fxruby 1.6.13-mswin32

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Files changed (496) hide show
  1. data/LICENSE +456 -0
  2. data/README +39 -0
  3. data/doc/apes02.html +21 -0
  4. data/doc/apes03.html +39 -0
  5. data/doc/book.html +3 -0
  6. data/doc/build.html +133 -0
  7. data/doc/ch03s02.html +23 -0
  8. data/doc/ch03s03.html +52 -0
  9. data/doc/ch03s04.html +36 -0
  10. data/doc/ch03s05.html +60 -0
  11. data/doc/ch04s02.html +71 -0
  12. data/doc/ch04s03.html +37 -0
  13. data/doc/ch04s04.html +72 -0
  14. data/doc/ch05s02.html +260 -0
  15. data/doc/ch05s03.html +127 -0
  16. data/doc/changes.html +685 -0
  17. data/doc/clipboardtut.html +67 -0
  18. data/doc/differences.html +190 -0
  19. data/doc/dragdroptut.html +263 -0
  20. data/doc/events.html +36 -0
  21. data/doc/examples.html +104 -0
  22. data/doc/gems.html +73 -0
  23. data/doc/goals.html +41 -0
  24. data/doc/images/babelfish.png +0 -0
  25. data/doc/images/browser.png +0 -0
  26. data/doc/images/button.png +0 -0
  27. data/doc/images/call-chain-example.png +0 -0
  28. data/doc/images/colordialog.png +0 -0
  29. data/doc/images/datatarget.png +0 -0
  30. data/doc/images/dialog.png +0 -0
  31. data/doc/images/dilbert.png +0 -0
  32. data/doc/images/dirlist.png +0 -0
  33. data/doc/images/dropsite-droprejected.png +0 -0
  34. data/doc/images/foursplit.png +0 -0
  35. data/doc/images/gltest.png +0 -0
  36. data/doc/images/glviewer.png +0 -0
  37. data/doc/images/groupbox.png +0 -0
  38. data/doc/images/header.png +0 -0
  39. data/doc/images/hello-with-button.png +0 -0
  40. data/doc/images/hello-with-icon-1.png +0 -0
  41. data/doc/images/hello-with-icon-2.png +0 -0
  42. data/doc/images/hello-with-icon-3.png +0 -0
  43. data/doc/images/hello-with-tooltip.png +0 -0
  44. data/doc/images/hello-without-button.png +0 -0
  45. data/doc/images/hello.png +0 -0
  46. data/doc/images/hello2.png +0 -0
  47. data/doc/images/iconlist-bigicons.png +0 -0
  48. data/doc/images/iconlist-details.png +0 -0
  49. data/doc/images/image.png +0 -0
  50. data/doc/images/imageviewer.png +0 -0
  51. data/doc/images/inheritance.png +0 -0
  52. data/doc/images/mditest.png +0 -0
  53. data/doc/images/raabrowser.png +0 -0
  54. data/doc/images/scribble.png +0 -0
  55. data/doc/images/shutter.png +0 -0
  56. data/doc/images/splitter.png +0 -0
  57. data/doc/images/tabbook.png +0 -0
  58. data/doc/images/table.png +0 -0
  59. data/doc/images/tutorial1.png +0 -0
  60. data/doc/implementation.html +16 -0
  61. data/doc/infosources.html +33 -0
  62. data/doc/library.html +30 -0
  63. data/doc/opengl.html +73 -0
  64. data/doc/pt01.html +3 -0
  65. data/doc/pt02.html +3 -0
  66. data/doc/scintilla.html +36 -0
  67. data/doc/style.css +247 -0
  68. data/doc/subversion.html +21 -0
  69. data/doc/tutorial1.html +90 -0
  70. data/doc/unicode.html +56 -0
  71. data/examples/RAA.rb +25 -0
  72. data/examples/README +53 -0
  73. data/examples/babelfish.rb +93 -0
  74. data/examples/bounce.rb +159 -0
  75. data/examples/browser.rb +191 -0
  76. data/examples/button.rb +168 -0
  77. data/examples/datatarget.rb +223 -0
  78. data/examples/dctest.rb +696 -0
  79. data/examples/dialog.rb +143 -0
  80. data/examples/dilbert.rb +67 -0
  81. data/examples/dirlist.rb +63 -0
  82. data/examples/dragdrop.rb +97 -0
  83. data/examples/dragsource.rb +80 -0
  84. data/examples/dropsite.rb +59 -0
  85. data/examples/foursplit.rb +97 -0
  86. data/examples/gltest.rb +330 -0
  87. data/examples/glviewer.rb +576 -0
  88. data/examples/groupbox.rb +392 -0
  89. data/examples/header.rb +149 -0
  90. data/examples/hello.rb +12 -0
  91. data/examples/hello2.rb +51 -0
  92. data/examples/iRAA.rb +153 -0
  93. data/examples/iconlist.rb +92 -0
  94. data/examples/icons/AngryGuyInBunnySuit.ico +0 -0
  95. data/examples/icons/FatBot.ico +0 -0
  96. data/examples/icons/FlippedySwitch.ico +0 -0
  97. data/examples/icons/LeGoon.ico +0 -0
  98. data/examples/icons/Net.ico +0 -0
  99. data/examples/icons/RedMacOS.ico +0 -0
  100. data/examples/icons/SawBlade.ico +0 -0
  101. data/examples/icons/backview.png +0 -0
  102. data/examples/icons/big.png +0 -0
  103. data/examples/icons/bigfolder.png +0 -0
  104. data/examples/icons/bigpenguin.png +0 -0
  105. data/examples/icons/bottomview.png +0 -0
  106. data/examples/icons/camera.png +0 -0
  107. data/examples/icons/capbutt.png +0 -0
  108. data/examples/icons/capnotlast.png +0 -0
  109. data/examples/icons/capproj.png +0 -0
  110. data/examples/icons/capround.png +0 -0
  111. data/examples/icons/colorpal.png +0 -0
  112. data/examples/icons/copy.png +0 -0
  113. data/examples/icons/cut.png +0 -0
  114. data/examples/icons/delimit.png +0 -0
  115. data/examples/icons/dippy.png +0 -0
  116. data/examples/icons/double_dash.png +0 -0
  117. data/examples/icons/filenew.png +0 -0
  118. data/examples/icons/fileopen.png +0 -0
  119. data/examples/icons/filesave.png +0 -0
  120. data/examples/icons/filesaveas.png +0 -0
  121. data/examples/icons/fonts.png +0 -0
  122. data/examples/icons/fox.png +0 -0
  123. data/examples/icons/foxicon.png +0 -0
  124. data/examples/icons/frontview.png +0 -0
  125. data/examples/icons/gem_big.png +0 -0
  126. data/examples/icons/gem_small.png +0 -0
  127. data/examples/icons/hello2.png +0 -0
  128. data/examples/icons/help.png +0 -0
  129. data/examples/icons/indent.png +0 -0
  130. data/examples/icons/jbevel.png +0 -0
  131. data/examples/icons/jmiter.png +0 -0
  132. data/examples/icons/jround.png +0 -0
  133. data/examples/icons/kill.png +0 -0
  134. data/examples/icons/leftview.png +0 -0
  135. data/examples/icons/light.png +0 -0
  136. data/examples/icons/minidoc.png +0 -0
  137. data/examples/icons/minifolder.png +0 -0
  138. data/examples/icons/minifolderopen.png +0 -0
  139. data/examples/icons/newfolder.png +0 -0
  140. data/examples/icons/nolight.png +0 -0
  141. data/examples/icons/onoff_dash.png +0 -0
  142. data/examples/icons/palette.png +0 -0
  143. data/examples/icons/parallel.png +0 -0
  144. data/examples/icons/paste.png +0 -0
  145. data/examples/icons/pattern.png +0 -0
  146. data/examples/icons/penguin.png +0 -0
  147. data/examples/icons/perspective.png +0 -0
  148. data/examples/icons/printicon.png +0 -0
  149. data/examples/icons/prop.png +0 -0
  150. data/examples/icons/redo.png +0 -0
  151. data/examples/icons/rightview.png +0 -0
  152. data/examples/icons/saveas.png +0 -0
  153. data/examples/icons/shutter1.png +0 -0
  154. data/examples/icons/shutter2.png +0 -0
  155. data/examples/icons/small.png +0 -0
  156. data/examples/icons/smoothlight.png +0 -0
  157. data/examples/icons/solid_line.png +0 -0
  158. data/examples/icons/tbuplevel.png +0 -0
  159. data/examples/icons/topview.png +0 -0
  160. data/examples/icons/undo.png +0 -0
  161. data/examples/icons/winapp.png +0 -0
  162. data/examples/icons/zoom.png +0 -0
  163. data/examples/image.rb +279 -0
  164. data/examples/imageviewer.rb +509 -0
  165. data/examples/inputs.rb +83 -0
  166. data/examples/mditest.rb +180 -0
  167. data/examples/pig.rb +77 -0
  168. data/examples/raabrowser.rb +122 -0
  169. data/examples/ratio.rb +80 -0
  170. data/examples/rulerview.rb +27 -0
  171. data/examples/scintilla-test.rb +81 -0
  172. data/examples/scribble-orig.rb +186 -0
  173. data/examples/scribble.rb +162 -0
  174. data/examples/shutter.rb +158 -0
  175. data/examples/splitter.rb +211 -0
  176. data/examples/styledtext.rb +82 -0
  177. data/examples/tabbook.rb +165 -0
  178. data/examples/table.rb +187 -0
  179. data/examples/textedit/commands.rb +114 -0
  180. data/examples/textedit/helpwindow.rb +299 -0
  181. data/examples/textedit/prefdialog.rb +239 -0
  182. data/examples/textedit/textedit.rb +1763 -0
  183. data/examples/unicode.rb +36 -0
  184. data/ext/fox16/fox16.so +0 -0
  185. data/index.html +14 -0
  186. data/lib/fox16/aliases.rb +5598 -0
  187. data/lib/fox16/calendar.rb +217 -0
  188. data/lib/fox16/chore.rb +105 -0
  189. data/lib/fox16/colors.rb +280 -0
  190. data/lib/fox16/core.rb +681 -0
  191. data/lib/fox16/dict.rb +35 -0
  192. data/lib/fox16/execute_nonmodal.rb +70 -0
  193. data/lib/fox16/glgroup.rb +166 -0
  194. data/lib/fox16/glshapes.rb +456 -0
  195. data/lib/fox16/input.rb +59 -0
  196. data/lib/fox16/irb.rb +178 -0
  197. data/lib/fox16/iterators.rb +371 -0
  198. data/lib/fox16/keys.rb +1374 -0
  199. data/lib/fox16/kwargs.rb +2725 -0
  200. data/lib/fox16/missingdep.rb +14 -0
  201. data/lib/fox16/pseudokeyboard.rb +40 -0
  202. data/lib/fox16/pseudomouse.rb +87 -0
  203. data/lib/fox16/responder.rb +70 -0
  204. data/lib/fox16/responder2.rb +131 -0
  205. data/lib/fox16/scintilla.rb +3641 -0
  206. data/lib/fox16/settings.rb +18 -0
  207. data/lib/fox16/signal.rb +71 -0
  208. data/lib/fox16/splashscreen.rb +82 -0
  209. data/lib/fox16/timeout.rb +136 -0
  210. data/lib/fox16/undolist.rb +455 -0
  211. data/lib/fox16/version.rb +9 -0
  212. data/rdoc-sources/FX4Splitter.rb +156 -0
  213. data/rdoc-sources/FX7Segment.rb +54 -0
  214. data/rdoc-sources/FXAccelTable.rb +102 -0
  215. data/rdoc-sources/FXApp.rb +545 -0
  216. data/rdoc-sources/FXArrowButton.rb +69 -0
  217. data/rdoc-sources/FXBMPIcon.rb +67 -0
  218. data/rdoc-sources/FXBMPImage.rb +30 -0
  219. data/rdoc-sources/FXBitmap.rb +115 -0
  220. data/rdoc-sources/FXBitmapFrame.rb +31 -0
  221. data/rdoc-sources/FXBitmapView.rb +44 -0
  222. data/rdoc-sources/FXButton.rb +59 -0
  223. data/rdoc-sources/FXCURCursor.rb +13 -0
  224. data/rdoc-sources/FXCanvas.rb +18 -0
  225. data/rdoc-sources/FXCheckButton.rb +58 -0
  226. data/rdoc-sources/FXChoiceBox.rb +49 -0
  227. data/rdoc-sources/FXColorBar.rb +48 -0
  228. data/rdoc-sources/FXColorDialog.rb +37 -0
  229. data/rdoc-sources/FXColorList.rb +55 -0
  230. data/rdoc-sources/FXColorRing.rb +49 -0
  231. data/rdoc-sources/FXColorSelector.rb +65 -0
  232. data/rdoc-sources/FXColorWell.rb +65 -0
  233. data/rdoc-sources/FXColorWheel.rb +57 -0
  234. data/rdoc-sources/FXComboBox.rb +211 -0
  235. data/rdoc-sources/FXComposite.rb +34 -0
  236. data/rdoc-sources/FXCursor.rb +67 -0
  237. data/rdoc-sources/FXDC.rb +720 -0
  238. data/rdoc-sources/FXDCPrint.rb +127 -0
  239. data/rdoc-sources/FXDCWindow.rb +33 -0
  240. data/rdoc-sources/FXDataTarget.rb +66 -0
  241. data/rdoc-sources/FXDebugTarget.rb +25 -0
  242. data/rdoc-sources/FXDelegator.rb +23 -0
  243. data/rdoc-sources/FXDial.rb +107 -0
  244. data/rdoc-sources/FXDialogBox.rb +32 -0
  245. data/rdoc-sources/FXDict.rb +79 -0
  246. data/rdoc-sources/FXDirBox.rb +55 -0
  247. data/rdoc-sources/FXDirDialog.rb +47 -0
  248. data/rdoc-sources/FXDirList.rb +149 -0
  249. data/rdoc-sources/FXDirSelector.rb +64 -0
  250. data/rdoc-sources/FXDockBar.rb +151 -0
  251. data/rdoc-sources/FXDockHandler.rb +26 -0
  252. data/rdoc-sources/FXDockSite.rb +104 -0
  253. data/rdoc-sources/FXDockTitle.rb +26 -0
  254. data/rdoc-sources/FXDocument.rb +29 -0
  255. data/rdoc-sources/FXDragCorner.rb +19 -0
  256. data/rdoc-sources/FXDrawable.rb +27 -0
  257. data/rdoc-sources/FXDriveBox.rb +46 -0
  258. data/rdoc-sources/FXExtentd.rb +85 -0
  259. data/rdoc-sources/FXExtentf.rb +85 -0
  260. data/rdoc-sources/FXFileDialog.rb +217 -0
  261. data/rdoc-sources/FXFileDict.rb +131 -0
  262. data/rdoc-sources/FXFileList.rb +208 -0
  263. data/rdoc-sources/FXFileSelector.rb +184 -0
  264. data/rdoc-sources/FXFileStream.rb +27 -0
  265. data/rdoc-sources/FXFoldingList.rb +504 -0
  266. data/rdoc-sources/FXFont.rb +361 -0
  267. data/rdoc-sources/FXFontDialog.rb +14 -0
  268. data/rdoc-sources/FXFontSelector.rb +37 -0
  269. data/rdoc-sources/FXFrame.rb +53 -0
  270. data/rdoc-sources/FXGIFCursor.rb +50 -0
  271. data/rdoc-sources/FXGIFIcon.rb +31 -0
  272. data/rdoc-sources/FXGIFImage.rb +29 -0
  273. data/rdoc-sources/FXGLCanvas.rb +45 -0
  274. data/rdoc-sources/FXGLContext.rb +40 -0
  275. data/rdoc-sources/FXGLObject.rb +75 -0
  276. data/rdoc-sources/FXGLShape.rb +69 -0
  277. data/rdoc-sources/FXGLViewer.rb +332 -0
  278. data/rdoc-sources/FXGLVisual.rb +94 -0
  279. data/rdoc-sources/FXGradientBar.rb +301 -0
  280. data/rdoc-sources/FXGroupBox.rb +33 -0
  281. data/rdoc-sources/FXHeader.rb +408 -0
  282. data/rdoc-sources/FXHorizontalFrame.rb +29 -0
  283. data/rdoc-sources/FXICOIcon.rb +65 -0
  284. data/rdoc-sources/FXICOImage.rb +31 -0
  285. data/rdoc-sources/FXIcon.rb +38 -0
  286. data/rdoc-sources/FXIconDict.rb +48 -0
  287. data/rdoc-sources/FXIconList.rb +447 -0
  288. data/rdoc-sources/FXIconSource.rb +100 -0
  289. data/rdoc-sources/FXId.rb +34 -0
  290. data/rdoc-sources/FXImage.rb +286 -0
  291. data/rdoc-sources/FXImageFrame.rb +36 -0
  292. data/rdoc-sources/FXImageView.rb +35 -0
  293. data/rdoc-sources/FXInputDialog.rb +77 -0
  294. data/rdoc-sources/FXJPGIcon.rb +70 -0
  295. data/rdoc-sources/FXJPGImage.rb +38 -0
  296. data/rdoc-sources/FXKnob.rb +76 -0
  297. data/rdoc-sources/FXLabel.rb +69 -0
  298. data/rdoc-sources/FXList.rb +440 -0
  299. data/rdoc-sources/FXListBox.rb +191 -0
  300. data/rdoc-sources/FXMDIButton.rb +67 -0
  301. data/rdoc-sources/FXMDIChild.rb +155 -0
  302. data/rdoc-sources/FXMDIClient.rb +65 -0
  303. data/rdoc-sources/FXMainWindow.rb +26 -0
  304. data/rdoc-sources/FXMatrix.rb +57 -0
  305. data/rdoc-sources/FXMemoryBuffer.rb +28 -0
  306. data/rdoc-sources/FXMemoryStream.rb +50 -0
  307. data/rdoc-sources/FXMenuBar.rb +23 -0
  308. data/rdoc-sources/FXMenuButton.rb +84 -0
  309. data/rdoc-sources/FXMenuCaption.rb +50 -0
  310. data/rdoc-sources/FXMenuCascade.rb +18 -0
  311. data/rdoc-sources/FXMenuCheck.rb +30 -0
  312. data/rdoc-sources/FXMenuCommand.rb +26 -0
  313. data/rdoc-sources/FXMenuPane.rb +13 -0
  314. data/rdoc-sources/FXMenuRadio.rb +33 -0
  315. data/rdoc-sources/FXMenuSeparator.rb +21 -0
  316. data/rdoc-sources/FXMenuTitle.rb +27 -0
  317. data/rdoc-sources/FXMessageBox.rb +72 -0
  318. data/rdoc-sources/FXObject.rb +28 -0
  319. data/rdoc-sources/FXOptionMenu.rb +83 -0
  320. data/rdoc-sources/FXPCXIcon.rb +63 -0
  321. data/rdoc-sources/FXPCXImage.rb +31 -0
  322. data/rdoc-sources/FXPNGIcon.rb +66 -0
  323. data/rdoc-sources/FXPNGImage.rb +34 -0
  324. data/rdoc-sources/FXPPMIcon.rb +36 -0
  325. data/rdoc-sources/FXPPMImage.rb +31 -0
  326. data/rdoc-sources/FXPacker.rb +63 -0
  327. data/rdoc-sources/FXPicker.rb +27 -0
  328. data/rdoc-sources/FXPopup.rb +53 -0
  329. data/rdoc-sources/FXPrintDialog.rb +36 -0
  330. data/rdoc-sources/FXProgressBar.rb +57 -0
  331. data/rdoc-sources/FXProgressDialog.rb +36 -0
  332. data/rdoc-sources/FXQuatd.rb +164 -0
  333. data/rdoc-sources/FXQuatf.rb +173 -0
  334. data/rdoc-sources/FXRGBIcon.rb +64 -0
  335. data/rdoc-sources/FXRGBImage.rb +31 -0
  336. data/rdoc-sources/FXRadioButton.rb +70 -0
  337. data/rdoc-sources/FXRanged.rb +100 -0
  338. data/rdoc-sources/FXRangef.rb +100 -0
  339. data/rdoc-sources/FXRealSlider.rb +101 -0
  340. data/rdoc-sources/FXRealSpinner.rb +140 -0
  341. data/rdoc-sources/FXRecentFiles.rb +77 -0
  342. data/rdoc-sources/FXRectangle.rb +149 -0
  343. data/rdoc-sources/FXRegion.rb +64 -0
  344. data/rdoc-sources/FXRegistry.rb +56 -0
  345. data/rdoc-sources/FXReplaceDialog.rb +56 -0
  346. data/rdoc-sources/FXRootWindow.rb +17 -0
  347. data/rdoc-sources/FXRuler.rb +130 -0
  348. data/rdoc-sources/FXRulerView.rb +225 -0
  349. data/rdoc-sources/FXScintilla.rb +121 -0
  350. data/rdoc-sources/FXScrollArea.rb +86 -0
  351. data/rdoc-sources/FXScrollBar.rb +107 -0
  352. data/rdoc-sources/FXScrollPane.rb +28 -0
  353. data/rdoc-sources/FXScrollWindow.rb +38 -0
  354. data/rdoc-sources/FXSearchDialog.rb +24 -0
  355. data/rdoc-sources/FXSeparator.rb +74 -0
  356. data/rdoc-sources/FXSettings.rb +248 -0
  357. data/rdoc-sources/FXShell.rb +8 -0
  358. data/rdoc-sources/FXShutter.rb +102 -0
  359. data/rdoc-sources/FXSize.rb +95 -0
  360. data/rdoc-sources/FXSlider.rb +98 -0
  361. data/rdoc-sources/FXSphered.rb +80 -0
  362. data/rdoc-sources/FXSpheref.rb +80 -0
  363. data/rdoc-sources/FXSpinner.rb +136 -0
  364. data/rdoc-sources/FXSplashWindow.rb +27 -0
  365. data/rdoc-sources/FXSplitter.rb +89 -0
  366. data/rdoc-sources/FXSpring.rb +61 -0
  367. data/rdoc-sources/FXStatusBar.rb +42 -0
  368. data/rdoc-sources/FXStatusLine.rb +60 -0
  369. data/rdoc-sources/FXStream.rb +142 -0
  370. data/rdoc-sources/FXStringDict.rb +38 -0
  371. data/rdoc-sources/FXSwitcher.rb +78 -0
  372. data/rdoc-sources/FXTGAIcon.rb +63 -0
  373. data/rdoc-sources/FXTGAImage.rb +31 -0
  374. data/rdoc-sources/FXTIFIcon.rb +70 -0
  375. data/rdoc-sources/FXTIFImage.rb +37 -0
  376. data/rdoc-sources/FXTabBar.rb +80 -0
  377. data/rdoc-sources/FXTabBook.rb +41 -0
  378. data/rdoc-sources/FXTabItem.rb +58 -0
  379. data/rdoc-sources/FXTable.rb +967 -0
  380. data/rdoc-sources/FXText.rb +578 -0
  381. data/rdoc-sources/FXTextField.rb +151 -0
  382. data/rdoc-sources/FXToggleButton.rb +69 -0
  383. data/rdoc-sources/FXToolBar.rb +61 -0
  384. data/rdoc-sources/FXToolBarGrip.rb +50 -0
  385. data/rdoc-sources/FXToolBarShell.rb +44 -0
  386. data/rdoc-sources/FXToolBarTab.rb +74 -0
  387. data/rdoc-sources/FXToolTip.rb +36 -0
  388. data/rdoc-sources/FXTopWindow.rb +163 -0
  389. data/rdoc-sources/FXTranslator.rb +32 -0
  390. data/rdoc-sources/FXTreeList.rb +514 -0
  391. data/rdoc-sources/FXTreeListBox.rb +219 -0
  392. data/rdoc-sources/FXTriStateButton.rb +49 -0
  393. data/rdoc-sources/FXVec2d.rb +96 -0
  394. data/rdoc-sources/FXVec2f.rb +96 -0
  395. data/rdoc-sources/FXVec3d.rb +113 -0
  396. data/rdoc-sources/FXVec3f.rb +113 -0
  397. data/rdoc-sources/FXVec4d.rb +129 -0
  398. data/rdoc-sources/FXVec4f.rb +129 -0
  399. data/rdoc-sources/FXVerticalFrame.rb +29 -0
  400. data/rdoc-sources/FXVisual.rb +79 -0
  401. data/rdoc-sources/FXWindow.rb +725 -0
  402. data/rdoc-sources/FXWizard.rb +59 -0
  403. data/rdoc-sources/FXXBMIcon.rb +37 -0
  404. data/rdoc-sources/FXXBMImage.rb +32 -0
  405. data/rdoc-sources/FXXPMIcon.rb +65 -0
  406. data/rdoc-sources/FXXPMImage.rb +31 -0
  407. data/rdoc-sources/README.rdoc +53 -0
  408. data/rdoc-sources/fxdefs.rb +90 -0
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data/README ADDED
@@ -0,0 +1,39 @@
1
+ This is FXRuby, the Ruby language bindings for the FOX GUI toolkit. For
2
+ instructions on building FXRuby from the source code, please see the build
3
+ instructions from the FXRuby User's Guide:
4
+
5
+ doc/build.html
6
+
7
+ The directory structure is:
8
+
9
+ doc/
10
+ Contains the documentation (a.k.a. the FXRuby User's Guide) in
11
+ HTML format.
12
+ examples/
13
+ Contains example programs demonstrating how to use FXRuby and
14
+ its many wonderful features.
15
+ ext/fox12
16
+ Contains the C++ source code for the shared library part of FXRuby.
17
+ These files are required to build FXRuby from the source code.
18
+ lib/fox12
19
+ Contains the Ruby source code for the rest of FXRuby. These files
20
+ are not required to "build" FXRuby, but they are a part of the
21
+ standard FXRuby runtime environment and must be installed along with
22
+ the shared library part.
23
+ tests/
24
+ Contains the beginnings of a test battery for FXRuby. Not much to
25
+ see here.
26
+
27
+ If you're looking at a checkout of the source code from its CVS repository,
28
+ you might see some additional directories of interest:
29
+
30
+ fox-includes/
31
+ An archive of the FOX library header files corresponding to this
32
+ release of FXRuby.
33
+ rdoc-sources/
34
+ The beginnings of a set of "fake" Ruby source files for the various
35
+ FXRuby classes, which are used to generate RDoc-style documentation.
36
+ Not quite ready for prime time, but should be soon.
37
+ swig-interfaces/
38
+ The SWIG interface files used to generate the C++ wrapper code (i.e.
39
+ the code found in the ext/fox directory).
data/doc/apes02.html ADDED
@@ -0,0 +1,21 @@
1
+ <html><head>
2
+ <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
3
+ <title>Object Life Cycles and Garbage Collection</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="implementation.html" title="Appendix&nbsp;E.&nbsp;Implementation"><link rel="prev" href="implementation.html" title="Appendix&nbsp;E.&nbsp;Implementation"><link rel="next" href="apes03.html" title="Virtual Functions"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Object Life Cycles and Garbage Collection</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="implementation.html">Prev</a>&nbsp;</td><th width="60%" align="center">Appendix&nbsp;E.&nbsp;Implementation</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="apes03.html">Next</a></td></tr></table><hr></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e5481"></a>Object Life Cycles and Garbage Collection</h2></div></div></div><p>One of the more difficult issues to deal with was understanding
4
+ the "life cycle" of FOX objects (that is, the actual C++ objects) and
5
+ their relationship to the associated Ruby instances. Understanding this
6
+ relationship is critical when dealing with Ruby's garbage collector,
7
+ to ensure that objects are disposed of at the right time.</p><p>For our purposes, we can divide the set of all objects in an FXRuby
8
+ program into two groups, those objects that Ruby "owns" and those that
9
+ it doesn't. The first group (the "owned" objects) includes those that you
10
+ create explicitly from Ruby code. This is usually done by calling a class'
11
+ <code class="methodname">new</code> method, e.g.</p><pre class="programlisting">myIcon = FXPNGIcon.new(myApp, File.open("icon.png", "rb").read)
12
+ myButton = FXButton.new(parentWin, "Hello, World!", myIcon)</pre><p>It's important to keep in mind that when you create an object like
13
+ this you're not only creating the Ruby instance part (i.e. whatever
14
+ overhead is usually associated with a Ruby instance) but a C++ FOX object
15
+ as well. Because we created these objects, we would reasonably expect them
16
+ to be destroyed when they are garbage-collected so that our programs
17
+ don't leak memory.</p><p>The other group of objects (those not owned by Ruby) are those
18
+ returned from most class instance methods; they are references to already-
19
+ existing objects. For example, <code class="methodname">FXStatusBar#statusline
20
+ </code> returns a reference to the status bar's enclosed status line
21
+ instance.</p><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e5500"></a>GL Objects</h3></div></div></div><p>A C++ <code class="classname">FXGLGroup</code> object owns all of the <code class="classname">FXGLObject</code> objects it "contains". In other words, when that <code class="classname">FXGLGroup</code> object is destroyed, it will also destroy all of the <code class="classname">FXGLObject</code> objects for which it holds pointers.</p><p>In order to keep track of <span class="emphasis"><em>which</em></span> GL objects have been added to an <code class="classname">FXGLGroup</code>, all of the FXRuby C++ classes derived from <code class="classname">FXGLObject</code> have a boolean member variable <em class="structfield"><code>owned</code></em> that indicates whether this object is "owned" or not. Until an <code class="classname">FXGLObject</code> object is added to a group, this member variable should stay false.</p></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="implementation.html">Prev</a>&nbsp;</td><td width="20%" align="center"><a accesskey="u" href="implementation.html">Up</a></td><td width="40%" align="right">&nbsp;<a accesskey="n" href="apes03.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Appendix&nbsp;E.&nbsp;Implementation&nbsp;</td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top">&nbsp;Virtual Functions</td></tr></table></div></body></html>
data/doc/apes03.html ADDED
@@ -0,0 +1,39 @@
1
+ <html><head>
2
+ <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
3
+ <title>Virtual Functions</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="implementation.html" title="Appendix&nbsp;E.&nbsp;Implementation"><link rel="prev" href="apes02.html" title="Object Life Cycles and Garbage Collection"><link rel="next" href="subversion.html" title="Appendix&nbsp;F.&nbsp;Getting the Sources from Subversion"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Virtual Functions</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="apes02.html">Prev</a>&nbsp;</td><th width="60%" align="center">Appendix&nbsp;E.&nbsp;Implementation</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="subversion.html">Next</a></td></tr></table><hr></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e5534"></a>Virtual Functions</h2></div></div></div><p>
4
+ One of the design requirements for FXRuby was to ensure that any
5
+ virtual function call made on a FOX object (from the C++ library
6
+ layer) is routed to the proper Ruby instance method, even if that
7
+ method has been overridden in a derived class.
8
+ </p><p>
9
+ For example, many of the FXRuby example programs are structured with a
10
+ main window class that subclasses <code class="classname">FXMainWindow</code>
11
+ and then overrides its <code class="methodname">create</code> instance method:</p><pre class="programlisting">class MyMainWindow &lt; Fox::FXMainWindow
12
+ # overrides the base class version, FXMainWindow#create
13
+ def create
14
+ end
15
+ end</pre><p>This <code class="methodname">create</code> method isn't called directly from Ruby code, however; it's called as a side effect of calling <code class="methodname">FXApp#create</code>. Inside the C++ FOX library, the <code class="methodname">FXApp::create()</code> member function recursively calls <code class="methodname">create()</code> on all of the application's windows and eventually calls the virtual <code class="methodname">FXMainWindow::create()</code> member function as well:
16
+ </p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/call-chain-example.png" align="middle"></div></div><p>
17
+ To ensure that our main window's overridden <code class="methodname">create
18
+ </code> method is invoked instead of the base class implementation,
19
+ we need some special machinery in place.
20
+ </p><p>
21
+ For every C++ class that declares virtual member functions, we derive
22
+ a new C++ class that overrides all of those virtual functions with special
23
+ stubs that know how to make method calls on Ruby instances. The naming
24
+ convention for these classes is that the "FX" prefix is replaced with
25
+ "FXRb"; for example, our <code class="classname">FXRbButton</code> C++ class is
26
+ derived from FOX's <code class="classname">FXButton</code>:
27
+ </p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/inheritance.png" align="middle"></div></div><p>
28
+ Although the implementation of these "stubs" varies from function to function, the
29
+ basic requirements are always the same:
30
+ </p><div class="orderedlist"><ol type="1"><li><p>Look up the Ruby object associated with this C++ object.</p></li><li><p>Convert each of the function's arguments to their Ruby
31
+ representation. For example, arguments of type <span class="type">FXint</span> are
32
+ converted to Ruby <code class="classname">Fixnum</code>s.</p></li><li><p>Call the Ruby object's method, using the <code class="function">
33
+ rb_funcall()</code> function from Ruby's C API, and capture its
34
+ result (which is itself a Ruby object).</p></li><li><p>Convert the method call's result back to the virtual
35
+ function's C++ return type, and then return that result from the C++
36
+ function. For example, if the C++ function has a <span class="type"> FXbool</span>
37
+ return type, we would expect the corresponding Ruby method to return
38
+ either <code class="constant">Qtrue</code> or <code class="constant">Qfalse</code>.</p></li></ol></div><p>
39
+ </p></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="apes02.html">Prev</a>&nbsp;</td><td width="20%" align="center"><a accesskey="u" href="implementation.html">Up</a></td><td width="40%" align="right">&nbsp;<a accesskey="n" href="subversion.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Object Life Cycles and Garbage Collection&nbsp;</td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top">&nbsp;Appendix&nbsp;F.&nbsp;Getting the Sources from Subversion</td></tr></table></div></body></html>
data/doc/book.html ADDED
@@ -0,0 +1,3 @@
1
+ <html><head>
2
+ <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
3
+ <title>Developing Graphical User Interfaces with FXRuby</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="next" href="pt01.html" title="Part&nbsp;I.&nbsp;The Basics"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Developing Graphical User Interfaces with FXRuby</th></tr><tr><td width="20%" align="left">&nbsp;</td><th width="60%" align="center">&nbsp;</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="pt01.html">Next</a></td></tr></table><hr></div><div class="book" lang="en"><div class="titlepage"><div><div><h1 class="title"><a name="book"></a>Developing Graphical User Interfaces with FXRuby</h1></div><div><h2 class="subtitle">Covers FXRuby Version 1.6</h2></div><div><div class="author"><h3 class="author"><span class="firstname">Lyle</span> <span class="surname">Johnson</span></h3></div></div><div><p class="copyright">Copyright &copy; 2006 J. Lyle Johnson</p></div></div><hr></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="part"><a href="pt01.html">I. The Basics</a></span></dt><dd><dl><dt><span class="preface"><a href="goals.html">History and Goals</a></span></dt><dt><span class="chapter"><a href="build.html">1. Building from Source Code</a></span></dt><dt><span class="chapter"><a href="gems.html">2. Installing from Gems</a></span></dt><dt><span class="chapter"><a href="tutorial1.html">3. Hello, World!</a></span></dt><dd><dl><dt><span class="section"><a href="tutorial1.html#d0e614">First Things First</a></span></dt><dt><span class="section"><a href="ch03s02.html">Better living through buttons</a></span></dt><dt><span class="section"><a href="ch03s03.html">Messages</a></span></dt><dt><span class="section"><a href="ch03s04.html">Adding a tool tip</a></span></dt><dt><span class="section"><a href="ch03s05.html">Adding an icon</a></span></dt></dl></dd><dt><span class="chapter"><a href="clipboardtut.html">4. Working With the Clipboard</a></span></dt><dd><dl><dt><span class="section"><a href="clipboardtut.html#d0e1003">Basic Application</a></span></dt><dt><span class="section"><a href="ch04s02.html">Acquiring the Clipboard</a></span></dt><dt><span class="section"><a href="ch04s03.html">Sending Data to the Clipboard</a></span></dt><dt><span class="section"><a href="ch04s04.html">Pasting Data from the Clipboard</a></span></dt></dl></dd><dt><span class="chapter"><a href="dragdroptut.html">5. Drag and Drop</a></span></dt><dd><dl><dt><span class="section"><a href="dragdroptut.html#d0e1218">Drop Sites</a></span></dt><dt><span class="section"><a href="ch05s02.html">Drag Sources</a></span></dt><dt><span class="section"><a href="ch05s03.html">Putting It All Together</a></span></dt></dl></dd><dt><span class="chapter"><a href="unicode.html">6. Unicode and FXRuby</a></span></dt><dd><dl><dt><span class="section"><a href="unicode.html#d0e1628">Basic Application</a></span></dt></dl></dd><dt><span class="chapter"><a href="examples.html">7. Examples</a></span></dt><dt><span class="chapter"><a href="events.html">8. FXRuby's Message-Target System</a></span></dt><dt><span class="chapter"><a href="infosources.html">9. Other Sources of Information</a></span></dt><dt><span class="chapter"><a href="changes.html">10. Change History</a></span></dt></dl></dd><dt><span class="part"><a href="pt02.html">II. Appendices</a></span></dt><dd><dl><dt><span class="appendix"><a href="opengl.html">A. Using OpenGL with FXRuby</a></span></dt><dt><span class="appendix"><a href="scintilla.html">B. Using Scintilla with FXRuby</a></span></dt><dt><span class="appendix"><a href="differences.html">C. Differences between FOX and FXRuby</a></span></dt><dt><span class="appendix"><a href="library.html">D. The FXRuby Standard Library</a></span></dt><dt><span class="appendix"><a href="implementation.html">E. Implementation</a></span></dt><dd><dl><dt><span class="section"><a href="implementation.html#d0e5462">Code Generation</a></span></dt><dt><span class="section"><a href="apes02.html">Object Life Cycles and Garbage Collection</a></span></dt><dd><dl><dt><span class="section"><a href="apes02.html#d0e5500">GL Objects</a></span></dt></dl></dd><dt><span class="section"><a href="apes03.html">Virtual Functions</a></span></dt></dl></dd><dt><span class="appendix"><a href="subversion.html">F. Getting the Sources from Subversion</a></span></dt></dl></dd></dl></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left">&nbsp;</td><td width="20%" align="center">&nbsp;</td><td width="40%" align="right">&nbsp;<a accesskey="n" href="pt01.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">&nbsp;</td><td width="20%" align="center">&nbsp;</td><td width="40%" align="right" valign="top">&nbsp;Part&nbsp;I.&nbsp;The Basics</td></tr></table></div></body></html>
data/doc/build.html ADDED
@@ -0,0 +1,133 @@
1
+ <html><head>
2
+ <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
3
+ <title>Chapter&nbsp;1.&nbsp;Building from Source Code</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt01.html" title="Part&nbsp;I.&nbsp;The Basics"><link rel="prev" href="goals.html" title="History and Goals"><link rel="next" href="gems.html" title="Chapter&nbsp;2.&nbsp;Installing from Gems"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter&nbsp;1.&nbsp;Building from Source Code</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="goals.html">Prev</a>&nbsp;</td><th width="60%" align="center">Part&nbsp;I.&nbsp;The Basics</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="gems.html">Next</a></td></tr></table><hr></div><div class="chapter" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="build"></a>Chapter&nbsp;1.&nbsp;Building from Source Code</h2></div></div></div><p>A few words of advice, before getting started:</p><div class="itemizedlist"><ul type="bullet"><li style="list-style-type: disc"><p>If you're planning to use FXRuby on Windows, with the standard
4
+ <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://rubyinstaller.rubyforge.org" target="_top">Ruby Installer for
5
+ Windows</a>, you may wish to just download the pre-compiled binaries
6
+ from the <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://rubyforge.org/projects/fxruby" target="_top">RubyForge
7
+ project page</a> for FXRuby.</p></li><li style="list-style-type: disc"><p>If you're planning to use FXRuby on Mac OS X, you may want to
8
+ consult <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://www.fox-toolkit.net/cgi-bin/wiki.pl?Mac_OS_X" target="_top">this
9
+ page</a> from the <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://www.fox-toolkit.net" target="_top">FOX
10
+ Community Wiki</a>, in addition to the standard build instructions
11
+ listed below.</p></li></ul></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e109"></a>Building From Source on Unix/Linux</h2></div></div></div><p>These instructions assume that you've already downloaded, compiled
12
+ and installed FOX. Next, you'll need to download the FXRuby source code
13
+ tarball and unpack it by typing:</p><pre class="screen">$ <span><strong class="command">tar xzf FXRuby-1.6.7.tar.gz</strong></span></pre><p>This will create a new directory called <code class="filename">FXRuby-1.6.7</code>. Change to the top-level
14
+ directory and configure the build by typing:</p><pre class="screen">$ <span><strong class="command">ruby install.rb config</strong></span></pre><p>By default, the <code class="filename">install.rb</code> script will look for
15
+ the FOX include files and library in the standard <code class="filename">/usr/local/include/fox-1.6</code> and <code class="filename">/usr/local/lib</code> directories, respectively. You
16
+ can override these locations by passing a few additional arguments to
17
+ <code class="filename">install.rb</code> during this step, e.g.</p><pre class="screen">$ <span><strong class="command">ruby install.rb config -- \
18
+ --with-fox-include=/home/lyle/fox-1.6.25/include \
19
+ --with-fox-lib=/home/lyle/fox-1.6.25/src/.libs</strong></span></pre><p>Once the build has been configured, you can start the build by
20
+ typing:</p><pre class="screen">$ <span><strong class="command">ruby install.rb setup</strong></span></pre><p>It will take quite awhile to build FXRuby, even on a fast machine,
21
+ so this might be a good time to take a coffee break. If you run into
22
+ problems during the compilation, please check the <a href="build.html#tragedies" title="Things That Can Go Wrong">list of things that can go wrong</a> for
23
+ workarounds for those problems.</p><p>Once it's finished compiling, install FXRuby by typing:</p><pre class="screen">$ <span><strong class="command">ruby install.rb install</strong></span></pre><p>As a quick sanity check, to make sure that all is well, you should
24
+ probably fire up <code class="filename">irb</code> and try to import FXRuby:</p><pre class="screen">$ <span><strong class="command">irb</strong></span>
25
+ irb(main):001:0&gt; <strong class="userinput"><code>require 'fox16'</code></strong>
26
+ true
27
+ irb(main):002:0&gt;</pre><p>If the import failed (usually with a message along the lines of
28
+ "Cannot load library"), check the <a href="build.html#tragedies" title="Things That Can Go Wrong">list of things
29
+ that can go wrong</a> for known problems. If that still doesn't solve
30
+ your problem, drop me an e-mail or ask around on the Ruby newsgroup or
31
+ mailing list; it's quite likely that someone else has run into this
32
+ problem too. Once you do have a working FXRuby installation, you're ready
33
+ to check out the example programs.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e180"></a>Building From Source on Windows (Using Visual C++)</h2></div></div></div><p>This section describes how to compile FXRuby using Microsoft Visual
34
+ C++, for use with a Ruby that was also compiled using Visual C++.</p><p>This discussion assumes that you've built Ruby using the
35
+ instructions and build files distributed with the standard Ruby source
36
+ code. To review, you should have started by unpacking the source code
37
+ tarball, changing into the top-level source code directory (e.g. <code class="filename">C:\ruby-1.8.6</code>) and then typing:</p><pre class="screen">C:\ruby-1.8.6&gt;<span><strong class="command">win32\configure</strong></span>
38
+ type 'nmake' to make ruby for mswin32.
39
+ C:\ruby-1.8.6&gt;<span><strong class="command">nmake</strong></span></pre><p>After the compilation finished, you installed Ruby somewhere by
40
+ typing, e.g.,</p><pre class="screen">C:\ruby-1.8.6&gt;<span><strong class="command">nmake DESTDIR=C:\ruby install</strong></span></pre><p>Similarly, I'm assuming that you built the FOX library using the
41
+ Developer Studio project files distributed with the standard FOX source
42
+ code distribution.</p><p>Now you can configure the FXRuby build by typing:</p><pre class="screen">C:\FXRuby-1.6.7&gt;<span><strong class="command">ruby install.rb config --make-prog=nmake -- \
43
+ --with-fox-include=C:\fox-1.6.25\include \
44
+ --with-fox-lib=C:\fox-1.6.25\lib</strong></span></pre><p>Once the build has been configured, you can start the build by
45
+ typing:</p><pre class="screen">C:\FXRuby-1.6.7&gt; <span><strong class="command">ruby install.rb setup</strong></span></pre><p>It will take quite awhile to build FXRuby, even on a fast machine,
46
+ so this might be a good time to take a coffee break. Because Visual C++ is
47
+ such a strict compiler (usually a good thing), you will probably run into
48
+ a few problems with non-ANSI declarations in the Ruby header files. If you
49
+ do run into problems during the compilation, just check the next section
50
+ for a list of things that could go wrong, and workarounds for those
51
+ problems. None of them are showstoppers and none require you to restart
52
+ the compile from scratch (just type <span><strong class="command">ruby install.rb
53
+ setup</strong></span> to pick up where you left off).</p><p>Once it's finished compiling, install FXRuby by typing:</p><pre class="screen">C:\FXRuby-1.6.7&gt; <span><strong class="command">ruby install.rb install</strong></span></pre><p>As a quick sanity check, to make sure that all is well, you should
54
+ probably fire up <code class="filename">irb</code> and try to import FXRuby:</p><pre class="screen">C:\FXRuby-1.6.7&gt; <span><strong class="command">irb</strong></span>
55
+ irb(main):001:0&gt; <strong class="userinput"><code>require 'fox16'</code></strong>
56
+ true
57
+ irb(main):002:0&gt;</pre><p>If the import failed (usually with a message along the lines of
58
+ "Cannot load library"), check the list of things that can go wrong for
59
+ known problems. If that still doesn't solve your problem, drop me an
60
+ e-mail or ask around on the Ruby newsgroup or mailing list; it's quite
61
+ likely that someone else has run into this problem too. Once you do have a
62
+ working FXRuby installation, you're ready to check out the example
63
+ programs.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="tragedies"></a>Things That Can Go Wrong</h2></div></div></div><p><span class="emphasis"><em>"Too many arguments to function..."</em></span></p><p>The include files for Ruby versions 1.6.7 and earlier still have
64
+ several function prototypes in the older "K &amp; R" C style, where the
65
+ function's argument list is not included; for example, the function
66
+ <code class="function">rb_thread_wait_for()</code> takes a single argument of type
67
+ <span class="type">struct timeval</span>, but its prototype in
68
+ <code class="filename">intern.h</code> is:</p><pre class="programlisting">void rb_thread_wait_for();</pre><p>Because FXRuby is written in C++, and C++ requires strict ANSI
69
+ C-style function prototypes, code that attempts to call one of these
70
+ functions will fail to compile under some compilers. For example, the
71
+ error message from gcc will look something like this:</p><pre class="screen">FXRbApp.cpp: In method `long int FXRbApp::onChoreThreads (FXObject *, unsigned int, void *)':
72
+ /usr/local/lib/ruby/1.8/i686-linux/intern.h:172: too many arguments to function `void rb_thread_wait_for ()'
73
+ FXRbApp.cpp:100: at this point in file
74
+ make: *** [FXRbApp.o] Error 1</pre><p>while the error message from Microsoft's Visual C++ compiler looks
75
+ something like this:</p><pre class="screen">FXRbApp.cpp(109): error C2660: 'rb_thread_wait_for' : function does not take 1 parameters
76
+ NMAKE : fatal error U1077: 'cl' : return code '0x2'
77
+ Stop.</pre><p>This problem with the Ruby header files has been corrected for Ruby
78
+ versions 1.6.8 (and later), but if you're building for an older version of
79
+ Ruby you can do one of two things to work around the problem:</p><div class="itemizedlist"><ul type="bullet"><li style="list-style-type: disc"><p>If you're using gcc version 2.95 or earlier, try modifying the
80
+ compiler flags (<code class="constant">CFLAGS</code>) in the FXRuby
81
+ <code class="filename">Makefile</code> to include the
82
+ <code class="option">-fno-strict-prototype</code> option; this should instruct
83
+ the compiler to allow these kinds of discrepancies. Unfortunately,
84
+ this flag is not supported in more recent versions of gcc.</p></li><li style="list-style-type: disc"><p>A more direct approach is to just fix the offending declarations
85
+ in the Ruby include file(s), i.e. change the declaration for
86
+ <code class="function">rb_thread_wait_for()</code> in
87
+ <code class="filename">intern.h</code> to read:</p><pre class="programlisting">void rb_thread_wait_for(struct timeval);</pre><p>and change the declaration for <code class="function">rb_gc_mark()</code>
88
+ in <code class="filename">intern.h</code> to read:</p><pre class="programlisting">void rb_gc_mark(VALUE);</pre></li></ul></div><p><span class="emphasis"><em>"Virtual Memory Exhausted"</em></span></p><p>For FXRuby releases earlier than version 0.99.173 it was common for
89
+ the compiler to run out of memory trying to compile
90
+ <code class="filename">core_wrap.cpp</code>, with an error message like:</p><pre class="screen">core_wrap.cpp: In function 'void Init_core()':
91
+ core_wrap.cpp:108596: virtual memory exhausted</pre><p>This failure was due to the use of optimizations by the compiler;
92
+ the FXRuby source code makes heavy use of C++ templates and some versions
93
+ of gcc require a lot of memory to process these. Starting with FXRuby
94
+ version 0.99.173, the <code class="filename">extconf.rb</code> script
95
+ <span class="emphasis"><em>should</em></span> disable compiler optimizations when it
96
+ generates the FXRuby <code class="filename">Makefile</code>. If you suspect that
97
+ it's not disabling optimizations (or can see this by watching the compile
98
+ command lines), try modifying the compiler flags
99
+ (<code class="constant">CFLAGS</code>) in the <code class="filename">Makefile</code> by hand
100
+ to do so.</p><p><span class="emphasis"><em>"Cannot load library"</em></span></p><p>On Linux and other Unix systems that support shared libraries, FOX
101
+ is typically installed as a shared library named
102
+ <code class="filename">libFOX-1.6.so</code>. After all of the source files for
103
+ FXRuby are compiled, the last step is to link all of the FXRuby object
104
+ files together with the FOX library (and possibly other system libraries)
105
+ to produce a new shared library, named <code class="filename">fox16.so</code>, that
106
+ Ruby can import as an extension module.</p><p>There are a few things that can go wrong when you try to import this
107
+ extension into Ruby. A common problem is that the operating system cannot
108
+ locate the FOX shared library (<code class="filename">libFOX-1.6.so</code>) when it
109
+ tries to dynamically load the FXRuby extension module; when this happens,
110
+ the error message will look something like:</p><pre class="screen">$ <span><strong class="command">irb</strong></span>
111
+ irb(main):001:0&gt; <strong class="userinput"><code>require 'fox16'</code></strong>
112
+ LoadError: libFOX-1.6.so: cannot open shared object file: No such file or directory - /usr/local/lib/ruby/1.8/i686-linux/fox16.so
113
+ from (irb):1:in 'require'
114
+ from (irb):1
115
+ </pre><p>One workaround for this problem is to modify the
116
+ <code class="constant">LD_LIBRARY_PATH</code> environment variable to include the
117
+ directory where <code class="filename">libFOX-1.6.so</code> is installed. For example,
118
+ if <code class="filename">libFOX-1.6.so</code> is installed in <code class="filename">/usr/local/lib</code>, try setting:</p><pre class="screen">$ <span><strong class="command">export LD_LIBRARY_PATH=/usr/local/lib</strong></span>
119
+ $ <span><strong class="command">irb</strong></span>
120
+ irb(main):001:0&gt; <strong class="userinput"><code>require 'fox16'</code></strong>
121
+ </pre><p>If this works, you can of course permanently add the
122
+ <code class="constant">LD_LIBRARY_PATH</code> setting to your login file(s) so that
123
+ you don't have to remember to type it each time. Another approach that
124
+ should work for Linux is to modify your
125
+ <code class="filename">/etc/ld.so.conf</code> file to include the installation
126
+ directory (e.g. <code class="filename">/usr/local/lib</code>). If you'd like to do
127
+ this instead, you'll need to (as root):</p><div class="orderedlist"><ol type="1" compact><li><p>Edit your <code class="filename">/etc/ld.so.conf</code> file and add the
128
+ directory where <code class="filename">libFOX-1.6.so</code> is installed;
129
+ and,</p></li><li><p>At the shell prompt, type <span><strong class="command">ldconfig</strong></span> to reload
130
+ the linker configuration.</p></li></ol></div><p><span class="emphasis"><em>"Undefined symbol..."</em></span></p><p>Another problem that has been reported by users of both Debian
131
+ GNU/Linux and NetBSD 1.5 is an error message along the lines of:</p><pre class="screen">/usr/lib/libstdc++.so.2: Undefined symbol "__vt_9exception"...</pre><p>The fix for this problem is reported to be to modify the FXRuby
132
+ <code class="filename">Makefile</code> and add <code class="option">-lgcc</code> to the
133
+ <code class="constant">LIBS</code> line.</p></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="goals.html">Prev</a>&nbsp;</td><td width="20%" align="center"><a accesskey="u" href="pt01.html">Up</a></td><td width="40%" align="right">&nbsp;<a accesskey="n" href="gems.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">History and Goals&nbsp;</td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top">&nbsp;Chapter&nbsp;2.&nbsp;Installing from Gems</td></tr></table></div></body></html>
data/doc/ch03s02.html ADDED
@@ -0,0 +1,23 @@
1
+ <html><head>
2
+ <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
3
+ <title>Better living through buttons</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="tutorial1.html" title="Chapter&nbsp;3.&nbsp;Hello, World!"><link rel="prev" href="tutorial1.html" title="Chapter&nbsp;3.&nbsp;Hello, World!"><link rel="next" href="ch03s03.html" title="Messages"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Better living through buttons</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="tutorial1.html">Prev</a>&nbsp;</td><th width="60%" align="center">Chapter&nbsp;3.&nbsp;Hello, World!</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="ch03s03.html">Next</a></td></tr></table><hr></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e741"></a>Better living through buttons</h2></div></div></div><p>Obviously, we need to add a few things to make it more interesting.
4
+ Let's start by putting a button inside the main window. The
5
+ <code class="classname">FXButton</code> class provides a standard push-button
6
+ widget:</p><pre class="programlisting">require 'fox16'
7
+
8
+ include Fox
9
+
10
+ theApp = FXApp.new
11
+
12
+ theMainWindow = FXMainWindow.new(theApp, "Hello")
13
+ <span class="bold"><strong>FXButton.new(theMainWindow, "Hello, World!")</strong></span>
14
+ theApp.create
15
+
16
+ theMainWindow.show
17
+
18
+ theApp.run</pre><p>As you might guess, passing <em class="parameter"><code>theMainWindow</code></em> as
19
+ the first argument to <code class="methodname">FXButton.new</code> tells FXRuby
20
+ that the new button is a child of the main window. The second argument to
21
+ <code class="methodname">FXButton.new</code> is a string that will be displayed
22
+ on the button. If you run the program <span class="emphasis"><em>now</em></span>, you should
23
+ see this:</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/hello-with-button.png" align="middle"></div></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="tutorial1.html">Prev</a>&nbsp;</td><td width="20%" align="center"><a accesskey="u" href="tutorial1.html">Up</a></td><td width="40%" align="right">&nbsp;<a accesskey="n" href="ch03s03.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Chapter&nbsp;3.&nbsp;Hello, World!&nbsp;</td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top">&nbsp;Messages</td></tr></table></div></body></html>
data/doc/ch03s03.html ADDED
@@ -0,0 +1,52 @@
1
+ <html><head>
2
+ <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
3
+ <title>Messages</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="tutorial1.html" title="Chapter&nbsp;3.&nbsp;Hello, World!"><link rel="prev" href="ch03s02.html" title="Better living through buttons"><link rel="next" href="ch03s04.html" title="Adding a tool tip"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Messages</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="ch03s02.html">Prev</a>&nbsp;</td><th width="60%" align="center">Chapter&nbsp;3.&nbsp;Hello, World!</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="ch03s04.html">Next</a></td></tr></table><hr></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e772"></a>Messages</h2></div></div></div><p>Now we're cookin' with Crisco, but let's press on and see what other
4
+ things we can do to improve this. You may have noticed by now that the
5
+ only way to quit the program is to close the window using the window
6
+ manager's "close window" option, or to just kill the program outright. We
7
+ can do better than that. Let's add a message handler for the
8
+ <code class="classname">FXButton</code> such that when you click the button, it
9
+ causes the program to exit:</p><pre class="programlisting">require 'fox16'
10
+
11
+ include Fox
12
+
13
+ theApp = FXApp.new
14
+
15
+ theMainWindow = FXMainWindow.new(theApp, "Hello")
16
+ theButton = FXButton.new(theMainWindow, "Hello, World!")
17
+ <span class="bold"><strong>theButton.connect(SEL_COMMAND) do |sender, selector, data|
18
+ exit
19
+ end</strong></span>
20
+ theApp.create
21
+
22
+ theMainWindow.show
23
+
24
+ theApp.run</pre><p>Most FOX objects send out messages (also known as
25
+ <span class="emphasis"><em>events</em></span>) when something interesting happens. FOX
26
+ messages have four important elements:</p><div class="orderedlist"><ol type="1"><li><p>The message <span class="emphasis"><em>sender</em></span> is the object that sends
27
+ the message. In this case, the <code class="classname">FXButton</code>
28
+ instance is the sender.</p></li><li><p>The message <span class="emphasis"><em>type</em></span> is a predefined integer
29
+ constant that indicates what kind of event has occurred (i.e. why this
30
+ message is being sent). In this case, the message type is
31
+ <code class="constant">SEL_COMMAND</code>, which indicates that the command
32
+ associated with this widget should be invoked.</p></li><li><p>The message <span class="emphasis"><em>identifier</em></span> is another integer
33
+ constant that is used to distinguish between different messages of the
34
+ same type. For example, the message that tells a FOX window to make
35
+ itself visible is a <code class="constant">SEL_COMMAND</code> message with the
36
+ identifier <code class="constant">FXWindow::ID_SHOW</code> (where
37
+ <code class="constant">ID_SHOW</code> is a constant defined in the
38
+ <code class="classname">FXWindow</code> class). A different message
39
+ identifier, <code class="constant">FXWindow::ID_HIDE</code>, tells an
40
+ <code class="classname">FXWindow</code> instance to make itself
41
+ invisible.</p></li><li><p>The message <span class="emphasis"><em>data</em></span> is an object containing
42
+ message-specific information. For this case (the
43
+ <code class="classname">FXButton</code>'s <code class="constant">SEL_COMMAND</code>
44
+ message, there is no interesting message data, but we'll see other
45
+ kinds of messages where the message data is useful.</p></li></ol></div><p>For historical reasons, the message type and identifier are usually
46
+ packed into a single 32-bit unsigned integer known as the
47
+ <span class="emphasis"><em>selector</em></span>, and this is the value that is passed into
48
+ the message handler block. Since we don't actually need to use the
49
+ <em class="parameter"><code>sender</code></em>, <em class="parameter"><code>selector</code></em> or
50
+ <em class="parameter"><code>data</code></em> arguments for this particular message handler,
51
+ we can just ignore them and shorten the code to:</p><pre class="programlisting">theButton.connect(SEL_COMMAND) { exit }</pre><p>Re-run the program and push the button to convince yourself that it
52
+ works.</p></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="ch03s02.html">Prev</a>&nbsp;</td><td width="20%" align="center"><a accesskey="u" href="tutorial1.html">Up</a></td><td width="40%" align="right">&nbsp;<a accesskey="n" href="ch03s04.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Better living through buttons&nbsp;</td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top">&nbsp;Adding a tool tip</td></tr></table></div></body></html>
data/doc/ch03s04.html ADDED
@@ -0,0 +1,36 @@
1
+ <html><head>
2
+ <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
3
+ <title>Adding a tool tip</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="tutorial1.html" title="Chapter&nbsp;3.&nbsp;Hello, World!"><link rel="prev" href="ch03s03.html" title="Messages"><link rel="next" href="ch03s05.html" title="Adding an icon"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Adding a tool tip</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="ch03s03.html">Prev</a>&nbsp;</td><th width="60%" align="center">Chapter&nbsp;3.&nbsp;Hello, World!</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="ch03s05.html">Next</a></td></tr></table><hr></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e863"></a>Adding a tool tip</h2></div></div></div><p>To wrap up this introduction, we'd like to add a few finishing
4
+ touches to the program. The first addition is to add a tool tip to the
5
+ button, such that when the mouse cursor hovers over the button for a short
6
+ while, it will pop up a little message describing what the button
7
+ does:</p><pre class="programlisting">require 'fox16'
8
+
9
+ include Fox
10
+
11
+ theApp = FXApp.new
12
+
13
+ theMainWindow = FXMainWindow.new(theApp, "Hello")
14
+
15
+ theButton = FXButton.new(theMainWindow, "Hello, World!")
16
+ <span class="bold"><strong>theButton.tipText = "Push Me!"</strong></span>
17
+ theButton.connect(SEL_COMMAND) { exit }
18
+
19
+ <span class="bold"><strong>FXToolTip.new(theApp)</strong></span>
20
+
21
+ theApp.create
22
+
23
+ theMainWindow.show
24
+
25
+ theApp.run</pre><p>There are two changes involved here. The first is to set the tool
26
+ tip text for the button using the <code class="methodname">tipText</code>
27
+ accessor, and for this example we're setting the button's tip text to
28
+ "Push Me!". The second change is to create the (single)
29
+ <code class="classname">FXToolTip</code> instance for the application. Although
30
+ this program shows the <code class="classname">FXToolTip</code> instance being
31
+ created after the <code class="classname">FXButton</code>, it doesn't really
32
+ matter when you do it. You just want to have instantiated the
33
+ <code class="classname">FXToolTip</code> before you drop into the main event loop
34
+ by calling <code class="methodname">FXApp#run</code>. If you run this version and
35
+ hover over the button for a second or so, you should see the tooltip pop
36
+ up:</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/hello-with-tooltip.png" align="middle"></div></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="ch03s03.html">Prev</a>&nbsp;</td><td width="20%" align="center"><a accesskey="u" href="tutorial1.html">Up</a></td><td width="40%" align="right">&nbsp;<a accesskey="n" href="ch03s05.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Messages&nbsp;</td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top">&nbsp;Adding an icon</td></tr></table></div></body></html>
data/doc/ch03s05.html ADDED
@@ -0,0 +1,60 @@
1
+ <html><head>
2
+ <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
3
+ <title>Adding an icon</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="tutorial1.html" title="Chapter&nbsp;3.&nbsp;Hello, World!"><link rel="prev" href="ch03s04.html" title="Adding a tool tip"><link rel="next" href="clipboardtut.html" title="Chapter&nbsp;4.&nbsp;Working With the Clipboard"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Adding an icon</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="ch03s04.html">Prev</a>&nbsp;</td><th width="60%" align="center">Chapter&nbsp;3.&nbsp;Hello, World!</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="clipboardtut.html">Next</a></td></tr></table><hr></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e900"></a>Adding an icon</h2></div></div></div><p>The final change is to add an icon to the button to make things a
4
+ little more festive. FOX supports all of the popular image file formats
5
+ (e.g. BMP, GIF, JPEG, PNG and TIFF) and you can use any of them as icons
6
+ on buttons and labels. For this example, we'll use the one of the "Powered
7
+ By Ruby" images created by Hal Fulton (and posted at the <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://www.rubygarden.org/ruby?PoweredByRubyButtons" target="_top">Ruby Garden
8
+ Wiki</a>):</p><pre class="programlisting">require 'fox16'
9
+
10
+ include Fox
11
+
12
+ theApp = FXApp.new
13
+
14
+ theMainWindow = FXMainWindow.new(theApp, "Hello")
15
+
16
+ theButton = FXButton.new(theMainWindow, "Hello, World!")
17
+ theButton.tipText = "Push Me!"
18
+ <span class="bold"><strong>iconFile = File.open("pbr.jpg", "rb")
19
+ theButton.icon = FXJPGIcon.new(theApp, iconFile.read)
20
+ iconFile.close</strong></span>
21
+ theButton.connect(SEL_COMMAND) { exit }
22
+
23
+ FXToolTip.new(theApp)
24
+
25
+ theApp.create
26
+
27
+ theMainWindow.show
28
+
29
+ theApp.run</pre><p>Here, <code class="filename">pbr.jpg</code> is the file name of the JPEG
30
+ image file. You want to be sure to open the file in
31
+ <span class="emphasis"><em>binary</em></span> mode (i.e. including the "b" mode flag),
32
+ because there is a difference on the Windows platform. Since it's a JPEG
33
+ image, we need to use the <code class="classname">FXJPGIcon</code> class to
34
+ instantiate this icon. The first argument to
35
+ <code class="methodname">FXJPGIcon.new</code> is just a reference to the
36
+ <code class="classname">FXApp</code> instance, and the second argument is the
37
+ contents of the image file. We associate this icon object with our button
38
+ using the button's <code class="methodname">icon</code> accessor method. If you
39
+ run this example, you should see:</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/hello-with-icon-1.png" align="middle"></div></div><p>When you have both text and an icon displayed on a button (or its
40
+ superclass, <code class="classname">FXLabel</code>) the default positioning is to
41
+ display the icon to the left of the text. For this particular example,
42
+ however, it would probably be more appropriate to display the icon
43
+ <span class="emphasis"><em>above</em></span> the text. We can achieve this using the
44
+ button's <code class="methodname">iconPosition</code> accessor method:</p><pre class="programlisting">theButton.iconPosition = ICON_ABOVE_TEXT</pre><p>If you re-run the program after adding this line, you should
45
+ see:</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/hello-with-icon-2.png" align="middle"></div></div><p>The last change we're going to make is to make the icon transparent.
46
+ FOX allows you to specify that some regions of an icon should be treated
47
+ as "transparent", meaning that whatever's underneath them shows through.
48
+ FOX distinguishes those transparent regions from the non-transparent ones
49
+ using a transparency color, and any pixels in the original image that have
50
+ that color become transparent. In most cases, FOX can determine this
51
+ transparency color automatically (indeed, for image file formats like GIF
52
+ it's part of the image information). You can also specify the transparency
53
+ color explicitly if you like.</p><p>For the icon we've chosen, it's pretty obvious that the transparency
54
+ color is white, but let's let FOX figure that out for us. We want to
55
+ activate two options for the icon:</p><div class="itemizedlist"><ul type="bullet"><li style="list-style-type: disc"><p>the <code class="constant">IMAGE_ALPHACOLOR</code> option, which tells
56
+ FOX that some regions of this image should be treated as transparent;
57
+ and,</p></li><li style="list-style-type: disc"><p>the <code class="constant">IMAGE_ALPHAGUESS</code> option, which tells
58
+ FOX to guess the appropriate transparency color using the colors used
59
+ in the four corners of the image.</p></li></ul></div><p>To set these options, add this line to the program:</p><pre class="programlisting">theButton.icon.options = IMAGE_ALPHACOLOR | IMAGE_ALPHAGUESS</pre><p>and then re-run the program after making this change to see the
60
+ final result:</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/hello-with-icon-3.png" align="middle"></div></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="ch03s04.html">Prev</a>&nbsp;</td><td width="20%" align="center"><a accesskey="u" href="tutorial1.html">Up</a></td><td width="40%" align="right">&nbsp;<a accesskey="n" href="clipboardtut.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Adding a tool tip&nbsp;</td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top">&nbsp;Chapter&nbsp;4.&nbsp;Working With the Clipboard</td></tr></table></div></body></html>
data/doc/ch04s02.html ADDED
@@ -0,0 +1,71 @@
1
+ <html><head>
2
+ <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
3
+ <title>Acquiring the Clipboard</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="clipboardtut.html" title="Chapter&nbsp;4.&nbsp;Working With the Clipboard"><link rel="prev" href="clipboardtut.html" title="Chapter&nbsp;4.&nbsp;Working With the Clipboard"><link rel="next" href="ch04s03.html" title="Sending Data to the Clipboard"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Acquiring the Clipboard</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="clipboardtut.html">Prev</a>&nbsp;</td><th width="60%" align="center">Chapter&nbsp;4.&nbsp;Working With the Clipboard</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="ch04s03.html">Next</a></td></tr></table><hr></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1022"></a>Acquiring the Clipboard</h2></div></div></div><p>Let's begin by augmenting the GUI to include a row of buttons along
4
+ the bottom of the main window for copying and pasting:</p><pre class="programlisting">require 'fox16'
5
+ require 'customer'
6
+
7
+ include Fox
8
+
9
+ class ClipMainWindow &lt; FXMainWindow
10
+ def initialize(anApp)
11
+ # Initialize base class first
12
+ super(anApp, "Clipboard Example", :opts =&gt; DECOR_ALL, :width =&gt; 400, :height =&gt; 300)
13
+ <span class="bold"><strong>
14
+ # Horizontal frame contains buttons
15
+ buttons = FXHorizontalFrame.new(self, LAYOUT_SIDE_BOTTOM|LAYOUT_FILL_X|PACK_UNIFORM_WIDTH)
16
+ </strong></span><span class="bold"><strong>
17
+ # Cut and paste buttons
18
+ copyButton = FXButton.new(buttons, "Copy")
19
+ pasteButton = FXButton.new(buttons, "Paste")
20
+ </strong></span>
21
+ # Place the list in a sunken frame
22
+ sunkenFrame = FXVerticalFrame.new(self,
23
+ LAYOUT_FILL_X|LAYOUT_FILL_Y|FRAME_SUNKEN|FRAME_THICK, :padding =&gt; 0)
24
+
25
+ # Customer list
26
+ customerList = FXList.new(sunkenFrame, :opts =&gt; LIST_BROWSESELECT|LAYOUT_FILL_X|LAYOUT_FILL_Y)
27
+ $customers.each do |customer|
28
+ customerList.appendItem(customer.name, nil, customer)
29
+ end
30
+ end
31
+
32
+ def create
33
+ super
34
+ show(PLACEMENT_SCREEN)
35
+ end
36
+ end
37
+
38
+ if __FILE__ == $0
39
+ FXApp.new("ClipboardExample", "FXRuby") do |theApp|
40
+ ClipMainWindow.new(theApp)
41
+ theApp.create
42
+ theApp.run
43
+ end
44
+ end
45
+ </pre><p>Note that the lines which appear in bold face are those which have
46
+ been added (or changed) since the previous source code listing.</p><p>The clipboard is a kind of shared resource in the operating system.
47
+ Copying (or cutting) data to the clipboard begins with some window in your
48
+ application requesting "ownership" of the clipboard by calling the
49
+ <code class="methodname">acquireClipboard()</code> instance method. Let's add a
50
+ handler for the "Copy" button press which does just that:</p><pre class="programlisting"># User clicks Copy
51
+ copyButton.connect(SEL_COMMAND) do
52
+ customer = customerList.getItemData(customerList.currentItem)
53
+ types = [ FXWindow.stringType ]
54
+ if acquireClipboard(types)
55
+ @clippedCustomer = customer
56
+ end
57
+ end
58
+ </pre><p>The <code class="methodname">acquireClipboard()</code> method takes as its
59
+ input an array of drag types. A <span class="emphasis"><em>drag type</em></span> is just a
60
+ unique value, assigned by the window system, that identifies a particular
61
+ kind of data. In this case, we're using one of FOX's pre-registered drag
62
+ types (<code class="constant">stringType</code>) to indicate that we have some
63
+ string data to place on the clipboard. Later, we'll see how to register
64
+ customized, application-specific drag types as well.</p><p>The <code class="methodname">acquireClipboard()</code> method returns
65
+ <code class="constant">true</code> on success; since we called
66
+ <code class="methodname">acquireClipboard()</code> on the main window, this means
67
+ that the main window is now the clipboard owner. At this time, we want to
68
+ save a reference to the currently selected customer in the
69
+ <code class="varname">@clippedCustomer</code> instance variable so that if its value
70
+ is requested later, we'll be able to return the
71
+ <span class="emphasis"><em>correct</em></span> customer's information.</p></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="clipboardtut.html">Prev</a>&nbsp;</td><td width="20%" align="center"><a accesskey="u" href="clipboardtut.html">Up</a></td><td width="40%" align="right">&nbsp;<a accesskey="n" href="ch04s03.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Chapter&nbsp;4.&nbsp;Working With the Clipboard&nbsp;</td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top">&nbsp;Sending Data to the Clipboard</td></tr></table></div></body></html>