fxruby 1.2.5 → 1.2.6
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<title>Appendix C. Differences between FOX and FXRuby</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt02.html" title="Part II. Appendices"><link rel="previous" href="scintilla.html" title="Appendix B. Using Scintilla with FXRuby"><link rel="next" href="library.html" title="Appendix D. The FXRuby Standard Library"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Appendix C. Differences between FOX and FXRuby</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="scintilla.html">Prev</a> </td><th width="60%" align="center">Part II. Appendices</th><td width="20%" align="right"> <a accesskey="n" href="library.html">Next</a></td></tr></table><hr></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="differences"></a>Appendix C. Differences between FOX and FXRuby</h2></div></div><div></div></div><p>The FXRuby API follows the FOX API very closely and for the most part, you should be able to use the standard FOX class documentation as a reference. In some cases, however, fundamental differences between Ruby and C++ necessitated slight changes in the API. For some other cases, FOX classes were enhanced to take advantage of Ruby language features (such as iterators). The purpose of this chapter is to identify some of the differences between the C++ and Ruby interfaces to FOX.</p><p>One difference that should be easy to cope with is the substitution of Ruby Strings for FXStrings. Any function that would normally expect an <span class="type">FXString</span> input argument insteads takes a Ruby String. Similarly, functions that would return an <span class="type">FXString</span> will instead return a Ruby string. For functions that would normally accept a <tt class="constant">NULL</tt> or empty string argument, just pass <tt class="constant">nil</tt> or an empty string ("").</p><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="
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<title>Appendix C. Differences between FOX and FXRuby</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt02.html" title="Part II. Appendices"><link rel="previous" href="scintilla.html" title="Appendix B. Using Scintilla with FXRuby"><link rel="next" href="library.html" title="Appendix D. The FXRuby Standard Library"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Appendix C. Differences between FOX and FXRuby</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="scintilla.html">Prev</a> </td><th width="60%" align="center">Part II. Appendices</th><td width="20%" align="right"> <a accesskey="n" href="library.html">Next</a></td></tr></table><hr></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="differences"></a>Appendix C. Differences between FOX and FXRuby</h2></div></div><div></div></div><p>The FXRuby API follows the FOX API very closely and for the most part, you should be able to use the standard FOX class documentation as a reference. In some cases, however, fundamental differences between Ruby and C++ necessitated slight changes in the API. For some other cases, FOX classes were enhanced to take advantage of Ruby language features (such as iterators). The purpose of this chapter is to identify some of the differences between the C++ and Ruby interfaces to FOX.</p><p>One difference that should be easy to cope with is the substitution of Ruby Strings for FXStrings. Any function that would normally expect an <span class="type">FXString</span> input argument insteads takes a Ruby String. Similarly, functions that would return an <span class="type">FXString</span> will instead return a Ruby string. For functions that would normally accept a <tt class="constant">NULL</tt> or empty string argument, just pass <tt class="constant">nil</tt> or an empty string ("").</p><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3320"></a>Functions that expect arrays of objects</h2></div></div><div></div></div><p>One common pattern in FOX member function argument lists is to expect a pointer to an array of values, followed by an integer indicating the number of values in the array. This of course isn't necessary in Ruby, where <tt class="classname">Array</tt> objects "know" their lengths. As a result, functions such as <tt class="methodname">FXWindow::acquireClipboard()</tt>, whose C++ declaration looks like this:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">FXbool acquireClipboard(const FXDragType *types, FXuint numTypes);</pre></td></tr></table><p>are called from Ruby code by passing in a single <tt class="classname">Array</tt> argument, e.g.</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">myWindow.acquireClipboard(typesArray)</pre></td></tr></table></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3340"></a>Functions that return values by reference</h2></div></div><div></div></div><p>Many FOX methods take advantage of the C++ language feature of returning values by reference. For example, the <tt class="methodname">getCursorPos()</tt> member function for class <tt class="classname">FXWindow</tt> has the declaration:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">FXint getCursorPos(FXint& x, FXint& y, FXint& buttons) const;</pre></td></tr></table><p>which indicates that the function takes references to three integers (x, y and buttons). To call this function from a C++ program, you'd write code like this:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">FXint x, y;
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if (window->getCursorPosition(x, y, buttons))
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fprintf(stderr, "Current position is (%d, %d)\n", x, y);</pre></td></tr></table><p>Since this idiom doesn't translate well to Ruby, some functions' interfaces have been slightly modified. For example, the FXRuby implementation of <tt class="methodname">getCursorPos()</tt> returns the three values as an <tt class="classname">Array</tt>, e.g.:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">x, y, buttons = aWindow.getCursorPos()</pre></td></tr></table><p>The following table shows how these kinds of functions are implemented in FXRuby:</p><div class="informaltable"><table border="1"><colgroup><col><col></colgroup><thead><tr><th align="center">Instance Method</th><th align="center">Return Value</th></tr></thead><tbody><tr><td><tt class="methodname">FXDial#range</tt></td><td>Returns a <tt class="classname">Range</tt> instance.</td></tr><tr><td><tt class="methodname">FXDial#range=(aRange)</tt></td><td>Accepts a <tt class="classname">Range</tt> instance as its input.</td></tr><tr><td><tt class="methodname">FXFontDialog#fontSelection</tt></td><td>Returns the <tt class="classname">FXFontDesc</tt> instance</td></tr><tr><td><tt class="methodname">FXFontSelector#fontSelection</tt></td><td>Returns the <tt class="classname">FXFontDesc</tt> instance</td></tr><tr><td><tt class="methodname">FXGLObject#bounds(range)</tt></td><td>Takes an <tt class="classname">FXRange</tt> instance as its input and returns a (possibly modified) <tt class="classname">FXRange</tt> instance.</td></tr><tr><td><tt class="methodname">FXGLViewer#eyeToScreen(eye)</tt></td><td>Takes an array of eye coordinates (floats) as its input and returns the screen point coordinate as an array of integers [sx, sy]</td></tr><tr><td><tt class="methodname">FXGLViewer#getBoreVector(sx, sy)</tt></td><td>Returns the endpoint and direction vector as an array of arrays [point, dir]</td></tr><tr><td><tt class="methodname">FXGLViewer#light</tt></td><td>Returns a <tt class="classname">FXLight</tt> instance</td></tr><tr><td><tt class="methodname">FXGLViewer#viewport</tt></td><td>Returns an <tt class="classname">FXViewport</tt> instance.</td></tr><tr><td><tt class="methodname">FXPrinterDialog#printer</tt></td><td>Returns the <tt class="classname">FXPrinter</tt> instance</td></tr><tr><td><tt class="methodname">FXScrollArea#position</tt></td><td>Returns the position as an array of integers [x, y]</td></tr><tr><td><tt class="methodname">FXSlider#range</tt></td><td>Returns a <tt class="classname">Range</tt> instance.</td></tr><tr><td><tt class="methodname">FXSlider#range=(aRange)</tt></td><td>Accepts a <tt class="classname">Range</tt> instance as its input.</td></tr><tr><td><tt class="methodname">FXSpinner#range</tt></td><td>Returns a <tt class="classname">Range</tt> instance.</td></tr><tr><td><tt class="methodname">FXSpinner#range=(aRange)</tt></td><td>Accepts a <tt class="classname">Range</tt> instance as its input.</td></tr><tr><td><tt class="methodname">FXText#appendText(text, notify=false)</tt></td><td>Append text to the end of the buffer.</td></tr><tr><td><tt class="methodname">FXText#appendStyledText(text, style=0, notify=false)</tt></td><td>Append styled text to the end of the buffer.</td></tr><tr><td><tt class="methodname">FXText#extractText(pos, n)</tt></td><td>Extracts <span class="emphasis"><em>n</em></span> characters from the buffer beginning at position <span class="emphasis"><em>pos</em></span> and returns the result as a String.</td></tr><tr><td><tt class="methodname">FXText#extractStyle(pos, n)</tt></td><td>Extracts <span class="emphasis"><em>n</em></span> style characters from the buffer beginning at position <span class="emphasis"><em>pos</em></span> and returns the result as a String.</td></tr><tr><td><tt class="methodname">FXText#insertText(pos, text, notify=false)</tt></td><td>Insert <span class="emphasis"><em>text</em></span> at position <span class="emphasis"><em>pos</em></span> in the buffer.</td></tr><tr><td><tt class="methodname">FXText#insertStyledText(pos, text, style=0, notify=false)</tt></td><td>Insert <span class="emphasis"><em>text</em></span> at position <span class="emphasis"><em>pos</em></span> in the buffer.</td></tr><tr><td><tt class="methodname">FXText#replaceText(pos, m, text, notify=false)</tt></td><td>Replace <span class="emphasis"><em>m</em></span> characters at <span class="emphasis"><em>pos</em></span> by <span class="emphasis"><em>text</em></span>.</td></tr><tr><td><tt class="methodname">FXText#replaceStyledText(pos, m, text, style=0, notify=false)</tt></td><td>Replace <span class="emphasis"><em>m</em></span> characters at <span class="emphasis"><em>pos</em></span> by <span class="emphasis"><em>text</em></span>.</td></tr><tr><td><tt class="methodname">FXText#setDelimiters(delimiters)</tt></td><td>Change delimiters of words (<span class="emphasis"><em>delimiters</em></span> is a string).</td></tr><tr><td><tt class="methodname">FXText#getDelimiters()</tt></td><td>Return word delimiters as a string.</td></tr><tr><td><tt class="methodname">FXWindow#cursorPosition</tt></td><td>Returns an array of integers [x, y, buttons]</td></tr><tr><td><tt class="methodname">FXWindow#translateCoordinatesFrom(window, x, y)</tt></td><td>Returns the translated coordinates as an array [x, y]</td></tr><tr><td><tt class="methodname">FXWindow#translateCoordinatesTo(window, x, y)</tt></td><td>Returns the translated coordinates as an array [x, y]</td></tr></tbody></table></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="
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fprintf(stderr, "Current position is (%d, %d)\n", x, y);</pre></td></tr></table><p>Since this idiom doesn't translate well to Ruby, some functions' interfaces have been slightly modified. For example, the FXRuby implementation of <tt class="methodname">getCursorPos()</tt> returns the three values as an <tt class="classname">Array</tt>, e.g.:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">x, y, buttons = aWindow.getCursorPos()</pre></td></tr></table><p>The following table shows how these kinds of functions are implemented in FXRuby:</p><div class="informaltable"><table border="1"><colgroup><col><col></colgroup><thead><tr><th align="center">Instance Method</th><th align="center">Return Value</th></tr></thead><tbody><tr><td><tt class="methodname">FXDial#range</tt></td><td>Returns a <tt class="classname">Range</tt> instance.</td></tr><tr><td><tt class="methodname">FXDial#range=(aRange)</tt></td><td>Accepts a <tt class="classname">Range</tt> instance as its input.</td></tr><tr><td><tt class="methodname">FXFontDialog#fontSelection</tt></td><td>Returns the <tt class="classname">FXFontDesc</tt> instance</td></tr><tr><td><tt class="methodname">FXFontSelector#fontSelection</tt></td><td>Returns the <tt class="classname">FXFontDesc</tt> instance</td></tr><tr><td><tt class="methodname">FXGLObject#bounds(range)</tt></td><td>Takes an <tt class="classname">FXRange</tt> instance as its input and returns a (possibly modified) <tt class="classname">FXRange</tt> instance.</td></tr><tr><td><tt class="methodname">FXGLViewer#eyeToScreen(eye)</tt></td><td>Takes an array of eye coordinates (floats) as its input and returns the screen point coordinate as an array of integers [sx, sy]</td></tr><tr><td><tt class="methodname">FXGLViewer#getBoreVector(sx, sy)</tt></td><td>Returns the endpoint and direction vector as an array of arrays [point, dir]</td></tr><tr><td><tt class="methodname">FXGLViewer#light</tt></td><td>Returns a <tt class="classname">FXLight</tt> instance</td></tr><tr><td><tt class="methodname">FXGLViewer#viewport</tt></td><td>Returns an <tt class="classname">FXViewport</tt> instance.</td></tr><tr><td><tt class="methodname">FXPrinterDialog#printer</tt></td><td>Returns the <tt class="classname">FXPrinter</tt> instance</td></tr><tr><td><tt class="methodname">FXScrollArea#position</tt></td><td>Returns the position as an array of integers [x, y]</td></tr><tr><td><tt class="methodname">FXSlider#range</tt></td><td>Returns a <tt class="classname">Range</tt> instance.</td></tr><tr><td><tt class="methodname">FXSlider#range=(aRange)</tt></td><td>Accepts a <tt class="classname">Range</tt> instance as its input.</td></tr><tr><td><tt class="methodname">FXSpinner#range</tt></td><td>Returns a <tt class="classname">Range</tt> instance.</td></tr><tr><td><tt class="methodname">FXSpinner#range=(aRange)</tt></td><td>Accepts a <tt class="classname">Range</tt> instance as its input.</td></tr><tr><td><tt class="methodname">FXText#appendText(text, notify=false)</tt></td><td>Append text to the end of the buffer.</td></tr><tr><td><tt class="methodname">FXText#appendStyledText(text, style=0, notify=false)</tt></td><td>Append styled text to the end of the buffer.</td></tr><tr><td><tt class="methodname">FXText#extractText(pos, n)</tt></td><td>Extracts <span class="emphasis"><em>n</em></span> characters from the buffer beginning at position <span class="emphasis"><em>pos</em></span> and returns the result as a String.</td></tr><tr><td><tt class="methodname">FXText#extractStyle(pos, n)</tt></td><td>Extracts <span class="emphasis"><em>n</em></span> style characters from the buffer beginning at position <span class="emphasis"><em>pos</em></span> and returns the result as a String.</td></tr><tr><td><tt class="methodname">FXText#insertText(pos, text, notify=false)</tt></td><td>Insert <span class="emphasis"><em>text</em></span> at position <span class="emphasis"><em>pos</em></span> in the buffer.</td></tr><tr><td><tt class="methodname">FXText#insertStyledText(pos, text, style=0, notify=false)</tt></td><td>Insert <span class="emphasis"><em>text</em></span> at position <span class="emphasis"><em>pos</em></span> in the buffer.</td></tr><tr><td><tt class="methodname">FXText#replaceText(pos, m, text, notify=false)</tt></td><td>Replace <span class="emphasis"><em>m</em></span> characters at <span class="emphasis"><em>pos</em></span> by <span class="emphasis"><em>text</em></span>.</td></tr><tr><td><tt class="methodname">FXText#replaceStyledText(pos, m, text, style=0, notify=false)</tt></td><td>Replace <span class="emphasis"><em>m</em></span> characters at <span class="emphasis"><em>pos</em></span> by <span class="emphasis"><em>text</em></span>.</td></tr><tr><td><tt class="methodname">FXText#setDelimiters(delimiters)</tt></td><td>Change delimiters of words (<span class="emphasis"><em>delimiters</em></span> is a string).</td></tr><tr><td><tt class="methodname">FXText#getDelimiters()</tt></td><td>Return word delimiters as a string.</td></tr><tr><td><tt class="methodname">FXWindow#cursorPosition</tt></td><td>Returns an array of integers [x, y, buttons]</td></tr><tr><td><tt class="methodname">FXWindow#translateCoordinatesFrom(window, x, y)</tt></td><td>Returns the translated coordinates as an array [x, y]</td></tr><tr><td><tt class="methodname">FXWindow#translateCoordinatesTo(window, x, y)</tt></td><td>Returns the translated coordinates as an array [x, y]</td></tr></tbody></table></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3630"></a>Iterators</h2></div></div><div></div></div><p>Several classes have been extended with an <tt class="methodname">each</tt> method to provide Ruby-style iterators. These classes include <tt class="classname">FXComboBox</tt>, <tt class="classname">FXGLGroup</tt>, <tt class="classname">FXHeader</tt>, <tt class="classname">FXIconList</tt>, <tt class="classname">FXList</tt>, <tt class="classname">FXListBox</tt>, <tt class="classname">FXTreeItem</tt>, <tt class="classname">FXTreeList</tt> and <tt class="classname">FXTreeListBox</tt>. These classes also mix-in Ruby's <tt class="classname">Enumerable</tt> module so that you can take full advantage of the iterators.</p><p>The block parameters passed to your code block vary depending on the class. For example, iterating over an <tt class="classname">FXList</tt> instance yields <tt class="classname">FXListItem</tt> parameters:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">aList.each { |aListItem|
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puts "text for this item = #{aListItem.getText()}"
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}</pre></td></tr></table><p>whereas iterating over an <tt class="classname">FXComboBox</tt> instance yields two parameters, the item text (a string) and the item data:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">aComboBox.each { |itemText, itemData|
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puts "text for this item = #{itemText}"
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}</pre></td></tr></table><p>The following table shows the block parameters for each of these classes' iterators:</p><div class="informaltable"><table border="1"><colgroup><col><col></colgroup><thead><tr><th align="center">Class</th><th align="center">Block Parameters</th></tr></thead><tbody><tr><td><tt class="classname">FXComboBox</tt></td><td>the item text (a string) and user data</td></tr><tr><td><tt class="classname">FXGLGroup</tt></td><td>an <tt class="classname">FXGLObject</tt> instance</td></tr><tr><td><tt class="classname">FXHeader</tt></td><td>an <tt class="classname">FXHeaderItem</tt> instance</td></tr><tr><td><tt class="classname">FXIconList</tt></td><td>an <tt class="classname">FXIconItem</tt> instance</td></tr><tr><td><tt class="classname">FXList</tt></td><td>an <tt class="classname">FXListItem</tt> instance</td></tr><tr><td><tt class="classname">FXListBox</tt></td><td>the item text (a string), icon (an <tt class="classname">FXIcon</tt> instance) and user data</td></tr><tr><td><tt class="classname">FXTreeItem</tt></td><td>an <tt class="classname">FXTreeItem</tt> instance</td></tr><tr><td><tt class="classname">FXTreeList</tt></td><td>an <tt class="classname">FXTreeItem</tt> instance</td></tr><tr><td><tt class="classname">FXTreeListBox</tt></td><td>an <tt class="classname">FXTreeItem</tt> instance</td></tr></tbody></table></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="
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}</pre></td></tr></table><p>The following table shows the block parameters for each of these classes' iterators:</p><div class="informaltable"><table border="1"><colgroup><col><col></colgroup><thead><tr><th align="center">Class</th><th align="center">Block Parameters</th></tr></thead><tbody><tr><td><tt class="classname">FXComboBox</tt></td><td>the item text (a string) and user data</td></tr><tr><td><tt class="classname">FXGLGroup</tt></td><td>an <tt class="classname">FXGLObject</tt> instance</td></tr><tr><td><tt class="classname">FXHeader</tt></td><td>an <tt class="classname">FXHeaderItem</tt> instance</td></tr><tr><td><tt class="classname">FXIconList</tt></td><td>an <tt class="classname">FXIconItem</tt> instance</td></tr><tr><td><tt class="classname">FXList</tt></td><td>an <tt class="classname">FXListItem</tt> instance</td></tr><tr><td><tt class="classname">FXListBox</tt></td><td>the item text (a string), icon (an <tt class="classname">FXIcon</tt> instance) and user data</td></tr><tr><td><tt class="classname">FXTreeItem</tt></td><td>an <tt class="classname">FXTreeItem</tt> instance</td></tr><tr><td><tt class="classname">FXTreeList</tt></td><td>an <tt class="classname">FXTreeItem</tt> instance</td></tr><tr><td><tt class="classname">FXTreeListBox</tt></td><td>an <tt class="classname">FXTreeItem</tt> instance</td></tr></tbody></table></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3774"></a>Attribute Accessors</h2></div></div><div></div></div><p>FOX strictly handles access to all object attributes through member functions, e.g. <tt class="methodname">setBackgroundColor</tt> and <tt class="methodname">getBackgroundColor</tt> or <tt class="methodname">setText</tt> and <tt class="methodname">getText</tt>. FXRuby exposes all of these functions but also provides aliases that look more like regular Ruby attribute accessors. The names for these accessors are based on the FOX method names; for example, <tt class="methodname">setBackgroundColor</tt> and <tt class="methodname">getBackgroundColor</tt> are aliased to <tt class="methodname">backgroundColor=</tt> and <tt class="methodname">backgroundColor</tt>, respectively.</p><p>In many cases these aliases allow you to write more compact and legible code. For example, consider this code snippet:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">aLabel.setText(aLabel.getText() + " (modified)")</pre></td></tr></table><p>Now consider a different code snippet, using the aliased accessor method names:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">aLabel.text += " (modified)"</pre></td></tr></table><p>While these two are functionally equivalent, the latter is a bit easier to read and understand at first glance.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3813"></a>Message Passing</h2></div></div><div></div></div><p>FOX message maps are implemented as static C++ class members. With FXRuby, you just associate messages with message handlers in the class <tt class="methodname">initialize</tt> method using the <tt class="methodname">FXMAPFUNC()</tt>, <tt class="methodname">FXMAPTYPE()</tt>, <tt class="methodname">FXMAPTYPES()</tt> or <tt class="methodname">FXMAPFUNCS()</tt> methods. See almost any of the example programs for examples of how this is done.</p><p>As in C++ FOX, the last argument passed to your message handler functions contains message-specific data. For instance, all <tt class="constant">SEL_PAINT</tt> messages pass an <tt class="classname">FXEvent</tt> object through this argument to give you some information about the size of the exposed rectangle. On the other hand, a <tt class="constant">SEL_COMMAND</tt> message from an <tt class="classname">FXHeader</tt> object passes the index of the selected header item through this argument. Instead of guessing what's in this last argument, your best bet is to instead invoke a member function on the sending object to find out what you need, instead of relying on the data passed through this pointer. For example, if you get a <tt class="constant">SEL_COMMAND</tt> message from an <tt class="classname">FXColorWell</tt> object, the data passed through that last argument is supposed to be the new RGB color value. Instead of trying to interpret the argument's contents, just turn around and call the color well's <tt class="methodname">getRGBA()</tt> member function to retrieve its color. Similarly, if you get a <tt class="constant">SEL_COMMAND</tt> message from a tree list, call its <tt class="methodname">getCurrentItem()</tt> method to find out which item was selected.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3862"></a>Catching Operating System Signals</h2></div></div><div></div></div><p>The <tt class="methodname">FXApp#addSignal</tt> and <tt class="methodname">FXApp#removeSignal</tt> methods have been enhanced to accept either a string or integer as their first argument. If it's a string (e.g. "SIGINT" or just "INT") the code will determine the corresponding signal number for you (similar to the standard Ruby library's <tt class="methodname">Process.kill</tt> module method). For examples of how to use this, see the <tt class="filename">datatarget.rb</tt> or <tt class="filename">imageviewer.rb</tt> example programs.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3882"></a>Support for Multithreaded Applications</h2></div></div><div></div></div><p>There is some support for multithreaded FXRuby applications, but it's not wonderful. The current implementation does what is also done in Ruby/GTK; it turns over some idle processing time to the Ruby thread scheduler to let other threads do their thing. As I learn more about Ruby's threading implementation I may try something different, but this seems to work OK for now. For a simple example, see the <tt class="filename">groupbox.rb</tt> example program, in which the clock label that appears in the lower right-hand corner is continuously updated (by a separate thread).</p><p>If you suspect that FXRuby's threads support is interfering with your application's performance, you may want to try tweaking the amount of time that the main application thread "sleeps" during idle processing; do this by setting the <tt class="classname">FXApp</tt> object's <i class="structfield"><tt>sleepTime</tt></i> attribute. The default value for <i class="structfield"><tt>FXApp#sleepTime</tt></i> is 100 milliseconds. You can also disable the threads support completely by calling <tt class="methodname">FXApp#threadsEnabled=false</tt> (and subsequently re-enable it with <tt class="methodname">FXApp#threadsEnabled=true</tt>).</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3907"></a>Debugging Tricks</h2></div></div><div></div></div><p>As a debugging tool, you can optionally catch exceptions raised in message handlers. To turn on this feature, call the <tt class="methodname">setIgnoreExceptions(true)</tt> module method. When this is enabled, any exceptions raised in message handler functions will cause a standard stack trace to be dumped to the standard output, but then your application will, for better or worse, proceed normally. Thanks to Ted Meng for this suggestion.</p></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="scintilla.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="pt02.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="library.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Appendix B. Using Scintilla with FXRuby </td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top"> Appendix D. The FXRuby Standard Library</td></tr></table></div></body></html>
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irb(main):001:0> <b class="userinput"><tt><b class="command">require 'rubygems'</b></tt></b>
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irb(main):002:0> <b class="command">require '
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irb(main):002:0> <b class="command">require 'fox12'</b>
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true</pre></td></tr></table><p>If the import failed (usually with a message along the lines of
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"Cannot load library"), first check the "Things That Can Go
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Wrong" section of this chapter. If that doesn't help, drop me an
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<title>Appendix E. Implementation</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt02.html" title="Part II. Appendices"><link rel="previous" href="library.html" title="Appendix D. The FXRuby Standard Library"><link rel="next" href="apes02.html" title="Object Life Cycles and Garbage Collection"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Appendix E. Implementation</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="library.html">Prev</a> </td><th width="60%" align="center">Part II. Appendices</th><td width="20%" align="right"> <a accesskey="n" href="apes02.html">Next</a></td></tr></table><hr></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="implementation"></a>Appendix E. Implementation</h2></div></div><div></div></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><a href="implementation.html#
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<title>Appendix E. Implementation</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt02.html" title="Part II. Appendices"><link rel="previous" href="library.html" title="Appendix D. The FXRuby Standard Library"><link rel="next" href="apes02.html" title="Object Life Cycles and Garbage Collection"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Appendix E. Implementation</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="library.html">Prev</a> </td><th width="60%" align="center">Part II. Appendices</th><td width="20%" align="right"> <a accesskey="n" href="apes02.html">Next</a></td></tr></table><hr></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="implementation"></a>Appendix E. Implementation</h2></div></div><div></div></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><a href="implementation.html#d0e4058">Code Generation</a></dt><dt><a href="apes02.html">Object Life Cycles and Garbage Collection</a></dt><dd><dl><dt><a href="apes02.html#d0e4096">GL Objects</a></dt></dl></dd><dt><a href="apes03.html">Virtual Functions</a></dt></dl></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e4058"></a>Code Generation</h2></div></div><div></div></div><p>The development and maintenance of FXRuby would be almost impossible
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without the help of Dave Beazley's excellent
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<a href="http://www.swig.org" target="_top">SWIG</a>. The complete set of SWIG
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interface files used to generate FXRuby is included in the standard
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<title>Appendix D. The FXRuby Standard Library</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt02.html" title="Part II. Appendices"><link rel="previous" href="differences.html" title="Appendix C. Differences between FOX and FXRuby"><link rel="next" href="implementation.html" title="Appendix E. Implementation"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Appendix D. The FXRuby Standard Library</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="differences.html">Prev</a> </td><th width="60%" align="center">Part II. Appendices</th><td width="20%" align="right"> <a accesskey="n" href="implementation.html">Next</a></td></tr></table><hr></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="library"></a>Appendix D. The FXRuby Standard Library</h2></div></div><div></div></div><p>While the majority of FXRuby is in fact implemented by an extension module, some parts are provided instead by "pure Ruby" code. This section describes the classes and modules available in the FXRuby standard library.</p><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="
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<title>Appendix D. The FXRuby Standard Library</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt02.html" title="Part II. Appendices"><link rel="previous" href="differences.html" title="Appendix C. Differences between FOX and FXRuby"><link rel="next" href="implementation.html" title="Appendix E. Implementation"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Appendix D. The FXRuby Standard Library</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="differences.html">Prev</a> </td><th width="60%" align="center">Part II. Appendices</th><td width="20%" align="right"> <a accesskey="n" href="implementation.html">Next</a></td></tr></table><hr></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="library"></a>Appendix D. The FXRuby Standard Library</h2></div></div><div></div></div><p>While the majority of FXRuby is in fact implemented by an extension module, some parts are provided instead by "pure Ruby" code. This section describes the classes and modules available in the FXRuby standard library.</p><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3920"></a>Undoable Commands</h2></div></div><div></div></div><p>The <tt class="filename">fox/undolist.rb</tt> file provides the <tt class="classname">FXCommand</tt> and <tt class="classname">FXUndoList</tt> classes. These serve the same purpose as the <tt class="classname">FXCommand</tt> and <tt class="classname">FXUndoList</tt> classes from the standard FOX distribution, but they're implemented entirely in Ruby.</p><p>For a complete description of these classes and how to use them, see the RD documentation in <tt class="filename">fox/undolist.rb</tt>.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3945"></a>Aliases</h2></div></div><div></div></div><p>The <tt class="filename">fox/aliases.rb</tt> implements most of the accessor-style aliases for methods. This file is loaded automatically when you </p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">require 'fox'</pre></td></tr></table><p> and so you should never need to load it directly.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3956"></a>Color Names</h2></div></div><div></div></div><p>The <tt class="filename">fox/colors.rb</tt> file, contributed by Jeff
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Heard, provides a bunch of predefined color values (based on the standard
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X11 color names). You can use these color constants anywhere that FOX
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expects an RGB color value, e.g.</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">dc = FXDCWindow.new(drawable, ev)
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dc.foreground = FXColor::MistyRose # instead of FXRGB(255, 228, 225)
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dc.background = FXColor::MidnightBlue # instead of FXRGB( 25, 25, 112)</pre></td></tr></table></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="
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dc.background = FXColor::MidnightBlue # instead of FXRGB( 25, 25, 112)</pre></td></tr></table></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3966"></a>OpenGL Shapes</h2></div></div><div></div></div><p>The <tt class="filename">fox/glshapes.rb</tt> library provides Ruby
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implementations of a number of basic 3-D shapes (all derived from the
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built-in <tt class="classname">FXGLShape</tt> class) that can be used with
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the <tt class="classname">FXGLViewer</tt>. Several of these shapes are used
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in the <tt class="filename">glviewer.rb</tt> example program. These shapes
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were originally implemented in C++ and wrapped using SWIG, but they are
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straightforward enough to implement in Ruby so they were moved out to
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this library instead.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="
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this library instead.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3983"></a>Iterators</h2></div></div><div></div></div><p>The <tt class="filename">fox/iterators.rb</tt> library just adds an
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<tt class="methodname">each</tt> instance method for the <tt class="classname">
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FXComboBox</tt>, <tt class="classname">FXGLGroup</tt>, <tt class="classname">
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FXHeader</tt>, <tt class="classname">FXIconList</tt>, <tt class="classname">
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FXTreeList</tt> and <tt class="classname">FXTreeListBox</tt> classes,
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so that you can iterate over their members in a Ruby-friendly way. It
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also mixes the <tt class="classname">Enumerable</tt> module into each of
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these classes.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="
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these classes.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e4027"></a>Key Codes</h2></div></div><div></div></div><p>The <tt class="filename">fox/keys.rb</tt> library file defines all of the
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key codes (e.g. <tt class="constant">KEY_space</tt>) that might show up in the
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code field of an <tt class="classname">FXEvent</tt> instance. This file is
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loaded automatically when you
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</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">require 'fox'</pre></td></tr></table><p> and
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so you should never need to load it
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directly.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="
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directly.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e4044"></a>Calendar Widget</h2></div></div><div></div></div><p>The <tt class="filename">fox/calendar.rb</tt> library file provides the <tt class="classname">FXCalendar</tt> widget, contributed by David Naseby.</p></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="differences.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="pt02.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="implementation.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Appendix C. Differences between FOX and FXRuby </td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top"> Appendix E. Implementation</td></tr></table></div></body></html>
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widgets, and FXRuby in turn provides interfaces to those classes. By
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combining FXRuby with the OpenGL interface for Ruby (described below) you
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can develop very powerful 3-D graphics applications. This chapter gives
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you the information you'll need to get started.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="
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you the information you'll need to get started.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3063"></a>What is OpenGL?</h2></div></div><div></div></div><p>OpenGL is a platform-independent API for 2D and 3D graphics. The
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home page is <a href="http://www.opengl.org" target="_top">http://www.opengl.org</a>. Because it's a
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fairly open standard, highly optimized OpenGL drivers are available for
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most operating systems (including Windows and Linux).</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="
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most operating systems (including Windows and Linux).</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3071"></a>OpenGL Extensions for Ruby</h2></div></div><div></div></div><p>This extension module, developed by Yoshiyuki Kusano, provides
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interfaces to not only the basic OpenGL API, but also the GLU and GLUT
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APIs. As of this writing, the currently released version is 0.32d and is
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available for download from <a href="http://www2.giganet.net/~yoshi/rbogl-0.32b.tgz" target="_top">http://www2.giganet.net/~yoshi/rbogl-0.32d.tgz</a>.
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extensions by typing:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="screen">$ <b class="command">make site-install</b></pre></td></tr></table><p>Please note that I'm not the maintainer of this particular Ruby
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extension, so I can't really accept bug fixes for it. But if you're having
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trouble integrating Ruby/OpenGL with FXRuby, let me know and we'll see
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what we can do.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="
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what we can do.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3126"></a>The FXGLVisual Class</h2></div></div><div></div></div><p>An <tt class="classname">FXGLVisual</tt> object describes the
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capabilities of an <tt class="classname">FXGLCanvas</tt> or
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separate <tt class="classname">FXGLVisual</tt> object for each window. For
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<tt class="classname">FXGLVisual</tt> object that's shared among all the
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OpenGL windows.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="
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OpenGL windows.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3185"></a>The FXGLCanvas Class</h2></div></div><div></div></div><p>The <tt class="classname">FXGLCanvas</tt> widget provides a very simple
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OpenGL-capable window with minimal functionality. To construct an
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<tt class="classname">FXGLCanvas</tt>, call
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<tt class="methodname">FXGLCanvas.new</tt>:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">glCanvas = FXGLCanvas.new(parent, vis)</pre></td></tr></table><p>The first argument to <tt class="methodname">FXGLCanvas.new</tt> is the
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parent (container) widget and the second argument is the
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<tt class="classname">FXGLVisual</tt> that should be used for this
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window.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="
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window.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3209"></a>OpenGL objects and the FXGLViewer</h2></div></div><div></div></div><p>The <tt class="classname">FXGLViewer</tt> widget provides a higher-level
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OpenGL-capable window with a lot of built-in functionality. To construct
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an <tt class="classname">FXGLViewer</tt>, call
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<tt class="methodname">FXGLViewer.new</tt>:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">glViewer = FXGLViewer.new(parent, vis)</pre></td></tr></table><p>The first argument to <tt class="methodname">FXGLViewer.new</tt> is the
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<title>Part II. Appendices</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="previous" href="changes.html" title="Chapter 10. Change History"><link rel="next" href="opengl.html" title="Appendix A. Using OpenGL with FXRuby"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Part II. Appendices</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="changes.html">Prev</a> </td><th width="60%" align="center"> </th><td width="20%" align="right"> <a accesskey="n" href="opengl.html">Next</a></td></tr></table><hr></div><div class="part" lang="en"><div class="titlepage"><div><div><h1 class="title"><a name="
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3
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<title>Part II. Appendices</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="previous" href="changes.html" title="Chapter 10. Change History"><link rel="next" href="opengl.html" title="Appendix A. Using OpenGL with FXRuby"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Part II. Appendices</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="changes.html">Prev</a> </td><th width="60%" align="center"> </th><td width="20%" align="right"> <a accesskey="n" href="opengl.html">Next</a></td></tr></table><hr></div><div class="part" lang="en"><div class="titlepage"><div><div><h1 class="title"><a name="d0e3048"></a>Appendices</h1></div></div><div></div></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt>A. <a href="opengl.html">Using OpenGL with FXRuby</a></dt><dt>B. <a href="scintilla.html">Using Scintilla with FXRuby</a></dt><dt>C. <a href="differences.html">Differences between FOX and FXRuby</a></dt><dt>D. <a href="library.html">The FXRuby Standard Library</a></dt><dt>E. <a href="implementation.html">Implementation</a></dt><dd><dl><dt><a href="implementation.html#d0e4058">Code Generation</a></dt><dt><a href="apes02.html">Object Life Cycles and Garbage Collection</a></dt><dd><dl><dt><a href="apes02.html#d0e4096">GL Objects</a></dt></dl></dd><dt><a href="apes03.html">Virtual Functions</a></dt></dl></dd><dt>F. <a href="cvs.html">Getting the Sources from CVS</a></dt></dl></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="changes.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="book.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="opengl.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Chapter 10. Change History </td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top"> Appendix A. Using OpenGL with FXRuby</td></tr></table></div></body></html>
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data/doc/scintilla.html
CHANGED
@@ -1,12 +1,12 @@
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1
1
|
<html><head>
|
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2
|
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
|
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<title>Appendix B. Using Scintilla with FXRuby</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt02.html" title="Part II. Appendices"><link rel="previous" href="opengl.html" title="Appendix A. Using OpenGL with FXRuby"><link rel="next" href="differences.html" title="Appendix C. Differences between FOX and FXRuby"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Appendix B. Using Scintilla with FXRuby</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="opengl.html">Prev</a> </td><th width="60%" align="center">Part II. Appendices</th><td width="20%" align="right"> <a accesskey="n" href="differences.html">Next</a></td></tr></table><hr></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="scintilla"></a>Appendix B. Using Scintilla with FXRuby</h2></div></div><div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="
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<title>Appendix B. Using Scintilla with FXRuby</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt02.html" title="Part II. Appendices"><link rel="previous" href="opengl.html" title="Appendix A. Using OpenGL with FXRuby"><link rel="next" href="differences.html" title="Appendix C. Differences between FOX and FXRuby"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Appendix B. Using Scintilla with FXRuby</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="opengl.html">Prev</a> </td><th width="60%" align="center">Part II. Appendices</th><td width="20%" align="right"> <a accesskey="n" href="differences.html">Next</a></td></tr></table><hr></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="scintilla"></a>Appendix B. Using Scintilla with FXRuby</h2></div></div><div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3236"></a>What is Scintilla?</h2></div></div><div></div></div><p><a href="http://www.scintilla.org" target="_top">Scintilla</a> is a free
|
4
4
|
source code editing component developed by Neil Hodgson for the Win32 and
|
5
|
-
GTK+ platforms.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="
|
5
|
+
GTK+ platforms.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3243"></a>What is FXScintilla?</h2></div></div><div></div></div><p><a href="http://savannah.gnu.org/projects/fxscintilla" target="_top">FXScintilla </a> is
|
6
6
|
a FOX widget that wraps around the Scintilla component, or, if you wish,
|
7
7
|
the FOX "port" of Scintilla. It is being developed by Gilles Filippini,
|
8
8
|
and as of this writing the latest release is available for download from
|
9
|
-
<a href="http://savannah.nongnu.org/download/fxscintilla/fxscintilla-1.61.tar.gz" target="_top">http://savannah.nongnu.org/download/fxscintilla/fxscintilla-1.61.tar.gz</a>.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="
|
9
|
+
<a href="http://savannah.nongnu.org/download/fxscintilla/fxscintilla-1.61.tar.gz" target="_top">http://savannah.nongnu.org/download/fxscintilla/fxscintilla-1.61.tar.gz</a>.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3253"></a>Compiling FXScintilla</h2></div></div><div></div></div><p>The FXScintilla distribution contains everything you need to build
|
10
10
|
the FXScintilla widget and begin using it in your C++-based FOX
|
11
11
|
applications. That is to say, you do not have to separately download the
|
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12
|
Scintilla source code from the Scintilla home page. When you unpack the
|
@@ -17,7 +17,7 @@
|
|
17
17
|
other open-source software (like FOX) from the source code. The
|
18
18
|
<tt class="filename">INSTALL</tt> file in the top-level directory should
|
19
19
|
provide enough instruction for you to build and install FXScintilla for
|
20
|
-
either Unix or Microsoft Windows.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="
|
20
|
+
either Unix or Microsoft Windows.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3266"></a>Enabling FXScintilla Support in FXRuby</h2></div></div><div></div></div><p>The next step is to build a version of FXRuby (from its source code)
|
21
21
|
with the optional FXScintilla support enabled. If you're working on a Unix
|
22
22
|
or Linux system and have installed FXScintilla in one of the standard
|
23
23
|
installation directories (e.g. under <tt class="filename">/usr/include</tt> or <tt class="filename">/usr/local/include</tt>), the regular FXRuby build
|
data/examples/groupbox.rb
CHANGED
@@ -165,7 +165,7 @@ class GroupWindow < FXMainWindow
|
|
165
165
|
nil, 0,LAYOUT_TOP|FRAME_RAISED|FRAME_THICK)
|
166
166
|
FXButton.new(group1, "Te&kstje", nil, nil, 0,
|
167
167
|
LAYOUT_TOP|FRAME_RAISED|FRAME_THICK).connect(SEL_COMMAND) {
|
168
|
-
x, y, buttons =
|
168
|
+
x, y, buttons = getRoot().getCursorPosition()
|
169
169
|
@popupmenu.popup(nil, x, y)
|
170
170
|
}
|
171
171
|
|
data/examples/iconlist.rb
CHANGED
@@ -68,21 +68,6 @@ class IconListWindow < FXMainWindow
|
|
68
68
|
FXMenuCommand.new(menuPane, "&Columns", nil, iconlist, FXIconList::ID_ARRANGE_BY_COLUMNS)
|
69
69
|
FXMenuTitle.new(menubar, "&Arrange", nil, menuPane)
|
70
70
|
end
|
71
|
-
|
72
|
-
# Sort menu
|
73
|
-
FXMenuPane.new(self) do |menuPane|
|
74
|
-
FXMenuCommand.new(menuPane, "&Name", nil, iconlist, FXFileList::ID_SORT_BY_NAME)
|
75
|
-
FXMenuCommand.new(menuPane, "&Type", nil, iconlist, FXFileList::ID_SORT_BY_TYPE)
|
76
|
-
FXMenuCommand.new(menuPane, "&Size", nil, iconlist, FXFileList::ID_SORT_BY_SIZE)
|
77
|
-
FXMenuCommand.new(menuPane, "T&ime", nil, iconlist, FXFileList::ID_SORT_BY_TIME)
|
78
|
-
FXMenuCommand.new(menuPane, "&User", nil, iconlist, FXFileList::ID_SORT_BY_USER)
|
79
|
-
FXMenuCommand.new(menuPane, "&Group", nil, iconlist, FXFileList::ID_SORT_BY_GROUP)
|
80
|
-
FXMenuCommand.new(menuPane, "&Reverse", nil, iconlist, FXFileList::ID_SORT_REVERSE)
|
81
|
-
FXMenuCommand.new(menuPane, "Hide status", nil, status, FXWindow::ID_HIDE)
|
82
|
-
FXMenuCommand.new(menuPane, "Show status", nil, status, FXWindow::ID_SHOW)
|
83
|
-
FXMenuTitle.new(menubar, "&Sort", nil, menuPane)
|
84
|
-
end
|
85
|
-
|
86
71
|
# Let's see a tooltip
|
87
72
|
FXToolTip.new(getApp())
|
88
73
|
end
|
data/ext/fox12/core_wrap.cpp
CHANGED
@@ -1369,6 +1369,19 @@ FXFontDesc FXFont_getFontDesc(FXFont const *self){
|
|
1369
1369
|
self->getFontDesc(fontdesc);
|
1370
1370
|
return fontdesc;
|
1371
1371
|
}
|
1372
|
+
FXbool FXFont_hasChar(FXFont const *self,VALUE ch){
|
1373
|
+
if(TYPE(ch)==T_STRING){
|
1374
|
+
if(RSTRING(ch)->len==1){
|
1375
|
+
return self->hasChar(*(STR2CSTR(ch)));
|
1376
|
+
}
|
1377
|
+
else{
|
1378
|
+
rb_raise(rb_eArgError,"expected a string of length one");
|
1379
|
+
}
|
1380
|
+
}
|
1381
|
+
else{
|
1382
|
+
return self->hasChar(NUM2INT(ch));
|
1383
|
+
}
|
1384
|
+
}
|
1372
1385
|
FXint FXFont_getTextWidth(FXFont const *self,VALUE str){
|
1373
1386
|
Check_Type(str,T_STRING);
|
1374
1387
|
return self->getTextWidth(RSTRING(str)->ptr,RSTRING(str)->len);
|
@@ -4153,6 +4166,16 @@ static VALUE _wrap_FXStringDict_remove(int argc, VALUE *argv, VALUE self) { FXSt
|
|
4153
4166
|
rb_raise(rb_eArgError, "wrong # of arguments(%d for 1)",argc);
|
4154
4167
|
SWIG_ConvertPtr(self, (void **) &arg1, SWIGTYPE_p_FXStringDict, 1); arg2 = StringValuePtr(argv[0]);
|
4155
4168
|
result = (FXchar *)(arg1)->remove((FXchar const *)arg2); vresult = rb_str_new2(result); return vresult; }
|
4169
|
+
static VALUE _wrap_FXStringDict_find(int argc, VALUE *argv, VALUE self) { FXStringDict *arg1 = (FXStringDict *) 0 ;
|
4170
|
+
FXchar *arg2 ; FXchar *result; VALUE vresult = Qnil; if ((argc < 1) || (argc > 1))
|
4171
|
+
rb_raise(rb_eArgError, "wrong # of arguments(%d for 1)",argc);
|
4172
|
+
SWIG_ConvertPtr(self, (void **) &arg1, SWIGTYPE_p_FXStringDict, 1); arg2 = StringValuePtr(argv[0]);
|
4173
|
+
result = (FXchar *)((FXStringDict const *)arg1)->find((FXchar const *)arg2); vresult = rb_str_new2(result); return vresult; }
|
4174
|
+
static VALUE _wrap_FXStringDict_data(int argc, VALUE *argv, VALUE self) { FXStringDict *arg1 = (FXStringDict *) 0 ;
|
4175
|
+
FXuint arg2 ; FXchar *result; VALUE vresult = Qnil; if ((argc < 1) || (argc > 1))
|
4176
|
+
rb_raise(rb_eArgError, "wrong # of arguments(%d for 1)",argc);
|
4177
|
+
SWIG_ConvertPtr(self, (void **) &arg1, SWIGTYPE_p_FXStringDict, 1); arg2 = NUM2UINT(argv[0]);
|
4178
|
+
result = (FXchar *)((FXStringDict const *)arg1)->data(arg2); vresult = rb_str_new2(result); return vresult; }
|
4156
4179
|
static void
|
4157
4180
|
free_FXStringDict(FXStringDict *arg1) {
|
4158
4181
|
delete arg1;
|
@@ -4191,6 +4214,20 @@ static VALUE _wrap_FXSettings_unparseFile(int argc, VALUE *argv, VALUE self) { F
|
|
4191
4214
|
rb_raise(rb_eArgError, "wrong # of arguments(%d for 1)",argc);
|
4192
4215
|
SWIG_ConvertPtr(self, (void **) &arg1, SWIGTYPE_p_FXSettings, 1); p2 = to_FXString(argv[0]); arg2 = &p2;
|
4193
4216
|
result = (FXbool)(arg1)->unparseFile((FXString const &)*arg2); vresult = result ? Qtrue : Qfalse; return vresult; }
|
4217
|
+
static VALUE _wrap_FXSettings_data(int argc, VALUE *argv, VALUE self) { FXSettings *arg1 = (FXSettings *) 0 ; FXuint arg2 ;
|
4218
|
+
FXStringDict *result; VALUE vresult = Qnil; if ((argc < 1) || (argc > 1))
|
4219
|
+
rb_raise(rb_eArgError, "wrong # of arguments(%d for 1)",argc);
|
4220
|
+
SWIG_ConvertPtr(self, (void **) &arg1, SWIGTYPE_p_FXSettings, 1); arg2 = NUM2UINT(argv[0]);
|
4221
|
+
result = (FXStringDict *)((FXSettings const *)arg1)->data(arg2); {
|
4222
|
+
swig_type_info *ty = SWIG_TypeDynamicCast(SWIGTYPE_p_FXStringDict, (void **) &result);
|
4223
|
+
vresult = FXRbGetRubyObj(result, ty); } return vresult; }
|
4224
|
+
static VALUE _wrap_FXSettings_find(int argc, VALUE *argv, VALUE self) { FXSettings *arg1 = (FXSettings *) 0 ; FXchar *arg2 ;
|
4225
|
+
FXStringDict *result; VALUE vresult = Qnil; if ((argc < 1) || (argc > 1))
|
4226
|
+
rb_raise(rb_eArgError, "wrong # of arguments(%d for 1)",argc);
|
4227
|
+
SWIG_ConvertPtr(self, (void **) &arg1, SWIGTYPE_p_FXSettings, 1); arg2 = StringValuePtr(argv[0]);
|
4228
|
+
result = (FXStringDict *)((FXSettings const *)arg1)->find((FXchar const *)arg2); {
|
4229
|
+
swig_type_info *ty = SWIG_TypeDynamicCast(SWIGTYPE_p_FXStringDict, (void **) &result);
|
4230
|
+
vresult = FXRbGetRubyObj(result, ty); } return vresult; }
|
4194
4231
|
static VALUE _wrap_FXSettings_readStringEntry(int argc, VALUE *argv, VALUE self) { FXSettings *arg1 = (FXSettings *) 0 ;
|
4195
4232
|
FXchar *arg2 ; FXchar *arg3 ; FXchar *arg4 = (FXchar *) 0 ; FXchar *result; VALUE vresult = Qnil;
|
4196
4233
|
if ((argc < 2) || (argc > 3)) rb_raise(rb_eArgError, "wrong # of arguments(%d for 2)",argc);
|
@@ -5215,10 +5252,10 @@ static VALUE _wrap_FXFont_isFontMono(int argc, VALUE *argv, VALUE self) { FXFont
|
|
5215
5252
|
VALUE vresult = Qnil; if ((argc < 0) || (argc > 0)) rb_raise(rb_eArgError, "wrong # of arguments(%d for 0)",argc);
|
5216
5253
|
SWIG_ConvertPtr(self, (void **) &arg1, SWIGTYPE_p_FXFont, 1); result = (FXbool)((FXFont const *)arg1)->isFontMono();
|
5217
5254
|
vresult = result ? Qtrue : Qfalse; return vresult; }
|
5218
|
-
static VALUE _wrap_FXFont_hasChar(int argc, VALUE *argv, VALUE self) { FXFont *arg1 = (FXFont *) 0 ;
|
5255
|
+
static VALUE _wrap_FXFont_hasChar(int argc, VALUE *argv, VALUE self) { FXFont *arg1 = (FXFont *) 0 ; VALUE arg2 ; FXbool result;
|
5219
5256
|
VALUE vresult = Qnil; if ((argc < 1) || (argc > 1)) rb_raise(rb_eArgError, "wrong # of arguments(%d for 1)",argc);
|
5220
|
-
SWIG_ConvertPtr(self, (void **) &arg1, SWIGTYPE_p_FXFont, 1); arg2 =
|
5221
|
-
result = (FXbool)((FXFont const *)arg1
|
5257
|
+
SWIG_ConvertPtr(self, (void **) &arg1, SWIGTYPE_p_FXFont, 1); arg2 = argv[0];
|
5258
|
+
result = (FXbool)FXFont_hasChar((FXFont const *)arg1,arg2); vresult = result ? Qtrue : Qfalse; return vresult; }
|
5222
5259
|
static VALUE _wrap_FXFont_getMinChar(int argc, VALUE *argv, VALUE self) { FXFont *arg1 = (FXFont *) 0 ; FXint result;
|
5223
5260
|
VALUE vresult = Qnil; if ((argc < 0) || (argc > 0)) rb_raise(rb_eArgError, "wrong # of arguments(%d for 0)",argc);
|
5224
5261
|
SWIG_ConvertPtr(self, (void **) &arg1, SWIGTYPE_p_FXFont, 1); result = (FXint)((FXFont const *)arg1)->getMinChar();
|
@@ -8974,6 +9011,8 @@ SWIGEXPORT(void) Init_core(void) {
|
|
8974
9011
|
rb_define_method(cFXStringDict.klass, "insert", VALUEFUNC(_wrap_FXStringDict_insert), -1);
|
8975
9012
|
rb_define_method(cFXStringDict.klass, "replace", VALUEFUNC(_wrap_FXStringDict_replace), -1);
|
8976
9013
|
rb_define_method(cFXStringDict.klass, "remove", VALUEFUNC(_wrap_FXStringDict_remove), -1);
|
9014
|
+
rb_define_method(cFXStringDict.klass, "find", VALUEFUNC(_wrap_FXStringDict_find), -1);
|
9015
|
+
rb_define_method(cFXStringDict.klass, "data", VALUEFUNC(_wrap_FXStringDict_data), -1);
|
8977
9016
|
rb_define_method(cFXStringDict.klass, "save", VALUEFUNC(_wrap_FXStringDict_save), -1);
|
8978
9017
|
rb_define_method(cFXStringDict.klass, "load", VALUEFUNC(_wrap_FXStringDict_load), -1);
|
8979
9018
|
cFXStringDict.mark = (void (*)(void *)) FXRbStringDict::markfunc;
|
@@ -8985,6 +9024,8 @@ SWIGEXPORT(void) Init_core(void) {
|
|
8985
9024
|
rb_define_method(cFXSettings.klass, "initialize", VALUEFUNC(_wrap_new_FXSettings), -1);
|
8986
9025
|
rb_define_method(cFXSettings.klass, "parseFile", VALUEFUNC(_wrap_FXSettings_parseFile), -1);
|
8987
9026
|
rb_define_method(cFXSettings.klass, "unparseFile", VALUEFUNC(_wrap_FXSettings_unparseFile), -1);
|
9027
|
+
rb_define_method(cFXSettings.klass, "data", VALUEFUNC(_wrap_FXSettings_data), -1);
|
9028
|
+
rb_define_method(cFXSettings.klass, "find", VALUEFUNC(_wrap_FXSettings_find), -1);
|
8988
9029
|
rb_define_method(cFXSettings.klass, "readStringEntry", VALUEFUNC(_wrap_FXSettings_readStringEntry), -1);
|
8989
9030
|
rb_define_method(cFXSettings.klass, "readIntEntry", VALUEFUNC(_wrap_FXSettings_readIntEntry), -1);
|
8990
9031
|
rb_define_method(cFXSettings.klass, "readUnsignedEntry", VALUEFUNC(_wrap_FXSettings_readUnsignedEntry), -1);
|
@@ -21,7 +21,7 @@
|
|
21
21
|
***********************************************************************/
|
22
22
|
|
23
23
|
/***********************************************************************
|
24
|
-
* $Id: FXRbTable.h,v 1.
|
24
|
+
* $Id: FXRbTable.h,v 1.7 2005/03/19 03:04:41 lyle Exp $
|
25
25
|
***********************************************************************/
|
26
26
|
|
27
27
|
#ifndef FXRBTABLE_H
|
@@ -207,16 +207,27 @@ inline FXTableItem* klass ## _createItem(klass* self,const FXString& text,FXIcon
|
|
207
207
|
return dynamic_cast<subklass*>(self)->public_createItem(text,icon,ptr); \
|
208
208
|
} \
|
209
209
|
inline void klass ## _setTableSize(klass* self,FXint nr,FXint nc,FXbool notify){ \
|
210
|
+
FXint i,r,c; \
|
210
211
|
if(nr<0 || nc<0) rb_raise(rb_eArgError,"numbers of rows and columns must be zero or greater"); \
|
211
|
-
FXObjectListOf<FXTableItem>
|
212
|
-
|
213
|
-
|
214
|
-
|
212
|
+
FXObjectListOf<FXTableItem> tableItems; \
|
213
|
+
FXObjectListOf<FXHeaderItem> headerItems; \
|
214
|
+
for(r=0;r<self->getNumRows();r++){ \
|
215
|
+
for(c=0;c<self->getNumColumns();c++){ \
|
216
|
+
tableItems.append(self->getItem(r,c)); \
|
215
217
|
} \
|
216
218
|
} \
|
219
|
+
for(i=0;i<self->getRowHeader()->getNumItems();i++){ \
|
220
|
+
headerItems.append(self->getRowHeader()->getItem(i)); \
|
221
|
+
} \
|
222
|
+
for(i=0;i<self->getColumnHeader()->getNumItems();i++){ \
|
223
|
+
headerItems.append(self->getColumnHeader()->getItem(i)); \
|
224
|
+
} \
|
217
225
|
self->klass::setTableSize(nr,nc,notify); \
|
218
|
-
for(
|
219
|
-
FXRbUnregisterRubyObj(
|
226
|
+
for(i=0;i<tableItems.no();i++){ \
|
227
|
+
FXRbUnregisterRubyObj(tableItems[i]); \
|
228
|
+
} \
|
229
|
+
for(i=0;i<headerItems.no();i++){ \
|
230
|
+
FXRbUnregisterRubyObj(headerItems[i]); \
|
220
231
|
} \
|
221
232
|
} \
|
222
233
|
inline void klass ## _insertRows(klass* self,FXint row,FXint nr,FXbool notify){ \
|
@@ -1,5 +1,5 @@
|
|
1
1
|
/***********************************************************************
|
2
|
-
* $Id: unregisterOwnedObjects.cpp,v 1.
|
2
|
+
* $Id: unregisterOwnedObjects.cpp,v 1.3 2005/03/19 03:03:32 lyle Exp $
|
3
3
|
***********************************************************************/
|
4
4
|
|
5
5
|
/**
|
@@ -83,11 +83,14 @@ void FXRbScrollWindow::unregisterOwnedObjects(FXScrollWindow *self)
|
|
83
83
|
|
84
84
|
void FXRbTable::unregisterOwnedObjects(FXTable *self)
|
85
85
|
{
|
86
|
+
FXint i,r,c;
|
86
87
|
FXRbScrollArea::unregisterOwnedObjects(self);
|
87
|
-
|
88
|
+
FXRbHeader::unregisterOwnedObjects(self->getRowHeader());
|
89
|
+
FXRbHeader::unregisterOwnedObjects(self->getColumnHeader());
|
88
90
|
FXRbUnregisterRubyObj(self->getRowHeader());
|
89
|
-
|
90
|
-
|
91
|
+
FXRbUnregisterRubyObj(self->getColumnHeader());
|
92
|
+
for(r=0; r<self->getNumRows(); r++){
|
93
|
+
for(c=0; c<self->getNumColumns(); c++){
|
91
94
|
FXRbUnregisterRubyObj(self->getItem(r,c));
|
92
95
|
}
|
93
96
|
}
|
data/lib/fox12/aliases.rb
CHANGED
@@ -378,15 +378,6 @@ module Fox
|
|
378
378
|
def check=(*args) # :nodoc:
|
379
379
|
setCheck(*args)
|
380
380
|
end # deprecated
|
381
|
-
def checked?
|
382
|
-
self.checkState == TRUE
|
383
|
-
end
|
384
|
-
def unchecked?
|
385
|
-
self.checkState == FALSE
|
386
|
-
end
|
387
|
-
def maybe?
|
388
|
-
self.checkState == MAYBE
|
389
|
-
end
|
390
381
|
def checkButtonStyle=(*args) # :nodoc:
|
391
382
|
setCheckButtonStyle(*args)
|
392
383
|
end
|
@@ -1582,6 +1573,7 @@ module Fox
|
|
1582
1573
|
def fontSpacing(*args) # :nodoc:
|
1583
1574
|
getFontSpacing(*args)
|
1584
1575
|
end
|
1576
|
+
alias hasChar? hasChar
|
1585
1577
|
end
|
1586
1578
|
class FXFontDialog
|
1587
1579
|
def fontSelection(*args) # :nodoc:
|