game_machine 0.0.10 → 0.0.11

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Files changed (77) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile.lock +13 -9
  3. data/config/config.example.yml +8 -1
  4. data/config/game_messages.proto +1 -0
  5. data/config/messages.proto +4 -0
  6. data/games/example/lib/npc.rb +8 -7
  7. data/games/models.rb +3 -0
  8. data/games/models/clan_member.rb +8 -0
  9. data/games/models/clan_profile.rb +9 -0
  10. data/games/models/player.rb +7 -0
  11. data/games/plugins.rb +1 -0
  12. data/games/plugins/team_handler.rb +49 -0
  13. data/games/preload.rb +5 -0
  14. data/java/build.gradle +3 -1
  15. data/java/gradle.properties +1 -1
  16. data/lib/game_machine/actor/base.rb +5 -1
  17. data/lib/game_machine/application.rb +13 -3
  18. data/lib/game_machine/commands/datastore_commands.rb +3 -7
  19. data/lib/game_machine/commands/player_commands.rb +3 -0
  20. data/lib/game_machine/data_store.rb +22 -1
  21. data/lib/game_machine/data_stores/couchbase.rb +18 -1
  22. data/lib/game_machine/endpoints/udp_incoming.rb +0 -1
  23. data/lib/game_machine/game_systems.rb +2 -0
  24. data/lib/game_machine/game_systems/chat.rb +33 -13
  25. data/lib/game_machine/game_systems/chat_manager.rb +24 -3
  26. data/lib/game_machine/game_systems/json_model_persistence.rb +23 -0
  27. data/lib/game_machine/game_systems/region_manager.rb +1 -1
  28. data/lib/game_machine/game_systems/team_manager.rb +421 -0
  29. data/lib/game_machine/handlers/request.rb +4 -0
  30. data/lib/game_machine/model.rb +59 -13
  31. data/lib/game_machine/models.rb +17 -0
  32. data/lib/game_machine/models/create_team.rb +9 -0
  33. data/lib/game_machine/models/destroy_team.rb +8 -0
  34. data/lib/game_machine/models/echo_test.rb +6 -0
  35. data/lib/game_machine/models/end_match.rb +7 -0
  36. data/lib/game_machine/models/find_match.rb +7 -0
  37. data/lib/game_machine/models/join_team.rb +7 -0
  38. data/lib/game_machine/models/leave_team.rb +7 -0
  39. data/lib/game_machine/models/match.rb +9 -0
  40. data/lib/game_machine/models/player_team.rb +9 -0
  41. data/lib/game_machine/models/start_match.rb +8 -0
  42. data/lib/game_machine/models/team.rb +11 -0
  43. data/lib/game_machine/models/team_accept_invite.rb +9 -0
  44. data/lib/game_machine/models/team_invite.rb +8 -0
  45. data/lib/game_machine/models/team_joined.rb +7 -0
  46. data/lib/game_machine/models/team_left.rb +7 -0
  47. data/lib/game_machine/models/teams.rb +7 -0
  48. data/lib/game_machine/models/teams_request.rb +6 -0
  49. data/lib/game_machine/object_db.rb +17 -11
  50. data/lib/game_machine/version.rb +1 -1
  51. data/lib/game_machine/write_behind_cache.rb +1 -1
  52. data/spec/actor/actor_spec.rb +5 -5
  53. data/spec/actor/ref_spec.rb +10 -10
  54. data/spec/client_manager_spec.rb +9 -9
  55. data/spec/commands/chat_commands_spec.rb +1 -1
  56. data/spec/commands/datastore_commands_spec.rb +10 -14
  57. data/spec/commands/navigation_commands_spec.rb +3 -3
  58. data/spec/commands/player_commands_spec.rb +1 -1
  59. data/spec/game_systems/agents/controller_spec.rb +6 -6
  60. data/spec/game_systems/chat_manager_spec.rb +1 -1
  61. data/spec/game_systems/chat_spec.rb +15 -17
  62. data/spec/game_systems/region_manager_spec.rb +31 -21
  63. data/spec/game_systems/team_manager_spec.rb +291 -0
  64. data/spec/grid_spec.rb +11 -1
  65. data/spec/handlers/authentication_spec.rb +1 -10
  66. data/spec/handlers/game_spec.rb +2 -2
  67. data/spec/handlers/request_spec.rb +10 -21
  68. data/spec/hashring_spec.rb +11 -11
  69. data/spec/java_grid_spec.rb +1 -1
  70. data/spec/misc_spec.rb +2 -2
  71. data/spec/model_spec.rb +26 -14
  72. data/spec/write_behind_cache_spec.rb +15 -15
  73. metadata +29 -8
  74. data/lib/game_machine/bot/chat.rb +0 -66
  75. data/lib/game_machine/bot/client.rb +0 -54
  76. data/spec/data_stores/mapdb_spec.rb +0 -46
  77. data/spec/data_stores/redis_spec.rb +0 -44
@@ -61,6 +61,10 @@ module GameMachine
61
61
  ).set_client_connection(message.client_connection)
62
62
  entity.set_player(message.player)
63
63
  ClientManager.find.tell(entity)
64
+
65
+ ## Just for now, need to do this correctly by registering with the client manager
66
+ chat_destroy = MessageLib::ChatDestroy.new.set_player_id(message.player.id)
67
+ GameSystems::ChatManager.find.tell(chat_destroy)
64
68
  end
65
69
 
66
70
  def game_handler
@@ -18,6 +18,14 @@ module GameMachine
18
18
 
19
19
  end
20
20
 
21
+ def delete(id)
22
+ commands.datastore.delete(id)
23
+ end
24
+
25
+ def delete!(id)
26
+ commands.datastore.delete!(id)
27
+ end
28
+
21
29
  def find!(id)
22
30
  scoped_id = scope_for(id)
23
31
  if entity = Commands::Base.commands.datastore.get!(scoped_id)
@@ -44,14 +52,7 @@ module GameMachine
44
52
  json = entity.json_entity.json
45
53
  end
46
54
 
47
- attributes = JSON.parse(json)
48
- if klass = attributes.delete('klass')
49
- model = klass.constantize.new(attributes)
50
- model.id = model.unscoped_id
51
- model
52
- else
53
- raise "Unable to find klass attribute in #{attributes.inspect}"
54
- end
55
+ self.from_hash(JSON.parse(json))
55
56
  end
56
57
 
57
58
  def scope_for(id)
@@ -69,6 +70,48 @@ module GameMachine
69
70
  def id_scope
70
71
  @id_scope
71
72
  end
73
+
74
+ def from_hash(attributes)
75
+ if klass = attributes.delete('klass')
76
+ attributes = attributes.each_with_object({}) do |(k, v), h|
77
+ if v.kind_of?(Hash)
78
+ h[k] = from_hash(v)
79
+ elsif v.kind_of?(Array)
80
+ h[k] = v.collect do |e|
81
+ e.kind_of?(Hash) ? from_hash(e) : e
82
+ end
83
+ else
84
+ h[k] = v
85
+ end
86
+ end
87
+ model = klass.constantize.new(attributes)
88
+ model.id = model.unscoped_id
89
+ model
90
+ else
91
+ OpenStruct.new(attributes)
92
+ end
93
+ end
94
+ end
95
+
96
+
97
+ def as_json
98
+ attributes['id'] = scoped_id
99
+ attributes.merge!(:klass => self.class.name)
100
+ attributes.each_with_object({}) do |(k, v), h|
101
+ if v.kind_of?(OpenStruct)
102
+ h[k] = v.as_json
103
+ elsif v.is_a?(Array)
104
+ h[k] = v.collect do |e|
105
+ e.kind_of?(OpenStruct) ? e.as_json : e
106
+ end
107
+ else
108
+ h[k] = v
109
+ end
110
+ end
111
+ end
112
+
113
+ def to_json
114
+ JSON.generate(as_json)
72
115
  end
73
116
 
74
117
  def attributes
@@ -91,11 +134,6 @@ module GameMachine
91
134
  end
92
135
  end
93
136
 
94
- def to_json
95
- attributes['id'] = scoped_id
96
- JSON.dump(attributes.merge(:klass => self.class.name))
97
- end
98
-
99
137
  def to_entity
100
138
  MessageLib::Entity.new.set_id(scoped_id).set_json_entity(to_json_entity)
101
139
  end
@@ -120,6 +158,14 @@ module GameMachine
120
158
  commands.datastore.put!(to_storage_entity)
121
159
  end
122
160
 
161
+ def destroy
162
+ commands.datastore.delete(scoped_id)
163
+ end
164
+
165
+ def destroy!
166
+ commands.datastore.delete!(scoped_id)
167
+ end
168
+
123
169
  end
124
170
  end
125
171
 
@@ -1,3 +1,20 @@
1
1
 
2
2
  require_relative 'models/region'
3
3
  require_relative 'models/player_status_update'
4
+ require_relative 'models/create_team'
5
+ require_relative 'models/destroy_team'
6
+ require_relative 'models/join_team'
7
+ require_relative 'models/team_accept_invite'
8
+ require_relative 'models/team_invite'
9
+ require_relative 'models/teams'
10
+ require_relative 'models/team'
11
+ require_relative 'models/teams_request'
12
+ require_relative 'models/team_joined'
13
+ require_relative 'models/leave_team'
14
+ require_relative 'models/player_team'
15
+ require_relative 'models/team_left'
16
+ require_relative 'models/echo_test'
17
+ require_relative 'models/find_match'
18
+ require_relative 'models/match'
19
+ require_relative 'models/start_match'
20
+ require_relative 'models/end_match'
@@ -0,0 +1,9 @@
1
+ module GameMachine
2
+ module Models
3
+ class CreateTeam < Model
4
+ attribute :name, String
5
+ attribute :owner, String
6
+ attribute :access, String
7
+ end
8
+ end
9
+ end
@@ -0,0 +1,8 @@
1
+ module GameMachine
2
+ module Models
3
+ class DestroyTeam < Model
4
+ attribute :name, String
5
+ attribute :owner, String
6
+ end
7
+ end
8
+ end
@@ -0,0 +1,6 @@
1
+ module GameMachine
2
+ module Models
3
+ class EchoTest < Model
4
+ end
5
+ end
6
+ end
@@ -0,0 +1,7 @@
1
+ module GameMachine
2
+ module Models
3
+ class EndMatch < Model
4
+ attribute :match_id, Array
5
+ end
6
+ end
7
+ end
@@ -0,0 +1,7 @@
1
+ module GameMachine
2
+ module Models
3
+ class FindMatch < Model
4
+ attribute :team_name, String
5
+ end
6
+ end
7
+ end
@@ -0,0 +1,7 @@
1
+ module GameMachine
2
+ module Models
3
+ class JoinTeam < Model
4
+ attribute :name, String
5
+ end
6
+ end
7
+ end
@@ -0,0 +1,7 @@
1
+ module GameMachine
2
+ module Models
3
+ class LeaveTeam < Model
4
+ attribute :name, String
5
+ end
6
+ end
7
+ end
@@ -0,0 +1,9 @@
1
+ module GameMachine
2
+ module Models
3
+ class Match < Model
4
+ attribute :teams, String
5
+ attribute :server, String
6
+ attribute :game_handler, String
7
+ end
8
+ end
9
+ end
@@ -0,0 +1,9 @@
1
+ module GameMachine
2
+ module Models
3
+ class PlayerTeam < Model
4
+ attribute :id, String
5
+ attribute :name, String
6
+ attribute :match_id, String
7
+ end
8
+ end
9
+ end
@@ -0,0 +1,8 @@
1
+ module GameMachine
2
+ module Models
3
+ class StartMatch < Model
4
+ attribute :team_names, Array
5
+ attribute :game_handler, String
6
+ end
7
+ end
8
+ end
@@ -0,0 +1,11 @@
1
+ module GameMachine
2
+ module Models
3
+ class Team < Model
4
+ attribute :name, String
5
+ attribute :owner, String
6
+ attribute :access, String
7
+ attribute :members, Array
8
+ attribute :invite_id, String
9
+ end
10
+ end
11
+ end
@@ -0,0 +1,9 @@
1
+ module GameMachine
2
+ module Models
3
+ class TeamAcceptInvite < Model
4
+ attribute :name, String
5
+ attribute :invite_id, String
6
+ attribute :invitee, String
7
+ end
8
+ end
9
+ end
@@ -0,0 +1,8 @@
1
+ module GameMachine
2
+ module Models
3
+ class TeamInvite < Model
4
+ attribute :name, String
5
+ attribute :invite_id, String
6
+ end
7
+ end
8
+ end
@@ -0,0 +1,7 @@
1
+ module GameMachine
2
+ module Models
3
+ class TeamJoined < Model
4
+ attribute :name, String
5
+ end
6
+ end
7
+ end
@@ -0,0 +1,7 @@
1
+ module GameMachine
2
+ module Models
3
+ class TeamLeft < Model
4
+ attribute :name, String
5
+ end
6
+ end
7
+ end
@@ -0,0 +1,7 @@
1
+ module GameMachine
2
+ module Models
3
+ class Teams < Model
4
+ attribute :teams, Array
5
+ end
6
+ end
7
+ end
@@ -0,0 +1,6 @@
1
+ module GameMachine
2
+ module Models
3
+ class TeamsRequest < Model
4
+ end
5
+ end
6
+ end
@@ -3,7 +3,11 @@ module GameMachine
3
3
 
4
4
  class << self
5
5
  def dbprocs
6
- @dbprocs ||= java.util.concurrent.ConcurrentHashMap.new
6
+ if @dbprocs
7
+ @dbprocs
8
+ else
9
+ @dbprocs = java.util.concurrent.ConcurrentHashMap.new
10
+ end
7
11
  end
8
12
  end
9
13
 
@@ -31,9 +35,7 @@ module GameMachine
31
35
  def get_entity(entity_id)
32
36
  entity = entities.fetch(entity_id,nil)
33
37
  if entity.nil?
34
- if bytes = store.get(entity_id)
35
- entity = MessageLib::Entity.parse_from(bytes)
36
- end
38
+ entity = store.get(entity_id)
37
39
  end
38
40
  entity
39
41
  end
@@ -43,14 +45,18 @@ module GameMachine
43
45
  procname = message.get_update_method.to_sym
44
46
  current_entity_id = message.get_current_entity_id
45
47
  update_entity = message.get_update_entity
46
- unless current_entity = get_entity(current_entity_id)
47
- current_entity = MessageLib::Entity.new.set_id(current_entity_id)
48
+ current_entity = get_entity(current_entity_id)
49
+ if self.class.dbprocs.has_key?(procname)
50
+ dbproc = self.class.dbprocs[procname]
51
+ returned_entity = dbproc.call(
52
+ current_entity_id,current_entity,update_entity
53
+ )
54
+ set_entity(returned_entity)
55
+ sender.tell(returned_entity || false)
56
+ else
57
+ GameMachine.logger.warn("Unable to find dbproc #{procname}")
48
58
  end
49
- returned_entity = self.class.dbprocs[procname].call(
50
- current_entity,update_entity
51
- )
52
- set_entity(returned_entity)
53
- sender.tell(returned_entity || false)
59
+
54
60
  elsif message.is_a?(MessageLib::ObjectdbPut)
55
61
  set_entity(message.get_entity)
56
62
  sender.tell(true)
@@ -1,3 +1,3 @@
1
1
  module GameMachine
2
- VERSION = '0.0.10'
2
+ VERSION = '0.0.11'
3
3
  end
@@ -137,7 +137,7 @@ module GameMachine
137
137
  enqueue(message.id)
138
138
  else
139
139
  message = swap_if_queued_exists(message)
140
- @store.set(message.id, message.to_byte_array)
140
+ @store.set(message.id, message)
141
141
  @last_write = current_time
142
142
  set_updated_at(message)
143
143
  end
@@ -27,13 +27,13 @@ module GameMachine
27
27
 
28
28
  it "registeres the class in the system manager" do
29
29
  Actor::Base.aspect(aspect)
30
- expect(Application.registered.include?(Actor::Base)).to be_true
30
+ expect(Application.registered.include?(Actor::Base)).to be_truthy
31
31
  end
32
32
  end
33
33
 
34
34
  describe "#sender" do
35
35
  it "returns an actor ref" do
36
- subject.sender.should be_kind_of(Actor::Ref)
36
+ expect(subject.sender).to be_kind_of(Actor::Ref)
37
37
  end
38
38
  end
39
39
 
@@ -49,21 +49,21 @@ module GameMachine
49
49
  describe "#find_remote" do
50
50
  it "should return ref with correctly formatted path" do
51
51
  actor_ref = GameSystems::LocalEcho.find_remote('default','test')
52
- actor_ref.path.match(/akka.tcp:\/\/cluster@localhost:2551\/user\/test/).should be_true
52
+ expect(actor_ref.path.match(/akka.tcp:\/\/cluster@localhost:2551\/user\/test/)).to be_truthy
53
53
  end
54
54
  end
55
55
 
56
56
  describe "#find" do
57
57
  it "should return ref with correctly formatted path" do
58
58
  actor_ref = GameSystems::LocalEcho.find('test')
59
- actor_ref.path.match(/\/user\/test/).should be_true
59
+ expect(actor_ref.path.match(/\/user\/test/)).to be_truthy
60
60
  end
61
61
  end
62
62
 
63
63
  describe "#add_hashring" do
64
64
  it "adds the hashring and returns it" do
65
65
  expect(Actor::Base.add_hashring('test','ring')).to eq(Actor::Base.hashring('test'))
66
- Actor::Base.hashring('test').should == 'ring'
66
+ expect(Actor::Base.hashring('test')).to eq('ring')
67
67
  end
68
68
  end
69
69
 
@@ -14,26 +14,26 @@ module GameMachine
14
14
 
15
15
  describe "#initialize" do
16
16
  it "sets the path" do
17
- Actor::Ref.new('test').path.should == 'test'
17
+ expect(Actor::Ref.new('test').path).to eq('test')
18
18
  end
19
19
  end
20
20
 
21
21
  describe "#ask" do
22
22
  it "should accept an actor ref" do
23
23
  ref = Actor::Ref.new(local_echo.get_self)
24
- ref.ask('test',1000).should == 'test'
24
+ expect(ref.ask('test',1000)).to eq('test')
25
25
  end
26
26
 
27
27
  it "should accept a path" do
28
28
  Actor::Builder.new(GameSystems::LocalEcho).with_name('echotest3').start
29
29
  ref = GameSystems::LocalEcho.find('echotest3')
30
- ref.ask('test',1000).should == 'test'
30
+ expect(ref.ask('test',1000)).to eq('test')
31
31
  end
32
32
  end
33
33
 
34
34
  describe "#tell" do
35
35
  it 'sender argument is optional' do
36
- subject.tell('test').should be_true
36
+ expect(subject.tell('test')).to be_truthy
37
37
  end
38
38
 
39
39
  it "should accept a path" do
@@ -49,34 +49,34 @@ module GameMachine
49
49
  describe "#send_message" do
50
50
 
51
51
  it "default should call tell with message and nil sender" do
52
- subject.should_receive(:tell).with('test',nil)
52
+ expect(subject).to receive(:tell).with('test',nil)
53
53
  subject.send_message('test')
54
54
  end
55
55
 
56
56
  it "blocking=true should call ask with message and default timeout" do
57
- subject.should_receive(:ask).with('test',100)
57
+ expect(subject).to receive(:ask).with('test',100)
58
58
  subject.send_message('test', :blocking => true)
59
59
  end
60
60
 
61
61
  it "sender option should be passed to tell" do
62
- subject.should_receive(:tell).with('test','sender')
62
+ expect(subject).to receive(:tell).with('test','sender')
63
63
  subject.send_message('test',:sender => 'sender')
64
64
  end
65
65
 
66
66
  it "timeout option should be passed to ask" do
67
- subject.should_receive(:ask).with('test',2)
67
+ expect(subject).to receive(:ask).with('test',2)
68
68
  subject.send_message('test', :timeout => 2, :blocking => true)
69
69
  end
70
70
 
71
71
  it "should get returned message" do
72
72
  Actor::Builder.new(GameSystems::LocalEcho).with_name('echotest2').start
73
73
  ref = GameSystems::LocalEcho.find('echotest2')
74
- ref.send_message('hi', :blocking => true, :timeout => 1000).should == 'hi'
74
+ expect(ref.send_message('hi', :blocking => true, :timeout => 1000)).to eq('hi')
75
75
  end
76
76
 
77
77
  it "should return false on timeout" do
78
78
  ref = GameSystems::LocalEcho.find('blah')
79
- ref.send_message('hi', :blocking => true, :timeout => 1).should be_false
79
+ expect(ref.send_message('hi', :blocking => true, :timeout => 1)).to be_falsey
80
80
  end
81
81
  end
82
82
  end