actor_view'
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class GraphicalActorView < ActorView
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def draw(target, x_off, y_off)
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debug = false
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x = @actor.x
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y = @actor.y
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img = @actor.image
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if @actor.is? :animated or @actor.is? :physical
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w,h = *img.size
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x = x-w/2
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y = y-h/2
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img.blit target.screen, [x+x_off,y+y_off]
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if @actor.is? :physical and debug
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@actor.physical.shapes.each do |shape|
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bb = shape.bb
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x = bb.l + x_off
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y = bb.b + y_off
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x2 = bb.r + x_off
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y2 = bb.t + y_off
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target.draw_box_s [x,y], [x2,y2], [255,25,25,150]
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end
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end
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else
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img.blit target.screen, [x+x_off,y+y_off]
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end
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end
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end
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Inflector.inflections do |inflect|
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inflect.plural(/$/, 's')
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inflect.plural(/s$/i, 's')
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inflect.plural(/(ax|test)is$/i, '\1es')
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inflect.plural(/(octop|vir)us$/i, '\1i')
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inflect.plural(/(alias|status)$/i, '\1es')
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inflect.plural(/(bu)s$/i, '\1ses')
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inflect.plural(/(buffal|tomat)o$/i, '\1oes')
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inflect.plural(/([ti])um$/i, '\1a')
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inflect.plural(/sis$/i, 'ses')
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inflect.plural(/(?:([^f])fe|([lr])f)$/i, '\1\2ves')
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inflect.plural(/(hive)$/i, '\1s')
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inflect.plural(/([^aeiouy]|qu)y$/i, '\1ies')
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inflect.plural(/(x|ch|ss|sh)$/i, '\1es')
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inflect.plural(/(matr|vert|ind)ix|ex$/i, '\1ices')
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inflect.plural(/([m|l])ouse$/i, '\1ice')
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inflect.plural(/^(ox)$/i, '\1en')
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inflect.plural(/(quiz)$/i, '\1zes')
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inflect.singular(/s$/i, '')
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inflect.singular(/(n)ews$/i, '\1ews')
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inflect.singular(/([ti])a$/i, '\1um')
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inflect.singular(/((a)naly|(b)a|(d)iagno|(p)arenthe|(p)rogno|(s)ynop|(t)he)ses$/i, '\1\2sis')
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inflect.singular(/(^analy)ses$/i, '\1sis')
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inflect.singular(/([^f])ves$/i, '\1fe')
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inflect.singular(/(hive)s$/i, '\1')
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inflect.singular(/(tive)s$/i, '\1')
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inflect.singular(/([lr])ves$/i, '\1f')
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inflect.singular(/([^aeiouy]|qu)ies$/i, '\1y')
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inflect.singular(/(s)eries$/i, '\1eries')
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inflect.singular(/(m)ovies$/i, '\1ovie')
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inflect.singular(/(x|ch|ss|sh)es$/i, '\1')
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inflect.singular(/([m|l])ice$/i, '\1ouse')
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inflect.singular(/(bus)es$/i, '\1')
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inflect.singular(/(o)es$/i, '\1')
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inflect.singular(/(shoe)s$/i, '\1')
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inflect.singular(/(cris|ax|test)es$/i, '\1is')
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inflect.singular(/(octop|vir)i$/i, '\1us')
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inflect.singular(/(alias|status)es$/i, '\1')
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inflect.singular(/^(ox)en/i, '\1')
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inflect.singular(/(vert|ind)ices$/i, '\1ex')
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inflect.singular(/(matr)ices$/i, '\1ix')
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inflect.singular(/(quiz)zes$/i, '\1')
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inflect.irregular('person', 'people')
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inflect.irregular('man', 'men')
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inflect.irregular('child', 'children')
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inflect.irregular('sex', 'sexes')
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inflect.irregular('move', 'moves')
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inflect.uncountable(%w(equipment information rice money species series fish sheep))
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end
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require 'singleton'
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# The Inflector transforms words from singular to plural, class names to table names, modularized class names to ones without,
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# and class names to foreign keys. The default inflections for pluralization, singularization, and uncountable words are kept
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# in inflections.rb.
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module Inflector
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# A singleton instance of this class is yielded by Inflector.inflections, which can then be used to specify additional
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# inflection rules. Examples:
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#
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# Inflector.inflections do |inflect|
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# inflect.plural /^(ox)$/i, '\1\2en'
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# inflect.singular /^(ox)en/i, '\1'
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#
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# inflect.irregular 'octopus', 'octopi'
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#
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# inflect.uncountable "equipment"
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# end
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#
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# New rules are added at the top. So in the example above, the irregular rule for octopus will now be the first of the
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# pluralization and singularization rules that is runs. This guarantees that your rules run before any of the rules that may
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# already have been loaded.
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class Inflections
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include Singleton
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attr_reader :plurals, :singulars, :uncountables
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def initialize
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@plurals, @singulars, @uncountables = [], [], []
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end
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# Specifies a new pluralization rule and its replacement. The rule can either be a string or a regular expression.
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# The replacement should always be a string that may include references to the matched data from the rule.
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def plural(rule, replacement)
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@plurals.insert(0, [rule, replacement])
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end
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# Specifies a new singularization rule and its replacement. The rule can either be a string or a regular expression.
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# The replacement should always be a string that may include references to the matched data from the rule.
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def singular(rule, replacement)
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@singulars.insert(0, [rule, replacement])
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end
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+
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# Specifies a new irregular that applies to both pluralization and singularization at the same time. This can only be used
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# for strings, not regular expressions. You simply pass the irregular in singular and plural form.
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#
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# Examples:
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# irregular 'octopus', 'octopi'
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# irregular 'person', 'people'
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def irregular(singular, plural)
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plural(Regexp.new("(#{singular[0,1]})#{singular[1..-1]}$", "i"), '\1' + plural[1..-1])
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singular(Regexp.new("(#{plural[0,1]})#{plural[1..-1]}$", "i"), '\1' + singular[1..-1])
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end
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+
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# Add uncountable words that shouldn't be attempted inflected.
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#
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# Examples:
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# uncountable "money"
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# uncountable "money", "information"
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# uncountable %w( money information rice )
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def uncountable(*words)
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(@uncountables << words).flatten!
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end
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# Clears the loaded inflections within a given scope (default is :all). Give the scope as a symbol of the inflection type,
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# the options are: :plurals, :singulars, :uncountables
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#
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# Examples:
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# clear :all
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# clear :plurals
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def clear(scope = :all)
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case scope
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when :all
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@plurals, @singulars, @uncountables = [], [], []
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else
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instance_variable_set "@#{scope}", []
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end
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end
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end
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extend self
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def inflections
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if block_given?
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yield Inflections.instance
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else
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Inflections.instance
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end
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end
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# Returns the plural form of the word in the string.
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#
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# Examples
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# "post".pluralize #=> "posts"
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# "octopus".pluralize #=> "octopi"
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# "sheep".pluralize #=> "sheep"
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# "words".pluralize #=> "words"
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# "the blue mailman".pluralize #=> "the blue mailmen"
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# "CamelOctopus".pluralize #=> "CamelOctopi"
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def pluralize(word)
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result = word.to_s.dup
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+
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if inflections.uncountables.include?(result.downcase)
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result
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else
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inflections.plurals.each { |(rule, replacement)| break if result.gsub!(rule, replacement) }
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result
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end
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end
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+
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# The reverse of pluralize, returns the singular form of a word in a string.
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#
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# Examples
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# "posts".singularize #=> "post"
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# "octopi".singularize #=> "octopus"
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# "sheep".singluarize #=> "sheep"
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# "word".singluarize #=> "word"
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# "the blue mailmen".singularize #=> "the blue mailman"
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# "CamelOctopi".singularize #=> "CamelOctopus"
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def singularize(word)
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result = word.to_s.dup
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+
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if inflections.uncountables.include?(result.downcase)
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result
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else
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inflections.singulars.each { |(rule, replacement)| break if result.gsub!(rule, replacement) }
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result
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end
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end
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+
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# By default, camelize converts strings to UpperCamelCase. If the argument to camelize
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# is set to ":lower" then camelize produces lowerCamelCase.
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#
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# camelize will also convert '/' to '::' which is useful for converting paths to namespaces
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#
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# Examples
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# "active_record".camelize #=> "ActiveRecord"
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# "active_record".camelize(:lower) #=> "activeRecord"
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# "active_record/errors".camelize #=> "ActiveRecord::Errors"
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# "active_record/errors".camelize(:lower) #=> "activeRecord::Errors"
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def camelize(lower_case_and_underscored_word, first_letter_in_uppercase = true)
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if first_letter_in_uppercase
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lower_case_and_underscored_word.to_s.gsub(/\/(.?)/) { "::" + $1.upcase }.gsub(/(^|_)(.)/) { $2.upcase }
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else
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lower_case_and_underscored_word.first + camelize(lower_case_and_underscored_word)[1..-1]
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end
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end
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# Capitalizes all the words and replaces some characters in the string to create
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# a nicer looking title. Titleize is meant for creating pretty output. It is not
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# used in the Rails internals.
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#
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# titleize is also aliased as as titlecase
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#
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# Examples
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# "man from the boondocks".titleize #=> "Man From The Boondocks"
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# "x-men: the last stand".titleize #=> "X Men: The Last Stand"
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def titleize(word)
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humanize(underscore(word)).gsub(/\b([a-z])/) { $1.capitalize }
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end
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+
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# The reverse of +camelize+. Makes an underscored form from the expression in the string.
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#
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# Changes '::' to '/' to convert namespaces to paths.
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#
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# Examples
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# "ActiveRecord".underscore #=> "active_record"
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# "ActiveRecord::Errors".underscore #=> active_record/errors
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def underscore(camel_cased_word)
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camel_cased_word.to_s.gsub(/::/, '/').
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gsub(/([A-Z]+)([A-Z][a-z])/,'\1_\2').
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gsub(/([a-z\d])([A-Z])/,'\1_\2').
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tr("-", "_").
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downcase
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end
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+
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# Replaces underscores with dashes in the string.
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#
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# Example
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# "puni_puni" #=> "puni-puni"
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def dasherize(underscored_word)
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underscored_word.gsub(/_/, '-')
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end
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+
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# Capitalizes the first word and turns underscores into spaces and strips _id.
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# Like titleize, this is meant for creating pretty output.
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#
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# Examples
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# "employee_salary" #=> "Employee salary"
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# "author_id" #=> "Author"
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def humanize(lower_case_and_underscored_word)
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lower_case_and_underscored_word.to_s.gsub(/_id$/, "").gsub(/_/, " ").capitalize
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end
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+
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# Removes the module part from the expression in the string
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#
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# Examples
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# "ActiveRecord::CoreExtensions::String::Inflections".demodulize #=> "Inflections"
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# "Inflections".demodulize #=> "Inflections"
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def demodulize(class_name_in_module)
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class_name_in_module.to_s.gsub(/^.*::/, '')
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end
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+
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# Create the name of a table like Rails does for models to table names. This method
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# uses the pluralize method on the last word in the string.
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#
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# Examples
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# "RawScaledScorer".tableize #=> "raw_scaled_scorers"
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# "egg_and_ham".tableize #=> "egg_and_hams"
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+
# "fancyCategory".tableize #=> "fancy_categories"
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def tableize(class_name)
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pluralize(underscore(class_name))
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end
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213
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+
|
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# Create a class name from a table name like Rails does for table names to models.
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# Note that this returns a string and not a Class. (To convert to an actual class
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# follow classify with constantize.)
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+
#
|
218
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+
# Examples
|
219
|
+
# "egg_and_hams".classify #=> "EggAndHam"
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220
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+
# "post".classify #=> "Post"
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221
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+
def classify(table_name)
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222
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+
# strip out any leading schema name
|
223
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+
camelize(singularize(table_name.to_s.sub(/.*\./, '')))
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224
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+
end
|
225
|
+
|
226
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+
# Creates a foreign key name from a class name.
|
227
|
+
# +separate_class_name_and_id_with_underscore+ sets whether
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228
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+
# the method should put '_' between the name and 'id'.
|
229
|
+
#
|
230
|
+
# Examples
|
231
|
+
# "Message".foreign_key #=> "message_id"
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232
|
+
# "Message".foreign_key(false) #=> "messageid"
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233
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+
# "Admin::Post".foreign_key #=> "post_id"
|
234
|
+
def foreign_key(class_name, separate_class_name_and_id_with_underscore = true)
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235
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+
underscore(demodulize(class_name)) + (separate_class_name_and_id_with_underscore ? "_id" : "id")
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236
|
+
end
|
237
|
+
|
238
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+
# Constantize tries to find a declared constant with the name specified
|
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+
# in the string. It raises a NameError when the name is not in CamelCase
|
240
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+
# or is not initialized.
|
241
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+
#
|
242
|
+
# Examples
|
243
|
+
# "Module".constantize #=> Module
|
244
|
+
# "Class".constantize #=> Class
|
245
|
+
def constantize(camel_cased_word)
|
246
|
+
unless /\A(?:::)?([A-Z]\w*(?:::[A-Z]\w*)*)\z/ =~ camel_cased_word
|
247
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+
raise NameError, "#{camel_cased_word.inspect} is not a valid constant name!"
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248
|
+
end
|
249
|
+
|
250
|
+
Object.module_eval("::#{$1}", __FILE__, __LINE__)
|
251
|
+
end
|
252
|
+
|
253
|
+
# Ordinalize turns a number into an ordinal string used to denote the
|
254
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+
# position in an ordered sequence such as 1st, 2nd, 3rd, 4th.
|
255
|
+
#
|
256
|
+
# Examples
|
257
|
+
# ordinalize(1) # => "1st"
|
258
|
+
# ordinalize(2) # => "2nd"
|
259
|
+
# ordinalize(1002) # => "1002nd"
|
260
|
+
# ordinalize(1003) # => "1003rd"
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261
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+
def ordinalize(number)
|
262
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+
if (11..13).include?(number.to_i % 100)
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263
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+
"#{number}th"
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264
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+
else
|
265
|
+
case number.to_i % 10
|
266
|
+
when 1
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267
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+
"#{number}st"
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268
|
+
when 2
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269
|
+
"#{number}nd"
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270
|
+
when 3
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271
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+
"#{number}rd"
|
272
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+
else "#{number}th"
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273
|
+
end
|
274
|
+
end
|
275
|
+
end
|
276
|
+
end
|
277
|
+
|
278
|
+
require 'inflections'
|