game0flife 0.0.1
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- checksums.yaml +7 -0
- data/bin/game0flife +71 -0
- data/lib/cell.rb +44 -0
- data/lib/display.rb +101 -0
- data/lib/grid.rb +70 -0
- data/lib/seed.rb +15 -0
- data/lib/seeds/acorn.rb +9 -0
- data/lib/seeds/diehard.rb +9 -0
- data/lib/seeds/r_pentomino.rb +9 -0
- data/lib/seeds/simple_spaceship.rb +9 -0
- metadata +76 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: 2bcd04f0f85d58cc1083b511f60fa6ce4cd2af6cc2ad07b42ba96b5864e75228
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data.tar.gz: af2b01eca8090a28fdefed4db2401b4cc34380a9ad28588525a1316a99c3e4ee
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SHA512:
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metadata.gz: b24fffd43329459165b64e24721ad2a5382912a1ac35f9105a29536122e344b56ce43601812366a99b2ea6b9a09d669acf18b8c01f83da35351c7ea07d62aa1b
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data.tar.gz: c6233b6c7f87d725122764dc4f3859d66070d6c6482608f3581bb7b687930b4aa68d3d7d7604de4e17b7d5b4ca4b9da566f0fd62274e16d2d32443c350572d49
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data/bin/game0flife
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#!/usr/bin/env ruby
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# frozen_string_literal: true
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require_relative '../lib/grid.rb'
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require_relative '../lib/cell.rb'
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require_relative '../lib/display.rb'
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# main application class
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class Game0fLife
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DEF_FRAMERATE = 60
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DEF_PATTERN_X = 20
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DEF_PATTERN_Y = 20
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def initialize
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@grid = Grid.new
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@framerate = parse_arg('framerate') || DEF_FRAMERATE
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@pattern = parse_arg('pattern')
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prep_grid_for_pattern_render if @pattern
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end
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def prep_grid_for_pattern_render
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@grid.reset
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@grid.load_pattern(
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@pattern.to_sym,
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parse_arg('pattern_x') || DEF_PATTERN_X,
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parse_arg('pattern_y') || DEF_PATTERN_Y
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)
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end
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def help
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puts <<-POSTMSG
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██████ █████ ███ ███ ███████ ██████ ███████ ██ ██ ███████ ███████
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██ ██ ██ ████ ████ ██ ██ ████ ██ ██ ██ ██ ██
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██ ███ ███████ ██ ████ ██ █████ ██ ██ ██ █████ ██ ██ █████ █████
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██ ██ ██ ██ ██ ██ ██ ██ ████ ██ ██ ██ ██ ██ ██
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██████ ██ ██ ██ ██ ███████ ██████ ██ ███████ ██ ██ ███████
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Usage:
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game0flife [options]
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Options:
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--pattern=<acorn|diehard|r_pentomino|simple_spaceship>
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--framerate=60
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--pattern_x=20 (60x60 Frame)
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--pattern_y=20 (60x60 Frame)
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POSTMSG
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end
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def run
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return help if ARGV.include?('--help')
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Display.new(@grid, @framerate.to_i).render
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end
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def self.run
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new.run
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end
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private
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def parse_arg(arg_type)
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ARGV.map { |arg| arg.split('=') }
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.find { |arg| arg[0] == "--#{arg_type}" }
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.to_a[1]
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end
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end
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Game0fLife.run
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data/lib/cell.rb
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# frozen_string_literal: true
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# Population
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class Cell
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DEAD = ' '
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ALIVE = '█'
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attr_reader :state, :coordinates
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def initialize(state, *coordinates)
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@coordinates = coordinates
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@state = state
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n_indices
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end
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def n_indices
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@n_indices ||= neighbor_indices
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end
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def dead?
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@state == DEAD
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end
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def alive?
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@state == ALIVE
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end
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def next_gen_fate(live_ncells)
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if @state == ALIVE
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(2..3).cover?(live_ncells) ? ALIVE : DEAD
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elsif @state == DEAD
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live_ncells == 3 ? ALIVE : DEAD
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end
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end
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end
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def neighbor_indices
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y_neighbors = [-1, 0, 1].product([@coordinates[1]]).map(&:sum)
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x_neighbors = [-1, 0, 1].product([@coordinates[0]]).map(&:sum)
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neighbors = x_neighbors.product(y_neighbors)
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neighbors -= [@coordinates]
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neighbors.map do |n_coords|
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[n_coords[0] % Grid::ROWS, n_coords[1] % Grid::COLS]
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end
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end
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data/lib/display.rb
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# frozen_string_literal: true
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require 'sdl2'
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require_relative 'grid.rb'
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require_relative 'cell.rb'
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# Graphics Display
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class Display
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BLACK = '000'
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WHITE = 'FFF'
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DSTD_HEIGHT = 600
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DSTD_WIDTH = 600
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attr_accessor :renderer, :window, :event_function, :framerate
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def initialize(grid, framerate=60)
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SDL2.init(SDL2::INIT_VIDEO | SDL2::INIT_TIMER | SDL2::INIT_EVENTS)
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@window = create_window
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@renderer = window.create_renderer(-1, 0)
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@framerate = framerate
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@grid = grid
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@grid_height = Grid::ROWS
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@grid_width = Grid::COLS
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@cell_width = DSTD_WIDTH / Grid::COLS
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@cell_height = DSTD_HEIGHT / Grid::ROWS
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end
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def render
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loop do
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event_handler
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clear_screen
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plot_grid
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update_grid
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@renderer.present
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sleep 1.0 / @framerate
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end
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end
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def event_handler
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while ev = SDL2::Event.poll
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if SDL2::Event::KeyDown === ev && ev.scancode == SDL2::Key::Scan::ESCAPE
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exit
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end
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end
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end
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def plot_grid
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@grid.map do |row|
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row.map do |cell|
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plot_cell(cell)
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end
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end
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end
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def update_grid
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@grid.inc_gen
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end
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def plot_cell(cell)
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@renderer.draw_color = decode_color(cell.state == Cell::ALIVE ? WHITE : BLACK)
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@renderer.fill_rect(
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SDL2::Rect.new(
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cell.coordinates[0] * @cell_height,
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cell.coordinates[1] * @cell_width,
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@cell_height, @cell_width
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)
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)
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end
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def self.render_grid(grid)
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new(grid).render
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end
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private
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def clear_screen
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@renderer.draw_color = decode_color(BLACK)
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@renderer.clear
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end
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def decode_color(hex_string)
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hex_string.chars.map do |color_code|
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(color_code.to_i(16) / 15) * 255
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end
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end
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def create_window
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SDL2::Window.create(
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"Conway's Game of Life",
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SDL2::Window::POS_CENTERED,
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SDL2::Window::POS_CENTERED,
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DSTD_WIDTH, DSTD_HEIGHT,
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0
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)
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end
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end
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data/lib/grid.rb
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# frozen_string_literal: true
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require_relative 'cell.rb'
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require_relative 'display.rb'
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require_relative 'seed.rb'
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# Universe
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class Grid
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attr_reader :grid_struct
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ROWS = 60
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COLS = 60
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DEAD = ' '
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ALIVE = '█'
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PBACK_SPEED = 0.000
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def initialize
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@grid_struct = create_grid_struct(true)
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end
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def load_pattern(pattern, x, y)
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@grid_struct = Seed.render_to_grid(@grid_struct, pattern, x, y)
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end
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def reset
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@grid_struct = create_grid_struct(false)
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end
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def create_grid_struct(randomize = false)
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ROWS.times.map do |ri|
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COLS.times.map do |ci|
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Cell.new((randomize ? ([ALIVE] + ([DEAD] * 2)).sample : DEAD), ri, ci)
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end
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end
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end
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def map(&block)
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@grid_struct.map(&block)
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end
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def inc_gen
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@grid_struct = next_generation_grid_struct
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end
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def neighbor_cells(*coords)
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current_cell = @grid_struct.dig(*coords)
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current_cell.n_indices.map do |neighbor_cell_coords|
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@grid_struct.dig(*neighbor_cell_coords)
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end
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end
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def grid_print
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print(@grid_struct.map do |row|
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row.map(&:state).join
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end.join("\n"))
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puts
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end
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def next_generation_grid_struct
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next_gen_grid = create_grid_struct
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@grid_struct.map.with_index do |row, ri|
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row.map.with_index do |cell, ci|
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cn_cells = neighbor_cells(ri, ci)
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next_gen_grid[ri][ci] = Cell.new(
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cell.next_gen_fate(cn_cells.count(&:alive?)), ri, ci
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)
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end
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end
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next_gen_grid
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end
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end
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data/lib/seed.rb
ADDED
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require_relative 'grid.rb'
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require_relative 'cell.rb'
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class Seed
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def self.render_to_grid(grid, pattern_name, x, y)
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require_relative("./seeds/#{pattern_name}.rb")
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pattern = eval("#{pattern_name.to_s.split('_').map(&:capitalize).join}::PATTERN")
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pattern.map.with_index do |pattern_row, pri|
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pattern_row.map.with_index do |pattern_col, pci|
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grid[y+pci][x+pri] = Cell.new(pattern_col, x+pri, y+pci)
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end
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end
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return grid
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end
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end
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data/lib/seeds/acorn.rb
ADDED
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require_relative '../cell.rb'
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class Acorn
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PATTERN = [
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[Cell::DEAD, Cell::ALIVE, Cell::DEAD, Cell::DEAD, Cell::DEAD, Cell::DEAD, Cell::DEAD, Cell::DEAD],
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[Cell::ALIVE, Cell::ALIVE, Cell::DEAD, Cell::DEAD, Cell::ALIVE, Cell::ALIVE, Cell::ALIVE, Cell::ALIVE],
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[Cell::ALIVE, Cell::ALIVE, Cell::DEAD, Cell::DEAD, Cell::ALIVE, Cell::ALIVE, Cell::ALIVE, Cell::ALIVE]
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]
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end
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@@ -0,0 +1,9 @@
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require_relative '../cell.rb'
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class Diehard
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PATTERN = [
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[Cell::DEAD, Cell::DEAD, Cell::DEAD, Cell::DEAD, Cell::DEAD, Cell::DEAD, Cell::ALIVE, Cell::DEAD],
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[Cell::ALIVE, Cell::ALIVE, Cell::DEAD, Cell::DEAD, Cell::DEAD, Cell::DEAD, Cell::DEAD, Cell::DEAD],
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[Cell::DEAD, Cell::ALIVE, Cell::DEAD, Cell::DEAD, Cell::DEAD, Cell::ALIVE, Cell::ALIVE, Cell::ALIVE],
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]
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end
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metadata
ADDED
@@ -0,0 +1,76 @@
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--- !ruby/object:Gem::Specification
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name: game0flife
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version: !ruby/object:Gem::Version
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version: 0.0.1
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platform: ruby
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authors:
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- Sreedev Kodichath
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2020-12-21 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: ruby-sdl2
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requirement: !ruby/object:Gem::Requirement
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requirements:
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- - '='
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- !ruby/object:Gem::Version
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version: 0.3.5
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type: :runtime
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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requirements:
|
24
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- - '='
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25
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- !ruby/object:Gem::Version
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26
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version: 0.3.5
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description: Conway's Game of Life Implemented in Ruby & Rendered using SDL2
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email: sreedevpadmakumar@gmail.com
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29
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executables:
|
30
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- game0flife
|
31
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extensions: []
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32
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extra_rdoc_files: []
|
33
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files:
|
34
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- bin/game0flife
|
35
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- lib/cell.rb
|
36
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- lib/display.rb
|
37
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+
- lib/grid.rb
|
38
|
+
- lib/seed.rb
|
39
|
+
- lib/seeds/acorn.rb
|
40
|
+
- lib/seeds/diehard.rb
|
41
|
+
- lib/seeds/r_pentomino.rb
|
42
|
+
- lib/seeds/simple_spaceship.rb
|
43
|
+
homepage: https://sree.dev/game0flife
|
44
|
+
licenses:
|
45
|
+
- MIT
|
46
|
+
metadata:
|
47
|
+
source_code_uri: https://github.com/sreedevk/game0flife
|
48
|
+
post_install_message: "\n ██████ █████ ███ ███ ███████ ██████ ███████ ██
|
49
|
+
\ ██ ███████ ███████ \n ██ ██ ██ ████ ████ ██ ██ ████ ██ ██
|
50
|
+
\ ██ ██ ██ \n ██ ███ ███████ ██ ████ ██ █████ ██ ██ ██ █████
|
51
|
+
\ ██ ██ █████ █████ \n ██ ██ ██ ██ ██ ██ ██ ██ ████ ██ ██
|
52
|
+
\ ██ ██ ██ ██ \n ██████ ██ ██ ██ ██ ███████ ██████ ██
|
53
|
+
\ ███████ ██ ██ ███████ \n\n Usage:\n game0flife [options]\n\n
|
54
|
+
\ Options:\n --pattern=<acorn|diehard|r_pentomino|simple_spaceship>\n
|
55
|
+
\ --framerate=60\n --pattern_x=20 (60x60 Frame)\n --pattern_y=20
|
56
|
+
\ (60x60 Frame)\n\n"
|
57
|
+
rdoc_options: []
|
58
|
+
require_paths:
|
59
|
+
- lib
|
60
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
61
|
+
requirements:
|
62
|
+
- - ">="
|
63
|
+
- !ruby/object:Gem::Version
|
64
|
+
version: 2.7.2
|
65
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
66
|
+
requirements:
|
67
|
+
- - ">="
|
68
|
+
- !ruby/object:Gem::Version
|
69
|
+
version: '0'
|
70
|
+
requirements:
|
71
|
+
- libsdl2 | SDL2
|
72
|
+
rubygems_version: 3.1.4
|
73
|
+
signing_key:
|
74
|
+
specification_version: 4
|
75
|
+
summary: Game Of Life on SDL2
|
76
|
+
test_files: []
|