game_ruby_exemplu 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +15 -0
- data/README +4 -0
- data/bin/high_scores.txt +6 -0
- data/bin/my_favorite_players.csv +4 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +46 -0
- data/lib/studio_game/auditable.rb +6 -0
- data/lib/studio_game/bersek_player.rb +36 -0
- data/lib/studio_game/clumsy_player.rb +38 -0
- data/lib/studio_game/die.rb +12 -0
- data/lib/studio_game/game.rb +88 -0
- data/lib/studio_game/game_turn.rb +18 -0
- data/lib/studio_game/iterators.rb +19 -0
- data/lib/studio_game/loaded_die.rb +12 -0
- data/lib/studio_game/playable.rb +13 -0
- data/lib/studio_game/player.rb +53 -0
- data/lib/studio_game/treasure_trove.rb +19 -0
- data/spec/studio_game/clumsy_player_spec.rb +32 -0
- data/spec/studio_game/game_spec.rb +57 -0
- data/spec/studio_game/player_spec.rb +98 -0
- data/spec/studio_game/treasure_trove_spec.rb +54 -0
- metadata +84 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: a59621c6eaedcdcc3ad3a7bc4eab85259695668f
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data.tar.gz: 564c62be064c8901cd22d43240532f48fc81bb01
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SHA512:
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metadata.gz: 0158ffb24df3acca40d4ca0355ad303b3ef625c255addc690efb980035b57328737a584c6e5ae378245ccfae584d73cb201d93ed41cf7e4ede2cc4e486769902
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data.tar.gz: 6ae94f75ca4263e33c850e813ea0db80ae2097f6674f9401fa10785d1a614fb0c85190377556ae48ccb7b7964dfb0f17c46928614220cbf12661c86b5b279441
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data/LICENSE
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Copyright (c) 2013 Nicolae Turean
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software .
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README
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data/bin/high_scores.txt
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/bersek_player'
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# player1 = Player.new("momo", 100)
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# player2 = Player.new("turi",60)
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# player3 = Player.new("chris",125)
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# player4 = Player.new("maria",150)
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# player5 = Player.new("tucu",90)
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poker = StudioGame::Game.new("poker")
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default_player_file = File.join(File.dirname(__FILE__),'players.csv')
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poker.load_players(ARGV.shift || default_player_file)
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klutz = ClumsyPlayer.new("bozo", 105, 3)
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poker.add_player(klutz)
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berserker = BerserkPlayer.new("berserker", 50)
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poker.add_player(berserker)
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loop do
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puts "\nHow many rounds ? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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poker.play(answer.to_i) do
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poker.total_points >= 3000
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end
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when 'quit', 'exit'
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poker.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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poker.save_high_scores
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# sah = Game.new("sah")
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# sah.add_player(player5)
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# sah.add_player(player4)
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# sah.add_player(player3)
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# sah.play(5)
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# sah.print_stats
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require_relative 'player'
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class BerserkPlayer < StudioGame::Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count +=1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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# or use the ternary operator:
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# berserk? ? w00t : super
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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require_relative 'treasure_trove'
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class ClumsyPlayer < StudioGame::Player
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attr_reader :boost_factor
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def initialize(name, health=100, boost_factor=1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def w00t
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@boost_factor.times { super }
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end
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def found_treasures(treasure)
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damaged_treasure = StudioGame::Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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# def found_treasure(treasure)
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# points = treasure.points / 2
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# @found_treasures[treasure.name] += points
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# puts "#{@name} found a #{treasure.name} worth #{points} points."
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# end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasures(hammer)
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clumsy.found_treasures(hammer)
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clumsy.found_treasures(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasures(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'player'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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def initialize(name)
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@name = name.capitalize
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@game = []
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end
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def load_players(from_file)
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File.readlines(from_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def add_player(player)
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@game << player
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end
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def play(rounds)
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puts "\n\nThere are #{@game.size} players in the #{@name} game:"
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puts @game.sort
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treasures = TreasureTrove::TREASURES
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puts "\n There are #{treasures.size} treasures to be found:"
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treasures.each do |t|
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puts "A #{t.name} is worth #{t.points} points"
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end
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def total_points
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@game.reduce(0) { |sum, p| sum + p.points}
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end
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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puts"\nRound #{round}:"
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@game.sort.each do |p|
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GameTurn.take_turn(p)
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puts p
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end
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end
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end
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def print_name_and_health(p)
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puts "#{p.name} (#{p.health})"
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end
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def print_stats
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puts "\n#{@name}'s Statistics"
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strong_players, wimpy_players = @game.sort.partition { |p| p.strong?}
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puts "\n#{strong_players.size} strong players"
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strong_players.each do |p|
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print_name_and_health(p)
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end
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puts "\n#{wimpy_players.size} wimpy players"
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wimpy_players.each do |p|
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print_name_and_health(p)
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end
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puts "\n#{total_points} total points from treasures found"
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@game.each do |p|
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puts "#{p.name}'s points total:"
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p.each_found_treasure do |t|
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puts " #{t.points} total #{t.name} points"
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end
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puts "#{p.points} grand total points"
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end
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puts"\n#{@name} High Scores:"
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@game.sort.each do |p|
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puts high_score_entry(p)
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end
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end
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def high_score_entry(p)
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f_name = p.name.ljust(20,'.')
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"#{f_name} #{p.score}"
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@name} High Scores:"
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@game.sort.each do |p|
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file.puts high_score_entry(p)
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end
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end
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end
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end
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end
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require_relative 'die'
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require_relative 'loaded_die'
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module GameTurn
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def self.take_turn(p)
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die = Die.new
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number_rolled = die.roll
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case number_rolled
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when 1..2
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p.blam
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when 3..4
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puts "#{p.name} was skipped"
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else
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p.w00t
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end
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treasure = StudioGame::TreasureTrove.random
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p.found_treasures(treasure)
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end
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end
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def conversation
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puts "Hello"
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yield
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puts "Goodbye"
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end
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conversation { puts "Good to meet you !"}
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def n_times(number)
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1.upto(number) do |count|
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yield count
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end
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end
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number=rand(10)
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n_times(number) do |n|
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puts "#{n} situps"
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puts "#{n} pushups"
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puts "#{n} chinups"
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :name
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attr_accessor :health
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def initialize(name,health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def self.from_csv(line)
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name, health = line.split(',')
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Player.new(name, Integer(health))
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end
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def found_treasures(t)
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@found_treasures[t.name] += t.points
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puts "#{@name} found a #{t.name} worth #{t.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def points
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@found_treasures.values.reduce(0,:+)
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end
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def score
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@health+points
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end
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def <=>(other)
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other.score <=> score
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}"
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end
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def name=(new)
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@name=new.capitalize
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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treasure = Treasure.new(name, points)
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yield treasure
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end
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end
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if __FILE__ == $0
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player = Player.new("stan")
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puts player.name
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puts player
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end
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end
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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TREASURES.sample
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end
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end
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if __FILE__ == $0
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puts TreasureTrove::TREASURES
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end
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end
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require 'studio_game/clumsy_player'
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module StudioGame
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describe ClumsyPlayer do
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before do
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@player = ClumsyPlayer.new("klutz")
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end
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it "only gets half the point value for each treasure" do
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@player.points.should == 0
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hammer = Treasure.new(:hammer, 50)
|
13
|
+
@player.found_treasures(hammer)
|
14
|
+
@player.found_treasures(hammer)
|
15
|
+
@player.found_treasures(hammer)
|
16
|
+
|
17
|
+
@player.points.should == 75
|
18
|
+
|
19
|
+
crowbar = Treasure.new(:crowbar, 400)
|
20
|
+
@player.found_treasures(crowbar)
|
21
|
+
|
22
|
+
@player.points.should == 275
|
23
|
+
|
24
|
+
yielded = []
|
25
|
+
@player.each_found_treasure do |treasure|
|
26
|
+
yielded << treasure
|
27
|
+
end
|
28
|
+
|
29
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
30
|
+
end
|
31
|
+
end
|
32
|
+
end
|
@@ -0,0 +1,57 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
module StudioGame
|
3
|
+
describe Game do
|
4
|
+
|
5
|
+
before do
|
6
|
+
@game = Game.new("Poker")
|
7
|
+
|
8
|
+
@initial_health = 100
|
9
|
+
@player = Player.new("moe",@initial_health)
|
10
|
+
|
11
|
+
@game.add_player(@player)
|
12
|
+
end
|
13
|
+
it "w00ts the player if a high number is rolled" do
|
14
|
+
Die.any_instance.stub(:roll).and_return(5)
|
15
|
+
@game.play(2)
|
16
|
+
@player.health.should == @initial_health + (15*2)
|
17
|
+
end
|
18
|
+
it "skips the player if a medium number is rolled" do
|
19
|
+
Die.any_instance.stub(:roll).and_return(3)
|
20
|
+
@game.play(2)
|
21
|
+
@player.health.should == @initial_health
|
22
|
+
end
|
23
|
+
it "damp the player if a low number is rolled" do
|
24
|
+
Die.any_instance.stub(:roll).and_return(1)
|
25
|
+
@game.play(2)
|
26
|
+
@player.health.should == @initial_health - (10*2)
|
27
|
+
end
|
28
|
+
|
29
|
+
context "in a collection of players" do
|
30
|
+
before do
|
31
|
+
@player1 = Player.new("moe",100)
|
32
|
+
@player2 = Player.new("larry",200)
|
33
|
+
@player3 = Player.new("curly",300)
|
34
|
+
|
35
|
+
@players = [@player1 , @player2 , @player3]
|
36
|
+
end
|
37
|
+
it "is sorted by decreasing score" do
|
38
|
+
@players.sort.should == [@player3 , @player2, @player1]
|
39
|
+
end
|
40
|
+
end
|
41
|
+
it "computes total points as the sum of all player points" do
|
42
|
+
game = Game.new("Knuckleheads")
|
43
|
+
|
44
|
+
player1 = Player.new("moe")
|
45
|
+
player2 = Player.new("larry")
|
46
|
+
|
47
|
+
game.add_player(player1)
|
48
|
+
game.add_player(player2)
|
49
|
+
|
50
|
+
player1.found_treasures(Treasure.new(:hammer, 50))
|
51
|
+
player1.found_treasures(Treasure.new(:hammer, 50))
|
52
|
+
player2.found_treasures(Treasure.new(:crowbar, 400))
|
53
|
+
|
54
|
+
game.total_points.should == 500
|
55
|
+
end
|
56
|
+
end
|
57
|
+
end
|
@@ -0,0 +1,98 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
module StudioGame
|
3
|
+
describe Player do
|
4
|
+
before do
|
5
|
+
$stdout = StringIO.new
|
6
|
+
@name = "nico"
|
7
|
+
@health = 150
|
8
|
+
@player = Player.new(@name,@health)
|
9
|
+
end
|
10
|
+
it "has a capitalized name " do
|
11
|
+
@player.name.should == "Nico"
|
12
|
+
end
|
13
|
+
it "has a initial health " do
|
14
|
+
@player.health.should == @health
|
15
|
+
end
|
16
|
+
it "has a string representation" do
|
17
|
+
@player.found_treasures(Treasure.new(:hammer, 50))
|
18
|
+
@player.found_treasures(Treasure.new(:hammer, 50))
|
19
|
+
|
20
|
+
@player.to_s.should == "I'm Nico with health = 150, points = 100, and score = 250"
|
21
|
+
end
|
22
|
+
|
23
|
+
it "increase health by 15 when w00ted " do
|
24
|
+
@player.w00t
|
25
|
+
@player.health.should == @health + 15
|
26
|
+
end
|
27
|
+
it "decrease health by 10 when is blammed " do
|
28
|
+
@player.blam
|
29
|
+
@player.health.should == @health -10
|
30
|
+
end
|
31
|
+
context "with a health greater than 100" do
|
32
|
+
before do
|
33
|
+
@player = Player.new("larry",150)
|
34
|
+
end
|
35
|
+
it "is strong" do
|
36
|
+
@player.should be_strong
|
37
|
+
end
|
38
|
+
end
|
39
|
+
context "with a health less or equal than 100" do
|
40
|
+
before do
|
41
|
+
@player = Player.new("larry",100)
|
42
|
+
end
|
43
|
+
it "is wimpy" do
|
44
|
+
@player.should_not be_strong
|
45
|
+
end
|
46
|
+
|
47
|
+
it "computes a score as the sum of its health and points" do
|
48
|
+
@player.found_treasures(Treasure.new(:hammer, 50))
|
49
|
+
@player.found_treasures(Treasure.new(:hammer, 50))
|
50
|
+
|
51
|
+
@player.score.should == 200
|
52
|
+
end
|
53
|
+
|
54
|
+
it "computes points as the sum of all treasure points" do
|
55
|
+
@player.points.should == 0
|
56
|
+
|
57
|
+
@player.found_treasures(Treasure.new(:hammer, 50))
|
58
|
+
|
59
|
+
@player.points.should == 50
|
60
|
+
|
61
|
+
@player.found_treasures(Treasure.new(:crowbar, 400))
|
62
|
+
|
63
|
+
@player.points.should == 450
|
64
|
+
|
65
|
+
@player.found_treasures(Treasure.new(:hammer, 50))
|
66
|
+
|
67
|
+
@player.points.should == 500
|
68
|
+
end
|
69
|
+
it "yields each found treasure and its total points" do
|
70
|
+
@player.found_treasures(Treasure.new(:skillet, 100))
|
71
|
+
@player.found_treasures(Treasure.new(:skillet, 100))
|
72
|
+
@player.found_treasures(Treasure.new(:hammer, 50))
|
73
|
+
@player.found_treasures(Treasure.new(:bottle, 5))
|
74
|
+
@player.found_treasures(Treasure.new(:bottle, 5))
|
75
|
+
@player.found_treasures(Treasure.new(:bottle, 5))
|
76
|
+
@player.found_treasures(Treasure.new(:bottle, 5))
|
77
|
+
@player.found_treasures(Treasure.new(:bottle, 5))
|
78
|
+
|
79
|
+
yielded = []
|
80
|
+
@player.each_found_treasure do |treasure|
|
81
|
+
yielded << treasure
|
82
|
+
end
|
83
|
+
|
84
|
+
yielded.should == [
|
85
|
+
Treasure.new(:skillet, 200),
|
86
|
+
Treasure.new(:hammer, 50),
|
87
|
+
Treasure.new(:bottle, 25)
|
88
|
+
]
|
89
|
+
end
|
90
|
+
end
|
91
|
+
it "can be created from a CSV string" do
|
92
|
+
player = Player.from_csv("larry,150")
|
93
|
+
|
94
|
+
player.name.should == "Larry"
|
95
|
+
player.health.should == 150
|
96
|
+
end
|
97
|
+
end
|
98
|
+
end
|
@@ -0,0 +1,54 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
module StudioGame
|
3
|
+
describe Treasure do
|
4
|
+
|
5
|
+
before do
|
6
|
+
@treasure = Treasure.new(:hammer, 50)
|
7
|
+
end
|
8
|
+
|
9
|
+
it "has a name attribute" do
|
10
|
+
@treasure.name.should == :hammer
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a points attribute" do
|
14
|
+
@treasure.points.should == 50
|
15
|
+
end
|
16
|
+
|
17
|
+
end
|
18
|
+
|
19
|
+
describe TreasureTrove do
|
20
|
+
|
21
|
+
it "has six treasures" do
|
22
|
+
TreasureTrove::TREASURES.size.should == 6
|
23
|
+
end
|
24
|
+
|
25
|
+
it "has a pie worth 5 points" do
|
26
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
27
|
+
end
|
28
|
+
|
29
|
+
it "has a bottle worth 25 points" do
|
30
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
31
|
+
end
|
32
|
+
|
33
|
+
it "has a hammer worth 50 points" do
|
34
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
35
|
+
end
|
36
|
+
|
37
|
+
it "has a skillet worth 100 points" do
|
38
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
39
|
+
end
|
40
|
+
|
41
|
+
it "has a broomstick worth 200 points" do
|
42
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
43
|
+
end
|
44
|
+
|
45
|
+
it "has a crowbar worth 400 points" do
|
46
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
47
|
+
end
|
48
|
+
it "returns a random treasure" do
|
49
|
+
treasure = TreasureTrove.random
|
50
|
+
|
51
|
+
TreasureTrove::TREASURES.should include(treasure)
|
52
|
+
end
|
53
|
+
end
|
54
|
+
end
|
metadata
ADDED
@@ -0,0 +1,84 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: game_ruby_exemplu
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Nicolae Turean
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2013-08-10 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - '>='
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - '>='
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: "This is an example of application for learning ruby used in The Pragmatic
|
28
|
+
Studio's \nRuby Programming course .\n\nThis code is Copyright 2013 Nicolae Turean.
|
29
|
+
See the LICENSE file."
|
30
|
+
email: n_turean@yahoo.com
|
31
|
+
executables:
|
32
|
+
- studio_game
|
33
|
+
extensions: []
|
34
|
+
extra_rdoc_files: []
|
35
|
+
files:
|
36
|
+
- bin/high_scores.txt
|
37
|
+
- bin/my_favorite_players.csv
|
38
|
+
- bin/players.csv
|
39
|
+
- bin/studio_game
|
40
|
+
- lib/studio_game/auditable.rb
|
41
|
+
- lib/studio_game/bersek_player.rb
|
42
|
+
- lib/studio_game/clumsy_player.rb
|
43
|
+
- lib/studio_game/die.rb
|
44
|
+
- lib/studio_game/game.rb
|
45
|
+
- lib/studio_game/game_turn.rb
|
46
|
+
- lib/studio_game/iterators.rb
|
47
|
+
- lib/studio_game/loaded_die.rb
|
48
|
+
- lib/studio_game/playable.rb
|
49
|
+
- lib/studio_game/player.rb
|
50
|
+
- lib/studio_game/treasure_trove.rb
|
51
|
+
- spec/studio_game/clumsy_player_spec.rb
|
52
|
+
- spec/studio_game/game_spec.rb
|
53
|
+
- spec/studio_game/player_spec.rb
|
54
|
+
- spec/studio_game/treasure_trove_spec.rb
|
55
|
+
- LICENSE
|
56
|
+
- README
|
57
|
+
homepage:
|
58
|
+
licenses: []
|
59
|
+
metadata: {}
|
60
|
+
post_install_message:
|
61
|
+
rdoc_options: []
|
62
|
+
require_paths:
|
63
|
+
- lib
|
64
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
65
|
+
requirements:
|
66
|
+
- - '>='
|
67
|
+
- !ruby/object:Gem::Version
|
68
|
+
version: '1.9'
|
69
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
70
|
+
requirements:
|
71
|
+
- - '>='
|
72
|
+
- !ruby/object:Gem::Version
|
73
|
+
version: '0'
|
74
|
+
requirements: []
|
75
|
+
rubyforge_project:
|
76
|
+
rubygems_version: 2.0.6
|
77
|
+
signing_key:
|
78
|
+
specification_version: 4
|
79
|
+
summary: Learn ruby example
|
80
|
+
test_files:
|
81
|
+
- spec/studio_game/clumsy_player_spec.rb
|
82
|
+
- spec/studio_game/game_spec.rb
|
83
|
+
- spec/studio_game/player_spec.rb
|
84
|
+
- spec/studio_game/treasure_trove_spec.rb
|