game_ruby_exemplu 1.0.0

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checksums.yaml ADDED
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+ ---
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+ SHA1:
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data/LICENSE ADDED
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+ Copyright (c) 2013 Nicolae Turean
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software .
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
data/README ADDED
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+ This is an example of application for learning ruby used in The Pragmatic Studio's
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+ Ruby Programming course .
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+
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+ This code is Copyright 2013 Nicolae Turean. See the LICENSE file.
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+ Poker High Scores:
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+ Theo................ 645
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+ Nico................ 600
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+ Ana................. 300
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+ Bozo................ 247.5
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+ Berserker........... 160
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+ Messi,100
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+ Cice,80
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+ Hagi,70
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+ Maradona,90
data/bin/players.csv ADDED
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+ Nico,100
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+ Ana,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/bersek_player'
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+
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+ # player1 = Player.new("momo", 100)
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+ # player2 = Player.new("turi",60)
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+ # player3 = Player.new("chris",125)
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+ # player4 = Player.new("maria",150)
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+ # player5 = Player.new("tucu",90)
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+
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+ poker = StudioGame::Game.new("poker")
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+ default_player_file = File.join(File.dirname(__FILE__),'players.csv')
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+ poker.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = ClumsyPlayer.new("bozo", 105, 3)
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+ poker.add_player(klutz)
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+
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ poker.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many rounds ? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ poker.play(answer.to_i) do
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+ poker.total_points >= 3000
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+ end
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+ when 'quit', 'exit'
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+ poker.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ poker.save_high_scores
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+
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+ # sah = Game.new("sah")
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+ # sah.add_player(player5)
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+ # sah.add_player(player4)
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+ # sah.add_player(player3)
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+ # sah.play(5)
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+ # sah.print_stats
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+
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ require_relative 'player'
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+
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+ class BerserkPlayer < StudioGame::Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count +=1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+
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+ # or use the ternary operator:
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+ # berserk? ? w00t : super
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ class ClumsyPlayer < StudioGame::Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health=100, boost_factor=1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+ def found_treasures(treasure)
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+ damaged_treasure = StudioGame::Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+
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+ # def found_treasure(treasure)
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+ # points = treasure.points / 2
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+ # @found_treasures[treasure.name] += points
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+ # puts "#{@name} found a #{treasure.name} worth #{points} points."
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+ # end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasures(hammer)
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+ clumsy.found_treasures(hammer)
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+ clumsy.found_treasures(hammer)
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasures(crowbar)
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ module StudioGame
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+ class Game
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+ def initialize(name)
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+ @name = name.capitalize
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+ @game = []
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def add_player(player)
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+ @game << player
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+ end
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+
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+
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+ def play(rounds)
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+ puts "\n\nThere are #{@game.size} players in the #{@name} game:"
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+ puts @game.sort
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+ treasures = TreasureTrove::TREASURES
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+ puts "\n There are #{treasures.size} treasures to be found:"
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+ treasures.each do |t|
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+ puts "A #{t.name} is worth #{t.points} points"
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+ end
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+ def total_points
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+ @game.reduce(0) { |sum, p| sum + p.points}
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts"\nRound #{round}:"
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+ @game.sort.each do |p|
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+ GameTurn.take_turn(p)
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+ puts p
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+ end
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+ end
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+ end
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+ def print_name_and_health(p)
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+ puts "#{p.name} (#{p.health})"
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+ end
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+ def print_stats
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+ puts "\n#{@name}'s Statistics"
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+ strong_players, wimpy_players = @game.sort.partition { |p| p.strong?}
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+
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+ puts "\n#{strong_players.size} strong players"
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+ strong_players.each do |p|
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+ print_name_and_health(p)
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+ end
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+
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+ puts "\n#{wimpy_players.size} wimpy players"
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+ wimpy_players.each do |p|
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+ print_name_and_health(p)
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+ end
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+ puts "\n#{total_points} total points from treasures found"
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+ @game.each do |p|
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+ puts "#{p.name}'s points total:"
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+ p.each_found_treasure do |t|
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+ puts " #{t.points} total #{t.name} points"
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+ end
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+ puts "#{p.points} grand total points"
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+ end
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+
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+ puts"\n#{@name} High Scores:"
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+ @game.sort.each do |p|
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+ puts high_score_entry(p)
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+ end
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+ end
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+ def high_score_entry(p)
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+ f_name = p.name.ljust(20,'.')
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+ "#{f_name} #{p.score}"
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+ end
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@name} High Scores:"
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+ @game.sort.each do |p|
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+ file.puts high_score_entry(p)
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+ end
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+ end
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+ end
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+ end
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+ end
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ module GameTurn
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+ def self.take_turn(p)
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+ die = Die.new
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+ number_rolled = die.roll
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+ case number_rolled
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+ when 1..2
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+ p.blam
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+ when 3..4
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+ puts "#{p.name} was skipped"
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+ else
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+ p.w00t
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+ end
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+ treasure = StudioGame::TreasureTrove.random
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+ p.found_treasures(treasure)
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+ end
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+ end
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+ def conversation
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+ puts "Hello"
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+ yield
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+ puts "Goodbye"
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+ end
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+ conversation { puts "Good to meet you !"}
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+
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+ def n_times(number)
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+ 1.upto(number) do |count|
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+ yield count
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+ end
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+ end
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+
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+ number=rand(10)
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+ n_times(number) do |n|
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+ puts "#{n} situps"
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+ puts "#{n} pushups"
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+ puts "#{n} chinups"
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+ end
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+ require_relative 'auditable'
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+ class LoadedDie
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+ include Auditable
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1,1,2,5,6,6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ module Playable
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+ def blam
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+ self.health -= 10
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+ puts "#{@name} got blamed!"
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+ end
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+ def w00t
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+ self.health += 15
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+ puts "#{@name} got w00ted!"
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+ end
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+ def strong?
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+ health > 100
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name
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+ attr_accessor :health
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+
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+ def initialize(name,health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+ def self.from_csv(line)
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+ name, health = line.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+ def found_treasures(t)
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+ @found_treasures[t.name] += t.points
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+ puts "#{@name} found a #{t.name} worth #{t.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0,:+)
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+ end
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+ def score
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+ @health+points
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+ end
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}"
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+ end
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+
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+ def name=(new)
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+ @name=new.capitalize
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+ end
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ treasure = Treasure.new(name, points)
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+ yield treasure
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+ end
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+ end
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+ if __FILE__ == $0
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+ player = Player.new("stan")
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+ puts player.name
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+ puts player
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+ end
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+ end
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ if __FILE__ == $0
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+ puts TreasureTrove::TREASURES
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+ module StudioGame
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+ describe ClumsyPlayer do
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+
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasures(hammer)
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+ @player.found_treasures(hammer)
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+ @player.found_treasures(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasures(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+ end
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+ end
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+ require 'studio_game/game'
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+ module StudioGame
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+ describe Game do
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+
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+ before do
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+ @game = Game.new("Poker")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe",@initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+ it "w00ts the player if a high number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+ @game.play(2)
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+ @player.health.should == @initial_health + (15*2)
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+ end
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+ it "skips the player if a medium number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+ @game.play(2)
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+ @player.health.should == @initial_health
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+ end
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+ it "damp the player if a low number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(1)
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+ @game.play(2)
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+ @player.health.should == @initial_health - (10*2)
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+ end
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+
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+ context "in a collection of players" do
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+ before do
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+ @player1 = Player.new("moe",100)
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+ @player2 = Player.new("larry",200)
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+ @player3 = Player.new("curly",300)
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+
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+ @players = [@player1 , @player2 , @player3]
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+ end
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+ it "is sorted by decreasing score" do
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+ @players.sort.should == [@player3 , @player2, @player1]
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+ end
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+ end
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasures(Treasure.new(:hammer, 50))
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+ player1.found_treasures(Treasure.new(:hammer, 50))
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+ player2.found_treasures(Treasure.new(:crowbar, 400))
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+
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+ game.total_points.should == 500
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+ end
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+ end
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+ end
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+ require 'studio_game/player'
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+ module StudioGame
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+ describe Player do
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+ before do
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+ $stdout = StringIO.new
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+ @name = "nico"
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+ @health = 150
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+ @player = Player.new(@name,@health)
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+ end
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+ it "has a capitalized name " do
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+ @player.name.should == "Nico"
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+ end
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+ it "has a initial health " do
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+ @player.health.should == @health
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+ end
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+ it "has a string representation" do
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+ @player.found_treasures(Treasure.new(:hammer, 50))
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+ @player.found_treasures(Treasure.new(:hammer, 50))
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+
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+ @player.to_s.should == "I'm Nico with health = 150, points = 100, and score = 250"
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+ end
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+
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+ it "increase health by 15 when w00ted " do
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+ @player.w00t
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+ @player.health.should == @health + 15
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+ end
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+ it "decrease health by 10 when is blammed " do
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+ @player.blam
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+ @player.health.should == @health -10
30
+ end
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+ context "with a health greater than 100" do
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+ before do
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+ @player = Player.new("larry",150)
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+ end
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+ it "is strong" do
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+ @player.should be_strong
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+ end
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+ end
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+ context "with a health less or equal than 100" do
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+ before do
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+ @player = Player.new("larry",100)
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+ end
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+ it "is wimpy" do
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+ @player.should_not be_strong
45
+ end
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+
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+ it "computes a score as the sum of its health and points" do
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+ @player.found_treasures(Treasure.new(:hammer, 50))
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+ @player.found_treasures(Treasure.new(:hammer, 50))
50
+
51
+ @player.score.should == 200
52
+ end
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+
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+ it "computes points as the sum of all treasure points" do
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+ @player.points.should == 0
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+
57
+ @player.found_treasures(Treasure.new(:hammer, 50))
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+
59
+ @player.points.should == 50
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+
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+ @player.found_treasures(Treasure.new(:crowbar, 400))
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+
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+ @player.points.should == 450
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+
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+ @player.found_treasures(Treasure.new(:hammer, 50))
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+
67
+ @player.points.should == 500
68
+ end
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+ it "yields each found treasure and its total points" do
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+ @player.found_treasures(Treasure.new(:skillet, 100))
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+ @player.found_treasures(Treasure.new(:skillet, 100))
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+ @player.found_treasures(Treasure.new(:hammer, 50))
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+ @player.found_treasures(Treasure.new(:bottle, 5))
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+ @player.found_treasures(Treasure.new(:bottle, 5))
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+ @player.found_treasures(Treasure.new(:bottle, 5))
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+ @player.found_treasures(Treasure.new(:bottle, 5))
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+ @player.found_treasures(Treasure.new(:bottle, 5))
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+
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+ yielded = []
80
+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
82
+ end
83
+
84
+ yielded.should == [
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+ Treasure.new(:skillet, 200),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:bottle, 25)
88
+ ]
89
+ end
90
+ end
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+ it "can be created from a CSV string" do
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+ player = Player.from_csv("larry,150")
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+
94
+ player.name.should == "Larry"
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+ player.health.should == 150
96
+ end
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+ end
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+ end
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+ require 'studio_game/treasure_trove'
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+ module StudioGame
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+ describe Treasure do
4
+
5
+ before do
6
+ @treasure = Treasure.new(:hammer, 50)
7
+ end
8
+
9
+ it "has a name attribute" do
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+ @treasure.name.should == :hammer
11
+ end
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+
13
+ it "has a points attribute" do
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+ @treasure.points.should == 50
15
+ end
16
+
17
+ end
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+
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+ describe TreasureTrove do
20
+
21
+ it "has six treasures" do
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+ TreasureTrove::TREASURES.size.should == 6
23
+ end
24
+
25
+ it "has a pie worth 5 points" do
26
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
27
+ end
28
+
29
+ it "has a bottle worth 25 points" do
30
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
31
+ end
32
+
33
+ it "has a hammer worth 50 points" do
34
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
35
+ end
36
+
37
+ it "has a skillet worth 100 points" do
38
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
39
+ end
40
+
41
+ it "has a broomstick worth 200 points" do
42
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
43
+ end
44
+
45
+ it "has a crowbar worth 400 points" do
46
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
47
+ end
48
+ it "returns a random treasure" do
49
+ treasure = TreasureTrove.random
50
+
51
+ TreasureTrove::TREASURES.should include(treasure)
52
+ end
53
+ end
54
+ end
metadata ADDED
@@ -0,0 +1,84 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: game_ruby_exemplu
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Nicolae Turean
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2013-08-10 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: "This is an example of application for learning ruby used in The Pragmatic
28
+ Studio's \nRuby Programming course .\n\nThis code is Copyright 2013 Nicolae Turean.
29
+ See the LICENSE file."
30
+ email: n_turean@yahoo.com
31
+ executables:
32
+ - studio_game
33
+ extensions: []
34
+ extra_rdoc_files: []
35
+ files:
36
+ - bin/high_scores.txt
37
+ - bin/my_favorite_players.csv
38
+ - bin/players.csv
39
+ - bin/studio_game
40
+ - lib/studio_game/auditable.rb
41
+ - lib/studio_game/bersek_player.rb
42
+ - lib/studio_game/clumsy_player.rb
43
+ - lib/studio_game/die.rb
44
+ - lib/studio_game/game.rb
45
+ - lib/studio_game/game_turn.rb
46
+ - lib/studio_game/iterators.rb
47
+ - lib/studio_game/loaded_die.rb
48
+ - lib/studio_game/playable.rb
49
+ - lib/studio_game/player.rb
50
+ - lib/studio_game/treasure_trove.rb
51
+ - spec/studio_game/clumsy_player_spec.rb
52
+ - spec/studio_game/game_spec.rb
53
+ - spec/studio_game/player_spec.rb
54
+ - spec/studio_game/treasure_trove_spec.rb
55
+ - LICENSE
56
+ - README
57
+ homepage:
58
+ licenses: []
59
+ metadata: {}
60
+ post_install_message:
61
+ rdoc_options: []
62
+ require_paths:
63
+ - lib
64
+ required_ruby_version: !ruby/object:Gem::Requirement
65
+ requirements:
66
+ - - '>='
67
+ - !ruby/object:Gem::Version
68
+ version: '1.9'
69
+ required_rubygems_version: !ruby/object:Gem::Requirement
70
+ requirements:
71
+ - - '>='
72
+ - !ruby/object:Gem::Version
73
+ version: '0'
74
+ requirements: []
75
+ rubyforge_project:
76
+ rubygems_version: 2.0.6
77
+ signing_key:
78
+ specification_version: 4
79
+ summary: Learn ruby example
80
+ test_files:
81
+ - spec/studio_game/clumsy_player_spec.rb
82
+ - spec/studio_game/game_spec.rb
83
+ - spec/studio_game/player_spec.rb
84
+ - spec/studio_game/treasure_trove_spec.rb