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- <title>Appendix&nbsp;C.&nbsp;Differences between FOX and FXRuby</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt02.html" title="Part&nbsp;II.&nbsp;Appendices"><link rel="previous" href="scintilla.html" title="Appendix&nbsp;B.&nbsp;Using Scintilla with FXRuby"><link rel="next" href="library.html" title="Appendix&nbsp;D.&nbsp;The FXRuby Standard Library"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Appendix&nbsp;C.&nbsp;Differences between FOX and FXRuby</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="scintilla.html">Prev</a>&nbsp;</td><th width="60%" align="center">Part&nbsp;II.&nbsp;Appendices</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="library.html">Next</a></td></tr></table><hr></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="differences"></a>Appendix&nbsp;C.&nbsp;Differences between FOX and FXRuby</h2></div></div><div></div></div><p>The FXRuby API follows the FOX API very closely and for the most part, you should be able to use the standard FOX class documentation as a reference. In some cases, however, fundamental differences between Ruby and C++ necessitated slight changes in the API. For some other cases, FOX classes were enhanced to take advantage of Ruby language features (such as iterators). The purpose of this chapter is to identify some of the differences between the C++ and Ruby interfaces to FOX.</p><p>One difference that should be easy to cope with is the substitution of Ruby Strings for FXStrings. Any function that would normally expect an <span class="type">FXString</span> input argument insteads takes a Ruby String. Similarly, functions that would return an <span class="type">FXString</span> will instead return a Ruby string. For functions that would normally accept a <tt class="constant">NULL</tt> or empty string argument, just pass <tt class="constant">nil</tt> or an empty string ("").</p><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3184"></a>Functions that expect arrays of objects</h2></div></div><div></div></div><p>One common pattern in FOX member function argument lists is to expect a pointer to an array of values, followed by an integer indicating the number of values in the array. This of course isn't necessary in Ruby, where <tt class="classname">Array</tt> objects "know" their lengths. As a result, functions such as <tt class="methodname">FXWindow::acquireClipboard()</tt>, whose C++ declaration looks like this:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">FXbool acquireClipboard(const FXDragType *types, FXuint numTypes);</pre></td></tr></table><p>are called from Ruby code by passing in a single <tt class="classname">Array</tt> argument, e.g.</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">myWindow.acquireClipboard(typesArray)</pre></td></tr></table></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3204"></a>Functions that return values by reference</h2></div></div><div></div></div><p>Many FOX methods take advantage of the C++ language feature of returning values by reference. For example, the <tt class="methodname">getCursorPos()</tt> member function for class <tt class="classname">FXWindow</tt> has the declaration:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">FXint getCursorPos(FXint&amp; x, FXint&amp; y, FXint&amp; buttons) const;</pre></td></tr></table><p>which indicates that the function takes references to three integers (x, y and buttons). To call this function from a C++ program, you'd write code like this:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">FXint x, y;
3
+ <title>Appendix&nbsp;C.&nbsp;Differences between FOX and FXRuby</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt02.html" title="Part&nbsp;II.&nbsp;Appendices"><link rel="previous" href="scintilla.html" title="Appendix&nbsp;B.&nbsp;Using Scintilla with FXRuby"><link rel="next" href="library.html" title="Appendix&nbsp;D.&nbsp;The FXRuby Standard Library"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Appendix&nbsp;C.&nbsp;Differences between FOX and FXRuby</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="scintilla.html">Prev</a>&nbsp;</td><th width="60%" align="center">Part&nbsp;II.&nbsp;Appendices</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="library.html">Next</a></td></tr></table><hr></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="differences"></a>Appendix&nbsp;C.&nbsp;Differences between FOX and FXRuby</h2></div></div><div></div></div><p>The FXRuby API follows the FOX API very closely and for the most part, you should be able to use the standard FOX class documentation as a reference. In some cases, however, fundamental differences between Ruby and C++ necessitated slight changes in the API. For some other cases, FOX classes were enhanced to take advantage of Ruby language features (such as iterators). The purpose of this chapter is to identify some of the differences between the C++ and Ruby interfaces to FOX.</p><p>One difference that should be easy to cope with is the substitution of Ruby Strings for FXStrings. Any function that would normally expect an <span class="type">FXString</span> input argument insteads takes a Ruby String. Similarly, functions that would return an <span class="type">FXString</span> will instead return a Ruby string. For functions that would normally accept a <tt class="constant">NULL</tt> or empty string argument, just pass <tt class="constant">nil</tt> or an empty string ("").</p><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3320"></a>Functions that expect arrays of objects</h2></div></div><div></div></div><p>One common pattern in FOX member function argument lists is to expect a pointer to an array of values, followed by an integer indicating the number of values in the array. This of course isn't necessary in Ruby, where <tt class="classname">Array</tt> objects "know" their lengths. As a result, functions such as <tt class="methodname">FXWindow::acquireClipboard()</tt>, whose C++ declaration looks like this:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">FXbool acquireClipboard(const FXDragType *types, FXuint numTypes);</pre></td></tr></table><p>are called from Ruby code by passing in a single <tt class="classname">Array</tt> argument, e.g.</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">myWindow.acquireClipboard(typesArray)</pre></td></tr></table></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3340"></a>Functions that return values by reference</h2></div></div><div></div></div><p>Many FOX methods take advantage of the C++ language feature of returning values by reference. For example, the <tt class="methodname">getCursorPos()</tt> member function for class <tt class="classname">FXWindow</tt> has the declaration:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">FXint getCursorPos(FXint&amp; x, FXint&amp; y, FXint&amp; buttons) const;</pre></td></tr></table><p>which indicates that the function takes references to three integers (x, y and buttons). To call this function from a C++ program, you'd write code like this:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">FXint x, y;
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  FXuint buttons;
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  if (window-&gt;getCursorPosition(x, y, buttons))
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- fprintf(stderr, "Current position is (%d, %d)\n", x, y);</pre></td></tr></table><p>Since this idiom doesn't translate well to Ruby, some functions' interfaces have been slightly modified. For example, the FXRuby implementation of <tt class="methodname">getCursorPos()</tt> returns the three values as an <tt class="classname">Array</tt>, e.g.:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">x, y, buttons = aWindow.getCursorPos()</pre></td></tr></table><p>The following table shows how these kinds of functions are implemented in FXRuby:</p><div class="informaltable"><table border="1"><colgroup><col><col></colgroup><thead><tr><th align="center">Instance Method</th><th align="center">Return Value</th></tr></thead><tbody><tr><td><tt class="methodname">FXDial#range</tt></td><td>Returns a <tt class="classname">Range</tt> instance.</td></tr><tr><td><tt class="methodname">FXDial#range=(aRange)</tt></td><td>Accepts a <tt class="classname">Range</tt> instance as its input.</td></tr><tr><td><tt class="methodname">FXFontDialog#fontSelection</tt></td><td>Returns the <tt class="classname">FXFontDesc</tt> instance</td></tr><tr><td><tt class="methodname">FXFontSelector#fontSelection</tt></td><td>Returns the <tt class="classname">FXFontDesc</tt> instance</td></tr><tr><td><tt class="methodname">FXGLObject#bounds(range)</tt></td><td>Takes an <tt class="classname">FXRange</tt> instance as its input and returns a (possibly modified) <tt class="classname">FXRange</tt> instance.</td></tr><tr><td><tt class="methodname">FXGLViewer#eyeToScreen(eye)</tt></td><td>Takes an array of eye coordinates (floats) as its input and returns the screen point coordinate as an array of integers [sx, sy]</td></tr><tr><td><tt class="methodname">FXGLViewer#getBoreVector(sx, sy)</tt></td><td>Returns the endpoint and direction vector as an array of arrays [point, dir]</td></tr><tr><td><tt class="methodname">FXGLViewer#light</tt></td><td>Returns a <tt class="classname">FXLight</tt> instance</td></tr><tr><td><tt class="methodname">FXGLViewer#viewport</tt></td><td>Returns an <tt class="classname">FXViewport</tt> instance.</td></tr><tr><td><tt class="methodname">FXPrinterDialog#printer</tt></td><td>Returns the <tt class="classname">FXPrinter</tt> instance</td></tr><tr><td><tt class="methodname">FXScrollArea#position</tt></td><td>Returns the position as an array of integers [x, y]</td></tr><tr><td><tt class="methodname">FXSlider#range</tt></td><td>Returns a <tt class="classname">Range</tt> instance.</td></tr><tr><td><tt class="methodname">FXSlider#range=(aRange)</tt></td><td>Accepts a <tt class="classname">Range</tt> instance as its input.</td></tr><tr><td><tt class="methodname">FXSpinner#range</tt></td><td>Returns a <tt class="classname">Range</tt> instance.</td></tr><tr><td><tt class="methodname">FXSpinner#range=(aRange)</tt></td><td>Accepts a <tt class="classname">Range</tt> instance as its input.</td></tr><tr><td><tt class="methodname">FXText#appendText(text, notify=false)</tt></td><td>Append text to the end of the buffer.</td></tr><tr><td><tt class="methodname">FXText#appendStyledText(text, style=0, notify=false)</tt></td><td>Append styled text to the end of the buffer.</td></tr><tr><td><tt class="methodname">FXText#extractText(pos, n)</tt></td><td>Extracts <span class="emphasis"><em>n</em></span> characters from the buffer beginning at position <span class="emphasis"><em>pos</em></span> and returns the result as a String.</td></tr><tr><td><tt class="methodname">FXText#extractStyle(pos, n)</tt></td><td>Extracts <span class="emphasis"><em>n</em></span> style characters from the buffer beginning at position <span class="emphasis"><em>pos</em></span> and returns the result as a String.</td></tr><tr><td><tt class="methodname">FXText#insertText(pos, text, notify=false)</tt></td><td>Insert <span class="emphasis"><em>text</em></span> at position <span class="emphasis"><em>pos</em></span> in the buffer.</td></tr><tr><td><tt class="methodname">FXText#insertStyledText(pos, text, style=0, notify=false)</tt></td><td>Insert <span class="emphasis"><em>text</em></span> at position <span class="emphasis"><em>pos</em></span> in the buffer.</td></tr><tr><td><tt class="methodname">FXText#replaceText(pos, m, text, notify=false)</tt></td><td>Replace <span class="emphasis"><em>m</em></span> characters at <span class="emphasis"><em>pos</em></span> by <span class="emphasis"><em>text</em></span>.</td></tr><tr><td><tt class="methodname">FXText#replaceStyledText(pos, m, text, style=0, notify=false)</tt></td><td>Replace <span class="emphasis"><em>m</em></span> characters at <span class="emphasis"><em>pos</em></span> by <span class="emphasis"><em>text</em></span>.</td></tr><tr><td><tt class="methodname">FXText#setDelimiters(delimiters)</tt></td><td>Change delimiters of words (<span class="emphasis"><em>delimiters</em></span> is a string).</td></tr><tr><td><tt class="methodname">FXText#getDelimiters()</tt></td><td>Return word delimiters as a string.</td></tr><tr><td><tt class="methodname">FXWindow#cursorPosition</tt></td><td>Returns an array of integers [x, y, buttons]</td></tr><tr><td><tt class="methodname">FXWindow#translateCoordinatesFrom(window, x, y)</tt></td><td>Returns the translated coordinates as an array [x, y]</td></tr><tr><td><tt class="methodname">FXWindow#translateCoordinatesTo(window, x, y)</tt></td><td>Returns the translated coordinates as an array [x, y]</td></tr></tbody></table></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3494"></a>Iterators</h2></div></div><div></div></div><p>Several classes have been extended with an <tt class="methodname">each</tt> method to provide Ruby-style iterators. These classes include <tt class="classname">FXComboBox</tt>, <tt class="classname">FXGLGroup</tt>, <tt class="classname">FXHeader</tt>, <tt class="classname">FXIconList</tt>, <tt class="classname">FXList</tt>, <tt class="classname">FXListBox</tt>, <tt class="classname">FXTreeItem</tt>, <tt class="classname">FXTreeList</tt> and <tt class="classname">FXTreeListBox</tt>. These classes also mix-in Ruby's <tt class="classname">Enumerable</tt> module so that you can take full advantage of the iterators.</p><p>The block parameters passed to your code block vary depending on the class. For example, iterating over an <tt class="classname">FXList</tt> instance yields <tt class="classname">FXListItem</tt> parameters:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">aList.each { |aListItem|
7
+ fprintf(stderr, "Current position is (%d, %d)\n", x, y);</pre></td></tr></table><p>Since this idiom doesn't translate well to Ruby, some functions' interfaces have been slightly modified. For example, the FXRuby implementation of <tt class="methodname">getCursorPos()</tt> returns the three values as an <tt class="classname">Array</tt>, e.g.:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">x, y, buttons = aWindow.getCursorPos()</pre></td></tr></table><p>The following table shows how these kinds of functions are implemented in FXRuby:</p><div class="informaltable"><table border="1"><colgroup><col><col></colgroup><thead><tr><th align="center">Instance Method</th><th align="center">Return Value</th></tr></thead><tbody><tr><td><tt class="methodname">FXDial#range</tt></td><td>Returns a <tt class="classname">Range</tt> instance.</td></tr><tr><td><tt class="methodname">FXDial#range=(aRange)</tt></td><td>Accepts a <tt class="classname">Range</tt> instance as its input.</td></tr><tr><td><tt class="methodname">FXFontDialog#fontSelection</tt></td><td>Returns the <tt class="classname">FXFontDesc</tt> instance</td></tr><tr><td><tt class="methodname">FXFontSelector#fontSelection</tt></td><td>Returns the <tt class="classname">FXFontDesc</tt> instance</td></tr><tr><td><tt class="methodname">FXGLObject#bounds(range)</tt></td><td>Takes an <tt class="classname">FXRange</tt> instance as its input and returns a (possibly modified) <tt class="classname">FXRange</tt> instance.</td></tr><tr><td><tt class="methodname">FXGLViewer#eyeToScreen(eye)</tt></td><td>Takes an array of eye coordinates (floats) as its input and returns the screen point coordinate as an array of integers [sx, sy]</td></tr><tr><td><tt class="methodname">FXGLViewer#getBoreVector(sx, sy)</tt></td><td>Returns the endpoint and direction vector as an array of arrays [point, dir]</td></tr><tr><td><tt class="methodname">FXGLViewer#light</tt></td><td>Returns a <tt class="classname">FXLight</tt> instance</td></tr><tr><td><tt class="methodname">FXGLViewer#viewport</tt></td><td>Returns an <tt class="classname">FXViewport</tt> instance.</td></tr><tr><td><tt class="methodname">FXPrinterDialog#printer</tt></td><td>Returns the <tt class="classname">FXPrinter</tt> instance</td></tr><tr><td><tt class="methodname">FXScrollArea#position</tt></td><td>Returns the position as an array of integers [x, y]</td></tr><tr><td><tt class="methodname">FXSlider#range</tt></td><td>Returns a <tt class="classname">Range</tt> instance.</td></tr><tr><td><tt class="methodname">FXSlider#range=(aRange)</tt></td><td>Accepts a <tt class="classname">Range</tt> instance as its input.</td></tr><tr><td><tt class="methodname">FXSpinner#range</tt></td><td>Returns a <tt class="classname">Range</tt> instance.</td></tr><tr><td><tt class="methodname">FXSpinner#range=(aRange)</tt></td><td>Accepts a <tt class="classname">Range</tt> instance as its input.</td></tr><tr><td><tt class="methodname">FXText#appendText(text, notify=false)</tt></td><td>Append text to the end of the buffer.</td></tr><tr><td><tt class="methodname">FXText#appendStyledText(text, style=0, notify=false)</tt></td><td>Append styled text to the end of the buffer.</td></tr><tr><td><tt class="methodname">FXText#extractText(pos, n)</tt></td><td>Extracts <span class="emphasis"><em>n</em></span> characters from the buffer beginning at position <span class="emphasis"><em>pos</em></span> and returns the result as a String.</td></tr><tr><td><tt class="methodname">FXText#extractStyle(pos, n)</tt></td><td>Extracts <span class="emphasis"><em>n</em></span> style characters from the buffer beginning at position <span class="emphasis"><em>pos</em></span> and returns the result as a String.</td></tr><tr><td><tt class="methodname">FXText#insertText(pos, text, notify=false)</tt></td><td>Insert <span class="emphasis"><em>text</em></span> at position <span class="emphasis"><em>pos</em></span> in the buffer.</td></tr><tr><td><tt class="methodname">FXText#insertStyledText(pos, text, style=0, notify=false)</tt></td><td>Insert <span class="emphasis"><em>text</em></span> at position <span class="emphasis"><em>pos</em></span> in the buffer.</td></tr><tr><td><tt class="methodname">FXText#replaceText(pos, m, text, notify=false)</tt></td><td>Replace <span class="emphasis"><em>m</em></span> characters at <span class="emphasis"><em>pos</em></span> by <span class="emphasis"><em>text</em></span>.</td></tr><tr><td><tt class="methodname">FXText#replaceStyledText(pos, m, text, style=0, notify=false)</tt></td><td>Replace <span class="emphasis"><em>m</em></span> characters at <span class="emphasis"><em>pos</em></span> by <span class="emphasis"><em>text</em></span>.</td></tr><tr><td><tt class="methodname">FXText#setDelimiters(delimiters)</tt></td><td>Change delimiters of words (<span class="emphasis"><em>delimiters</em></span> is a string).</td></tr><tr><td><tt class="methodname">FXText#getDelimiters()</tt></td><td>Return word delimiters as a string.</td></tr><tr><td><tt class="methodname">FXWindow#cursorPosition</tt></td><td>Returns an array of integers [x, y, buttons]</td></tr><tr><td><tt class="methodname">FXWindow#translateCoordinatesFrom(window, x, y)</tt></td><td>Returns the translated coordinates as an array [x, y]</td></tr><tr><td><tt class="methodname">FXWindow#translateCoordinatesTo(window, x, y)</tt></td><td>Returns the translated coordinates as an array [x, y]</td></tr></tbody></table></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3630"></a>Iterators</h2></div></div><div></div></div><p>Several classes have been extended with an <tt class="methodname">each</tt> method to provide Ruby-style iterators. These classes include <tt class="classname">FXComboBox</tt>, <tt class="classname">FXGLGroup</tt>, <tt class="classname">FXHeader</tt>, <tt class="classname">FXIconList</tt>, <tt class="classname">FXList</tt>, <tt class="classname">FXListBox</tt>, <tt class="classname">FXTreeItem</tt>, <tt class="classname">FXTreeList</tt> and <tt class="classname">FXTreeListBox</tt>. These classes also mix-in Ruby's <tt class="classname">Enumerable</tt> module so that you can take full advantage of the iterators.</p><p>The block parameters passed to your code block vary depending on the class. For example, iterating over an <tt class="classname">FXList</tt> instance yields <tt class="classname">FXListItem</tt> parameters:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">aList.each { |aListItem|
8
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  puts "text for this item = #{aListItem.getText()}"
9
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  }</pre></td></tr></table><p>whereas iterating over an <tt class="classname">FXComboBox</tt> instance yields two parameters, the item text (a string) and the item data:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">aComboBox.each { |itemText, itemData|
10
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  puts "text for this item = #{itemText}"
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- }</pre></td></tr></table><p>The following table shows the block parameters for each of these classes' iterators:</p><div class="informaltable"><table border="1"><colgroup><col><col></colgroup><thead><tr><th align="center">Class</th><th align="center">Block Parameters</th></tr></thead><tbody><tr><td><tt class="classname">FXComboBox</tt></td><td>the item text (a string) and user data</td></tr><tr><td><tt class="classname">FXGLGroup</tt></td><td>an <tt class="classname">FXGLObject</tt> instance</td></tr><tr><td><tt class="classname">FXHeader</tt></td><td>an <tt class="classname">FXHeaderItem</tt> instance</td></tr><tr><td><tt class="classname">FXIconList</tt></td><td>an <tt class="classname">FXIconItem</tt> instance</td></tr><tr><td><tt class="classname">FXList</tt></td><td>an <tt class="classname">FXListItem</tt> instance</td></tr><tr><td><tt class="classname">FXListBox</tt></td><td>the item text (a string), icon (an <tt class="classname">FXIcon</tt> instance) and user data</td></tr><tr><td><tt class="classname">FXTreeItem</tt></td><td>an <tt class="classname">FXTreeItem</tt> instance</td></tr><tr><td><tt class="classname">FXTreeList</tt></td><td>an <tt class="classname">FXTreeItem</tt> instance</td></tr><tr><td><tt class="classname">FXTreeListBox</tt></td><td>an <tt class="classname">FXTreeItem</tt> instance</td></tr></tbody></table></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3638"></a>Attribute Accessors</h2></div></div><div></div></div><p>FOX strictly handles access to all object attributes through member functions, e.g. <tt class="methodname">setBackgroundColor</tt> and <tt class="methodname">getBackgroundColor</tt> or <tt class="methodname">setText</tt> and <tt class="methodname">getText</tt>. FXRuby exposes all of these functions but also provides aliases that look more like regular Ruby attribute accessors. The names for these accessors are based on the FOX method names; for example, <tt class="methodname">setBackgroundColor</tt> and <tt class="methodname">getBackgroundColor</tt> are aliased to <tt class="methodname">backgroundColor=</tt> and <tt class="methodname">backgroundColor</tt>, respectively.</p><p>In many cases these aliases allow you to write more compact and legible code. For example, consider this code snippet:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">aLabel.setText(aLabel.getText() + " (modified)")</pre></td></tr></table><p>Now consider a different code snippet, using the aliased accessor method names:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">aLabel.text += " (modified)"</pre></td></tr></table><p>While these two are functionally equivalent, the latter is a bit easier to read and understand at first glance.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3677"></a>Message Passing</h2></div></div><div></div></div><p>FOX message maps are implemented as static C++ class members. With FXRuby, you just associate messages with message handlers in the class <tt class="methodname">initialize</tt> method using the <tt class="methodname">FXMAPFUNC()</tt>, <tt class="methodname">FXMAPTYPE()</tt>, <tt class="methodname">FXMAPTYPES()</tt> or <tt class="methodname">FXMAPFUNCS()</tt> methods. See almost any of the example programs for examples of how this is done.</p><p>As in C++ FOX, the last argument passed to your message handler functions contains message-specific data. For instance, all <tt class="constant">SEL_PAINT</tt> messages pass an <tt class="classname">FXEvent</tt> object through this argument to give you some information about the size of the exposed rectangle. On the other hand, a <tt class="constant">SEL_COMMAND</tt> message from an <tt class="classname">FXHeader</tt> object passes the index of the selected header item through this argument. Instead of guessing what's in this last argument, your best bet is to instead invoke a member function on the sending object to find out what you need, instead of relying on the data passed through this pointer. For example, if you get a <tt class="constant">SEL_COMMAND</tt> message from an <tt class="classname">FXColorWell</tt> object, the data passed through that last argument is supposed to be the new RGB color value. Instead of trying to interpret the argument's contents, just turn around and call the color well's <tt class="methodname">getRGBA()</tt> member function to retrieve its color. Similarly, if you get a <tt class="constant">SEL_COMMAND</tt> message from a tree list, call its <tt class="methodname">getCurrentItem()</tt> method to find out which item was selected.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3726"></a>Catching Operating System Signals</h2></div></div><div></div></div><p>The <tt class="methodname">FXApp#addSignal</tt> and <tt class="methodname">FXApp#removeSignal</tt> methods have been enhanced to accept either a string or integer as their first argument. If it's a string (e.g. "SIGINT" or just "INT") the code will determine the corresponding signal number for you (similar to the standard Ruby library's <tt class="methodname">Process.kill</tt> module method). For examples of how to use this, see the <tt class="filename">datatarget.rb</tt> or <tt class="filename">imageviewer.rb</tt> example programs.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3746"></a>Support for Multithreaded Applications</h2></div></div><div></div></div><p>There is some support for multithreaded FXRuby applications, but it's not wonderful. The current implementation does what is also done in Ruby/GTK; it turns over some idle processing time to the Ruby thread scheduler to let other threads do their thing. As I learn more about Ruby's threading implementation I may try something different, but this seems to work OK for now. For a simple example, see the <tt class="filename">groupbox.rb</tt> example program, in which the clock label that appears in the lower right-hand corner is continuously updated (by a separate thread).</p><p>If you suspect that FXRuby's threads support is interfering with your application's performance, you may want to try tweaking the amount of time that the main application thread "sleeps" during idle processing; do this by setting the <tt class="classname">FXApp</tt> object's <i class="structfield"><tt>sleepTime</tt></i> attribute. The default value for <i class="structfield"><tt>FXApp#sleepTime</tt></i> is 100 milliseconds. You can also disable the threads support completely by calling <tt class="methodname">FXApp#threadsEnabled=false</tt> (and subsequently re-enable it with <tt class="methodname">FXApp#threadsEnabled=true</tt>).</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3771"></a>Debugging Tricks</h2></div></div><div></div></div><p>As a debugging tool, you can optionally catch exceptions raised in message handlers. To turn on this feature, call the <tt class="methodname">setIgnoreExceptions(true)</tt> module method. When this is enabled, any exceptions raised in message handler functions will cause a standard stack trace to be dumped to the standard output, but then your application will, for better or worse, proceed normally. Thanks to Ted Meng for this suggestion.</p></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="scintilla.html">Prev</a>&nbsp;</td><td width="20%" align="center"><a accesskey="u" href="pt02.html">Up</a></td><td width="40%" align="right">&nbsp;<a accesskey="n" href="library.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Appendix&nbsp;B.&nbsp;Using Scintilla with FXRuby&nbsp;</td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top">&nbsp;Appendix&nbsp;D.&nbsp;The FXRuby Standard Library</td></tr></table></div></body></html>
11
+ }</pre></td></tr></table><p>The following table shows the block parameters for each of these classes' iterators:</p><div class="informaltable"><table border="1"><colgroup><col><col></colgroup><thead><tr><th align="center">Class</th><th align="center">Block Parameters</th></tr></thead><tbody><tr><td><tt class="classname">FXComboBox</tt></td><td>the item text (a string) and user data</td></tr><tr><td><tt class="classname">FXGLGroup</tt></td><td>an <tt class="classname">FXGLObject</tt> instance</td></tr><tr><td><tt class="classname">FXHeader</tt></td><td>an <tt class="classname">FXHeaderItem</tt> instance</td></tr><tr><td><tt class="classname">FXIconList</tt></td><td>an <tt class="classname">FXIconItem</tt> instance</td></tr><tr><td><tt class="classname">FXList</tt></td><td>an <tt class="classname">FXListItem</tt> instance</td></tr><tr><td><tt class="classname">FXListBox</tt></td><td>the item text (a string), icon (an <tt class="classname">FXIcon</tt> instance) and user data</td></tr><tr><td><tt class="classname">FXTreeItem</tt></td><td>an <tt class="classname">FXTreeItem</tt> instance</td></tr><tr><td><tt class="classname">FXTreeList</tt></td><td>an <tt class="classname">FXTreeItem</tt> instance</td></tr><tr><td><tt class="classname">FXTreeListBox</tt></td><td>an <tt class="classname">FXTreeItem</tt> instance</td></tr></tbody></table></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3774"></a>Attribute Accessors</h2></div></div><div></div></div><p>FOX strictly handles access to all object attributes through member functions, e.g. <tt class="methodname">setBackgroundColor</tt> and <tt class="methodname">getBackgroundColor</tt> or <tt class="methodname">setText</tt> and <tt class="methodname">getText</tt>. FXRuby exposes all of these functions but also provides aliases that look more like regular Ruby attribute accessors. The names for these accessors are based on the FOX method names; for example, <tt class="methodname">setBackgroundColor</tt> and <tt class="methodname">getBackgroundColor</tt> are aliased to <tt class="methodname">backgroundColor=</tt> and <tt class="methodname">backgroundColor</tt>, respectively.</p><p>In many cases these aliases allow you to write more compact and legible code. For example, consider this code snippet:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">aLabel.setText(aLabel.getText() + " (modified)")</pre></td></tr></table><p>Now consider a different code snippet, using the aliased accessor method names:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">aLabel.text += " (modified)"</pre></td></tr></table><p>While these two are functionally equivalent, the latter is a bit easier to read and understand at first glance.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3813"></a>Message Passing</h2></div></div><div></div></div><p>FOX message maps are implemented as static C++ class members. With FXRuby, you just associate messages with message handlers in the class <tt class="methodname">initialize</tt> method using the <tt class="methodname">FXMAPFUNC()</tt>, <tt class="methodname">FXMAPTYPE()</tt>, <tt class="methodname">FXMAPTYPES()</tt> or <tt class="methodname">FXMAPFUNCS()</tt> methods. See almost any of the example programs for examples of how this is done.</p><p>As in C++ FOX, the last argument passed to your message handler functions contains message-specific data. For instance, all <tt class="constant">SEL_PAINT</tt> messages pass an <tt class="classname">FXEvent</tt> object through this argument to give you some information about the size of the exposed rectangle. On the other hand, a <tt class="constant">SEL_COMMAND</tt> message from an <tt class="classname">FXHeader</tt> object passes the index of the selected header item through this argument. Instead of guessing what's in this last argument, your best bet is to instead invoke a member function on the sending object to find out what you need, instead of relying on the data passed through this pointer. For example, if you get a <tt class="constant">SEL_COMMAND</tt> message from an <tt class="classname">FXColorWell</tt> object, the data passed through that last argument is supposed to be the new RGB color value. Instead of trying to interpret the argument's contents, just turn around and call the color well's <tt class="methodname">getRGBA()</tt> member function to retrieve its color. Similarly, if you get a <tt class="constant">SEL_COMMAND</tt> message from a tree list, call its <tt class="methodname">getCurrentItem()</tt> method to find out which item was selected.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3862"></a>Catching Operating System Signals</h2></div></div><div></div></div><p>The <tt class="methodname">FXApp#addSignal</tt> and <tt class="methodname">FXApp#removeSignal</tt> methods have been enhanced to accept either a string or integer as their first argument. If it's a string (e.g. "SIGINT" or just "INT") the code will determine the corresponding signal number for you (similar to the standard Ruby library's <tt class="methodname">Process.kill</tt> module method). For examples of how to use this, see the <tt class="filename">datatarget.rb</tt> or <tt class="filename">imageviewer.rb</tt> example programs.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3882"></a>Support for Multithreaded Applications</h2></div></div><div></div></div><p>There is some support for multithreaded FXRuby applications, but it's not wonderful. The current implementation does what is also done in Ruby/GTK; it turns over some idle processing time to the Ruby thread scheduler to let other threads do their thing. As I learn more about Ruby's threading implementation I may try something different, but this seems to work OK for now. For a simple example, see the <tt class="filename">groupbox.rb</tt> example program, in which the clock label that appears in the lower right-hand corner is continuously updated (by a separate thread).</p><p>If you suspect that FXRuby's threads support is interfering with your application's performance, you may want to try tweaking the amount of time that the main application thread "sleeps" during idle processing; do this by setting the <tt class="classname">FXApp</tt> object's <i class="structfield"><tt>sleepTime</tt></i> attribute. The default value for <i class="structfield"><tt>FXApp#sleepTime</tt></i> is 100 milliseconds. You can also disable the threads support completely by calling <tt class="methodname">FXApp#threadsEnabled=false</tt> (and subsequently re-enable it with <tt class="methodname">FXApp#threadsEnabled=true</tt>).</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3907"></a>Debugging Tricks</h2></div></div><div></div></div><p>As a debugging tool, you can optionally catch exceptions raised in message handlers. To turn on this feature, call the <tt class="methodname">setIgnoreExceptions(true)</tt> module method. When this is enabled, any exceptions raised in message handler functions will cause a standard stack trace to be dumped to the standard output, but then your application will, for better or worse, proceed normally. Thanks to Ted Meng for this suggestion.</p></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="scintilla.html">Prev</a>&nbsp;</td><td width="20%" align="center"><a accesskey="u" href="pt02.html">Up</a></td><td width="40%" align="right">&nbsp;<a accesskey="n" href="library.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Appendix&nbsp;B.&nbsp;Using Scintilla with FXRuby&nbsp;</td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top">&nbsp;Appendix&nbsp;D.&nbsp;The FXRuby Standard Library</td></tr></table></div></body></html>
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  gem once the installation is complete:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="screen">C:\&gt; <b class="command">irb</b>
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+ irb(main):002:0&gt; <b class="command">require 'fox12'</b>
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  true</pre></td></tr></table><p>If the import failed (usually with a message along the lines of
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  "Cannot load library"), first check the "Things That Can Go
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  Wrong" section of this chapter. If that doesn't help, drop me an
@@ -1,6 +1,6 @@
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  <html><head>
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- <title>Appendix&nbsp;E.&nbsp;Implementation</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt02.html" title="Part&nbsp;II.&nbsp;Appendices"><link rel="previous" href="library.html" title="Appendix&nbsp;D.&nbsp;The FXRuby Standard Library"><link rel="next" href="apes02.html" title="Object Life Cycles and Garbage Collection"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Appendix&nbsp;E.&nbsp;Implementation</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="library.html">Prev</a>&nbsp;</td><th width="60%" align="center">Part&nbsp;II.&nbsp;Appendices</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="apes02.html">Next</a></td></tr></table><hr></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="implementation"></a>Appendix&nbsp;E.&nbsp;Implementation</h2></div></div><div></div></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><a href="implementation.html#d0e3922">Code Generation</a></dt><dt><a href="apes02.html">Object Life Cycles and Garbage Collection</a></dt><dd><dl><dt><a href="apes02.html#d0e3960">GL Objects</a></dt></dl></dd><dt><a href="apes03.html">Virtual Functions</a></dt></dl></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3922"></a>Code Generation</h2></div></div><div></div></div><p>The development and maintenance of FXRuby would be almost impossible
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+ <title>Appendix&nbsp;E.&nbsp;Implementation</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt02.html" title="Part&nbsp;II.&nbsp;Appendices"><link rel="previous" href="library.html" title="Appendix&nbsp;D.&nbsp;The FXRuby Standard Library"><link rel="next" href="apes02.html" title="Object Life Cycles and Garbage Collection"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Appendix&nbsp;E.&nbsp;Implementation</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="library.html">Prev</a>&nbsp;</td><th width="60%" align="center">Part&nbsp;II.&nbsp;Appendices</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="apes02.html">Next</a></td></tr></table><hr></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="implementation"></a>Appendix&nbsp;E.&nbsp;Implementation</h2></div></div><div></div></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><a href="implementation.html#d0e4058">Code Generation</a></dt><dt><a href="apes02.html">Object Life Cycles and Garbage Collection</a></dt><dd><dl><dt><a href="apes02.html#d0e4096">GL Objects</a></dt></dl></dd><dt><a href="apes03.html">Virtual Functions</a></dt></dl></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e4058"></a>Code Generation</h2></div></div><div></div></div><p>The development and maintenance of FXRuby would be almost impossible
4
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  without the help of Dave Beazley's excellent
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  <a href="http://www.swig.org" target="_top">SWIG</a>. The complete set of SWIG
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  interface files used to generate FXRuby is included in the standard
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- <title>Appendix&nbsp;D.&nbsp;The FXRuby Standard Library</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt02.html" title="Part&nbsp;II.&nbsp;Appendices"><link rel="previous" href="differences.html" title="Appendix&nbsp;C.&nbsp;Differences between FOX and FXRuby"><link rel="next" href="implementation.html" title="Appendix&nbsp;E.&nbsp;Implementation"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Appendix&nbsp;D.&nbsp;The FXRuby Standard Library</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="differences.html">Prev</a>&nbsp;</td><th width="60%" align="center">Part&nbsp;II.&nbsp;Appendices</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="implementation.html">Next</a></td></tr></table><hr></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="library"></a>Appendix&nbsp;D.&nbsp;The FXRuby Standard Library</h2></div></div><div></div></div><p>While the majority of FXRuby is in fact implemented by an extension module, some parts are provided instead by "pure Ruby" code. This section describes the classes and modules available in the FXRuby standard library.</p><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3784"></a>Undoable Commands</h2></div></div><div></div></div><p>The <tt class="filename">fox/undolist.rb</tt> file provides the <tt class="classname">FXCommand</tt> and <tt class="classname">FXUndoList</tt> classes. These serve the same purpose as the <tt class="classname">FXCommand</tt> and <tt class="classname">FXUndoList</tt> classes from the standard FOX distribution, but they're implemented entirely in Ruby.</p><p>For a complete description of these classes and how to use them, see the RD documentation in <tt class="filename">fox/undolist.rb</tt>.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3809"></a>Aliases</h2></div></div><div></div></div><p>The <tt class="filename">fox/aliases.rb</tt> implements most of the accessor-style aliases for methods. This file is loaded automatically when you </p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">require 'fox'</pre></td></tr></table><p> and so you should never need to load it directly.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3820"></a>Color Names</h2></div></div><div></div></div><p>The <tt class="filename">fox/colors.rb</tt> file, contributed by Jeff
3
+ <title>Appendix&nbsp;D.&nbsp;The FXRuby Standard Library</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt02.html" title="Part&nbsp;II.&nbsp;Appendices"><link rel="previous" href="differences.html" title="Appendix&nbsp;C.&nbsp;Differences between FOX and FXRuby"><link rel="next" href="implementation.html" title="Appendix&nbsp;E.&nbsp;Implementation"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Appendix&nbsp;D.&nbsp;The FXRuby Standard Library</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="differences.html">Prev</a>&nbsp;</td><th width="60%" align="center">Part&nbsp;II.&nbsp;Appendices</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="implementation.html">Next</a></td></tr></table><hr></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="library"></a>Appendix&nbsp;D.&nbsp;The FXRuby Standard Library</h2></div></div><div></div></div><p>While the majority of FXRuby is in fact implemented by an extension module, some parts are provided instead by "pure Ruby" code. This section describes the classes and modules available in the FXRuby standard library.</p><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3920"></a>Undoable Commands</h2></div></div><div></div></div><p>The <tt class="filename">fox/undolist.rb</tt> file provides the <tt class="classname">FXCommand</tt> and <tt class="classname">FXUndoList</tt> classes. These serve the same purpose as the <tt class="classname">FXCommand</tt> and <tt class="classname">FXUndoList</tt> classes from the standard FOX distribution, but they're implemented entirely in Ruby.</p><p>For a complete description of these classes and how to use them, see the RD documentation in <tt class="filename">fox/undolist.rb</tt>.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3945"></a>Aliases</h2></div></div><div></div></div><p>The <tt class="filename">fox/aliases.rb</tt> implements most of the accessor-style aliases for methods. This file is loaded automatically when you </p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">require 'fox'</pre></td></tr></table><p> and so you should never need to load it directly.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3956"></a>Color Names</h2></div></div><div></div></div><p>The <tt class="filename">fox/colors.rb</tt> file, contributed by Jeff
4
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  Heard, provides a bunch of predefined color values (based on the standard
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  dc.foreground = FXColor::MistyRose # instead of FXRGB(255, 228, 225)
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- dc.background = FXColor::MidnightBlue # instead of FXRGB( 25, 25, 112)</pre></td></tr></table></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3830"></a>OpenGL Shapes</h2></div></div><div></div></div><p>The <tt class="filename">fox/glshapes.rb</tt> library provides Ruby
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+ dc.background = FXColor::MidnightBlue # instead of FXRGB( 25, 25, 112)</pre></td></tr></table></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3966"></a>OpenGL Shapes</h2></div></div><div></div></div><p>The <tt class="filename">fox/glshapes.rb</tt> library provides Ruby
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  implementations of a number of basic 3-D shapes (all derived from the
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  the <tt class="classname">FXGLViewer</tt>. Several of these shapes are used
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  straightforward enough to implement in Ruby so they were moved out to
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- this library instead.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3847"></a>Iterators</h2></div></div><div></div></div><p>The <tt class="filename">fox/iterators.rb</tt> library just adds an
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+ this library instead.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3983"></a>Iterators</h2></div></div><div></div></div><p>The <tt class="filename">fox/iterators.rb</tt> library just adds an
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  <tt class="methodname">each</tt> instance method for the <tt class="classname">
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  FXComboBox</tt>, <tt class="classname">FXGLGroup</tt>, <tt class="classname">
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  FXHeader</tt>, <tt class="classname">FXIconList</tt>, <tt class="classname">
@@ -21,10 +21,10 @@ dc.background = FXColor::MidnightBlue # instead of FXRGB( 25, 25, 112)</pre><
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  FXTreeList</tt> and <tt class="classname">FXTreeListBox</tt> classes,
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- these classes.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3891"></a>Key Codes</h2></div></div><div></div></div><p>The <tt class="filename">fox/keys.rb</tt> library file defines all of the
24
+ these classes.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e4027"></a>Key Codes</h2></div></div><div></div></div><p>The <tt class="filename">fox/keys.rb</tt> library file defines all of the
25
25
  key codes (e.g. <tt class="constant">KEY_space</tt>) that might show up in the
26
26
  code field of an <tt class="classname">FXEvent</tt> instance. This file is
27
27
  loaded automatically when you
28
28
  </p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">require 'fox'</pre></td></tr></table><p> and
29
29
  so you should never need to load it
30
- directly.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3908"></a>Calendar Widget</h2></div></div><div></div></div><p>The <tt class="filename">fox/calendar.rb</tt> library file provides the <tt class="classname">FXCalendar</tt> widget, contributed by David Naseby.</p></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="differences.html">Prev</a>&nbsp;</td><td width="20%" align="center"><a accesskey="u" href="pt02.html">Up</a></td><td width="40%" align="right">&nbsp;<a accesskey="n" href="implementation.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Appendix&nbsp;C.&nbsp;Differences between FOX and FXRuby&nbsp;</td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top">&nbsp;Appendix&nbsp;E.&nbsp;Implementation</td></tr></table></div></body></html>
30
+ directly.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e4044"></a>Calendar Widget</h2></div></div><div></div></div><p>The <tt class="filename">fox/calendar.rb</tt> library file provides the <tt class="classname">FXCalendar</tt> widget, contributed by David Naseby.</p></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="differences.html">Prev</a>&nbsp;</td><td width="20%" align="center"><a accesskey="u" href="pt02.html">Up</a></td><td width="40%" align="right">&nbsp;<a accesskey="n" href="implementation.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Appendix&nbsp;C.&nbsp;Differences between FOX and FXRuby&nbsp;</td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top">&nbsp;Appendix&nbsp;E.&nbsp;Implementation</td></tr></table></div></body></html>
data/doc/opengl.html CHANGED
@@ -5,10 +5,10 @@
5
5
  widgets, and FXRuby in turn provides interfaces to those classes. By
6
6
  combining FXRuby with the OpenGL interface for Ruby (described below) you
7
7
  can develop very powerful 3-D graphics applications. This chapter gives
8
- you the information you'll need to get started.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2927"></a>What is OpenGL?</h2></div></div><div></div></div><p>OpenGL is a platform-independent API for 2D and 3D graphics. The
8
+ you the information you'll need to get started.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3063"></a>What is OpenGL?</h2></div></div><div></div></div><p>OpenGL is a platform-independent API for 2D and 3D graphics. The
9
9
  home page is <a href="http://www.opengl.org" target="_top">http://www.opengl.org</a>. Because it's a
10
10
  fairly open standard, highly optimized OpenGL drivers are available for
11
- most operating systems (including Windows and Linux).</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2935"></a>OpenGL Extensions for Ruby</h2></div></div><div></div></div><p>This extension module, developed by Yoshiyuki Kusano, provides
11
+ most operating systems (including Windows and Linux).</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3071"></a>OpenGL Extensions for Ruby</h2></div></div><div></div></div><p>This extension module, developed by Yoshiyuki Kusano, provides
12
12
  interfaces to not only the basic OpenGL API, but also the GLU and GLUT
13
13
  APIs. As of this writing, the currently released version is 0.32d and is
14
14
  available for download from <a href="http://www2.giganet.net/~yoshi/rbogl-0.32b.tgz" target="_top">http://www2.giganet.net/~yoshi/rbogl-0.32d.tgz</a>.
@@ -25,7 +25,7 @@
25
25
  extensions by typing:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="screen">$ <b class="command">make site-install</b></pre></td></tr></table><p>Please note that I'm not the maintainer of this particular Ruby
26
26
  extension, so I can't really accept bug fixes for it. But if you're having
27
27
  trouble integrating Ruby/OpenGL with FXRuby, let me know and we'll see
28
- what we can do.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2990"></a>The FXGLVisual Class</h2></div></div><div></div></div><p>An <tt class="classname">FXGLVisual</tt> object describes the
28
+ what we can do.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3126"></a>The FXGLVisual Class</h2></div></div><div></div></div><p>An <tt class="classname">FXGLVisual</tt> object describes the
29
29
  capabilities of an <tt class="classname">FXGLCanvas</tt> or
30
30
  <tt class="classname">FXGLViewer</tt> window. Typically, an X server supports
31
31
  many different visuals with varying capabilities, but the ones with
@@ -58,13 +58,13 @@ end</pre></td></tr></table><p>Some <tt class="classname">FXGLVisual</tt> object
58
58
  separate <tt class="classname">FXGLVisual</tt> object for each window. For
59
59
  most applications, you can just construct a single
60
60
  <tt class="classname">FXGLVisual</tt> object that's shared among all the
61
- OpenGL windows.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3049"></a>The FXGLCanvas Class</h2></div></div><div></div></div><p>The <tt class="classname">FXGLCanvas</tt> widget provides a very simple
61
+ OpenGL windows.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3185"></a>The FXGLCanvas Class</h2></div></div><div></div></div><p>The <tt class="classname">FXGLCanvas</tt> widget provides a very simple
62
62
  OpenGL-capable window with minimal functionality. To construct an
63
63
  <tt class="classname">FXGLCanvas</tt>, call
64
64
  <tt class="methodname">FXGLCanvas.new</tt>:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">glCanvas = FXGLCanvas.new(parent, vis)</pre></td></tr></table><p>The first argument to <tt class="methodname">FXGLCanvas.new</tt> is the
65
65
  parent (container) widget and the second argument is the
66
66
  <tt class="classname">FXGLVisual</tt> that should be used for this
67
- window.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3073"></a>OpenGL objects and the FXGLViewer</h2></div></div><div></div></div><p>The <tt class="classname">FXGLViewer</tt> widget provides a higher-level
67
+ window.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3209"></a>OpenGL objects and the FXGLViewer</h2></div></div><div></div></div><p>The <tt class="classname">FXGLViewer</tt> widget provides a higher-level
68
68
  OpenGL-capable window with a lot of built-in functionality. To construct
69
69
  an <tt class="classname">FXGLViewer</tt>, call
70
70
  <tt class="methodname">FXGLViewer.new</tt>:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">glViewer = FXGLViewer.new(parent, vis)</pre></td></tr></table><p>The first argument to <tt class="methodname">FXGLViewer.new</tt> is the
data/doc/pt02.html CHANGED
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  <html><head>
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  <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
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- <title>Part&nbsp;II.&nbsp;Appendices</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="previous" href="changes.html" title="Chapter&nbsp;10.&nbsp;Change History"><link rel="next" href="opengl.html" title="Appendix&nbsp;A.&nbsp;Using OpenGL with FXRuby"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Part&nbsp;II.&nbsp;Appendices</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="changes.html">Prev</a>&nbsp;</td><th width="60%" align="center">&nbsp;</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="opengl.html">Next</a></td></tr></table><hr></div><div class="part" lang="en"><div class="titlepage"><div><div><h1 class="title"><a name="d0e2912"></a>Appendices</h1></div></div><div></div></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt>A. <a href="opengl.html">Using OpenGL with FXRuby</a></dt><dt>B. <a href="scintilla.html">Using Scintilla with FXRuby</a></dt><dt>C. <a href="differences.html">Differences between FOX and FXRuby</a></dt><dt>D. <a href="library.html">The FXRuby Standard Library</a></dt><dt>E. <a href="implementation.html">Implementation</a></dt><dd><dl><dt><a href="implementation.html#d0e3922">Code Generation</a></dt><dt><a href="apes02.html">Object Life Cycles and Garbage Collection</a></dt><dd><dl><dt><a href="apes02.html#d0e3960">GL Objects</a></dt></dl></dd><dt><a href="apes03.html">Virtual Functions</a></dt></dl></dd><dt>F. <a href="cvs.html">Getting the Sources from CVS</a></dt></dl></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="changes.html">Prev</a>&nbsp;</td><td width="20%" align="center"><a accesskey="u" href="book.html">Up</a></td><td width="40%" align="right">&nbsp;<a accesskey="n" href="opengl.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Chapter&nbsp;10.&nbsp;Change History&nbsp;</td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top">&nbsp;Appendix&nbsp;A.&nbsp;Using OpenGL with FXRuby</td></tr></table></div></body></html>
3
+ <title>Part&nbsp;II.&nbsp;Appendices</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="previous" href="changes.html" title="Chapter&nbsp;10.&nbsp;Change History"><link rel="next" href="opengl.html" title="Appendix&nbsp;A.&nbsp;Using OpenGL with FXRuby"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Part&nbsp;II.&nbsp;Appendices</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="changes.html">Prev</a>&nbsp;</td><th width="60%" align="center">&nbsp;</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="opengl.html">Next</a></td></tr></table><hr></div><div class="part" lang="en"><div class="titlepage"><div><div><h1 class="title"><a name="d0e3048"></a>Appendices</h1></div></div><div></div></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt>A. <a href="opengl.html">Using OpenGL with FXRuby</a></dt><dt>B. <a href="scintilla.html">Using Scintilla with FXRuby</a></dt><dt>C. <a href="differences.html">Differences between FOX and FXRuby</a></dt><dt>D. <a href="library.html">The FXRuby Standard Library</a></dt><dt>E. <a href="implementation.html">Implementation</a></dt><dd><dl><dt><a href="implementation.html#d0e4058">Code Generation</a></dt><dt><a href="apes02.html">Object Life Cycles and Garbage Collection</a></dt><dd><dl><dt><a href="apes02.html#d0e4096">GL Objects</a></dt></dl></dd><dt><a href="apes03.html">Virtual Functions</a></dt></dl></dd><dt>F. <a href="cvs.html">Getting the Sources from CVS</a></dt></dl></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="changes.html">Prev</a>&nbsp;</td><td width="20%" align="center"><a accesskey="u" href="book.html">Up</a></td><td width="40%" align="right">&nbsp;<a accesskey="n" href="opengl.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Chapter&nbsp;10.&nbsp;Change History&nbsp;</td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top">&nbsp;Appendix&nbsp;A.&nbsp;Using OpenGL with FXRuby</td></tr></table></div></body></html>
data/doc/scintilla.html CHANGED
@@ -1,12 +1,12 @@
1
1
  <html><head>
2
2
  <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
3
- <title>Appendix&nbsp;B.&nbsp;Using Scintilla with FXRuby</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt02.html" title="Part&nbsp;II.&nbsp;Appendices"><link rel="previous" href="opengl.html" title="Appendix&nbsp;A.&nbsp;Using OpenGL with FXRuby"><link rel="next" href="differences.html" title="Appendix&nbsp;C.&nbsp;Differences between FOX and FXRuby"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Appendix&nbsp;B.&nbsp;Using Scintilla with FXRuby</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="opengl.html">Prev</a>&nbsp;</td><th width="60%" align="center">Part&nbsp;II.&nbsp;Appendices</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="differences.html">Next</a></td></tr></table><hr></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="scintilla"></a>Appendix&nbsp;B.&nbsp;Using Scintilla with FXRuby</h2></div></div><div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3100"></a>What is Scintilla?</h2></div></div><div></div></div><p><a href="http://www.scintilla.org" target="_top">Scintilla</a> is a free
3
+ <title>Appendix&nbsp;B.&nbsp;Using Scintilla with FXRuby</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt02.html" title="Part&nbsp;II.&nbsp;Appendices"><link rel="previous" href="opengl.html" title="Appendix&nbsp;A.&nbsp;Using OpenGL with FXRuby"><link rel="next" href="differences.html" title="Appendix&nbsp;C.&nbsp;Differences between FOX and FXRuby"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Appendix&nbsp;B.&nbsp;Using Scintilla with FXRuby</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="opengl.html">Prev</a>&nbsp;</td><th width="60%" align="center">Part&nbsp;II.&nbsp;Appendices</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="differences.html">Next</a></td></tr></table><hr></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="scintilla"></a>Appendix&nbsp;B.&nbsp;Using Scintilla with FXRuby</h2></div></div><div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3236"></a>What is Scintilla?</h2></div></div><div></div></div><p><a href="http://www.scintilla.org" target="_top">Scintilla</a> is a free
4
4
  source code editing component developed by Neil Hodgson for the Win32 and
5
- GTK+ platforms.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3107"></a>What is FXScintilla?</h2></div></div><div></div></div><p><a href="http://savannah.gnu.org/projects/fxscintilla" target="_top">FXScintilla </a> is
5
+ GTK+ platforms.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3243"></a>What is FXScintilla?</h2></div></div><div></div></div><p><a href="http://savannah.gnu.org/projects/fxscintilla" target="_top">FXScintilla </a> is
6
6
  a FOX widget that wraps around the Scintilla component, or, if you wish,
7
7
  the FOX "port" of Scintilla. It is being developed by Gilles Filippini,
8
8
  and as of this writing the latest release is available for download from
9
- <a href="http://savannah.nongnu.org/download/fxscintilla/fxscintilla-1.61.tar.gz" target="_top">http://savannah.nongnu.org/download/fxscintilla/fxscintilla-1.61.tar.gz</a>.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3117"></a>Compiling FXScintilla</h2></div></div><div></div></div><p>The FXScintilla distribution contains everything you need to build
9
+ <a href="http://savannah.nongnu.org/download/fxscintilla/fxscintilla-1.61.tar.gz" target="_top">http://savannah.nongnu.org/download/fxscintilla/fxscintilla-1.61.tar.gz</a>.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3253"></a>Compiling FXScintilla</h2></div></div><div></div></div><p>The FXScintilla distribution contains everything you need to build
10
10
  the FXScintilla widget and begin using it in your C++-based FOX
11
11
  applications. That is to say, you do not have to separately download the
12
12
  Scintilla source code from the Scintilla home page. When you unpack the
@@ -17,7 +17,7 @@
17
17
  other open-source software (like FOX) from the source code. The
18
18
  <tt class="filename">INSTALL</tt> file in the top-level directory should
19
19
  provide enough instruction for you to build and install FXScintilla for
20
- either Unix or Microsoft Windows.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3130"></a>Enabling FXScintilla Support in FXRuby</h2></div></div><div></div></div><p>The next step is to build a version of FXRuby (from its source code)
20
+ either Unix or Microsoft Windows.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3266"></a>Enabling FXScintilla Support in FXRuby</h2></div></div><div></div></div><p>The next step is to build a version of FXRuby (from its source code)
21
21
  with the optional FXScintilla support enabled. If you're working on a Unix
22
22
  or Linux system and have installed FXScintilla in one of the standard
23
23
  installation directories (e.g. under <tt class="filename">/usr/include</tt> or <tt class="filename">/usr/local/include</tt>), the regular FXRuby build
data/examples/groupbox.rb CHANGED
@@ -165,7 +165,7 @@ class GroupWindow < FXMainWindow
165
165
  nil, 0,LAYOUT_TOP|FRAME_RAISED|FRAME_THICK)
166
166
  FXButton.new(group1, "Te&kstje", nil, nil, 0,
167
167
  LAYOUT_TOP|FRAME_RAISED|FRAME_THICK).connect(SEL_COMMAND) {
168
- x, y, buttons = getRootWindow().getCursorPosition()
168
+ x, y, buttons = getRoot().getCursorPosition()
169
169
  @popupmenu.popup(nil, x, y)
170
170
  }
171
171
 
data/examples/iconlist.rb CHANGED
@@ -68,21 +68,6 @@ class IconListWindow < FXMainWindow
68
68
  FXMenuCommand.new(menuPane, "&Columns", nil, iconlist, FXIconList::ID_ARRANGE_BY_COLUMNS)
69
69
  FXMenuTitle.new(menubar, "&Arrange", nil, menuPane)
70
70
  end
71
-
72
- # Sort menu
73
- FXMenuPane.new(self) do |menuPane|
74
- FXMenuCommand.new(menuPane, "&Name", nil, iconlist, FXFileList::ID_SORT_BY_NAME)
75
- FXMenuCommand.new(menuPane, "&Type", nil, iconlist, FXFileList::ID_SORT_BY_TYPE)
76
- FXMenuCommand.new(menuPane, "&Size", nil, iconlist, FXFileList::ID_SORT_BY_SIZE)
77
- FXMenuCommand.new(menuPane, "T&ime", nil, iconlist, FXFileList::ID_SORT_BY_TIME)
78
- FXMenuCommand.new(menuPane, "&User", nil, iconlist, FXFileList::ID_SORT_BY_USER)
79
- FXMenuCommand.new(menuPane, "&Group", nil, iconlist, FXFileList::ID_SORT_BY_GROUP)
80
- FXMenuCommand.new(menuPane, "&Reverse", nil, iconlist, FXFileList::ID_SORT_REVERSE)
81
- FXMenuCommand.new(menuPane, "Hide status", nil, status, FXWindow::ID_HIDE)
82
- FXMenuCommand.new(menuPane, "Show status", nil, status, FXWindow::ID_SHOW)
83
- FXMenuTitle.new(menubar, "&Sort", nil, menuPane)
84
- end
85
-
86
71
  # Let's see a tooltip
87
72
  FXToolTip.new(getApp())
88
73
  end
@@ -1369,6 +1369,19 @@ FXFontDesc FXFont_getFontDesc(FXFont const *self){
1369
1369
  self->getFontDesc(fontdesc);
1370
1370
  return fontdesc;
1371
1371
  }
1372
+ FXbool FXFont_hasChar(FXFont const *self,VALUE ch){
1373
+ if(TYPE(ch)==T_STRING){
1374
+ if(RSTRING(ch)->len==1){
1375
+ return self->hasChar(*(STR2CSTR(ch)));
1376
+ }
1377
+ else{
1378
+ rb_raise(rb_eArgError,"expected a string of length one");
1379
+ }
1380
+ }
1381
+ else{
1382
+ return self->hasChar(NUM2INT(ch));
1383
+ }
1384
+ }
1372
1385
  FXint FXFont_getTextWidth(FXFont const *self,VALUE str){
1373
1386
  Check_Type(str,T_STRING);
1374
1387
  return self->getTextWidth(RSTRING(str)->ptr,RSTRING(str)->len);
@@ -4153,6 +4166,16 @@ static VALUE _wrap_FXStringDict_remove(int argc, VALUE *argv, VALUE self) { FXSt
4153
4166
  rb_raise(rb_eArgError, "wrong # of arguments(%d for 1)",argc);
4154
4167
  SWIG_ConvertPtr(self, (void **) &arg1, SWIGTYPE_p_FXStringDict, 1); arg2 = StringValuePtr(argv[0]);
4155
4168
  result = (FXchar *)(arg1)->remove((FXchar const *)arg2); vresult = rb_str_new2(result); return vresult; }
4169
+ static VALUE _wrap_FXStringDict_find(int argc, VALUE *argv, VALUE self) { FXStringDict *arg1 = (FXStringDict *) 0 ;
4170
+ FXchar *arg2 ; FXchar *result; VALUE vresult = Qnil; if ((argc < 1) || (argc > 1))
4171
+ rb_raise(rb_eArgError, "wrong # of arguments(%d for 1)",argc);
4172
+ SWIG_ConvertPtr(self, (void **) &arg1, SWIGTYPE_p_FXStringDict, 1); arg2 = StringValuePtr(argv[0]);
4173
+ result = (FXchar *)((FXStringDict const *)arg1)->find((FXchar const *)arg2); vresult = rb_str_new2(result); return vresult; }
4174
+ static VALUE _wrap_FXStringDict_data(int argc, VALUE *argv, VALUE self) { FXStringDict *arg1 = (FXStringDict *) 0 ;
4175
+ FXuint arg2 ; FXchar *result; VALUE vresult = Qnil; if ((argc < 1) || (argc > 1))
4176
+ rb_raise(rb_eArgError, "wrong # of arguments(%d for 1)",argc);
4177
+ SWIG_ConvertPtr(self, (void **) &arg1, SWIGTYPE_p_FXStringDict, 1); arg2 = NUM2UINT(argv[0]);
4178
+ result = (FXchar *)((FXStringDict const *)arg1)->data(arg2); vresult = rb_str_new2(result); return vresult; }
4156
4179
  static void
4157
4180
  free_FXStringDict(FXStringDict *arg1) {
4158
4181
  delete arg1;
@@ -4191,6 +4214,20 @@ static VALUE _wrap_FXSettings_unparseFile(int argc, VALUE *argv, VALUE self) { F
4191
4214
  rb_raise(rb_eArgError, "wrong # of arguments(%d for 1)",argc);
4192
4215
  SWIG_ConvertPtr(self, (void **) &arg1, SWIGTYPE_p_FXSettings, 1); p2 = to_FXString(argv[0]); arg2 = &p2;
4193
4216
  result = (FXbool)(arg1)->unparseFile((FXString const &)*arg2); vresult = result ? Qtrue : Qfalse; return vresult; }
4217
+ static VALUE _wrap_FXSettings_data(int argc, VALUE *argv, VALUE self) { FXSettings *arg1 = (FXSettings *) 0 ; FXuint arg2 ;
4218
+ FXStringDict *result; VALUE vresult = Qnil; if ((argc < 1) || (argc > 1))
4219
+ rb_raise(rb_eArgError, "wrong # of arguments(%d for 1)",argc);
4220
+ SWIG_ConvertPtr(self, (void **) &arg1, SWIGTYPE_p_FXSettings, 1); arg2 = NUM2UINT(argv[0]);
4221
+ result = (FXStringDict *)((FXSettings const *)arg1)->data(arg2); {
4222
+ swig_type_info *ty = SWIG_TypeDynamicCast(SWIGTYPE_p_FXStringDict, (void **) &result);
4223
+ vresult = FXRbGetRubyObj(result, ty); } return vresult; }
4224
+ static VALUE _wrap_FXSettings_find(int argc, VALUE *argv, VALUE self) { FXSettings *arg1 = (FXSettings *) 0 ; FXchar *arg2 ;
4225
+ FXStringDict *result; VALUE vresult = Qnil; if ((argc < 1) || (argc > 1))
4226
+ rb_raise(rb_eArgError, "wrong # of arguments(%d for 1)",argc);
4227
+ SWIG_ConvertPtr(self, (void **) &arg1, SWIGTYPE_p_FXSettings, 1); arg2 = StringValuePtr(argv[0]);
4228
+ result = (FXStringDict *)((FXSettings const *)arg1)->find((FXchar const *)arg2); {
4229
+ swig_type_info *ty = SWIG_TypeDynamicCast(SWIGTYPE_p_FXStringDict, (void **) &result);
4230
+ vresult = FXRbGetRubyObj(result, ty); } return vresult; }
4194
4231
  static VALUE _wrap_FXSettings_readStringEntry(int argc, VALUE *argv, VALUE self) { FXSettings *arg1 = (FXSettings *) 0 ;
4195
4232
  FXchar *arg2 ; FXchar *arg3 ; FXchar *arg4 = (FXchar *) 0 ; FXchar *result; VALUE vresult = Qnil;
4196
4233
  if ((argc < 2) || (argc > 3)) rb_raise(rb_eArgError, "wrong # of arguments(%d for 2)",argc);
@@ -5215,10 +5252,10 @@ static VALUE _wrap_FXFont_isFontMono(int argc, VALUE *argv, VALUE self) { FXFont
5215
5252
  VALUE vresult = Qnil; if ((argc < 0) || (argc > 0)) rb_raise(rb_eArgError, "wrong # of arguments(%d for 0)",argc);
5216
5253
  SWIG_ConvertPtr(self, (void **) &arg1, SWIGTYPE_p_FXFont, 1); result = (FXbool)((FXFont const *)arg1)->isFontMono();
5217
5254
  vresult = result ? Qtrue : Qfalse; return vresult; }
5218
- static VALUE _wrap_FXFont_hasChar(int argc, VALUE *argv, VALUE self) { FXFont *arg1 = (FXFont *) 0 ; FXint arg2 ; FXbool result;
5255
+ static VALUE _wrap_FXFont_hasChar(int argc, VALUE *argv, VALUE self) { FXFont *arg1 = (FXFont *) 0 ; VALUE arg2 ; FXbool result;
5219
5256
  VALUE vresult = Qnil; if ((argc < 1) || (argc > 1)) rb_raise(rb_eArgError, "wrong # of arguments(%d for 1)",argc);
5220
- SWIG_ConvertPtr(self, (void **) &arg1, SWIGTYPE_p_FXFont, 1); arg2 = NUM2INT(argv[0]);
5221
- result = (FXbool)((FXFont const *)arg1)->hasChar(arg2); vresult = result ? Qtrue : Qfalse; return vresult; }
5257
+ SWIG_ConvertPtr(self, (void **) &arg1, SWIGTYPE_p_FXFont, 1); arg2 = argv[0];
5258
+ result = (FXbool)FXFont_hasChar((FXFont const *)arg1,arg2); vresult = result ? Qtrue : Qfalse; return vresult; }
5222
5259
  static VALUE _wrap_FXFont_getMinChar(int argc, VALUE *argv, VALUE self) { FXFont *arg1 = (FXFont *) 0 ; FXint result;
5223
5260
  VALUE vresult = Qnil; if ((argc < 0) || (argc > 0)) rb_raise(rb_eArgError, "wrong # of arguments(%d for 0)",argc);
5224
5261
  SWIG_ConvertPtr(self, (void **) &arg1, SWIGTYPE_p_FXFont, 1); result = (FXint)((FXFont const *)arg1)->getMinChar();
@@ -8974,6 +9011,8 @@ SWIGEXPORT(void) Init_core(void) {
8974
9011
  rb_define_method(cFXStringDict.klass, "insert", VALUEFUNC(_wrap_FXStringDict_insert), -1);
8975
9012
  rb_define_method(cFXStringDict.klass, "replace", VALUEFUNC(_wrap_FXStringDict_replace), -1);
8976
9013
  rb_define_method(cFXStringDict.klass, "remove", VALUEFUNC(_wrap_FXStringDict_remove), -1);
9014
+ rb_define_method(cFXStringDict.klass, "find", VALUEFUNC(_wrap_FXStringDict_find), -1);
9015
+ rb_define_method(cFXStringDict.klass, "data", VALUEFUNC(_wrap_FXStringDict_data), -1);
8977
9016
  rb_define_method(cFXStringDict.klass, "save", VALUEFUNC(_wrap_FXStringDict_save), -1);
8978
9017
  rb_define_method(cFXStringDict.klass, "load", VALUEFUNC(_wrap_FXStringDict_load), -1);
8979
9018
  cFXStringDict.mark = (void (*)(void *)) FXRbStringDict::markfunc;
@@ -8985,6 +9024,8 @@ SWIGEXPORT(void) Init_core(void) {
8985
9024
  rb_define_method(cFXSettings.klass, "initialize", VALUEFUNC(_wrap_new_FXSettings), -1);
8986
9025
  rb_define_method(cFXSettings.klass, "parseFile", VALUEFUNC(_wrap_FXSettings_parseFile), -1);
8987
9026
  rb_define_method(cFXSettings.klass, "unparseFile", VALUEFUNC(_wrap_FXSettings_unparseFile), -1);
9027
+ rb_define_method(cFXSettings.klass, "data", VALUEFUNC(_wrap_FXSettings_data), -1);
9028
+ rb_define_method(cFXSettings.klass, "find", VALUEFUNC(_wrap_FXSettings_find), -1);
8988
9029
  rb_define_method(cFXSettings.klass, "readStringEntry", VALUEFUNC(_wrap_FXSettings_readStringEntry), -1);
8989
9030
  rb_define_method(cFXSettings.klass, "readIntEntry", VALUEFUNC(_wrap_FXSettings_readIntEntry), -1);
8990
9031
  rb_define_method(cFXSettings.klass, "readUnsignedEntry", VALUEFUNC(_wrap_FXSettings_readUnsignedEntry), -1);
@@ -21,7 +21,7 @@
21
21
  ***********************************************************************/
22
22
 
23
23
  /***********************************************************************
24
- * $Id: FXRbTable.h,v 1.6 2005/02/27 21:05:22 lyle Exp $
24
+ * $Id: FXRbTable.h,v 1.7 2005/03/19 03:04:41 lyle Exp $
25
25
  ***********************************************************************/
26
26
 
27
27
  #ifndef FXRBTABLE_H
@@ -207,16 +207,27 @@ inline FXTableItem* klass ## _createItem(klass* self,const FXString& text,FXIcon
207
207
  return dynamic_cast<subklass*>(self)->public_createItem(text,icon,ptr); \
208
208
  } \
209
209
  inline void klass ## _setTableSize(klass* self,FXint nr,FXint nc,FXbool notify){ \
210
+ FXint i,r,c; \
210
211
  if(nr<0 || nc<0) rb_raise(rb_eArgError,"numbers of rows and columns must be zero or greater"); \
211
- FXObjectListOf<FXTableItem> items; \
212
- for(FXint r=0;r<self->getNumRows();r++){ \
213
- for(FXint c=0;c<self->getNumColumns();c++){ \
214
- items.append(self->getItem(r,c)); \
212
+ FXObjectListOf<FXTableItem> tableItems; \
213
+ FXObjectListOf<FXHeaderItem> headerItems; \
214
+ for(r=0;r<self->getNumRows();r++){ \
215
+ for(c=0;c<self->getNumColumns();c++){ \
216
+ tableItems.append(self->getItem(r,c)); \
215
217
  } \
216
218
  } \
219
+ for(i=0;i<self->getRowHeader()->getNumItems();i++){ \
220
+ headerItems.append(self->getRowHeader()->getItem(i)); \
221
+ } \
222
+ for(i=0;i<self->getColumnHeader()->getNumItems();i++){ \
223
+ headerItems.append(self->getColumnHeader()->getItem(i)); \
224
+ } \
217
225
  self->klass::setTableSize(nr,nc,notify); \
218
- for(FXint i=0;i<items.no();i++){ \
219
- FXRbUnregisterRubyObj(items[i]); \
226
+ for(i=0;i<tableItems.no();i++){ \
227
+ FXRbUnregisterRubyObj(tableItems[i]); \
228
+ } \
229
+ for(i=0;i<headerItems.no();i++){ \
230
+ FXRbUnregisterRubyObj(headerItems[i]); \
220
231
  } \
221
232
  } \
222
233
  inline void klass ## _insertRows(klass* self,FXint row,FXint nr,FXbool notify){ \
@@ -1,5 +1,5 @@
1
1
  /***********************************************************************
2
- * $Id: unregisterOwnedObjects.cpp,v 1.2 2005/03/01 03:14:59 lyle Exp $
2
+ * $Id: unregisterOwnedObjects.cpp,v 1.3 2005/03/19 03:03:32 lyle Exp $
3
3
  ***********************************************************************/
4
4
 
5
5
  /**
@@ -83,11 +83,14 @@ void FXRbScrollWindow::unregisterOwnedObjects(FXScrollWindow *self)
83
83
 
84
84
  void FXRbTable::unregisterOwnedObjects(FXTable *self)
85
85
  {
86
+ FXint i,r,c;
86
87
  FXRbScrollArea::unregisterOwnedObjects(self);
87
- FXRbUnregisterRubyObj(self->getColumnHeader());
88
+ FXRbHeader::unregisterOwnedObjects(self->getRowHeader());
89
+ FXRbHeader::unregisterOwnedObjects(self->getColumnHeader());
88
90
  FXRbUnregisterRubyObj(self->getRowHeader());
89
- for(FXint r=0; r<self->getNumRows(); r++){
90
- for(FXint c=0; c<self->getNumColumns(); c++){
91
+ FXRbUnregisterRubyObj(self->getColumnHeader());
92
+ for(r=0; r<self->getNumRows(); r++){
93
+ for(c=0; c<self->getNumColumns(); c++){
91
94
  FXRbUnregisterRubyObj(self->getItem(r,c));
92
95
  }
93
96
  }
data/lib/fox12/aliases.rb CHANGED
@@ -378,15 +378,6 @@ module Fox
378
378
  def check=(*args) # :nodoc:
379
379
  setCheck(*args)
380
380
  end # deprecated
381
- def checked?
382
- self.checkState == TRUE
383
- end
384
- def unchecked?
385
- self.checkState == FALSE
386
- end
387
- def maybe?
388
- self.checkState == MAYBE
389
- end
390
381
  def checkButtonStyle=(*args) # :nodoc:
391
382
  setCheckButtonStyle(*args)
392
383
  end
@@ -1582,6 +1573,7 @@ module Fox
1582
1573
  def fontSpacing(*args) # :nodoc:
1583
1574
  getFontSpacing(*args)
1584
1575
  end
1576
+ alias hasChar? hasChar
1585
1577
  end
1586
1578
  class FXFontDialog
1587
1579
  def fontSelection(*args) # :nodoc: